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	<updated>2026-04-25T12:36:21Z</updated>
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		<id>https://sneslab.net/mw/index.php?title=User:Daizo_Dee_Von&amp;diff=21029</id>
		<title>User:Daizo Dee Von</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=User:Daizo_Dee_Von&amp;diff=21029"/>
		<updated>2026-03-16T10:34:22Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: Added 100 Rooms section + fixed a couple mistakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Daizo Avatar.png|right|Daizo&#039;s Main Sprite]]&lt;br /&gt;
The Canadian user Daizo Dee Von, age 27, is the main creator of 100 Rooms of Enemies alongside Mellonpizza, and also known for a many variety of bosses. He creates near-daily videos on YouTube featuring Let&#039;s Plays, Video Essays, Countdowns, SMW Showcases, and on rare occasions he&#039;ll upload animations or &amp;quot;meme&amp;quot; content. He tends to work with a close group of people, and also leads Team JANK (not to be mistaken with JUMP Team).&lt;br /&gt;
&lt;br /&gt;
== Top Bosses Created (WIP) ==&lt;br /&gt;
=== Team JANK Series ===&lt;br /&gt;
* Coin Hunters Bowser (R-ACK Penultimate Boss)&lt;br /&gt;
* Goaldobadorrer (R-ACK Final Boss)&lt;br /&gt;
* Megagoaldobadorrer (R-ACK Secret Boss)&lt;br /&gt;
* Hawkmouth (~omh~ World 2 Boss)&lt;br /&gt;
* THE NIGHTMARE (~omh~ Mario Wakes Up From A Nightmare Boss)&lt;br /&gt;
* Tiny KAOS (~omh~ Attacking In Crocodile Boss)&lt;br /&gt;
* Shroom Dealer / SMB3 Roulette Boss (~omh~ World 3 Boss)&lt;br /&gt;
* Gate KEY&#039;Per / SMW Key Boss (~omh~ World 4 Boss)&lt;br /&gt;
* Supply Truck / Metal Slug Ptolemaic A.P.C. (~omh~ EXPLOSION CITY Boss)&lt;br /&gt;
* Locke Jaw / SMW Keyhole Boss (~omh~ World 6 Boss, Collab with &amp;quot;Close&amp;quot;)&lt;br /&gt;
* Ring Leader / YI Flower Ring Boss (~omh~ World 7 Boss)&lt;br /&gt;
* Tower of the Exits / Slay Bell / SML Bell (~omh~ Final Boss Phases 1-3)&lt;br /&gt;
* Ultima Hawkmouth / Cho Aniki &amp;quot;Idaten, Wearing Hawkmouth Mask&amp;quot; (~omh~ Final Boss)&lt;br /&gt;
* h3 (new h3 Boss)&lt;br /&gt;
* Chaos Hawkmouth (~omh~ Secret Boss)&lt;br /&gt;
* Giant Met (BOXMAN TANO &amp;quot;Walls Are Merely Suggestions&amp;quot; Boss)&lt;br /&gt;
* Amazing Digital Hammer Brother (BOXMAN TANO &amp;quot;Banoran&#039;s Mall&amp;quot; Miniboss)&lt;br /&gt;
* &amp;quot;Circle Jerk&amp;quot; Dio Banoran (BOXMAN TANO Final Boss Phase 1, Collab with &amp;quot;Pac-Man&#039;s Ghost&amp;quot;)&lt;br /&gt;
* &amp;quot;Sphere Alpha&amp;quot; Dio Banoran (BOXMAN TANO Final Boss Phase 2)&lt;br /&gt;
* Shroom Breaker / SMB Axe Boss (R-ACK: Void Expansion Penultimate Boss, Collab with &amp;quot;Recolor of Mario&amp;quot;)&lt;br /&gt;
* God Rodriguez (R-ACK: Void Expansion True Penultimate Boss)&lt;br /&gt;
* Brandish 2 Gadobadorrer (R-ACK: Void Expansion True Final Boss)&lt;br /&gt;
&lt;br /&gt;
=== The Brutal Dream ===&lt;br /&gt;
* Red Skeleton (The Brutal Dream Level 3 Miniboss)&lt;br /&gt;
* Magical Pop&#039;n &amp;quot;Princess&amp;quot; (The Brutal Dream Level 4 Boss)&lt;br /&gt;
* Bren McGuire (The Brutal Dream Level 5 Miniboss)&lt;br /&gt;
* Machine Pilot Roy (The Brutal Dream Level 5 Miniboss #2)&lt;br /&gt;
* Romancing Saga Bowser (The Brutal Dream Level 5 Final Boss Phase 1)&lt;br /&gt;
* Super Turrican 2 Bowser (The Brutal Dream Level 5 Final Boss Phase 2)&lt;br /&gt;
* ????? ?????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 Miniboss)&lt;br /&gt;
* ??????? ????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 Miniboss 2)&lt;br /&gt;
* ?????? ??????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 Miniboss 3)&lt;br /&gt;
* ???????? ????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 True Final Boss Phase 1)&lt;br /&gt;
* ??????? ????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 True Final Boss Phase 2)&lt;br /&gt;
* ????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 True Final Boss Phase 3)&lt;br /&gt;
&lt;br /&gt;
=== 100 Rooms of Enemies: The Nightmare Edition ===&lt;br /&gt;
* King Chuckles (Nightmare Room 19 Boss)&lt;br /&gt;
* Terminator Mouser (Nightmare Room 49 Boss)&lt;br /&gt;
* Golden Big Boo (Nightmare Room 69 Boss [NEEDS REDO])&lt;br /&gt;
* Natsu Thwomp (Nightmare Room 89 Boss [NEEDS REDO])&lt;br /&gt;
&lt;br /&gt;
=== Mighty Luigi Force! ALT ===&lt;br /&gt;
* Master Birdo (World 1 Boss)&lt;br /&gt;
* Master Fryguy (World 4 Boss, Collab with EvilGuy0613)&lt;br /&gt;
* Wizpig (Final Boss)&lt;br /&gt;
* Trinea &amp;quot;The 8&amp;quot; (Tire Junkyard Boss)&lt;br /&gt;
* Hydra-Clyde / Master Tri-Clyde (Dragon&#039;s Passage Boss)&lt;br /&gt;
* Master Hawkmouth&lt;br /&gt;
* Gloam Mute (Superboss, Collab with EvilGuy0613)&lt;br /&gt;
&lt;br /&gt;
=== Switch Palace Hack Series ===&lt;br /&gt;
* Grian (You Are Just A Blue Switch Boss)&lt;br /&gt;
* Giran (You Are Just A Blue Switch Superboss)&lt;br /&gt;
* Pilot Bowser (Let&#039;s Go Find This Green Switch Boss)&lt;br /&gt;
* Metroid Fusion &amp;quot;Gadora&amp;quot; (Time To Fight That Red Switch)&lt;br /&gt;
* Kirby and the Amazing Mirror &amp;quot;Wiz&amp;quot; (Time To Fight That Red Switch)&lt;br /&gt;
* Red Switch (Time To Fight That Red Switch)&lt;br /&gt;
* Wall of Flesh (Time To Fight That Red Switch - Director&#039;s Cut)&lt;br /&gt;
* Cute Apple / BOSS TELEPHONE 2026 Prompt (Time To Fight That Red Switch - Director&#039;s Cut, WIP)&lt;br /&gt;
* ??? ?????? ?? (Time To Fight That Red Switch - Director&#039;s Cut)&lt;br /&gt;
&lt;br /&gt;
=== SMW The After Years 2 (So Far) ===&lt;br /&gt;
* Mega Wasp / MMX Bee Blader&lt;br /&gt;
* Mori the Thwomp&lt;br /&gt;
* Princess Alice&lt;br /&gt;
* Goemar the Demon / JtS Mammoth Cannon&lt;br /&gt;
&lt;br /&gt;
=== The Mushroom Kingdom: Beyond The Worlds ===&lt;br /&gt;
* Kristine Flurry (WLDC &amp;quot;Fury of the Storm&amp;quot; Boss)&lt;br /&gt;
* POWser / Balrog EX (P-Switch: The Rise of Mortis Ghost)&lt;br /&gt;
* Mortis Alpha / X-Switch King Boss (P-Switch: The Rise of Mortis Ghost)&lt;br /&gt;
* Grand Admiral Krawn / SMW Key Boss (Krack&#039;s Kafe: Because They Kicked Me Out Final Boss)&lt;br /&gt;
* Prime Thwompin&#039; Chuck (Are The Enemies Smarter Than A Caveman &amp;quot;Trip Fall Tundra&amp;quot; Boss)&lt;br /&gt;
* Gniks Sobboon (Are The Enemies Smarter Than A Caveman Final Boss)&lt;br /&gt;
&lt;br /&gt;
=== Others (One-offs Or Such) ===&lt;br /&gt;
* King Richartsujin / Daitetsujin, with Fuzzy Head (CLDC2023 &amp;quot;Buffer Jump&amp;quot; Boss)&lt;br /&gt;
* The Chrome Lord (GLOW True Final Boss)&lt;br /&gt;
* Tramious Toadenburg (Summoned Final Boss)&lt;br /&gt;
* Frankleton (KLDC &amp;quot;Mario&#039;s Spike Trek&amp;quot; Boss)&lt;br /&gt;
* Neo Princess KEK (Super Birthday2024 World Boss)&lt;br /&gt;
* Super Mario Bros. 3 Mario (PERCHANCE Final Boss)&lt;br /&gt;
* Super Mario Bros. 3 Luigi (PERCHANCE Secret Final Boss)&lt;br /&gt;
* Baron Bowser (ooooo Final Boss)&lt;br /&gt;
* Stupid Dumb Bowser (Mario Mario&#039;s Superior Platforming Physics Challenge)&lt;br /&gt;
* Holly Jolly Bowser (NaughtyWorld)&lt;br /&gt;
* Mike Bowser (CLDC2020 JUMP&#039;R shoot&#039;r Boss)&lt;br /&gt;
* Roaring Knight (Project Phantasm [WIP])&lt;br /&gt;
* SMW Boom Boom (Project Vengeance)&lt;br /&gt;
* Binding of Issac Styled Phanto (Project Vengeance)&lt;br /&gt;
* Craigdarroch Castle (And Another Thing Penultimate Boss)&lt;br /&gt;
* Ghost of Christmas Preset X (A Second X Thing Gaiden Gaiden Superboss)&lt;br /&gt;
* Snifit Twins Boss (Mute&#039;s Christmas Quest Boss)&lt;br /&gt;
* Cecilia Toadstool (te&#039;s Exo)&lt;br /&gt;
&lt;br /&gt;
== Current list of important events: ==&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=10285 JDCGames Collab] with two levels in 2013.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=6969 P-switch: The Legendary P-switch Void Demo] in 2014&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=6970 COLLAB] with 1 level in 2014 and revamped it himself in 2014.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=11519 100 Rooms of Enemies] technically alongside [[User:Mellonpizza|Mellonpizza]] in 2014. v2.0.0. was submitted in 2015 after rejection.&lt;br /&gt;
* Helped with SMW Central Graphics Remoderation back in 2015.&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=14495 JUMP] with 6 levels back in 2016.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=19977 Krack The Hack] alongside [[User:Mellonpizza|Mellonpizza]] in the beginning of 2019.&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=19720 JUMP½] with 1.15 levels, released on 4/20 in 2019.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=20595 Mute&#039;s Christmas Quest] alongside Chaser the Ultimate Gamer/Scooter102089 on July 7th 2019.&lt;br /&gt;
* Won SMW Central&#039;s &amp;quot;Halloween Level Design Contest&amp;quot; with [https://smwc.me/1516889 ALPHA SPHERE] on the November 26th 2019 (Release date was November 12th, 2019).&lt;br /&gt;
* Created the [https://cdn.discordapp.com/attachments/526315575706910740/658849528132403200/sneslab1year.png One Year Anniversary banner] for SnesLab&#039;s first birthday! The fonts and how the banner is formatted is a reference to the boxart logo of Journey to Silius.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=21868 ALPHA SPHERE: Director&#039;s Cut] on January 7th 2020 during C3.&lt;br /&gt;
* Released a [https://cdn.discordapp.com/attachments/199267859795279872/714218519171956766/notgoodwithlevelnames.bps CLDC 2020 Entry] on May 24th 2020.&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=viewthread&amp;amp;t=102563 YUMP2] with 1 level, the title screen logo, and sausage groove overworld graphics on July 4th 2020.&lt;br /&gt;
* Released [https://www.youtube.com/watch?v=_XxeDnqJgjM Top 10 Worst SMW &amp;quot;Daizo&amp;quot; Levels] on July 6th 2020. This marks as Daizo&#039;s first countdown since Top 5 Best Halloween Hacks.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=25841 R-ACK] on January 11th 2021. This marks as Daizo&#039;s first successful full-on collaboration thanks to his new group &amp;quot;Team JANK&amp;quot;!&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=28427 Super Mario World Challenges] publicly on September 25th 2021.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=28984 Krack&#039;s Kafe: Because They Kicked Me Out!] publicly on December 14th 2021 alongside amHunter, EvilGuy0613, Farolicious, and Scooter102089 under the team name &amp;quot;TEAM AFORETIMES&amp;quot;.&lt;br /&gt;
* Got 9th Place in &amp;quot;Make a Good Level 4&amp;quot; with the entry &amp;quot;[https://drive.google.com/file/d/19ET3XT8i94eR0WOuueDKxeQj_F86BV0q/view SUMMONED]&amp;quot; alongside Farolicious.&lt;br /&gt;
* Released [https://smwc.me/1600369 Do NOT Press The Yellow Switch] to 72 Hour Questionable Level Design Contest on April 3rd 2022.&lt;br /&gt;
* Contributed to [https://smwc.me/s/30173 The 11th Annual Vanilla Level Design Contest: Collaboration Hack] with a Green Switch Palace in May 25th 2022.&lt;br /&gt;
* Released [https://smwc.me/s/32393 ALPHA SPHERE Zero: Rotten Brains] on October 20th 2022 to both SMW Central and ROMHacking.net.&lt;br /&gt;
* Has a level partnered with EvilGuy0613 in [https://smwc.me/s/32409 The 2nd Old-School Level Design Contest: Collaboration Hack] on November 2nd 2022.&lt;br /&gt;
* Has a level featured in [https://smwc.me/s/32572 The 12th Annual Vanilla Level Design Contest: Collaboration Hack] on November 14th 2022.&lt;br /&gt;
* Contributed to [https://smwc.me/1613567 Law &amp;amp; Order: Mushroom Kingdom Unit - Pilot Episode] on January 27th 2023 alongside EvilGuy0613 and Scooter102089.&lt;br /&gt;
* Released [https://smwc.me/1620387 The Bonus Rooms] on April 1st 2023.&lt;br /&gt;
* Released CLDC2023&#039;s 2nd placed entry [https://smwc.me/1621094 Buffer Jump] on April 19th 2023.&lt;br /&gt;
* Released [https://smwc.me/s/35050 ~omh~] with Squirrelyman157 on July 11th 2023, with later revisions still being made in 2024.&lt;br /&gt;
* Contributed to [https://smwc.me/s/36680 NAUGHTYworld] with the main overworld, 3 main levels, 5 bowser rooms, and the final boss. Released January 12th 2024.&lt;br /&gt;
* Helped lead [https://smwc.me/1632770 BOXMAN TANO and the Quest for the VIP Pass] on February 16th 2024 alongside &amp;quot;Team JANK with extra steps.&amp;quot;&lt;br /&gt;
* Contributed to [https://smwc.me/s/37470 ooooo] with one submap, 2 main levels, 1 bowser room, and the main-game final boss. Released on Saint Patrick&#039;s Day (March 17th) in 2024.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=11519 100 Rooms of Enemies: 10th Anniversary Edition] alongside [[User:Mellonpizza|Mellonpizza]] on July 14th 2024.&lt;br /&gt;
* Released [https://smwc.me/s/39548 te&#039;s Exo] on Valentines Day (February 14th) with EvilGuy0613 in 2025.&lt;br /&gt;
* Released [https://smwc.me/s/40107 You Are Just A Blue Switch] on July 13th 2025.&lt;br /&gt;
&lt;br /&gt;
== Finished Let&#039;s Plays/Let&#039;s Streams ==&lt;br /&gt;
=== Cringe List ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=gqKbJtzLFyI&amp;amp;list=PLECDF199FB63585CE Super Evil World]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-TKAhtMSWBY The Castle (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Dm0X0RZicnY&amp;amp;list=PL5yRIRH-6ATMbApT9eYfVoh-SPKw-auYq Bowser&#039;s Done It Again]&lt;br /&gt;
* [https://www.youtube.com/watch?v=ibzAoeGdtYQ&amp;amp;list=PL5yRIRH-6ATPtD0sRFXj2-eeKzGOB00o_ COLORS]&lt;br /&gt;
* [https://www.youtube.com/watch?v=gRbCOZHO3Jk EYELESS (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=dKK46_bi5Os Thunderstruck Mario (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=vdGjXo_28o0 Mario&#039;s Deadly Adventure (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=OTstUpWszC8&amp;amp;list=PL5yRIRH-6ATMR0X-Oy_6SWyOpGKmaOtIG JDCGames Collaboration]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATOebkqatbz3hn7vWSHtJYCw Three Day Let&#039;s Play Season #1 (Mighty Luigi Force, COLLAB, EP)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7DizLIB5oPs&amp;amp;list=PL5yRIRH-6ATOPgQizehx-QEEHpYX6I9Oc Three Day Let&#039;s Play Season #2 (SMW: The After Years - Subterranean Base w/ Reversed Controls)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=pSR8cPO6K-s&amp;amp;list=PL5yRIRH-6ATMBHrwnrZs9MfZ3rPIcRnUH Sicari]&lt;br /&gt;
* [https://www.youtube.com/watch?v=_zqxG7VmhC8&amp;amp;list=PL5yRIRH-6ATOL8wccXhHILEBv1Iw3J1Jv K-16 Story of Steel]&lt;br /&gt;
* [https://www.youtube.com/watch?v=seG3GQiZwSo Mario&#039;s First Adventure (Creator Let&#039;s Play)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATP1QX6lLhR7BuBHI8jL9laH The Legendary Bros]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;SFW&amp;quot; List ===&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATP79SImrHwMBtHAKguM6PVZ Super Evil World (Revisited)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=EiE003BZlwE&amp;amp;list=PL5yRIRH-6ATOyRJ3a4v7JOdMWODkojUmG Super Mario: Oiram&#039;s Invasion]&lt;br /&gt;
* [https://www.youtube.com/watch?v=QWgKpEttcGM FIVE SMW Rom Hacks #1 - C3 Ultimate Editon]&lt;br /&gt;
* [https://www.twitch.tv/collections/1UABv4emtxWRDw Donkey Kong Country 2: The Lost Levels Any% (Twitch Exclusive)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=jCLTrxKERwM Mario Wants His Lemonade (BUZZ&#039;D PLAY)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATNOK56bwR5baKJzxakberxD Quest on Full Moon Island]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATMNswHJQCuVtGn_x8miEUl1 Sicari Remastered]&lt;br /&gt;
* [https://www.twitch.tv/collections/9UJwxkgHvhXEqQ Super Mario World: The After Years (Twitch Exclusive)]&lt;br /&gt;
* [https://www.twitch.tv/collections/RJCNehPXLBbwpQ Same Sprites, Different Levels (Twitch Exclusive)]&lt;br /&gt;
* [https://www.twitch.tv/collections/tQaavH_0PhbAog All The &#039;Hack&#039; Hacks! (Twitch Exclusive)] (Ongoing)&lt;br /&gt;
* [https://www.twitch.tv/collections/0NQjmmRT0haYSg Deltarune (Pacifist) (Twitch Exclusive)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATN3nY5eDvB0nMC0ZkEEwv01 A Plumber For All Seasons]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATP2mZ_Bd101LPSkehMCdAbB Sicari 2 - The Brink of Time]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATNavPMs-O1z5PSiblvQ0sAF マリオ永草億/Mario Eisouoku]&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=User:Daizo_Dee_Von&amp;diff=21028</id>
		<title>User:Daizo Dee Von</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=User:Daizo_Dee_Von&amp;diff=21028"/>
		<updated>2026-03-14T05:20:05Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* Top Bosses Created (WIP) */ forgot some other bosses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Daizo Avatar.png|right|Daizo&#039;s Main Sprite]]&lt;br /&gt;
The Canadian user Daizo Dee Von, age 27, is the main creator of 100 Rooms of Enemies alongside Mellonpizza, and also known for a many variety of bosses. He creates near-daily videos on YouTube featuring Let&#039;s Plays, Video Essays, Countdowns, SMW Showcases, and on rare occasions he&#039;ll upload animations or &amp;quot;meme&amp;quot; content. He tends to work with a close group of people, and also leads Team JANK (not to be mistaken with JUMP Team).&lt;br /&gt;
&lt;br /&gt;
== Top Bosses Created (WIP) ==&lt;br /&gt;
=== Team JANK Series ===&lt;br /&gt;
* Coin Hunters Bowser (R-ACK Penultimate Boss)&lt;br /&gt;
* Goaldobadorrer (R-ACK Final Boss)&lt;br /&gt;
* Megagoaldobadorrer (R-ACK Secret Boss)&lt;br /&gt;
* Hawkmouth (~omh~ World 2 Boss)&lt;br /&gt;
* THE NIGHTMARE (~omh~ Mario Wakes Up From A Nightmare Boss)&lt;br /&gt;
* Tiny KAOS (~omh~ Attacking In Crocodile Boss)&lt;br /&gt;
* Shroom Dealer / SMB3 Roulette (~omh~ World 3 Boss)&lt;br /&gt;
* Gate KEY&#039;Per / SMW Key Boss (~omh~ World 4 Boss)&lt;br /&gt;
* Supply Truck / Metal Slug Ptolemaic A.P.C. (~omh~ EXPLOSION CITY Boss)&lt;br /&gt;
* Locke Jaw / SMW Keyhole (~omh~ World 6 Boss)&lt;br /&gt;
* Ring Leader / YI Flower Ring (~omh~ World 7 Boss)&lt;br /&gt;
* Tower of the Exits / Slay Bell / SML Bell (~omh~ Final Boss Phases 1-3)&lt;br /&gt;
* Ultima Hawkmouth / Cho Aniki &amp;quot;Idaten, Wearing Hawkmouth Mask&amp;quot; (~omh~ Final Boss)&lt;br /&gt;
* h3 (new h3 Boss)&lt;br /&gt;
* Chaos Hawkmouth (~omh~ Secret Boss)&lt;br /&gt;
* Giant Met (BOXMAN TANO &amp;quot;Walls Are Merely Suggestions&amp;quot; Boss)&lt;br /&gt;
* Amazing Digital Hammer Brother (BOXMAN TANO &amp;quot;Banoran&#039;s Mall&amp;quot; Miniboss)&lt;br /&gt;
* Dio Banoran (BOXMAN TANO Final Boss)&lt;br /&gt;
* God Rodriguez (R-ACK: Void Expansion True Penultimate Boss)&lt;br /&gt;
* Brandish 2 Gadobadorrer (R-ACK: Void Expansion True Final Boss)&lt;br /&gt;
&lt;br /&gt;
=== The Brutal Dream ===&lt;br /&gt;
* Red Skeleton (The Brutal Dream Level 3 Miniboss)&lt;br /&gt;
* Magical Pop&#039;n &amp;quot;Princess&amp;quot; (The Brutal Dream Level 4 Boss)&lt;br /&gt;
* Bren McGuire (The Brutal Dream Level 5 Miniboss)&lt;br /&gt;
* Machine Pilot Roy (The Brutal Dream Level 5 Miniboss #2)&lt;br /&gt;
* Romancing Saga Bowser (The Brutal Dream Level 5 Final Boss Phase 1)&lt;br /&gt;
* Super Turrican 2 Bowser (The Brutal Dream Level 5 Final Boss Phase 2)&lt;br /&gt;
* ????? ?????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 Miniboss)&lt;br /&gt;
* ??????? ????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 Miniboss 2)&lt;br /&gt;
* ?????? ??????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 Miniboss 3)&lt;br /&gt;
* ???????? ????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 True Final Boss Phase 1)&lt;br /&gt;
* ??????? ????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 True Final Boss Phase 2)&lt;br /&gt;
* ????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 True Final Boss Phase 3)&lt;br /&gt;
&lt;br /&gt;
=== Mighty Luigi Force! ALT ===&lt;br /&gt;
* Master Birdo (World 1 Boss)&lt;br /&gt;
* Master Fryguy (World 4 Boss, Collab with EvilGuy0613)&lt;br /&gt;
* Wizpig (Final Boss)&lt;br /&gt;
* Trinea &amp;quot;The 8&amp;quot; (Tire Junkyard Boss)&lt;br /&gt;
* Hydra-Clyde / Master Tri-Clyde (Dragon&#039;s Passage Boss)&lt;br /&gt;
* Master Hawkmouth&lt;br /&gt;
* Gloam Mute (Superboss, Collab with EvilGuy0613)&lt;br /&gt;
&lt;br /&gt;
=== Switch Palace Hack Series ===&lt;br /&gt;
* Grian (You Are Just A Blue Switch Boss)&lt;br /&gt;
* Giran (You Are Just A Blue Switch Superboss)&lt;br /&gt;
* Pilot Bowser (Let&#039;s Go Find This Green Switch Boss)&lt;br /&gt;
* Metroid Fusion &amp;quot;Gadora&amp;quot; (Time To Fight That Red Switch)&lt;br /&gt;
* Kirby and the Amazing Mirror &amp;quot;Wiz&amp;quot; (Time To Fight That Red Switch)&lt;br /&gt;
* Red Switch (Time To Fight That Red Switch)&lt;br /&gt;
* Wall of Flesh (Time To Fight That Red Switch - Director&#039;s Cut)&lt;br /&gt;
* Cute Apple / BOSS TELEPHONE 2026 Prompt (Time To Fight That Red Switch - Director&#039;s Cut, WIP)&lt;br /&gt;
* ??? ?????? ?? (Time To Fight That Red Switch - Director&#039;s Cut)&lt;br /&gt;
&lt;br /&gt;
=== SMW The After Years 2 (So Far) ===&lt;br /&gt;
* Mega Wasp / MMX Bee Blader&lt;br /&gt;
* Mori the Thwomp&lt;br /&gt;
* Princess Alice&lt;br /&gt;
* Goemar the Demon / JtS Mammoth Cannon&lt;br /&gt;
&lt;br /&gt;
=== The Mushroom Kingdom: Beyond The Worlds ===&lt;br /&gt;
* Kristine Flurry (WLDC &amp;quot;Fury of the Storm&amp;quot; Boss)&lt;br /&gt;
* POWser / Balrog EX (P-Switch: The Rise of Mortis Ghost)&lt;br /&gt;
* Mortis Alpha / X-Switch King Boss (P-Switch: The Rise of Mortis Ghost)&lt;br /&gt;
* Grand Admiral Krawn / SMW Key Boss (Krack&#039;s Kafe: Because They Kicked Me Out Final Boss)&lt;br /&gt;
* Prime Thwompin&#039; Chuck (Are The Enemies Smarter Than A Caveman Final Boss)&lt;br /&gt;
* Gniks Sobboon (Are The Enemies Smarter Than A Caveman Final Boss)&lt;br /&gt;
&lt;br /&gt;
=== Others (One-offs Or Such) ===&lt;br /&gt;
* King Richartsujin / Daitetsujin, with Fuzzy Head (CLDC2023 &amp;quot;Buffer Jump&amp;quot; Boss)&lt;br /&gt;
* The Chrome Lord (GLOW True Final Boss)&lt;br /&gt;
* Tramious Toadenburg (Summoned Final Boss)&lt;br /&gt;
* Frankleton (KLDC &amp;quot;Mario&#039;s Spike Trek&amp;quot; Boss)&lt;br /&gt;
* Neo Princess KEK (Super Birthday2024 World Boss)&lt;br /&gt;
* Super Mario Bros. 3 Mario (PERCHANCE Final Boss)&lt;br /&gt;
* Super Mario Bros. 3 Luigi (PERCHANCE Secret Final Boss)&lt;br /&gt;
* Baron Bowser (ooooo Final Boss)&lt;br /&gt;
* Stupid Dumb Bowser (Mario Mario&#039;s Superior Platforming Physics Challenge)&lt;br /&gt;
* Holly Jolly Bowser (NaughtyWorld)&lt;br /&gt;
* Mike Bowser (CLDC2020 JUMP&#039;R shoot&#039;r Boss)&lt;br /&gt;
* Roaring Knight (Project Phantasm, WIP)&lt;br /&gt;
* SMW Boom Boom (Project Vengeance)&lt;br /&gt;
* Binding of Issac Styled Phanto (Project Vengeance)&lt;br /&gt;
* Craigdarroch Castle (And Another Thing Penultimate Boss)&lt;br /&gt;
* Ghost of Christmas Preset X (A Second X Thing Gaiden Gaiden Superboss)&lt;br /&gt;
* Snifit Twins Boss (Mute&#039;s Christmas Quest Boss)&lt;br /&gt;
* Cecilia Toadstool (te&#039;s Exo)&lt;br /&gt;
&lt;br /&gt;
== Current list of important events: ==&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=10285 JDCGames Collab] with two levels in 2013.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=6969 P-switch: The Legendary P-switch Void Demo] in 2014&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=6970 COLLAB] with 1 level in 2014 and revamped it himself in 2014.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=11519 100 Rooms of Enemies] technically alongside [[User:Mellonpizza|Mellonpizza]] in 2014. v2.0.0. was submitted in 2015 after rejection.&lt;br /&gt;
* Helped with SMW Central Graphics Remoderation back in 2015.&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=14495 JUMP] with 6 levels back in 2016.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=19977 Krack The Hack] alongside [[User:Mellonpizza|Mellonpizza]] in the beginning of 2019.&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=19720 JUMP½] with 1.15 levels, released on 4/20 in 2019.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=20595 Mute&#039;s Christmas Quest] alongside Chaser the Ultimate Gamer/Scooter102089 on July 7th 2019.&lt;br /&gt;
* Won SMW Central&#039;s &amp;quot;Halloween Level Design Contest&amp;quot; with [https://smwc.me/1516889 ALPHA SPHERE] on the November 26th 2019 (Release date was November 12th, 2019).&lt;br /&gt;
* Created the [https://cdn.discordapp.com/attachments/526315575706910740/658849528132403200/sneslab1year.png One Year Anniversary banner] for SnesLab&#039;s first birthday! The fonts and how the banner is formatted is a reference to the boxart logo of Journey to Silius.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=21868 ALPHA SPHERE: Director&#039;s Cut] on January 7th 2020 during C3.&lt;br /&gt;
* Released a [https://cdn.discordapp.com/attachments/199267859795279872/714218519171956766/notgoodwithlevelnames.bps CLDC 2020 Entry] on May 24th 2020.&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=viewthread&amp;amp;t=102563 YUMP2] with 1 level, the title screen logo, and sausage groove overworld graphics on July 4th 2020.&lt;br /&gt;
* Released [https://www.youtube.com/watch?v=_XxeDnqJgjM Top 10 Worst SMW &amp;quot;Daizo&amp;quot; Levels] on July 6th 2020. This marks as Daizo&#039;s first countdown since Top 5 Best Halloween Hacks.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=25841 R-ACK] on January 11th 2021. This marks as Daizo&#039;s first successful full-on collaboration thanks to his new group &amp;quot;Team JANK&amp;quot;!&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=28427 Super Mario World Challenges] publicly on September 25th 2021.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=28984 Krack&#039;s Kafe: Because They Kicked Me Out!] publicly on December 14th 2021 alongside amHunter, EvilGuy0613, Farolicious, and Scooter102089 under the team name &amp;quot;TEAM AFORETIMES&amp;quot;.&lt;br /&gt;
* Got 9th Place in &amp;quot;Make a Good Level 4&amp;quot; with the entry &amp;quot;[https://drive.google.com/file/d/19ET3XT8i94eR0WOuueDKxeQj_F86BV0q/view SUMMONED]&amp;quot; alongside Farolicious.&lt;br /&gt;
* Released [https://smwc.me/1600369 Do NOT Press The Yellow Switch] to 72 Hour Questionable Level Design Contest on April 3rd 2022.&lt;br /&gt;
* Contributed to [https://smwc.me/s/30173 The 11th Annual Vanilla Level Design Contest: Collaboration Hack] with a Green Switch Palace in May 25th 2022.&lt;br /&gt;
* Released [https://smwc.me/s/32393 ALPHA SPHERE Zero: Rotten Brains] on October 20th 2022 to both SMW Central and ROMHacking.net.&lt;br /&gt;
* Has a level partnered with EvilGuy0613 in [https://smwc.me/s/32409 The 2nd Old-School Level Design Contest: Collaboration Hack] on November 2nd 2022.&lt;br /&gt;
* Has a level featured in [https://smwc.me/s/32572 The 12th Annual Vanilla Level Design Contest: Collaboration Hack] on November 14th 2022.&lt;br /&gt;
* Contributed to [https://smwc.me/1613567 Law &amp;amp; Order: Mushroom Kingdom Unit - Pilot Episode] on January 27th 2023 alongside EvilGuy0613 and Scooter102089.&lt;br /&gt;
* Released [https://smwc.me/1620387 The Bonus Rooms] on April 1st 2023.&lt;br /&gt;
* Released CLDC2023&#039;s 2nd placed entry [https://smwc.me/1621094 Buffer Jump] on April 19th 2023.&lt;br /&gt;
* Released [https://smwc.me/s/35050 ~omh~] with Squirrelyman157 on July 11th 2023, with later revisions still being made in 2024.&lt;br /&gt;
* Contributed to [https://smwc.me/s/36680 NAUGHTYworld] with the main overworld, 3 main levels, 5 bowser rooms, and the final boss. Released January 12th 2024.&lt;br /&gt;
* Helped lead [https://smwc.me/1632770 BOXMAN TANO and the Quest for the VIP Pass] on February 16th 2024 alongside &amp;quot;Team JANK with extra steps.&amp;quot;&lt;br /&gt;
* Contributed to [https://smwc.me/s/37470 ooooo] with one submap, 2 main levels, 1 bowser room, and the main-game final boss. Released on Saint Patrick&#039;s Day (March 17th) in 2024.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=11519 100 Rooms of Enemies: 10th Anniversary Edition] alongside [[User:Mellonpizza|Mellonpizza]] on July 14th 2024.&lt;br /&gt;
* Released [https://smwc.me/s/39548 te&#039;s Exo] on Valentines Day (February 14th) with EvilGuy0613 in 2025.&lt;br /&gt;
* Released [https://smwc.me/s/40107 You Are Just A Blue Switch] on July 13th 2025.&lt;br /&gt;
&lt;br /&gt;
== Finished Let&#039;s Plays/Let&#039;s Streams ==&lt;br /&gt;
=== Cringe List ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=gqKbJtzLFyI&amp;amp;list=PLECDF199FB63585CE Super Evil World]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-TKAhtMSWBY The Castle (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Dm0X0RZicnY&amp;amp;list=PL5yRIRH-6ATMbApT9eYfVoh-SPKw-auYq Bowser&#039;s Done It Again]&lt;br /&gt;
* [https://www.youtube.com/watch?v=ibzAoeGdtYQ&amp;amp;list=PL5yRIRH-6ATPtD0sRFXj2-eeKzGOB00o_ COLORS]&lt;br /&gt;
* [https://www.youtube.com/watch?v=gRbCOZHO3Jk EYELESS (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=dKK46_bi5Os Thunderstruck Mario (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=vdGjXo_28o0 Mario&#039;s Deadly Adventure (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=OTstUpWszC8&amp;amp;list=PL5yRIRH-6ATMR0X-Oy_6SWyOpGKmaOtIG JDCGames Collaboration]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATOebkqatbz3hn7vWSHtJYCw Three Day Let&#039;s Play Season #1 (Mighty Luigi Force, COLLAB, EP)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7DizLIB5oPs&amp;amp;list=PL5yRIRH-6ATOPgQizehx-QEEHpYX6I9Oc Three Day Let&#039;s Play Season #2 (SMW: The After Years - Subterranean Base w/ Reversed Controls)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=pSR8cPO6K-s&amp;amp;list=PL5yRIRH-6ATMBHrwnrZs9MfZ3rPIcRnUH Sicari]&lt;br /&gt;
* [https://www.youtube.com/watch?v=_zqxG7VmhC8&amp;amp;list=PL5yRIRH-6ATOL8wccXhHILEBv1Iw3J1Jv K-16 Story of Steel]&lt;br /&gt;
* [https://www.youtube.com/watch?v=seG3GQiZwSo Mario&#039;s First Adventure (Creator Let&#039;s Play)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATP1QX6lLhR7BuBHI8jL9laH The Legendary Bros]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;SFW&amp;quot; List ===&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATP79SImrHwMBtHAKguM6PVZ Super Evil World (Revisited)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=EiE003BZlwE&amp;amp;list=PL5yRIRH-6ATOyRJ3a4v7JOdMWODkojUmG Super Mario: Oiram&#039;s Invasion]&lt;br /&gt;
* [https://www.youtube.com/watch?v=QWgKpEttcGM FIVE SMW Rom Hacks #1 - C3 Ultimate Editon]&lt;br /&gt;
* [https://www.twitch.tv/collections/1UABv4emtxWRDw Donkey Kong Country 2: The Lost Levels Any% (Twitch Exclusive)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=jCLTrxKERwM Mario Wants His Lemonade (BUZZ&#039;D PLAY)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATNOK56bwR5baKJzxakberxD Quest on Full Moon Island]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATMNswHJQCuVtGn_x8miEUl1 Sicari Remastered]&lt;br /&gt;
* [https://www.twitch.tv/collections/9UJwxkgHvhXEqQ Super Mario World: The After Years (Twitch Exclusive)]&lt;br /&gt;
* [https://www.twitch.tv/collections/RJCNehPXLBbwpQ Same Sprites, Different Levels (Twitch Exclusive)]&lt;br /&gt;
* [https://www.twitch.tv/collections/tQaavH_0PhbAog All The &#039;Hack&#039; Hacks! (Twitch Exclusive)] (Ongoing)&lt;br /&gt;
* [https://www.twitch.tv/collections/0NQjmmRT0haYSg Deltarune (Pacifist) (Twitch Exclusive)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATN3nY5eDvB0nMC0ZkEEwv01 A Plumber For All Seasons]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATP2mZ_Bd101LPSkehMCdAbB Sicari 2 - The Brink of Time]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATNavPMs-O1z5PSiblvQ0sAF マリオ永草億/Mario Eisouoku]&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=User:Daizo_Dee_Von&amp;diff=21027</id>
		<title>User:Daizo Dee Von</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=User:Daizo_Dee_Von&amp;diff=21027"/>
		<updated>2026-03-14T04:15:16Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* SMW The After Years 2 (So Far) */ forgot thwomp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Daizo Avatar.png|right|Daizo&#039;s Main Sprite]]&lt;br /&gt;
The Canadian user Daizo Dee Von, age 27, is the main creator of 100 Rooms of Enemies alongside Mellonpizza, and also known for a many variety of bosses. He creates near-daily videos on YouTube featuring Let&#039;s Plays, Video Essays, Countdowns, SMW Showcases, and on rare occasions he&#039;ll upload animations or &amp;quot;meme&amp;quot; content. He tends to work with a close group of people, and also leads Team JANK (not to be mistaken with JUMP Team).&lt;br /&gt;
&lt;br /&gt;
== Top Bosses Created (WIP) ==&lt;br /&gt;
=== Team JANK Series ===&lt;br /&gt;
* Coin Hunters Bowser (R-ACK Penultimate Boss)&lt;br /&gt;
* Goaldobadorrer (R-ACK Final Boss)&lt;br /&gt;
* Megagoaldobadorrer (R-ACK Secret Boss)&lt;br /&gt;
* Hawkmouth (~omh~ World 2 Boss)&lt;br /&gt;
* THE NIGHTMARE (~omh~ Mario Wakes Up From A Nightmare Boss)&lt;br /&gt;
* Tiny KAOS (~omh~ Attacking In Crocodile Boss)&lt;br /&gt;
* Shroom Dealer / SMB3 Roulette (~omh~ World 3 Boss)&lt;br /&gt;
* Gate KEY&#039;Per / Grand Admiral Krawn / SMW Key Boss (~omh~ World 4 Boss / Krack&#039;s Kafe: Because They Kicked Me Out Final Boss)&lt;br /&gt;
* Supply Truck / Metal Slug Ptolemaic A.P.C. (~omh~ EXPLOSION CITY Boss)&lt;br /&gt;
* Locke Jaw / SMW Keyhole (~omh~ World 6 Boss)&lt;br /&gt;
* Ring Leader / YI Flower Ring (~omh~ World 7 Boss)&lt;br /&gt;
* Tower of the Exits / Slay Bell / SML Bell (~omh~ Final Boss Phases 1-3)&lt;br /&gt;
* Ultima Hawkmouth / Cho Aniki &amp;quot;Idaten, Wearing Hawkmouth Mask&amp;quot; (~omh~ Final Boss)&lt;br /&gt;
* h3 (new h3 Boss)&lt;br /&gt;
* Chaos Hawkmouth (~omh~ Secret Boss)&lt;br /&gt;
* Giant Met (BOXMAN TANO &amp;quot;Walls Are Merely Suggestions&amp;quot; Boss)&lt;br /&gt;
* Amazing Digital Hammer Brother (BOXMAN TANO &amp;quot;Banoran&#039;s Mall&amp;quot; Miniboss)&lt;br /&gt;
* Dio Banoran (BOXMAN TANO Final Boss)&lt;br /&gt;
* God Rodriguez (R-ACK: Void Expansion True Penultimate Boss)&lt;br /&gt;
* Brandish 2 Gadobadorrer (R-ACK: Void Expansion True Final Boss)&lt;br /&gt;
&lt;br /&gt;
=== The Brutal Dream ===&lt;br /&gt;
* Red Skeleton (The Brutal Dream Level 3 Miniboss)&lt;br /&gt;
* Magical Pop&#039;n &amp;quot;Princess&amp;quot; (The Brutal Dream Level 4 Boss)&lt;br /&gt;
* Bren McGuire (The Brutal Dream Level 5 Miniboss)&lt;br /&gt;
* Machine Pilot Roy (The Brutal Dream Level 5 Miniboss #2)&lt;br /&gt;
* Romancing Saga Bowser (The Brutal Dream Level 5 Final Boss Phase 1)&lt;br /&gt;
* Super Turrican 2 Bowser (The Brutal Dream Level 5 Final Boss Phase 2)&lt;br /&gt;
* ????? ?????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 Miniboss)&lt;br /&gt;
* ??????? ????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 Miniboss 2)&lt;br /&gt;
* ?????? ??????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 Miniboss 3)&lt;br /&gt;
* ???????? ????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 True Final Boss Phase 1)&lt;br /&gt;
* ??????? ????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 True Final Boss Phase 2)&lt;br /&gt;
* ????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 True Final Boss Phase 3)&lt;br /&gt;
&lt;br /&gt;
=== Mighty Luigi Force! ALT ===&lt;br /&gt;
* Master Birdo (World 1 Boss)&lt;br /&gt;
* Master Fryguy (World 4 Boss, Collab with EvilGuy0613)&lt;br /&gt;
* Wizpig (Final Boss)&lt;br /&gt;
* Trinea &amp;quot;The 8&amp;quot; (Tire Junkyard Boss)&lt;br /&gt;
* Hydra-Clyde / Master Tri-Clyde (Dragon&#039;s Passage Boss)&lt;br /&gt;
* Gloam Mute (Superboss, Collab with EvilGuy0613)&lt;br /&gt;
&lt;br /&gt;
=== Switch Palace Hack Series ===&lt;br /&gt;
* Grian (You Are Just A Blue Switch Boss)&lt;br /&gt;
* Giran (You Are Just A Blue Switch Superboss)&lt;br /&gt;
* Pilot Bowser (Let&#039;s Go Find This Green Switch Boss)&lt;br /&gt;
* Metroid Fusion &amp;quot;Gadora&amp;quot; (Time To Fight That Red Switch)&lt;br /&gt;
* Kirby and the Amazing Mirror &amp;quot;Wiz&amp;quot; (Time To Fight That Red Switch)&lt;br /&gt;
* Red Switch (Time To Fight That Red Switch)&lt;br /&gt;
* Wall of Flesh (Time To Fight That Red Switch - Director&#039;s Cut)&lt;br /&gt;
* Cute Apple / BOSS TELEPHONE 2026 Prompt (Time To Fight That Red Switch - Director&#039;s Cut, WIP)&lt;br /&gt;
* ??? ?????? ?? (Time To Fight That Red Switch - Director&#039;s Cut)&lt;br /&gt;
&lt;br /&gt;
=== SMW The After Years 2 (So Far) ===&lt;br /&gt;
* Mega Wasp / MMX Bee Blader&lt;br /&gt;
* Mori the Thwomp&lt;br /&gt;
* Princess Alice&lt;br /&gt;
* Goemar the Demon / JtS Mammoth Cannon&lt;br /&gt;
&lt;br /&gt;
=== Others (One-offs Or Such) ===&lt;br /&gt;
* King Richartsujin / Daitetsujin, with Fuzzy Head (CLDC2023 &amp;quot;Buffer Jump&amp;quot; Boss)&lt;br /&gt;
* Tramious Toadenburg (Summoned Final Boss)&lt;br /&gt;
* Frankleton (KLDC &amp;quot;Mario&#039;s Spike Trek&amp;quot; Boss)&lt;br /&gt;
* Super Mario Bros. 3 Mario (PERCHANCE Final Boss)&lt;br /&gt;
* Super Mario Bros. 3 Luigi (PERCHANCE Secret Final Boss)&lt;br /&gt;
* Baron Bowser (ooooo Final Boss)&lt;br /&gt;
* Stupid Dumb Bowser (Mario Mario&#039;s Superior Platforming Physics Challenge)&lt;br /&gt;
* Holly Jolly Bowser (NaughtyWorld)&lt;br /&gt;
* Roaring Knight (Project Phantasm, WIP)&lt;br /&gt;
* SMW Boom Boom (Project Vengeance)&lt;br /&gt;
* Binding of Issac Styled Phanto (Project Vengeance)&lt;br /&gt;
* Kristine Flurry (WLDC &amp;quot;Fury of the Storm&amp;quot; Boss)&lt;br /&gt;
* Snifit Twins Boss (Mute&#039;s Christmas Quest Boss)&lt;br /&gt;
&lt;br /&gt;
== Current list of important events: ==&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=10285 JDCGames Collab] with two levels in 2013.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=6969 P-switch: The Legendary P-switch Void Demo] in 2014&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=6970 COLLAB] with 1 level in 2014 and revamped it himself in 2014.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=11519 100 Rooms of Enemies] technically alongside [[User:Mellonpizza|Mellonpizza]] in 2014. v2.0.0. was submitted in 2015 after rejection.&lt;br /&gt;
* Helped with SMW Central Graphics Remoderation back in 2015.&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=14495 JUMP] with 6 levels back in 2016.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=19977 Krack The Hack] alongside [[User:Mellonpizza|Mellonpizza]] in the beginning of 2019.&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=19720 JUMP½] with 1.15 levels, released on 4/20 in 2019.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=20595 Mute&#039;s Christmas Quest] alongside Chaser the Ultimate Gamer/Scooter102089 on July 7th 2019.&lt;br /&gt;
* Won SMW Central&#039;s &amp;quot;Halloween Level Design Contest&amp;quot; with [https://smwc.me/1516889 ALPHA SPHERE] on the November 26th 2019 (Release date was November 12th, 2019).&lt;br /&gt;
* Created the [https://cdn.discordapp.com/attachments/526315575706910740/658849528132403200/sneslab1year.png One Year Anniversary banner] for SnesLab&#039;s first birthday! The fonts and how the banner is formatted is a reference to the boxart logo of Journey to Silius.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=21868 ALPHA SPHERE: Director&#039;s Cut] on January 7th 2020 during C3.&lt;br /&gt;
* Released a [https://cdn.discordapp.com/attachments/199267859795279872/714218519171956766/notgoodwithlevelnames.bps CLDC 2020 Entry] on May 24th 2020.&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=viewthread&amp;amp;t=102563 YUMP2] with 1 level, the title screen logo, and sausage groove overworld graphics on July 4th 2020.&lt;br /&gt;
* Released [https://www.youtube.com/watch?v=_XxeDnqJgjM Top 10 Worst SMW &amp;quot;Daizo&amp;quot; Levels] on July 6th 2020. This marks as Daizo&#039;s first countdown since Top 5 Best Halloween Hacks.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=25841 R-ACK] on January 11th 2021. This marks as Daizo&#039;s first successful full-on collaboration thanks to his new group &amp;quot;Team JANK&amp;quot;!&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=28427 Super Mario World Challenges] publicly on September 25th 2021.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=28984 Krack&#039;s Kafe: Because They Kicked Me Out!] publicly on December 14th 2021 alongside amHunter, EvilGuy0613, Farolicious, and Scooter102089 under the team name &amp;quot;TEAM AFORETIMES&amp;quot;.&lt;br /&gt;
* Got 9th Place in &amp;quot;Make a Good Level 4&amp;quot; with the entry &amp;quot;[https://drive.google.com/file/d/19ET3XT8i94eR0WOuueDKxeQj_F86BV0q/view SUMMONED]&amp;quot; alongside Farolicious.&lt;br /&gt;
* Released [https://smwc.me/1600369 Do NOT Press The Yellow Switch] to 72 Hour Questionable Level Design Contest on April 3rd 2022.&lt;br /&gt;
* Contributed to [https://smwc.me/s/30173 The 11th Annual Vanilla Level Design Contest: Collaboration Hack] with a Green Switch Palace in May 25th 2022.&lt;br /&gt;
* Released [https://smwc.me/s/32393 ALPHA SPHERE Zero: Rotten Brains] on October 20th 2022 to both SMW Central and ROMHacking.net.&lt;br /&gt;
* Has a level partnered with EvilGuy0613 in [https://smwc.me/s/32409 The 2nd Old-School Level Design Contest: Collaboration Hack] on November 2nd 2022.&lt;br /&gt;
* Has a level featured in [https://smwc.me/s/32572 The 12th Annual Vanilla Level Design Contest: Collaboration Hack] on November 14th 2022.&lt;br /&gt;
* Contributed to [https://smwc.me/1613567 Law &amp;amp; Order: Mushroom Kingdom Unit - Pilot Episode] on January 27th 2023 alongside EvilGuy0613 and Scooter102089.&lt;br /&gt;
* Released [https://smwc.me/1620387 The Bonus Rooms] on April 1st 2023.&lt;br /&gt;
* Released CLDC2023&#039;s 2nd placed entry [https://smwc.me/1621094 Buffer Jump] on April 19th 2023.&lt;br /&gt;
* Released [https://smwc.me/s/35050 ~omh~] with Squirrelyman157 on July 11th 2023, with later revisions still being made in 2024.&lt;br /&gt;
* Contributed to [https://smwc.me/s/36680 NAUGHTYworld] with the main overworld, 3 main levels, 5 bowser rooms, and the final boss. Released January 12th 2024.&lt;br /&gt;
* Helped lead [https://smwc.me/1632770 BOXMAN TANO and the Quest for the VIP Pass] on February 16th 2024 alongside &amp;quot;Team JANK with extra steps.&amp;quot;&lt;br /&gt;
* Contributed to [https://smwc.me/s/37470 ooooo] with one submap, 2 main levels, 1 bowser room, and the main-game final boss. Released on Saint Patrick&#039;s Day (March 17th) in 2024.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=11519 100 Rooms of Enemies: 10th Anniversary Edition] alongside [[User:Mellonpizza|Mellonpizza]] on July 14th 2024.&lt;br /&gt;
* Released [https://smwc.me/s/39548 te&#039;s Exo] on Valentines Day (February 14th) with EvilGuy0613 in 2025.&lt;br /&gt;
* Released [https://smwc.me/s/40107 You Are Just A Blue Switch] on July 13th 2025.&lt;br /&gt;
&lt;br /&gt;
== Finished Let&#039;s Plays/Let&#039;s Streams ==&lt;br /&gt;
=== Cringe List ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=gqKbJtzLFyI&amp;amp;list=PLECDF199FB63585CE Super Evil World]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-TKAhtMSWBY The Castle (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Dm0X0RZicnY&amp;amp;list=PL5yRIRH-6ATMbApT9eYfVoh-SPKw-auYq Bowser&#039;s Done It Again]&lt;br /&gt;
* [https://www.youtube.com/watch?v=ibzAoeGdtYQ&amp;amp;list=PL5yRIRH-6ATPtD0sRFXj2-eeKzGOB00o_ COLORS]&lt;br /&gt;
* [https://www.youtube.com/watch?v=gRbCOZHO3Jk EYELESS (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=dKK46_bi5Os Thunderstruck Mario (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=vdGjXo_28o0 Mario&#039;s Deadly Adventure (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=OTstUpWszC8&amp;amp;list=PL5yRIRH-6ATMR0X-Oy_6SWyOpGKmaOtIG JDCGames Collaboration]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATOebkqatbz3hn7vWSHtJYCw Three Day Let&#039;s Play Season #1 (Mighty Luigi Force, COLLAB, EP)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7DizLIB5oPs&amp;amp;list=PL5yRIRH-6ATOPgQizehx-QEEHpYX6I9Oc Three Day Let&#039;s Play Season #2 (SMW: The After Years - Subterranean Base w/ Reversed Controls)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=pSR8cPO6K-s&amp;amp;list=PL5yRIRH-6ATMBHrwnrZs9MfZ3rPIcRnUH Sicari]&lt;br /&gt;
* [https://www.youtube.com/watch?v=_zqxG7VmhC8&amp;amp;list=PL5yRIRH-6ATOL8wccXhHILEBv1Iw3J1Jv K-16 Story of Steel]&lt;br /&gt;
* [https://www.youtube.com/watch?v=seG3GQiZwSo Mario&#039;s First Adventure (Creator Let&#039;s Play)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATP1QX6lLhR7BuBHI8jL9laH The Legendary Bros]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;SFW&amp;quot; List ===&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATP79SImrHwMBtHAKguM6PVZ Super Evil World (Revisited)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=EiE003BZlwE&amp;amp;list=PL5yRIRH-6ATOyRJ3a4v7JOdMWODkojUmG Super Mario: Oiram&#039;s Invasion]&lt;br /&gt;
* [https://www.youtube.com/watch?v=QWgKpEttcGM FIVE SMW Rom Hacks #1 - C3 Ultimate Editon]&lt;br /&gt;
* [https://www.twitch.tv/collections/1UABv4emtxWRDw Donkey Kong Country 2: The Lost Levels Any% (Twitch Exclusive)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=jCLTrxKERwM Mario Wants His Lemonade (BUZZ&#039;D PLAY)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATNOK56bwR5baKJzxakberxD Quest on Full Moon Island]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATMNswHJQCuVtGn_x8miEUl1 Sicari Remastered]&lt;br /&gt;
* [https://www.twitch.tv/collections/9UJwxkgHvhXEqQ Super Mario World: The After Years (Twitch Exclusive)]&lt;br /&gt;
* [https://www.twitch.tv/collections/RJCNehPXLBbwpQ Same Sprites, Different Levels (Twitch Exclusive)]&lt;br /&gt;
* [https://www.twitch.tv/collections/tQaavH_0PhbAog All The &#039;Hack&#039; Hacks! (Twitch Exclusive)] (Ongoing)&lt;br /&gt;
* [https://www.twitch.tv/collections/0NQjmmRT0haYSg Deltarune (Pacifist) (Twitch Exclusive)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATN3nY5eDvB0nMC0ZkEEwv01 A Plumber For All Seasons]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATP2mZ_Bd101LPSkehMCdAbB Sicari 2 - The Brink of Time]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATNavPMs-O1z5PSiblvQ0sAF マリオ永草億/Mario Eisouoku]&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=User:Daizo_Dee_Von&amp;diff=21026</id>
		<title>User:Daizo Dee Von</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=User:Daizo_Dee_Von&amp;diff=21026"/>
		<updated>2026-03-14T04:12:02Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* Team JANK Series */ forgot the superboss variants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Daizo Avatar.png|right|Daizo&#039;s Main Sprite]]&lt;br /&gt;
The Canadian user Daizo Dee Von, age 27, is the main creator of 100 Rooms of Enemies alongside Mellonpizza, and also known for a many variety of bosses. He creates near-daily videos on YouTube featuring Let&#039;s Plays, Video Essays, Countdowns, SMW Showcases, and on rare occasions he&#039;ll upload animations or &amp;quot;meme&amp;quot; content. He tends to work with a close group of people, and also leads Team JANK (not to be mistaken with JUMP Team).&lt;br /&gt;
&lt;br /&gt;
== Top Bosses Created (WIP) ==&lt;br /&gt;
=== Team JANK Series ===&lt;br /&gt;
* Coin Hunters Bowser (R-ACK Penultimate Boss)&lt;br /&gt;
* Goaldobadorrer (R-ACK Final Boss)&lt;br /&gt;
* Megagoaldobadorrer (R-ACK Secret Boss)&lt;br /&gt;
* Hawkmouth (~omh~ World 2 Boss)&lt;br /&gt;
* THE NIGHTMARE (~omh~ Mario Wakes Up From A Nightmare Boss)&lt;br /&gt;
* Tiny KAOS (~omh~ Attacking In Crocodile Boss)&lt;br /&gt;
* Shroom Dealer / SMB3 Roulette (~omh~ World 3 Boss)&lt;br /&gt;
* Gate KEY&#039;Per / Grand Admiral Krawn / SMW Key Boss (~omh~ World 4 Boss / Krack&#039;s Kafe: Because They Kicked Me Out Final Boss)&lt;br /&gt;
* Supply Truck / Metal Slug Ptolemaic A.P.C. (~omh~ EXPLOSION CITY Boss)&lt;br /&gt;
* Locke Jaw / SMW Keyhole (~omh~ World 6 Boss)&lt;br /&gt;
* Ring Leader / YI Flower Ring (~omh~ World 7 Boss)&lt;br /&gt;
* Tower of the Exits / Slay Bell / SML Bell (~omh~ Final Boss Phases 1-3)&lt;br /&gt;
* Ultima Hawkmouth / Cho Aniki &amp;quot;Idaten, Wearing Hawkmouth Mask&amp;quot; (~omh~ Final Boss)&lt;br /&gt;
* h3 (new h3 Boss)&lt;br /&gt;
* Chaos Hawkmouth (~omh~ Secret Boss)&lt;br /&gt;
* Giant Met (BOXMAN TANO &amp;quot;Walls Are Merely Suggestions&amp;quot; Boss)&lt;br /&gt;
* Amazing Digital Hammer Brother (BOXMAN TANO &amp;quot;Banoran&#039;s Mall&amp;quot; Miniboss)&lt;br /&gt;
* Dio Banoran (BOXMAN TANO Final Boss)&lt;br /&gt;
* God Rodriguez (R-ACK: Void Expansion True Penultimate Boss)&lt;br /&gt;
* Brandish 2 Gadobadorrer (R-ACK: Void Expansion True Final Boss)&lt;br /&gt;
&lt;br /&gt;
=== The Brutal Dream ===&lt;br /&gt;
* Red Skeleton (The Brutal Dream Level 3 Miniboss)&lt;br /&gt;
* Magical Pop&#039;n &amp;quot;Princess&amp;quot; (The Brutal Dream Level 4 Boss)&lt;br /&gt;
* Bren McGuire (The Brutal Dream Level 5 Miniboss)&lt;br /&gt;
* Machine Pilot Roy (The Brutal Dream Level 5 Miniboss #2)&lt;br /&gt;
* Romancing Saga Bowser (The Brutal Dream Level 5 Final Boss Phase 1)&lt;br /&gt;
* Super Turrican 2 Bowser (The Brutal Dream Level 5 Final Boss Phase 2)&lt;br /&gt;
* ????? ?????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 Miniboss)&lt;br /&gt;
* ??????? ????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 Miniboss 2)&lt;br /&gt;
* ?????? ??????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 Miniboss 3)&lt;br /&gt;
* ???????? ????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 True Final Boss Phase 1)&lt;br /&gt;
* ??????? ????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 True Final Boss Phase 2)&lt;br /&gt;
* ????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 True Final Boss Phase 3)&lt;br /&gt;
&lt;br /&gt;
=== Mighty Luigi Force! ALT ===&lt;br /&gt;
* Master Birdo (World 1 Boss)&lt;br /&gt;
* Master Fryguy (World 4 Boss, Collab with EvilGuy0613)&lt;br /&gt;
* Wizpig (Final Boss)&lt;br /&gt;
* Trinea &amp;quot;The 8&amp;quot; (Tire Junkyard Boss)&lt;br /&gt;
* Hydra-Clyde / Master Tri-Clyde (Dragon&#039;s Passage Boss)&lt;br /&gt;
* Gloam Mute (Superboss, Collab with EvilGuy0613)&lt;br /&gt;
&lt;br /&gt;
=== Switch Palace Hack Series ===&lt;br /&gt;
* Grian (You Are Just A Blue Switch Boss)&lt;br /&gt;
* Giran (You Are Just A Blue Switch Superboss)&lt;br /&gt;
* Pilot Bowser (Let&#039;s Go Find This Green Switch Boss)&lt;br /&gt;
* Metroid Fusion &amp;quot;Gadora&amp;quot; (Time To Fight That Red Switch)&lt;br /&gt;
* Kirby and the Amazing Mirror &amp;quot;Wiz&amp;quot; (Time To Fight That Red Switch)&lt;br /&gt;
* Red Switch (Time To Fight That Red Switch)&lt;br /&gt;
* Wall of Flesh (Time To Fight That Red Switch - Director&#039;s Cut)&lt;br /&gt;
* Cute Apple / BOSS TELEPHONE 2026 Prompt (Time To Fight That Red Switch - Director&#039;s Cut, WIP)&lt;br /&gt;
* ??? ?????? ?? (Time To Fight That Red Switch - Director&#039;s Cut)&lt;br /&gt;
&lt;br /&gt;
=== SMW The After Years 2 (So Far) ===&lt;br /&gt;
* Mega Wasp / MMX Bee Blader&lt;br /&gt;
* Princess Alice&lt;br /&gt;
* Goemar the Demon / JtS Mammoth Cannon&lt;br /&gt;
&lt;br /&gt;
=== Others (One-offs Or Such) ===&lt;br /&gt;
* King Richartsujin / Daitetsujin, with Fuzzy Head (CLDC2023 &amp;quot;Buffer Jump&amp;quot; Boss)&lt;br /&gt;
* Tramious Toadenburg (Summoned Final Boss)&lt;br /&gt;
* Frankleton (KLDC &amp;quot;Mario&#039;s Spike Trek&amp;quot; Boss)&lt;br /&gt;
* Super Mario Bros. 3 Mario (PERCHANCE Final Boss)&lt;br /&gt;
* Super Mario Bros. 3 Luigi (PERCHANCE Secret Final Boss)&lt;br /&gt;
* Baron Bowser (ooooo Final Boss)&lt;br /&gt;
* Stupid Dumb Bowser (Mario Mario&#039;s Superior Platforming Physics Challenge)&lt;br /&gt;
* Holly Jolly Bowser (NaughtyWorld)&lt;br /&gt;
* Roaring Knight (Project Phantasm, WIP)&lt;br /&gt;
* SMW Boom Boom (Project Vengeance)&lt;br /&gt;
* Binding of Issac Styled Phanto (Project Vengeance)&lt;br /&gt;
* Kristine Flurry (WLDC &amp;quot;Fury of the Storm&amp;quot; Boss)&lt;br /&gt;
* Snifit Twins Boss (Mute&#039;s Christmas Quest Boss)&lt;br /&gt;
&lt;br /&gt;
== Current list of important events: ==&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=10285 JDCGames Collab] with two levels in 2013.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=6969 P-switch: The Legendary P-switch Void Demo] in 2014&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=6970 COLLAB] with 1 level in 2014 and revamped it himself in 2014.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=11519 100 Rooms of Enemies] technically alongside [[User:Mellonpizza|Mellonpizza]] in 2014. v2.0.0. was submitted in 2015 after rejection.&lt;br /&gt;
* Helped with SMW Central Graphics Remoderation back in 2015.&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=14495 JUMP] with 6 levels back in 2016.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=19977 Krack The Hack] alongside [[User:Mellonpizza|Mellonpizza]] in the beginning of 2019.&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=19720 JUMP½] with 1.15 levels, released on 4/20 in 2019.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=20595 Mute&#039;s Christmas Quest] alongside Chaser the Ultimate Gamer/Scooter102089 on July 7th 2019.&lt;br /&gt;
* Won SMW Central&#039;s &amp;quot;Halloween Level Design Contest&amp;quot; with [https://smwc.me/1516889 ALPHA SPHERE] on the November 26th 2019 (Release date was November 12th, 2019).&lt;br /&gt;
* Created the [https://cdn.discordapp.com/attachments/526315575706910740/658849528132403200/sneslab1year.png One Year Anniversary banner] for SnesLab&#039;s first birthday! The fonts and how the banner is formatted is a reference to the boxart logo of Journey to Silius.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=21868 ALPHA SPHERE: Director&#039;s Cut] on January 7th 2020 during C3.&lt;br /&gt;
* Released a [https://cdn.discordapp.com/attachments/199267859795279872/714218519171956766/notgoodwithlevelnames.bps CLDC 2020 Entry] on May 24th 2020.&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=viewthread&amp;amp;t=102563 YUMP2] with 1 level, the title screen logo, and sausage groove overworld graphics on July 4th 2020.&lt;br /&gt;
* Released [https://www.youtube.com/watch?v=_XxeDnqJgjM Top 10 Worst SMW &amp;quot;Daizo&amp;quot; Levels] on July 6th 2020. This marks as Daizo&#039;s first countdown since Top 5 Best Halloween Hacks.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=25841 R-ACK] on January 11th 2021. This marks as Daizo&#039;s first successful full-on collaboration thanks to his new group &amp;quot;Team JANK&amp;quot;!&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=28427 Super Mario World Challenges] publicly on September 25th 2021.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=28984 Krack&#039;s Kafe: Because They Kicked Me Out!] publicly on December 14th 2021 alongside amHunter, EvilGuy0613, Farolicious, and Scooter102089 under the team name &amp;quot;TEAM AFORETIMES&amp;quot;.&lt;br /&gt;
* Got 9th Place in &amp;quot;Make a Good Level 4&amp;quot; with the entry &amp;quot;[https://drive.google.com/file/d/19ET3XT8i94eR0WOuueDKxeQj_F86BV0q/view SUMMONED]&amp;quot; alongside Farolicious.&lt;br /&gt;
* Released [https://smwc.me/1600369 Do NOT Press The Yellow Switch] to 72 Hour Questionable Level Design Contest on April 3rd 2022.&lt;br /&gt;
* Contributed to [https://smwc.me/s/30173 The 11th Annual Vanilla Level Design Contest: Collaboration Hack] with a Green Switch Palace in May 25th 2022.&lt;br /&gt;
* Released [https://smwc.me/s/32393 ALPHA SPHERE Zero: Rotten Brains] on October 20th 2022 to both SMW Central and ROMHacking.net.&lt;br /&gt;
* Has a level partnered with EvilGuy0613 in [https://smwc.me/s/32409 The 2nd Old-School Level Design Contest: Collaboration Hack] on November 2nd 2022.&lt;br /&gt;
* Has a level featured in [https://smwc.me/s/32572 The 12th Annual Vanilla Level Design Contest: Collaboration Hack] on November 14th 2022.&lt;br /&gt;
* Contributed to [https://smwc.me/1613567 Law &amp;amp; Order: Mushroom Kingdom Unit - Pilot Episode] on January 27th 2023 alongside EvilGuy0613 and Scooter102089.&lt;br /&gt;
* Released [https://smwc.me/1620387 The Bonus Rooms] on April 1st 2023.&lt;br /&gt;
* Released CLDC2023&#039;s 2nd placed entry [https://smwc.me/1621094 Buffer Jump] on April 19th 2023.&lt;br /&gt;
* Released [https://smwc.me/s/35050 ~omh~] with Squirrelyman157 on July 11th 2023, with later revisions still being made in 2024.&lt;br /&gt;
* Contributed to [https://smwc.me/s/36680 NAUGHTYworld] with the main overworld, 3 main levels, 5 bowser rooms, and the final boss. Released January 12th 2024.&lt;br /&gt;
* Helped lead [https://smwc.me/1632770 BOXMAN TANO and the Quest for the VIP Pass] on February 16th 2024 alongside &amp;quot;Team JANK with extra steps.&amp;quot;&lt;br /&gt;
* Contributed to [https://smwc.me/s/37470 ooooo] with one submap, 2 main levels, 1 bowser room, and the main-game final boss. Released on Saint Patrick&#039;s Day (March 17th) in 2024.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=11519 100 Rooms of Enemies: 10th Anniversary Edition] alongside [[User:Mellonpizza|Mellonpizza]] on July 14th 2024.&lt;br /&gt;
* Released [https://smwc.me/s/39548 te&#039;s Exo] on Valentines Day (February 14th) with EvilGuy0613 in 2025.&lt;br /&gt;
* Released [https://smwc.me/s/40107 You Are Just A Blue Switch] on July 13th 2025.&lt;br /&gt;
&lt;br /&gt;
== Finished Let&#039;s Plays/Let&#039;s Streams ==&lt;br /&gt;
=== Cringe List ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=gqKbJtzLFyI&amp;amp;list=PLECDF199FB63585CE Super Evil World]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-TKAhtMSWBY The Castle (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Dm0X0RZicnY&amp;amp;list=PL5yRIRH-6ATMbApT9eYfVoh-SPKw-auYq Bowser&#039;s Done It Again]&lt;br /&gt;
* [https://www.youtube.com/watch?v=ibzAoeGdtYQ&amp;amp;list=PL5yRIRH-6ATPtD0sRFXj2-eeKzGOB00o_ COLORS]&lt;br /&gt;
* [https://www.youtube.com/watch?v=gRbCOZHO3Jk EYELESS (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=dKK46_bi5Os Thunderstruck Mario (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=vdGjXo_28o0 Mario&#039;s Deadly Adventure (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=OTstUpWszC8&amp;amp;list=PL5yRIRH-6ATMR0X-Oy_6SWyOpGKmaOtIG JDCGames Collaboration]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATOebkqatbz3hn7vWSHtJYCw Three Day Let&#039;s Play Season #1 (Mighty Luigi Force, COLLAB, EP)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7DizLIB5oPs&amp;amp;list=PL5yRIRH-6ATOPgQizehx-QEEHpYX6I9Oc Three Day Let&#039;s Play Season #2 (SMW: The After Years - Subterranean Base w/ Reversed Controls)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=pSR8cPO6K-s&amp;amp;list=PL5yRIRH-6ATMBHrwnrZs9MfZ3rPIcRnUH Sicari]&lt;br /&gt;
* [https://www.youtube.com/watch?v=_zqxG7VmhC8&amp;amp;list=PL5yRIRH-6ATOL8wccXhHILEBv1Iw3J1Jv K-16 Story of Steel]&lt;br /&gt;
* [https://www.youtube.com/watch?v=seG3GQiZwSo Mario&#039;s First Adventure (Creator Let&#039;s Play)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATP1QX6lLhR7BuBHI8jL9laH The Legendary Bros]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;SFW&amp;quot; List ===&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATP79SImrHwMBtHAKguM6PVZ Super Evil World (Revisited)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=EiE003BZlwE&amp;amp;list=PL5yRIRH-6ATOyRJ3a4v7JOdMWODkojUmG Super Mario: Oiram&#039;s Invasion]&lt;br /&gt;
* [https://www.youtube.com/watch?v=QWgKpEttcGM FIVE SMW Rom Hacks #1 - C3 Ultimate Editon]&lt;br /&gt;
* [https://www.twitch.tv/collections/1UABv4emtxWRDw Donkey Kong Country 2: The Lost Levels Any% (Twitch Exclusive)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=jCLTrxKERwM Mario Wants His Lemonade (BUZZ&#039;D PLAY)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATNOK56bwR5baKJzxakberxD Quest on Full Moon Island]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATMNswHJQCuVtGn_x8miEUl1 Sicari Remastered]&lt;br /&gt;
* [https://www.twitch.tv/collections/9UJwxkgHvhXEqQ Super Mario World: The After Years (Twitch Exclusive)]&lt;br /&gt;
* [https://www.twitch.tv/collections/RJCNehPXLBbwpQ Same Sprites, Different Levels (Twitch Exclusive)]&lt;br /&gt;
* [https://www.twitch.tv/collections/tQaavH_0PhbAog All The &#039;Hack&#039; Hacks! (Twitch Exclusive)] (Ongoing)&lt;br /&gt;
* [https://www.twitch.tv/collections/0NQjmmRT0haYSg Deltarune (Pacifist) (Twitch Exclusive)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATN3nY5eDvB0nMC0ZkEEwv01 A Plumber For All Seasons]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATP2mZ_Bd101LPSkehMCdAbB Sicari 2 - The Brink of Time]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATNavPMs-O1z5PSiblvQ0sAF マリオ永草億/Mario Eisouoku]&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=User:Daizo_Dee_Von&amp;diff=21025</id>
		<title>User:Daizo Dee Von</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=User:Daizo_Dee_Von&amp;diff=21025"/>
		<updated>2026-03-14T04:05:36Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: Changed age, changed description, and added new sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Daizo Avatar.png|right|Daizo&#039;s Main Sprite]]&lt;br /&gt;
The Canadian user Daizo Dee Von, age 27, is the main creator of 100 Rooms of Enemies alongside Mellonpizza, and also known for a many variety of bosses. He creates near-daily videos on YouTube featuring Let&#039;s Plays, Video Essays, Countdowns, SMW Showcases, and on rare occasions he&#039;ll upload animations or &amp;quot;meme&amp;quot; content. He tends to work with a close group of people, and also leads Team JANK (not to be mistaken with JUMP Team).&lt;br /&gt;
&lt;br /&gt;
== Top Bosses Created (WIP) ==&lt;br /&gt;
=== Team JANK Series ===&lt;br /&gt;
* Coin Hunters Bowser (R-ACK Penultimate Boss)&lt;br /&gt;
* Goaldobadorrer (R-ACK Final Boss)&lt;br /&gt;
* Hawkmouth (~omh~ World 2 Boss)&lt;br /&gt;
* THE NIGHTMARE (~omh~ Mario Wakes Up From A Nightmare Boss)&lt;br /&gt;
* Tiny KAOS (~omh~ Attacking In Crocodile Boss)&lt;br /&gt;
* Shroom Dealer / SMB3 Roulette (~omh~ World 3 Boss)&lt;br /&gt;
* Gate KEY&#039;Per / Grand Admiral Krawn / SMW Key Boss (~omh~ World 4 Boss / Krack&#039;s Kafe: Because They Kicked Me Out Final Boss)&lt;br /&gt;
* Supply Truck / Metal Slug Ptolemaic A.P.C. (~omh~ EXPLOSION CITY Boss)&lt;br /&gt;
* Locke Jaw / SMW Keyhole (~omh~ World 6 Boss)&lt;br /&gt;
* Ring Leader / YI Flower Ring (~omh~ World 7 Boss)&lt;br /&gt;
* Tower of the Exits / Slay Bell / SML Bell (~omh~ Final Boss Phases 1-3)&lt;br /&gt;
* Ultima Hawkmouth / Cho Aniki &amp;quot;Idaten, Wearing Hawkmouth Mask&amp;quot; (~omh~ Final Boss)&lt;br /&gt;
* h3 (new h3 Boss)&lt;br /&gt;
* Giant Met (BOXMAN TANO &amp;quot;Walls Are Merely Suggestions&amp;quot; Boss)&lt;br /&gt;
* Amazing Digital Hammer Brother (BOXMAN TANO &amp;quot;Banoran&#039;s Mall&amp;quot; Miniboss)&lt;br /&gt;
* Dio Banoran (BOXMAN TANO Final Boss)&lt;br /&gt;
* God Rodriguez (R-ACK: Void Expansion True Penultimate Boss)&lt;br /&gt;
* Brandish 2 Gadobadorrer (R-ACK: Void Expansion True Final Boss)&lt;br /&gt;
&lt;br /&gt;
=== The Brutal Dream ===&lt;br /&gt;
* Red Skeleton (The Brutal Dream Level 3 Miniboss)&lt;br /&gt;
* Magical Pop&#039;n &amp;quot;Princess&amp;quot; (The Brutal Dream Level 4 Boss)&lt;br /&gt;
* Bren McGuire (The Brutal Dream Level 5 Miniboss)&lt;br /&gt;
* Machine Pilot Roy (The Brutal Dream Level 5 Miniboss #2)&lt;br /&gt;
* Romancing Saga Bowser (The Brutal Dream Level 5 Final Boss Phase 1)&lt;br /&gt;
* Super Turrican 2 Bowser (The Brutal Dream Level 5 Final Boss Phase 2)&lt;br /&gt;
* ????? ?????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 Miniboss)&lt;br /&gt;
* ??????? ????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 Miniboss 2)&lt;br /&gt;
* ?????? ??????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 Miniboss 3)&lt;br /&gt;
* ???????? ????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 True Final Boss Phase 1)&lt;br /&gt;
* ??????? ????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 True Final Boss Phase 2)&lt;br /&gt;
* ????? (The Brutal Dream &amp;quot;KINGDOM COME&amp;quot; Level 6 True Final Boss Phase 3)&lt;br /&gt;
&lt;br /&gt;
=== Mighty Luigi Force! ALT ===&lt;br /&gt;
* Master Birdo (World 1 Boss)&lt;br /&gt;
* Master Fryguy (World 4 Boss, Collab with EvilGuy0613)&lt;br /&gt;
* Wizpig (Final Boss)&lt;br /&gt;
* Trinea &amp;quot;The 8&amp;quot; (Tire Junkyard Boss)&lt;br /&gt;
* Hydra-Clyde / Master Tri-Clyde (Dragon&#039;s Passage Boss)&lt;br /&gt;
* Gloam Mute (Superboss, Collab with EvilGuy0613)&lt;br /&gt;
&lt;br /&gt;
=== Switch Palace Hack Series ===&lt;br /&gt;
* Grian (You Are Just A Blue Switch Boss)&lt;br /&gt;
* Giran (You Are Just A Blue Switch Superboss)&lt;br /&gt;
* Pilot Bowser (Let&#039;s Go Find This Green Switch Boss)&lt;br /&gt;
* Metroid Fusion &amp;quot;Gadora&amp;quot; (Time To Fight That Red Switch)&lt;br /&gt;
* Kirby and the Amazing Mirror &amp;quot;Wiz&amp;quot; (Time To Fight That Red Switch)&lt;br /&gt;
* Red Switch (Time To Fight That Red Switch)&lt;br /&gt;
* Wall of Flesh (Time To Fight That Red Switch - Director&#039;s Cut)&lt;br /&gt;
* Cute Apple / BOSS TELEPHONE 2026 Prompt (Time To Fight That Red Switch - Director&#039;s Cut, WIP)&lt;br /&gt;
* ??? ?????? ?? (Time To Fight That Red Switch - Director&#039;s Cut)&lt;br /&gt;
&lt;br /&gt;
=== SMW The After Years 2 (So Far) ===&lt;br /&gt;
* Mega Wasp / MMX Bee Blader&lt;br /&gt;
* Princess Alice&lt;br /&gt;
* Goemar the Demon / JtS Mammoth Cannon&lt;br /&gt;
&lt;br /&gt;
=== Others (One-offs Or Such) ===&lt;br /&gt;
* King Richartsujin / Daitetsujin, with Fuzzy Head (CLDC2023 &amp;quot;Buffer Jump&amp;quot; Boss)&lt;br /&gt;
* Tramious Toadenburg (Summoned Final Boss)&lt;br /&gt;
* Frankleton (KLDC &amp;quot;Mario&#039;s Spike Trek&amp;quot; Boss)&lt;br /&gt;
* Super Mario Bros. 3 Mario (PERCHANCE Final Boss)&lt;br /&gt;
* Super Mario Bros. 3 Luigi (PERCHANCE Secret Final Boss)&lt;br /&gt;
* Baron Bowser (ooooo Final Boss)&lt;br /&gt;
* Stupid Dumb Bowser (Mario Mario&#039;s Superior Platforming Physics Challenge)&lt;br /&gt;
* Holly Jolly Bowser (NaughtyWorld)&lt;br /&gt;
* Roaring Knight (Project Phantasm, WIP)&lt;br /&gt;
* SMW Boom Boom (Project Vengeance)&lt;br /&gt;
* Binding of Issac Styled Phanto (Project Vengeance)&lt;br /&gt;
* Kristine Flurry (WLDC &amp;quot;Fury of the Storm&amp;quot; Boss)&lt;br /&gt;
* Snifit Twins Boss (Mute&#039;s Christmas Quest Boss)&lt;br /&gt;
&lt;br /&gt;
== Current list of important events: ==&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=10285 JDCGames Collab] with two levels in 2013.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=6969 P-switch: The Legendary P-switch Void Demo] in 2014&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=6970 COLLAB] with 1 level in 2014 and revamped it himself in 2014.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=11519 100 Rooms of Enemies] technically alongside [[User:Mellonpizza|Mellonpizza]] in 2014. v2.0.0. was submitted in 2015 after rejection.&lt;br /&gt;
* Helped with SMW Central Graphics Remoderation back in 2015.&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=14495 JUMP] with 6 levels back in 2016.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=19977 Krack The Hack] alongside [[User:Mellonpizza|Mellonpizza]] in the beginning of 2019.&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=19720 JUMP½] with 1.15 levels, released on 4/20 in 2019.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=20595 Mute&#039;s Christmas Quest] alongside Chaser the Ultimate Gamer/Scooter102089 on July 7th 2019.&lt;br /&gt;
* Won SMW Central&#039;s &amp;quot;Halloween Level Design Contest&amp;quot; with [https://smwc.me/1516889 ALPHA SPHERE] on the November 26th 2019 (Release date was November 12th, 2019).&lt;br /&gt;
* Created the [https://cdn.discordapp.com/attachments/526315575706910740/658849528132403200/sneslab1year.png One Year Anniversary banner] for SnesLab&#039;s first birthday! The fonts and how the banner is formatted is a reference to the boxart logo of Journey to Silius.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=21868 ALPHA SPHERE: Director&#039;s Cut] on January 7th 2020 during C3.&lt;br /&gt;
* Released a [https://cdn.discordapp.com/attachments/199267859795279872/714218519171956766/notgoodwithlevelnames.bps CLDC 2020 Entry] on May 24th 2020.&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=viewthread&amp;amp;t=102563 YUMP2] with 1 level, the title screen logo, and sausage groove overworld graphics on July 4th 2020.&lt;br /&gt;
* Released [https://www.youtube.com/watch?v=_XxeDnqJgjM Top 10 Worst SMW &amp;quot;Daizo&amp;quot; Levels] on July 6th 2020. This marks as Daizo&#039;s first countdown since Top 5 Best Halloween Hacks.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=25841 R-ACK] on January 11th 2021. This marks as Daizo&#039;s first successful full-on collaboration thanks to his new group &amp;quot;Team JANK&amp;quot;!&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=28427 Super Mario World Challenges] publicly on September 25th 2021.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=28984 Krack&#039;s Kafe: Because They Kicked Me Out!] publicly on December 14th 2021 alongside amHunter, EvilGuy0613, Farolicious, and Scooter102089 under the team name &amp;quot;TEAM AFORETIMES&amp;quot;.&lt;br /&gt;
* Got 9th Place in &amp;quot;Make a Good Level 4&amp;quot; with the entry &amp;quot;[https://drive.google.com/file/d/19ET3XT8i94eR0WOuueDKxeQj_F86BV0q/view SUMMONED]&amp;quot; alongside Farolicious.&lt;br /&gt;
* Released [https://smwc.me/1600369 Do NOT Press The Yellow Switch] to 72 Hour Questionable Level Design Contest on April 3rd 2022.&lt;br /&gt;
* Contributed to [https://smwc.me/s/30173 The 11th Annual Vanilla Level Design Contest: Collaboration Hack] with a Green Switch Palace in May 25th 2022.&lt;br /&gt;
* Released [https://smwc.me/s/32393 ALPHA SPHERE Zero: Rotten Brains] on October 20th 2022 to both SMW Central and ROMHacking.net.&lt;br /&gt;
* Has a level partnered with EvilGuy0613 in [https://smwc.me/s/32409 The 2nd Old-School Level Design Contest: Collaboration Hack] on November 2nd 2022.&lt;br /&gt;
* Has a level featured in [https://smwc.me/s/32572 The 12th Annual Vanilla Level Design Contest: Collaboration Hack] on November 14th 2022.&lt;br /&gt;
* Contributed to [https://smwc.me/1613567 Law &amp;amp; Order: Mushroom Kingdom Unit - Pilot Episode] on January 27th 2023 alongside EvilGuy0613 and Scooter102089.&lt;br /&gt;
* Released [https://smwc.me/1620387 The Bonus Rooms] on April 1st 2023.&lt;br /&gt;
* Released CLDC2023&#039;s 2nd placed entry [https://smwc.me/1621094 Buffer Jump] on April 19th 2023.&lt;br /&gt;
* Released [https://smwc.me/s/35050 ~omh~] with Squirrelyman157 on July 11th 2023, with later revisions still being made in 2024.&lt;br /&gt;
* Contributed to [https://smwc.me/s/36680 NAUGHTYworld] with the main overworld, 3 main levels, 5 bowser rooms, and the final boss. Released January 12th 2024.&lt;br /&gt;
* Helped lead [https://smwc.me/1632770 BOXMAN TANO and the Quest for the VIP Pass] on February 16th 2024 alongside &amp;quot;Team JANK with extra steps.&amp;quot;&lt;br /&gt;
* Contributed to [https://smwc.me/s/37470 ooooo] with one submap, 2 main levels, 1 bowser room, and the main-game final boss. Released on Saint Patrick&#039;s Day (March 17th) in 2024.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=11519 100 Rooms of Enemies: 10th Anniversary Edition] alongside [[User:Mellonpizza|Mellonpizza]] on July 14th 2024.&lt;br /&gt;
* Released [https://smwc.me/s/39548 te&#039;s Exo] on Valentines Day (February 14th) with EvilGuy0613 in 2025.&lt;br /&gt;
* Released [https://smwc.me/s/40107 You Are Just A Blue Switch] on July 13th 2025.&lt;br /&gt;
&lt;br /&gt;
== Finished Let&#039;s Plays/Let&#039;s Streams ==&lt;br /&gt;
=== Cringe List ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=gqKbJtzLFyI&amp;amp;list=PLECDF199FB63585CE Super Evil World]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-TKAhtMSWBY The Castle (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Dm0X0RZicnY&amp;amp;list=PL5yRIRH-6ATMbApT9eYfVoh-SPKw-auYq Bowser&#039;s Done It Again]&lt;br /&gt;
* [https://www.youtube.com/watch?v=ibzAoeGdtYQ&amp;amp;list=PL5yRIRH-6ATPtD0sRFXj2-eeKzGOB00o_ COLORS]&lt;br /&gt;
* [https://www.youtube.com/watch?v=gRbCOZHO3Jk EYELESS (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=dKK46_bi5Os Thunderstruck Mario (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=vdGjXo_28o0 Mario&#039;s Deadly Adventure (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=OTstUpWszC8&amp;amp;list=PL5yRIRH-6ATMR0X-Oy_6SWyOpGKmaOtIG JDCGames Collaboration]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATOebkqatbz3hn7vWSHtJYCw Three Day Let&#039;s Play Season #1 (Mighty Luigi Force, COLLAB, EP)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7DizLIB5oPs&amp;amp;list=PL5yRIRH-6ATOPgQizehx-QEEHpYX6I9Oc Three Day Let&#039;s Play Season #2 (SMW: The After Years - Subterranean Base w/ Reversed Controls)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=pSR8cPO6K-s&amp;amp;list=PL5yRIRH-6ATMBHrwnrZs9MfZ3rPIcRnUH Sicari]&lt;br /&gt;
* [https://www.youtube.com/watch?v=_zqxG7VmhC8&amp;amp;list=PL5yRIRH-6ATOL8wccXhHILEBv1Iw3J1Jv K-16 Story of Steel]&lt;br /&gt;
* [https://www.youtube.com/watch?v=seG3GQiZwSo Mario&#039;s First Adventure (Creator Let&#039;s Play)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATP1QX6lLhR7BuBHI8jL9laH The Legendary Bros]&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;SFW&amp;quot; List ===&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATP79SImrHwMBtHAKguM6PVZ Super Evil World (Revisited)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=EiE003BZlwE&amp;amp;list=PL5yRIRH-6ATOyRJ3a4v7JOdMWODkojUmG Super Mario: Oiram&#039;s Invasion]&lt;br /&gt;
* [https://www.youtube.com/watch?v=QWgKpEttcGM FIVE SMW Rom Hacks #1 - C3 Ultimate Editon]&lt;br /&gt;
* [https://www.twitch.tv/collections/1UABv4emtxWRDw Donkey Kong Country 2: The Lost Levels Any% (Twitch Exclusive)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=jCLTrxKERwM Mario Wants His Lemonade (BUZZ&#039;D PLAY)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATNOK56bwR5baKJzxakberxD Quest on Full Moon Island]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATMNswHJQCuVtGn_x8miEUl1 Sicari Remastered]&lt;br /&gt;
* [https://www.twitch.tv/collections/9UJwxkgHvhXEqQ Super Mario World: The After Years (Twitch Exclusive)]&lt;br /&gt;
* [https://www.twitch.tv/collections/RJCNehPXLBbwpQ Same Sprites, Different Levels (Twitch Exclusive)]&lt;br /&gt;
* [https://www.twitch.tv/collections/tQaavH_0PhbAog All The &#039;Hack&#039; Hacks! (Twitch Exclusive)] (Ongoing)&lt;br /&gt;
* [https://www.twitch.tv/collections/0NQjmmRT0haYSg Deltarune (Pacifist) (Twitch Exclusive)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATN3nY5eDvB0nMC0ZkEEwv01 A Plumber For All Seasons]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATP2mZ_Bd101LPSkehMCdAbB Sicari 2 - The Brink of Time]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATNavPMs-O1z5PSiblvQ0sAF マリオ永草億/Mario Eisouoku]&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=JUMP_Team&amp;diff=21001</id>
		<title>JUMP Team</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=JUMP_Team&amp;diff=21001"/>
		<updated>2025-12-08T21:43:50Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* List of Hacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;JUMP Team&#039;&#039;&#039; was founded by Aterraformer back in 2015 to create a [[VIP_and_Wall_Mix|VIP-like]] hack called JUMP (Janked Up Mario Party). At the time, the team was formed in the [[talkhaus]] and the first hack was proposed using [https://youtu.be/YmIml6aY0vQ this video]. Since then, JUMP Team became an entity in of itself as their founder was kicked out due to internal conflict. Their goal is to create romhacks that clearly have a distinct &amp;quot;JUMP&amp;quot; style, especially through their level design that many have tried and failed to mimic. They are the most beloved &amp;quot;Standard&amp;quot; romhack designers, though they&#039;ve recently dabbled more into the Kaizo territory starting with Send Your Regrets to the Czar. This team has no relation to &amp;quot;[[Team JANK]],&amp;quot; the creators of [[R-ACK]].&lt;br /&gt;
&lt;br /&gt;
== List of Hacks ==&lt;br /&gt;
* [[JUMP]] (Janked Up Mario Party, 2016)&lt;br /&gt;
* [[YUMP]] (YouTube&#039;d Up Mario Party, 2017)&lt;br /&gt;
* [[stick mice in my head and then beat my head in with a hammer and let them back out]] (Mice, 2018)&lt;br /&gt;
* [[JUMP½]] (Janked Up Mario Party ½, 2019)&lt;br /&gt;
* [[YUMP 2]] (Yumped Up Mario Party 2, 2020)&lt;br /&gt;
* [[Send Your Regrets to the Czar]] (2022)&lt;br /&gt;
* [[Effortworld]] (2023)&lt;br /&gt;
* [[Naughtyworld]] (2024)&lt;br /&gt;
* [[ooooo]] (2024)&lt;br /&gt;
* [[One Day The Sadness Will End]] (2025)&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Krack_The_Hack&amp;diff=21000</id>
		<title>Krack The Hack</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Krack_The_Hack&amp;diff=21000"/>
		<updated>2025-12-08T21:42:50Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* Reception */ Adding KtH&amp;#039;s Hall of Fame honoree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:{{#setmainimage:krackTitle.png}}|thumb|right|The title screen, featuring Krack being followed by 4 keys.]]&#039;&#039;&#039;Krack The Hack&#039;&#039;&#039; is Daizo Dee Von and Mellonpizza&#039;s first big released project set in the [[Mushroom Kingdom: Beyond The Worlds]] franchise. First releasing during Winter C3, 2019 (January 4th, 2019), you play as Krack exploring non-linear levels, collecting a required amount of keys to end most of the 14 stages. It was voted &amp;quot;2nd Best Finished SMW Hack&amp;quot;, and it&#039;s trailer was voted &amp;quot;2nd Best Trailer&amp;quot; during that C3, and ever since various updates have been made to further polish the game to it&#039;s current state.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:krackExtrasCheckList.png|thumb|right|One of the biggest features: the Extras Check List after unlocking an achievement or passing King Bowser&#039;s Keep.]]&lt;br /&gt;
Many things stand out compared to most other ROM Hacks of [[Super Mario World]], such as...&lt;br /&gt;
* A proper achievements system where the questionnaire and every level contains an objective you may complete to earn a trophy for the &amp;quot;Extras Check List&amp;quot;. Each level contains an exit (a key), an achievement (a trophy), and a moon (represented as, well, a moon). There are rewards for completing every category in the checklist.&lt;br /&gt;
* After 1.3.0. a &amp;quot;Speedrun Mode&amp;quot; is unlock able after either beating King Bowser&#039;s Keep, or entering a series of buttons and directions on the title screen. In Speedrun Mode, the game runs slightly faster by increasing movement speed by default, increasing speed in auto scrolling levels, disabling all overworld messages, and &amp;quot;unnecessary&amp;quot; cutscenes are skipped.&lt;br /&gt;
* An &amp;quot;overworld message box&amp;quot; system where on occasion the game will display info on whenever special levels are unlocked, if you&#039;ve gotten every moon/achievement, if you&#039;ve just beat the first level, or gotten everything.&lt;br /&gt;
* A new cutscene system that fades every time you press the button to enter the next panel. It can be skipped or autoplay on button hold. After 1.3.0. introduces SFX for almost every panel, with some even having special sampled audio playing (like voice actor lines, Bowser roaring, etc).&lt;br /&gt;
* First ROM Hack in 2019 to feature a &amp;quot;self destruction sequence&amp;quot; ripped straight out of Super Metroid.&lt;br /&gt;
* Various compositions Daizo Dee Von composed himself for a few areas of the game (Title Screen, victory/death jingles, and the three themes that play in the Postgame Final Level).&lt;br /&gt;
* Many easter eggs just waiting to be discovered added in almost every update.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[File:krackIntroCutscene.png|thumb|Krack talking to Larry, Daizo, and Sinemy.]]&lt;br /&gt;
The game takes place in the outskirts of Mystical called &amp;quot;Konamina&amp;quot; where a near-extinct alien species called the &#039;&#039;Rixzos&#039;&#039; fight against the Mysticarian Empire as revenge for the Mushroom Kingdom framing them for a crime they did not commit. As Krack, the &amp;quot;Zaicron&amp;quot; leader of the Rixzos acting out one last battle with the humans, they find themselves near war&#039;s end. That is when the course of the Rixzo race changes forever. The Nemesis King Koopa, &amp;quot;Bowser&amp;quot;, and his army barge in the middle of the battlefield, resulting in both the human soldiers evacuating and every Rixzo being captured in bottles.&lt;br /&gt;
&lt;br /&gt;
Krack finds himself in a dungeon with a Koopa named Yanni, and that&#039;s where Krack learns about Bowser&#039;s ultimate plan of extracting the blood of every Rixzo to power a third galactic attack. Yanni offers a potion to transform Krack into a Koopa Troopa, but things aren&#039;t as kind as the potion causes permanent effects. Krack engages with a couple guards soon afterwards, and is asked a series of questions about himself. The adventure begins once the questionnaire is completed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;background-color:#343;padding:12px;border-radius:4px 4px 0px 0px;&amp;quot;&amp;gt;Full Summary (SPOILERS)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre style=&amp;quot;border-radius:0px 0px 4px 4px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;THIS SECTION SPOILS EVERYTHING!&#039;&#039;&#039;&lt;br /&gt;
During the adventure, Krack will sense two hidden levels throughout the game, and given the player&#039;s choice he can visit &#039;&#039;&#039;Kastle Keytastrophy&#039;&#039;&#039; and &#039;&#039;&#039;Yoshi&#039;s Cabin&#039;&#039;&#039;. In both levels, Krack re-encounters with Bowser&#039;s henchmen: Mac and Zac. These are two hammer brothers that first appear in the opening cutscene that re-appear as optional mini bosses for the two levels. Each time you meet them, they were just about on their way to head back to King Bowser&#039;s Keep before stumbling into Krack. They don&#039;t serve much to the plot other than being a reminder that they are after you. Krack&#039;s reward for defeating them is to read the levels&#039; &amp;quot;Lunar Hints&amp;quot; that give hints towards Moons you can find in any stage.&lt;br /&gt;
&lt;br /&gt;
King Bowser&#039;s Keep starts the level off with Bowser yelling at Mac and Zac for not doing their job, and that he will be finishing the &amp;quot;mini rooms&amp;quot; for Krack to take on. After getting through all of Bowser&#039;s trials, Krack finds where all the Rixzos are being imprisoned. Krack also stumbles across what appears to be a mech version of Bowser, with the shell opened and a pair of stairs going into the cockpit. Going into the giant door results in Krack meeting with Mac and Zac again, learning that all the keys are used in this one computer room to free the Rixzos. Bowser counted on this, as the keys don&#039;t actually power the prison cages, but they actually activate a Double Cherry Duplicator for Bowser to clone himself with in order to take over the Mushroom Kingdom. Bowser tells Krack that he can&#039;t hit the red switch in the red pipe, and so Krack inside to see the machine in action. Multiple Bowsers, many skewers, one red switch. Krack dodges every obstacle and presses on the switch... this turned out to also be a trap set up by Bowser, as it sets the whole castle to blow up. Krack attempts to make an escape, and goes through pieces of the castle to give one last attempt at saving the Rixzos. He sees Mac and Zac presumably die to falling rocks, and Krack runs towards Daizo&#039;s cage.... before everybody is caught by the explosion.&lt;br /&gt;
&lt;br /&gt;
Daizo wakes up Krack, thanking this &amp;quot;rogue koopa&amp;quot; for saving his life. Krack confesses that it is he who is hid brother, and Daizo calls him a liar exclaiming all the deaths of the Rixzos. After a small argument, and Krack proving to his brother that he is who he is by calling him a &amp;quot;Bent Roadkill Spoon&amp;quot;. Krack offers Daizo to be the next &amp;quot;Zaicron Leader&amp;quot;, but Daizo denies the role as every Rixzo is now dead and he would rather end the war by meeting the new Prince of the Mushroom Kingdom, Mario. The game teases [[P-switch: The Ultimate P-switch Void]], and roll credits.&lt;br /&gt;
&lt;br /&gt;
Krack can actually meet up with the surviving Mac and Zac after beating the game by entering one last optional level, &#039;&#039;&#039;The Secret Palace&#039;&#039;&#039;. Daizo tells him of their hideout, and Krack is sent to investigate. After a conversation, Krack spares the two as he doesn&#039;t see much point in fighting them if they don&#039;t pose a threat. Mac and Zac try to contact Bowser, and sure enough Bowser answers after a moment. They rejoice, but not before encountering a very angry Daizo out for the kill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPOILER ALERT FOR ACHIEVEMENTS AND MOONS AHEAD&#039;&#039;&#039;&lt;br /&gt;
By getting every single achievement in the game, not only do you unlock a new Krack skin with him wearing shades, but also a new cutscene called &#039;&#039;The Great Koopa&#039;s Warning&#039;&#039;. It is about &amp;quot;The Great Koopa&amp;quot; getting told about Bowser&#039;s recent fascination for a relic called &amp;quot;The Dark Armour&amp;quot;, and thus he tries to warn him about it&#039;s power. Bowser scoffs him off, and Great Koopa exchanges that he, Mario, and Princess Peach are there to balance the goods and evils, but mass genocide on a race of aliens is going to far. The ending mentions the name of The Great Koopa&#039;s son, Kain. This cutscene takes place weeks before the events of Krack The Hack.&lt;br /&gt;
&lt;br /&gt;
By getting every single moon in the game, you unlock &#039;&#039;100 Years Ago...&#039;&#039; This reveals the events of what happened 100 Years before Krack The Hack featuring two mysterious characters: Zack Toadstool, and Grievous Koopa. Zack mentions how much he fears the Rixzos being traitors to the Mushroom Kingdom, and Grievous suggests he kills his own mother to frame them. Zack isn&#039;t so sure about the plan, but Grievous reassures that it is to bring balance to nature&#039;s unnatural threats, and that he will be rich. The cutscene ends with a sampled voice line that reads what is said on screen: &amp;quot;My sons and daughters won&#039;t forget this very day...&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Important Characters ==&lt;br /&gt;
=== Krack Koo &amp;quot;Von&amp;quot; Kaizo ===&lt;br /&gt;
[[File:kthKrack.png|right]]&lt;br /&gt;
The staring character of the game with a British accent, originally a Zaicron Rixzo. His abilities don&#039;t change much from other SMW ROM Hacks besides some aesthetic changes (Mushrooms to Orange Shells, 1-ups to... the text &amp;quot;1-UP&amp;quot;, and no Fire or Cape in sight). He usually either tells his enemies to &amp;quot;drown in [https://www.mariowiki.com/River_Twygz the River Twygz!]&amp;quot; or he calls them &amp;quot;Bent Roadkill Spoons&amp;quot;. As a Rixzo, he leads the Rixzo army after another Rixzo name &amp;quot;Xander&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Daizo Dee Von ===&lt;br /&gt;
[[File:kthDaizo.png|right]]&lt;br /&gt;
The &amp;quot;self insert&amp;quot; brother of Krack who is rescued at the end of the game. Considered the &amp;quot;Omega&amp;quot; of the Rixzo army, and is not looked up to by his peers. He knows how to fight, but will punch first and ask questions later. He is treated as his own character, separate from the author himself. He is the first to be kidnapped by Bowser himself.&lt;br /&gt;
&lt;br /&gt;
=== King Bowser Koopa the Second ===&lt;br /&gt;
[[File:kthBowserSecond.png|right]]&lt;br /&gt;
The same Bowser Mario deals with in a daily basis, his main goal is to take out the plumbers once and for all. To do this, he has a dream of an unknown ancient relic called the &amp;quot;Dark Armour&amp;quot;, telling of a master plan for Bowser to use the Rixzo energy to charge up a third galactic attack. Throughout the whole game he commands his men with Mac and Zac to hunt Krack down for dead. He almost succeeds in his plan until Krack inadvertently ruining his goal, and thus having to let his own castle blow up to smithereens. Nobody, not even his own soldiers know why Bowser is a shadow of his former self.&lt;br /&gt;
&lt;br /&gt;
=== Mac and Zac ===&lt;br /&gt;
[[File:kthMacZac.png|right]]&lt;br /&gt;
Based off of the same characters from [https://www.deviantart.com/nintendrawer/gallery/145405/super-mario-bros Nintendrawer&#039;s &amp;quot;Super Mario Bros&amp;quot; series of comics], Mac and Zac are Bowser&#039;s third in command, filling in the role of Kamek whom is on vacation. Krack can encounter the two in various places, but mainly in &#039;&#039;&#039;King Bowser&#039;s Keep&#039;&#039;&#039;. They function as regular hammer bros from SMB3 except with two different shades of green. In the optional fights, they bring in another ally to help them take down Krack.&lt;br /&gt;
&lt;br /&gt;
=== Jinker Bolts ===&lt;br /&gt;
[[File:kthJinkerBolts.png|right]]&lt;br /&gt;
This robot character makes appearances in most of Daizo Dee Von&#039;s recent projects, and appears in the second postgame level &#039;&#039;&#039;Juxtapositionarian&#039;&#039;&#039;. His role is minor, but also significant as he seems to recognize Krack and fears he will tell Daizo about his existence. He basically acts like a &amp;quot;space&amp;quot; version of Kamek, being based on Kamek from [[Super Mario World 2: Yoshi&#039;s Island]]. This is the character&#039;s third appearance in a ROM Hack (others including [[The Mario Game]], [[Law &amp;amp; Order: Mushroom Kingdom Unit Demo]], and [[ALPHA SPHERE]]).&lt;br /&gt;
&lt;br /&gt;
== Trailer ==&lt;br /&gt;
[https://www.youtube.com/watch?v=3dNjELkRsEA Krack The Hack Trailer]&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
[[File:kthOldTitle.png|thumb|right|The earliest version of the title screen from Oct. 27th, 2013.]]&lt;br /&gt;
The first ever piece of development history that was remotely related to Krack The Hack was an upload by Daizo showing off ASM of a [https://www.youtube.com/watch?v=y3IEJwRkW-M &amp;quot;Yoshi Coin Exit&amp;quot; levelasm] where collecting 4 dragon coins acts like using a key and keyhole. Two years later, Krack The Hack was shown off in [https://www.smwcentral.net/?p=viewthread&amp;amp;t=90610 Daizo&#039;s Mushroom Kingdom: Expanded Universe] thread, now restructured as &amp;quot;Mushroom Kingdom: Beyond The Worlds Franchise&amp;quot; with the second and third opening post being wiped in favor of holding all information in Post #1. It was to be released in 2017 before Daizo decided to work on the game longer and have Mellonpizza be on board for coding a lot of the unique touches the game brings (and working on a few of the levels). The delay was worth it, as in 2019 it became the &amp;quot;2nd Best Finished SMW Hack&amp;quot; in SMWC&#039;s Winter C3 2019.&lt;br /&gt;
&lt;br /&gt;
During 2019, many fixes and patches were made to not only improve the game&#039;s aesthetics, but also to add in new or missing features. For instance, Krack The Hack couldn&#039;t actually be 100%&#039;d until v1.1.2. came out due to a few achievements not working as intended. Some updates also include changing how some achievements worked to make them less specific such as &#039;&#039;&#039;Koopa See, Koopa Do&#039;&#039;&#039; and &#039;&#039;&#039;End One&#039;&#039;&#039;. The status bar even changed between versions for unknown reasons. When Doctor No approached Daizo and Mellon about a possible race, he asked for a simple mod of v1.3.0. to include infinite lives, and thus v1.3.0.R. was created and implemented later in v1.4.0. alongside sampled audio for cutscenes. The latest patch (v1.4.1.) to date fixes wrong warps and status bar bugs. The readme included with Krack The Hack goes into more detail with every change.&lt;br /&gt;
&lt;br /&gt;
== Fun Facts ==&lt;br /&gt;
[[File:kthVoid.png|thumb|right|The unused second half from House of the Hollow.]]&lt;br /&gt;
* Revealed during Romhack Races, the Achievements system was originally going to be scrapped until Mellonpizza reminded Daizo about it. Thus, Mellon coded it in as the game&#039;s hit feature.&lt;br /&gt;
* Almost the entirety of Krack The Hack&#039;s soundtrack is sampled (the exceptions being the victory, death, and game over themes).&lt;br /&gt;
* For the tracks Daizo used that were originally unsampled, he added samples to them just to have them fit with the other tracks.&lt;br /&gt;
* This is the 2nd time Daizo Dee Von has composed tracks for his projects. This includes the title screen theme, the victory/death/game over themes, the &#039;&#039;&#039;???&#039;&#039;&#039; level, and the first three tracks from the postgame final level. The last one actually reuses tracks Daizo composed for different purposes.&lt;br /&gt;
* Two tracks have changed between versions. &#039;&#039;&#039;Cave-mine Corridors&#039;&#039;&#039; changed from using &amp;quot;3x3 Eyes - 999&amp;quot; to &amp;quot;Donkey Kong Country - Cave Dweller Concert&amp;quot;, and the &#039;&#039;&#039;Konamina&#039;&#039;&#039; theme changed from &amp;quot;Donkey Kong Country 3 - Northern Kremisphere&amp;quot; to &amp;quot;Shiki Eiyuu Den - City of Kanyou&amp;quot;.&lt;br /&gt;
* Two things had to be scrapped to release the project. One being a void type area that would act as the second half of &#039;&#039;&#039;House of the Hollow&#039;&#039;&#039;, and a boss fight with Jinker Bolts after reaching the 4th key. Both would&#039;ve used compositions created by Daizo Dee Von.&lt;br /&gt;
* Every level in the main game uses alliteration for the names of levels except for &#039;&#039;&#039;Yoshi&#039;s Cabin&#039;&#039;&#039; and &#039;&#039;&#039;The Secret Palace&#039;&#039;&#039;.&lt;br /&gt;
* You can actually use a shell to press the switch during the Bowser segment of &#039;&#039;&#039;King Bowser&#039;s Keep&#039;&#039;&#039;.&lt;br /&gt;
* The creators during the Romhack Race has revealed that the portraits seen in the above mentioned level aren&#039;t actually portraits of Bowser.&lt;br /&gt;
* One Easter Egg, thought to be hidden forever by Daizo and Mellonpizza, was found by TheOrangeToad as [https://cdn.discordapp.com/attachments/199267859795279872/807369707027824680/unknown.png he shared an image on Daizo Dee Von&#039;s personal Discord server]. It is an easter egg that is hidden within&#039; an easter egg, both found in Bowser&#039;s Basement if you jump to the right of where it&#039;s moon was. To reveal the text, you must wait approximately two minutes for it to slowly type in &amp;quot;WILL WE MEET AGAIN ?&amp;quot; You cannot view this easter egg again in your current save file if the text appears, making it a &amp;quot;per save file&amp;quot; one time only secret.&lt;br /&gt;
* Usually in ROM Hacks, whatever unused submaps are just left alone as the original maps from Super Mario World. However, this game replaces the unused submaps with a graphic of the [https://cdn.discordapp.com/attachments/666002334584799263/1099491345137143838/image.png &amp;quot;thonk&amp;quot; emote], which is a poorly drawn version of the thinking emote used in both Twitter and Discord, among many other places. This was added in a later update.&lt;br /&gt;
&lt;br /&gt;
== Romhack Races Event ==&lt;br /&gt;
[[File:RhrIcon.png|100px|right]]&lt;br /&gt;
Krack The Hack was featured as a mystery hack for Romhack Races, which showed off a special version of Krack The Hack referred to as &amp;quot;1.3.0.R&amp;quot; that enabled unlimited lives as opposed to starting the game with 25 lives. This was later added publicly as part of Speedrun Mode for v1.4.0. The winner of the race was Seathorne74 with 34 minutes and 16 seconds. More information can be found [https://romhackraces.com/eventleaderboard.php here] under &amp;quot;Hacks and Mystery Races&amp;quot;. You can watch the whole race [https://www.twitch.tv/romhackraces/video/414156774 here!]&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
[[File:kthCavemineCorridors.png|thumb|right|&amp;quot;Now why would this screenshot show Krack collecting this coin?&amp;quot;]]&lt;br /&gt;
The hack was very well praised with all it&#039;s unique features, and also with it&#039;s attention to detail like how the orange shell powerup stays in place and flips over if you hit a block on it&#039;s side. Almost every level is short, with a number of them coming up with a unique twist to the design of the levels including environment transitioning, styles of gameplay, to using a lot of mechanics found in SMW, and even changing the aesthetic style of the game for select levels. Even if it&#039;s just for looks, the biggest draw to the hack is the character Krack himself, and what it&#039;s like playing as a Koopa Troopa. The highlight of everyone&#039;s playthrough is when they reach the levels &#039;&#039;&#039;Cave-mine Corridors&#039;&#039;&#039;, &#039;&#039;&#039;King Bowser&#039;s Keep&#039;&#039;&#039;, and/or &#039;&#039;&#039;YUMPalovania&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The most divisive thing the hack brings is it&#039;s plot... more specifically, the long intro. The game&#039;s intro takes up 5 sublevels of many screens to attempt to tell a story that isn&#039;t immediately clear. On the one hand, it is a nice way to bring context to what Krack&#039;s goal is for the rest of the game, and for the unclear parts it brings a sense of mystery for players that pay attention. However, many streamers and let&#039;s players didn&#039;t appreciate how long the game took to start even with the skip button (which most of them miss and forget how to skip cutscenes later in the game). The intro only gets interesting for them once the questionnaire pops up. Most returning players/speedrunners also dread a singular stage: &#039;&#039;&#039;YUMPalovania&#039;&#039;&#039;. The level is based of the ROM hack [[YUMP]] by [[JUMP Team]], and it was added in as the first special world stage of the game as a joke. The stage is basically an edit of Front Door from [[Super Mario World]], but every numbered &amp;quot;room&amp;quot; is split far across and act as transitions to the added obstacles between, each with mechanics that are complete jank. The biggest saving grace is the multiple checkpoints, but that&#039;s quickly negated when the player realizes the achievement &amp;quot;one run runs in yump games&amp;quot; exists. At the very least, most people get a kick out of the level the first time they play it for the reference to [[YUMP]] alone, and the authors keep it in for that reason.&lt;br /&gt;
&lt;br /&gt;
That being said, people also saw Krack The Hack as the big return to story driven ROM Hacks similar to [[Super Mario World: The Second Reality Project]] and [[The Devious Four Chronicles]], and both Daizo Dee Von and Mellonpizza are happy they&#039;ve achieved that. In 2024, the hack would get the honor of being part [https://www.smwcentral.net/?p=hall_of_fame&amp;amp;page=1648166-2019-honorees SMW Central&#039;s 2019 Hall of Fame] catalogue.&lt;br /&gt;
[[Category:Hacks]] [[Category:Super Mario World]]&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Mushroom_Kingdom:_Beyond_The_Worlds&amp;diff=20999</id>
		<title>Mushroom Kingdom: Beyond The Worlds</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Mushroom_Kingdom:_Beyond_The_Worlds&amp;diff=20999"/>
		<updated>2025-12-08T21:35:01Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mushroom Kingdom: Beyond The Worlds&#039;&#039;&#039; is an ongoing series of hacks created by [[User:Daizo_Dee_Von|Daizo Dee Von]] and his friends. Not every hack Daizo makes is canon to his series, though there can be references and shared characters (such as the case with [[ALPHA SPHERE]] and [[Summoned]]). It follows the misadventures of a koopa named Krackenwolf, a Bob-omb named Bill, an alien called Daizoken, and a robot called Jinker Bolts. Mario and the gang are only on the sidelines story, though become extremely important in [[Daizo&#039;s Journey: The Three Way War]].&lt;br /&gt;
&lt;br /&gt;
== All collaborators ==&lt;br /&gt;
* Mellonpizza (Krack The Hack, Bill&#039;s Adventure DX, Daizo&#039;s Journey, The Silo. Has also helped out with Krack&#039;s Kafe.)&lt;br /&gt;
* EvilGuy0613 (Krack&#039;s Kafe, Daizo&#039;s Journey)&lt;br /&gt;
* Scooter102089 (Mushroom Kingdom: The Aforetimes, Krack&#039;s Kafe, Daizo&#039;s Journey)&lt;br /&gt;
* amHunter (Krack&#039;s Kafe)&lt;br /&gt;
* Farolicious (Krack&#039;s Kafe)&lt;br /&gt;
&lt;br /&gt;
== Important Characters ==&lt;br /&gt;
=== Krackenwolf Dee&#039;Von ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Krackenwolf Koo&#039;Von Kaizo&#039;&#039;&#039;. First appearing in [[P-switch: The Rise of Mortis Ghost|P-switch: The Legendary P-switch Void]], he is made to be Daizoken&#039;s brother. As Daizo continued to develop his series, Krackenwolf became the flagship character due to him being the one to star in his own game. If you think MK:BTW, you&#039;re probably thinking of Krack&#039;s character. His influence would continue with the release of [[Krack&#039;s Kafe: Because They Kicked Me Out|Krack&#039;s Kafe]].&lt;br /&gt;
&lt;br /&gt;
Krackenwolf started out as a &amp;quot;rixzo&amp;quot; who escaped Planet Artamerous alongside his brother Daizoken at the age of 10 years old. He became the local blacksmith of the Mushroom Kingdom his master &amp;quot;Xander&amp;quot; was executed after trial for supposedly killing &amp;quot;Queen Elexa Toadstool&amp;quot;, whom would be known as Peach&#039;s great grandmother. He took over as the head general and started his own army to fight off against Elexa&#039;s son, &amp;quot;Zack Toadstool&amp;quot; since they believe he was the one who not only killed his mother, but also framed Krack&#039;s entire race for the murder. This would be known as the Rixzo Wars, lasting a century until Bowser picked off the last of the surviving race. To save his race from near extinction, Krackenwolf sacrificed his own genetics in order to completely alter his race as one of a koopa in order to escape prison. This would only add to the tragedy as Krack lost his entire race due to a rigged explosion...everyone, except Daizoken. Ever since that fateful day, Krackenwolf&#039;s goals shifted from being the leader to being Daizoken&#039;s personal tactician.&lt;br /&gt;
&lt;br /&gt;
=== Daizoken Dee&#039;Von ===&lt;br /&gt;
Originally conceived as &amp;quot;Vampire Guy&amp;quot; based on an old sketch on a paper sticky note stack, Daizoken is the first character Daizo kept drawing since 6th grade. He is a double face illusion where if you flipped the character upside down, it turns into a different face. The character first made the rounds in Daizo&#039;s projects when [[P-switch: The Rise of Mortis Ghost|P-switch: The Legendary P-switch Void]]&#039;s demo released, as well as appearing at the very end of [[Bill&#039;s Adventure]]. It&#039;s then that &amp;quot;Daizo&#039;s Journey&amp;quot; was revealed as an ongoing project. He wouldn&#039;t get a big presence until [[Krack The Hack]] released. His name &#039;&#039;obviously&#039;&#039; comes from Daizo&#039;s username, which is pretty common for OCs. Daizoken appears as a self-insert character, though Daizo hopes that the character can be much more than that in the future.&lt;br /&gt;
&lt;br /&gt;
Daizoken is a &amp;quot;rixzo&amp;quot; who escaped with his twin Krackenwolf at the age of 10 years old. He became something of a vigilante for the next 100 years living in the Mushroom Kingdom until his master &amp;quot;Xander&amp;quot; was executed after trial for supposedly killing &amp;quot;Queen Elexa Toadstool&amp;quot;, whom would be known as Peach&#039;s great grandmother. He went from a vigilante to a high class soldier of Krackenwolf&#039;s army, and be in the fight for the next century. It wouldn&#039;t be until the events of [[Krack The Hack]] where he would become the very last rixzo on earth. Ever since that day, he swears to bring back the long-lost days of the Mushroom Kingdom.&lt;br /&gt;
&lt;br /&gt;
== Timeline of Games ==&lt;br /&gt;
* [[Mushroom Kingdom: The Aforetimes]] - The story where it all begins with the execution of Xander and the start of the Rixzo Wars.&lt;br /&gt;
* [[Fury of the Storm]] - One of the MANY battles fought during the Rixzo Wars in the perspective of Larry.&lt;br /&gt;
* [[Krack The Hack]] - The aftermath of the Rixzo Wars and why Daizoken became the last rixzo.&lt;br /&gt;
* [[P-switch: The Rise of Mortis Ghost]] - Krackenwolf and Daizoken&#039;s first encounter with the Mario Brothers.&lt;br /&gt;
* [[Super Mario World Challenges]] - The aftermath of Mario&#039;s adventure in P-switch.&lt;br /&gt;
* [[Bill&#039;s Adventure|Bill&#039;s Adventure DX]] - The aftermath of Daizo&#039;s adventure in P-switch.&lt;br /&gt;
* [[The Jessica Assassination|The Jessica Assassination (Short Story)]] - A story that takes place 15 years later where Jessica assassinates Berk Hasslehoth.&lt;br /&gt;
* [[Krack&#039;s Kafe: Because They Kicked Me Out]] - A spinoff title of [[Krack The Hack]] that takes place during Jessica Assassination.&lt;br /&gt;
* [[The Jinker Bolts Show (YouTube Series)]] - A series of videos planned where Jinker Bolts parodies various talkshow broadcasts.&lt;br /&gt;
* [[This Hack Contains EVERY Switch Palace Switch]] - One of the stunts Mario preforms during the Jinker Bolts show.&lt;br /&gt;
* [[Are You Smarter Than A Caveman?]] - A hack that prominently features Krackenwolf as a supposed villain.&lt;br /&gt;
* [[Do NOT Press That Yellow Switch]] - One of the other stunts Mario preforms during the Jinker Bolts show.&lt;br /&gt;
* [[Krack&#039;s NEW Kafe: The Jinker Bolts Show]] - A crossover hack featuring &amp;quot;shows&amp;quot; hosted by Jinker Bolts that Krackenwolf is challenged to get through.&lt;br /&gt;
* [[Daizo&#039;s Journey: Chapter 1-3]] - Where everything collides, and where Daizo can either succeed...or fail.&lt;br /&gt;
* [[The Mario Game]] - One of the aftermaths of Daizo&#039;s Journey where Jinker Bolts wins.&lt;br /&gt;
* [[The Silo]] - A hack that takes place during a robotic apocalypse. Explores the character of Jessica in a very sinister setting.&lt;br /&gt;
&lt;br /&gt;
== Legacy Timeline / Scrapped Events ==&lt;br /&gt;
* [[P-switch: The Rise of Mortis Ghost|P-switch: The Legendary P-switch Void]]&lt;br /&gt;
* [[Bill&#039;s Adventure]]&lt;br /&gt;
* [https://smwc.me/1083878 Super Mute World: The Comic Book Series] (Crossover series that&#039;s off canon even at the time)&lt;br /&gt;
* [[Daizo&#039;s Journey: The Three Way War (Cancelled Build)]] - An old legacy version of Daizo&#039;s Journey that was released in early 2025.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Hunter &amp;amp; Scorpion&#039;s Search for the Golden Dollar ReVised]], Krack and Daizo appear as side villains. They are based on the old canon.&lt;br /&gt;
* [[JUMP]], Daizoken appears in &#039;&#039;&#039;Industrial Interior&#039;&#039;&#039; if you fall hugging the right side of the very first pit. He uses his old design seen in early demos of Daizo&#039;s Journey, but acts like the user [[User:Daizo_Dee_Von|Daizo]] as he talks about the level as if &#039;&#039;he&#039;&#039; made it.&lt;br /&gt;
* [[Super Wakana Land]], Daizo and Daizoken talk to each other in a local bar.&lt;br /&gt;
* [[Sicari 2 - The Brink of Time]], Jinker Bolts appears as spray paint art in the backstreet stage.&lt;br /&gt;
* [[Mighty Luigi Force]] includes Bill as a guest character, in reference to the fact [[Bill&#039;s Adventure]] was entered in the same contest. He makes a return in the re-release, [[Mighty Luigi Force! ALT]].&lt;br /&gt;
* Daizoken is set to appear somewhere in [[100 Rooms of Enemies]]&#039; upcoming Nightmare Mode according to the 2019 Advent Calendar.&lt;br /&gt;
* [[And Another Thing]] has Jinker Bolts make a physical appearance during the game&#039;s credits.&lt;br /&gt;
* [[#0 Iggy&#039;s Castle]] has Jinker Bolts make a physical appearance, referencing the Scott Cawthon game &amp;quot;The Desolate Hope.&amp;quot; He appears along with other characters from Daizo such as Norma from [[ALPHA SPHERE]], Sloot Yoshi from [[Law &amp;amp; Order: Mushroom Kingdom Unit]], and Boxman Tano from [[BOXMAN TANO and the Quest for the VIP Pass]].&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Mushroom_Kingdom:_Beyond_The_Worlds&amp;diff=20998</id>
		<title>Mushroom Kingdom: Beyond The Worlds</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Mushroom_Kingdom:_Beyond_The_Worlds&amp;diff=20998"/>
		<updated>2025-12-08T21:15:19Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* Legacy Timeline / Scrapped Events */ adding Daizo&amp;#039;s Journey&amp;#039;s cancelled build&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mushroom Kingdom: Beyond The Worlds&#039;&#039;&#039; is an ongoing series of hacks created by [[User:Daizo_Dee_Von|Daizo Dee Von]] and his friends. Not every hack Daizo makes is canon to his series, though there can be references and shared characters (such as the case with [[ALPHA SPHERE]] and [[Summoned]]). It follows the misadventures of a koopa named Krackenwolf, a Bob-omb named Bill, an alien called Daizoken, and a robot called Jinker Bolts. Mario and the gang are only on the sidelines story, though become extremely important in [[Daizo&#039;s Journey: The Three Way War]].&lt;br /&gt;
&lt;br /&gt;
== All collaborators ==&lt;br /&gt;
* Mellonpizza (Krack The Hack, Bill&#039;s Adventure DX, Daizo&#039;s Journey, The Silo. Has also helped out with Krack&#039;s Kafe.)&lt;br /&gt;
* EvilGuy0613 (Krack&#039;s Kafe, Daizo&#039;s Journey)&lt;br /&gt;
* Scooter102089 (Mushroom Kingdom: The Aforetimes, Krack&#039;s Kafe, Daizo&#039;s Journey)&lt;br /&gt;
* amHunter (Krack&#039;s Kafe)&lt;br /&gt;
* Farolicious (Krack&#039;s Kafe)&lt;br /&gt;
&lt;br /&gt;
== Important Characters ==&lt;br /&gt;
=== Krackenwolf Dee&#039;Von ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Krackenwolf Koo&#039;Von Kaizo&#039;&#039;&#039;. First appearing in [[P-switch: The Rise of Mortis Ghost|P-switch: The Legendary P-switch Void]], he is made to be Daizoken&#039;s brother. As Daizo continued to develop his series, Krackenwolf became the flagship character due to him being the one to star in his own game. If you think MK:BTW, you&#039;re probably thinking of Krack&#039;s character. His influence would continue with the release of [[Krack&#039;s Kafe: Because They Kicked Me Out|Krack&#039;s Kafe]].&lt;br /&gt;
&lt;br /&gt;
Krackenwolf started out as a &amp;quot;rixzo&amp;quot; who escaped Planet Artamerous alongside his brother Daizoken at the age of 10 years old. He became the local blacksmith of the Mushroom Kingdom his master &amp;quot;Xander&amp;quot; was executed after trial for supposedly killing &amp;quot;Queen Elexa Toadstool&amp;quot;, whom would be known as Peach&#039;s great grandmother. He took over as the head general and started his own army to fight off against Elexa&#039;s son, &amp;quot;Zack Toadstool&amp;quot; since they believe he was the one who not only killed his mother, but also framed Krack&#039;s entire race for the murder. This would be known as the Rixzo Wars, lasting a century until Bowser picked off the last of the surviving race. To save his race from near extinction, Krackenwolf sacrificed his own genetics in order to completely alter his race as one of a koopa in order to escape prison. This would only add to the tragedy as Krack lost his entire race due to a rigged explosion...everyone, except Daizoken. Ever since that fateful day, Krackenwolf&#039;s goals shifted from being the leader to being Daizoken&#039;s personal tactician.&lt;br /&gt;
&lt;br /&gt;
=== Daizoken Dee&#039;Von ===&lt;br /&gt;
Originally conceived as &amp;quot;Vampire Guy&amp;quot; based on an old sketch on a paper sticky note stack, Daizoken is the first character Daizo kept drawing since 6th grade. He is a double face illusion where if you flipped the character upside down, it turns into a different face. The character first made the rounds in Daizo&#039;s projects when [[P-switch: The Rise of Mortis Ghost|P-switch: The Legendary P-switch Void]]&#039;s demo released, as well as appearing at the very end of [[Bill&#039;s Adventure]]. It&#039;s then that &amp;quot;Daizo&#039;s Journey&amp;quot; was revealed as an ongoing project. He wouldn&#039;t get a big presence until [[Krack The Hack]] released. His name &#039;&#039;obviously&#039;&#039; comes from Daizo&#039;s username, which is pretty common for OCs. Daizoken appears as a self-insert character, though Daizo hopes that the character can be much more than that in the future.&lt;br /&gt;
&lt;br /&gt;
Daizoken is a &amp;quot;rixzo&amp;quot; who escaped with his twin Krackenwolf at the age of 10 years old. He became something of a vigilante for the next 100 years living in the Mushroom Kingdom until his master &amp;quot;Xander&amp;quot; was executed after trial for supposedly killing &amp;quot;Queen Elexa Toadstool&amp;quot;, whom would be known as Peach&#039;s great grandmother. He went from a vigilante to a high class soldier of Krackenwolf&#039;s army, and be in the fight for the next century. It wouldn&#039;t be until the events of [[Krack The Hack]] where he would become the very last rixzo on earth. Ever since that day, he swears to bring back the long-lost days of the Mushroom Kingdom.&lt;br /&gt;
&lt;br /&gt;
== Timeline of Games ==&lt;br /&gt;
* [[Mushroom Kingdom: The Aforetimes]] - The story where it all begins with the execution of Xander and the start of the Rixzo Wars.&lt;br /&gt;
* [[Fury of the Storm]] - One of the MANY battles fought during the Rixzo Wars in the perspective of Larry.&lt;br /&gt;
* [[Krack The Hack]] - The aftermath of the Rixzo Wars and why Daizoken became the last rixzo.&lt;br /&gt;
* [[P-switch: The Rise of Mortis Ghost]] - Krackenwolf and Daizoken&#039;s first encounter with the Mario Brothers.&lt;br /&gt;
* [[Super Mario World Challenges]] - The aftermath of Mario&#039;s adventure in P-switch.&lt;br /&gt;
* [[Bill&#039;s Adventure|Bill&#039;s Adventure DX]] - The aftermath of Daizo&#039;s adventure in P-switch.&lt;br /&gt;
* [[The Jessica Assassination|The Jessica Assassination (Short Story)]] - A story that takes place 15 years later where Jessica assassinates Berk Hasslehoth.&lt;br /&gt;
* [[Krack&#039;s Kafe: Because They Kicked Me Out]] - A spinoff title of [[Krack The Hack]] that takes place during Jessica Assassination.&lt;br /&gt;
* [[The Jinker Bolts Show (YouTube Series)]] - A series of videos planned where Jinker Bolts parodies various talkshow broadcasts.&lt;br /&gt;
* [[This Hack Contains EVERY Switch Palace Switch]] - One of the stunts Mario preforms during the Jinker Bolts show.&lt;br /&gt;
* [[Are You Smarter Than A Caveman?]] - A hack that prominently features Krackenwolf as a supposed villain.&lt;br /&gt;
* [[Do NOT Press That Yellow Switch]] - One of the other stunts Mario preforms during the Jinker Bolts show.&lt;br /&gt;
* [[Krack&#039;s NEW Kafe: The Jinker Bolts Show]] - A crossover hack featuring &amp;quot;shows&amp;quot; hosted by Jinker Bolts that Krackenwolf is challenged to get through.&lt;br /&gt;
* [[Daizo&#039;s Journey: Chapter 1-3]] - Where everything collides, and where Daizo can either succeed...or fail.&lt;br /&gt;
* [[The Mario Game]] - One of the aftermaths of Daizo&#039;s Journey where Jinker Bolts wins.&lt;br /&gt;
* [[The Silo]] - A hack that takes place during a robotic apocalypse. Explores the character of Jessica in a very sinister setting.&lt;br /&gt;
&lt;br /&gt;
== Legacy Timeline / Scrapped Events ==&lt;br /&gt;
* [[P-switch: The Rise of Mortis Ghost|P-switch: The Legendary P-switch Void]]&lt;br /&gt;
* [[Bill&#039;s Adventure]]&lt;br /&gt;
* [https://smwc.me/1083878 Super Mute World: The Comic Book Series] (Crossover series that&#039;s off canon even at the time)&lt;br /&gt;
* [[Daizo&#039;s Journey: The Three Way War (Cancelled Build)]] - An old legacy version of Daizo&#039;s Journey that was released in early 2025.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Hunter &amp;amp; Scorpion&#039;s Search for the Golden Dollar ReVised]], Krack and Daizo appear as side villains. They are based on the old canon.&lt;br /&gt;
* [[JUMP]], Daizoken appears in &#039;&#039;&#039;Industrial Interior&#039;&#039;&#039; if you fall hugging the right side of the very first pit. He uses his old design seen in early demos of Daizo&#039;s Journey, but acts like the user [[User:Daizo_Dee_Von|Daizo]] as he talks about the level as if &#039;&#039;he&#039;&#039; made it.&lt;br /&gt;
* [[Super Wakana Land]], Daizo and Daizoken talk to each other in a local bar.&lt;br /&gt;
* [[Sicari 2 - The Brink of Time]], Jinker Bolts appears as spray paint art in the backstreet stage.&lt;br /&gt;
* [[Mighty Luigi Force]] includes Bill as a guest character, in reference to the fact [[Bill&#039;s Adventure]] was entered in the same contest. He makes a return in the re-release, [[Mighty Luigi Force! ALT]].&lt;br /&gt;
* Daizoken is set to appear somewhere in [[100 Rooms of Enemies]]&#039; upcoming Nightmare Mode according to the 2019 Advent Calendar.&lt;br /&gt;
* [[#0 Iggy&#039;s Castle]] has Jinker Bolts make a physical appearance, referencing the Scott Cawthon game &amp;quot;The Desolate Hope.&amp;quot; He appears along with other characters from Daizo such as Norma from [[ALPHA SPHERE]], Sloot Yoshi from [[Law &amp;amp; Order: Mushroom Kingdom Unit]], and Boxman Tano from [[BOXMAN TANO and the Quest for the VIP Pass]].&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Mushroom_Kingdom:_Beyond_The_Worlds&amp;diff=20997</id>
		<title>Mushroom Kingdom: Beyond The Worlds</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Mushroom_Kingdom:_Beyond_The_Worlds&amp;diff=20997"/>
		<updated>2025-12-08T21:13:54Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* Timeline of Games */ Adding a couple hacks, changing out Daizo&amp;#039;s Journey&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mushroom Kingdom: Beyond The Worlds&#039;&#039;&#039; is an ongoing series of hacks created by [[User:Daizo_Dee_Von|Daizo Dee Von]] and his friends. Not every hack Daizo makes is canon to his series, though there can be references and shared characters (such as the case with [[ALPHA SPHERE]] and [[Summoned]]). It follows the misadventures of a koopa named Krackenwolf, a Bob-omb named Bill, an alien called Daizoken, and a robot called Jinker Bolts. Mario and the gang are only on the sidelines story, though become extremely important in [[Daizo&#039;s Journey: The Three Way War]].&lt;br /&gt;
&lt;br /&gt;
== All collaborators ==&lt;br /&gt;
* Mellonpizza (Krack The Hack, Bill&#039;s Adventure DX, Daizo&#039;s Journey, The Silo. Has also helped out with Krack&#039;s Kafe.)&lt;br /&gt;
* EvilGuy0613 (Krack&#039;s Kafe, Daizo&#039;s Journey)&lt;br /&gt;
* Scooter102089 (Mushroom Kingdom: The Aforetimes, Krack&#039;s Kafe, Daizo&#039;s Journey)&lt;br /&gt;
* amHunter (Krack&#039;s Kafe)&lt;br /&gt;
* Farolicious (Krack&#039;s Kafe)&lt;br /&gt;
&lt;br /&gt;
== Important Characters ==&lt;br /&gt;
=== Krackenwolf Dee&#039;Von ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Krackenwolf Koo&#039;Von Kaizo&#039;&#039;&#039;. First appearing in [[P-switch: The Rise of Mortis Ghost|P-switch: The Legendary P-switch Void]], he is made to be Daizoken&#039;s brother. As Daizo continued to develop his series, Krackenwolf became the flagship character due to him being the one to star in his own game. If you think MK:BTW, you&#039;re probably thinking of Krack&#039;s character. His influence would continue with the release of [[Krack&#039;s Kafe: Because They Kicked Me Out|Krack&#039;s Kafe]].&lt;br /&gt;
&lt;br /&gt;
Krackenwolf started out as a &amp;quot;rixzo&amp;quot; who escaped Planet Artamerous alongside his brother Daizoken at the age of 10 years old. He became the local blacksmith of the Mushroom Kingdom his master &amp;quot;Xander&amp;quot; was executed after trial for supposedly killing &amp;quot;Queen Elexa Toadstool&amp;quot;, whom would be known as Peach&#039;s great grandmother. He took over as the head general and started his own army to fight off against Elexa&#039;s son, &amp;quot;Zack Toadstool&amp;quot; since they believe he was the one who not only killed his mother, but also framed Krack&#039;s entire race for the murder. This would be known as the Rixzo Wars, lasting a century until Bowser picked off the last of the surviving race. To save his race from near extinction, Krackenwolf sacrificed his own genetics in order to completely alter his race as one of a koopa in order to escape prison. This would only add to the tragedy as Krack lost his entire race due to a rigged explosion...everyone, except Daizoken. Ever since that fateful day, Krackenwolf&#039;s goals shifted from being the leader to being Daizoken&#039;s personal tactician.&lt;br /&gt;
&lt;br /&gt;
=== Daizoken Dee&#039;Von ===&lt;br /&gt;
Originally conceived as &amp;quot;Vampire Guy&amp;quot; based on an old sketch on a paper sticky note stack, Daizoken is the first character Daizo kept drawing since 6th grade. He is a double face illusion where if you flipped the character upside down, it turns into a different face. The character first made the rounds in Daizo&#039;s projects when [[P-switch: The Rise of Mortis Ghost|P-switch: The Legendary P-switch Void]]&#039;s demo released, as well as appearing at the very end of [[Bill&#039;s Adventure]]. It&#039;s then that &amp;quot;Daizo&#039;s Journey&amp;quot; was revealed as an ongoing project. He wouldn&#039;t get a big presence until [[Krack The Hack]] released. His name &#039;&#039;obviously&#039;&#039; comes from Daizo&#039;s username, which is pretty common for OCs. Daizoken appears as a self-insert character, though Daizo hopes that the character can be much more than that in the future.&lt;br /&gt;
&lt;br /&gt;
Daizoken is a &amp;quot;rixzo&amp;quot; who escaped with his twin Krackenwolf at the age of 10 years old. He became something of a vigilante for the next 100 years living in the Mushroom Kingdom until his master &amp;quot;Xander&amp;quot; was executed after trial for supposedly killing &amp;quot;Queen Elexa Toadstool&amp;quot;, whom would be known as Peach&#039;s great grandmother. He went from a vigilante to a high class soldier of Krackenwolf&#039;s army, and be in the fight for the next century. It wouldn&#039;t be until the events of [[Krack The Hack]] where he would become the very last rixzo on earth. Ever since that day, he swears to bring back the long-lost days of the Mushroom Kingdom.&lt;br /&gt;
&lt;br /&gt;
== Timeline of Games ==&lt;br /&gt;
* [[Mushroom Kingdom: The Aforetimes]] - The story where it all begins with the execution of Xander and the start of the Rixzo Wars.&lt;br /&gt;
* [[Fury of the Storm]] - One of the MANY battles fought during the Rixzo Wars in the perspective of Larry.&lt;br /&gt;
* [[Krack The Hack]] - The aftermath of the Rixzo Wars and why Daizoken became the last rixzo.&lt;br /&gt;
* [[P-switch: The Rise of Mortis Ghost]] - Krackenwolf and Daizoken&#039;s first encounter with the Mario Brothers.&lt;br /&gt;
* [[Super Mario World Challenges]] - The aftermath of Mario&#039;s adventure in P-switch.&lt;br /&gt;
* [[Bill&#039;s Adventure|Bill&#039;s Adventure DX]] - The aftermath of Daizo&#039;s adventure in P-switch.&lt;br /&gt;
* [[The Jessica Assassination|The Jessica Assassination (Short Story)]] - A story that takes place 15 years later where Jessica assassinates Berk Hasslehoth.&lt;br /&gt;
* [[Krack&#039;s Kafe: Because They Kicked Me Out]] - A spinoff title of [[Krack The Hack]] that takes place during Jessica Assassination.&lt;br /&gt;
* [[The Jinker Bolts Show (YouTube Series)]] - A series of videos planned where Jinker Bolts parodies various talkshow broadcasts.&lt;br /&gt;
* [[This Hack Contains EVERY Switch Palace Switch]] - One of the stunts Mario preforms during the Jinker Bolts show.&lt;br /&gt;
* [[Are You Smarter Than A Caveman?]] - A hack that prominently features Krackenwolf as a supposed villain.&lt;br /&gt;
* [[Do NOT Press That Yellow Switch]] - One of the other stunts Mario preforms during the Jinker Bolts show.&lt;br /&gt;
* [[Krack&#039;s NEW Kafe: The Jinker Bolts Show]] - A crossover hack featuring &amp;quot;shows&amp;quot; hosted by Jinker Bolts that Krackenwolf is challenged to get through.&lt;br /&gt;
* [[Daizo&#039;s Journey: Chapter 1-3]] - Where everything collides, and where Daizo can either succeed...or fail.&lt;br /&gt;
* [[The Mario Game]] - One of the aftermaths of Daizo&#039;s Journey where Jinker Bolts wins.&lt;br /&gt;
* [[The Silo]] - A hack that takes place during a robotic apocalypse. Explores the character of Jessica in a very sinister setting.&lt;br /&gt;
&lt;br /&gt;
== Legacy Timeline / Scrapped Events ==&lt;br /&gt;
* [[P-switch: The Rise of Mortis Ghost|P-switch: The Legendary P-switch Void]]&lt;br /&gt;
* [[Bill&#039;s Adventure]]&lt;br /&gt;
* [https://smwc.me/1083878 Super Mute World: The Comic Book Series] (Crossover series that&#039;s off canon even at the time)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Hunter &amp;amp; Scorpion&#039;s Search for the Golden Dollar ReVised]], Krack and Daizo appear as side villains. They are based on the old canon.&lt;br /&gt;
* [[JUMP]], Daizoken appears in &#039;&#039;&#039;Industrial Interior&#039;&#039;&#039; if you fall hugging the right side of the very first pit. He uses his old design seen in early demos of Daizo&#039;s Journey, but acts like the user [[User:Daizo_Dee_Von|Daizo]] as he talks about the level as if &#039;&#039;he&#039;&#039; made it.&lt;br /&gt;
* [[Super Wakana Land]], Daizo and Daizoken talk to each other in a local bar.&lt;br /&gt;
* [[Sicari 2 - The Brink of Time]], Jinker Bolts appears as spray paint art in the backstreet stage.&lt;br /&gt;
* [[Mighty Luigi Force]] includes Bill as a guest character, in reference to the fact [[Bill&#039;s Adventure]] was entered in the same contest. He makes a return in the re-release, [[Mighty Luigi Force! ALT]].&lt;br /&gt;
* Daizoken is set to appear somewhere in [[100 Rooms of Enemies]]&#039; upcoming Nightmare Mode according to the 2019 Advent Calendar.&lt;br /&gt;
* [[#0 Iggy&#039;s Castle]] has Jinker Bolts make a physical appearance, referencing the Scott Cawthon game &amp;quot;The Desolate Hope.&amp;quot; He appears along with other characters from Daizo such as Norma from [[ALPHA SPHERE]], Sloot Yoshi from [[Law &amp;amp; Order: Mushroom Kingdom Unit]], and Boxman Tano from [[BOXMAN TANO and the Quest for the VIP Pass]].&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Mushroom_Kingdom:_Beyond_The_Worlds&amp;diff=20996</id>
		<title>Mushroom Kingdom: Beyond The Worlds</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Mushroom_Kingdom:_Beyond_The_Worlds&amp;diff=20996"/>
		<updated>2025-12-08T21:09:23Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* References */ updating references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mushroom Kingdom: Beyond The Worlds&#039;&#039;&#039; is an ongoing series of hacks created by [[User:Daizo_Dee_Von|Daizo Dee Von]] and his friends. Not every hack Daizo makes is canon to his series, though there can be references and shared characters (such as the case with [[ALPHA SPHERE]] and [[Summoned]]). It follows the misadventures of a koopa named Krackenwolf, a Bob-omb named Bill, an alien called Daizoken, and a robot called Jinker Bolts. Mario and the gang are only on the sidelines story, though become extremely important in [[Daizo&#039;s Journey: The Three Way War]].&lt;br /&gt;
&lt;br /&gt;
== All collaborators ==&lt;br /&gt;
* Mellonpizza (Krack The Hack, Bill&#039;s Adventure DX, Daizo&#039;s Journey, The Silo. Has also helped out with Krack&#039;s Kafe.)&lt;br /&gt;
* EvilGuy0613 (Krack&#039;s Kafe, Daizo&#039;s Journey)&lt;br /&gt;
* Scooter102089 (Mushroom Kingdom: The Aforetimes, Krack&#039;s Kafe, Daizo&#039;s Journey)&lt;br /&gt;
* amHunter (Krack&#039;s Kafe)&lt;br /&gt;
* Farolicious (Krack&#039;s Kafe)&lt;br /&gt;
&lt;br /&gt;
== Important Characters ==&lt;br /&gt;
=== Krackenwolf Dee&#039;Von ===&lt;br /&gt;
Also known as &#039;&#039;&#039;Krackenwolf Koo&#039;Von Kaizo&#039;&#039;&#039;. First appearing in [[P-switch: The Rise of Mortis Ghost|P-switch: The Legendary P-switch Void]], he is made to be Daizoken&#039;s brother. As Daizo continued to develop his series, Krackenwolf became the flagship character due to him being the one to star in his own game. If you think MK:BTW, you&#039;re probably thinking of Krack&#039;s character. His influence would continue with the release of [[Krack&#039;s Kafe: Because They Kicked Me Out|Krack&#039;s Kafe]].&lt;br /&gt;
&lt;br /&gt;
Krackenwolf started out as a &amp;quot;rixzo&amp;quot; who escaped Planet Artamerous alongside his brother Daizoken at the age of 10 years old. He became the local blacksmith of the Mushroom Kingdom his master &amp;quot;Xander&amp;quot; was executed after trial for supposedly killing &amp;quot;Queen Elexa Toadstool&amp;quot;, whom would be known as Peach&#039;s great grandmother. He took over as the head general and started his own army to fight off against Elexa&#039;s son, &amp;quot;Zack Toadstool&amp;quot; since they believe he was the one who not only killed his mother, but also framed Krack&#039;s entire race for the murder. This would be known as the Rixzo Wars, lasting a century until Bowser picked off the last of the surviving race. To save his race from near extinction, Krackenwolf sacrificed his own genetics in order to completely alter his race as one of a koopa in order to escape prison. This would only add to the tragedy as Krack lost his entire race due to a rigged explosion...everyone, except Daizoken. Ever since that fateful day, Krackenwolf&#039;s goals shifted from being the leader to being Daizoken&#039;s personal tactician.&lt;br /&gt;
&lt;br /&gt;
=== Daizoken Dee&#039;Von ===&lt;br /&gt;
Originally conceived as &amp;quot;Vampire Guy&amp;quot; based on an old sketch on a paper sticky note stack, Daizoken is the first character Daizo kept drawing since 6th grade. He is a double face illusion where if you flipped the character upside down, it turns into a different face. The character first made the rounds in Daizo&#039;s projects when [[P-switch: The Rise of Mortis Ghost|P-switch: The Legendary P-switch Void]]&#039;s demo released, as well as appearing at the very end of [[Bill&#039;s Adventure]]. It&#039;s then that &amp;quot;Daizo&#039;s Journey&amp;quot; was revealed as an ongoing project. He wouldn&#039;t get a big presence until [[Krack The Hack]] released. His name &#039;&#039;obviously&#039;&#039; comes from Daizo&#039;s username, which is pretty common for OCs. Daizoken appears as a self-insert character, though Daizo hopes that the character can be much more than that in the future.&lt;br /&gt;
&lt;br /&gt;
Daizoken is a &amp;quot;rixzo&amp;quot; who escaped with his twin Krackenwolf at the age of 10 years old. He became something of a vigilante for the next 100 years living in the Mushroom Kingdom until his master &amp;quot;Xander&amp;quot; was executed after trial for supposedly killing &amp;quot;Queen Elexa Toadstool&amp;quot;, whom would be known as Peach&#039;s great grandmother. He went from a vigilante to a high class soldier of Krackenwolf&#039;s army, and be in the fight for the next century. It wouldn&#039;t be until the events of [[Krack The Hack]] where he would become the very last rixzo on earth. Ever since that day, he swears to bring back the long-lost days of the Mushroom Kingdom.&lt;br /&gt;
&lt;br /&gt;
== Timeline of Games ==&lt;br /&gt;
* [[Mushroom Kingdom: The Aforetimes]] - The story where it all begins with the execution of Xander and the start of the Rixzo Wars.&lt;br /&gt;
* [[Fury of the Storm]] - One of the MANY battles fought during the Rixzo Wars in the perspective of Larry.&lt;br /&gt;
* [[Krack The Hack]] - The aftermath of the Rixzo Wars and why Daizoken became the last rixzo.&lt;br /&gt;
* [[P-switch: The Rise of Mortis Ghost]] - Krackenwolf and Daizoken&#039;s first encounter with the Mario Brothers.&lt;br /&gt;
* [[Super Mario World Challenges]] - The aftermath of Mario&#039;s adventure in P-switch.&lt;br /&gt;
* [[Bill&#039;s Adventure|Bill&#039;s Adventure DX]] - The aftermath of Daizo&#039;s adventure in P-switch.&lt;br /&gt;
* [[The Jessica Assassination|The Jessica Assassination (Short Story)]] - A story that takes place 15 years later where Jessica assassinates Berk Hasslehoth.&lt;br /&gt;
* [[Krack&#039;s Kafe: Because They Kicked Me Out]] - A spinoff title of [[Krack The Hack]] that takes place during Jessica Assassination.&lt;br /&gt;
* [[The Jinker Bolts Show (YouTube Series)]] - A series of videos planned where Jinker Bolts parodies various talkshow broadcasts.&lt;br /&gt;
* [[This Hack Contains EVERY Switch Palace Switch]] - One of the stunts Mario preforms during the Jinker Bolts show.&lt;br /&gt;
* [[Do NOT Press That Yellow Switch]] - One of the other stunts Mario preforms during the Jinker Bolts show.&lt;br /&gt;
* [[Daizo&#039;s Journey: The Three Way War]] - Where everything collides, and where Daizo can either succeed...or fail.&lt;br /&gt;
* [[The Mario Game]] - One of the aftermaths of Daizo&#039;s Journey where Jinker Bolts wins.&lt;br /&gt;
* [[The Silo]] - A hack that takes place during a robotic apocalypse. Explores the character of Jessica in a very sinister setting.&lt;br /&gt;
&lt;br /&gt;
== Legacy Timeline / Scrapped Events ==&lt;br /&gt;
* [[P-switch: The Rise of Mortis Ghost|P-switch: The Legendary P-switch Void]]&lt;br /&gt;
* [[Bill&#039;s Adventure]]&lt;br /&gt;
* [https://smwc.me/1083878 Super Mute World: The Comic Book Series] (Crossover series that&#039;s off canon even at the time)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [[Hunter &amp;amp; Scorpion&#039;s Search for the Golden Dollar ReVised]], Krack and Daizo appear as side villains. They are based on the old canon.&lt;br /&gt;
* [[JUMP]], Daizoken appears in &#039;&#039;&#039;Industrial Interior&#039;&#039;&#039; if you fall hugging the right side of the very first pit. He uses his old design seen in early demos of Daizo&#039;s Journey, but acts like the user [[User:Daizo_Dee_Von|Daizo]] as he talks about the level as if &#039;&#039;he&#039;&#039; made it.&lt;br /&gt;
* [[Super Wakana Land]], Daizo and Daizoken talk to each other in a local bar.&lt;br /&gt;
* [[Sicari 2 - The Brink of Time]], Jinker Bolts appears as spray paint art in the backstreet stage.&lt;br /&gt;
* [[Mighty Luigi Force]] includes Bill as a guest character, in reference to the fact [[Bill&#039;s Adventure]] was entered in the same contest. He makes a return in the re-release, [[Mighty Luigi Force! ALT]].&lt;br /&gt;
* Daizoken is set to appear somewhere in [[100 Rooms of Enemies]]&#039; upcoming Nightmare Mode according to the 2019 Advent Calendar.&lt;br /&gt;
* [[#0 Iggy&#039;s Castle]] has Jinker Bolts make a physical appearance, referencing the Scott Cawthon game &amp;quot;The Desolate Hope.&amp;quot; He appears along with other characters from Daizo such as Norma from [[ALPHA SPHERE]], Sloot Yoshi from [[Law &amp;amp; Order: Mushroom Kingdom Unit]], and Boxman Tano from [[BOXMAN TANO and the Quest for the VIP Pass]].&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Resource_List&amp;diff=19887</id>
		<title>Resource List</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Resource_List&amp;diff=19887"/>
		<updated>2024-08-09T00:03:18Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* Daizo Dee Von&amp;#039;s Graphics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page links to various resources developed by members of SnesLab until an official resource page is opened along with an uploader. For now, if you have stuff you want exclusive to SnesLab, feel free to link them here. If the list becomes bigger, separate pages may be required alongside here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: You may remove your own resources at any time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== ROM Hacks ==&lt;br /&gt;
* P-switch: Nature&#039;s Unnatural Threat [To be released Summer C3 2021]&lt;br /&gt;
=== Kaizo Hacks ===&lt;br /&gt;
&lt;br /&gt;
* [[Super_LSG_World|Super LSG World]] by Insanit;&lt;br /&gt;
* [[The_Darkside_REMASTERED|The Darkside REMASTERED]] by Insanit;&lt;br /&gt;
* [[Nambona&#039;s Revenge]] by Nambona890;&lt;br /&gt;
* [http://namboner.com/myfilehostingshit/NambonasKaizoPack1-V1.2.bps Nambona&#039;s Kaizo Pack 1] by Nambona890;&lt;br /&gt;
* [https://namboner.com/myfilehostingshit/Canuck%27s%20Nightmare.zip Canuck&#039;s Nightmare] by Nambona890;&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* [https://github.com/VitorVilela7/SA1-Root SA-1 Root] by [[User:Vitor_Vilela|Vitor Vilela]].&lt;br /&gt;
* [https://github.com/VitorVilela7/SnesSpeedTest SnesSpeedTest] by [[User:Vitor_Vilela|Vitor Vilela]].&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
=== Super Mario World ===&lt;br /&gt;
* [https://www.dropbox.com/s/xdt6ao4lzctewse/%5BS%5D%20Mega%20Man%205%20-%20Wily%20Stage%20%2816-bit%29.zip?dl=0 Mega Man 5 - Wily Stage (Power Mario Version)] by [[User:Daizo_Dee_Von|Daizo Dee Von]].&lt;br /&gt;
* [https://www.dropbox.com/s/amkqv6xzfm5kpck/%5BS%5D%20Silent%20Hill%202%20-%20True.zip?dl=0 Silent Hill 2 - True] by Scooter102089 &amp;amp; [[User:Daizo_Dee_Von|Daizo Dee Von]]&lt;br /&gt;
&lt;br /&gt;
==== [https://michpem.github.io/ Masterlink&#039;s Song Pack] ====&lt;br /&gt;
Note: If any of these comes with &amp;lt;code&amp;gt;#amk 3&amp;lt;/code&amp;gt; at the beginning, you can change it to &amp;lt;code&amp;gt;#amk 2&amp;lt;/code&amp;gt; if you&#039;re using AddmusicK 1.0.8+ or AddmusicKFF.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt; Compatible only with [https://www.atarismwc.com/amkff_releases/ AMKFF beta].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[2]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt; Incompatible with SMW.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Castlevania: Aria of Sorrow - Castle Corridor [Sampled]&lt;br /&gt;
* Castlevania: Harmony of Dissonance - Chapel of Dissonance [Unsampled]&lt;br /&gt;
* Castlevania: Legends - Highest Castle Floor (Stage 4) 16-bit Remix [Unsampled]&lt;br /&gt;
* CUSTOM (Nox-Kixune) - Pirates [Sampled]&lt;br /&gt;
* Cyber Shadow - Meckacity Ruins (Stage 3) [Unsampled]&lt;br /&gt;
* Donkey Kong Country - Mine Cart Madness [Sampled]&lt;br /&gt;
* Donkey Kong Country 2: Diddy&#039;s Kong Quest - Boss Bossanova [Unsampled/Sampled]&lt;br /&gt;
* Donkey Kong Country 2: Diddy&#039;s Kong Quest - Token Tango [Sampled]&lt;br /&gt;
* Donkey Kong Land - Flooded Ruins [Sampled]&lt;br /&gt;
* Elevator Action (GBA) - Stage 7 [Sampled]&lt;br /&gt;
* Etrian Odyssey - Destruction Begets Decay (RS1 Style) [Sampled]&lt;br /&gt;
* Final Fantasy I (PS1) - Chaos&#039; Temple [Sampled] &lt;br /&gt;
* Final Fantasy III - Priestess Aria [Sampled]&lt;br /&gt;
* Final Fantasy V - A New World [Sampled]&lt;br /&gt;
* Final Fantasy V - Clash on the Big Bridge [Sampled]&lt;br /&gt;
* Final Fantasy VI - Kefka&#039;s Tower [Sampled]&lt;br /&gt;
* Final Fantasy VI - Searching for Friends [Unsampled]&lt;br /&gt;
* Final Fantasy VI - The Fierce Battle [Unsampled/Sampled]&lt;br /&gt;
* Final Fantasy VII - Forested Temple [Unsampled]&lt;br /&gt;
* Final Fantasy VII - Still More Fighting [Sampled]&lt;br /&gt;
* Final Fantasy X - Silence Before the Storm [Sampled]&lt;br /&gt;
* F-Zero GP Legend - Silence [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[2]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;NEW&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Ganbare Goemon 2 - Fortress [Sampled]&lt;br /&gt;
* Golden Sun - Isaac&#039;s Battle Theme [Sampled]&lt;br /&gt;
* Golden Sun - The Elemental Stars [Sampled]&lt;br /&gt;
* Golden Sun, The Lost Age - Felix&#039;s Battle Theme [Sampled]&lt;br /&gt;
* Kirby &amp;amp; The Amazing Mirror - Boss Battle [Sampled]&lt;br /&gt;
* Kirby &amp;amp; The Amazing Mirror - Dark Mind&#039;s Second Form [Sampled] &lt;br /&gt;
* Kirby &amp;amp; The Amazing Mirror - Fighting Dark Mind in the Sky [Sampled] &lt;br /&gt;
* Kirby Dreamland 2 - Dark Castle [Unsampled]&lt;br /&gt;
* Kirby Nightmare in Dreamland - Nightmare Battle (Final Boss) [Sampled]&lt;br /&gt;
* Kirby Nightmare in Dreamland - Rainbow Resort [Sampled]&lt;br /&gt;
* Magical Pop&#039;n - Around the Castle [Unsampled]&lt;br /&gt;
* Mario &amp;amp; Luigi: Super Star Saga - Beanbean Fields [Sampled]&lt;br /&gt;
* Mario &amp;amp; Luigi: Super Star Saga - Bowser&#039;s Castle [Sampled]&lt;br /&gt;
* Mario &amp;amp; Luigi: Super Star Saga - Hoohoo Village [Sampled]&lt;br /&gt;
* Mega Man &amp;amp; Bass - Museum (Intro Stage) [Unsampled]&lt;br /&gt;
* Mega Man Legends - At a Place Nobody Knows [Sampled]&lt;br /&gt;
* Mega Man X - Armored Armadilo [Sampled]&lt;br /&gt;
* Mega Man X2 - Absolute Zero [Sampled]&lt;br /&gt;
* Mega Man X2 - Zero&#039;s Rebirth [Sampled]&lt;br /&gt;
* Mega Man X3 - Blizzard Buffalo [Sampled]&lt;br /&gt;
* Metal Slug 2 / X - Steel Beast 6Beets [Sampled]&lt;br /&gt;
* Metal Slug 2 / X / 3 - First Contact [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[2]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Mother 3 - Mr. Batty Twist [Sampled]&lt;br /&gt;
* Odallus: The Dark Call - Devil&#039;s Peak [Unsampled] &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;NEW&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Pokémon Diamond / Pearl / Platinum - Battle! Champion [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[2]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Romancing SaGa 2 - Last Battle [Sampled]&lt;br /&gt;
* Romancing SaGa 3 - Byunei&#039;s Nest [Unsampled]&lt;br /&gt;
* Romancing SaGa 3 - Leonid&#039;s Castle [Unsampled]&lt;br /&gt;
* Romancing SaGa 3 - Podorui/Podol [Unsampled]&lt;br /&gt;
* Romancing SaGa 3 - The Last Battle [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* SaGa 2 - Dreadful Fight (RS3 Arrangement) [Sampled]&lt;br /&gt;
* SaGa Frontier - Battle 2 [Sampled]&lt;br /&gt;
* SaGa Frontier - Trick [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Secret of Mana - Crystal Forest ~ A Wish [Unsampled]&lt;br /&gt;
* Secret of Mana - Forest ~ Into the Thick of it [Sampled]&lt;br /&gt;
* Secret of Mana - Ice Palace ~ Eight Ringing Bells [Sampled]&lt;br /&gt;
* Secret of Mana - Kakkara Desert ~ Secret of the Arid Sands [Unsampled]&lt;br /&gt;
* Secret of Mana - Pandora ~ Rose and Ghost [Sampled]&lt;br /&gt;
* Secret of Mana - Sage Joch&#039;s Cave ~ The Legend [Unsampled]&lt;br /&gt;
* Secret of Mana - Sunken Continent ~ Star of Darkness [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Ancient Dolphin [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Electric Talk [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Few Paths Forbidden [Unsampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Ordinary People [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Political Pressure [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Reincarnation [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Strange Medicine [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - The Sacrifice, Part 3 [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Three of Darkside [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Weird Counterpoint [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Super Adventure Island II - Hiya-Hiya Island [Sampled] &lt;br /&gt;
* Super Bomberman 2 - BGM 2 [Sampled]&lt;br /&gt;
* Super Mario RPG - Fight Against an Armed Boss [Sampled]&lt;br /&gt;
* Super Mario RPG - Fight Against Culex [Sampled]&lt;br /&gt;
* Super Mario World - Title Screen (Beta Festive Remix) [Unsampled]&lt;br /&gt;
* Tales of Phantasia - Biting Cold [Unsampled]&lt;br /&gt;
* Wrecking Crew &#039;98 - Title Screen [Sampled]&lt;br /&gt;
* Xenogears - Faraway Promise [Sampled]&lt;br /&gt;
* Zelda: Majora&#039;s Mask - Song of Healing [Sampled]&lt;br /&gt;
* Zelda: Ocarina of Time/Majora&#039;s Mask - Goron City/Village [Sampled]&lt;br /&gt;
&lt;br /&gt;
==== Nambona890&#039;s Ports ====&lt;br /&gt;
* [http://namboner.com/ports/Metal%20Masters%20-%20Metal%20Beat.zip Metal Masters - Metal Beat]&lt;br /&gt;
* [http://namboner.com/ports/Cat%20Planet%20-%20Welcome%20to%20Cat%20Planet.zip Cat Planet - Welcome to Cat Planet]&lt;br /&gt;
* [http://namboner.com/ports/Angry%20Video%20Game%20Nerd.zip Angry Video Game Nerd]&lt;br /&gt;
* [http://namboner.com/ports/Azumanga%20Daioh%20Jingle.zip Azumanga Daioh Jingle]&lt;br /&gt;
* [http://namboner.com/ports/Dig%20Dug.zip Dig Dug]&lt;br /&gt;
* [http://namboner.com/ports/Doki%20Doki%20Literature%20Club%20-%20Dreams%20of%20Love%20and%20Literature.zip Doki Doki Literature Club - Dreams of Love and Literature]&lt;br /&gt;
* [http://namboner.com/ports/Jazz%20Jackrabbit%20-%20Medivo.zip Jazz Jackrabbit - Medivo]&lt;br /&gt;
* [http://namboner.com/ports/Jazz%20Jackrabbit%20-%20Tubelectric.zip Jazz Jackrabbit - Tubelectric]&lt;br /&gt;
* [http://namboner.com/ports/Kaizo%203%20Bowser%20Recreation.zip Kaizo 3 Bowser Recreation]&lt;br /&gt;
* [http://namboner.com/ports/Moskau%20Chorus.zip Moskau Chorus]&lt;br /&gt;
* [http://namboner.com/ports/Super%20Mario%20Bros%203%20-%20Bowser%20(NES%20samples).zip Super Mario Bros 3 - Bowser (NES samples)]&lt;br /&gt;
* [http://namboner.com/ports/Takeshi&#039;s%20Challenge.zip Takeshi&#039;s Challenge]&lt;br /&gt;
* [http://namboner.com/ports/Tamagotchi%20-%20Smile%20Game.zip Tamagotchi (GB) - Smile Game]&lt;br /&gt;
* [http://namboner.com/ports/tPORt%20-%20Graphic%20Conveyer.zip tPORt - Graphic Conveyer]&lt;br /&gt;
* [http://namboner.com/ports/tPORt%20-%20Shuric%20Scan.zip tPORt - Shuric Scan]&lt;br /&gt;
* [http://namboner.com/ports/algar%20-%20five.zip algar - five]&lt;br /&gt;
* [http://namboner.com/ports/BlaZeon%20-%20Emergency%20Avoidance.zip BlaZeon - Emergency Avoidance]&lt;br /&gt;
* [http://namboner.com/ports/Cerror%20-%20n-gen03.zip Cerror - n-gen#03]&lt;br /&gt;
* [http://namboner.com/ports/Mr%20Death%20-%20Red%20velvet.zip Mr. Death - Red velvet]&lt;br /&gt;
* [http://namboner.com/ports/LEGACY%20WORLDPEACE%20-%20Terra%20Diver%20-%20Ota%20City%20Sky.zip Terra Diver - Ota City Sky (ORIGINALLY WORLDPEACE&#039;S PORT, I RESTORED THE ORIGINAL ECHO FROM COOL OR CRUEL)]&lt;br /&gt;
* [http://namboner.com/ports/LEGACY%20WORLDPEACE%20-%20Fortress%202%20Blue%20-%20Culture%20Shock.zip Fortress 2 Blue - Culture Shock (ORIGINALLY WORLDPEACE&#039;S PORT, I RESTORED THE ORIGINAL ECHO FROM COOL OR CRUEL)]&lt;br /&gt;
&lt;br /&gt;
==== [https://drive.google.com/folderview?id=1yF21dsowr_RNx4jgqh3lwMOf8H7lY9EM KiloMinimo&#039;s Port Pack] ====&lt;br /&gt;
Contents:&lt;br /&gt;
* Aero Fighters - Boss Battle (Sampled) &lt;br /&gt;
* Aero Fighters - Final Boss, Space (Sampled) &lt;br /&gt;
* Desert Strike: Return to the Gulf - Bus Ride to Freedom (Unsampled) &lt;br /&gt;
* Earthbound - The Deep Darkness (Sampled)&lt;br /&gt;
&lt;br /&gt;
==== [https://www.dropbox.com/sh/ytu6fbv2s2bx41r/AAAWKocAkRpq9GeH26eDGeJqa?dl=0 Wakana&#039;s incredibly flawed music matters] ====&lt;br /&gt;
The pack contains the following ports:&lt;br /&gt;
* Gubble 2 - Bizarre 2 [U] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 07/11/2020&amp;lt;/span&amp;gt;&lt;br /&gt;
* Guilty Gear X2 - Holy Orders [S] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 25/11/2020&amp;lt;/span&amp;gt;&lt;br /&gt;
* Sonic Mania - Studiopolis Act 1 [U] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 07/11/2020&amp;lt;/span&amp;gt;&lt;br /&gt;
* Stardew Valley - Deep in the Woods [U] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 07/11/2020&amp;lt;/span&amp;gt;&lt;br /&gt;
* Super Wakana Land - Dancing Mad (part 5) [S] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 05/05/2024&amp;lt;/span&amp;gt;&lt;br /&gt;
* Touhou 12 - Captain Murasa [U] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 25/11/2020&amp;lt;/span&amp;gt;&lt;br /&gt;
* Touhou 12.7 - Magus Night [U] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 25/11/2020&amp;lt;/span&amp;gt;&lt;br /&gt;
* Touhou 14 - Kobito of the Shining Needle [S] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 07/11/2020&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;For any issues, feedback, or anything about these, feel free to DM me in Discord or @ me in SnesLab Discord, thanks!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Anas&#039;s Ports ====&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt; Compatible only with [https://www.atarismwc.com/amkff_releases/ AMKFF beta].&lt;br /&gt;
&lt;br /&gt;
* [https://drive.google.com/file/d/1RvRTsuOVd-41tFoaEdca3KDwICzyN564/view?usp=sharing Eternal Heroines(修正版) - Romancing Kanon] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://drive.google.com/file/d/1EATTmw3FfjCB-eRmSEN2JdvzbKKIHz92/view?usp=sharing Doom: Ancient Aliens - Flee] &lt;br /&gt;
&lt;br /&gt;
* [https://drive.google.com/file/d/1g6sUwYmJzksC-s_Vfkn8gEt44aEWgg11/view?usp=sharing Chrono Trigger - Last Battle (uses AMKFF&#039;s PWM command)] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://drive.google.com/file/d/12Z3k82ReNYFuFu9Mcr5SSfPtVxXwmdfh/view?usp=sharing Chrono Trigger - Undersea Palace (uses AMKFF&#039;s PWM command)] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Graphics ==&lt;br /&gt;
&lt;br /&gt;
==== [http://www.mediafire.com/folder/28rdo0vn6zrid/SMW+Graphics Insanit&#039;s Graphics] ====&lt;br /&gt;
&lt;br /&gt;
* Geometry Dash - [https://imgur.com/RxG3Ulf Stereo Madness]&lt;br /&gt;
* Super Mario World - [https://imgur.com/CxDJCb2 Giant Muncher]&lt;br /&gt;
&lt;br /&gt;
==== Daizo Dee Von&#039;s Graphics ====&lt;br /&gt;
* [https://drive.google.com/file/d/1eASghML0yr6yOPqQpwY7DkgDbEv953Zk/view?usp=sharing Resident Evil 2 - Title Screen (Eye Backdrop)] - [https://drive.google.com/file/d/1LjefRzO-h33qCtOElpirrm44Yt7IzyOI/view?usp=sharing Level Image], [https://drive.google.com/file/d/1rni9NekxPfG5Amg-QMeywpMrprDOiAZp/view?usp=drive_link Map16 Image]&lt;br /&gt;
&lt;br /&gt;
== ASM ==&lt;br /&gt;
=== Patches: ===&lt;br /&gt;
==== Super Mario World: ====&lt;br /&gt;
* [https://github.com/TheLX5/Cappy Cappy] by lx5.&lt;br /&gt;
* [https://github.com/TheLX5/Powerups Powerups Patch] by lx5.&lt;br /&gt;
* [https://github.com/VitorVilela7/SA1-Pack SA-1 Pack] by [[User:Vitor_Vilela|Vitor Vilela]].&lt;br /&gt;
* [https://github.com/TheLX5/Star-Coins Star Coins] by lx5. (Unfinished)&lt;br /&gt;
* [https://namboner.com/myfilehostingshit/nambonaspritestatusbar-sa1.zip Minimalist Sprite Status Bar (SA-1 Pack 1.40+ required)] by [[User:Nambona890|Nambona890]].&lt;br /&gt;
&lt;br /&gt;
=== Sprites: ===&lt;br /&gt;
==== Super Mario World: ====&lt;br /&gt;
* [https://github.com/TheLX5/SMW-Sprites/tree/master/Cosmic%20Clone Cosmic Clones] by lx5.&lt;br /&gt;
* [https://github.com/TheLX5/SMW-Sprites/tree/master/Fire%20Bones Fire Drybones] by lx5.&lt;br /&gt;
* [https://namboner.com/myfilehostingshit/YILiftBetter.zip Yoshi&#039;s Island Lifts] by Carol, fixed and improved by Nambona890.&lt;br /&gt;
* [http://www.mediafire.com/file/iaykyfak188iz2w/Giant_Thwomp.zip/file Giant Thwomp] by Imamelia, converted and updated by Insanit.&lt;br /&gt;
* [http://www.mediafire.com/file/jtj9sx97pv4eod4/Giant_Bowser_Statue.zip/file Giant Bowser Statue] by Imamelia, converted and updated by Insanit.&lt;br /&gt;
* [https://www.dropbox.com/s/j3n7rrebt8v0o43/SMB3%20Burner%20%28Edited%20a%20bit%29.zip?dl=0 SMB3 Burner] by lion, edited by Rykon-V73.&lt;br /&gt;
* [https://www.dropbox.com/s/6h71c8q67moug5f/Mega%20Man%202%20Leaf%20Shield.zip?dl=0 Leaf Shield] by lion, based on original code by Carol.&lt;br /&gt;
* [https://www.dropbox.com/s/pshhni7fia6vk5b/Fire%20Stalking%20Piranha%20Plant.zip?dl=0 Fire Stalking Piranha Plant] by lion.&lt;br /&gt;
* [https://bin.smwcentral.net/u/39195/CountbombV1.zip Count Bomb Neo] by codfish1002.&lt;br /&gt;
* [https://bin.smwcentral.net/u/39195/YI_NipperDandelion_Ver1.1.zip YI Nipper and Dandelion] by codfish1002.&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Resource_List&amp;diff=19886</id>
		<title>Resource List</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Resource_List&amp;diff=19886"/>
		<updated>2024-08-08T23:58:54Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* Graphics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page links to various resources developed by members of SnesLab until an official resource page is opened along with an uploader. For now, if you have stuff you want exclusive to SnesLab, feel free to link them here. If the list becomes bigger, separate pages may be required alongside here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: You may remove your own resources at any time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== ROM Hacks ==&lt;br /&gt;
* P-switch: Nature&#039;s Unnatural Threat [To be released Summer C3 2021]&lt;br /&gt;
=== Kaizo Hacks ===&lt;br /&gt;
&lt;br /&gt;
* [[Super_LSG_World|Super LSG World]] by Insanit;&lt;br /&gt;
* [[The_Darkside_REMASTERED|The Darkside REMASTERED]] by Insanit;&lt;br /&gt;
* [[Nambona&#039;s Revenge]] by Nambona890;&lt;br /&gt;
* [http://namboner.com/myfilehostingshit/NambonasKaizoPack1-V1.2.bps Nambona&#039;s Kaizo Pack 1] by Nambona890;&lt;br /&gt;
* [https://namboner.com/myfilehostingshit/Canuck%27s%20Nightmare.zip Canuck&#039;s Nightmare] by Nambona890;&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* [https://github.com/VitorVilela7/SA1-Root SA-1 Root] by [[User:Vitor_Vilela|Vitor Vilela]].&lt;br /&gt;
* [https://github.com/VitorVilela7/SnesSpeedTest SnesSpeedTest] by [[User:Vitor_Vilela|Vitor Vilela]].&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
=== Super Mario World ===&lt;br /&gt;
* [https://www.dropbox.com/s/xdt6ao4lzctewse/%5BS%5D%20Mega%20Man%205%20-%20Wily%20Stage%20%2816-bit%29.zip?dl=0 Mega Man 5 - Wily Stage (Power Mario Version)] by [[User:Daizo_Dee_Von|Daizo Dee Von]].&lt;br /&gt;
* [https://www.dropbox.com/s/amkqv6xzfm5kpck/%5BS%5D%20Silent%20Hill%202%20-%20True.zip?dl=0 Silent Hill 2 - True] by Scooter102089 &amp;amp; [[User:Daizo_Dee_Von|Daizo Dee Von]]&lt;br /&gt;
&lt;br /&gt;
==== [https://michpem.github.io/ Masterlink&#039;s Song Pack] ====&lt;br /&gt;
Note: If any of these comes with &amp;lt;code&amp;gt;#amk 3&amp;lt;/code&amp;gt; at the beginning, you can change it to &amp;lt;code&amp;gt;#amk 2&amp;lt;/code&amp;gt; if you&#039;re using AddmusicK 1.0.8+ or AddmusicKFF.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt; Compatible only with [https://www.atarismwc.com/amkff_releases/ AMKFF beta].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[2]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt; Incompatible with SMW.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Castlevania: Aria of Sorrow - Castle Corridor [Sampled]&lt;br /&gt;
* Castlevania: Harmony of Dissonance - Chapel of Dissonance [Unsampled]&lt;br /&gt;
* Castlevania: Legends - Highest Castle Floor (Stage 4) 16-bit Remix [Unsampled]&lt;br /&gt;
* CUSTOM (Nox-Kixune) - Pirates [Sampled]&lt;br /&gt;
* Cyber Shadow - Meckacity Ruins (Stage 3) [Unsampled]&lt;br /&gt;
* Donkey Kong Country - Mine Cart Madness [Sampled]&lt;br /&gt;
* Donkey Kong Country 2: Diddy&#039;s Kong Quest - Boss Bossanova [Unsampled/Sampled]&lt;br /&gt;
* Donkey Kong Country 2: Diddy&#039;s Kong Quest - Token Tango [Sampled]&lt;br /&gt;
* Donkey Kong Land - Flooded Ruins [Sampled]&lt;br /&gt;
* Elevator Action (GBA) - Stage 7 [Sampled]&lt;br /&gt;
* Etrian Odyssey - Destruction Begets Decay (RS1 Style) [Sampled]&lt;br /&gt;
* Final Fantasy I (PS1) - Chaos&#039; Temple [Sampled] &lt;br /&gt;
* Final Fantasy III - Priestess Aria [Sampled]&lt;br /&gt;
* Final Fantasy V - A New World [Sampled]&lt;br /&gt;
* Final Fantasy V - Clash on the Big Bridge [Sampled]&lt;br /&gt;
* Final Fantasy VI - Kefka&#039;s Tower [Sampled]&lt;br /&gt;
* Final Fantasy VI - Searching for Friends [Unsampled]&lt;br /&gt;
* Final Fantasy VI - The Fierce Battle [Unsampled/Sampled]&lt;br /&gt;
* Final Fantasy VII - Forested Temple [Unsampled]&lt;br /&gt;
* Final Fantasy VII - Still More Fighting [Sampled]&lt;br /&gt;
* Final Fantasy X - Silence Before the Storm [Sampled]&lt;br /&gt;
* F-Zero GP Legend - Silence [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[2]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;NEW&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Ganbare Goemon 2 - Fortress [Sampled]&lt;br /&gt;
* Golden Sun - Isaac&#039;s Battle Theme [Sampled]&lt;br /&gt;
* Golden Sun - The Elemental Stars [Sampled]&lt;br /&gt;
* Golden Sun, The Lost Age - Felix&#039;s Battle Theme [Sampled]&lt;br /&gt;
* Kirby &amp;amp; The Amazing Mirror - Boss Battle [Sampled]&lt;br /&gt;
* Kirby &amp;amp; The Amazing Mirror - Dark Mind&#039;s Second Form [Sampled] &lt;br /&gt;
* Kirby &amp;amp; The Amazing Mirror - Fighting Dark Mind in the Sky [Sampled] &lt;br /&gt;
* Kirby Dreamland 2 - Dark Castle [Unsampled]&lt;br /&gt;
* Kirby Nightmare in Dreamland - Nightmare Battle (Final Boss) [Sampled]&lt;br /&gt;
* Kirby Nightmare in Dreamland - Rainbow Resort [Sampled]&lt;br /&gt;
* Magical Pop&#039;n - Around the Castle [Unsampled]&lt;br /&gt;
* Mario &amp;amp; Luigi: Super Star Saga - Beanbean Fields [Sampled]&lt;br /&gt;
* Mario &amp;amp; Luigi: Super Star Saga - Bowser&#039;s Castle [Sampled]&lt;br /&gt;
* Mario &amp;amp; Luigi: Super Star Saga - Hoohoo Village [Sampled]&lt;br /&gt;
* Mega Man &amp;amp; Bass - Museum (Intro Stage) [Unsampled]&lt;br /&gt;
* Mega Man Legends - At a Place Nobody Knows [Sampled]&lt;br /&gt;
* Mega Man X - Armored Armadilo [Sampled]&lt;br /&gt;
* Mega Man X2 - Absolute Zero [Sampled]&lt;br /&gt;
* Mega Man X2 - Zero&#039;s Rebirth [Sampled]&lt;br /&gt;
* Mega Man X3 - Blizzard Buffalo [Sampled]&lt;br /&gt;
* Metal Slug 2 / X - Steel Beast 6Beets [Sampled]&lt;br /&gt;
* Metal Slug 2 / X / 3 - First Contact [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[2]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Mother 3 - Mr. Batty Twist [Sampled]&lt;br /&gt;
* Odallus: The Dark Call - Devil&#039;s Peak [Unsampled] &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;NEW&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Pokémon Diamond / Pearl / Platinum - Battle! Champion [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[2]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Romancing SaGa 2 - Last Battle [Sampled]&lt;br /&gt;
* Romancing SaGa 3 - Byunei&#039;s Nest [Unsampled]&lt;br /&gt;
* Romancing SaGa 3 - Leonid&#039;s Castle [Unsampled]&lt;br /&gt;
* Romancing SaGa 3 - Podorui/Podol [Unsampled]&lt;br /&gt;
* Romancing SaGa 3 - The Last Battle [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* SaGa 2 - Dreadful Fight (RS3 Arrangement) [Sampled]&lt;br /&gt;
* SaGa Frontier - Battle 2 [Sampled]&lt;br /&gt;
* SaGa Frontier - Trick [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Secret of Mana - Crystal Forest ~ A Wish [Unsampled]&lt;br /&gt;
* Secret of Mana - Forest ~ Into the Thick of it [Sampled]&lt;br /&gt;
* Secret of Mana - Ice Palace ~ Eight Ringing Bells [Sampled]&lt;br /&gt;
* Secret of Mana - Kakkara Desert ~ Secret of the Arid Sands [Unsampled]&lt;br /&gt;
* Secret of Mana - Pandora ~ Rose and Ghost [Sampled]&lt;br /&gt;
* Secret of Mana - Sage Joch&#039;s Cave ~ The Legend [Unsampled]&lt;br /&gt;
* Secret of Mana - Sunken Continent ~ Star of Darkness [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Ancient Dolphin [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Electric Talk [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Few Paths Forbidden [Unsampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Ordinary People [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Political Pressure [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Reincarnation [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Strange Medicine [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - The Sacrifice, Part 3 [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Three of Darkside [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Weird Counterpoint [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Super Adventure Island II - Hiya-Hiya Island [Sampled] &lt;br /&gt;
* Super Bomberman 2 - BGM 2 [Sampled]&lt;br /&gt;
* Super Mario RPG - Fight Against an Armed Boss [Sampled]&lt;br /&gt;
* Super Mario RPG - Fight Against Culex [Sampled]&lt;br /&gt;
* Super Mario World - Title Screen (Beta Festive Remix) [Unsampled]&lt;br /&gt;
* Tales of Phantasia - Biting Cold [Unsampled]&lt;br /&gt;
* Wrecking Crew &#039;98 - Title Screen [Sampled]&lt;br /&gt;
* Xenogears - Faraway Promise [Sampled]&lt;br /&gt;
* Zelda: Majora&#039;s Mask - Song of Healing [Sampled]&lt;br /&gt;
* Zelda: Ocarina of Time/Majora&#039;s Mask - Goron City/Village [Sampled]&lt;br /&gt;
&lt;br /&gt;
==== Nambona890&#039;s Ports ====&lt;br /&gt;
* [http://namboner.com/ports/Metal%20Masters%20-%20Metal%20Beat.zip Metal Masters - Metal Beat]&lt;br /&gt;
* [http://namboner.com/ports/Cat%20Planet%20-%20Welcome%20to%20Cat%20Planet.zip Cat Planet - Welcome to Cat Planet]&lt;br /&gt;
* [http://namboner.com/ports/Angry%20Video%20Game%20Nerd.zip Angry Video Game Nerd]&lt;br /&gt;
* [http://namboner.com/ports/Azumanga%20Daioh%20Jingle.zip Azumanga Daioh Jingle]&lt;br /&gt;
* [http://namboner.com/ports/Dig%20Dug.zip Dig Dug]&lt;br /&gt;
* [http://namboner.com/ports/Doki%20Doki%20Literature%20Club%20-%20Dreams%20of%20Love%20and%20Literature.zip Doki Doki Literature Club - Dreams of Love and Literature]&lt;br /&gt;
* [http://namboner.com/ports/Jazz%20Jackrabbit%20-%20Medivo.zip Jazz Jackrabbit - Medivo]&lt;br /&gt;
* [http://namboner.com/ports/Jazz%20Jackrabbit%20-%20Tubelectric.zip Jazz Jackrabbit - Tubelectric]&lt;br /&gt;
* [http://namboner.com/ports/Kaizo%203%20Bowser%20Recreation.zip Kaizo 3 Bowser Recreation]&lt;br /&gt;
* [http://namboner.com/ports/Moskau%20Chorus.zip Moskau Chorus]&lt;br /&gt;
* [http://namboner.com/ports/Super%20Mario%20Bros%203%20-%20Bowser%20(NES%20samples).zip Super Mario Bros 3 - Bowser (NES samples)]&lt;br /&gt;
* [http://namboner.com/ports/Takeshi&#039;s%20Challenge.zip Takeshi&#039;s Challenge]&lt;br /&gt;
* [http://namboner.com/ports/Tamagotchi%20-%20Smile%20Game.zip Tamagotchi (GB) - Smile Game]&lt;br /&gt;
* [http://namboner.com/ports/tPORt%20-%20Graphic%20Conveyer.zip tPORt - Graphic Conveyer]&lt;br /&gt;
* [http://namboner.com/ports/tPORt%20-%20Shuric%20Scan.zip tPORt - Shuric Scan]&lt;br /&gt;
* [http://namboner.com/ports/algar%20-%20five.zip algar - five]&lt;br /&gt;
* [http://namboner.com/ports/BlaZeon%20-%20Emergency%20Avoidance.zip BlaZeon - Emergency Avoidance]&lt;br /&gt;
* [http://namboner.com/ports/Cerror%20-%20n-gen03.zip Cerror - n-gen#03]&lt;br /&gt;
* [http://namboner.com/ports/Mr%20Death%20-%20Red%20velvet.zip Mr. Death - Red velvet]&lt;br /&gt;
* [http://namboner.com/ports/LEGACY%20WORLDPEACE%20-%20Terra%20Diver%20-%20Ota%20City%20Sky.zip Terra Diver - Ota City Sky (ORIGINALLY WORLDPEACE&#039;S PORT, I RESTORED THE ORIGINAL ECHO FROM COOL OR CRUEL)]&lt;br /&gt;
* [http://namboner.com/ports/LEGACY%20WORLDPEACE%20-%20Fortress%202%20Blue%20-%20Culture%20Shock.zip Fortress 2 Blue - Culture Shock (ORIGINALLY WORLDPEACE&#039;S PORT, I RESTORED THE ORIGINAL ECHO FROM COOL OR CRUEL)]&lt;br /&gt;
&lt;br /&gt;
==== [https://drive.google.com/folderview?id=1yF21dsowr_RNx4jgqh3lwMOf8H7lY9EM KiloMinimo&#039;s Port Pack] ====&lt;br /&gt;
Contents:&lt;br /&gt;
* Aero Fighters - Boss Battle (Sampled) &lt;br /&gt;
* Aero Fighters - Final Boss, Space (Sampled) &lt;br /&gt;
* Desert Strike: Return to the Gulf - Bus Ride to Freedom (Unsampled) &lt;br /&gt;
* Earthbound - The Deep Darkness (Sampled)&lt;br /&gt;
&lt;br /&gt;
==== [https://www.dropbox.com/sh/ytu6fbv2s2bx41r/AAAWKocAkRpq9GeH26eDGeJqa?dl=0 Wakana&#039;s incredibly flawed music matters] ====&lt;br /&gt;
The pack contains the following ports:&lt;br /&gt;
* Gubble 2 - Bizarre 2 [U] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 07/11/2020&amp;lt;/span&amp;gt;&lt;br /&gt;
* Guilty Gear X2 - Holy Orders [S] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 25/11/2020&amp;lt;/span&amp;gt;&lt;br /&gt;
* Sonic Mania - Studiopolis Act 1 [U] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 07/11/2020&amp;lt;/span&amp;gt;&lt;br /&gt;
* Stardew Valley - Deep in the Woods [U] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 07/11/2020&amp;lt;/span&amp;gt;&lt;br /&gt;
* Super Wakana Land - Dancing Mad (part 5) [S] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 05/05/2024&amp;lt;/span&amp;gt;&lt;br /&gt;
* Touhou 12 - Captain Murasa [U] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 25/11/2020&amp;lt;/span&amp;gt;&lt;br /&gt;
* Touhou 12.7 - Magus Night [U] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 25/11/2020&amp;lt;/span&amp;gt;&lt;br /&gt;
* Touhou 14 - Kobito of the Shining Needle [S] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 07/11/2020&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;For any issues, feedback, or anything about these, feel free to DM me in Discord or @ me in SnesLab Discord, thanks!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Anas&#039;s Ports ====&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt; Compatible only with [https://www.atarismwc.com/amkff_releases/ AMKFF beta].&lt;br /&gt;
&lt;br /&gt;
* [https://drive.google.com/file/d/1RvRTsuOVd-41tFoaEdca3KDwICzyN564/view?usp=sharing Eternal Heroines(修正版) - Romancing Kanon] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://drive.google.com/file/d/1EATTmw3FfjCB-eRmSEN2JdvzbKKIHz92/view?usp=sharing Doom: Ancient Aliens - Flee] &lt;br /&gt;
&lt;br /&gt;
* [https://drive.google.com/file/d/1g6sUwYmJzksC-s_Vfkn8gEt44aEWgg11/view?usp=sharing Chrono Trigger - Last Battle (uses AMKFF&#039;s PWM command)] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://drive.google.com/file/d/12Z3k82ReNYFuFu9Mcr5SSfPtVxXwmdfh/view?usp=sharing Chrono Trigger - Undersea Palace (uses AMKFF&#039;s PWM command)] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Graphics ==&lt;br /&gt;
&lt;br /&gt;
==== [http://www.mediafire.com/folder/28rdo0vn6zrid/SMW+Graphics Insanit&#039;s Graphics] ====&lt;br /&gt;
&lt;br /&gt;
* Geometry Dash - [https://imgur.com/RxG3Ulf Stereo Madness]&lt;br /&gt;
* Super Mario World - [https://imgur.com/CxDJCb2 Giant Muncher]&lt;br /&gt;
&lt;br /&gt;
==== Daizo Dee Von&#039;s Graphics ====&lt;br /&gt;
* [https://drive.google.com/file/d/1eASghML0yr6yOPqQpwY7DkgDbEv953Zk/view?usp=sharing Resident Evil 2 - Title Screen (Eye Backdrop)]&lt;br /&gt;
&lt;br /&gt;
== ASM ==&lt;br /&gt;
=== Patches: ===&lt;br /&gt;
==== Super Mario World: ====&lt;br /&gt;
* [https://github.com/TheLX5/Cappy Cappy] by lx5.&lt;br /&gt;
* [https://github.com/TheLX5/Powerups Powerups Patch] by lx5.&lt;br /&gt;
* [https://github.com/VitorVilela7/SA1-Pack SA-1 Pack] by [[User:Vitor_Vilela|Vitor Vilela]].&lt;br /&gt;
* [https://github.com/TheLX5/Star-Coins Star Coins] by lx5. (Unfinished)&lt;br /&gt;
* [https://namboner.com/myfilehostingshit/nambonaspritestatusbar-sa1.zip Minimalist Sprite Status Bar (SA-1 Pack 1.40+ required)] by [[User:Nambona890|Nambona890]].&lt;br /&gt;
&lt;br /&gt;
=== Sprites: ===&lt;br /&gt;
==== Super Mario World: ====&lt;br /&gt;
* [https://github.com/TheLX5/SMW-Sprites/tree/master/Cosmic%20Clone Cosmic Clones] by lx5.&lt;br /&gt;
* [https://github.com/TheLX5/SMW-Sprites/tree/master/Fire%20Bones Fire Drybones] by lx5.&lt;br /&gt;
* [https://namboner.com/myfilehostingshit/YILiftBetter.zip Yoshi&#039;s Island Lifts] by Carol, fixed and improved by Nambona890.&lt;br /&gt;
* [http://www.mediafire.com/file/iaykyfak188iz2w/Giant_Thwomp.zip/file Giant Thwomp] by Imamelia, converted and updated by Insanit.&lt;br /&gt;
* [http://www.mediafire.com/file/jtj9sx97pv4eod4/Giant_Bowser_Statue.zip/file Giant Bowser Statue] by Imamelia, converted and updated by Insanit.&lt;br /&gt;
* [https://www.dropbox.com/s/j3n7rrebt8v0o43/SMB3%20Burner%20%28Edited%20a%20bit%29.zip?dl=0 SMB3 Burner] by lion, edited by Rykon-V73.&lt;br /&gt;
* [https://www.dropbox.com/s/6h71c8q67moug5f/Mega%20Man%202%20Leaf%20Shield.zip?dl=0 Leaf Shield] by lion, based on original code by Carol.&lt;br /&gt;
* [https://www.dropbox.com/s/pshhni7fia6vk5b/Fire%20Stalking%20Piranha%20Plant.zip?dl=0 Fire Stalking Piranha Plant] by lion.&lt;br /&gt;
* [https://bin.smwcentral.net/u/39195/CountbombV1.zip Count Bomb Neo] by codfish1002.&lt;br /&gt;
* [https://bin.smwcentral.net/u/39195/YI_NipperDandelion_Ver1.1.zip YI Nipper and Dandelion] by codfish1002.&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=100_Rooms_of_Enemies&amp;diff=18347</id>
		<title>100 Rooms of Enemies</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=100_Rooms_of_Enemies&amp;diff=18347"/>
		<updated>2024-07-17T09:34:59Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* Waluigi */ Fixed a couple spelling errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:{{#setmainimage:100 Rooms of Enemies Title Screen.png}}|thumb|&#039;&#039;100 Rooms of Enemies&#039;&#039;&#039; Title Screen]]&lt;br /&gt;
&#039;&#039;&#039;100 Rooms of Enemies&#039;&#039;&#039; is a [https://www.mariowiki.com/Pit_of_100_Trials_(Paper_Mario:_The_Thousand-Year_Door) Pit of 100 Trials] inspired SMW Romhack started by [[User:Daizo Dee Von|Daizo Dee Von]] where the goal is to get as far as you can to win by defeating every enemy in each room. The reason for it&#039;s existence is it was a hack that challenged the mindset that &#039;&#039;games without the ability to save progress are never fun&#039;&#039;, first argued during the original &#039;&#039;&#039;Touhou Mario&#039;&#039;&#039; by [[User:Wakana|Wakana]]. It initially released in 2014 with v1.0.0. during Winter C3, and was rejected for the Fryguy boss clipping through walls, thus making the game unbeatable. [[User:Mellonpizza|MellonPizza]] joined development to fix the bugs found in v1.0.0. and so Daizo released the new v2.0.0. of 100 Rooms of Enemies in Summer 2015, and was since accepted. Ever since it&#039;s explosion in popularity in August 10th 2017 thanks to an [https://www.youtube.com/watch?v=JJbNnMxw7Lc upload by Blue Television Games], both Daizo and Mellon worked together to start work on &amp;quot;The Full Edition&amp;quot;, later changed to &amp;quot;The Nightmare Edition&amp;quot; for it&#039;s inclusion of Nightmare Mode and it&#039;s many improvements and features. This update is still being worked on to this day.&lt;br /&gt;
&lt;br /&gt;
== v1.0.0 Release ==&lt;br /&gt;
v1.0.0. was released in 2014 with moderate success that was unfortunately rejected due to a glitch with Fryguy where sometimes the SMW RNG will allow the boss to clip through walls in both Rooms 79 and 99. This was because the boss used to go up and down, and thus if it clipped between two tiles going up or down it&#039;ll result in passing through (basically, a sprite version of how Mario can wallclip and jump, except with constant horizontal momentum). The boss was fixed in v2 by making the boss go straight across instead of a vertical sin wave.&lt;br /&gt;
&lt;br /&gt;
What&#039;s also interesting is there was no retry system in place, but there were lives. So, you always start back on the overworld and starting at the very beginning. This eventually became &#039;&#039;&#039;Do or Die Mode&#039;&#039;&#039; where dying results in going back to the title screen. [[User:Daizo Dee Von|Daizo Dee Von]] always considers Do or Die as the &amp;quot;Original Mode&amp;quot; for that reason alone. However, he implemented &#039;&#039;&#039;Arcade Mode&#039;&#039;&#039; since it still fit his vision of having no midpoints and getting as high as you can.&lt;br /&gt;
&lt;br /&gt;
In Rooms 9, 19, 29, 39, 48, 59, 68, and 78 [[User:Daizo Dee Von|Daizo Dee Von]] intentionally used bad palettes since he wanted to use the default palettes as much as he could and save custom palettes for very important areas in the game. He figured the rooms would stand out if they used original palettes that didn&#039;t look as nice. However, since it was pointed out as a removal reason in the log, he ended up giving custom palettes to said areas to prevent further rejections for v2.&lt;br /&gt;
&lt;br /&gt;
Between v1 and v2, he swapped Rooms 75 and 76 due to an unfortunate incident in [https://youtu.be/-41579RfCYU?t=516 Levelengine&#039;s v1.0.0. let&#039;s play] where he thought Yoshi would still have wings in both rooms. He made the change because he felt that Yoshi should start out as the default so that it builds up towards Yoshi&#039;s powers rather than taking an ability away in the next room.&lt;br /&gt;
&lt;br /&gt;
== Initial v2.0.0 Release ==&lt;br /&gt;
[[File:100 Rooms of Enemies Death Screen (Arcade).png|thumb|Death Screen in Arcade]]&lt;br /&gt;
v2.0.0. brought forth two versions of the game: &#039;&#039;&#039;Arcade Mode&#039;&#039;&#039;, and &#039;&#039;&#039;Do or Die Mode&#039;&#039;&#039;. It also fixes a few things that were brought in v1.0.0. which includes rooms with &amp;quot;bad palettes&amp;quot; changed to have custom palettes instead; the Fryguy boss being &amp;quot;almost&amp;quot; fixed, and Room 100&#039;s self lock being fixed.&lt;br /&gt;
&lt;br /&gt;
=== Arcade Mode ===&lt;br /&gt;
Arcade Mode allows the player to have 5 credits to start, and each death brings you to the room you died in. Lose all of your lives, and you restart back from the title screen. This mode also brings in the ability to gain lives by finding hidden 1-up blocks that are scattered throughout all 100 rooms.&lt;br /&gt;
&lt;br /&gt;
=== Do or Die Mode ===&lt;br /&gt;
Do or Die Mode is what it says in the tin: you have one chance to clear all 100 Rooms. You die, and you&#039;re sent back to the title screen to retry. You also cannot gain any lives, as the life count is stuck to 1 even if you bounce on enough enemies or collect enough coins to gain a life. This mode was first completed by levelengine save stateless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 10th Anniversary Edition Release ==&lt;br /&gt;
On July 14th 2024, 100 Rooms of Enemies celebrates it&#039;s 10th Anniversary with an update that is the definitive version of the original game. This update is not to be confused with the upcoming Nightmare Edition: the two are entirely different builds of the game. It was first revealed in raocow&#039;s talkhaus.&lt;br /&gt;
&lt;br /&gt;
The main features of this update include:&lt;br /&gt;
* &#039;&#039;&#039;Arcade Mode&#039;&#039;&#039; and &#039;&#039;&#039;Do or Die Mode&#039;&#039;&#039; contained in the same ROM. It&#039;s worth noting that despite it being a feature in Nightmare Edition, Do or Die does not have a stopwatch.&lt;br /&gt;
* You respawn as big Mario after dying and retrying.&lt;br /&gt;
* Various rooms have been changed for a better feel.&lt;br /&gt;
* A brand new alternate Room 60-69 is introduced by falling down the hole in the center of Room 59. This area is called the &amp;quot;Subterranean Sinkhole&amp;quot;&lt;br /&gt;
* The Moon Vault is &#039;&#039;&#039;completely&#039;&#039;&#039; revamped. Everything is contained in 4 pipes that has a selector that leads to different areas.&lt;br /&gt;
* A hidden &amp;quot;Nightmare Mode&amp;quot; demo featuring the first 49 rooms, featuring two boss battles against [https://youtu.be/JotrVYeDBgk King Chuckles] and [https://youtu.be/ow69tpBoGgQ Terminator Mouser]. None of the other Nightmare Mode bosses shown on Daizo Dee Von&#039;s YouTube Channel make an appearance.&lt;br /&gt;
* After beating the Nightmare Mode Demo, there is a new &amp;quot;BOSS RUSH&amp;quot; in the last unlockable pipe in Moon Vault. It&#039;s worth noting that this was introduced in the update released a day after (v2.5.1) alongside the &amp;quot;LEGACY GAUNTLET&amp;quot; in Pipe 2.&lt;br /&gt;
* All the playable characters (Luigi, Demo, Boon, Wario, K-16, and just above them...Waluigi) are revealed for Nightmare Edition make an appearance in &amp;quot;THE CAFE&amp;quot; (in Moon Vault&#039;s 3rd pipe.) Waluigi&#039;s appearance here confirms that he&#039;s a playable character. The Cafe is the same one seen in the [https://youtu.be/4t2L_dlQwYc Gambly Night] Trailer. &amp;quot;Daizoken&amp;quot; does not make an appearance, though if you try entering the locked door, the narrator states that Mario hears voices he&#039;s not familiar with. Either it&#039;s teasing him, or it&#039;s for other unrevealed characters (since &amp;quot;voices&amp;quot; means more than one.)&lt;br /&gt;
* A hidden &#039;joke&#039; Bowser Boss. Daizo revealed that he added it because he was tired of people remarking that Bowser should have been the final boss. Note that this fight has Mario fight Bowser using the cape, and Bowser has custom hit detection in relation to it. So while it&#039;s a joke, there&#039;s effort to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Nightmare Edition ==&lt;br /&gt;
[[File:100 Rooms of Enemies Demo.png|thumb|Demo in Arcade Mode in &amp;quot;The Nightmare Edition&amp;quot;]]&lt;br /&gt;
There are many features that make The Nightmare Edition special. One such feature is instead of a seperate rom for each mode, both Arcade and Do or Die are packaged together in a single ROM along with the new Nightmare Mode. Along with this, many playable characters have been added as unlockables for completing the modes. On top of it all, it also tweaks old rooms and fixes cutoff established in all of them.&lt;br /&gt;
&lt;br /&gt;
=== Arcade Mode ===&lt;br /&gt;
Along with everything established, there will also be a new feature added that allows you to skip rooms by finding &amp;quot;Special Rooms&amp;quot; found by completely specific rooms in a special way. There are 10 of these special rooms, all with various styles and ideas.&lt;br /&gt;
&lt;br /&gt;
=== Do or Die Mode ===&lt;br /&gt;
Do or Die returns with everything established, but now it has a stopwatch for those who speedrun the game from beginning to end.&lt;br /&gt;
&lt;br /&gt;
=== Nightmare Mode ===&lt;br /&gt;
The new mode of the game, where the player is tasked with completing each room with 5 credits again. This time, all the rooms have been &amp;quot;remixed&amp;quot; into harder versions of the originals to provide a much harder challenge.&lt;br /&gt;
&lt;br /&gt;
=== The Characters (So Far) ===&lt;br /&gt;
The biggest standout feature of &#039;&#039;100 Rooms of Enemies: The Nightmare Edition&#039;&#039; is it&#039;s playable roster filled with established Mario characters alongside some special guests that have joined the roster thanks to the efforts of it&#039;s respective creators.&lt;br /&gt;
&lt;br /&gt;
==== Mario ====&lt;br /&gt;
The default character of &#039;&#039;100 Rooms of Enemies&#039;&#039; who has no changes to his move set in the latest version. An interesting fun fact is Mario&#039;s original code from SMW was removed in favor of a disassembled version of his characteristics. The reason it was done was so development for the other characters was made easier since code is shared between all the cast.&lt;br /&gt;
&lt;br /&gt;
==== Luigi ====&lt;br /&gt;
Confirmed to be unlocked through completing any mode, Luigi comes with his staple physics established in many Mario games. More specifically, his higher jump and slippery traction.&lt;br /&gt;
&lt;br /&gt;
Confirmed Song OST:&lt;br /&gt;
* &#039;&#039;Super Bomberman 2&#039;&#039; - Stage 5 || Heard during the Team Nightmare Direct. Possibly a reference to the Japanese ROM hack &amp;quot;SMW Yeah!!&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
==== Demo ====&lt;br /&gt;
First revealed in the raocow&#039;s talkhaus thread of &#039;&#039;100 Rooms of Enemies: The Nightmare Edition&#039;&#039;, Demo originates from raocow&#039;s romhack &amp;quot;What The Hell&amp;quot;, but her design was taken from the talkhaus collab &amp;quot;A Super Mario Thing&amp;quot;. She acts as a skin to Mario, but contains a unique soundtrack that comes from ASMT and other games raocow has played. There might be a chance Daizo Dee Von chatted with Wyatt about possibly using songs from &amp;quot;A Second Mario Thing&amp;quot;, but he hasn&#039;t confirmed or deny the songs appearing at all in a recent post.&lt;br /&gt;
&lt;br /&gt;
Confirmed Song OST:&lt;br /&gt;
* &#039;&#039;&#039;Rooms 1-9&#039;&#039;&#039; - &#039;&#039;A Super Mario Thing&#039;&#039; ~ Decisive Here We Go (Pitch +1)&lt;br /&gt;
* &#039;&#039;&#039;Rooms 40-48&#039;&#039;&#039; - &#039;&#039;Super Marisa World&#039;&#039; ~ World 3 Theme&lt;br /&gt;
* &#039;&#039;&#039;Room Foe (Fryguy)&#039;&#039;&#039; - &#039;&#039;A Super Mario Thing&#039;&#039; ~ Battle Against Rumia&lt;br /&gt;
* &#039;&#039;&#039;Room 90 Resting Area&#039;&#039;&#039; - &#039;&#039;A Super Mario Thing&#039;&#039; ~ Volcano&lt;br /&gt;
* &#039;&#039;&#039;Rooms 90-96&#039;&#039;&#039; - &#039;&#039;A Super Mario Thing&#039;&#039; ~ The Kanji Factory&lt;br /&gt;
&lt;br /&gt;
Various Wyatt tracks are confirmed to appear as well. It&#039;s unclear which ones, however.&lt;br /&gt;
&lt;br /&gt;
==== K-16 ====&lt;br /&gt;
First hinted at in the Teaser Trailer of &#039;&#039;100 Rooms&#039;&#039;, on Daizo&#039;s 300 Subscriber Milestone he has created a fakeout trailer of himself playing [[Sicari Remastered]] only to somehow find himself swapping games while still playing as K-16 somehow. He exclaims &amp;quot;What is going on here?!&amp;quot; with a Super Smash Brothers-esque reveal that K-16 is playable in &#039;&#039;100 Rooms of Enemies&#039;&#039; with all her abilities in tact. K-16 comes with a health bar reminiscent of &#039;&#039;Super Metroid&#039;&#039;&#039;s, she can charge her shot when she gains fire power, can wall jump on walls, and cannot run nor spinjump on enemies. Both Daizo and Mellonpizza have admitted a number times that she is the most overpowered character in the roster so far, and that &amp;quot;you will really have to earn the right to play as her...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confirmed Song OST:&lt;br /&gt;
* &#039;&#039;Lufia II: Rise of the Sinistrals&#039;&#039; - Battle #2 || Heard during the K-16 trailer.&lt;br /&gt;
* &#039;&#039;Mega Man 3&#039;&#039; - Spark Man&#039;s Stage || Heard during the Team Nightmare Direct.&lt;br /&gt;
&lt;br /&gt;
==== Wario ====&lt;br /&gt;
As the last revealed character thus far, Wario has appeared in the very first trailer in Daizo Dee Von and Mellonpizza&#039;s &amp;quot;TEAM NIGHTMARE Direct&amp;quot; where Mario, Demo, and Luigi are playing a betting game. Luigi wins, but all the money flies up in the air as a shadowy figure dashes by. After the characters look upwards, Wario drops down from the ceiling and reveals himself, laughing at the characters as his name pops in. Wario&#039;s main move is his Wario Dash, an attack where the player holds a button to dash forward to take HP off enemies, killing them, or bouncing them in a stunned state. However, Wario has the lowest jump of the whole roster, requiring maximum speed to get onto the higher platforms.&lt;br /&gt;
&lt;br /&gt;
Confirmed OST:&lt;br /&gt;
* &#039;&#039;Final Fantasy VII&#039;&#039; ~ Cait Sith&#039;s Theme || Plays at the beginning and ending of the &amp;quot;Gambly Night&amp;quot; Trailer.&lt;br /&gt;
* &#039;&#039;Super Mario Land 3: Wario Land&#039;&#039; ~ Stove Canyon || Plays when Wario is about to be revealed in the trailer above.&lt;br /&gt;
* &#039;&#039;Wario: Master of Disguise&#039;&#039; ~ Count Cannoli Battle || Plays during Wario&#039;s gameplay show off in the trailer above.&lt;br /&gt;
* &#039;&#039;Super Mario Land 2: Six Golden Coins&#039;&#039; ~ Wario&#039;s Castle || Heard during the Team Nightmare Direct when Wario is explained in more detail.&lt;br /&gt;
&lt;br /&gt;
==== Waluigi ====&lt;br /&gt;
A glimpses of Waluigi was at the end of the &amp;quot;Gambly Night&amp;quot; trailer, and also maybe hid behind the tree when Mellonpizza mentions &amp;quot;Maybe someone stole [Luigi&#039;s] lucky shoes?&amp;quot;. It&#039;s officially confirmed in 100 Rooms of Enemies: 10th Anniversary Edition where Waluigi is on a platform above all the other characters. You need a cape or hit invisible coin blocks to reach him. He remarks that he was going to make a grand entrance, but Mario interrupted him.&lt;br /&gt;
&lt;br /&gt;
==== Boon ====&lt;br /&gt;
The main character of the VIP Mario series, Boon was revealed to be playable in the [https://www.youtube.com/watch?v=HPD5t6_FBF8 January 2021 Direct]. More information in the direct suggests that &amp;quot;reskinned rooms&amp;quot; based on stages from his games will appear in place of the default rooms.&lt;br /&gt;
&lt;br /&gt;
==== Daizo ====&lt;br /&gt;
The most strangest reveal of all, &amp;quot;Daizo&amp;quot; from [[Mushroom Kingdom: Beyond The Worlds]] makes his unexpected appearance as the meme character &#039;&#039;&#039;char_ID:7&#039;&#039;&#039; from the 100 Rooms Advent Calendar. We don&#039;t know how he plays, but the biggest guess is he will play similarly to how he does in [[Daizo&#039;s Journey: The Three Way War]]. We have not seen him ingame just yet, but all we can say is... of course the author would add his self-insert into this...&lt;br /&gt;
&lt;br /&gt;
==== Other Unconfirmed Songs ====&lt;br /&gt;
* Nurykabe - naufrages || Appears in [https://www.youtube.com/watch?v=FyAn056KEPY an update video], but no context of the track was given. Contest related maybe?&lt;br /&gt;
&lt;br /&gt;
== 100 Rooms Advent Calendar (2019) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;width:30%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Advent Calendar&lt;br /&gt;
|+&lt;br /&gt;
|&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Game&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Track&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Composer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Porter&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;char_ID&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| 1&lt;br /&gt;
| CUSTOM&lt;br /&gt;
| Manufacturing Destruction&lt;br /&gt;
| Mayonnai&lt;br /&gt;
|&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;Trials of Mana&#039;&#039;&lt;br /&gt;
| Decision Bell&lt;br /&gt;
| Hiroki Kikuta&lt;br /&gt;
| Gocha&lt;br /&gt;
| 3 (Boon)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 3&lt;br /&gt;
| Battle Tetris Gaiden&lt;br /&gt;
| Halloween&lt;br /&gt;
|&lt;br /&gt;
| Wyatt&lt;br /&gt;
| 2 (Demo)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 4&lt;br /&gt;
| CUSTOM&lt;br /&gt;
| Epic Battle&lt;br /&gt;
| Moose&lt;br /&gt;
|&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 5&lt;br /&gt;
| &#039;&#039;Final Fantasy V&#039;&#039;&lt;br /&gt;
| Clash on the Big Bridge&lt;br /&gt;
| Nobuo Uematsu&lt;br /&gt;
| Masterlink&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 6&lt;br /&gt;
| &#039;&#039;Final Fantasy IV&#039;&#039;&lt;br /&gt;
| Another Moon&lt;br /&gt;
| Nobuo Uematsu&lt;br /&gt;
| MercuryPenny&lt;br /&gt;
| 0 (Mario)&lt;br /&gt;
| for Nightmare Mode&lt;br /&gt;
|+&lt;br /&gt;
| 7&lt;br /&gt;
| &#039;&#039;[[Super Mario World]]&#039;&#039;&lt;br /&gt;
| Forest of Illusion (Lost Version)&lt;br /&gt;
|&lt;br /&gt;
| Kipernal&lt;br /&gt;
| 7 (Daizo)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 8&lt;br /&gt;
| &#039;&#039;Mega Man 2&#039;&#039;&lt;br /&gt;
| Bubble Man&#039;s Stage&lt;br /&gt;
|&lt;br /&gt;
| Jimmy&lt;br /&gt;
| 6 (K-16)&lt;br /&gt;
| referencing [[Sicari]]&lt;br /&gt;
|+&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| A nameless original song&lt;br /&gt;
| Daizo Dee Von&lt;br /&gt;
|&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 10&lt;br /&gt;
| A Second Mario Thing&lt;br /&gt;
| Where Does the Future Go? (Unused)&lt;br /&gt;
| Wyatt&lt;br /&gt;
|&lt;br /&gt;
| 2 (Demo)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 11&lt;br /&gt;
| Super Mario Land 3: Wario Land&lt;br /&gt;
| Boss Battle&lt;br /&gt;
|&lt;br /&gt;
| FPI&lt;br /&gt;
| 4 (Wario)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 12&lt;br /&gt;
| A Second Mario Thing&lt;br /&gt;
| Volcanic Expedition&lt;br /&gt;
| Chrom1um&lt;br /&gt;
| Wyatt&lt;br /&gt;
| 2 (Demo)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 13&lt;br /&gt;
| &#039;&#039;Final Fantasy IV&#039;&#039;&lt;br /&gt;
| Dancing Calbrena&lt;br /&gt;
| Nobuo Uematsu&lt;br /&gt;
| Gocha&lt;br /&gt;
| 3 (Boon)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 14&lt;br /&gt;
| &#039;&#039;Pokémon Omega Ruby/Alpha Sapphire&#039;&#039;&lt;br /&gt;
| Zinnia Battle&lt;br /&gt;
|&lt;br /&gt;
| [[Wakana]]&lt;br /&gt;
| 0 (Mario)&lt;br /&gt;
| for Nightmare Mode&lt;br /&gt;
|+&lt;br /&gt;
| 15&lt;br /&gt;
| Romancing Saga 3&lt;br /&gt;
| Battle 2&lt;br /&gt;
| Kenji Ito&lt;br /&gt;
| Tamaki&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 16&lt;br /&gt;
| &#039;&#039;Super Mario World&#039;&#039;&lt;br /&gt;
| Forest of Illusion&lt;br /&gt;
| Koji Kondo&lt;br /&gt;
| Mario90&lt;br /&gt;
| 0 (Mario)&lt;br /&gt;
| for Do or Die&lt;br /&gt;
|+&lt;br /&gt;
| 17&lt;br /&gt;
| &#039;&#039;Final Fantasy Legend II&#039;&#039;&lt;br /&gt;
| Boss Battle&lt;br /&gt;
| Kenji Ito&lt;br /&gt;
| [[Wakana]]&lt;br /&gt;
| 7 (Daizo)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 18&lt;br /&gt;
| CUSTOM&lt;br /&gt;
| Trying to be Epic&lt;br /&gt;
| ThinkOneMoreTime&lt;br /&gt;
|&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 19&lt;br /&gt;
| Tsukikomori&lt;br /&gt;
| Character Select&lt;br /&gt;
|&lt;br /&gt;
| tcdw&lt;br /&gt;
| 6 (K-16)&lt;br /&gt;
| referencing [[Sicari Remastered]]&lt;br /&gt;
|+&lt;br /&gt;
| 20&lt;br /&gt;
| Contra III: The Alien Wars&lt;br /&gt;
| Ground Zero&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| dumped from SPCtoTXT for Original Tertium.&lt;br /&gt;
|+&lt;br /&gt;
| 21&lt;br /&gt;
| &#039;&#039;Donkey Kong Country 2: Diddy&#039;s Kong Quest&#039;&#039;&lt;br /&gt;
| Krook&#039;s March&lt;br /&gt;
| David Wise&lt;br /&gt;
| Gocha&lt;br /&gt;
| 3 (Boon)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 22&lt;br /&gt;
| Hundred Chain&lt;br /&gt;
| The End of 1000 Years&lt;br /&gt;
|&lt;br /&gt;
| 757 (or 6466)&lt;br /&gt;
| 6 (K-16)&lt;br /&gt;
| referencing [[Sicari Remastered]]&lt;br /&gt;
|+&lt;br /&gt;
| 23&lt;br /&gt;
| Illusion of [Gaia/Time]&lt;br /&gt;
| Longing for the Past (Memories Back)&lt;br /&gt;
|&lt;br /&gt;
| Neidave&lt;br /&gt;
|&lt;br /&gt;
| for The Moon Vault&lt;br /&gt;
|+&lt;br /&gt;
| Christmas Eve&lt;br /&gt;
| &#039;&#039;Final Fantasy VII&#039;&#039;&lt;br /&gt;
| Cait Sith&#039;s Theme&lt;br /&gt;
| Nobuo Uematsu&lt;br /&gt;
| MiracleWater&lt;br /&gt;
|&lt;br /&gt;
| for The Local Bar (interesting note: also used in Wario&#039;s trailer. Apparently not exclusive?)&lt;br /&gt;
|+&lt;br /&gt;
| Christmas&lt;br /&gt;
|  A Second Mario Thing&lt;br /&gt;
| Trials of the Parrot (Early Version)&lt;br /&gt;
| Wyatt&lt;br /&gt;
|&lt;br /&gt;
| 2 (Demo)&lt;br /&gt;
| for Nightmare Mode&lt;br /&gt;
|+&lt;br /&gt;
| 26&lt;br /&gt;
| Live-A-Live&lt;br /&gt;
| Nice Weather Ain&#039;t it!&lt;br /&gt;
|&lt;br /&gt;
| tcdw&lt;br /&gt;
|&lt;br /&gt;
| for a potential score board?&lt;br /&gt;
|+&lt;br /&gt;
| 27&lt;br /&gt;
| Pokémon Gold/Silver/Crystal&lt;br /&gt;
| Dark Cave&lt;br /&gt;
|&lt;br /&gt;
| Lui37&lt;br /&gt;
| 7 (Daizo)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 28&lt;br /&gt;
| &#039;&#039;Super Bomberman 5&#039;&#039;&lt;br /&gt;
| Master of Time&lt;br /&gt;
|&lt;br /&gt;
| Tamaki&lt;br /&gt;
|&lt;br /&gt;
| Original Tertium&lt;br /&gt;
|+&lt;br /&gt;
| 29&lt;br /&gt;
| &#039;&#039;Final Fantasy Legend II&#039;&#039;&lt;br /&gt;
| Boss Battle&lt;br /&gt;
| Kenji Ito&lt;br /&gt;
| Gocha&lt;br /&gt;
| 1 (Luigi)&lt;br /&gt;
| It used to be from the original soundtrack, and is used for Luigi instead of Boon because of SMW YEAH! using this theme as Luigi&#039;s boss theme&lt;br /&gt;
|+&lt;br /&gt;
| 30&lt;br /&gt;
| Super Mario Land 2: 6 Golden Coins&lt;br /&gt;
| Wario&#039;s Castle&lt;br /&gt;
|&lt;br /&gt;
| scooter102089 (or Chaser the Ultimate Gamer)&lt;br /&gt;
| 4 (Wario)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| New Year&#039;s Eve&lt;br /&gt;
| CUSTOM&lt;br /&gt;
| &amp;quot;L u n a r   M a g i c&amp;quot;&lt;br /&gt;
| Daizo Dee Von for...?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| New Year&#039;s Day&lt;br /&gt;
| &#039;&#039;Castlevania 2&#039;&#039;&lt;br /&gt;
| Praying Hands&lt;br /&gt;
|&lt;br /&gt;
| Wavee&lt;br /&gt;
| ??&lt;br /&gt;
| (interestingly, also used in [[Invictus]].)&lt;br /&gt;
|+&lt;br /&gt;
| Bonus&lt;br /&gt;
| Journey to Silius&lt;br /&gt;
| Stage 4&lt;br /&gt;
|&lt;br /&gt;
| Dippy&lt;br /&gt;
|&lt;br /&gt;
| for Original Tertium&lt;br /&gt;
|}&lt;br /&gt;
In December 2019, Daizo has decided to upload daily revealing a random song from the &#039;&#039;100 Rooms of Enemies: The Nightmare Edition&#039;&#039;. It was unique by the fact most of the songs had a &amp;quot;char_ID&amp;quot; attached revealings songs pur character number. By this, we know that the IDs go from 0-7, with a &amp;quot;???&amp;quot; upload, which means there&#039;s a grand total of 9 characters (Unless &amp;quot;Original Tertium&amp;quot; is a character, which that makes it 10.) The only question is what characters go in each ID slot? Recently Daizo Dee Von has added shadows to the relevant ones, confirming what we&#039;ve expected for the most part. &#039;&#039;&#039;char_ID:0&#039;&#039;&#039; is Mario, &#039;&#039;&#039;char_ID:1&#039;&#039;&#039; is Luigi, &#039;&#039;&#039;char_ID:2&#039;&#039;&#039; is Demo,  &#039;&#039;&#039;char_ID:3&#039;&#039;&#039; is Boon, &#039;&#039;&#039;char_ID:4&#039;&#039;&#039; is Wario, and &#039;&#039;&#039;char_ID:6&#039;&#039;&#039; is K-16. The most unexpected reveal is the character &amp;quot;Daizo&amp;quot; from the &#039;&#039;Mushroom Kingdom: Beyond The Worlds&#039;&#039; series is &#039;&#039;&#039;char_ID:7&#039;&#039;&#039;, which on the surface doesn&#039;t make sense until you realize &amp;quot;Daizo&#039;s Journey: F*** Yeah&amp;quot; was a meme on [[SMW Central]] for a while.&lt;br /&gt;
&lt;br /&gt;
One thing is definitely for sure with this advent calendar... the soundtrack is going to be &#039;&#039;&#039;huge&#039;&#039;&#039;. We know this isn&#039;t the last of it either because songs have appeared in both the Team Nightmare Directs and the &#039;&#039;100 Rooms of Enemies&#039;&#039; updates, and that&#039;s not even including the original v2.0.0. &#039;&#039;100 Rooms of Enemies&#039;&#039; soundtrack. If this advent calendar is [[https://www.youtube.com/watch?v=BSAwnGL9iXM 1 hour and 22 minutes total]] just with those songs combined, then we might expect it to be over 2 hours long with over &#039;&#039;70 songs&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Clear|right}}&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
[[File:100 Rooms of Enemies K-16 Showoff.png|thumb|K-16 in &#039;&#039;100 Rooms of Enemies&#039;&#039;]]&lt;br /&gt;
&#039;&#039;100 Rooms of Enemies&#039;&#039; was made at just the right time when people wanted a simple experience, and goes to show you don&#039;t need to be super &amp;quot;full of gimmicks&amp;quot; to be unique. Reception is also well received, baring comments about &amp;quot;Sonic music in a Mario Game&amp;quot; and &amp;quot;Bowser should be in Room 100 instead&amp;quot;. A few fan sequels have been made, examples being &#039;&#039;&#039;100 Rooms Oof Kek&#039;&#039;&#039; by Team Dicks and &#039;&#039;&#039;10 Rooms of Enemies&#039;&#039;&#039; by Master Bluspark. [[User:Daizo Dee Von|Daizo Dee Von]] looks forward to seeing more by fans! It is also the second most downloaded ROM Hack made by Daizo, tho he thinks it&#039;ll reach to #1 fairly soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first news that introduced the idea of multiple characters in &#039;&#039;100 Rooms of Enemies&#039;&#039; was the official [https://talkhaus.raocow.com/viewtopic.php?f=54&amp;amp;t=17771 raocow talkhaus thread] where Daizo occasionally makes progress on, and that was where &#039;&#039;&#039;Luigi&#039;&#039;&#039; and &#039;&#039;&#039;Demo&#039;&#039;&#039; were first revealed. It was later fully confirmed in [https://www.smwcentral.net/?p=viewthread&amp;amp;t=94278 a later C3 thread] along with new info on what The Nightmare Edition brings. On February 14th of 2019, Daizo announced K-16&#039;s reveal in a [https://www.youtube.com/watch?v=S6l0LLH7eQc video trailer] in the style of Super Smash Brothers. On July 6th, Wario (and Waluigi?) has been revealed on Daizo and Mellonpizza&#039;s [https://www.youtube.com/watch?v=CaKVdJIsCME &amp;quot;2019 Summer TEAM NIGHTMARE Direct&amp;quot;]. On January 12th of 2021, Boon from the [[VIP_and_Wall_Mix|VIP &amp;amp; Wall &amp;amp; Alaska MIX]] series joins the roster in their [https://youtu.be/HPD5t6_FBF8 2021 Winter TEAM NIGHTMARE Mini Direct]. No other news has sparked since.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the 10th Anniversary, Daizo and Mellonpizza release a brand new update, but it&#039;s not The Nightmare Edition. &amp;quot;100 Rooms of Enemies: 10th Anniversary Edition&amp;quot; is cited as the definitive version of the original game, combining both modes into a single ROM, overhauling The Moon Vault, confirming &#039;&#039;&#039;Waluigi&#039;&#039;&#039; as a playable character for The Nightmare Edition, and contains a split path leading to an alternate Room 60-69. It&#039;s worth mentioning that you only play as Mario, as the multi-char system is not installed in this version of the game since it&#039;s built off of the original v2.0.0. release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As for when &#039;&#039;&#039;100 Rooms of Enemies: The Nightmare Edition&#039;&#039;&#039; will be releasing? Only time will tell...&lt;br /&gt;
&lt;br /&gt;
[[Category:Hacks]] [[Category:Super Mario World]]&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=100_Rooms_of_Enemies&amp;diff=18346</id>
		<title>100 Rooms of Enemies</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=100_Rooms_of_Enemies&amp;diff=18346"/>
		<updated>2024-07-17T05:35:19Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: Added a new section: 10th Anniversary Edition. Also added new details in The Nightmare Edition.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:{{#setmainimage:100 Rooms of Enemies Title Screen.png}}|thumb|&#039;&#039;100 Rooms of Enemies&#039;&#039;&#039; Title Screen]]&lt;br /&gt;
&#039;&#039;&#039;100 Rooms of Enemies&#039;&#039;&#039; is a [https://www.mariowiki.com/Pit_of_100_Trials_(Paper_Mario:_The_Thousand-Year_Door) Pit of 100 Trials] inspired SMW Romhack started by [[User:Daizo Dee Von|Daizo Dee Von]] where the goal is to get as far as you can to win by defeating every enemy in each room. The reason for it&#039;s existence is it was a hack that challenged the mindset that &#039;&#039;games without the ability to save progress are never fun&#039;&#039;, first argued during the original &#039;&#039;&#039;Touhou Mario&#039;&#039;&#039; by [[User:Wakana|Wakana]]. It initially released in 2014 with v1.0.0. during Winter C3, and was rejected for the Fryguy boss clipping through walls, thus making the game unbeatable. [[User:Mellonpizza|MellonPizza]] joined development to fix the bugs found in v1.0.0. and so Daizo released the new v2.0.0. of 100 Rooms of Enemies in Summer 2015, and was since accepted. Ever since it&#039;s explosion in popularity in August 10th 2017 thanks to an [https://www.youtube.com/watch?v=JJbNnMxw7Lc upload by Blue Television Games], both Daizo and Mellon worked together to start work on &amp;quot;The Full Edition&amp;quot;, later changed to &amp;quot;The Nightmare Edition&amp;quot; for it&#039;s inclusion of Nightmare Mode and it&#039;s many improvements and features. This update is still being worked on to this day.&lt;br /&gt;
&lt;br /&gt;
== v1.0.0 Release ==&lt;br /&gt;
v1.0.0. was released in 2014 with moderate success that was unfortunately rejected due to a glitch with Fryguy where sometimes the SMW RNG will allow the boss to clip through walls in both Rooms 79 and 99. This was because the boss used to go up and down, and thus if it clipped between two tiles going up or down it&#039;ll result in passing through (basically, a sprite version of how Mario can wallclip and jump, except with constant horizontal momentum). The boss was fixed in v2 by making the boss go straight across instead of a vertical sin wave.&lt;br /&gt;
&lt;br /&gt;
What&#039;s also interesting is there was no retry system in place, but there were lives. So, you always start back on the overworld and starting at the very beginning. This eventually became &#039;&#039;&#039;Do or Die Mode&#039;&#039;&#039; where dying results in going back to the title screen. [[User:Daizo Dee Von|Daizo Dee Von]] always considers Do or Die as the &amp;quot;Original Mode&amp;quot; for that reason alone. However, he implemented &#039;&#039;&#039;Arcade Mode&#039;&#039;&#039; since it still fit his vision of having no midpoints and getting as high as you can.&lt;br /&gt;
&lt;br /&gt;
In Rooms 9, 19, 29, 39, 48, 59, 68, and 78 [[User:Daizo Dee Von|Daizo Dee Von]] intentionally used bad palettes since he wanted to use the default palettes as much as he could and save custom palettes for very important areas in the game. He figured the rooms would stand out if they used original palettes that didn&#039;t look as nice. However, since it was pointed out as a removal reason in the log, he ended up giving custom palettes to said areas to prevent further rejections for v2.&lt;br /&gt;
&lt;br /&gt;
Between v1 and v2, he swapped Rooms 75 and 76 due to an unfortunate incident in [https://youtu.be/-41579RfCYU?t=516 Levelengine&#039;s v1.0.0. let&#039;s play] where he thought Yoshi would still have wings in both rooms. He made the change because he felt that Yoshi should start out as the default so that it builds up towards Yoshi&#039;s powers rather than taking an ability away in the next room.&lt;br /&gt;
&lt;br /&gt;
== Initial v2.0.0 Release ==&lt;br /&gt;
[[File:100 Rooms of Enemies Death Screen (Arcade).png|thumb|Death Screen in Arcade]]&lt;br /&gt;
v2.0.0. brought forth two versions of the game: &#039;&#039;&#039;Arcade Mode&#039;&#039;&#039;, and &#039;&#039;&#039;Do or Die Mode&#039;&#039;&#039;. It also fixes a few things that were brought in v1.0.0. which includes rooms with &amp;quot;bad palettes&amp;quot; changed to have custom palettes instead; the Fryguy boss being &amp;quot;almost&amp;quot; fixed, and Room 100&#039;s self lock being fixed.&lt;br /&gt;
&lt;br /&gt;
=== Arcade Mode ===&lt;br /&gt;
Arcade Mode allows the player to have 5 credits to start, and each death brings you to the room you died in. Lose all of your lives, and you restart back from the title screen. This mode also brings in the ability to gain lives by finding hidden 1-up blocks that are scattered throughout all 100 rooms.&lt;br /&gt;
&lt;br /&gt;
=== Do or Die Mode ===&lt;br /&gt;
Do or Die Mode is what it says in the tin: you have one chance to clear all 100 Rooms. You die, and you&#039;re sent back to the title screen to retry. You also cannot gain any lives, as the life count is stuck to 1 even if you bounce on enough enemies or collect enough coins to gain a life. This mode was first completed by levelengine save stateless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 10th Anniversary Edition Release ==&lt;br /&gt;
On July 14th 2024, 100 Rooms of Enemies celebrates it&#039;s 10th Anniversary with an update that is the definitive version of the original game. This update is not to be confused with the upcoming Nightmare Edition: the two are entirely different builds of the game. It was first revealed in raocow&#039;s talkhaus.&lt;br /&gt;
&lt;br /&gt;
The main features of this update include:&lt;br /&gt;
* &#039;&#039;&#039;Arcade Mode&#039;&#039;&#039; and &#039;&#039;&#039;Do or Die Mode&#039;&#039;&#039; contained in the same ROM. It&#039;s worth noting that despite it being a feature in Nightmare Edition, Do or Die does not have a stopwatch.&lt;br /&gt;
* You respawn as big Mario after dying and retrying.&lt;br /&gt;
* Various rooms have been changed for a better feel.&lt;br /&gt;
* A brand new alternate Room 60-69 is introduced by falling down the hole in the center of Room 59. This area is called the &amp;quot;Subterranean Sinkhole&amp;quot;&lt;br /&gt;
* The Moon Vault is &#039;&#039;&#039;completely&#039;&#039;&#039; revamped. Everything is contained in 4 pipes that has a selector that leads to different areas.&lt;br /&gt;
* A hidden &amp;quot;Nightmare Mode&amp;quot; demo featuring the first 49 rooms, featuring two boss battles against [https://youtu.be/JotrVYeDBgk King Chuckles] and [https://youtu.be/ow69tpBoGgQ Terminator Mouser]. None of the other Nightmare Mode bosses shown on Daizo Dee Von&#039;s YouTube Channel make an appearance.&lt;br /&gt;
* After beating the Nightmare Mode Demo, there is a new &amp;quot;BOSS RUSH&amp;quot; in the last unlockable pipe in Moon Vault. It&#039;s worth noting that this was introduced in the update released a day after (v2.5.1) alongside the &amp;quot;LEGACY GAUNTLET&amp;quot; in Pipe 2.&lt;br /&gt;
* All the playable characters (Luigi, Demo, Boon, Wario, K-16, and just above them...Waluigi) are revealed for Nightmare Edition make an appearance in &amp;quot;THE CAFE&amp;quot; (in Moon Vault&#039;s 3rd pipe.) Waluigi&#039;s appearance here confirms that he&#039;s a playable character. The Cafe is the same one seen in the [https://youtu.be/4t2L_dlQwYc Gambly Night] Trailer. &amp;quot;Daizoken&amp;quot; does not make an appearance, though if you try entering the locked door, the narrator states that Mario hears voices he&#039;s not familiar with. Either it&#039;s teasing him, or it&#039;s for other unrevealed characters (since &amp;quot;voices&amp;quot; means more than one.)&lt;br /&gt;
* A hidden &#039;joke&#039; Bowser Boss. Daizo revealed that he added it because he was tired of people remarking that Bowser should have been the final boss. Note that this fight has Mario fight Bowser using the cape, and Bowser has custom hit detection in relation to it. So while it&#039;s a joke, there&#039;s effort to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Nightmare Edition ==&lt;br /&gt;
[[File:100 Rooms of Enemies Demo.png|thumb|Demo in Arcade Mode in &amp;quot;The Nightmare Edition&amp;quot;]]&lt;br /&gt;
There are many features that make The Nightmare Edition special. One such feature is instead of a seperate rom for each mode, both Arcade and Do or Die are packaged together in a single ROM along with the new Nightmare Mode. Along with this, many playable characters have been added as unlockables for completing the modes. On top of it all, it also tweaks old rooms and fixes cutoff established in all of them.&lt;br /&gt;
&lt;br /&gt;
=== Arcade Mode ===&lt;br /&gt;
Along with everything established, there will also be a new feature added that allows you to skip rooms by finding &amp;quot;Special Rooms&amp;quot; found by completely specific rooms in a special way. There are 10 of these special rooms, all with various styles and ideas.&lt;br /&gt;
&lt;br /&gt;
=== Do or Die Mode ===&lt;br /&gt;
Do or Die returns with everything established, but now it has a stopwatch for those who speedrun the game from beginning to end.&lt;br /&gt;
&lt;br /&gt;
=== Nightmare Mode ===&lt;br /&gt;
The new mode of the game, where the player is tasked with completing each room with 5 credits again. This time, all the rooms have been &amp;quot;remixed&amp;quot; into harder versions of the originals to provide a much harder challenge.&lt;br /&gt;
&lt;br /&gt;
=== The Characters (So Far) ===&lt;br /&gt;
The biggest standout feature of &#039;&#039;100 Rooms of Enemies: The Nightmare Edition&#039;&#039; is it&#039;s playable roster filled with established Mario characters alongside some special guests that have joined the roster thanks to the efforts of it&#039;s respective creators.&lt;br /&gt;
&lt;br /&gt;
==== Mario ====&lt;br /&gt;
The default character of &#039;&#039;100 Rooms of Enemies&#039;&#039; who has no changes to his move set in the latest version. An interesting fun fact is Mario&#039;s original code from SMW was removed in favor of a disassembled version of his characteristics. The reason it was done was so development for the other characters was made easier since code is shared between all the cast.&lt;br /&gt;
&lt;br /&gt;
==== Luigi ====&lt;br /&gt;
Confirmed to be unlocked through completing any mode, Luigi comes with his staple physics established in many Mario games. More specifically, his higher jump and slippery traction.&lt;br /&gt;
&lt;br /&gt;
Confirmed Song OST:&lt;br /&gt;
* &#039;&#039;Super Bomberman 2&#039;&#039; - Stage 5 || Heard during the Team Nightmare Direct. Possibly a reference to the Japanese ROM hack &amp;quot;SMW Yeah!!&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
==== Demo ====&lt;br /&gt;
First revealed in the raocow&#039;s talkhaus thread of &#039;&#039;100 Rooms of Enemies: The Nightmare Edition&#039;&#039;, Demo originates from raocow&#039;s romhack &amp;quot;What The Hell&amp;quot;, but her design was taken from the talkhaus collab &amp;quot;A Super Mario Thing&amp;quot;. She acts as a skin to Mario, but contains a unique soundtrack that comes from ASMT and other games raocow has played. There might be a chance Daizo Dee Von chatted with Wyatt about possibly using songs from &amp;quot;A Second Mario Thing&amp;quot;, but he hasn&#039;t confirmed or deny the songs appearing at all in a recent post.&lt;br /&gt;
&lt;br /&gt;
Confirmed Song OST:&lt;br /&gt;
* &#039;&#039;&#039;Rooms 1-9&#039;&#039;&#039; - &#039;&#039;A Super Mario Thing&#039;&#039; ~ Decisive Here We Go (Pitch +1)&lt;br /&gt;
* &#039;&#039;&#039;Rooms 40-48&#039;&#039;&#039; - &#039;&#039;Super Marisa World&#039;&#039; ~ World 3 Theme&lt;br /&gt;
* &#039;&#039;&#039;Room Foe (Fryguy)&#039;&#039;&#039; - &#039;&#039;A Super Mario Thing&#039;&#039; ~ Battle Against Rumia&lt;br /&gt;
* &#039;&#039;&#039;Room 90 Resting Area&#039;&#039;&#039; - &#039;&#039;A Super Mario Thing&#039;&#039; ~ Volcano&lt;br /&gt;
* &#039;&#039;&#039;Rooms 90-96&#039;&#039;&#039; - &#039;&#039;A Super Mario Thing&#039;&#039; ~ The Kanji Factory&lt;br /&gt;
&lt;br /&gt;
Various Wyatt tracks are confirmed to appear as well. It&#039;s unclear which ones, however.&lt;br /&gt;
&lt;br /&gt;
==== K-16 ====&lt;br /&gt;
First hinted at in the Teaser Trailer of &#039;&#039;100 Rooms&#039;&#039;, on Daizo&#039;s 300 Subscriber Milestone he has created a fakeout trailer of himself playing [[Sicari Remastered]] only to somehow find himself swapping games while still playing as K-16 somehow. He exclaims &amp;quot;What is going on here?!&amp;quot; with a Super Smash Brothers-esque reveal that K-16 is playable in &#039;&#039;100 Rooms of Enemies&#039;&#039; with all her abilities in tact. K-16 comes with a health bar reminiscent of &#039;&#039;Super Metroid&#039;&#039;&#039;s, she can charge her shot when she gains fire power, can wall jump on walls, and cannot run nor spinjump on enemies. Both Daizo and Mellonpizza have admitted a number times that she is the most overpowered character in the roster so far, and that &amp;quot;you will really have to earn the right to play as her...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Confirmed Song OST:&lt;br /&gt;
* &#039;&#039;Lufia II: Rise of the Sinistrals&#039;&#039; - Battle #2 || Heard during the K-16 trailer.&lt;br /&gt;
* &#039;&#039;Mega Man 3&#039;&#039; - Spark Man&#039;s Stage || Heard during the Team Nightmare Direct.&lt;br /&gt;
&lt;br /&gt;
==== Wario ====&lt;br /&gt;
As the last revealed character thus far, Wario has appeared in the very first trailer in Daizo Dee Von and Mellonpizza&#039;s &amp;quot;TEAM NIGHTMARE Direct&amp;quot; where Mario, Demo, and Luigi are playing a betting game. Luigi wins, but all the money flies up in the air as a shadowy figure dashes by. After the characters look upwards, Wario drops down from the ceiling and reveals himself, laughing at the characters as his name pops in. Wario&#039;s main move is his Wario Dash, an attack where the player holds a button to dash forward to take HP off enemies, killing them, or bouncing them in a stunned state. However, Wario has the lowest jump of the whole roster, requiring maximum speed to get onto the higher platforms.&lt;br /&gt;
&lt;br /&gt;
Confirmed OST:&lt;br /&gt;
* &#039;&#039;Final Fantasy VII&#039;&#039; ~ Cait Sith&#039;s Theme || Plays at the beginning and ending of the &amp;quot;Gambly Night&amp;quot; Trailer.&lt;br /&gt;
* &#039;&#039;Super Mario Land 3: Wario Land&#039;&#039; ~ Stove Canyon || Plays when Wario is about to be revealed in the trailer above.&lt;br /&gt;
* &#039;&#039;Wario: Master of Disguise&#039;&#039; ~ Count Cannoli Battle || Plays during Wario&#039;s gameplay show off in the trailer above.&lt;br /&gt;
* &#039;&#039;Super Mario Land 2: Six Golden Coins&#039;&#039; ~ Wario&#039;s Castle || Heard during the Team Nightmare Direct when Wario is explained in more detail.&lt;br /&gt;
&lt;br /&gt;
==== Waluigi ====&lt;br /&gt;
A glimpses of Waluigi were at the end of the &amp;quot;Gambly Night&amp;quot; trailer, and also maybe behind the tree when Mellonpizza mentions &amp;quot;Maybe someone stole [Luigi&#039;s] lucky shoes?&amp;quot;. It&#039;s officially confirmed in 100 Rooms of Enemies: 10th Anniversary Edition where Waluigi is on a platform above all the other characters. You need a cape or hit invisible coin blocks to reach him. He remarks that he was going to make a grand entrench, but Mario interrupted him.&lt;br /&gt;
&lt;br /&gt;
==== Boon ====&lt;br /&gt;
The main character of the VIP Mario series, Boon was revealed to be playable in the [https://www.youtube.com/watch?v=HPD5t6_FBF8 January 2021 Direct]. More information in the direct suggests that &amp;quot;reskinned rooms&amp;quot; based on stages from his games will appear in place of the default rooms.&lt;br /&gt;
&lt;br /&gt;
==== Daizo ====&lt;br /&gt;
The most strangest reveal of all, &amp;quot;Daizo&amp;quot; from [[Mushroom Kingdom: Beyond The Worlds]] makes his unexpected appearance as the meme character &#039;&#039;&#039;char_ID:7&#039;&#039;&#039; from the 100 Rooms Advent Calendar. We don&#039;t know how he plays, but the biggest guess is he will play similarly to how he does in [[Daizo&#039;s Journey: The Three Way War]]. We have not seen him ingame just yet, but all we can say is... of course the author would add his self-insert into this...&lt;br /&gt;
&lt;br /&gt;
==== Other Unconfirmed Songs ====&lt;br /&gt;
* Nurykabe - naufrages || Appears in [https://www.youtube.com/watch?v=FyAn056KEPY an update video], but no context of the track was given. Contest related maybe?&lt;br /&gt;
&lt;br /&gt;
== 100 Rooms Advent Calendar (2019) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;clear:right;width:30%&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Advent Calendar&lt;br /&gt;
|+&lt;br /&gt;
|&#039;&#039;&#039;Day&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Game&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Track&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Composer&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Porter&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;char_ID&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
| 1&lt;br /&gt;
| CUSTOM&lt;br /&gt;
| Manufacturing Destruction&lt;br /&gt;
| Mayonnai&lt;br /&gt;
|&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 2&lt;br /&gt;
| &#039;&#039;Trials of Mana&#039;&#039;&lt;br /&gt;
| Decision Bell&lt;br /&gt;
| Hiroki Kikuta&lt;br /&gt;
| Gocha&lt;br /&gt;
| 3 (Boon)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 3&lt;br /&gt;
| Battle Tetris Gaiden&lt;br /&gt;
| Halloween&lt;br /&gt;
|&lt;br /&gt;
| Wyatt&lt;br /&gt;
| 2 (Demo)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 4&lt;br /&gt;
| CUSTOM&lt;br /&gt;
| Epic Battle&lt;br /&gt;
| Moose&lt;br /&gt;
|&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 5&lt;br /&gt;
| &#039;&#039;Final Fantasy V&#039;&#039;&lt;br /&gt;
| Clash on the Big Bridge&lt;br /&gt;
| Nobuo Uematsu&lt;br /&gt;
| Masterlink&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 6&lt;br /&gt;
| &#039;&#039;Final Fantasy IV&#039;&#039;&lt;br /&gt;
| Another Moon&lt;br /&gt;
| Nobuo Uematsu&lt;br /&gt;
| MercuryPenny&lt;br /&gt;
| 0 (Mario)&lt;br /&gt;
| for Nightmare Mode&lt;br /&gt;
|+&lt;br /&gt;
| 7&lt;br /&gt;
| &#039;&#039;[[Super Mario World]]&#039;&#039;&lt;br /&gt;
| Forest of Illusion (Lost Version)&lt;br /&gt;
|&lt;br /&gt;
| Kipernal&lt;br /&gt;
| 7 (Daizo)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 8&lt;br /&gt;
| &#039;&#039;Mega Man 2&#039;&#039;&lt;br /&gt;
| Bubble Man&#039;s Stage&lt;br /&gt;
|&lt;br /&gt;
| Jimmy&lt;br /&gt;
| 6 (K-16)&lt;br /&gt;
| referencing [[Sicari]]&lt;br /&gt;
|+&lt;br /&gt;
| 9&lt;br /&gt;
|&lt;br /&gt;
| A nameless original song&lt;br /&gt;
| Daizo Dee Von&lt;br /&gt;
|&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 10&lt;br /&gt;
| A Second Mario Thing&lt;br /&gt;
| Where Does the Future Go? (Unused)&lt;br /&gt;
| Wyatt&lt;br /&gt;
|&lt;br /&gt;
| 2 (Demo)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 11&lt;br /&gt;
| Super Mario Land 3: Wario Land&lt;br /&gt;
| Boss Battle&lt;br /&gt;
|&lt;br /&gt;
| FPI&lt;br /&gt;
| 4 (Wario)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 12&lt;br /&gt;
| A Second Mario Thing&lt;br /&gt;
| Volcanic Expedition&lt;br /&gt;
| Chrom1um&lt;br /&gt;
| Wyatt&lt;br /&gt;
| 2 (Demo)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 13&lt;br /&gt;
| &#039;&#039;Final Fantasy IV&#039;&#039;&lt;br /&gt;
| Dancing Calbrena&lt;br /&gt;
| Nobuo Uematsu&lt;br /&gt;
| Gocha&lt;br /&gt;
| 3 (Boon)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 14&lt;br /&gt;
| &#039;&#039;Pokémon Omega Ruby/Alpha Sapphire&#039;&#039;&lt;br /&gt;
| Zinnia Battle&lt;br /&gt;
|&lt;br /&gt;
| [[Wakana]]&lt;br /&gt;
| 0 (Mario)&lt;br /&gt;
| for Nightmare Mode&lt;br /&gt;
|+&lt;br /&gt;
| 15&lt;br /&gt;
| Romancing Saga 3&lt;br /&gt;
| Battle 2&lt;br /&gt;
| Kenji Ito&lt;br /&gt;
| Tamaki&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 16&lt;br /&gt;
| &#039;&#039;Super Mario World&#039;&#039;&lt;br /&gt;
| Forest of Illusion&lt;br /&gt;
| Koji Kondo&lt;br /&gt;
| Mario90&lt;br /&gt;
| 0 (Mario)&lt;br /&gt;
| for Do or Die&lt;br /&gt;
|+&lt;br /&gt;
| 17&lt;br /&gt;
| &#039;&#039;Final Fantasy Legend II&#039;&#039;&lt;br /&gt;
| Boss Battle&lt;br /&gt;
| Kenji Ito&lt;br /&gt;
| [[Wakana]]&lt;br /&gt;
| 7 (Daizo)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 18&lt;br /&gt;
| CUSTOM&lt;br /&gt;
| Trying to be Epic&lt;br /&gt;
| ThinkOneMoreTime&lt;br /&gt;
|&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 19&lt;br /&gt;
| Tsukikomori&lt;br /&gt;
| Character Select&lt;br /&gt;
|&lt;br /&gt;
| tcdw&lt;br /&gt;
| 6 (K-16)&lt;br /&gt;
| referencing [[Sicari Remastered]]&lt;br /&gt;
|+&lt;br /&gt;
| 20&lt;br /&gt;
| Contra III: The Alien Wars&lt;br /&gt;
| Ground Zero&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| dumped from SPCtoTXT for Original Tertium.&lt;br /&gt;
|+&lt;br /&gt;
| 21&lt;br /&gt;
| &#039;&#039;Donkey Kong Country 2: Diddy&#039;s Kong Quest&#039;&#039;&lt;br /&gt;
| Krook&#039;s March&lt;br /&gt;
| David Wise&lt;br /&gt;
| Gocha&lt;br /&gt;
| 3 (Boon)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 22&lt;br /&gt;
| Hundred Chain&lt;br /&gt;
| The End of 1000 Years&lt;br /&gt;
|&lt;br /&gt;
| 757 (or 6466)&lt;br /&gt;
| 6 (K-16)&lt;br /&gt;
| referencing [[Sicari Remastered]]&lt;br /&gt;
|+&lt;br /&gt;
| 23&lt;br /&gt;
| Illusion of [Gaia/Time]&lt;br /&gt;
| Longing for the Past (Memories Back)&lt;br /&gt;
|&lt;br /&gt;
| Neidave&lt;br /&gt;
|&lt;br /&gt;
| for The Moon Vault&lt;br /&gt;
|+&lt;br /&gt;
| Christmas Eve&lt;br /&gt;
| &#039;&#039;Final Fantasy VII&#039;&#039;&lt;br /&gt;
| Cait Sith&#039;s Theme&lt;br /&gt;
| Nobuo Uematsu&lt;br /&gt;
| MiracleWater&lt;br /&gt;
|&lt;br /&gt;
| for The Local Bar (interesting note: also used in Wario&#039;s trailer. Apparently not exclusive?)&lt;br /&gt;
|+&lt;br /&gt;
| Christmas&lt;br /&gt;
|  A Second Mario Thing&lt;br /&gt;
| Trials of the Parrot (Early Version)&lt;br /&gt;
| Wyatt&lt;br /&gt;
|&lt;br /&gt;
| 2 (Demo)&lt;br /&gt;
| for Nightmare Mode&lt;br /&gt;
|+&lt;br /&gt;
| 26&lt;br /&gt;
| Live-A-Live&lt;br /&gt;
| Nice Weather Ain&#039;t it!&lt;br /&gt;
|&lt;br /&gt;
| tcdw&lt;br /&gt;
|&lt;br /&gt;
| for a potential score board?&lt;br /&gt;
|+&lt;br /&gt;
| 27&lt;br /&gt;
| Pokémon Gold/Silver/Crystal&lt;br /&gt;
| Dark Cave&lt;br /&gt;
|&lt;br /&gt;
| Lui37&lt;br /&gt;
| 7 (Daizo)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| 28&lt;br /&gt;
| &#039;&#039;Super Bomberman 5&#039;&#039;&lt;br /&gt;
| Master of Time&lt;br /&gt;
|&lt;br /&gt;
| Tamaki&lt;br /&gt;
|&lt;br /&gt;
| Original Tertium&lt;br /&gt;
|+&lt;br /&gt;
| 29&lt;br /&gt;
| &#039;&#039;Final Fantasy Legend II&#039;&#039;&lt;br /&gt;
| Boss Battle&lt;br /&gt;
| Kenji Ito&lt;br /&gt;
| Gocha&lt;br /&gt;
| 1 (Luigi)&lt;br /&gt;
| It used to be from the original soundtrack, and is used for Luigi instead of Boon because of SMW YEAH! using this theme as Luigi&#039;s boss theme&lt;br /&gt;
|+&lt;br /&gt;
| 30&lt;br /&gt;
| Super Mario Land 2: 6 Golden Coins&lt;br /&gt;
| Wario&#039;s Castle&lt;br /&gt;
|&lt;br /&gt;
| scooter102089 (or Chaser the Ultimate Gamer)&lt;br /&gt;
| 4 (Wario)&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| New Year&#039;s Eve&lt;br /&gt;
| CUSTOM&lt;br /&gt;
| &amp;quot;L u n a r   M a g i c&amp;quot;&lt;br /&gt;
| Daizo Dee Von for...?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|+&lt;br /&gt;
| New Year&#039;s Day&lt;br /&gt;
| &#039;&#039;Castlevania 2&#039;&#039;&lt;br /&gt;
| Praying Hands&lt;br /&gt;
|&lt;br /&gt;
| Wavee&lt;br /&gt;
| ??&lt;br /&gt;
| (interestingly, also used in [[Invictus]].)&lt;br /&gt;
|+&lt;br /&gt;
| Bonus&lt;br /&gt;
| Journey to Silius&lt;br /&gt;
| Stage 4&lt;br /&gt;
|&lt;br /&gt;
| Dippy&lt;br /&gt;
|&lt;br /&gt;
| for Original Tertium&lt;br /&gt;
|}&lt;br /&gt;
In December 2019, Daizo has decided to upload daily revealing a random song from the &#039;&#039;100 Rooms of Enemies: The Nightmare Edition&#039;&#039;. It was unique by the fact most of the songs had a &amp;quot;char_ID&amp;quot; attached revealings songs pur character number. By this, we know that the IDs go from 0-7, with a &amp;quot;???&amp;quot; upload, which means there&#039;s a grand total of 9 characters (Unless &amp;quot;Original Tertium&amp;quot; is a character, which that makes it 10.) The only question is what characters go in each ID slot? Recently Daizo Dee Von has added shadows to the relevant ones, confirming what we&#039;ve expected for the most part. &#039;&#039;&#039;char_ID:0&#039;&#039;&#039; is Mario, &#039;&#039;&#039;char_ID:1&#039;&#039;&#039; is Luigi, &#039;&#039;&#039;char_ID:2&#039;&#039;&#039; is Demo,  &#039;&#039;&#039;char_ID:3&#039;&#039;&#039; is Boon, &#039;&#039;&#039;char_ID:4&#039;&#039;&#039; is Wario, and &#039;&#039;&#039;char_ID:6&#039;&#039;&#039; is K-16. The most unexpected reveal is the character &amp;quot;Daizo&amp;quot; from the &#039;&#039;Mushroom Kingdom: Beyond The Worlds&#039;&#039; series is &#039;&#039;&#039;char_ID:7&#039;&#039;&#039;, which on the surface doesn&#039;t make sense until you realize &amp;quot;Daizo&#039;s Journey: F*** Yeah&amp;quot; was a meme on [[SMW Central]] for a while.&lt;br /&gt;
&lt;br /&gt;
One thing is definitely for sure with this advent calendar... the soundtrack is going to be &#039;&#039;&#039;huge&#039;&#039;&#039;. We know this isn&#039;t the last of it either because songs have appeared in both the Team Nightmare Directs and the &#039;&#039;100 Rooms of Enemies&#039;&#039; updates, and that&#039;s not even including the original v2.0.0. &#039;&#039;100 Rooms of Enemies&#039;&#039; soundtrack. If this advent calendar is [[https://www.youtube.com/watch?v=BSAwnGL9iXM 1 hour and 22 minutes total]] just with those songs combined, then we might expect it to be over 2 hours long with over &#039;&#039;70 songs&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Clear|right}}&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
[[File:100 Rooms of Enemies K-16 Showoff.png|thumb|K-16 in &#039;&#039;100 Rooms of Enemies&#039;&#039;]]&lt;br /&gt;
&#039;&#039;100 Rooms of Enemies&#039;&#039; was made at just the right time when people wanted a simple experience, and goes to show you don&#039;t need to be super &amp;quot;full of gimmicks&amp;quot; to be unique. Reception is also well received, baring comments about &amp;quot;Sonic music in a Mario Game&amp;quot; and &amp;quot;Bowser should be in Room 100 instead&amp;quot;. A few fan sequels have been made, examples being &#039;&#039;&#039;100 Rooms Oof Kek&#039;&#039;&#039; by Team Dicks and &#039;&#039;&#039;10 Rooms of Enemies&#039;&#039;&#039; by Master Bluspark. [[User:Daizo Dee Von|Daizo Dee Von]] looks forward to seeing more by fans! It is also the second most downloaded ROM Hack made by Daizo, tho he thinks it&#039;ll reach to #1 fairly soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first news that introduced the idea of multiple characters in &#039;&#039;100 Rooms of Enemies&#039;&#039; was the official [https://talkhaus.raocow.com/viewtopic.php?f=54&amp;amp;t=17771 raocow talkhaus thread] where Daizo occasionally makes progress on, and that was where &#039;&#039;&#039;Luigi&#039;&#039;&#039; and &#039;&#039;&#039;Demo&#039;&#039;&#039; were first revealed. It was later fully confirmed in [https://www.smwcentral.net/?p=viewthread&amp;amp;t=94278 a later C3 thread] along with new info on what The Nightmare Edition brings. On February 14th of 2019, Daizo announced K-16&#039;s reveal in a [https://www.youtube.com/watch?v=S6l0LLH7eQc video trailer] in the style of Super Smash Brothers. On July 6th, Wario (and Waluigi?) has been revealed on Daizo and Mellonpizza&#039;s [https://www.youtube.com/watch?v=CaKVdJIsCME &amp;quot;2019 Summer TEAM NIGHTMARE Direct&amp;quot;]. On January 12th of 2021, Boon from the [[VIP_and_Wall_Mix|VIP &amp;amp; Wall &amp;amp; Alaska MIX]] series joins the roster in their [https://youtu.be/HPD5t6_FBF8 2021 Winter TEAM NIGHTMARE Mini Direct]. No other news has sparked since.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the 10th Anniversary, Daizo and Mellonpizza release a brand new update, but it&#039;s not The Nightmare Edition. &amp;quot;100 Rooms of Enemies: 10th Anniversary Edition&amp;quot; is cited as the definitive version of the original game, combining both modes into a single ROM, overhauling The Moon Vault, confirming &#039;&#039;&#039;Waluigi&#039;&#039;&#039; as a playable character for The Nightmare Edition, and contains a split path leading to an alternate Room 60-69. It&#039;s worth mentioning that you only play as Mario, as the multi-char system is not installed in this version of the game since it&#039;s built off of the original v2.0.0. release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As for when &#039;&#039;&#039;100 Rooms of Enemies: The Nightmare Edition&#039;&#039;&#039; will be releasing? Only time will tell...&lt;br /&gt;
&lt;br /&gt;
[[Category:Hacks]] [[Category:Super Mario World]]&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=User:Daizo_Dee_Von&amp;diff=18345</id>
		<title>User:Daizo Dee Von</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=User:Daizo_Dee_Von&amp;diff=18345"/>
		<updated>2024-07-17T04:54:24Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* Current list of important events: */ 100 Rooms has returned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Daizo Avatar.png|right|Daizo&#039;s Main Sprite]]&lt;br /&gt;
The Canadian user Daizo Dee Von, age 22, is the main creator of 100 Rooms of Enemies alongside Mellonpizza, and also the head director of the Mushroom Kingdom: Beyond the Worlds SMW Hack series (Krack The Hack, P-switch, Daizo&#039;s Journey, The Silo). He is also a YouTube let&#039;s player/animator/song composer/level creator most famous for his soundtrack uploads, his DKC Cartoon Song Extensions, and his let&#039;s play of Hammer Brother Orange Version. He mainly does let&#039;s plays of ROM Hacks on YouTube and also streams on Twitch on occasion.&lt;br /&gt;
&lt;br /&gt;
== Current list of important events: ==&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=10285 JDCGames Collab] with two levels in 2013.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=6969 P-switch: The Legendary P-switch Void Demo] in 2014&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=6970 COLLAB] with 1 level in 2014 and revamped it himself in 2014.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=11519 100 Rooms of Enemies] technically alongside [[User:Mellonpizza|Mellonpizza]] in 2014. v2.0.0. was submitted in 2015 after rejection.&lt;br /&gt;
* Helped with SMW Central Graphics Remoderation back in 2015.&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=14495 JUMP] with 6 levels back in 2016.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=19977 Krack The Hack] alongside [[User:Mellonpizza|Mellonpizza]] in the beginning of 2019.&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=19720 JUMP½] with 1.15 levels, released on 4/20 in 2019.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=20595 Mute&#039;s Christmas Quest] alongside Chaser the Ultimate Gamer/Scooter102089 on July 7th 2019.&lt;br /&gt;
* Won SMW Central&#039;s &amp;quot;Halloween Level Design Contest&amp;quot; with [https://smwc.me/1516889 ALPHA SPHERE] on the November 26th 2019 (Release date was November 12th, 2019).&lt;br /&gt;
* Created the [https://cdn.discordapp.com/attachments/526315575706910740/658849528132403200/sneslab1year.png One Year Anniversary banner] for SnesLab&#039;s first birthday! The fonts and how the banner is formatted is a reference to the boxart logo of Journey to Silius.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=21868 ALPHA SPHERE: Director&#039;s Cut] on January 7th 2020 during C3.&lt;br /&gt;
* Released a [https://cdn.discordapp.com/attachments/199267859795279872/714218519171956766/notgoodwithlevelnames.bps CLDC 2020 Entry] on May 24th 2020.&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=viewthread&amp;amp;t=102563 YUMP2] with 1 level, the title screen logo, and sausage groove overworld graphics on July 4th 2020.&lt;br /&gt;
* Released [https://www.youtube.com/watch?v=_XxeDnqJgjM Top 10 Worst SMW &amp;quot;Daizo&amp;quot; Levels] on July 6th 2020. This marks as Daizo&#039;s first countdown since Top 5 Best Halloween Hacks.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=25841 R-ACK] on January 11th 2021. This marks as Daizo&#039;s first successful full-on collaboration thanks to his new group &amp;quot;Team JANK&amp;quot;!&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=28427 Super Mario World Challenges] publicly on September 25th 2021.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=28984 Krack&#039;s Kafe: Because They Kicked Me Out!] publicly on December 14th 2021 alongside amHunter, EvilGuy0613, Farolicious, and Scooter102089 under the team name &amp;quot;TEAM AFORETIMES&amp;quot;.&lt;br /&gt;
* Got 9th Place in &amp;quot;Make a Good Level 4&amp;quot; with the entry &amp;quot;[https://drive.google.com/file/d/19ET3XT8i94eR0WOuueDKxeQj_F86BV0q/view SUMMONED]&amp;quot; alongside Farolicious.&lt;br /&gt;
* Released [https://smwc.me/1600369 Do NOT Press The Yellow Switch] to 72 Hour Questionable Level Design Contest on April 3rd 2022.&lt;br /&gt;
* Contributed to [https://smwc.me/s/30173 The 11th Annual Vanilla Level Design Contest: Collaboration Hack] with a Green Switch Palace in May 25th 2022.&lt;br /&gt;
* Released [https://smwc.me/s/32393 ALPHA SPHERE Zero: Rotten Brains] on October 20th 2022 to both SMW Central and ROMHacking.net.&lt;br /&gt;
* Has a level partnered with EvilGuy0613 in [https://smwc.me/s/32409 The 2nd Old-School Level Design Contest: Collaboration Hack] on November 2nd 2022.&lt;br /&gt;
* Has a level featured in [https://smwc.me/s/32572 The 12th Annual Vanilla Level Design Contest: Collaboration Hack] on November 14th 2022.&lt;br /&gt;
* Contributed to [https://smwc.me/1613567 Law &amp;amp; Order: Mushroom Kingdom Unit - Pilot Episode] on January 27th 2023 alongside EvilGuy0613 and Scooter102089.&lt;br /&gt;
* Released [https://smwc.me/1620387 The Bonus Rooms] on April 1st 2023.&lt;br /&gt;
* Released CLDC2023&#039;s 2nd placed entry [https://smwc.me/1621094 Buffer Jump] on April 19th 2023.&lt;br /&gt;
* Released [https://smwc.me/s/35050 ~omh~] with Squirrelyman157 on July 11th 2023, with later revisions still being made in 2024.&lt;br /&gt;
* Contributed to [https://smwc.me/s/36680 NAUGHTYworld] with the main overworld, 3 main levels, 5 bowser rooms, and the final boss. Released January 12th 2024.&lt;br /&gt;
* Helped lead [https://smwc.me/1632770 BOXMAN TANO and the Quest for the VIP Pass] on February 16th 2024 alongside &amp;quot;Team JANK with extra steps.&amp;quot;&lt;br /&gt;
* Contributed to [https://smwc.me/s/37470 ooooo] with one submap, 2 main levels, 1 bowser room, and the main-game final boss. Released on Saint Patrick&#039;s Day (March 17th) in 2024.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=11519 100 Rooms of Enemies: 10th Anniversary Edition] alongside [[User:Mellonpizza|Mellonpizza]] on July 14th 2024.&lt;br /&gt;
&lt;br /&gt;
== Finished Let&#039;s Plays/Let&#039;s Streams ==&lt;br /&gt;
=== Cringe List ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=gqKbJtzLFyI&amp;amp;list=PLECDF199FB63585CE Super Evil World]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-TKAhtMSWBY The Castle (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Dm0X0RZicnY&amp;amp;list=PL5yRIRH-6ATMbApT9eYfVoh-SPKw-auYq Bowser&#039;s Done It Again]&lt;br /&gt;
* [https://www.youtube.com/watch?v=ibzAoeGdtYQ&amp;amp;list=PL5yRIRH-6ATPtD0sRFXj2-eeKzGOB00o_ COLORS]&lt;br /&gt;
* [https://www.youtube.com/watch?v=gRbCOZHO3Jk EYELESS (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=dKK46_bi5Os Thunderstruck Mario (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=vdGjXo_28o0 Mario&#039;s Deadly Adventure (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=OTstUpWszC8&amp;amp;list=PL5yRIRH-6ATMR0X-Oy_6SWyOpGKmaOtIG JDCGames Collaboration]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATOebkqatbz3hn7vWSHtJYCw Three Day Let&#039;s Play Season #1 (Mighty Luigi Force, COLLAB, EP)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7DizLIB5oPs&amp;amp;list=PL5yRIRH-6ATOPgQizehx-QEEHpYX6I9Oc Three Day Let&#039;s Play Season #2 (SMW: The After Years - Subterranean Base w/ Reversed Controls)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=pSR8cPO6K-s&amp;amp;list=PL5yRIRH-6ATMBHrwnrZs9MfZ3rPIcRnUH Sicari]&lt;br /&gt;
* [https://www.youtube.com/watch?v=_zqxG7VmhC8&amp;amp;list=PL5yRIRH-6ATOL8wccXhHILEBv1Iw3J1Jv K-16 Story of Steel]&lt;br /&gt;
* [https://www.youtube.com/watch?v=seG3GQiZwSo Mario&#039;s First Adventure (Creator Let&#039;s Play)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATP1QX6lLhR7BuBHI8jL9laH The Legendary Bros]&lt;br /&gt;
&lt;br /&gt;
=== SFW List ===&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATP79SImrHwMBtHAKguM6PVZ Super Evil World (Revisited)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=EiE003BZlwE&amp;amp;list=PL5yRIRH-6ATOyRJ3a4v7JOdMWODkojUmG Super Mario: Oiram&#039;s Invasion]&lt;br /&gt;
* [https://www.youtube.com/watch?v=QWgKpEttcGM FIVE SMW Rom Hacks #1 - C3 Ultimate Editon]&lt;br /&gt;
* [https://www.twitch.tv/collections/1UABv4emtxWRDw Donkey Kong Country 2: The Lost Levels Any% (Twitch Exclusive)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=jCLTrxKERwM Mario Wants His Lemonade (BUZZ&#039;D PLAY)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATNOK56bwR5baKJzxakberxD Quest on Full Moon Island]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATMNswHJQCuVtGn_x8miEUl1 Sicari Remastered]&lt;br /&gt;
* [https://www.twitch.tv/collections/9UJwxkgHvhXEqQ Super Mario World: The After Years (Twitch Exclusive)]&lt;br /&gt;
* [https://www.twitch.tv/collections/RJCNehPXLBbwpQ Same Sprites, Different Levels (Twitch Exclusive)]&lt;br /&gt;
* [https://www.twitch.tv/collections/tQaavH_0PhbAog All The &#039;Hack&#039; Hacks! (Twitch Exclusive)] (Ongoing)&lt;br /&gt;
* [https://www.twitch.tv/collections/0NQjmmRT0haYSg Deltarune (Pacifist) (Twitch Exclusive)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATN3nY5eDvB0nMC0ZkEEwv01 A Plumber For All Seasons]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATP2mZ_Bd101LPSkehMCdAbB Sicari 2 - The Brink of Time]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATNavPMs-O1z5PSiblvQ0sAF マリオ永草億/Mario Eisouoku]&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=User:Daizo_Dee_Von&amp;diff=15211</id>
		<title>User:Daizo Dee Von</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=User:Daizo_Dee_Von&amp;diff=15211"/>
		<updated>2024-04-14T03:50:33Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* Current list of important events: */ Finally updating this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Daizo Avatar.png|right|Daizo&#039;s Main Sprite]]&lt;br /&gt;
The Canadian user Daizo Dee Von, age 22, is the main creator of 100 Rooms of Enemies alongside Mellonpizza, and also the head director of the Mushroom Kingdom: Beyond the Worlds SMW Hack series (Krack The Hack, P-switch, Daizo&#039;s Journey, The Silo). He is also a YouTube let&#039;s player/animator/song composer/level creator most famous for his soundtrack uploads, his DKC Cartoon Song Extensions, and his let&#039;s play of Hammer Brother Orange Version. He mainly does let&#039;s plays of ROM Hacks on YouTube and also streams on Twitch on occasion.&lt;br /&gt;
&lt;br /&gt;
== Current list of important events: ==&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=10285 JDCGames Collab] with two levels in 2013.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=6969 P-switch: The Legendary P-switch Void Demo] in 2014&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=6970 COLLAB] with 1 level in 2014 and revamped it himself in 2014.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=11519 100 Rooms of Enemies] technically alongside [[User:Mellonpizza|Mellonpizza]] in 2014. v2.0.0. was submitted in 2015 after rejection.&lt;br /&gt;
* Helped with SMW Central Graphics Remoderation back in 2015.&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=14495 JUMP] with 6 levels back in 2016.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=19977 Krack The Hack] alongside [[User:Mellonpizza|Mellonpizza]] in the beginning of 2019.&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=19720 JUMP½] with 1.15 levels, released on 4/20 in 2019.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=20595 Mute&#039;s Christmas Quest] alongside Chaser the Ultimate Gamer/Scooter102089 on July 7th 2019.&lt;br /&gt;
* Won SMW Central&#039;s &amp;quot;Halloween Level Design Contest&amp;quot; with [https://smwc.me/1516889 ALPHA SPHERE] on the November 26th 2019 (Release date was November 12th, 2019).&lt;br /&gt;
* Created the [https://cdn.discordapp.com/attachments/526315575706910740/658849528132403200/sneslab1year.png One Year Anniversary banner] for SnesLab&#039;s first birthday! The fonts and how the banner is formatted is a reference to the boxart logo of Journey to Silius.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=21868 ALPHA SPHERE: Director&#039;s Cut] on January 7th 2020 during C3.&lt;br /&gt;
* Released a [https://cdn.discordapp.com/attachments/199267859795279872/714218519171956766/notgoodwithlevelnames.bps CLDC 2020 Entry] on May 24th 2020.&lt;br /&gt;
* Contributed to [https://www.smwcentral.net/?p=viewthread&amp;amp;t=102563 YUMP2] with 1 level, the title screen logo, and sausage groove overworld graphics on July 4th 2020.&lt;br /&gt;
* Released [https://www.youtube.com/watch?v=_XxeDnqJgjM Top 10 Worst SMW &amp;quot;Daizo&amp;quot; Levels] on July 6th 2020. This marks as Daizo&#039;s first countdown since Top 5 Best Halloween Hacks.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=25841 R-ACK] on January 11th 2021. This marks as Daizo&#039;s first successful full-on collaboration thanks to his new group &amp;quot;Team JANK&amp;quot;!&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=28427 Super Mario World Challenges] publicly on September 25th 2021.&lt;br /&gt;
* Released [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=28984 Krack&#039;s Kafe: Because They Kicked Me Out!] publicly on December 14th 2021 alongside amHunter, EvilGuy0613, Farolicious, and Scooter102089 under the team name &amp;quot;TEAM AFORETIMES&amp;quot;.&lt;br /&gt;
* Got 9th Place in &amp;quot;Make a Good Level 4&amp;quot; with the entry &amp;quot;[https://drive.google.com/file/d/19ET3XT8i94eR0WOuueDKxeQj_F86BV0q/view SUMMONED]&amp;quot; alongside Farolicious.&lt;br /&gt;
* Released [https://smwc.me/1600369 Do NOT Press The Yellow Switch] to 72 Hour Questionable Level Design Contest on April 3rd 2022.&lt;br /&gt;
* Contributed to [https://smwc.me/s/30173 The 11th Annual Vanilla Level Design Contest: Collaboration Hack] with a Green Switch Palace in May 25th 2022.&lt;br /&gt;
* Released [https://smwc.me/s/32393 ALPHA SPHERE Zero: Rotten Brains] on October 20th 2022 to both SMW Central and ROMHacking.net.&lt;br /&gt;
* Has a level partnered with EvilGuy0613 in [https://smwc.me/s/32409 The 2nd Old-School Level Design Contest: Collaboration Hack] on November 2nd 2022.&lt;br /&gt;
* Has a level featured in [https://smwc.me/s/32572 The 12th Annual Vanilla Level Design Contest: Collaboration Hack] on November 14th 2022.&lt;br /&gt;
* Contributed to [https://smwc.me/1613567 Law &amp;amp; Order: Mushroom Kingdom Unit - Pilot Episode] on January 27th 2023 alongside EvilGuy0613 and Scooter102089.&lt;br /&gt;
* Released [https://smwc.me/1620387 The Bonus Rooms] on April 1st 2023.&lt;br /&gt;
* Released CLDC2023&#039;s 2nd placed entry [https://smwc.me/1621094 Buffer Jump] on April 19th 2023.&lt;br /&gt;
* Released [https://smwc.me/s/35050 ~omh~] with Squirrelyman157 on July 11th 2023, with later revisions still being made in 2024.&lt;br /&gt;
* Contributed to [https://smwc.me/s/36680 NAUGHTYworld] with the main overworld, 3 main levels, 5 bowser rooms, and the final boss. Released January 12th 2024.&lt;br /&gt;
* Helped lead [https://smwc.me/1632770 BOXMAN TANO and the Quest for the VIP Pass] on February 16th 2024 alongside &amp;quot;Team JANK with extra steps.&amp;quot;&lt;br /&gt;
* Contributed to [https://smwc.me/s/37470 ooooo] with one submap, 2 main levels, 1 bowser room, and the main-game final boss. Released on Saint Patrick&#039;s Day (March 17th) in 2024.&lt;br /&gt;
&lt;br /&gt;
== Finished Let&#039;s Plays/Let&#039;s Streams ==&lt;br /&gt;
=== Cringe List ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=gqKbJtzLFyI&amp;amp;list=PLECDF199FB63585CE Super Evil World]&lt;br /&gt;
* [https://www.youtube.com/watch?v=-TKAhtMSWBY The Castle (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Dm0X0RZicnY&amp;amp;list=PL5yRIRH-6ATMbApT9eYfVoh-SPKw-auYq Bowser&#039;s Done It Again]&lt;br /&gt;
* [https://www.youtube.com/watch?v=ibzAoeGdtYQ&amp;amp;list=PL5yRIRH-6ATPtD0sRFXj2-eeKzGOB00o_ COLORS]&lt;br /&gt;
* [https://www.youtube.com/watch?v=gRbCOZHO3Jk EYELESS (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=dKK46_bi5Os Thunderstruck Mario (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=vdGjXo_28o0 Mario&#039;s Deadly Adventure (Single Video)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=OTstUpWszC8&amp;amp;list=PL5yRIRH-6ATMR0X-Oy_6SWyOpGKmaOtIG JDCGames Collaboration]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATOebkqatbz3hn7vWSHtJYCw Three Day Let&#039;s Play Season #1 (Mighty Luigi Force, COLLAB, EP)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=7DizLIB5oPs&amp;amp;list=PL5yRIRH-6ATOPgQizehx-QEEHpYX6I9Oc Three Day Let&#039;s Play Season #2 (SMW: The After Years - Subterranean Base w/ Reversed Controls)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=pSR8cPO6K-s&amp;amp;list=PL5yRIRH-6ATMBHrwnrZs9MfZ3rPIcRnUH Sicari]&lt;br /&gt;
* [https://www.youtube.com/watch?v=_zqxG7VmhC8&amp;amp;list=PL5yRIRH-6ATOL8wccXhHILEBv1Iw3J1Jv K-16 Story of Steel]&lt;br /&gt;
* [https://www.youtube.com/watch?v=seG3GQiZwSo Mario&#039;s First Adventure (Creator Let&#039;s Play)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATP1QX6lLhR7BuBHI8jL9laH The Legendary Bros]&lt;br /&gt;
&lt;br /&gt;
=== SFW List ===&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATP79SImrHwMBtHAKguM6PVZ Super Evil World (Revisited)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=EiE003BZlwE&amp;amp;list=PL5yRIRH-6ATOyRJ3a4v7JOdMWODkojUmG Super Mario: Oiram&#039;s Invasion]&lt;br /&gt;
* [https://www.youtube.com/watch?v=QWgKpEttcGM FIVE SMW Rom Hacks #1 - C3 Ultimate Editon]&lt;br /&gt;
* [https://www.twitch.tv/collections/1UABv4emtxWRDw Donkey Kong Country 2: The Lost Levels Any% (Twitch Exclusive)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=jCLTrxKERwM Mario Wants His Lemonade (BUZZ&#039;D PLAY)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATNOK56bwR5baKJzxakberxD Quest on Full Moon Island]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATMNswHJQCuVtGn_x8miEUl1 Sicari Remastered]&lt;br /&gt;
* [https://www.twitch.tv/collections/9UJwxkgHvhXEqQ Super Mario World: The After Years (Twitch Exclusive)]&lt;br /&gt;
* [https://www.twitch.tv/collections/RJCNehPXLBbwpQ Same Sprites, Different Levels (Twitch Exclusive)]&lt;br /&gt;
* [https://www.twitch.tv/collections/tQaavH_0PhbAog All The &#039;Hack&#039; Hacks! (Twitch Exclusive)] (Ongoing)&lt;br /&gt;
* [https://www.twitch.tv/collections/0NQjmmRT0haYSg Deltarune (Pacifist) (Twitch Exclusive)]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATN3nY5eDvB0nMC0ZkEEwv01 A Plumber For All Seasons]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATP2mZ_Bd101LPSkehMCdAbB Sicari 2 - The Brink of Time]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL5yRIRH-6ATNavPMs-O1z5PSiblvQ0sAF マリオ永草億/Mario Eisouoku]&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Team_JANK&amp;diff=15209</id>
		<title>Team JANK</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Team_JANK&amp;diff=15209"/>
		<updated>2024-02-17T12:14:55Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* Confirmed Members */ adding new confirmations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An anonymous group lead by [[User:Daizo_Dee_Von|Daizo Dee Von]]. Most members remain anonymous. They are not associated with JUMP Team, but is said to share some members. Their goal is to create yumplikes similar to the likes of YUMP and YUMP2, though they clearly have a distinct style with a message of embracing chaos.&lt;br /&gt;
&lt;br /&gt;
== Confirmed Members ==&lt;br /&gt;
* Daizo Dee Von (Founder) as &amp;quot;Scissorman&amp;quot; (R-ACK), &amp;quot;The Kingpin&amp;quot; (~omh~), and &amp;quot;Big Jack Horner&amp;quot; (BOXMAN TANO).&lt;br /&gt;
* Heraga (Founder), unconfirmed pseudonym.&lt;br /&gt;
* Squirrelyman157 (Leader), unconfirmed pseudonyms.&lt;br /&gt;
* Hwailaluta (Level Designer) as &amp;quot;Hugs&amp;quot; (~omh~) and &amp;quot;Pac-Man&#039;s Ghost&amp;quot; (BOXMAN TANO).&lt;br /&gt;
* Anorakun (Level Designer) as &amp;quot;Pseudonyms&amp;quot; (~omh~) and &amp;quot;Holy Zantetsuken&amp;quot; (BOXMAN TANO).&lt;br /&gt;
* Pancake002 (Level Designer) as &amp;quot;Dark Blue Yoshi&amp;quot; (~omh~).&lt;br /&gt;
* Mischievous Marc as &amp;quot;NormalFace&amp;quot; (BOXMAN TANO).&lt;br /&gt;
* yogui, unconfirmed pseudonym in other games, but is &amp;quot;Choucroute garnie&amp;quot; in BOXMAN TANO.&lt;br /&gt;
&lt;br /&gt;
== List of Hacks ==&lt;br /&gt;
* [[R-ACK]], January 2021&lt;br /&gt;
* [[~omh~]], September 2023&lt;br /&gt;
* [[BOXMAN TANO and the Quest for the VIP Pass]], February 16th 2024&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Team_JANK&amp;diff=15208</id>
		<title>Team JANK</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Team_JANK&amp;diff=15208"/>
		<updated>2024-02-17T12:09:15Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* List of Hacks */ adding Boxman Tano to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An anonymous group lead by [[User:Daizo_Dee_Von|Daizo Dee Von]]. Most members remain anonymous. They are not associated with JUMP Team, but is said to share some members. Their goal is to create yumplikes similar to the likes of YUMP and YUMP2, though they clearly have a distinct style with a message of embracing chaos.&lt;br /&gt;
&lt;br /&gt;
== Confirmed Members ==&lt;br /&gt;
* Daizo Dee Von (Founder) as Scissorman and The Kingpin.&lt;br /&gt;
* Heraga (Founder), unconfirmed pseudonym.&lt;br /&gt;
* Squirrelyman157 (Leader), unconfirmed pseudonym.&lt;br /&gt;
* Hwailaluta (Level Designer) as &amp;quot;Hugs&amp;quot;.&lt;br /&gt;
* Anorakun (Level Designer) as &amp;quot;Pseudonyms&amp;quot;.&lt;br /&gt;
* Pancake002 (Level Designer) as &amp;quot;Dark Blue Yoshi&amp;quot;.&lt;br /&gt;
* yogui, unconfirmed pseudonym.&lt;br /&gt;
&lt;br /&gt;
== List of Hacks ==&lt;br /&gt;
* [[R-ACK]], January 2021&lt;br /&gt;
* [[~omh~]], September 2023&lt;br /&gt;
* [[BOXMAN TANO and the Quest for the VIP Pass]], February 16th 2024&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=R-ACK&amp;diff=15207</id>
		<title>R-ACK</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=R-ACK&amp;diff=15207"/>
		<updated>2024-02-17T12:08:02Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* Badly Drawn Mario */ Adding his appearance in Boxman Tano&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:{{#setmainimage:R-ACK Title Screen.png}}|thumb|The title screen of R-ACK]]&#039;&#039;&#039;R-ACK&#039;&#039;&#039; is a 2021 yumplike lead by Daizo Dee Von assisted by an anonymous group called [[Team JANK]], a parody group that has no relation to [[JUMP Team]]. Like the [[YUMP]] series, R-ACK embraces it&#039;s chaotic heritage by throwing anything at the wall and seeing what sticks. The hack is most notable for levels like &#039;&#039;&#039;This Level Contains Every Switch Palace Switch&#039;&#039;&#039;, &#039;&#039;&#039;yoshi has an appetite&#039;&#039;&#039;, &#039;&#039;&#039;Land Land&#039;&#039;&#039;, &#039;&#039;&#039;The Coin Hunters&#039;&#039;&#039; (An entire level that plays like the entirety of [[The Coin Hunt]] by WhiteYoshiEgg), &#039;&#039;&#039;mario globetrotter&#039;&#039;&#039;, &#039;&#039;&#039;I was once a bird&#039;&#039;&#039;, and the multiperson level &#039;&#039;&#039;real final&#039;&#039;&#039; with it&#039;s original song, boss, and ending. In 2023, it&#039;s sequel [[~omh~]] was released featuring double the exits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039; This article contains spoilers, and is recommended to beat the game before reading further.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:JUMP from R-ACK.png|thumb|The level &amp;quot;JUMP&amp;quot; from R-ACK, which is a cheeky nod to JUMP Team&#039;s &amp;quot;JUMP.&amp;quot;]]&lt;br /&gt;
* Unlike the YUMP series, R-ACK&#039;s level creators remained anonymous with no way of revealing the true creators. Some have revealed themselves outside of the game ([[User:Daizo_Dee_Von|Daizo Dee Von]] being Scissorman).&lt;br /&gt;
* Has an entire hack inside of itself with &#039;&#039;&#039;The Coin Hunters&#039;&#039;&#039;, having a fully functional title screen, overworld, and set of levels. It&#039;s made as a spoof to WhiteYoshiEgg&#039;s hack, &amp;quot;The Coin Hunt.&amp;quot;&lt;br /&gt;
* Uses the ExGFX Mario patch to make some levels a lot more distinct (&#039;&#039;&#039;Your Friendly Neighbourhood Mario&#039;&#039;&#039; and &#039;&#039;&#039;Land Land&#039;&#039;&#039; use different Mario sprites, whom also appear as NPCs in the latest version of R-ACKVILLE)&lt;br /&gt;
* The first to have content releasing later in the year (The &#039;&#039;&#039;May 12th Update&#039;&#039;&#039; introduces a brand new 100% completion level from Team JANK&#039;s next project &amp;quot;~omh~&amp;quot;, as well as and a super secret boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[File:Story of R-ACK.png|thumb]]You are tasked with controlling an abstract being called &amp;quot;The Plumber&amp;quot; whom can be referred to by either gender, and be named Mario or Luigi. Your mission is to simply traverse the landscapes. Along the way, The Plumber meets a handful of variants of himself, and can even stumble across a godly entity. It&#039;s revealed at the end that The Plumber views the world as nothing worth salvaging, so the world burns when you defeat the final boss &amp;quot;Goaldobadorrer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While some speculate that [[~omh~]] came after the end of the world, it&#039;s actually a &amp;quot;midquel&amp;quot; which takes place in the &amp;quot;cat world.&amp;quot; The most interesting detail is that the entirety of [[~omh~]] is skippable, as there are multiple pathways to the end of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[File:The Plumber.png|left]]&lt;br /&gt;
=== The Plumber === &lt;br /&gt;
The protagonist. Is a being of pure interpretation, being represented as &amp;quot;Mario&amp;quot; from the Super Mario series. Inspired by OFF&#039;s &amp;quot;The Batter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Spider-Plumber.png|left]]&lt;br /&gt;
=== Spider-Plumber ===&lt;br /&gt;
A different character separate from The Plumber. According to a raocow&#039;s talkhaus post, &amp;quot;Petario M. Parker was bitten by a radioactive Scuttlebug, and competed in a wrestling competition. After he won, he let a criminal get away, resulting in his Uncle Benji M. Parker dying by the same crook. The Scuttlebug reminded Petario of the spiders he found in Brooklyn, so he adopted the name Spider-Plumber.&amp;quot; The story is clearly a re-interpreted retelling of most Spider-Man stories and the &amp;quot;canon events.&amp;quot; This character is playable in &amp;quot;Your Friendly Neighbourhood Mario,&amp;quot; and also is an NPC in R-ACKVILLE. He also makes a brief cameo in ~omh~.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:BadlyDrawnMario.png|left]]&lt;br /&gt;
=== Badly Drawn Mario ===&lt;br /&gt;
A badly drawn interpretation of the titular character &amp;quot;Mario&amp;quot; drawn with as few detail as possible. Mainly playable in the level &amp;quot;Land Land,&amp;quot; but is also found in R-ACKVILLE. There are various references to him in ~omh~, from being a drawing to having his head found. He also appears as an NPC found in the &amp;quot;32 Screen Storehouse&amp;quot; in Team JANK&#039;s 25 exit Questionable Hackjam entry &amp;quot;BOXMAN TANO and the Quest for the VIP Pass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:TheCoinHunter.png|left]]&lt;br /&gt;
&lt;br /&gt;
=== The Coin Hunter ===&lt;br /&gt;
A black and white variant of Mario, taken straight from the SMW ROM Hack &amp;quot;The Coin Hunt&amp;quot; by WhiteYoshiEgg. He&#039;s not found in R-ACKVILLE, thus being debatable if this isn&#039;t just The Plumber in a different aesthetic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:GODLuigi.png|left]]&lt;br /&gt;
=== God Luigi ===&lt;br /&gt;
Only appearing if you have 49 exits, he will give words of wisdom if you talk to him in R-ACKVILLE. If you &amp;quot;kneel&amp;quot; to him instead, he&#039;ll give you the slip that there&#039;s many secrets to find. His chaotic doppleganger, &amp;quot;Evigi,&amp;quot; appears in ~omh~. Is hinted as the one who created The Plumber and gave him his sacred mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Daniel Novair.png|left]]&lt;br /&gt;
=== Citizens of R-ACKVILLE ===&lt;br /&gt;
In R-ACK, you find R-ACKVILLE after clearing the main exit of &amp;quot;A level that introduces mechanics and stuff and tech.&amp;quot; As you clear various levels, more NPCs will appear in this village.&lt;br /&gt;
The characters who appear by default are a nameless coin dude, a chuck named &amp;quot;Daniel Novair&amp;quot; (the image represented), and a chuck with a hammer head named &amp;quot;Hammer Head&amp;quot; who is cited as a reference to the Canadian live-action comedy series &amp;quot;Corner Gas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sometimes, a yoshi named &amp;quot;Joey&amp;quot; will appear. He&#039;ll comment about how poor you are.&lt;br /&gt;
&lt;br /&gt;
When you clear the various levels featuring the other plumbers, they too will show up (except The Coin Hunter). 49 exits in, God Luigi will show up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Goaldobadorrer.png|left]]&lt;br /&gt;
=== Goaldobadorrer ===&lt;br /&gt;
The main antagonist, revived once more thanks to events seen in ~omh~. His name is based off of &amp;quot;Gadobadorrer&amp;quot; from the game [[Brandish II: The Planet Buster]]. He&#039;s foreshadowed a few times, thus is worshipped by the SECONDARY EXITS and the citizens. Once he&#039;s defeated at the end of the game, the world is destroyed. The boss theme theme that plays when you fight him, remixed by Hooded Edge, has the alternate name &amp;quot;DESTROY THE WORLD.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can also fight a green and yellow variant of him known as &amp;quot;Megagoaldobadorrer,&amp;quot; but The Plumber&#039;s mission will not change if you fight him this way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
[[File:I was once a bird R-ACK.png|thumb]]Despite the slow traction it had when it first released, it&#039;s gained a pretty good traction as a classic from both SMW Central, but also the Twitch SMW communities. A lot of the praise was thanks to the game&#039;s sense of humour, as well as the tech behind a lot of the levels. Bonkers gimmicks such as &amp;quot;Yoshi Has An Appetite&amp;quot; became iconic to the game, and many were impressed with the game within&#039; a game aspect of The Coin Hunters. The final boss especially was received well, even with a softlock that was patched out in later updates.&lt;br /&gt;
&lt;br /&gt;
In 2023 it has lead to a followup, first shown off as &amp;quot;R-ACK 2&amp;quot; through an april fools trailer before eventually being known as &amp;quot;[[~omh~]].&amp;quot; The game was actually teased a few times within&#039; R-ACK, even having the level &amp;quot;EXPLOSION CITY&amp;quot; appear as a 100% completion reward accessible through R-ACKVILLE. It&#039;s clear that &amp;quot;Team JANK&amp;quot; made it&#039;s impact in the SMW hacking community.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hacks]] [[Category:Super Mario World]]&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=SMW:_The_After_Years&amp;diff=9810</id>
		<title>SMW: The After Years</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=SMW:_The_After_Years&amp;diff=9810"/>
		<updated>2023-10-24T06:15:04Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: Added information about the Chaos Edition.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:{{#setmainimage:TAY1TitleScreen.png}}|thumb|right|The title screen of &#039;&#039;Super Mario World: The After Years&#039;&#039;.]]&lt;br /&gt;
&#039;&#039;&#039;Super Mario World: The After Years&#039;&#039;&#039; is EvilGuy0613&#039;s first ever ROM Hack, beloved by many as one of his more popular works that isn&#039;t his Boss Rush Series on YouTube. The Ultra edition was first released in May 23rd of 2012 (according to it&#039;s first trailer and the 10 year anniversary melody) where you play as [[#Mute|Mute]] who has been invited to the Mushroom Kingdom in hopes of becoming Mario&#039;s sidekick, but ends up becoming the main hero assigned by Peach&#039;s daughter, [[#Princess_Cecilia_Toadstool|Princess Cecilia Toadstool]]. There are a total of 96 exits (like the original [[Super Mario World]]) and is advertised as part of the &amp;quot;Super Mute World&amp;quot; series and is considered to be Episode 1. Many people on [[SMW Central]] remember this hack and consider it to be their favourite, and is prominently featured in snowmaN Gaming&#039;s channel whenever he talks about SMW ROM Hacks.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:TAY1TilesetMix.png|thumb|right|Top image has the SMW bridges and modified SMW dirt with some Sonic graphics; while the bottom image mixes redrawn spikes, normal SMW pipes, decoration from a factory set, and a switch palace tileset.]]&lt;br /&gt;
* The main &amp;quot;thing&amp;quot; this hack does is combines two or more tilesets to create brand new environments that aren&#039;t anything like what most other hacks presented at the time.&lt;br /&gt;
* Has a prominent use of the Metroid HP patch where it helps make a lot of the more frustrating aspects of the resources available much more tolerable.&lt;br /&gt;
* Has a charming story that explores the friendship between Mute and the other characters more closely than most hacks that use Romi&#039;s VWF Cutscene Tool. While there are no visuals for the cutscenes, they are descriptive enough where you can really imagine what the supporting cast looks like (which would be fully revealed later in both &#039;&#039;Mute&#039;s Christmas Quest&#039;&#039; and the upcoming sequel).&lt;br /&gt;
* One of the first hacks to have a &#039;&#039;canon&#039;&#039; spinoff series, with it being called &amp;quot;Super Yoshi Land&amp;quot;.&lt;br /&gt;
* One of the first hacks to have a spinoff entry not made by the same creator with [[User:Daizo_Dee_Von||Daizo Dee Von]] and Scooter102089&#039;s &amp;quot;Mute&#039;s Chirstmas Quest&amp;quot; that the creator deems canon. [[100 Rooms of Enemies]] being one of the only other cases.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Taking place years after [[Super Mario World]], a young boy named Mute receives an invitation to the Mushroom Kingdom, expecting to meet his idle &amp;quot;Mario&amp;quot; and maybe become his sidekick. When he arrives, he goes after a toadette-like figure named &amp;quot;Lumine&amp;quot; (pronounced &amp;quot;Lew-min-ee&amp;quot;) and spends a couple levels looking for her. When Mute arrives at the industrialized Mushroom Kingdom, he meets who he thinks is Princess Peach Toadstool. As it turns out, while she is part of the Toadstool family, her actual name is Princess &#039;&#039;Cecilia&#039;&#039; Toadstool and was previously known as &amp;quot;Baby Peach&amp;quot;. Mute being confused, is informed that Mario, Peach, and the rest of the cast have all died of old age, and she took charge. Without a hero however, her task was to hold off against the dark armoured Nova who took over after Bowser. Mute is disappointed by the news, but accepts the offer as he survived the trials set by Lumine which were made to see who was worthy of becoming &amp;quot;the next Mario&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Mute&#039;s first task is to ask the Koopa Guardian to let them pass since he&#039;s been the one who has been defending the Mushroom Kingdom. To do this, he has to prove his worth to him, and so as a result he is the first boss. After his defeat, Mute is assigned to take down the Satelight by traversing the Metallic City, and that&#039;s where Mute first runs into Nova&#039;s top elite body guards, the Snifit Twins (going by Snifit Brother Red and Blue), making them the second world boss. After successfully taking them down, Mute infutrates Nova&#039;s Factory and heads to the mountains using an airship. After seeing an armada heading their way, Lumine activates the self destruct. At first, Mute thinks she is out of her mind, but when she explains that it&#039;s to convince the enemy that they crashed, Mute is quick to forgive. They face off against Fry Guy and defeat him (as the world 3 boss), they are quickly caught off guard by the Snifit Twins, in which Lumine had to put Mute to sleep and throw him off the mountain so she can get kidnapped as Mute plummets to the Man Eating Forest.&lt;br /&gt;
&lt;br /&gt;
When Mute wakes up, he is both confused and also frustrated that Lumine betrayed him like that. Still, he treks on, seemingly getting flashbacks of his childhood with his mother (explaining why he wanted to be like Mario in the first place). Things take a bizzare turn when those thoughts turn negative and even malicious, even using Lumine and Cecilia&#039;s likeness against him. Turns out, those twisted flashbacks were an illusion brought by dimond-like creatures called Pix. Cecilia manages to get into contact with Mute, explaining that the location he is at is the Starlight Park, a theme park that was a favourite of hers when Mario and Peach used to go there with young Cecilia. As Mute takes down the Pix bosses (the boss of World 4), he manages to also save the theme park from further hauntings....until he encounters Nova.&lt;br /&gt;
&lt;br /&gt;
Mute ends up being sent to prison as a result of defying Nova, which happens to be the location of World 5. It turns out this is also the location of Lumine, whom which Mute is tasked to save. And so, Mute breaks out of prison, treks through various sewers and dungeons, then encounters a magikoopa (not Kamek) who revives the long-dead Lemmy Koopa as the World 5 boss, and you fight both of them at the same time (kinda, it checks if magikoopa isn&#039;t around). Mute encounters with the Snifit Twins again, and manages to escape with Lumine. The two put aside their differences, and then they trek through the Ice Mountains. This is the part of the story where Mute, Cecilia, and Lumine are established to be a functional team and start to really get their mission complete.&lt;br /&gt;
&lt;br /&gt;
First they meet a yoshi in a Volcano and then stop a lava monster from blowing the whole island up. Their next task afterwards is to deactivated the Digital Forest. Finally, they infutrate the Sky Palace, where they encounter the last of Nova&#039;s elites (a Masked Koopa), then stumble upon Nova himself. Nova reveals that Cecilia&#039;s entire kingdom is under attack, and she failed to realize that she left her castle with only the protection of the Toads. Mute agrees to let them deal with the problem as he travels alone to Nova&#039;s homeworld, the Industrial Lands.&lt;br /&gt;
&lt;br /&gt;
Now that Mute is in enemy territory, he starts to notice a lot of mysterious coincidences. For example, he manages to trick Nova&#039;s AI using his own voice, and has to to &amp;quot;train up&amp;quot; since Nova apparently keeps his strength up and not sit on a throne all day. After escaping the last obstacle, which is an entire factory being flooded, he then books towards the Subterreanean Base where Nova lies ahead. From climbing up vertical shafts, dealing with enemy gauntlets, traversing through dark corridors, to even the final assault from Nova&#039;s troops, Nova and Mute finally meet again. After so many obstacles that were the result of Nova&#039;s meddling, Mute demands answers. Nova tells of a story of how he was &amp;quot;abandoned by all&amp;quot;, where ever since Mute was born he was an outcast by both Mute&#039;s mother and his own dad, eventually being abducted by Bowser and trained to be one of Bowser&#039;s troops. Eventually, Nova overthrew Bowser using the Dark Armour and took over his army. Mute asks if they were close friends. Nova denies this, because as it turns out Nova and Mute are related. They are brothers. Mute tries to deny that his own mother would abandon anybody, which Nova remarks that she didn&#039;t want Mute to know he existed. Mute gets emotional whiplash, on the one hand Mute needs to stop Nova to save the Mushroom Kingdom...but that also means he needs to kill his own brother. Nova asks Mute to join him, as they can rule the Mushroom Kingdom together.&lt;br /&gt;
&lt;br /&gt;
Mute denies Nova&#039;s request. Even though they are brothers, Nova still caused a lot of harm to a lot of people. Mute feels guilt from Nova&#039;s backstory, but he knows that what he&#039;s done has no justification. So the final battle begins. Nova throws shurikens, grinders, fireballs, and can put up a force feild forcing Mute to use the throwblocks that are placed conviniently on each side of the room. It&#039;s the longest and most unique fight in the game, but Nova is ultimately defeated. Nova fades away, remarks about how he will die along with the Mushroom Kingdom. So it&#039;s the end, Nova sets off the self-destruct sequence just before he is gone completely, and Mute is trapped in Nova&#039;s throne room...until a fimiliar face shows up. Yoshi comes to Mute&#039;s aid, and the two attempt to make a big escape. It gets intense, with Mute having to hop off to deal with areas that allows the two to pass after some tinkering. Yoshi sprouts wings, then ends up flying out of the Industrial Lands.&lt;br /&gt;
&lt;br /&gt;
Mute and Yoshi fly all the way to the Mushroom Kingdom to meet with Cecilia and Lumine, who&#039;ve both done a good job defending the Kingdom. Yoshi explains that it was because of Mute rescuing him in the volcano that he realized that Mute was one of the good guys, and so was willing to help out. Cecilia jolts Mute with a hug, then a kiss in the cheek. Lumine also congratuates Mute on a successful mission. Cecilia remarks on Mute maybe leaving, which Mute realizes that he should go back home to his family. It&#039;s been a fun ride while it lasted, and Mute had his adventure. Not a bad way to leave...except Mute stands on the Yoshi for a few minutes. He gets off Yoshi, runs to Cecilia and Lumine explaining that he already is home. Cecilia expresses consern if his mother would be worried, which Mute lets her know that she would be happy knowing he is living his dreams. They remark that there will always be bad guys that&#039;ll arrive, and then offers Mute a place to stay. The story ends on a slight cliffhanger of there possibly being more adventures, but it&#039;s vague enough to where it becomes a satisfying ending. Mute is officially the next Mario, and with &#039;&#039;SMW: The After Years 2&#039;&#039; on the way, it&#039;s not over for the blue shirt hero.&lt;br /&gt;
&lt;br /&gt;
=== Mute&#039;s Christmas Quest ===&lt;br /&gt;
Even though &#039;&#039;Mute&#039;s Christmas Quest&#039;&#039; is a short game, there is a bit of backstory given to both Mute and Nova. As it turns out, Nova at one point attempted to return back to his home in Sunny Island. However, he was refused to come in because of their mother&#039;s fear of the Dark Armour. Thus, that is why Nova adopted the mindset of being &amp;quot;abandoned by all,&amp;quot; as even his own mother didn&#039;t allow him in their lives. Mute learns of this truth if you go for the Betrayal Ending.&lt;br /&gt;
&lt;br /&gt;
== Important Characters ==&lt;br /&gt;
[[File:MuteTAY1.png|right]]&lt;br /&gt;
=== Mute ===&lt;br /&gt;
Mute, the current hero of the Mushroom Kingdom. Originally from far-off island, he is the protagonist of the series.&lt;br /&gt;
&lt;br /&gt;
[[File:Cecilia.png|right]]&lt;br /&gt;
=== Princess Cecilia Toadstool ===&lt;br /&gt;
Cecilia, who goes by the short name &amp;quot;Ceil&amp;quot;, is the current ruler of the Mushroom Kingdom. She helps assist Mute through various means, and also never gets kidnapped.&lt;br /&gt;
&lt;br /&gt;
[[File:Lumine.png|right]]&lt;br /&gt;
=== Lumine ===&lt;br /&gt;
Lumine is the servant to Cecilia with an unknown backstory. She has a very heavy presence being the one to save Mute in one instance, while also being rescued twice. It is also vaguely hinted at that she has a crush on Mute during Mute&#039;s Chistmas Quest.&lt;br /&gt;
&lt;br /&gt;
[[File:AllenYoshi.png|right]]&lt;br /&gt;
=== Allen Yoshi ===&lt;br /&gt;
Originally just &amp;quot;Yoshi&amp;quot; in &#039;&#039;SMW: The After Years&#039;&#039;, Allen is Mute&#039;s trusted steed. (The character was given a name by Scooter102089)&lt;br /&gt;
&lt;br /&gt;
[[File:SnifitTwins.png|right]]&lt;br /&gt;
=== Snifit Twins ===&lt;br /&gt;
Nova&#039;s top elite body guards who appears frequently in &#039;&#039;SMW: The After Years&#039;&#039;, and return in &#039;&#039;Mute&#039;s Christmas Quest&#039;&#039; to face off against Mute one last time.&lt;br /&gt;
&lt;br /&gt;
[[File:NovaOriginal.png|right]]&lt;br /&gt;
=== Nova ===&lt;br /&gt;
Nova is the ruler of the Industrial Lands who has taken over after Bowser and also has a tragic backstory, which reveals that Mute and Nova are brothers. In &#039;&#039;Mute&#039;s Christmas Quest&#039;&#039;, it is also revealed that he had tried coming home from his kidnapping after wearing the armour, but was rejected by his mother assuming he&#039;d been consumed by it&#039;s power. The Dark Armour itself is mentioned by name in [[Krack The Hack]], but the canonicity of that game is questionable at best. Nova himself will star in his own adventure in the upcoming &amp;quot;Nova and the Dark Armour&amp;quot; by EvilGuy0613 and Daizo Dee Von.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ultra Version ==&lt;br /&gt;
The current version available for download is labelled as &amp;quot;Ultra&amp;quot;, and that&#039;s because TAY1 was released about a year earlier to an unfortunate rejection. Evilguy0613 took it upon himself to not only redo a number of levels, but also completely overhaul the overworld with Daizo Dee Von&#039;s help.&lt;br /&gt;
&lt;br /&gt;
There were several changes between this version and the Ultra.&lt;br /&gt;
&lt;br /&gt;
== Chaos Edition ==&lt;br /&gt;
In 2022 a [https://smwc.me/1609326 Chaos Edition] of the game was released, mainly created by Daizo Dee Von with permission by Evilguy himself. It features a handful of the levels from TAY1 except every level has a messed up gimmick in one way or another. Either the enemies will randomly bounce, Mute&#039;s controls will be completely funky, enemies will magnetize to Mute&#039;s position, and even bosses will be given brand new attacks. The cutscenes are also modified, with some being brand new. All this was possible thanks to uberasm and various hex edits.&lt;br /&gt;
&lt;br /&gt;
== The Sequel ==&lt;br /&gt;
[[File:GigaWaspBoss.png|thumb|right|One of the bosses from &#039;&#039;Super Mario World: The After Years II&#039;&#039;.]]&lt;br /&gt;
It is currently not out yet, but it&#039;s been in development since before the &amp;quot;Ultra&amp;quot; edition of the first game was being worked on (a total of 10 years and counting!). This hack was restarted once, going from a game with 14 zones to a game with 7 worlds. It&#039;s also been recently announced that TEAM NIGHTMARE is the producer: EvilGuy0613 being the director and Daizo Dee Von, MellonPizza, and Chaser the Ultimate Gamer (Scooter102089) being part of development.&lt;br /&gt;
&lt;br /&gt;
According to [https://youtu.be/prKc4KCC4Lw this trailer] and the [https://youtu.be/HPD5t6_FBF8 2021 TEAM NIGHTMARE Mini Winter Direct], Mute will have to face off against a new group of villains lead by a grey magikoopa named &amp;quot;Gemna&amp;quot; and his four deadly allies. So far the only other members known are &amp;quot;The Koopa Assassin&amp;quot; (from [https://youtu.be/NvsNlJwSVG4 this video]) and a blue-dressed princess named Alice (judging by [https://youtu.be/voGHuulQ51Q this] and [https://youtu.be/cp7gVL9Sb44 this] video, but also shown in the trailer and direct briefly). It&#039;s also hinted at that a weaponized Koopa is among them. The last member is currently unknown, but some speculate it&#039;s &amp;quot;Mr Vond&amp;quot;, a hooded figure who wants to help Mute (this character was revealed in &#039;&#039;Mute&#039;s Christmas Quest&#039;&#039;). Interesting to note that &amp;quot;Koopa Assassin&amp;quot; recently starred in the VLDC13 entry &amp;quot;[https://youtu.be/Q0hbtuKbtvc Trials of the Great Caverns]&amp;quot;, which both Alice and Gemna appear. In fact, we now know that the &amp;quot;Great Koopa&amp;quot; from both [[Krack The Hack]] and SMW: Challenges is his father, but [[User:Daizo Dee Von|Daizo Dee Von]] made it clear that this is &amp;quot;a different variant&amp;quot; since &#039;&#039;that&#039;&#039; Great Koopa is a cameo character provided by EvilGuy0613.&lt;br /&gt;
&lt;br /&gt;
Mute will also be guided by &amp;quot;eight mystical spirits&amp;quot; which some will grant him new moves for the fire flower (three shot) and cape (a three-point ground slam). He also has a wider array of emotions thanks to his new player sprite. According to Evilguy himself, various paths can lead to certain outcomes in the story.&lt;br /&gt;
&lt;br /&gt;
The various bosses shown in the trailer include a Bee Blader called the &amp;quot;Giga Wasp&amp;quot; and a giant thwomp. The Giga Wasp fight was shown in full [https://youtu.be/Yx560zMr1h8 here], but Giant Thwomp isn&#039;t revealed in full. There&#039;s also a small segment where a gatling gun from DOOM is present in what appears to be a boss arena, but how it&#039;s fought is unknown.&lt;br /&gt;
&lt;br /&gt;
Interesting to note: Gemna used to be called &amp;quot;Gemna The Shape Shifter&amp;quot; (from [https://youtu.be/h1GPKAq9eHk this video]) and looked more like a kirby with one red eye. It&#039;s unknown if he is still a shape shifter.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hacks]] [[Category:Super Mario World]]&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=R-ACK&amp;diff=9809</id>
		<title>R-ACK</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=R-ACK&amp;diff=9809"/>
		<updated>2023-10-24T04:06:18Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: Added screenshots and expanded the story part just a bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:{{#setmainimage:R-ACK Title Screen.png}}|thumb|The title screen of R-ACK]]&#039;&#039;&#039;R-ACK&#039;&#039;&#039; is a 2021 yumplike lead by Daizo Dee Von assisted by an anonymous group called [[Team JANK]], a parody group that has no relation to [[JUMP Team]]. Like the [[YUMP]] series, R-ACK embraces it&#039;s chaotic heritage by throwing anything at the wall and seeing what sticks. The hack is most notable for levels like &#039;&#039;&#039;This Level Contains Every Switch Palace Switch&#039;&#039;&#039;, &#039;&#039;&#039;yoshi has an appetite&#039;&#039;&#039;, &#039;&#039;&#039;Land Land&#039;&#039;&#039;, &#039;&#039;&#039;The Coin Hunters&#039;&#039;&#039; (An entire level that plays like the entirety of [[The Coin Hunt]] by WhiteYoshiEgg), &#039;&#039;&#039;mario globetrotter&#039;&#039;&#039;, &#039;&#039;&#039;I was once a bird&#039;&#039;&#039;, and the multiperson level &#039;&#039;&#039;real final&#039;&#039;&#039; with it&#039;s original song, boss, and ending. In 2023, it&#039;s sequel [[~omh~]] was released featuring double the exits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039; This article contains spoilers, and is recommended to beat the game before reading further.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:JUMP from R-ACK.png|thumb|The level &amp;quot;JUMP&amp;quot; from R-ACK, which is a cheeky nod to JUMP Team&#039;s &amp;quot;JUMP.&amp;quot;]]&lt;br /&gt;
* Unlike the YUMP series, R-ACK&#039;s level creators remained anonymous with no way of revealing the true creators. Some have revealed themselves outside of the game ([[User:Daizo_Dee_Von|Daizo Dee Von]] being Scissorman).&lt;br /&gt;
* Has an entire hack inside of itself with &#039;&#039;&#039;The Coin Hunters&#039;&#039;&#039;, having a fully functional title screen, overworld, and set of levels. It&#039;s made as a spoof to WhiteYoshiEgg&#039;s hack, &amp;quot;The Coin Hunt.&amp;quot;&lt;br /&gt;
* Uses the ExGFX Mario patch to make some levels a lot more distinct (&#039;&#039;&#039;Your Friendly Neighbourhood Mario&#039;&#039;&#039; and &#039;&#039;&#039;Land Land&#039;&#039;&#039; use different Mario sprites, whom also appear as NPCs in the latest version of R-ACKVILLE)&lt;br /&gt;
* The first to have content releasing later in the year (The &#039;&#039;&#039;May 12th Update&#039;&#039;&#039; introduces a brand new 100% completion level from Team JANK&#039;s next project &amp;quot;~omh~&amp;quot;, as well as and a super secret boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[File:Story of R-ACK.png|thumb]]You are tasked with controlling an abstract being called &amp;quot;The Plumber&amp;quot; whom can be referred to by either gender, and be named Mario or Luigi. Your mission is to simply traverse the landscapes. Along the way, The Plumber meets a handful of variants of himself, and can even stumble across a godly entity. It&#039;s revealed at the end that The Plumber views the world as nothing worth salvaging, so the world burns when you defeat the final boss &amp;quot;Goaldobadorrer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While some speculate that [[~omh~]] came after the end of the world, it&#039;s actually a &amp;quot;midquel&amp;quot; which takes place in the &amp;quot;cat world.&amp;quot; The most interesting detail is that the entirety of [[~omh~]] is skippable, as there are multiple pathways to the end of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[File:The Plumber.png|left]]&lt;br /&gt;
=== The Plumber === &lt;br /&gt;
The protagonist. Is a being of pure interpretation, being represented as &amp;quot;Mario&amp;quot; from the Super Mario series. Inspired by OFF&#039;s &amp;quot;The Batter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Spider-Plumber.png|left]]&lt;br /&gt;
=== Spider-Plumber ===&lt;br /&gt;
A different character separate from The Plumber. According to a raocow&#039;s talkhaus post, &amp;quot;Petario M. Parker was bitten by a radioactive Scuttlebug, and competed in a wrestling competition. After he won, he let a criminal get away, resulting in his Uncle Benji M. Parker dying by the same crook. The Scuttlebug reminded Petario of the spiders he found in Brooklyn, so he adopted the name Spider-Plumber.&amp;quot; The story is clearly a re-interpreted retelling of most Spider-Man stories and the &amp;quot;canon events.&amp;quot; This character is playable in &amp;quot;Your Friendly Neighbourhood Mario,&amp;quot; and also is an NPC in R-ACKVILLE. He also makes a brief cameo in ~omh~.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:BadlyDrawnMario.png|left]]&lt;br /&gt;
=== Badly Drawn Mario ===&lt;br /&gt;
A badly drawn interpretation of the titular character &amp;quot;Mario&amp;quot; drawn with as few detail as possible. Mainly playable in the level &amp;quot;Land Land,&amp;quot; but is also found in R-ACKVILLE. There are various references to him in ~omh~, from being a drawing to having his head found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:TheCoinHunter.png|left]]&lt;br /&gt;
=== The Coin Hunter ===&lt;br /&gt;
A black and white variant of Mario, taken straight from the SMW ROM Hack &amp;quot;The Coin Hunt&amp;quot; by WhiteYoshiEgg. He&#039;s not found in R-ACKVILLE, thus being debatable if this isn&#039;t just The Plumber in a different aesthetic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:GODLuigi.png|left]]&lt;br /&gt;
=== God Luigi ===&lt;br /&gt;
Only appearing if you have 49 exits, he will give words of wisdom if you talk to him in R-ACKVILLE. If you &amp;quot;kneel&amp;quot; to him instead, he&#039;ll give you the slip that there&#039;s many secrets to find. His chaotic doppleganger, &amp;quot;Evigi,&amp;quot; appears in ~omh~. Is hinted as the one who created The Plumber and gave him his sacred mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Daniel Novair.png|left]]&lt;br /&gt;
=== Citizens of R-ACKVILLE ===&lt;br /&gt;
In R-ACK, you find R-ACKVILLE after clearing the main exit of &amp;quot;A level that introduces mechanics and stuff and tech.&amp;quot; As you clear various levels, more NPCs will appear in this village.&lt;br /&gt;
The characters who appear by default are a nameless coin dude, a chuck named &amp;quot;Daniel Novair&amp;quot; (the image represented), and a chuck with a hammer head named &amp;quot;Hammer Head&amp;quot; who is cited as a reference to the Canadian live-action comedy series &amp;quot;Corner Gas.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sometimes, a yoshi named &amp;quot;Joey&amp;quot; will appear. He&#039;ll comment about how poor you are.&lt;br /&gt;
&lt;br /&gt;
When you clear the various levels featuring the other plumbers, they too will show up (except The Coin Hunter). 49 exits in, God Luigi will show up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Goaldobadorrer.png|left]]&lt;br /&gt;
=== Goaldobadorrer ===&lt;br /&gt;
The main antagonist, revived once more thanks to events seen in ~omh~. His name is based off of &amp;quot;Gadobadorrer&amp;quot; from the game [[Brandish II: The Planet Buster]]. He&#039;s foreshadowed a few times, thus is worshipped by the SECONDARY EXITS and the citizens. Once he&#039;s defeated at the end of the game, the world is destroyed. The boss theme theme that plays when you fight him, remixed by Hooded Edge, has the alternate name &amp;quot;DESTROY THE WORLD.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You can also fight a green and yellow variant of him known as &amp;quot;Megagoaldobadorrer,&amp;quot; but The Plumber&#039;s mission will not change if you fight him this way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
[[File:I was once a bird R-ACK.png|thumb]]Despite the slow traction it had when it first released, it&#039;s gained a pretty good traction as a classic from both SMW Central, but also the Twitch SMW communities. A lot of the praise was thanks to the game&#039;s sense of humour, as well as the tech behind a lot of the levels. Bonkers gimmicks such as &amp;quot;Yoshi Has An Appetite&amp;quot; became iconic to the game, and many were impressed with the game within&#039; a game aspect of The Coin Hunters. The final boss especially was received well, even with a softlock that was patched out in later updates.&lt;br /&gt;
&lt;br /&gt;
In 2023 it has lead to a followup, first shown off as &amp;quot;R-ACK 2&amp;quot; through an april fools trailer before eventually being known as &amp;quot;[[~omh~]].&amp;quot; The game was actually teased a few times within&#039; R-ACK, even having the level &amp;quot;EXPLOSION CITY&amp;quot; appear as a 100% completion reward accessible through R-ACKVILLE. It&#039;s clear that &amp;quot;Team JANK&amp;quot; made it&#039;s impact in the SMW hacking community.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hacks]] [[Category:Super Mario World]]&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:Daniel_Novair.png&amp;diff=9808</id>
		<title>File:Daniel Novair.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:Daniel_Novair.png&amp;diff=9808"/>
		<updated>2023-10-24T03:56:55Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The character Daniel Novair from Team JANK&#039;s R-ACK.&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:Goaldobadorrer.png&amp;diff=9807</id>
		<title>File:Goaldobadorrer.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:Goaldobadorrer.png&amp;diff=9807"/>
		<updated>2023-10-24T03:53:06Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The final boss of Team JANK&#039;s R-ACK: &amp;quot;Goaldobadorrer.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:GODLuigi.png&amp;diff=9806</id>
		<title>File:GODLuigi.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:GODLuigi.png&amp;diff=9806"/>
		<updated>2023-10-24T03:47:47Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;God Luigi, aka The 2nd Plumber from R-ACK. Based off of a freeze-frame from the Super Mario Bros. Super Show.&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:TheCoinHunter.png&amp;diff=9805</id>
		<title>File:TheCoinHunter.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:TheCoinHunter.png&amp;diff=9805"/>
		<updated>2023-10-24T03:46:21Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Coin Hunter from R-ACK; based off of Mario from WhiteYoshiEgg&#039;s &amp;quot;The Coin Hunt.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:BadlyDrawnMario.png&amp;diff=9804</id>
		<title>File:BadlyDrawnMario.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:BadlyDrawnMario.png&amp;diff=9804"/>
		<updated>2023-10-24T03:45:35Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Badly Drawn Mario from R-ACK.&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:Spider-Plumber.png&amp;diff=9803</id>
		<title>File:Spider-Plumber.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:Spider-Plumber.png&amp;diff=9803"/>
		<updated>2023-10-24T03:44:27Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spider-Plumber from R-ACK; is a variant of Spider-Man from Marvel Comics.&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:The_Plumber.png&amp;diff=9802</id>
		<title>File:The Plumber.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:The_Plumber.png&amp;diff=9802"/>
		<updated>2023-10-24T03:42:45Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Plumber from R-ACK, who takes the appearance of Mario from the Super Mario series.&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:I_was_once_a_bird_R-ACK.png&amp;diff=9801</id>
		<title>File:I was once a bird R-ACK.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:I_was_once_a_bird_R-ACK.png&amp;diff=9801"/>
		<updated>2023-10-24T03:33:35Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The level &amp;quot;I was once a bird&amp;quot; from Team JANK&#039;s R-ACK.&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:Story_of_R-ACK.png&amp;diff=9800</id>
		<title>File:Story of R-ACK.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:Story_of_R-ACK.png&amp;diff=9800"/>
		<updated>2023-10-24T03:30:53Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the scenes seen in Team JANK&#039;s R-ACK in the game&#039;s intro cutscene.&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:JUMP_from_R-ACK.png&amp;diff=9799</id>
		<title>File:JUMP from R-ACK.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:JUMP_from_R-ACK.png&amp;diff=9799"/>
		<updated>2023-10-24T03:27:45Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The level &amp;quot;JUMP&amp;quot; from Team JANK&#039;s R-ACK.&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:R-ACK_Title_Screen.png&amp;diff=9798</id>
		<title>File:R-ACK Title Screen.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:R-ACK_Title_Screen.png&amp;diff=9798"/>
		<updated>2023-10-24T03:25:40Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The title screen of Team JANK&#039;s &amp;quot;R-ACK.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=JUMP_Team&amp;diff=9787</id>
		<title>JUMP Team</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=JUMP_Team&amp;diff=9787"/>
		<updated>2023-09-14T05:52:25Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;JUMP Team&#039;&#039;&#039; was founded by Aterraformer back in 2015 to create a [[VIP_and_Wall_Mix|VIP-like]] hack called JUMP (Janked Up Mario Party). At the time, the team was formed in the [[talkhaus]] and the first hack was proposed using [https://youtu.be/YmIml6aY0vQ this video]. Since then, JUMP Team became an entity in of itself as their founder was kicked out due to internal conflict. Their goal is to create romhacks that clearly have a distinct &amp;quot;JUMP&amp;quot; style, especially through their level design that many have tried and failed to mimic. They are the most beloved &amp;quot;Standard&amp;quot; romhack designers, though they&#039;ve recently dabbled more into the Kaizo territory starting with Send Your Regrets to the Czar. This team has no relation to &amp;quot;[[Team JANK]],&amp;quot; the creators of [[R-ACK]].&lt;br /&gt;
&lt;br /&gt;
== List of Hacks ==&lt;br /&gt;
* [[JUMP]] (Janked Up Mario Party, 2016)&lt;br /&gt;
* [[YUMP]] (YouTube&#039;d Up Mario Party, 2017)&lt;br /&gt;
* [[stick mice in my head and then beat my head in with a hammer and let them back out]] (Mice, 2018)&lt;br /&gt;
* [[JUMP½]] (Janked Up Mario Party ½, 2019)&lt;br /&gt;
* [[YUMP 2]] (Yumped Up Mario Party 2, 2020)&lt;br /&gt;
* [[Send Your Regrets to the Czar]] (2022)&lt;br /&gt;
* [[Effortworld]] (2023)&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=JUMP_Team&amp;diff=9786</id>
		<title>JUMP Team</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=JUMP_Team&amp;diff=9786"/>
		<updated>2023-09-13T22:26:38Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;JUMP Team&#039;&#039;&#039; was founded by Aterraformer back in 2015 to create a VIP-like hack called JUMP (Janked Up Mario Party). At the time, the team was formed in the [[talkhaus]] and the first hack was proposed using [https://youtu.be/YmIml6aY0vQ this video]. Since then, JUMP Team became an entity in of itself as their founder was kicked out due to internal conflict. Their goal is to create romhacks that clearly have a distinct &amp;quot;JUMP&amp;quot; style, especially through their level design that many have tried and failed to mimic. They are the most beloved &amp;quot;Standard&amp;quot; romhack designers, though they&#039;ve recently dabbled more into the Kaizo territory starting with Send Your Regrets to the Czar.&lt;br /&gt;
&lt;br /&gt;
== List of Hacks ==&lt;br /&gt;
* JUMP (Janked Up Mario Party, 2016)&lt;br /&gt;
* YUMP (YouTube&#039;d Up Mario Party, 2017)&lt;br /&gt;
* stick mice in my head and then beat my head in with a hammer and let them back out (2018)&lt;br /&gt;
* JUMP½ (Janked Up Mario Party ½, 2019)&lt;br /&gt;
* YUMP 2 (Yumped Up Mario Party 2, 2020)&lt;br /&gt;
* Send Your Regrets to the Czar (2022)&lt;br /&gt;
* Effortworld (2023)&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=JUMP_Team&amp;diff=9785</id>
		<title>JUMP Team</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=JUMP_Team&amp;diff=9785"/>
		<updated>2023-09-13T22:26:09Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: Initial creation of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;***JUMP Team*** was founded by Aterraformer back in 2015 to create a VIP-like hack called JUMP (Janked Up Mario Party). At the time, the team was formed in the [[talkhaus]] and the first hack was proposed using [https://youtu.be/YmIml6aY0vQ this video]. Since then, JUMP Team became an entity in of itself as their founder was kicked out due to internal conflict. Their goal is to create romhacks that clearly have a distinct &amp;quot;JUMP&amp;quot; style, especially through their level design that many have tried and failed to mimic. They are the most beloved &amp;quot;Standard&amp;quot; romhack designers, though they&#039;ve recently dabbled more into the Kaizo territory starting with Send Your Regrets to the Czar.&lt;br /&gt;
&lt;br /&gt;
== List of Hacks ==&lt;br /&gt;
* JUMP (Janked Up Mario Party, 2016)&lt;br /&gt;
* YUMP (YouTube&#039;d Up Mario Party, 2017)&lt;br /&gt;
* stick mice in my head and then beat my head in with a hammer and let them back out (2018)&lt;br /&gt;
* JUMP½ (Janked Up Mario Party ½, 2019)&lt;br /&gt;
* YUMP 2 (Yumped Up Mario Party 2, 2020)&lt;br /&gt;
* Send Your Regrets to the Czar (2022)&lt;br /&gt;
* Effortworld (2023)&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Team_JANK&amp;diff=9784</id>
		<title>Team JANK</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Team_JANK&amp;diff=9784"/>
		<updated>2023-09-13T22:02:22Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An anonymous group lead by [[User:Daizo_Dee_Von|Daizo Dee Von]]. Most members remain anonymous. They are not associated with JUMP Team, but is said to share some members. Their goal is to create yumplikes similar to the likes of YUMP and YUMP2, though they clearly have a distinct style with a message of embracing chaos.&lt;br /&gt;
&lt;br /&gt;
== Confirmed Members ==&lt;br /&gt;
* Daizo Dee Von (Founder) as Scissorman and The Kingpin.&lt;br /&gt;
* Heraga (Founder), unconfirmed pseudonym.&lt;br /&gt;
* Squirrelyman157 (Leader), unconfirmed pseudonym.&lt;br /&gt;
* Hwailaluta (Level Designer) as &amp;quot;Hugs&amp;quot;.&lt;br /&gt;
* Anorakun (Level Designer) as &amp;quot;Pseudonyms&amp;quot;.&lt;br /&gt;
* Pancake002 (Level Designer) as &amp;quot;Dark Blue Yoshi&amp;quot;.&lt;br /&gt;
* yogui, unconfirmed pseudonym.&lt;br /&gt;
&lt;br /&gt;
== List of Hacks ==&lt;br /&gt;
* [[R-ACK]], January 2021&lt;br /&gt;
* [[~omh~]], September 2023&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Team_JANK&amp;diff=9783</id>
		<title>Team JANK</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Team_JANK&amp;diff=9783"/>
		<updated>2023-09-13T22:01:45Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: Initial creation of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An anonymous group lead by [[Daizo Dee Von]]. Most members remain anonymous. They are not associated with JUMP Team, but is said to share some members. Their goal is to create yumplikes similar to the likes of YUMP and YUMP2, though they clearly have a distinct style with a message of embracing chaos.&lt;br /&gt;
&lt;br /&gt;
== Confirmed Members ==&lt;br /&gt;
* Daizo Dee Von (Founder) as Scissorman and The Kingpin.&lt;br /&gt;
* Heraga (Founder), unconfirmed pseudonym.&lt;br /&gt;
* Squirrelyman157 (Leader), unconfirmed pseudonym.&lt;br /&gt;
* Hwailaluta (Level Designer) as &amp;quot;Hugs&amp;quot;.&lt;br /&gt;
* Anorakun (Level Designer) as &amp;quot;Pseudonyms&amp;quot;.&lt;br /&gt;
* Pancake002 (Level Designer) as &amp;quot;Dark Blue Yoshi&amp;quot;.&lt;br /&gt;
* yogui, unconfirmed pseudonym.&lt;br /&gt;
&lt;br /&gt;
== List of Hacks ==&lt;br /&gt;
* [[R-ACK]], January 2021&lt;br /&gt;
* [[~omh~]], September 2023&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=~omh~&amp;diff=9780</id>
		<title>~omh~</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=~omh~&amp;diff=9780"/>
		<updated>2023-09-10T10:23:40Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: Initial creation of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;~omh~&#039;&#039;&#039; is a 2023 yumplike lead by Daizo Dee Von and Squirrelyman157 assisted by an anonymous group called [[Team JANK]], a parody group that has no relation to [[JUMP Team]]. Like the [[YUMP]] series, ~omh~ embraces it&#039;s chaotic heritage by throwing anything at the wall and seeing what sticks. Like [[R-ACK]], the game&#039;s got some very unique levels, examples being &#039;&#039;&#039;You can enter this pipe but&#039;&#039;&#039;, &#039;&#039;&#039;I always come back&#039;&#039;&#039;, and &#039;&#039;&#039;TERRA TUBES&#039;&#039;&#039; to name a few. Unlike R-ACK, this contains a full 7 worlds, each containing a brand new custom boss against a sinister group called the Secondary Exits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039; This article contains spoilers, and is recommended to beat the game before reading further.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* One of the very few SMW ROM Hacks to contain original bosses for each world.&lt;br /&gt;
* One of the few pieces of media in general to take place in the middle of a story.&lt;br /&gt;
* Contains 100 exits, doubling the exit count of R-ACK&#039;s 50.&lt;br /&gt;
* Every world boss is an exit from the Mario series, mimicking how R-ACK&#039;s main final boss is also an exit.&lt;br /&gt;
* The plumber can take on various alternate &amp;quot;forms&amp;quot; that change up the gameplay of the level.&lt;br /&gt;
* A bigger number of storehouses, this time with traditional 1-up farms.&lt;br /&gt;
* A unique 1-up upgrade system that increases the cap of your lives.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Spider-Plumber helps The Plumber reach the pipe that takes place after &amp;quot;Your Friendly Neighbourhood Mario,&amp;quot; and The Plumber is on their way towards &amp;quot;This level is pretty scary.&amp;quot; But while crossing Cat World, they take a wrong turn and discover a brand new level. They make it to the goal post, only to be pushed into a pit by a mysterious figure simply known as &amp;quot;EVIGI.&amp;quot; In the pit, The Plumber senses that a group called the SECONDARY EXITS are wanting to revive Goaldobadorrer, and it&#039;s up to him to stop the ritual.&lt;br /&gt;
&lt;br /&gt;
== Characters / Groups ==&lt;br /&gt;
There are a lot more characters this time around thanks to the inclusion of NPCs in the various storehouses.&lt;br /&gt;
&lt;br /&gt;
=== The Plumber ===&lt;br /&gt;
The protagonist. Is a being of pure interpretation. Inspired by OFF&#039;s &amp;quot;The Batter.&amp;quot;&lt;br /&gt;
He ends up in various forms:&lt;br /&gt;
# A Head&lt;br /&gt;
# Dead&lt;br /&gt;
# Diagonal&lt;br /&gt;
# Longio&lt;br /&gt;
&lt;br /&gt;
=== EVIGI ===&lt;br /&gt;
The mysterious figure responsible for pushing The Plumber into the world of Omh Land.&lt;br /&gt;
&lt;br /&gt;
=== Residence of Om Homh ===&lt;br /&gt;
Mainly cut sprites from the game &amp;quot;Golden Sun&amp;quot; on the Gameboy Advance.&lt;br /&gt;
&lt;br /&gt;
=== Residence of Impurity City ===&lt;br /&gt;
Various masked koopas, alongside a cameo of &amp;quot;Mutt&amp;quot; from the chaos edition of SMW: The After Years, taking form of his redesign from the sequel.&lt;br /&gt;
&lt;br /&gt;
=== Residence of In-vein Village ===&lt;br /&gt;
Mainly the SMW Cutting Room floor sprite of the old Bowser Statue enemies, alongside a cameo of CLDC 26th placed boss &amp;quot;Mike Bowser&amp;quot; and Farolicious&#039; original character &amp;quot;Minta.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Residence of Snowbarrage House ===&lt;br /&gt;
Various sprites of cow flowers and panguins, mixed with various cameos ranging from Anorakun&#039;s ROM Hack to Deltarune&#039;s Spamton to Mega Man Sprite Comic&#039;s &amp;quot;Mega Man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Residence of The InfiniTower ===&lt;br /&gt;
A very tall tower containing sprites from Mazekko Monster, Alwa&#039;s Awakening, Mega Man 2, and Kirby&#039;s Adventure.&lt;br /&gt;
&lt;br /&gt;
=== SECONDARY EXITS ===&lt;br /&gt;
The main villains of ~omh~. In order:&lt;br /&gt;
# Scallyflag the Flag&lt;br /&gt;
# Tony Hawkmouth the Mask Gate&lt;br /&gt;
# Shroom Dealer the Roulette&lt;br /&gt;
# Gate KEY&#039;Per the Key&lt;br /&gt;
# &amp;quot;Cube the Orbitual&amp;quot; the Goal Sphere&lt;br /&gt;
# Locke Jaw the Keyhole&lt;br /&gt;
# RING LEADER the Flower Ring&lt;br /&gt;
# SHROOM BREAKER the Axe (NPC Only)&lt;br /&gt;
# The Tower of the Exits&lt;br /&gt;
# Slaybell The Bell&lt;br /&gt;
# Goaldobadorrer the Goal Post (Cutscene Only)&lt;br /&gt;
&lt;br /&gt;
=== Ultima Hawkmouth ===&lt;br /&gt;
The final boss, who is simply the combined form of the first 7 bosses, taking the form of a martial artist.&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
Right now, most reception comes from the C3 early beta that was released to find all the various problems...and there were a fair amount of problems, as expected from an early release. Despite this, it&#039;s quickly becoming just as memorable as R-ACK, right down to the sheer ridiculousness stages get. Most agree the hack gets ludicrously hard by World 5 thanks to levels getting longer and stages getting more precise. Some of the gags overstay their welcome a bit, mostly due to missing checkpoints but a few in particular with checkpoints aren&#039;t helped. But even in the bonkers moments, it is indeed the successor thanks to the amount of content and the more wacky level gimmicks.&lt;br /&gt;
&lt;br /&gt;
It seems like Team JANK put thunder in a bottle once again, even branded by a streamer as &amp;quot;the next JUMP Team.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=R-ACK&amp;diff=8690</id>
		<title>R-ACK</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=R-ACK&amp;diff=8690"/>
		<updated>2023-07-19T00:55:38Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: Initial creation of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;R-ACK&#039;&#039;&#039; is a 2021 yumplike lead by Daizo Dee Von assisted by an anonymous group called [[Team JANK]], a parody group that has no relation to [[JUMP Team]]. Like the [[YUMP]] series, R-ACK embraces it&#039;s chaotic heritage by throwing anything at the wall and seeing what sticks. The hack is most notable for levels like &#039;&#039;&#039;This Level Contains Every Switch Palace Switch&#039;&#039;&#039;, &#039;&#039;&#039;yoshi has an appetite&#039;&#039;&#039;, &#039;&#039;&#039;Land Land&#039;&#039;&#039;, &#039;&#039;&#039;The Coin Hunters&#039;&#039;&#039; (An entire level that plays like the entirety of [[The Coin Hunt]] by WhiteYoshiEgg), &#039;&#039;&#039;mario globetrotter&#039;&#039;&#039;, &#039;&#039;&#039;I was once a bird&#039;&#039;&#039;, and the multiperson level &#039;&#039;&#039;real final&#039;&#039;&#039; with it&#039;s original song, boss, and ending. In 2023, it&#039;s sequel [[~omh~]] was released featuring double the exits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039; This article contains spoilers, and is recommended to beat the game before reading further.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Unlike the YUMP series, R-ACK&#039;s level creators remained anonymous with no way of revealing the true creators. Some have revealed themselves outside of the game ([[User:Daizo_Dee_Von|Daizo Dee Von]] being Scissorman).&lt;br /&gt;
* Has an entire hack inside of itself with &#039;&#039;&#039;The Coin Hunters&#039;&#039;&#039;, having a fully functional title screen, overworld, and set of levels. It&#039;s made as a spoof to WhiteYoshiEgg&#039;s hack, &amp;quot;The Coin Hunt.&amp;quot;&lt;br /&gt;
* Uses the ExGFX Mario patch to make some levels a lot more distinct (&#039;&#039;&#039;Your Friendly Neighbourhood Mario&#039;&#039;&#039; and &#039;&#039;&#039;Land Land&#039;&#039;&#039; use different Mario sprites, whom also appear as NPCs in the latest version of R-ACKVILLE)&lt;br /&gt;
* The first to have content releasing later in the year (The &#039;&#039;&#039;May 12th Update&#039;&#039;&#039; introduces a brand new 100% completion level from Team JANK&#039;s next project &amp;quot;~omh~&amp;quot;, as well as and a super secret boss)&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
You are tasked with controlling an abstract being called &amp;quot;The Plumber&amp;quot; whom can be referred to by either gender, and be named Mario or Luigi. Your mission is to simply traverse the landscapes. Along the way, The Plumber meets a handful of variants of himself, and can even stumble across a godly entity. It&#039;s revealed at the end that The Plumber views the world as nothing worth salvaging, so the world burns when you defeat the final boss &amp;quot;Goaldobadorrer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== The Plumber ===&lt;br /&gt;
The protagonist. Is a being of pure interpretation. Inspired by OFF&#039;s &amp;quot;The Batter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Spider-Plumber ===&lt;br /&gt;
A different character separate from The Plumber. According to a raocow&#039;s talkhaus post, &amp;quot;Petario M. Parker was bitten by a radioactive Scuttlebug, and competed in a wrestling competition. After he won, he let a criminal get away, resulting in his Uncle Benji M. Parker dying by the same crook. The Scuttlebug reminded Petario of the spiders he found in Brooklyn, so he adopted the name Spider-Plumber.&amp;quot; The story is clearly a re-interpreted retelling of most Spider-Man stories and the &amp;quot;canon events.&amp;quot; This character is playable in &amp;quot;Your Friendly Neighbourhood Mario,&amp;quot; and also is an NPC in R-ACKVILLE. He also makes a brief cameo in ~omh~.&lt;br /&gt;
&lt;br /&gt;
=== Badly Drawn Mario ===&lt;br /&gt;
A badly drawn interpretation of the titular character &amp;quot;Mario&amp;quot; drawn with as few detail as possible. Mainly playable in the level &amp;quot;Land Land,&amp;quot; but is also found in R-ACKVILLE. There are various references to him in ~omh~, from being a drawing to having his head found.&lt;br /&gt;
&lt;br /&gt;
=== The Coin Hunter ===&lt;br /&gt;
A black and white variant of Mario, taken straight from the SMW ROM Hack &amp;quot;The Coin Hunt&amp;quot; by WhiteYoshiEgg. He&#039;s not found in R-ACKVILLE, thus being debatable if this isn&#039;t just The Plumber in a different aesthetic.&lt;br /&gt;
&lt;br /&gt;
=== God Luigi ===&lt;br /&gt;
Only appearing if you have 49 exits, he will give words of wisdom if you talk to him in R-ACKVILLE. If you &amp;quot;kneel&amp;quot; to him instead, he&#039;ll give you the slip that there&#039;s many secrets to find. His chaotic doppleganger, &amp;quot;Evigi,&amp;quot; appears in ~omh~. Is hinted as the one who created The Plumber and gave him his sacred mission.&lt;br /&gt;
&lt;br /&gt;
=== Goaldobadorrer ===&lt;br /&gt;
The main antagonist, revived once more thanks to events seen in ~omh~. He&#039;s foreshadowed a few times, and clearly worshipped by the SECONDARY EXITS and the citizens. Once he&#039;s defeated at the end of the game, the world is destroyed. The boss theme theme that plays when you fight him, remixed by Hooded Edge, has the alternate name &amp;quot;DESTROY THE WORLD.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
Despite the slow traction it had when it first released, it&#039;s gained a pretty good traction as a classic from both SMW Central, but also the Twitch SMW communities. A lot of the praise was thanks to the game&#039;s sense of humour, as well as the tech behind a lot of the levels. Bonkers gimmicks such as &amp;quot;Yoshi Has An Appetite&amp;quot; became iconic to the game, and many were impressed with the game within&#039; a game aspect of The Coin Hunters. The final boss especially was received well, even with a softlock that was patched out in later updates.&lt;br /&gt;
&lt;br /&gt;
In 2023 it has lead to a followup, first shown off as &amp;quot;R-ACK 2&amp;quot; through an april fools trailer before eventually being known as &amp;quot;~omh~.&amp;quot; The game was actually teased a few times within&#039; R-ACK, even having the level &amp;quot;EXPLOSION CITY&amp;quot; appear as a 100% completion reward accessible through R-ACKVILLE. It&#039;s clear that &amp;quot;Team JANK&amp;quot; made it&#039;s impact in the SMW hacking community.&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=SMW_Central&amp;diff=5727</id>
		<title>SMW Central</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=SMW_Central&amp;diff=5727"/>
		<updated>2023-06-19T02:27:36Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* Notable Hacks */ adding SMWCP2 to the list of notable hacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SMW Central is a community dedicated to ROM Hacking of Mario games, most notably [[Super Mario World]]. The site includes a forum, and many sections to download hacks, tools and items for &#039;&#039;Super Mario World&#039;&#039;, [[Super Mario World 2: Yoshi&#039;s Island]] and [[Super Mario 64]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
SMW Central was created in January 1st 2005 by Kieran Menor (then Boom.dk) and Smallhacker who wanted to have a common gathering place for Super Mario World hackers as well as an organised database of hacks and hacking tools.&lt;br /&gt;
&lt;br /&gt;
== The great wipe ==&lt;br /&gt;
In August 2007, Kieran and Smallhacker decided to give all non-banned regular users moderation powers as an experiment, this included the ability to move and close threads in the forum as well as ban users. The idea, however, backfired and in a few hours, the forum turned into chaos. The administration decided to shut down the forums entirely and deleted all the information, including user accounts, this event is known as &amp;quot;The great wipe&amp;quot;. The forums came back on august 20th 2007.&lt;br /&gt;
&lt;br /&gt;
== Arbe hacks SMWC ==&lt;br /&gt;
In November 2008, user Arbewhat hacked a moderator&#039;s account and deleted all the &#039;&#039;Super Mario World&#039;&#039; hacks in the site. He also gave his own account administrator powers (chaning his name to Arbeministrator in the process) and banned almost every staff member at the time, including Kieran himself. The details of how this was acheived are unknown.&lt;br /&gt;
&lt;br /&gt;
Arbe did a second attack in March 2009, this time he gained access to an administrator&#039;s account via a cookie-stealing script and used it to unban his old account and once again give himself administrator powers. He later used those powers to give staff powers to other users. Arbe was asked to perform this attack by the same people who later got staff powers, who were dissatisfied about how things were being handled.&lt;br /&gt;
&lt;br /&gt;
Both attacks were halted by Kieran and no other hacking attempts have happened since.&lt;br /&gt;
&lt;br /&gt;
= Contributions =&lt;br /&gt;
SMW Central is responsible for the creation of the following tools:&lt;br /&gt;
&lt;br /&gt;
[[AddMusicK]] - Music Inserter for Super Mario World&lt;br /&gt;
&amp;lt;br&amp;gt;[[Asar]] - ASM Inserter for Super Mario World&lt;br /&gt;
&amp;lt;br&amp;gt;[[Uber ASM Tool]] - ASM Inserter for Super Mario World&lt;br /&gt;
&amp;lt;br&amp;gt;[[Floating IPS]] - IPS patch applier&lt;br /&gt;
&amp;lt;br&amp;gt;[[Gopher Popcorn Stew]] - Block inserter for Super Mario World&lt;br /&gt;
&amp;lt;br&amp;gt;[[PIXI]] - Sprite inserter for Super Mario World&lt;br /&gt;
&lt;br /&gt;
== Notable Hacks ==&lt;br /&gt;
&lt;br /&gt;
[[An SMW Central Production]] - First collaborative hack created by SMW Central.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Vanilla Level Design Contest collaborations]] - These are compilations of the entries in some iterations of the Vanilla Level Design Contest (VLDC) held in SMW Central. Currently only the first, seventh, eighth and ninth iterations have compilations hacks.&lt;br /&gt;
&amp;lt;br&amp;gt;[[SMW Central Production 2]] - Second and long awaited collaborative hack created by SMW Central.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
&lt;br /&gt;
[https://www.smwcentral.net/?p=main Website]&lt;br /&gt;
&amp;lt;br&amp;gt;[https://discord.gg/697mvE5 Discord]&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=ALPHA_SPHERE_Zero:_Rotten_Brains&amp;diff=5726</id>
		<title>ALPHA SPHERE Zero: Rotten Brains</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=ALPHA_SPHERE_Zero:_Rotten_Brains&amp;diff=5726"/>
		<updated>2023-06-19T02:26:13Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: Initial creation of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ALPHA SPHERE Zero: Rotten Brains is the second game in the series. It&#039;s a prequel story where you play as the brother of the protagonist of ALPHA SPHERE known as &amp;quot;Mal,&amp;quot; going through a typical day in a close-by village. There is talk about a device that brings people back from the dead, which is where the character &amp;quot;Ellie&amp;quot; comes into play. She convinces Mal to test the Alpha Sphere to see if it actually works, which requires falling into a bed of spikes intentionally. The hack is 100% storytelling.&lt;br /&gt;
&lt;br /&gt;
WARNING: This article contains spoilers for this game. The hack contain themes of suicide.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* Prequel to [[ALPHA SPHERE]].&lt;br /&gt;
* First to use a jumpscare with more than 2 frames.&lt;br /&gt;
* It is one of the few SMW ROM Hacks to feature cutscenes outside the possibilities of vwf cutscene tool and vwf dialogues patch.&lt;br /&gt;
* It is one of the few SMW ROM Hacks to feature selective voice acting in a handful of scenes.&lt;br /&gt;
* Still in a 1bit style, and doesn&#039;t cheat the two palette rule like some scenes in ALPHA SPHERE.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Mal ===&lt;br /&gt;
Norma&#039;s brother, currently in a relationship with Ellie. He becomes the first to use the Alpha Sphere.&lt;br /&gt;
&lt;br /&gt;
=== Norma ===&lt;br /&gt;
The protagonist from the previous entry, and also the wife of Doctor Andre.&lt;br /&gt;
&lt;br /&gt;
=== Doctor Andre ===&lt;br /&gt;
The antagonist from the previous entry, but doesn&#039;t look like a horned skeleton. Instead, he looks like how he looked during Ending A of ALPHA SPHERE but in red/black. He&#039;s one of Mal&#039;s best friends.&lt;br /&gt;
&lt;br /&gt;
=== Ellie ===&lt;br /&gt;
Mal&#039;s girlfriend, who is eager to test the Alpha Sphere. She claims that it&#039;s for Doctor Andre&#039;s research.&lt;br /&gt;
&lt;br /&gt;
=== Fae (The Horse) ===&lt;br /&gt;
Doctor Andre&#039;s steed, and family pet. She only communicates her feelings through the way her noises are described.&lt;br /&gt;
&lt;br /&gt;
=== Hase ===&lt;br /&gt;
A darker skinned girl looking for her dad.&lt;br /&gt;
&lt;br /&gt;
=== Olysh ===&lt;br /&gt;
A tomgirl who is a &amp;quot;nemesis&amp;quot; to Mal. She wants to play &amp;quot;E#E&amp;quot; (this game&#039;s version of Dungeon&#039;s and Dragons, or D&amp;amp;D).&lt;br /&gt;
&lt;br /&gt;
=== Marice ===&lt;br /&gt;
A one-eyed girl who dreams to have her eye fixed one day by Doctor Andre. She clings onto hope for as long as she can.&lt;br /&gt;
&lt;br /&gt;
=== Tume ===&lt;br /&gt;
He wants to revive his brother &amp;quot;Ovan,&amp;quot; but his love for his wife &amp;quot;Enilum&amp;quot; gets in the way from reviving him. Enilum dies in the middle of the game, which people blame him for the crime. This is evident when Ovan returns from the dead. His name seems to be an anagram for &amp;quot;Mute,&amp;quot; in reference to the protagonist from [[SMW: The After Years]]. Same goes for Enilum (Lumine).&lt;br /&gt;
&lt;br /&gt;
=== Rufus ===&lt;br /&gt;
Snarky punk who wants to be with women. He&#039;s a jerk who thinks he&#039;s very smart.&lt;br /&gt;
&lt;br /&gt;
=== Christy ===&lt;br /&gt;
Tume&#039;s sister, who wants to believe the good that&#039;s in her brothers.&lt;br /&gt;
&lt;br /&gt;
=== Ovan ===&lt;br /&gt;
Tume&#039;s brother, who is revived near the end of the game. He simply wants to comfort Tume in his darkest hours.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
=== Surface Level Details ===&lt;br /&gt;
After Mal&#039;s first dive towards the spikes, an image of a brain is shown. It is then that a mysterious box (similar to the teleport from the first game) spits Mal out in front of Norma&#039;s home. Norma suggests that Mal see Doctor Andre, to which he becomes curious about the sphere.&lt;br /&gt;
&lt;br /&gt;
Ellie pushes Mal to test the Alpha Sphere again, which concerns Mal but ultimately agrees to do it for Andre&#039;s research. The image of the brain returns, this time appearing to be...warped. Mal is teleported more in the middle of the village, closer to the structure that the Alpha Sphere resides. The more times you penetrate yourself, the sadder the village gets as a whole; killers being suspected, people losing hope for the future, and dead bodies are found. A villager named Tume straight up leaves as things get stranger. The time it takes between death and revival of Mal also increases, going from days to even a month. The only person who is reviving him is Ellie&#039;s, as confirmed by Doctor Andre during the first death that the Alpha Sphere revives those you loved most (like in ALPHA SPHERE the original). Every time Mal is revived, his pain is washed away with comfort, and it eventually becomes an addiction. By the second death, the doctor learns the truth about the sphere...it can only revive those you loved most...and that&#039;s it. Eventually Ellie just goes in the catacombs ahead of you. The third time you die is when things really get spooky...no music, a villager is dead on the ground, your house doesn&#039;t seem right. Mal finds himself taking blame for his actions. There is one sign of good news...Norma is wanting to have a child, with a crib being made and everything. But there&#039;s only one way this story can go...the catacombs once more. The ambient noise that played before is now a deranged static, with images flashing on screen. Ellie confesses her feelings...the fact she loved Mal because she kept killing him, and she doesn&#039;t want to feel this way anymore. But Mal&#039;s mental state is too far removed to realize that exactly that means; his perception of death tells that he thinks it&#039;s only temporary. He takes what she says as an understanding. So one last time, Ellie promises to bring him back, and Mal takes the dive...&lt;br /&gt;
&lt;br /&gt;
A visual of the brain returns, but this time it&#039;s completely shattered, or it&#039;s fenced off. Instead of returning to the gameplay, you instead return to the 4 dead bodies of Mal and Ellie looking over them. She smiles, and the screen scrolls to reveal another man. She no longer loves Mal. The next screen has the phrase &amp;quot;優先順位が変更された&amp;quot; written in Japanese, roughly translating to &amp;quot;priority has been changed,&amp;quot; as in the priority of Ellie&#039;s love has changed, and the sphere recognizes it. It is a machine, as revealed in the director&#039;s cut of ALPHA SPHERE. It falling from the sky is probably referencing the fact it&#039;s actually alien technology, or at the very least on another level of technology. The lettering is even moving like a DVD Player or Windows screensaver, further communicating the &amp;quot;computery&amp;quot; aspect of the sphere. But then you control Mal again, except he&#039;s inverted kinda like when Norma roamed the earth after her final death. Mal tries to run to the right, not being hurt by the spikes since it seems like this is him dead. But then the game freezes, and finds himself being dragged backwards as a loud distorted version of the main theme plays. As it turns out, not just one but three &amp;quot;Jinkers&amp;quot; are found in the last few frames of being dragged backwards. An image of a tombstone is shown, with &amp;quot;The End&amp;quot; alongside the phrase &amp;quot;NO REST ONLY MAL-FUN.&amp;quot; This would be the end of the game, except if you press any button here you&#039;ll get an image of a rotten corpse. If you press a button again, the corpse will shout &amp;quot;I WILL PERGE THOSE ROTTEN BRAINS!&amp;quot; as if their voice is struggling to scream. The next screen has &amp;quot;inverted palette&amp;quot; Mal wait in a screen featuring Sephiroth&#039;s theme. If you wait a bit, the text will pop up and tease ALPHA SPHERE 2, claiming that it is now in development. Wait a bit more, and you&#039;ll get further confirmation of Mal&#039;s fate with the phrase &amp;quot;The body was never found.&amp;quot; BUT! There is one more secret post-ending screen. If you hold down for 5 seconds like in SMB3, you&#039;ll fall through the floor and get a black screen. Another voice speaks, this time sounding much more robotic than the monster&#039;s. This being is talking to a character named &amp;quot;Jinker Nuts,&amp;quot; where he says &amp;quot;Jinker Nuts...execute all of them. Things have gone too far. I&#039;ll deal with Bolts later.&amp;quot; Bolts is referring to Jinker Bolts, the same one from the previous entry.&lt;br /&gt;
&lt;br /&gt;
=== Events that take place after the story ===&lt;br /&gt;
This isn&#039;t where the story the game presents ends. There are a number of secret cutscenes all relating to a bush a character named Hase stands beside. The missing berries represents a little known secret in the previous game where if you hold down in the middle of the bush like with SMB3&#039;s white platforms, you&#039;ll get a secret scene involving events prior to ALPHA SPHERE. Doing it here does the same thing, except this time it&#039;s events that take place after. The first scene simply just tells you to go to Andre&#039;s Home first. After doing that, this second one has a playable Norma once again, looking a bit cleaner in design. We&#039;re in Andre&#039;s Home, but this time there&#039;s a secret basement. We go through the small corridor, only to see Doctor Andre facing off against...a monster. This creature has the bodies of Mal (you can tell because of the very middle of the sprite being the black shirt with a red overshirt), stitched together to create a being with 4 legs, 4 torsos, 6 arms, and one head that&#039;s actually 4 heads mashed together. Apparently this...thing is Dr Andre&#039;s mistake. We&#039;re not given too much context to this creature. Some theorize that this thing is MAL-FUN, the very same corpse that was seen at the end of the game. We&#039;re not given too much context before we&#039;re being chased by this being. If you get caught, a 4-frame jumpscare plays with shaking, and the phrase &amp;quot;I did this to myself.&amp;quot; is shown...probably in reference to how Mal literally did this to himself. If you wait a tiny bit, this aftermath screen shows a single frame of the jumpscare, but dithered. This same image is actually used during the final catacombs walk for the flashing images. But if you do escape, Norma finds herself back in the village...but all the villagers we&#039;ve met during the game are all dead. Norma shouts to Andre, wondering where he is. She almost makes it to the catacombs, but a Jinker shows up to grab her. This robot prepares a spiked limb, and stabs it through Norma, ending her life. The game over sound from ALPHA SPHERE plays.&lt;br /&gt;
&lt;br /&gt;
Falling in the bush immediately after this sequence will show the first screen of of the village, with a bunch of dead Normas piled ontop of the remains of Mal&#039;s home. The monster is slowly approaching the bodies, and a black screen is present with it talking. It&#039;s the same voice as the corpse, though it&#039;s not shouting this time. It simply says &amp;quot;I&#039;m sorry Norma...you&#039;re suffering a fate worse than death! [cries (or laugh?)]&amp;quot; This seems to take place during the events of ALPHA SPHERE, since a similar scene is a secret in that game, just without the monster. Both scenes can be canon, as the previous one could just a moment in time when the monster didn&#039;t show up yet.&lt;br /&gt;
&lt;br /&gt;
If you manage to get ontop of the structure near the catacombs near the end of the game, you get an image of a giant sphere with a J on it called &amp;quot;THE MOON THAT DOESN&#039;T FEEL.&amp;quot; Sephiroth&#039;s theme is played again, probably indicating that the theme represents the Jinkers, or that the moon plays a key part of ALPHA SPHERE 2&#039;s story.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mysteries ==&lt;br /&gt;
=== MAL-FUN, Mal and the Monster ===&lt;br /&gt;
For those who found all the secrets, these three details seem to be tied together. The &amp;quot;MAL-FUN&amp;quot; name is only seen on the gravestone, and the corpse is a different image compared to the jumpscares. This could just be an inconsistency in part of Daizo Dee Von, since the series has a lot of stock images downgraded to a 2bit style and warped in some way. It&#039;s also the case where the voice is the same as the corpse, which is strong evidence of the two being the same creature. Mal&#039;s name is part of the name &amp;quot;normal,&amp;quot; like Norma&#039;s name is, but it also takes from &amp;quot;malfunction&amp;quot; like MAL-FUN&#039;s name. People seem to be in agreement that they are connected, but until ALPHA SPHERE 2 releases, it can only be speculation.&lt;br /&gt;
&lt;br /&gt;
=== Who created the Monster / Dr Andre&#039;s Mistake ===&lt;br /&gt;
It&#039;s heavily suggested that it was the Jinkers who created it, but it also seems to contradict with what Doctor Andre since he says that it&#039;s his mistake. It&#039;s worth noting that the mistake Andre made with the monster doesn&#039;t necessarily relate to it&#039;s creation. There is a cut sequence of text left in the game suggesting that the doctor is supposed to help the monster, but he ran away. The canonicity of this line is questionable at best, as it&#039;s only viewable through Lunar Magic. It&#039;s definitely not too out of the ordinary for ROM Hacks to hide secrets in the editor (see: [&#039;the]) so it&#039;s also not entirely off the table.&lt;br /&gt;
&lt;br /&gt;
=== VICTIM 89 ===&lt;br /&gt;
Victim 89 only makes a single frame appearence in an easter egg screen. The image is taken from a real life photo of the user &amp;quot;Chaser the Ultimate Gamer&amp;quot; or &amp;quot;Scooter102089&amp;quot; with the titular eyes and black tears. This character isn&#039;t seen anywhere else in the game, but it could still be canon and might suggest that there are way more people that aren&#039;t seen.&lt;br /&gt;
&lt;br /&gt;
=== The Last Jinker ===&lt;br /&gt;
We know of Jinker Bolts and Jinker Nuts, but the Jinker that kills Norma isn&#039;t named or spoken out loud. His stand-out feature is he has a single eye shaped like an &amp;quot;X&amp;quot; and has a slightly altered shade. We don&#039;t even know if there&#039;s only three Jinkers, though in ALPHA SPHERE there is a secret message that refers to himself and the two others. Some could say his name is &amp;quot;Jinker Screw,&amp;quot; to fit with the &amp;quot;nail&amp;quot; motif of the characters&#039; names. With that theming however, he could also be called &amp;quot;Jinker Washer,&amp;quot; &amp;quot;Jinker Rivet,&amp;quot; &amp;quot;Jinker Anchor,&amp;quot; &amp;quot;Jinker Pin,&amp;quot; or other possibilities.&lt;br /&gt;
&lt;br /&gt;
=== Enilum&#039;s murder ===&lt;br /&gt;
Enilum is an unseen villager of the land who dies in the middle of the game. A lot of the villagers seem to point at Tume for the murder. If you check the bush throughout the game, the final prompt mentions the silver debris on the ground.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
It&#039;s definitely not as popular as ALPHA SPHERE, but those who played it enjoy the world building added to the series. With a lot of new characters, as well as questions from the first game being answered, people seem satisfied. There are some people on Romhacking.net who took slight offence to the subject matter, but this and ALPHA SPHERE were submitted at the same time on the site so both games had the complaints.&lt;br /&gt;
&lt;br /&gt;
One thing that was clear is the fact this game, while having some very creepy scenes, isn&#039;t nearly as scary as the previous entry. The tech behind it is impressive, but the game is more focused on the story over the horror. A lot of the secrets were also kept super hidden, so a lot of the best moments aren&#039;t actually played by the public.&lt;br /&gt;
&lt;br /&gt;
Overall though, Daizo Dee Von is still pretty happy about the game. He does feel the pressure of delivering with the sequel, but has already teased some aspects of it. We&#039;ll have to wait until [[ALPHA SPHERE 2]] releases to get the complete story...or just ask more questions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hacks]] [[Category:Super Mario World]]&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Anna%27s_Treasure_Trove&amp;diff=4494</id>
		<title>Anna&#039;s Treasure Trove</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Anna%27s_Treasure_Trove&amp;diff=4494"/>
		<updated>2023-05-16T12:48:39Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: Forgot category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[{{#setmainimage:File:Annas Treasure Trove Logo.png}}|right|The main logo of Anna&#039;s Treasure Trove.]]&lt;br /&gt;
&#039;&#039;&#039;Anna&#039;s Treasure Trove&#039;&#039;&#039; is the fifth SMW ROM Hack created by [[User:Eevee|Eevee]] that&#039;s only just revealed this year on [https://twitter.com/Yukivee/status/1653903733225291778 May 3rd 2023]. Currently there is not a lot known about it&#039;s story and gameplay other than what is assumed to be the first level. It&#039;s got a more polished artstyle that still retains the charm of the previous entries, but has better pixel art as a whole.&lt;br /&gt;
&lt;br /&gt;
[[File:Annas Treasure Trove Level.png|left]]&lt;br /&gt;
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Most updates will be posted around various Discord servers like SMW Central or their own personal discord server.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hacks]] [[Category:Super Mario World]]&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Anna%27s_Treasure_Trove&amp;diff=4493</id>
		<title>Anna&#039;s Treasure Trove</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Anna%27s_Treasure_Trove&amp;diff=4493"/>
		<updated>2023-05-16T12:47:55Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: Initial creation of the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[{{#setmainimage:File:Annas Treasure Trove Logo.png}}|right|The main logo of Anna&#039;s Treasure Trove.]]&lt;br /&gt;
&#039;&#039;&#039;Anna&#039;s Treasure Trove&#039;&#039;&#039; is the fifth SMW ROM Hack created by [[User:Eevee|Eevee]] that&#039;s only just revealed this year on [https://twitter.com/Yukivee/status/1653903733225291778 May 3rd 2023]. Currently there is not a lot known about it&#039;s story and gameplay other than what is assumed to be the first level. It&#039;s got a more polished artstyle that still retains the charm of the previous entries, but has better pixel art as a whole.&lt;br /&gt;
&lt;br /&gt;
[[File:Annas Treasure Trove Level.png|left]]&lt;br /&gt;
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&lt;br /&gt;
Most updates will be posted around various Discord servers like SMW Central or their own personal discord server.&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:Annas_Treasure_Trove_Level.png&amp;diff=4492</id>
		<title>File:Annas Treasure Trove Level.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:Annas_Treasure_Trove_Level.png&amp;diff=4492"/>
		<updated>2023-05-16T12:46:02Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first level revealed in Anna&#039;s Treasure Trove.&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:Annas_Treasure_Trove_Logo.png&amp;diff=4491</id>
		<title>File:Annas Treasure Trove Logo.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:Annas_Treasure_Trove_Logo.png&amp;diff=4491"/>
		<updated>2023-05-16T12:43:36Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Anna&#039;s Treasure Trove&#039;s hq logo.&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Sicari_Franchise&amp;diff=4490</id>
		<title>Sicari Franchise</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Sicari_Franchise&amp;diff=4490"/>
		<updated>2023-05-16T12:33:05Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* Timeline (Current Canon) */ New game announced&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[{{#setmainimage:File:Sicari Logo.png}}|right|The main series logo of Sicari.]]&lt;br /&gt;
The Sicari Franchise is [[User:Eevee|Eevee]]&#039;s main series consisting of SMW ROM Hacks and story writing. There is a distinct split in the canon that&#039;s categorized as the &amp;quot;current canon&amp;quot; and the &amp;quot;old canon&amp;quot;. The old canon has been discontinued since September 11th 2014 and the development of [[Sicari_Remastered|Sicari Remastered]], but they are all still available to read and play.&lt;br /&gt;
&lt;br /&gt;
Interesting to note that the only thing shared between the two canons as of 2022 is [[K-16_-_Story_of_Steel|K-16 - Story of Steel]] where the game fits cleanly into both timelines.&lt;br /&gt;
&lt;br /&gt;
=== Timeline (Current Canon) ===&lt;br /&gt;
* [https://docs.google.com/document/d/1sAC9puswylYJOh2LNkQkk_aCqFBAdsu-rzOFkM7WoFU/edit Sicari - Ascension (WIP)]&lt;br /&gt;
* [https://docs.google.com/document/d/1ttlmfR3N1mW1D98eZF70kSbaT0VWSDYEP8kMjqxS0ko/edit Sicari - Anthology Stories]&lt;br /&gt;
* [[Sicari_Remastered|Sicari Remastered]]&lt;br /&gt;
* [[K-16_-_Story_of_Steel|K-16 - Story of Steel]]&lt;br /&gt;
* [[Sicari_2_-_The_Brink_of_Time|Sicari 2 - The Brink of Time]]&lt;br /&gt;
* [[Anna&#039;s_Treasure_Trove|Anna&#039;s Treasure Trove]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Elements of [[Sicari_2_-_The_Brink_of_Time|Sicari 2 - The Brink of Time]] can be traced anywhere in the timeline, considering &amp;quot;time&amp;quot; is an element of the hack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 2:&#039;&#039;&#039; The stories in [https://docs.google.com/document/d/1ttlmfR3N1mW1D98eZF70kSbaT0VWSDYEP8kMjqxS0ko/edit Sicari: Anthology Stories] jump around in the timeline. &#039;&#039;Story 1&#039;&#039; takes place during the events of Ascension, &#039;&#039;Story 2&#039;&#039; takes place before (as of 2022).&lt;br /&gt;
&lt;br /&gt;
=== Timeline (Old Canon) ===&lt;br /&gt;
* The Sicari Prequel&lt;br /&gt;
* [[Sicari]]&lt;br /&gt;
* [[K-16_-_Story_of_Steel|K-16 - Story of Steel]]&lt;br /&gt;
* The Dark and All Mighty Paradox&lt;br /&gt;
* Celessino&lt;br /&gt;
* Moon and Shadow&lt;br /&gt;
* The Assassins&lt;br /&gt;
* The Islands of the Damned&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; These stories still exist, but [[User:Eevee|Eevee]] asked for them to not be linked.&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Krack_The_Hack&amp;diff=2430</id>
		<title>Krack The Hack</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Krack_The_Hack&amp;diff=2430"/>
		<updated>2023-04-23T00:34:38Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* Fun Facts */ thonk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:{{#setmainimage:krackTitle.png}}|thumb|right|The title screen, featuring Krack being followed by 4 keys.]]&#039;&#039;&#039;Krack The Hack&#039;&#039;&#039; is Daizo Dee Von and Mellonpizza&#039;s first big released project set in the [[Mushroom Kingdom: Beyond The Worlds]] franchise. First releasing during Winter C3, 2019 (January 4th, 2019), you play as Krack exploring non-linear levels, collecting a required amount of keys to end most of the 14 stages. It was voted &amp;quot;2nd Best Finished SMW Hack&amp;quot;, and it&#039;s trailer was voted &amp;quot;2nd Best Trailer&amp;quot; during that C3, and ever since various updates have been made to further polish the game to it&#039;s current state.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:krackExtrasCheckList.png|thumb|right|One of the biggest features: the Extras Check List after unlocking an achievement or passing King Bowser&#039;s Keep.]]&lt;br /&gt;
Many things stand out compared to most other ROM Hacks of [[Super Mario World]], such as...&lt;br /&gt;
* A proper achievements system where the questionnaire and every level contains an objective you may complete to earn a trophy for the &amp;quot;Extras Check List&amp;quot;. Each level contains an exit (a key), an achievement (a trophy), and a moon (represented as, well, a moon). There are rewards for completing every category in the checklist.&lt;br /&gt;
* After 1.3.0. a &amp;quot;Speedrun Mode&amp;quot; is unlock able after either beating King Bowser&#039;s Keep, or entering a series of buttons and directions on the title screen. In Speedrun Mode, the game runs slightly faster by increasing movement speed by default, increasing speed in auto scrolling levels, disabling all overworld messages, and &amp;quot;unnecessary&amp;quot; cutscenes are skipped.&lt;br /&gt;
* An &amp;quot;overworld message box&amp;quot; system where on occasion the game will display info on whenever special levels are unlocked, if you&#039;ve gotten every moon/achievement, if you&#039;ve just beat the first level, or gotten everything.&lt;br /&gt;
* A new cutscene system that fades every time you press the button to enter the next panel. It can be skipped or autoplay on button hold. After 1.3.0. introduces SFX for almost every panel, with some even having special sampled audio playing (like voice actor lines, Bowser roaring, etc).&lt;br /&gt;
* First ROM Hack in 2019 to feature a &amp;quot;self destruction sequence&amp;quot; ripped straight out of Super Metroid.&lt;br /&gt;
* Various compositions Daizo Dee Von composed himself for a few areas of the game (Title Screen, victory/death jingles, and the three themes that play in the Postgame Final Level).&lt;br /&gt;
* Many easter eggs just waiting to be discovered added in almost every update.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[File:krackIntroCutscene.png|thumb|Krack talking to Larry, Daizo, and Sinemy.]]&lt;br /&gt;
The game takes place in the outskirts of Mystical called &amp;quot;Konamina&amp;quot; where a near-extinct alien species called the &#039;&#039;Rixzos&#039;&#039; fight against the Mysticarian Empire as revenge for the Mushroom Kingdom framing them for a crime they did not commit. As Krack, the &amp;quot;Zaicron&amp;quot; leader of the Rixzos acting out one last battle with the humans, they find themselves near war&#039;s end. That is when the course of the Rixzo race changes forever. The Nemesis King Koopa, &amp;quot;Bowser&amp;quot;, and his army barge in the middle of the battlefield, resulting in both the human soldiers evacuating and every Rixzo being captured in bottles.&lt;br /&gt;
&lt;br /&gt;
Krack finds himself in a dungeon with a Koopa named Yanni, and that&#039;s where Krack learns about Bowser&#039;s ultimate plan of extracting the blood of every Rixzo to power a third galactic attack. Yanni offers a potion to transform Krack into a Koopa Troopa, but things aren&#039;t as kind as the potion causes permanent effects. Krack engages with a couple guards soon afterwards, and is asked a series of questions about himself. The adventure begins once the questionnaire is completed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;background-color:#343;padding:12px;border-radius:4px 4px 0px 0px;&amp;quot;&amp;gt;Full Summary (SPOILERS)&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre style=&amp;quot;border-radius:0px 0px 4px 4px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;THIS SECTION SPOILS EVERYTHING!&#039;&#039;&#039;&lt;br /&gt;
During the adventure, Krack will sense two hidden levels throughout the game, and given the player&#039;s choice he can visit &#039;&#039;&#039;Kastle Keytastrophy&#039;&#039;&#039; and &#039;&#039;&#039;Yoshi&#039;s Cabin&#039;&#039;&#039;. In both levels, Krack re-encounters with Bowser&#039;s henchmen: Mac and Zac. These are two hammer brothers that first appear in the opening cutscene that re-appear as optional mini bosses for the two levels. Each time you meet them, they were just about on their way to head back to King Bowser&#039;s Keep before stumbling into Krack. They don&#039;t serve much to the plot other than being a reminder that they are after you. Krack&#039;s reward for defeating them is to read the levels&#039; &amp;quot;Lunar Hints&amp;quot; that give hints towards Moons you can find in any stage.&lt;br /&gt;
&lt;br /&gt;
King Bowser&#039;s Keep starts the level off with Bowser yelling at Mac and Zac for not doing their job, and that he will be finishing the &amp;quot;mini rooms&amp;quot; for Krack to take on. After getting through all of Bowser&#039;s trials, Krack finds where all the Rixzos are being imprisoned. Krack also stumbles across what appears to be a mech version of Bowser, with the shell opened and a pair of stairs going into the cockpit. Going into the giant door results in Krack meeting with Mac and Zac again, learning that all the keys are used in this one computer room to free the Rixzos. Bowser counted on this, as the keys don&#039;t actually power the prison cages, but they actually activate a Double Cherry Duplicator for Bowser to clone himself with in order to take over the Mushroom Kingdom. Bowser tells Krack that he can&#039;t hit the red switch in the red pipe, and so Krack inside to see the machine in action. Multiple Bowsers, many skewers, one red switch. Krack dodges every obstacle and presses on the switch... this turned out to also be a trap set up by Bowser, as it sets the whole castle to blow up. Krack attempts to make an escape, and goes through pieces of the castle to give one last attempt at saving the Rixzos. He sees Mac and Zac presumably die to falling rocks, and Krack runs towards Daizo&#039;s cage.... before everybody is caught by the explosion.&lt;br /&gt;
&lt;br /&gt;
Daizo wakes up Krack, thanking this &amp;quot;rogue koopa&amp;quot; for saving his life. Krack confesses that it is he who is hid brother, and Daizo calls him a liar exclaiming all the deaths of the Rixzos. After a small argument, and Krack proving to his brother that he is who he is by calling him a &amp;quot;Bent Roadkill Spoon&amp;quot;. Krack offers Daizo to be the next &amp;quot;Zaicron Leader&amp;quot;, but Daizo denies the role as every Rixzo is now dead and he would rather end the war by meeting the new Prince of the Mushroom Kingdom, Mario. The game teases [[P-switch: The Ultimate P-switch Void]], and roll credits.&lt;br /&gt;
&lt;br /&gt;
Krack can actually meet up with the surviving Mac and Zac after beating the game by entering one last optional level, &#039;&#039;&#039;The Secret Palace&#039;&#039;&#039;. Daizo tells him of their hideout, and Krack is sent to investigate. After a conversation, Krack spares the two as he doesn&#039;t see much point in fighting them if they don&#039;t pose a threat. Mac and Zac try to contact Bowser, and sure enough Bowser answers after a moment. They rejoice, but not before encountering a very angry Daizo out for the kill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPOILER ALERT FOR ACHIEVEMENTS AND MOONS AHEAD&#039;&#039;&#039;&lt;br /&gt;
By getting every single achievement in the game, not only do you unlock a new Krack skin with him wearing shades, but also a new cutscene called &#039;&#039;The Great Koopa&#039;s Warning&#039;&#039;. It is about &amp;quot;The Great Koopa&amp;quot; getting told about Bowser&#039;s recent fascination for a relic called &amp;quot;The Dark Armour&amp;quot;, and thus he tries to warn him about it&#039;s power. Bowser scoffs him off, and Great Koopa exchanges that he, Mario, and Princess Peach are there to balance the goods and evils, but mass genocide on a race of aliens is going to far. The ending mentions the name of The Great Koopa&#039;s son, Kain. This cutscene takes place weeks before the events of Krack The Hack.&lt;br /&gt;
&lt;br /&gt;
By getting every single moon in the game, you unlock &#039;&#039;100 Years Ago...&#039;&#039; This reveals the events of what happened 100 Years before Krack The Hack featuring two mysterious characters: Zack Toadstool, and Grievous Koopa. Zack mentions how much he fears the Rixzos being traitors to the Mushroom Kingdom, and Grievous suggests he kills his own mother to frame them. Zack isn&#039;t so sure about the plan, but Grievous reassures that it is to bring balance to nature&#039;s unnatural threats, and that he will be rich. The cutscene ends with a sampled voice line that reads what is said on screen: &amp;quot;My sons and daughters won&#039;t forget this very day...&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Important Characters ==&lt;br /&gt;
=== Krack Koo &amp;quot;Von&amp;quot; Kaizo ===&lt;br /&gt;
[[File:kthKrack.png|right]]&lt;br /&gt;
The staring character of the game with a British accent, originally a Zaicron Rixzo. His abilities don&#039;t change much from other SMW ROM Hacks besides some aesthetic changes (Mushrooms to Orange Shells, 1-ups to... the text &amp;quot;1-UP&amp;quot;, and no Fire or Cape in sight). He usually either tells his enemies to &amp;quot;drown in [https://www.mariowiki.com/River_Twygz the River Twygz!]&amp;quot; or he calls them &amp;quot;Bent Roadkill Spoons&amp;quot;. As a Rixzo, he leads the Rixzo army after another Rixzo name &amp;quot;Xander&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Daizo Dee Von ===&lt;br /&gt;
[[File:kthDaizo.png|right]]&lt;br /&gt;
The &amp;quot;self insert&amp;quot; brother of Krack who is rescued at the end of the game. Considered the &amp;quot;Omega&amp;quot; of the Rixzo army, and is not looked up to by his peers. He knows how to fight, but will punch first and ask questions later. He is treated as his own character, separate from the author himself. He is the first to be kidnapped by Bowser himself.&lt;br /&gt;
&lt;br /&gt;
=== King Bowser Koopa the Second ===&lt;br /&gt;
[[File:kthBowserSecond.png|right]]&lt;br /&gt;
The same Bowser Mario deals with in a daily basis, his main goal is to take out the plumbers once and for all. To do this, he has a dream of an unknown ancient relic called the &amp;quot;Dark Armour&amp;quot;, telling of a master plan for Bowser to use the Rixzo energy to charge up a third galactic attack. Throughout the whole game he commands his men with Mac and Zac to hunt Krack down for dead. He almost succeeds in his plan until Krack inadvertently ruining his goal, and thus having to let his own castle blow up to smithereens. Nobody, not even his own soldiers know why Bowser is a shadow of his former self.&lt;br /&gt;
&lt;br /&gt;
=== Mac and Zac ===&lt;br /&gt;
[[File:kthMacZac.png|right]]&lt;br /&gt;
Based off of the same characters from [https://www.deviantart.com/nintendrawer/gallery/145405/super-mario-bros Nintendrawer&#039;s &amp;quot;Super Mario Bros&amp;quot; series of comics], Mac and Zac are Bowser&#039;s third in command, filling in the role of Kamek whom is on vacation. Krack can encounter the two in various places, but mainly in &#039;&#039;&#039;King Bowser&#039;s Keep&#039;&#039;&#039;. They function as regular hammer bros from SMB3 except with two different shades of green. In the optional fights, they bring in another ally to help them take down Krack.&lt;br /&gt;
&lt;br /&gt;
=== Jinker Bolts ===&lt;br /&gt;
[[File:kthJinkerBolts.png|right]]&lt;br /&gt;
This robot character makes appearances in most of Daizo Dee Von&#039;s recent projects, and appears in the second postgame level &#039;&#039;&#039;Juxtapositionarian&#039;&#039;&#039;. His role is minor, but also significant as he seems to recognize Krack and fears he will tell Daizo about his existence. He basically acts like a &amp;quot;space&amp;quot; version of Kamek, being based on Kamek from [[Super Mario World 2: Yoshi&#039;s Island]]. This is the character&#039;s third appearance in a ROM Hack (others including [[The Mario Game]], [[Law &amp;amp; Order: Mushroom Kingdom Unit Demo]], and [[ALPHA SPHERE]]).&lt;br /&gt;
&lt;br /&gt;
== Trailer ==&lt;br /&gt;
[https://www.youtube.com/watch?v=3dNjELkRsEA Krack The Hack Trailer]&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
[[File:kthOldTitle.png|thumb|right|The earliest version of the title screen from Oct. 27th, 2013.]]&lt;br /&gt;
The first ever piece of development history that was remotely related to Krack The Hack was an upload by Daizo showing off ASM of a [https://www.youtube.com/watch?v=y3IEJwRkW-M &amp;quot;Yoshi Coin Exit&amp;quot; levelasm] where collecting 4 dragon coins acts like using a key and keyhole. Two years later, Krack The Hack was shown off in [https://www.smwcentral.net/?p=viewthread&amp;amp;t=90610 Daizo&#039;s Mushroom Kingdom: Expanded Universe] thread, now restructured as &amp;quot;Mushroom Kingdom: Beyond The Worlds Franchise&amp;quot; with the second and third opening post being wiped in favor of holding all information in Post #1. It was to be released in 2017 before Daizo decided to work on the game longer and have Mellonpizza be on board for coding a lot of the unique touches the game brings (and working on a few of the levels). The delay was worth it, as in 2019 it became the &amp;quot;2nd Best Finished SMW Hack&amp;quot; in SMWC&#039;s Winter C3 2019.&lt;br /&gt;
&lt;br /&gt;
During 2019, many fixes and patches were made to not only improve the game&#039;s aesthetics, but also to add in new or missing features. For instance, Krack The Hack couldn&#039;t actually be 100%&#039;d until v1.1.2. came out due to a few achievements not working as intended. Some updates also include changing how some achievements worked to make them less specific such as &#039;&#039;&#039;Koopa See, Koopa Do&#039;&#039;&#039; and &#039;&#039;&#039;End One&#039;&#039;&#039;. The status bar even changed between versions for unknown reasons. When Doctor No approached Daizo and Mellon about a possible race, he asked for a simple mod of v1.3.0. to include infinite lives, and thus v1.3.0.R. was created and implemented later in v1.4.0. alongside sampled audio for cutscenes. The latest patch (v1.4.1.) to date fixes wrong warps and status bar bugs. The readme included with Krack The Hack goes into more detail with every change.&lt;br /&gt;
&lt;br /&gt;
== Fun Facts ==&lt;br /&gt;
[[File:kthVoid.png|thumb|right|The unused second half from House of the Hollow.]]&lt;br /&gt;
* Revealed during Romhack Races, the Achievements system was originally going to be scrapped until Mellonpizza reminded Daizo about it. Thus, Mellon coded it in as the game&#039;s hit feature.&lt;br /&gt;
* Almost the entirety of Krack The Hack&#039;s soundtrack is sampled (the exceptions being the victory, death, and game over themes).&lt;br /&gt;
* For the tracks Daizo used that were originally unsampled, he added samples to them just to have them fit with the other tracks.&lt;br /&gt;
* This is the 2nd time Daizo Dee Von has composed tracks for his projects. This includes the title screen theme, the victory/death/game over themes, the &#039;&#039;&#039;???&#039;&#039;&#039; level, and the first three tracks from the postgame final level. The last one actually reuses tracks Daizo composed for different purposes.&lt;br /&gt;
* Two tracks have changed between versions. &#039;&#039;&#039;Cave-mine Corridors&#039;&#039;&#039; changed from using &amp;quot;3x3 Eyes - 999&amp;quot; to &amp;quot;Donkey Kong Country - Cave Dweller Concert&amp;quot;, and the &#039;&#039;&#039;Konamina&#039;&#039;&#039; theme changed from &amp;quot;Donkey Kong Country 3 - Northern Kremisphere&amp;quot; to &amp;quot;Shiki Eiyuu Den - City of Kanyou&amp;quot;.&lt;br /&gt;
* Two things had to be scrapped to release the project. One being a void type area that would act as the second half of &#039;&#039;&#039;House of the Hollow&#039;&#039;&#039;, and a boss fight with Jinker Bolts after reaching the 4th key. Both would&#039;ve used compositions created by Daizo Dee Von.&lt;br /&gt;
* Every level in the main game uses alliteration for the names of levels except for &#039;&#039;&#039;Yoshi&#039;s Cabin&#039;&#039;&#039; and &#039;&#039;&#039;The Secret Palace&#039;&#039;&#039;.&lt;br /&gt;
* You can actually use a shell to press the switch during the Bowser segment of &#039;&#039;&#039;King Bowser&#039;s Keep&#039;&#039;&#039;.&lt;br /&gt;
* The creators during the Romhack Race has revealed that the portraits seen in the above mentioned level aren&#039;t actually portraits of Bowser.&lt;br /&gt;
* One Easter Egg, thought to be hidden forever by Daizo and Mellonpizza, was found by TheOrangeToad as [https://cdn.discordapp.com/attachments/199267859795279872/807369707027824680/unknown.png he shared an image on Daizo Dee Von&#039;s personal Discord server]. It is an easter egg that is hidden within&#039; an easter egg, both found in Bowser&#039;s Basement if you jump to the right of where it&#039;s moon was. To reveal the text, you must wait approximately two minutes for it to slowly type in &amp;quot;WILL WE MEET AGAIN ?&amp;quot; You cannot view this easter egg again in your current save file if the text appears, making it a &amp;quot;per save file&amp;quot; one time only secret.&lt;br /&gt;
* Usually in ROM Hacks, whatever unused submaps are just left alone as the original maps from Super Mario World. However, this game replaces the unused submaps with a graphic of the [https://cdn.discordapp.com/attachments/666002334584799263/1099491345137143838/image.png &amp;quot;thonk&amp;quot; emote], which is a poorly drawn version of the thinking emote used in both Twitter and Discord, among many other places. This was added in a later update.&lt;br /&gt;
&lt;br /&gt;
== Romhack Races Event ==&lt;br /&gt;
[[File:RhrIcon.png|100px|right]]&lt;br /&gt;
Krack The Hack was featured as a mystery hack for Romhack Races, which showed off a special version of Krack The Hack referred to as &amp;quot;1.3.0.R&amp;quot; that enabled unlimited lives as opposed to starting the game with 25 lives. This was later added publicly as part of Speedrun Mode for v1.4.0. The winner of the race was Seathorne74 with 34 minutes and 16 seconds. More information can be found [https://romhackraces.com/eventleaderboard.php here] under &amp;quot;Hacks and Mystery Races&amp;quot;. You can watch the whole race [https://www.twitch.tv/romhackraces/video/414156774 here!]&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
[[File:kthCavemineCorridors.png|thumb|right|&amp;quot;Now why would this screenshot show Krack collecting this coin?&amp;quot;]]&lt;br /&gt;
The hack was very well praised with all it&#039;s unique features, and also with it&#039;s attention to detail like how the orange shell powerup stays in place and flips over if you hit a block on it&#039;s side. Almost every level is short, with a number of them coming up with a unique twist to the design of the levels including environment transitioning, styles of gameplay, to using a lot of mechanics found in SMW, and even changing the aesthetic style of the game for select levels. Even if it&#039;s just for looks, the biggest draw to the hack is the character Krack himself, and what it&#039;s like playing as a Koopa Troopa. The highlight of everyone&#039;s playthrough is when they reach the levels &#039;&#039;&#039;Cave-mine Corridors&#039;&#039;&#039;, &#039;&#039;&#039;King Bowser&#039;s Keep&#039;&#039;&#039;, and/or &#039;&#039;&#039;YUMPalovania&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The most divisive thing the hack brings is it&#039;s plot... more specifically, the long intro. The game&#039;s intro takes up 5 sublevels of many screens to attempt to tell a story that isn&#039;t immediately clear. On the one hand, it is a nice way to bring context to what Krack&#039;s goal is for the rest of the game, and for the unclear parts it brings a sense of mystery for players that pay attention. However, many streamers and let&#039;s players didn&#039;t appreciate how long the game took to start even with the skip button (which most of them miss and forget how to skip cutscenes later in the game). The intro only gets interesting for them once the questionnaire pops up. Most returning players/speedrunners also dread a singular stage: &#039;&#039;&#039;YUMPalovania&#039;&#039;&#039;. The level is based of the ROM hack [[YUMP]] by [[JUMP Team]], and it was added in as the first special world stage of the game as a joke. The stage is basically an edit of Front Door from [[Super Mario World]], but every numbered &amp;quot;room&amp;quot; is split far across and act as transitions to the added obstacles between, each with mechanics that are complete jank. The biggest saving grace is the multiple checkpoints, but that&#039;s quickly negated when the player realizes the achievement &amp;quot;one run runs in yump games&amp;quot; exists. At the very least, most people get a kick out of the level the first time they play it for the reference to [[YUMP]] alone, and the authors keep it in for that reason.&lt;br /&gt;
&lt;br /&gt;
That being said, people also saw Krack The Hack as the big return to story driven ROM Hacks similar to [[Super Mario World: The Second Reality Project]] and [[The Devious Four Chronicles]], and both Daizo Dee Von and Mellonpizza are happy they&#039;ve achieved that.&lt;br /&gt;
[[Category:Hacks]] [[Category:Super Mario World]]&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=ALPHA_SPHERE&amp;diff=2276</id>
		<title>ALPHA SPHERE</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=ALPHA_SPHERE&amp;diff=2276"/>
		<updated>2022-12-19T23:41:46Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* ALPHA SPHERE Zero: Rotten Brains */ More info on character names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:{{#setmainimage:ALPHASPHERE TitleScreen.png}}|thumb|right|The Title Screen of &amp;quot;ALPHA SPHERE.&amp;quot;]]&#039;&#039;&#039;ALPHA SPHERE&#039;&#039;&#039; is the 1st place entry of [[SMW Central]]&#039;s 2019 &amp;quot;Halloween Level Design Contest&amp;quot; where you play as a female character named Norma on a mission to escape from Dr. Andre, but not before she stumbles upon an ancient relic. The entry has 4 endings, each gotten depending on what you do during the game. This is also the first ROM Hack to feature a full-screen animated jumpscare, unlike other hacks where it&#039;s just a singular image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039; This article contains spoilers for this game, as well as &amp;quot;Rotten Brains&amp;quot;. The hacks contain both themes of suicide and subtle sexual themes.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* One of the few SMW Rom Hacks to have a 1-bit style that doesn&#039;t reference UNDERTALE (at least, until Director&#039;s Cut).&lt;br /&gt;
* One of the few SMW Rom Hacks to be styled after the Virtual Boy colour scheme.&lt;br /&gt;
* One of the first SMW Rom Hacks to use the &amp;quot;level exit event trigger&amp;quot; feature in LM3.10.&lt;br /&gt;
* The first instance of a dynamic camera.&lt;br /&gt;
* The first SMW Romhack to feature an &amp;quot;animated&amp;quot; jumpscare with two unique frames.&lt;br /&gt;
* Winner of SMW Central&#039;s 2019 &amp;quot;Halloween Level Design Contest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[File:ALPHASPHERE alphasphere.png|thumb|right|Norma looking at the Alpha Sphere.]]Norma is found just outside of an ancient factory, home of  &amp;quot;Dr. Andre&amp;quot;. Going in has him saying he was the only one who ever loved Norma, and that they will have to commit to a certain action the next day. She leaves walking to where a &amp;quot;cutoff&amp;quot; is located, expressing that maybe it&#039;s time she fell. She attempts to throw herself off the cutoff point, only to land on nothing. She keeps going right, confused why she didn&#039;t die. She stumbles across a stronghold containing an ancient relic, The Alpha Sphere. She&#039;s shocked to find it in this building, so she claims she will find a better home for it. She then returns to Dr. Andre&#039;s place, and he suggests she puts it back. This is where the game truly begins... or ends...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENDING Z&#039;&#039;&#039; is achieved by failing to outrun Dr. Andre during his boss fight. His jumpscare will appear, and Dr. Andre is successful at &amp;quot;saving humanity&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENDING B&#039;&#039;&#039; is achieved by simply putting the Alpha Sphere back in the stronghold. She will walk away, and the ending reveals two of the same image of a flower being cut by a pair of scissors representing Norma no longer of being afraid to be deflowered by Dr. Andre. In further updates, this ending would be completely revamped (see the Director&#039;s Cut notes below).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENDING A&#039;&#039;&#039; is achieved by outlasting the boss fight. Dr. Andre has revealed before the fight that by destroying the Alpha Sphere he can no longer revive Norma, and so that&#039;s why he goes after her forcibly. By getting to the end, Norma falls in a lava pit. Because of the destruction of the Alpha Sphere, Dr. Andre fails his mission to save humanity, and expresses that he regrets what he has done out of rage. This is also the only time in the game where the screen is no longer red and black, and the screen dynamically changes from red to blue to reflect the mood. The final screen reveals what the world looks like with colour, and also reveals what Dr. Andre truly looks like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENDING J&#039;&#039;&#039; is achieved by either dropping or throwing rings at Dr. Andre until he is defeated. He expresses that if Norma would rather doom humanity than save it, then so be it. The credits roll in this ending, but it doesn&#039;t last as a new character approaches: a robot named Jinker Bolts. The final screen has Jinker Bolts saying &amp;quot;Happy Halloween!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Soundtrack Releases ==&lt;br /&gt;
[https://cdn.discordapp.com/attachments/199267859795279872/760329351203127356/S_Silent_Hill_2_-_True.zip Silent Hill 2 - True] &#039;&#039;&#039;by Scooter102089 &amp;amp; Daizo Dee Von&#039;&#039;&#039; - Title Screen theme for Director&#039;s Cut, now for public use.&lt;br /&gt;
&lt;br /&gt;
[https://cdn.discordapp.com/attachments/199267859795279872/760327701479030784/U_Final_Fantasy_Legends_3_-_Dungeon_1_Extended_Dark_Mix_Enhanced.zip Final Fantasy Legends III - Dungeon 1 (Extended Dark Mix)] &#039;&#039;&#039;by MidiGuy&#039;&#039;&#039; - Enhanced for ALPHA SPHERE: Director&#039;s Cut, now for public use.&lt;br /&gt;
&lt;br /&gt;
[https://cdn.discordapp.com/attachments/199267859795279872/730035541789114409/S_UNDERTALE_-_WD_Gaster_ALPHA_SPHERE_Remix.zip UNDERTALE - W.D. Gaster&#039;s Theme] &#039;&#039;&#039;by Daizo Dee Von&#039;&#039;&#039; - Released on SMWC&#039;s 2020 Summer C3 event.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[File:ALPHASPHERE Norma.png|right]]&lt;br /&gt;
=== Norma ===&lt;br /&gt;
A suicidal girl trying to escape from her husband, Dr. Andre. She is a much weaker character compared to most SMW Romhack protagonists, lacking the spinjump and P-speed. She only has 1 HP, and always starts the game at 1 Life. It is later revealed that the reason she keeps appearing after death is no longer just convenience to the player, but it&#039;s actually built into the plot itself with the Alpha Sphere. In &#039;&#039;&#039;Ending A&#039;&#039;&#039;, it is revealed that she wears a pink shirt, and has blonde hair.&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Director&#039;s Cut&amp;quot;, it is further explained that her first life ended during the human genocide caused by Jinker Bolts.&lt;br /&gt;
&lt;br /&gt;
=== Dr. Faux Andre ===&lt;br /&gt;
[[File:ALPHASPHERE Dr Andre.png|right]]&lt;br /&gt;
A stressed hard working man visualized as an horned skeleton demon that towers Norma in size. His mission is to bring back the human race using Norma as a vessel. He uses the Alpha Sphere to bring back Norma every time she manages to end her life, repeating the cycle until she finds the sphere herself and destroys it. He even tries to tell Norma to put it back when she shows him the relic. &#039;&#039;&#039;Endings B&#039;&#039;&#039; and &#039;&#039;&#039;Z&#039;&#039;&#039; is where he gets his way. &#039;&#039;&#039;Ending A&#039;&#039;&#039; is where he recognizes his mistake, and is revealed to be a bald doctor in a lab coat with pink clothes underneath.&lt;br /&gt;
&lt;br /&gt;
=== Jinker Bolts ===&lt;br /&gt;
[[File:ALPHASPHERE cameo.png|right]]&lt;br /&gt;
This robot character makes appearances in most of Daizo Dee Von&#039;s recent projects, and appears when you achieve Ending J. In this universe, he appears after the credits to introduce himself with an evil grin, revealing that it turns out Norma and Dr. Andre were not alone in this world. The music that plays references the author&#039;s 2014 HLDC Entry, &amp;quot;[[The Mario Game]]&amp;quot;. This is the character&#039;s fourth appearance in a ROM Hack (others including [[The Mario Game]], [[Law &amp;amp; Order: Mushroom Kingdom Unit Demo]], and [[Krack The Hack]]).&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Director&#039;s Cut&amp;quot;, it turned out Jinker Bolts is only partially connected to the death of humanity. In &amp;quot;Rotten Brains&amp;quot; specifically, it is confirmed that a character named &amp;quot;Jinker Nuts&amp;quot; is responsible for the actual slaughtering, with a Jinker with an X-shaped eye being one to kill Norma specifically. It isn&#039;t a total retcon that Jinker Bolts is responsible for the endtimes; there is &amp;quot;something&amp;quot; he did that made the other Jinkers initiate mankind&#039;s execution.&lt;br /&gt;
&lt;br /&gt;
== Notable Fun Facts ==&lt;br /&gt;
[[File:ALPHASPHERE Bug.png|thumb|right|During the first &amp;quot;Dr. Andre Defeated&amp;quot; cutscene panel, the player can actually walk off from the ceiling and stand on the text/floors. Because the player can&#039;t jump in cutscenes, this ultimately softlocks the game. It also turns out that Norma&#039;s palette can change on a &amp;quot;per level&amp;quot; basis. Perhaps a feature that went unused?]]&lt;br /&gt;
* The entry was started 6 days before the contest ended, and thus was completely made in that restriction.&lt;br /&gt;
* It is the first SMW Rom Hack to use the &amp;quot;level exit event trigger&amp;quot; feature in LM3.10 to create the 4 endings.&lt;br /&gt;
* Daizo Dee Von, while proud of the project, has stated that it shouldn&#039;t have gotten 1st place. That being said, he also appreciates it.&lt;br /&gt;
* Even tho Daizo claimed to have coded ASM for the project, he forgot to put himself on the ASM Coders list during the Credits.&lt;br /&gt;
* Any cutscene with a timer in place will kill Norma when it hits 0, but she&#039;ll be white and fall from the left side of the screen.&lt;br /&gt;
* The first &amp;quot;Dr. Andre Defeated&amp;quot; cutscene has a soft-lock where you can press either directional button to &amp;quot;walk off&amp;quot; and fall into the screen.&lt;br /&gt;
* The game over sample comes from Withered Bonnie in Ultimate Custom Night pitched down with a pitch modulation enabled.&lt;br /&gt;
* What the game over voice actually says is &amp;quot;Might as well face the facts, you are always destined to fail.&amp;quot;&lt;br /&gt;
* Even though the whole game is 90% red and black in a 1-bit style, Dr. Andre used two different shades of red.&lt;br /&gt;
* There are only two points in the whole game where the 1-bit rule is broken, and both break the rule to set a mood or to show intensity.&lt;br /&gt;
* ...or the stars from hitting ring blocks on solid objects where they appear as yellow.&lt;br /&gt;
* The jumpscare SFX comes from Freddy Fazbear&#039;s Pizzeria Simulator. It is also one of the highest quality samples in the game.&lt;br /&gt;
* The animated jumpscare was only possible thanks to the game&#039;s aesthetics, because it is a clever use of graphics and palette animations.&lt;br /&gt;
* Dr. Andre&#039;s name comes from Daizo&#039;s friend, Mega__Drizzle, who&#039;s irl name is Andre.&lt;br /&gt;
* The idea to use Andre&#039;s name as a villain name came from Rayman 3&#039;s Hoodlum leader, Andre.&lt;br /&gt;
* &amp;quot;Faux&amp;quot; is not the first time the name was used in a Daizo project. It was also used as a name of a Mysticarian Soldier in Krack The Hack.&lt;br /&gt;
* It was intended in Krack The Hack for &amp;quot;Faux&amp;quot; to be pronounced &amp;quot;Fox&amp;quot;, but in ALPHA SPHERE &amp;quot;Fough&amp;quot; is how it is pronounced.&lt;br /&gt;
* Contrary to popular belief, you can throw the blocks at Dr. Andre during his boss fight to defeat him (it&#039;s just the SFX doesn&#039;t play).&lt;br /&gt;
* Norma&#039;s name came from the word &amp;quot;Normal&amp;quot;.&lt;br /&gt;
* h.carrell on the SNESLab Discord Server shared an image of what happens if you disable the Layer 3 of the overworld screen. It turns out that the game takes place [https://cdn.discordapp.com/attachments/513167723149262861/690363921625907240/ALPHA_SPHERE_Directors_Cut_v1.0.1_00000.png during the end times]. This was present even in the original contest entry.&lt;br /&gt;
&lt;br /&gt;
== Director&#039;s Cut ==&lt;br /&gt;
[[File:as threeheadhorse.png|thumb|The &amp;quot;Three Headed Horse&amp;quot; when leaving the cave section.]]&lt;br /&gt;
During Winter C3 2020, Daizo Dee Von released a &amp;quot;Director&#039;s Cut&amp;quot; version of ALPHA SPHERE which includes:&lt;br /&gt;
* A revamped &#039;&#039;&#039;Ending B&#039;&#039;&#039; where instead of just walking away, the relic itself talks to Norma in third person, and proceeds to destroy itself, causing the entire thing to fall in the process. Also, the screen where it activates &amp;quot;Falling.asm&amp;quot; contains a functioning code where you can get the same result if you manually type it and insert it into UberASMTool. This whole part was added because of the judges during HLDC.&lt;br /&gt;
* The soundtrack has changed a fair bit. The only songs that remain in tact is the songs either revolving around Dr. Andre, the ending themes, and when Norma throws away the relic.&lt;br /&gt;
* The overworld has been improved where the lone piece of land looks far better. There is even an added &amp;quot;heart beat&amp;quot; in the music.&lt;br /&gt;
* The cutscenes no longer skip to the next scene immediately after spawning in the next one if you hold the button. Now it takes a second to go to the next scene when you hold the button.&lt;br /&gt;
* New cutscenes have been added to flesh out the story, along with the fact interacting with Dr. Andre more than once in his home actually spawns more dialogue.&lt;br /&gt;
* The &#039;&#039;&#039;Ending Z&#039;&#039;&#039; screen has changed from having just Dr. Andre to a square room where Dr. Andre is about to get Norma. This is to debunk the theory that Dr. Andre saved the world by killing Norma, despite the fact she is needed.&lt;br /&gt;
* The location of the midpoint now changes to 3 different locations instead of 2 thanks to &#039;&#039;&#039;Ending B&#039;&#039;&#039;.&lt;br /&gt;
* If you&#039;ve been to the cave area, the boss room, and the escape room to &#039;&#039;&#039;Ending B&#039;&#039;&#039;, you will unlock the ability to choose which midpoint to go to in the beginning of the game.&lt;br /&gt;
* Entering the door you spawn in front of in the beginning of the cave area results in a weird creature appearing on the side of the screen. From the looks of things, it seems like a triple headed horse head, but the side parts of the horse have broken jaws that are permanently open. This was the last thing seen in the Director&#039;s Cut trailer, but in the trailer the eyes are showing. The way to spawn it was first discovered by [https://www.youtube.com/watch?v=VjcJUulF57Q LordKronos100 on YouTube].&lt;br /&gt;
* On random chance, the midpoint block at the beginning will send you to a few secret areas, seen on [https://www.youtube.com/watch?v=VjcJUulF57Q LordKronos100&#039;s channel] and [https://www.twitch.tv/videos/573033113 EvilGuy0613&#039;s Twitch Channel].&lt;br /&gt;
# The first room is a reversed coloured area where everything that was black is red, and vice versa. This was seen in the trailer! The text above, using Dr. Andre&#039;s font, reads &amp;quot;HUMANITY IS DOOMED&amp;quot;, &amp;quot;THIS IS SALVATION! NOT LUST...&amp;quot;, &amp;quot;NORMA, BRING BACK HUMANITY!&amp;quot;, and &amp;quot;HE WILL⠀⠀END⠀⠀US&amp;quot;. The last part is interesting, as it appears when all the Jinker Bolts sprites come into play. It&#039;s not until Rotten Brains that we got a confirmation that the Jinkers, not just Jinker Bolts, are responsible for the death of humanity. There is a new &amp;quot;music&amp;quot; track that sounds like low sirens of sorts. This sample has an unknown origin. Daizo confirmed on EvilGuy0613&#039;s stream that the room has a 3/101 chance of appearing.&lt;br /&gt;
# The second room is an area where souls rise up from pits. In October 20th 2022, this area is given the official name &amp;quot;The Catacombs&amp;quot; in Rotten Brains. You can find Doctor Andre and the sphere saying &amp;quot;I AM SO SORRY NORMA...&amp;quot; The room ends just after Jinker Bolts (or Jinker Nuts?) appears. Norma is not acknowledged to be in this room, having inverted colours as if she&#039;s dead. With the new context found in Rotten Brains, it&#039;s confirmed that this is where the Sphere was originally kept, and the Jinkers killed almost everybody. The same &amp;quot;music&amp;quot; plays here too. Daizo confirmed on EvilGuy0613&#039;s stream that the room has a 1/101 chance of appearing.&lt;br /&gt;
# On March 22nd 2020, EvilGuy0613 found what was confirmed to be all the other secret rooms live on stream. The first new room he found is a hallway with 3 entities in the middle. These mysterious beings appear to be W. D. Gaster (the top), Ubowa (the right), and another unknown entity (the left). After a moment, Wingdings text appear where in [https://www.youtube.com/watch?v=oyGQ82mZ0IU Juzcook&#039;s video] many people deciphered the message to say &amp;quot;YOU SHOULD NOT HAVE COME&amp;quot; in all capital letters. Perhaps, Norma&#039;s appearance here is an accident in the game&#039;s lore.&lt;br /&gt;
# The final room accessed from the midpoint warp is a message room, confirming exactly why Jinker Bolts appears at the end of Ending J. Apparently &amp;quot;Bolts&amp;quot;, &amp;quot;Nuts&amp;quot;, and the one who wrote the letter dropped the Alpha Sphere 300 years prior, and they had a bet on what would happen to humanity. The message also warns that if the Alpha Sphere is ever destroyed, &amp;quot;He&amp;quot; (Jinker Bolts) would go after you (whoever wields it last). In Rotten Brains, it is safe to bet that the person who&#039;s talking to us is a Jinker with an X-shaped eye referred to in that game&#039;s DATA LOG as &amp;quot;X&amp;quot;. In the very end of Rotten Brains, &amp;quot;Nuts&amp;quot; is vocally referred to as &amp;quot;Jinker Nuts&amp;quot;.&lt;br /&gt;
# The author also helped EvilGuy0613 with finding out the mystery of the 3 Headed Horse. There is a 32/101 chance that the eyes will spawn, and that is when you need to interact with it. After interacting with it, you encounter the final room discovered: The Horse&#039;s Eye. Going inside the eye reveals a horse named Fae, and that he was abandoned. Norma reassures the horse that the horse should rest as she rests.&lt;br /&gt;
* A few small details are added where the status bar contains a black boarder that hides anything behind it. If Norma collects the relic, the relic appears in the bottom right side corner of the screen.&lt;br /&gt;
* When Norma falls in the pit at the end of the boss fight, Dr. Andre actually screams out &amp;quot;NOOO!&amp;quot; This sample was taken from the infamous &amp;quot;NO GOD!&amp;quot; scene from the TV series &amp;quot;The Office&amp;quot;, only it&#039;s pitched down much like the other taken samples used in the game.&lt;br /&gt;
* Three more secrets were hidden in the latest update of ALPHA SPHERE (specifically v1.0.2).&lt;br /&gt;
# When you hold down at the pit that you normally walk across like SMB3, Norma will fall to her death. However, the screen that&#039;s shown reveals that Norma has attempted this multiple times. The text found is &amp;quot;Suicide is pointless if my soul always comes back...&amp;quot; further confirming the power of the ALPHA SPHERE. This cutscene returns in Rotten Brains, revealing that a monster is seen here apologizing to Norma and acknowledging that she&#039;s in a fate worse than death.&lt;br /&gt;
# If you hold down at the bush with missing berries, you&#039;ll witness a cutscene where Norma seems to be walking from right to left, seeing a bunch of dead bodies. This area serves as a teaser for &amp;quot;Rotten Brains.&amp;quot; Holding down near a berry bush without berries returns in Rotten Brains.&lt;br /&gt;
# If you throw a ring at the ALPHA SPHERE during the Ending B route, you&#039;ll get jumpscared by the sphere itself.&lt;br /&gt;
* In the latest update, if you achieved ENDING A, the next time you encounter Doctor Andre his health bar will appear, confirming that you can beat him.&lt;br /&gt;
&lt;br /&gt;
== Judges Comments ==&lt;br /&gt;
[[File:ALPHASPHERE Pumpkins.png|thumb|right|How funny that this game takes place in a &amp;quot;halloween&amp;quot; setting.]]&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ryaa&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;background-color:#343;padding:12px;border-radius:4px 4px 0px 0px;&amp;quot;&amp;gt;Judging details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre style=&amp;quot;border-radius:0px 0px 4px 4px;&amp;quot;&amp;gt;&lt;br /&gt;
Level Name: Alpha Sphere&lt;br /&gt;
Entry Number: 23&lt;br /&gt;
&lt;br /&gt;
*Favorite Level&lt;br /&gt;
&lt;br /&gt;
Design: 46/50&lt;br /&gt;
Creativity: 20/20&lt;br /&gt;
Aesthetics: 18/20&lt;br /&gt;
Theme: 10/10&lt;br /&gt;
&lt;br /&gt;
Total: 94/100&lt;br /&gt;
&lt;br /&gt;
Review: &lt;br /&gt;
&lt;br /&gt;
This is easily my favorite level. I am absolutely in love with it. The start of the level felt unnatural, but that&#039;s what really put the player in a place where what they were doing felt new. The atmosphere all over the level felt eerie, dreadful and conflicting which is what the main character feels. It&#039;s brilliantly thought out and really makes you feel like everything you do matters. The lore that the creator set up with the two characters being a dysfunctional married couple really personifies the effort that went into this. All four endings were rewarded by doing completely different things:&lt;br /&gt;
&lt;br /&gt;
The first ending that I got was the shorter ending where you grab the sphere and put it back. I felt as though this one was a little bit more on the low effort side when it comes down to what you had to do to get it. Perhaps if there was a short platforming section before the sphere similarly to the last three endings, this ending would have felt much more special.&lt;br /&gt;
&lt;br /&gt;
The second ending I got was the ending where you play through the dungeon/cave section and run away from Dr. Andre. I will be completely honest and say that while the area was never unfun, it did feel a bit cramped aesthetics-wise due to the graphics sharing the same color. There is also a part where the laser claims you need to hit 8 of the eye blocks, yet you can pass through it just fine if you only hit 4, unfortunately granting the player the ability to just fly through that part with no difficulty. Getting to the part where you have to escape Dr. Andre was my favorite part in terms of atmosphere. All of the buildup leading to ultimately betraying him made it so you absolutely had to get away or your efforts were useless. My only gripe about the section is that it was very repetitive. Since the gameplay here is a bit on the slower side, it felt a bit too time consuming near the end part since all you were doing was grabbing throw blocks. However, the section thankfully wasn&#039;t that long and ended on a really high note with the doctor witnessing a traumatizing event and realizing the mess he has caused. It had me entirely wrapped up in the lore and amazed me that this much could be put into an entry in just one month. I also got the third ending on my next playthrough after to see what happens when you die and I will say that even though the jumpscare didn&#039;t scare me, it was cute and had a lot of work put into it to match the atmosphere.&lt;br /&gt;
&lt;br /&gt;
The fourth ending was the one that seemed a bit finnicky to get. Basically you&#039;re tasked with killing Dr. Andre as you are running away from him. This isn&#039;t technically hard but you can&#039;t slide-kick throw blocks into him. You can only place them on the ground which will automatically hit him as he runs into them. After a certain amount of hits, a cutscene triggers where he actually dies and some character shows up. This felt like a bit of a cliffhanger but you know what, I really want to see more of this.&lt;br /&gt;
&lt;br /&gt;
Considering a bit over a month was the time given for this, I greatly respect how much love and care went into making sure this level was in top form. And as a result, it will be marked down as my favorite. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Syndrilevosse&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;background-color:#343;padding:12px;border-radius:4px 4px 0px 0px;&amp;quot;&amp;gt;Judging details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre style=&amp;quot;border-radius:0px 0px 4px 4px;&amp;quot;&amp;gt;&lt;br /&gt;
Level Name: Alpha Sphere&lt;br /&gt;
Entry #23&lt;br /&gt;
&lt;br /&gt;
Design: 44/50&lt;br /&gt;
Creativity: 20/20&lt;br /&gt;
Aesthetics: 20/20&lt;br /&gt;
Theme: 4/10&lt;br /&gt;
&lt;br /&gt;
Total: 88/100&lt;br /&gt;
&lt;br /&gt;
This is my favorite level without a doubt, I absolutely love the general aesthetic, the music, the setting, the story. If this was made within the confines of the contest’s deadline, then it is definitely some fantastic work to be done alone. In terms of how the level is designed, it relies on throw block puzzles which are designed relatively well, and then it ends in a “boss” chase. I like that there are four different endings to the level, which are all achieved in different ways, so it adds some unexpected replayability. Another thing this level accomplished was being able to hook me onto these characters and the general theme, which makes me want to play even more, like a full game. It definitely has an eerie uncertainty to it that adds on to the theme, though I won’t lie that it lacks a true Halloween vibe. Still, definitely my favorite level out of them all.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interesting note is Daizo Dee Von added pumpkins in the entry just to avoid the &amp;quot;lack of a Halloween theme&amp;quot;. This is the only judge that either didn&#039;t catch it, or didn&#039;t feel it was enough to warrant full points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;FPzero&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;background-color:#343;padding:12px;border-radius:4px 4px 0px 0px;&amp;quot;&amp;gt;Judging details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre style=&amp;quot;border-radius:0px 0px 4px 4px;&amp;quot;&amp;gt;&lt;br /&gt;
#23, &amp;quot;ALPHA SPHERE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Design: 		40/50&lt;br /&gt;
Creativity:		17/20&lt;br /&gt;
Aesthetics:		16/20&lt;br /&gt;
Theme:			8/10&lt;br /&gt;
&lt;br /&gt;
Total:			81/100&lt;br /&gt;
&lt;br /&gt;
Comments:&lt;br /&gt;
First off, I&#039;m not sure how to get to Ending J. I tried basically everything I could think of but the solution evaded me. (I was later told you have to drop the throw blocks instead of throw them at the doctor. This feels a bit unintuitive compared to everything else in the level.)&lt;br /&gt;
&lt;br /&gt;
This level goes for a totally different feeling by creating its own plotline and small universe to play with. The two-color aesthetic helps sell it too. Red on black can be rough on some eyes, but I was generally okay with it. I think it helped how it was almost always easy to tell what was what. The only time it got a bit too busy, was the final block throwing puzzle before the chase.&lt;br /&gt;
&lt;br /&gt;
The fact the level goes all in on story and atmosphere does make me feel a bit more lenient on the lower amount of pure platforming in the level. Most of the gameplay focused on some block-throwing puzzles. I think these were generally pretty interesting and worked well. The final chase was neat in how it incorporated a little bit of the block puzzle aspects into it, making everything feel tied together nicely.&lt;br /&gt;
&lt;br /&gt;
I&#039;m surprised I don&#039;t have more to say about the level other than I liked it quite a bit and wish I could&#039;ve figured out how to get the last ending just to say I fully completed it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ALPHA SPHERE Zero: Rotten Brains ==&lt;br /&gt;
[[File:RottenBrainsTitle.png|thumb|right|The title screen of &amp;quot;ALPHA SPHERE Zero: Rotten Brains&amp;quot;, seen when you boot up the game.]]The surprise 2022 prequel to the original ALPHA SPHERE, this entry is made to tie a lot of the loose ends of the original. A number of characters show up to flesh out the world, as well as give answers to the secret screens. This hack released in both [https://smwc.me/s/32393 SMW Central], as well as [https://www.romhacking.net/hacks/7252/ ROMHacking.net] (where the full title was revealed).&lt;br /&gt;
&lt;br /&gt;
* Most of the secrets found in the original ALPHA SPHERE title are directly referenced as real places; the Bush secret from v1.0.2. is the entirety of this game, and the Catacombs is the rising soul secret room.&lt;br /&gt;
* This title confirms the existence of three Jinkers, and which one is responsible for Norma&#039;s initial death. It&#039;s NOT Jinker Bolts, rather a Jinker with an X-shaped Eye.&lt;br /&gt;
* The very final secret seen after the ALPHA SPHERE 2 room is a voice commanding &amp;quot;Jinker Nuts&amp;quot; to execute all of the humans. Nuts is one of the Jinkers mentioned in the secret message screen. This probably confirms that Jinker Nuts is the one who killed most of the humans.&lt;br /&gt;
* The game over screen from the first game is re-used as the voice heard after Norma&#039;s death. This is now confirmed to be the Jinker with the X-shaped Eye.&lt;br /&gt;
* Norma had a brother named &amp;quot;Mal&amp;quot;, which sticks to the theme of their names coming from the word &amp;quot;Normal&amp;quot;. However if you reach the grave stone, Mal&#039;s full name is revealed on the message &amp;quot;NO REST ONLY MAL-FUN&amp;quot;. Mal&#039;s full name, &amp;quot;Mal-fun&amp;quot;, comes from the word Malfunction. It&#039;s probably not a coincidence that his name fits both words.&lt;br /&gt;
* There are a total of 11 new characters: &amp;quot;Mal&amp;quot; (the protagonist), &amp;quot;Hase&amp;quot;, &amp;quot;Olysh&amp;quot;, &amp;quot;Marice&amp;quot;, &amp;quot;Tume&amp;quot;, &amp;quot;Ovan&amp;quot;, &amp;quot;Christy&amp;quot;, &amp;quot;Rufus&amp;quot;, and &amp;quot;Ellie&amp;quot; (Mal&#039;s girlfriend). There&#039;s also Tume&#039;s girlfriend &amp;quot;Enilum&amp;quot;, who we never see in the game; and a mysterious character who is Hase&#039;s father. The interesting thing is &amp;quot;Tume&amp;quot;, &amp;quot;Ovan&amp;quot;, and &amp;quot;Enilum&#039;s&amp;quot; names are a reference to EvilGuy0613&#039;s &amp;quot;SMW: The After Years&amp;quot; series since those names are anagrams for &amp;quot;Mute&amp;quot;, &amp;quot;Nova&amp;quot; and &amp;quot;Lumine&amp;quot; (Tume and Ovan even look the part).&lt;br /&gt;
* Both Norma and Doctor Andre return, though the Doctor does not look like a demon this time (reflecting the design seen in the Rotten Brains secret room in ALPHA SPHERE). Norma also has a slight redesign (her face is more rounder)&lt;br /&gt;
* There are a number of voiced lines, something not common in SMW Rom Hacks or SNES games in general. The two voice actors are the author, Daizo Dee Von (voicing MAL-FUN), and another VA known as &amp;quot;Ghoul&amp;quot; (voicing a character referred to as &amp;quot;X&amp;quot;).&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;I will purge those rotten brains!&amp;quot;&#039;&#039;&#039; - &amp;quot;MAL-FUN&amp;quot; (Said by an awakening corpse at the end)&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;Jinker Nuts. Execute all of them. Things have gone too far. I&#039;ll deal with Bolts later.&amp;quot;&#039;&#039;&#039; - &amp;quot;X&amp;quot; (Said after the ALPHA SPHERE 2 teaser.)&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;I&#039;m so sorry, Norma. You&#039;re suffering a fate worse than death! (Crying)&amp;quot;&#039;&#039;&#039; - &amp;quot;MAL-FUN&amp;quot; (Said by the monster character, said in the same voice as the corpse)&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;Might as well face the facts; you were always destined to fail.&amp;quot;&#039;&#039;&#039; - Sample taken from Withered Bonnie in Ultimate Custom Night. (This is the game over theme from ALPHA SPHERE, but now we know it&#039;s the last words Norma ever heard.)&lt;br /&gt;
* Brand new sequences have been made completely hidden thanks to a returning easter egg in ALPHA SPHERE. In the DATA LOG there used to be an encrypted message translated in the Dinosaur Language &amp;quot;Saurian&amp;quot; which reveals how to access these secret rooms. Now it&#039;s replaced with a tinyurl link leading to [https://tinyurl.com/rotten-bush this image]. There are a total of four events that can happen depending on the order of events.&lt;br /&gt;
# The first event is to simply return to the Doctor&#039;s House before trying again.&lt;br /&gt;
# The second event leads to a chase sequence with a tall lanky monster. If you get caught, you get jumpscared. If you survive, you get to the surface where you find everybody dead and find out how Norma herself dies.&lt;br /&gt;
# The third event is accessed after the second one. Do not access any houses, and you&#039;ll get to a repeat of one of the secrets in ALPHA SPHERE&#039;s latest update. This time the monster walks in, and then a black screen happens with the monster apologizing to Norma vocally.&lt;br /&gt;
# The fourth event is accessed by first visiting Mal&#039;s house then going back down. You&#039;ll get a tribute to the creator&#039;s cat, &amp;quot;Meliodas&amp;quot;, who recently died.&lt;br /&gt;
&lt;br /&gt;
A solid timeline is now possible to piece together thanks to this game, and [https://cdn.discordapp.com/attachments/666002334584799263/1051371260099186688/AS_Canon.png one attempt] has been made by the user &amp;quot;h.carrell&amp;quot; which is a timeline sent to Daizo questioning if it is correct. His response is &amp;quot;That is pretty close to correct&amp;quot;, but doesn&#039;t confirm where it&#039;s wrong.&lt;br /&gt;
&lt;br /&gt;
== Sequel Teases ==&lt;br /&gt;
[[File:DoNotPress004.png|thumb|A teaser from the hack &amp;quot;Do NOT Press The Yellow Switch&amp;quot; by the same author.]]&lt;br /&gt;
On July 22nd 2021, the final update of ALPHA SPHERE drops containing a few noteworthy fixes and also a brand new ending (simply called &amp;quot;Ending 2&amp;quot;). This ending is achieved by simply running out of time. Once you do that, you&#039;re teleported back to Doctor Andre&#039;s House, this time with the door open. Once entered, Norma is found in an eerily similar room as the screen from Ending Z. If you try to escape, Doctor Andre blocks the way and sends Norma backwards. The screen blackens out. Music comes in, and not moments later a digitized image of a kid greets us. &amp;quot;Dad? Why does mom hate me?&amp;quot; they ask. If you press B, the kid will come closer and yell &amp;quot;I LOVE YOU MOMMY.&amp;quot; Press B again, and the kid will come even closer, this time the text scrolling upwards and shaking left and right rapidly saying &amp;quot;WHY DID YOU DIE MOMMY?&amp;quot; Press B one last time, and the image gets layered just before you get the event that reveals a number 2 on the overworld. Judging by the context this ending shows, it seems like if Norma waits until morning, she will be deflowered by Doctor Andre and have a child together, as he wanted. However, Norma dies, leaving their child to ask their dad why she&#039;s dead. Some have theorized that this kid isn&#039;t actually born and is just a representation of the child Norma doesn&#039;t want to have (her death being the thing preventing the kid from being born).&lt;br /&gt;
&lt;br /&gt;
This ending, unsurprisingly, gave a lot of people pause. Not just because of the fact a &amp;quot;2&amp;quot; is teased, but also because of the context displayed to the player. It is, without a doubt, the darkest of the, now 5, endings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On February 14th 2022 (Valentines Day), two videos popped up on Daizo Dee Von&#039;s youtube channel from a mysterious title simply called &amp;quot;2&amp;quot;. The video each have a song and a smoothly animated red 1-bit &amp;quot;2&amp;quot; moving forward and backward. The titles of the videos are called &amp;quot;[https://youtu.be/_ErVGFqK4IE Home]&amp;quot; and &amp;quot;[https://youtu.be/M26HKdnDVb8 Andre&#039;s Wish]&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On April 2nd 2022, a completely unrelated hack called &amp;quot;Do NOT Press The Yellow Switch&amp;quot; was submitted to 72hoQLDC containing a teaser of this sequel if you wait 5 hours before pressing it. This hack is actually the first to feature the &amp;quot;Home&amp;quot; song, and the 5 hour ending uses it too. A lot of the text is hard to make out, but the top part might say &amp;quot;MAKE YOUR GIRL USING THE ALPHA SPHERE&amp;quot; and the bottom part says &amp;quot;FATHER, I DO NOT KNOW LOVE, YOU FAILED&amp;quot;. The middle is censored, but says &amp;quot;ENDING ■ AND ENDING ■ ARE ■■■ ■■■■■&amp;quot;. The top and bottoms seem like a conversation between Doctor Andre (the father) and his son; and the alpha sphere is still around. We know the kid is a boy because Doctor Andre is confident that the alpha sphere will bring a girl so the cycle repeats until humanity is populated once again. That would mean that it doesn&#039;t take place after Ending Z because Norma destroyed the sphere at that point. Ending A and J can&#039;t happen either for that same reason. So that means Endings 2 and B are still on the table, both times Norma gets deflowered and the Alpha Sphere is still around. Which one it is remains to be seen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From all the teases gathered, this is, in fact, a sequel. Norma is no longer around, and their child is the protagonist. The Alpha Sphere is planned to be used to create a brand new girl, but Doctor Andre&#039;s flaw is that his son resents him to some extent. Because no women are around, his son knows no love, therefore the Alpha Sphere might not work as intended. The &amp;quot;Andre&#039;s Wish&amp;quot; song could very well be for a cutscene, maybe with a nightmare hospital scene judging from it&#039;s name and how it sounds. &amp;quot;Home&amp;quot; could be the theme used for the title screen, overworld, or Doctor Andre&#039;s home.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On October 20th 2022, a prequel title called &amp;quot;Rotten Brains&amp;quot; was released. This isn&#039;t the ALPHA SPHERE 2 that was teased, but if you play until the end it confirms that it is in development. This title, in terms of the overall narrative, answers many of the questions left unexplained in the original title...but not everything. There is also a monster shown off; a multi-limb creature with 4 legs, a long body, and multiple heads. Maybe this is one of the monsters that will be in the sequel? It seems to know who Norma is...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Judging from all the tech found in the latest update of ALPHA SPHERE, as well as the tech found in some of Daizo&#039;s latest hacks (R-ACK, Neural World, Fury of the Storm, and now &amp;quot;Rotten Brains&amp;quot;), ALPHA SPHERE 2 promises to be &#039;&#039;&#039;much scarier&#039;&#039;&#039; than the first game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Hacks]] [[Category:Super Mario World]]&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=ALPHA_SPHERE&amp;diff=2275</id>
		<title>ALPHA SPHERE</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=ALPHA_SPHERE&amp;diff=2275"/>
		<updated>2022-12-17T06:02:49Z</updated>

		<summary type="html">&lt;p&gt;Daizo Dee Von: /* ALPHA SPHERE Zero: Rotten Brains */ Linking an attempted timeline by h.carrell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:{{#setmainimage:ALPHASPHERE TitleScreen.png}}|thumb|right|The Title Screen of &amp;quot;ALPHA SPHERE.&amp;quot;]]&#039;&#039;&#039;ALPHA SPHERE&#039;&#039;&#039; is the 1st place entry of [[SMW Central]]&#039;s 2019 &amp;quot;Halloween Level Design Contest&amp;quot; where you play as a female character named Norma on a mission to escape from Dr. Andre, but not before she stumbles upon an ancient relic. The entry has 4 endings, each gotten depending on what you do during the game. This is also the first ROM Hack to feature a full-screen animated jumpscare, unlike other hacks where it&#039;s just a singular image.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING:&#039;&#039;&#039; This article contains spoilers for this game, as well as &amp;quot;Rotten Brains&amp;quot;. The hacks contain both themes of suicide and subtle sexual themes.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* One of the few SMW Rom Hacks to have a 1-bit style that doesn&#039;t reference UNDERTALE (at least, until Director&#039;s Cut).&lt;br /&gt;
* One of the few SMW Rom Hacks to be styled after the Virtual Boy colour scheme.&lt;br /&gt;
* One of the first SMW Rom Hacks to use the &amp;quot;level exit event trigger&amp;quot; feature in LM3.10.&lt;br /&gt;
* The first instance of a dynamic camera.&lt;br /&gt;
* The first SMW Romhack to feature an &amp;quot;animated&amp;quot; jumpscare with two unique frames.&lt;br /&gt;
* Winner of SMW Central&#039;s 2019 &amp;quot;Halloween Level Design Contest&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[File:ALPHASPHERE alphasphere.png|thumb|right|Norma looking at the Alpha Sphere.]]Norma is found just outside of an ancient factory, home of  &amp;quot;Dr. Andre&amp;quot;. Going in has him saying he was the only one who ever loved Norma, and that they will have to commit to a certain action the next day. She leaves walking to where a &amp;quot;cutoff&amp;quot; is located, expressing that maybe it&#039;s time she fell. She attempts to throw herself off the cutoff point, only to land on nothing. She keeps going right, confused why she didn&#039;t die. She stumbles across a stronghold containing an ancient relic, The Alpha Sphere. She&#039;s shocked to find it in this building, so she claims she will find a better home for it. She then returns to Dr. Andre&#039;s place, and he suggests she puts it back. This is where the game truly begins... or ends...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENDING Z&#039;&#039;&#039; is achieved by failing to outrun Dr. Andre during his boss fight. His jumpscare will appear, and Dr. Andre is successful at &amp;quot;saving humanity&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENDING B&#039;&#039;&#039; is achieved by simply putting the Alpha Sphere back in the stronghold. She will walk away, and the ending reveals two of the same image of a flower being cut by a pair of scissors representing Norma no longer of being afraid to be deflowered by Dr. Andre. In further updates, this ending would be completely revamped (see the Director&#039;s Cut notes below).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENDING A&#039;&#039;&#039; is achieved by outlasting the boss fight. Dr. Andre has revealed before the fight that by destroying the Alpha Sphere he can no longer revive Norma, and so that&#039;s why he goes after her forcibly. By getting to the end, Norma falls in a lava pit. Because of the destruction of the Alpha Sphere, Dr. Andre fails his mission to save humanity, and expresses that he regrets what he has done out of rage. This is also the only time in the game where the screen is no longer red and black, and the screen dynamically changes from red to blue to reflect the mood. The final screen reveals what the world looks like with colour, and also reveals what Dr. Andre truly looks like.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENDING J&#039;&#039;&#039; is achieved by either dropping or throwing rings at Dr. Andre until he is defeated. He expresses that if Norma would rather doom humanity than save it, then so be it. The credits roll in this ending, but it doesn&#039;t last as a new character approaches: a robot named Jinker Bolts. The final screen has Jinker Bolts saying &amp;quot;Happy Halloween!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Soundtrack Releases ==&lt;br /&gt;
[https://cdn.discordapp.com/attachments/199267859795279872/760329351203127356/S_Silent_Hill_2_-_True.zip Silent Hill 2 - True] &#039;&#039;&#039;by Scooter102089 &amp;amp; Daizo Dee Von&#039;&#039;&#039; - Title Screen theme for Director&#039;s Cut, now for public use.&lt;br /&gt;
&lt;br /&gt;
[https://cdn.discordapp.com/attachments/199267859795279872/760327701479030784/U_Final_Fantasy_Legends_3_-_Dungeon_1_Extended_Dark_Mix_Enhanced.zip Final Fantasy Legends III - Dungeon 1 (Extended Dark Mix)] &#039;&#039;&#039;by MidiGuy&#039;&#039;&#039; - Enhanced for ALPHA SPHERE: Director&#039;s Cut, now for public use.&lt;br /&gt;
&lt;br /&gt;
[https://cdn.discordapp.com/attachments/199267859795279872/730035541789114409/S_UNDERTALE_-_WD_Gaster_ALPHA_SPHERE_Remix.zip UNDERTALE - W.D. Gaster&#039;s Theme] &#039;&#039;&#039;by Daizo Dee Von&#039;&#039;&#039; - Released on SMWC&#039;s 2020 Summer C3 event.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[File:ALPHASPHERE Norma.png|right]]&lt;br /&gt;
=== Norma ===&lt;br /&gt;
A suicidal girl trying to escape from her husband, Dr. Andre. She is a much weaker character compared to most SMW Romhack protagonists, lacking the spinjump and P-speed. She only has 1 HP, and always starts the game at 1 Life. It is later revealed that the reason she keeps appearing after death is no longer just convenience to the player, but it&#039;s actually built into the plot itself with the Alpha Sphere. In &#039;&#039;&#039;Ending A&#039;&#039;&#039;, it is revealed that she wears a pink shirt, and has blonde hair.&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Director&#039;s Cut&amp;quot;, it is further explained that her first life ended during the human genocide caused by Jinker Bolts.&lt;br /&gt;
&lt;br /&gt;
=== Dr. Faux Andre ===&lt;br /&gt;
[[File:ALPHASPHERE Dr Andre.png|right]]&lt;br /&gt;
A stressed hard working man visualized as an horned skeleton demon that towers Norma in size. His mission is to bring back the human race using Norma as a vessel. He uses the Alpha Sphere to bring back Norma every time she manages to end her life, repeating the cycle until she finds the sphere herself and destroys it. He even tries to tell Norma to put it back when she shows him the relic. &#039;&#039;&#039;Endings B&#039;&#039;&#039; and &#039;&#039;&#039;Z&#039;&#039;&#039; is where he gets his way. &#039;&#039;&#039;Ending A&#039;&#039;&#039; is where he recognizes his mistake, and is revealed to be a bald doctor in a lab coat with pink clothes underneath.&lt;br /&gt;
&lt;br /&gt;
=== Jinker Bolts ===&lt;br /&gt;
[[File:ALPHASPHERE cameo.png|right]]&lt;br /&gt;
This robot character makes appearances in most of Daizo Dee Von&#039;s recent projects, and appears when you achieve Ending J. In this universe, he appears after the credits to introduce himself with an evil grin, revealing that it turns out Norma and Dr. Andre were not alone in this world. The music that plays references the author&#039;s 2014 HLDC Entry, &amp;quot;[[The Mario Game]]&amp;quot;. This is the character&#039;s fourth appearance in a ROM Hack (others including [[The Mario Game]], [[Law &amp;amp; Order: Mushroom Kingdom Unit Demo]], and [[Krack The Hack]]).&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Director&#039;s Cut&amp;quot;, it turned out Jinker Bolts is only partially connected to the death of humanity. In &amp;quot;Rotten Brains&amp;quot; specifically, it is confirmed that a character named &amp;quot;Jinker Nuts&amp;quot; is responsible for the actual slaughtering, with a Jinker with an X-shaped eye being one to kill Norma specifically. It isn&#039;t a total retcon that Jinker Bolts is responsible for the endtimes; there is &amp;quot;something&amp;quot; he did that made the other Jinkers initiate mankind&#039;s execution.&lt;br /&gt;
&lt;br /&gt;
== Notable Fun Facts ==&lt;br /&gt;
[[File:ALPHASPHERE Bug.png|thumb|right|During the first &amp;quot;Dr. Andre Defeated&amp;quot; cutscene panel, the player can actually walk off from the ceiling and stand on the text/floors. Because the player can&#039;t jump in cutscenes, this ultimately softlocks the game. It also turns out that Norma&#039;s palette can change on a &amp;quot;per level&amp;quot; basis. Perhaps a feature that went unused?]]&lt;br /&gt;
* The entry was started 6 days before the contest ended, and thus was completely made in that restriction.&lt;br /&gt;
* It is the first SMW Rom Hack to use the &amp;quot;level exit event trigger&amp;quot; feature in LM3.10 to create the 4 endings.&lt;br /&gt;
* Daizo Dee Von, while proud of the project, has stated that it shouldn&#039;t have gotten 1st place. That being said, he also appreciates it.&lt;br /&gt;
* Even tho Daizo claimed to have coded ASM for the project, he forgot to put himself on the ASM Coders list during the Credits.&lt;br /&gt;
* Any cutscene with a timer in place will kill Norma when it hits 0, but she&#039;ll be white and fall from the left side of the screen.&lt;br /&gt;
* The first &amp;quot;Dr. Andre Defeated&amp;quot; cutscene has a soft-lock where you can press either directional button to &amp;quot;walk off&amp;quot; and fall into the screen.&lt;br /&gt;
* The game over sample comes from Withered Bonnie in Ultimate Custom Night pitched down with a pitch modulation enabled.&lt;br /&gt;
* What the game over voice actually says is &amp;quot;Might as well face the facts, you are always destined to fail.&amp;quot;&lt;br /&gt;
* Even though the whole game is 90% red and black in a 1-bit style, Dr. Andre used two different shades of red.&lt;br /&gt;
* There are only two points in the whole game where the 1-bit rule is broken, and both break the rule to set a mood or to show intensity.&lt;br /&gt;
* ...or the stars from hitting ring blocks on solid objects where they appear as yellow.&lt;br /&gt;
* The jumpscare SFX comes from Freddy Fazbear&#039;s Pizzeria Simulator. It is also one of the highest quality samples in the game.&lt;br /&gt;
* The animated jumpscare was only possible thanks to the game&#039;s aesthetics, because it is a clever use of graphics and palette animations.&lt;br /&gt;
* Dr. Andre&#039;s name comes from Daizo&#039;s friend, Mega__Drizzle, who&#039;s irl name is Andre.&lt;br /&gt;
* The idea to use Andre&#039;s name as a villain name came from Rayman 3&#039;s Hoodlum leader, Andre.&lt;br /&gt;
* &amp;quot;Faux&amp;quot; is not the first time the name was used in a Daizo project. It was also used as a name of a Mysticarian Soldier in Krack The Hack.&lt;br /&gt;
* It was intended in Krack The Hack for &amp;quot;Faux&amp;quot; to be pronounced &amp;quot;Fox&amp;quot;, but in ALPHA SPHERE &amp;quot;Fough&amp;quot; is how it is pronounced.&lt;br /&gt;
* Contrary to popular belief, you can throw the blocks at Dr. Andre during his boss fight to defeat him (it&#039;s just the SFX doesn&#039;t play).&lt;br /&gt;
* Norma&#039;s name came from the word &amp;quot;Normal&amp;quot;.&lt;br /&gt;
* h.carrell on the SNESLab Discord Server shared an image of what happens if you disable the Layer 3 of the overworld screen. It turns out that the game takes place [https://cdn.discordapp.com/attachments/513167723149262861/690363921625907240/ALPHA_SPHERE_Directors_Cut_v1.0.1_00000.png during the end times]. This was present even in the original contest entry.&lt;br /&gt;
&lt;br /&gt;
== Director&#039;s Cut ==&lt;br /&gt;
[[File:as threeheadhorse.png|thumb|The &amp;quot;Three Headed Horse&amp;quot; when leaving the cave section.]]&lt;br /&gt;
During Winter C3 2020, Daizo Dee Von released a &amp;quot;Director&#039;s Cut&amp;quot; version of ALPHA SPHERE which includes:&lt;br /&gt;
* A revamped &#039;&#039;&#039;Ending B&#039;&#039;&#039; where instead of just walking away, the relic itself talks to Norma in third person, and proceeds to destroy itself, causing the entire thing to fall in the process. Also, the screen where it activates &amp;quot;Falling.asm&amp;quot; contains a functioning code where you can get the same result if you manually type it and insert it into UberASMTool. This whole part was added because of the judges during HLDC.&lt;br /&gt;
* The soundtrack has changed a fair bit. The only songs that remain in tact is the songs either revolving around Dr. Andre, the ending themes, and when Norma throws away the relic.&lt;br /&gt;
* The overworld has been improved where the lone piece of land looks far better. There is even an added &amp;quot;heart beat&amp;quot; in the music.&lt;br /&gt;
* The cutscenes no longer skip to the next scene immediately after spawning in the next one if you hold the button. Now it takes a second to go to the next scene when you hold the button.&lt;br /&gt;
* New cutscenes have been added to flesh out the story, along with the fact interacting with Dr. Andre more than once in his home actually spawns more dialogue.&lt;br /&gt;
* The &#039;&#039;&#039;Ending Z&#039;&#039;&#039; screen has changed from having just Dr. Andre to a square room where Dr. Andre is about to get Norma. This is to debunk the theory that Dr. Andre saved the world by killing Norma, despite the fact she is needed.&lt;br /&gt;
* The location of the midpoint now changes to 3 different locations instead of 2 thanks to &#039;&#039;&#039;Ending B&#039;&#039;&#039;.&lt;br /&gt;
* If you&#039;ve been to the cave area, the boss room, and the escape room to &#039;&#039;&#039;Ending B&#039;&#039;&#039;, you will unlock the ability to choose which midpoint to go to in the beginning of the game.&lt;br /&gt;
* Entering the door you spawn in front of in the beginning of the cave area results in a weird creature appearing on the side of the screen. From the looks of things, it seems like a triple headed horse head, but the side parts of the horse have broken jaws that are permanently open. This was the last thing seen in the Director&#039;s Cut trailer, but in the trailer the eyes are showing. The way to spawn it was first discovered by [https://www.youtube.com/watch?v=VjcJUulF57Q LordKronos100 on YouTube].&lt;br /&gt;
* On random chance, the midpoint block at the beginning will send you to a few secret areas, seen on [https://www.youtube.com/watch?v=VjcJUulF57Q LordKronos100&#039;s channel] and [https://www.twitch.tv/videos/573033113 EvilGuy0613&#039;s Twitch Channel].&lt;br /&gt;
# The first room is a reversed coloured area where everything that was black is red, and vice versa. This was seen in the trailer! The text above, using Dr. Andre&#039;s font, reads &amp;quot;HUMANITY IS DOOMED&amp;quot;, &amp;quot;THIS IS SALVATION! NOT LUST...&amp;quot;, &amp;quot;NORMA, BRING BACK HUMANITY!&amp;quot;, and &amp;quot;HE WILL⠀⠀END⠀⠀US&amp;quot;. The last part is interesting, as it appears when all the Jinker Bolts sprites come into play. It&#039;s not until Rotten Brains that we got a confirmation that the Jinkers, not just Jinker Bolts, are responsible for the death of humanity. There is a new &amp;quot;music&amp;quot; track that sounds like low sirens of sorts. This sample has an unknown origin. Daizo confirmed on EvilGuy0613&#039;s stream that the room has a 3/101 chance of appearing.&lt;br /&gt;
# The second room is an area where souls rise up from pits. In October 20th 2022, this area is given the official name &amp;quot;The Catacombs&amp;quot; in Rotten Brains. You can find Doctor Andre and the sphere saying &amp;quot;I AM SO SORRY NORMA...&amp;quot; The room ends just after Jinker Bolts (or Jinker Nuts?) appears. Norma is not acknowledged to be in this room, having inverted colours as if she&#039;s dead. With the new context found in Rotten Brains, it&#039;s confirmed that this is where the Sphere was originally kept, and the Jinkers killed almost everybody. The same &amp;quot;music&amp;quot; plays here too. Daizo confirmed on EvilGuy0613&#039;s stream that the room has a 1/101 chance of appearing.&lt;br /&gt;
# On March 22nd 2020, EvilGuy0613 found what was confirmed to be all the other secret rooms live on stream. The first new room he found is a hallway with 3 entities in the middle. These mysterious beings appear to be W. D. Gaster (the top), Ubowa (the right), and another unknown entity (the left). After a moment, Wingdings text appear where in [https://www.youtube.com/watch?v=oyGQ82mZ0IU Juzcook&#039;s video] many people deciphered the message to say &amp;quot;YOU SHOULD NOT HAVE COME&amp;quot; in all capital letters. Perhaps, Norma&#039;s appearance here is an accident in the game&#039;s lore.&lt;br /&gt;
# The final room accessed from the midpoint warp is a message room, confirming exactly why Jinker Bolts appears at the end of Ending J. Apparently &amp;quot;Bolts&amp;quot;, &amp;quot;Nuts&amp;quot;, and the one who wrote the letter dropped the Alpha Sphere 300 years prior, and they had a bet on what would happen to humanity. The message also warns that if the Alpha Sphere is ever destroyed, &amp;quot;He&amp;quot; (Jinker Bolts) would go after you (whoever wields it last). In Rotten Brains, it is safe to bet that the person who&#039;s talking to us is a Jinker with an X-shaped eye referred to in that game&#039;s DATA LOG as &amp;quot;X&amp;quot;. In the very end of Rotten Brains, &amp;quot;Nuts&amp;quot; is vocally referred to as &amp;quot;Jinker Nuts&amp;quot;.&lt;br /&gt;
# The author also helped EvilGuy0613 with finding out the mystery of the 3 Headed Horse. There is a 32/101 chance that the eyes will spawn, and that is when you need to interact with it. After interacting with it, you encounter the final room discovered: The Horse&#039;s Eye. Going inside the eye reveals a horse named Fae, and that he was abandoned. Norma reassures the horse that the horse should rest as she rests.&lt;br /&gt;
* A few small details are added where the status bar contains a black boarder that hides anything behind it. If Norma collects the relic, the relic appears in the bottom right side corner of the screen.&lt;br /&gt;
* When Norma falls in the pit at the end of the boss fight, Dr. Andre actually screams out &amp;quot;NOOO!&amp;quot; This sample was taken from the infamous &amp;quot;NO GOD!&amp;quot; scene from the TV series &amp;quot;The Office&amp;quot;, only it&#039;s pitched down much like the other taken samples used in the game.&lt;br /&gt;
* Three more secrets were hidden in the latest update of ALPHA SPHERE (specifically v1.0.2).&lt;br /&gt;
# When you hold down at the pit that you normally walk across like SMB3, Norma will fall to her death. However, the screen that&#039;s shown reveals that Norma has attempted this multiple times. The text found is &amp;quot;Suicide is pointless if my soul always comes back...&amp;quot; further confirming the power of the ALPHA SPHERE. This cutscene returns in Rotten Brains, revealing that a monster is seen here apologizing to Norma and acknowledging that she&#039;s in a fate worse than death.&lt;br /&gt;
# If you hold down at the bush with missing berries, you&#039;ll witness a cutscene where Norma seems to be walking from right to left, seeing a bunch of dead bodies. This area serves as a teaser for &amp;quot;Rotten Brains.&amp;quot; Holding down near a berry bush without berries returns in Rotten Brains.&lt;br /&gt;
# If you throw a ring at the ALPHA SPHERE during the Ending B route, you&#039;ll get jumpscared by the sphere itself.&lt;br /&gt;
* In the latest update, if you achieved ENDING A, the next time you encounter Doctor Andre his health bar will appear, confirming that you can beat him.&lt;br /&gt;
&lt;br /&gt;
== Judges Comments ==&lt;br /&gt;
[[File:ALPHASPHERE Pumpkins.png|thumb|right|How funny that this game takes place in a &amp;quot;halloween&amp;quot; setting.]]&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Ryaa&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;background-color:#343;padding:12px;border-radius:4px 4px 0px 0px;&amp;quot;&amp;gt;Judging details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre style=&amp;quot;border-radius:0px 0px 4px 4px;&amp;quot;&amp;gt;&lt;br /&gt;
Level Name: Alpha Sphere&lt;br /&gt;
Entry Number: 23&lt;br /&gt;
&lt;br /&gt;
*Favorite Level&lt;br /&gt;
&lt;br /&gt;
Design: 46/50&lt;br /&gt;
Creativity: 20/20&lt;br /&gt;
Aesthetics: 18/20&lt;br /&gt;
Theme: 10/10&lt;br /&gt;
&lt;br /&gt;
Total: 94/100&lt;br /&gt;
&lt;br /&gt;
Review: &lt;br /&gt;
&lt;br /&gt;
This is easily my favorite level. I am absolutely in love with it. The start of the level felt unnatural, but that&#039;s what really put the player in a place where what they were doing felt new. The atmosphere all over the level felt eerie, dreadful and conflicting which is what the main character feels. It&#039;s brilliantly thought out and really makes you feel like everything you do matters. The lore that the creator set up with the two characters being a dysfunctional married couple really personifies the effort that went into this. All four endings were rewarded by doing completely different things:&lt;br /&gt;
&lt;br /&gt;
The first ending that I got was the shorter ending where you grab the sphere and put it back. I felt as though this one was a little bit more on the low effort side when it comes down to what you had to do to get it. Perhaps if there was a short platforming section before the sphere similarly to the last three endings, this ending would have felt much more special.&lt;br /&gt;
&lt;br /&gt;
The second ending I got was the ending where you play through the dungeon/cave section and run away from Dr. Andre. I will be completely honest and say that while the area was never unfun, it did feel a bit cramped aesthetics-wise due to the graphics sharing the same color. There is also a part where the laser claims you need to hit 8 of the eye blocks, yet you can pass through it just fine if you only hit 4, unfortunately granting the player the ability to just fly through that part with no difficulty. Getting to the part where you have to escape Dr. Andre was my favorite part in terms of atmosphere. All of the buildup leading to ultimately betraying him made it so you absolutely had to get away or your efforts were useless. My only gripe about the section is that it was very repetitive. Since the gameplay here is a bit on the slower side, it felt a bit too time consuming near the end part since all you were doing was grabbing throw blocks. However, the section thankfully wasn&#039;t that long and ended on a really high note with the doctor witnessing a traumatizing event and realizing the mess he has caused. It had me entirely wrapped up in the lore and amazed me that this much could be put into an entry in just one month. I also got the third ending on my next playthrough after to see what happens when you die and I will say that even though the jumpscare didn&#039;t scare me, it was cute and had a lot of work put into it to match the atmosphere.&lt;br /&gt;
&lt;br /&gt;
The fourth ending was the one that seemed a bit finnicky to get. Basically you&#039;re tasked with killing Dr. Andre as you are running away from him. This isn&#039;t technically hard but you can&#039;t slide-kick throw blocks into him. You can only place them on the ground which will automatically hit him as he runs into them. After a certain amount of hits, a cutscene triggers where he actually dies and some character shows up. This felt like a bit of a cliffhanger but you know what, I really want to see more of this.&lt;br /&gt;
&lt;br /&gt;
Considering a bit over a month was the time given for this, I greatly respect how much love and care went into making sure this level was in top form. And as a result, it will be marked down as my favorite. &lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Syndrilevosse&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;background-color:#343;padding:12px;border-radius:4px 4px 0px 0px;&amp;quot;&amp;gt;Judging details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre style=&amp;quot;border-radius:0px 0px 4px 4px;&amp;quot;&amp;gt;&lt;br /&gt;
Level Name: Alpha Sphere&lt;br /&gt;
Entry #23&lt;br /&gt;
&lt;br /&gt;
Design: 44/50&lt;br /&gt;
Creativity: 20/20&lt;br /&gt;
Aesthetics: 20/20&lt;br /&gt;
Theme: 4/10&lt;br /&gt;
&lt;br /&gt;
Total: 88/100&lt;br /&gt;
&lt;br /&gt;
This is my favorite level without a doubt, I absolutely love the general aesthetic, the music, the setting, the story. If this was made within the confines of the contest’s deadline, then it is definitely some fantastic work to be done alone. In terms of how the level is designed, it relies on throw block puzzles which are designed relatively well, and then it ends in a “boss” chase. I like that there are four different endings to the level, which are all achieved in different ways, so it adds some unexpected replayability. Another thing this level accomplished was being able to hook me onto these characters and the general theme, which makes me want to play even more, like a full game. It definitely has an eerie uncertainty to it that adds on to the theme, though I won’t lie that it lacks a true Halloween vibe. Still, definitely my favorite level out of them all.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interesting note is Daizo Dee Von added pumpkins in the entry just to avoid the &amp;quot;lack of a Halloween theme&amp;quot;. This is the only judge that either didn&#039;t catch it, or didn&#039;t feel it was enough to warrant full points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;FPzero&amp;lt;/big&amp;gt;&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;overflow:auto&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;background-color:#343;padding:12px;border-radius:4px 4px 0px 0px;&amp;quot;&amp;gt;Judging details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&amp;lt;pre style=&amp;quot;border-radius:0px 0px 4px 4px;&amp;quot;&amp;gt;&lt;br /&gt;
#23, &amp;quot;ALPHA SPHERE&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Design: 		40/50&lt;br /&gt;
Creativity:		17/20&lt;br /&gt;
Aesthetics:		16/20&lt;br /&gt;
Theme:			8/10&lt;br /&gt;
&lt;br /&gt;
Total:			81/100&lt;br /&gt;
&lt;br /&gt;
Comments:&lt;br /&gt;
First off, I&#039;m not sure how to get to Ending J. I tried basically everything I could think of but the solution evaded me. (I was later told you have to drop the throw blocks instead of throw them at the doctor. This feels a bit unintuitive compared to everything else in the level.)&lt;br /&gt;
&lt;br /&gt;
This level goes for a totally different feeling by creating its own plotline and small universe to play with. The two-color aesthetic helps sell it too. Red on black can be rough on some eyes, but I was generally okay with it. I think it helped how it was almost always easy to tell what was what. The only time it got a bit too busy, was the final block throwing puzzle before the chase.&lt;br /&gt;
&lt;br /&gt;
The fact the level goes all in on story and atmosphere does make me feel a bit more lenient on the lower amount of pure platforming in the level. Most of the gameplay focused on some block-throwing puzzles. I think these were generally pretty interesting and worked well. The final chase was neat in how it incorporated a little bit of the block puzzle aspects into it, making everything feel tied together nicely.&lt;br /&gt;
&lt;br /&gt;
I&#039;m surprised I don&#039;t have more to say about the level other than I liked it quite a bit and wish I could&#039;ve figured out how to get the last ending just to say I fully completed it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ALPHA SPHERE Zero: Rotten Brains ==&lt;br /&gt;
[[File:RottenBrainsTitle.png|thumb|right|The title screen of &amp;quot;ALPHA SPHERE Zero: Rotten Brains&amp;quot;, seen when you boot up the game.]]The surprise 2022 prequel to the original ALPHA SPHERE, this entry is made to tie a lot of the loose ends of the original. A number of characters show up to flesh out the world, as well as give answers to the secret screens. This hack released in both [https://smwc.me/s/32393 SMW Central], as well as [https://www.romhacking.net/hacks/7252/ ROMHacking.net] (where the full title was revealed).&lt;br /&gt;
&lt;br /&gt;
* Most of the secrets found in the original ALPHA SPHERE title are directly referenced as real places; the Bush secret from v1.0.2. is the entirety of this game, and the Catacombs are the rising soul secret room.&lt;br /&gt;
* This title confirms the existence of three Jinkers, and which one is responsible for Norma&#039;s initial death. It&#039;s NOT Jinker Bolts, rather a Jinker with an X-shaped Eye.&lt;br /&gt;
* The very final secret seen after the ALPHA SPHERE 2 room is a voice commanding &amp;quot;Jinker Nuts&amp;quot; to execute all of the humans. Nuts is one of the Jinkers mentioned in the secret message screen. This probably confirms that Jinker Nuts is the one who killed most of the humans.&lt;br /&gt;
* The game over screen from the first game is re-used as the voice heard after Norma&#039;s death. This is now confirmed to be the Jinker with the X-shaped Eye.&lt;br /&gt;
* Norma had a brother named &amp;quot;Mal&amp;quot;, which sticks to the theme of their names coming from the word &amp;quot;Normal&amp;quot;. However if you reach the grave stone, Mal&#039;s full name is revealed on the message &amp;quot;NO REST ONLY MAL-FUN&amp;quot;. Mal&#039;s full name, &amp;quot;Mal-fun&amp;quot;, comes from the word Malfunction. It&#039;s probably not a coincidence that his name fits both words.&lt;br /&gt;
* There are a total of # new characters: &amp;quot;Mal&amp;quot; (the protagonist), &amp;quot;Hase&amp;quot;, &amp;quot;Olysh&amp;quot;, &amp;quot;Marice&amp;quot;, &amp;quot;Tume&amp;quot;, &amp;quot;Ovan&amp;quot;, &amp;quot;Christy&amp;quot;, &amp;quot;Rufus&amp;quot;, and &amp;quot;Ellie&amp;quot; (Mal&#039;s girlfriend). There&#039;s also Tume&#039;s girlfriend &amp;quot;Enilum&amp;quot;, who we never see in the game; and a mysterious character who is Hase&#039;s father.&lt;br /&gt;
* Both Norma and Doctor Andre return, though the Doctor does not look like a demon this time (reflecting the design seen in the Rotten Brains secret room in ALPHA SPHERE). Norma also has a slight redesign (her face is more rounder)&lt;br /&gt;
* There are a number of voiced lines, something not common in SMW Rom Hacks or SNES games in general. The two voice actors are the author, Daizo Dee Von (voicing MAL-FUN), and another VA known as &amp;quot;Ghoul&amp;quot; (voicing a character referred to as &amp;quot;X&amp;quot;).&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;I will purge those rotten brains!&amp;quot;&#039;&#039;&#039; - &amp;quot;MAL-FUN&amp;quot; (Said by an awakening corpse at the end)&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;Jinker Nuts. Execute all of them. Things have gone too far. I&#039;ll deal with Bolts later.&amp;quot;&#039;&#039;&#039; - &amp;quot;X&amp;quot; (Said after the ALPHA SPHERE 2 teaser.)&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;I&#039;m so sorry, Norma. You&#039;re suffering a fate worse than death! (Crying)&amp;quot;&#039;&#039;&#039; - &amp;quot;MAL-FUN&amp;quot; (Said by the monster character, said in the same voice as the corpse)&lt;br /&gt;
# &#039;&#039;&#039;&amp;quot;Might as well face the facts; you were always destined to fail.&amp;quot;&#039;&#039;&#039; - Sample taken from Withered Bonnie in Ultimate Custom Night. (This is the game over theme from ALPHA SPHERE, but now we know it&#039;s the last words Norma ever heard.)&lt;br /&gt;
* Brand new sequences have been made completely hidden thanks to a returning easter egg in ALPHA SPHERE. In the DATA LOG there used to be an encrypted message translated in the Dinosaur Language &amp;quot;Saurian&amp;quot; which reveals how to access these secret rooms. Now it&#039;s replaced with a tinyurl link leading to [https://tinyurl.com/rotten-bush this image]. There are a total of four events that can happen depending on the order of events.&lt;br /&gt;
# The first event is to simply return to the Doctor&#039;s House before trying again.&lt;br /&gt;
# The second event leads to a chase sequence with a tall lanky monster. If you get caught, you get jumpscared. If you survive, you get to the surface where you find everybody dead and find out how Norma herself dies.&lt;br /&gt;
# The third event is accessed after the second one. Do not access any houses, and you&#039;ll get to a repeat of one of the secrets in ALPHA SPHERE&#039;s latest update. This time the monster walks in, and then a black screen happens with the monster apologizing to normal vocally.&lt;br /&gt;
# The fourth event is accessed by first visiting Mal&#039;s house then going back down. You&#039;ll get a tribute to the creator&#039;s cat, &amp;quot;Meliodas&amp;quot;, who recently died.&lt;br /&gt;
&lt;br /&gt;
A solid timeline is now possible to piece together thanks to this game, and [https://cdn.discordapp.com/attachments/666002334584799263/1051371260099186688/AS_Canon.png one attempt] has been made by the user &amp;quot;h.carrell&amp;quot; which is a timeline sent to Daizo questioning if it is correct. His response is &amp;quot;That is pretty close to correct&amp;quot;, but doesn&#039;t confirm where it&#039;s wrong.&lt;br /&gt;
&lt;br /&gt;
== Sequel Teases ==&lt;br /&gt;
[[File:DoNotPress004.png|thumb|A teaser from the hack &amp;quot;Do NOT Press The Yellow Switch&amp;quot; by the same author.]]&lt;br /&gt;
On July 22nd 2021, the final update of ALPHA SPHERE drops containing a few noteworthy fixes and also a brand new ending (simply called &amp;quot;Ending 2&amp;quot;). This ending is achieved by simply running out of time. Once you do that, you&#039;re teleported back to Doctor Andre&#039;s House, this time with the door open. Once entered, Norma is found in an eerily similar room as the screen from Ending Z. If you try to escape, Doctor Andre blocks the way and sends Norma backwards. The screen blackens out. Music comes in, and not moments later a digitized image of a kid greets us. &amp;quot;Dad? Why does mom hate me?&amp;quot; they ask. If you press B, the kid will come closer and yell &amp;quot;I LOVE YOU MOMMY.&amp;quot; Press B again, and the kid will come even closer, this time the text scrolling upwards and shaking left and right rapidly saying &amp;quot;WHY DID YOU DIE MOMMY?&amp;quot; Press B one last time, and the image gets layered just before you get the event that reveals a number 2 on the overworld. Judging by the context this ending shows, it seems like if Norma waits until morning, she will be deflowered by Doctor Andre and have a child together, as he wanted. However, Norma dies, leaving their child to ask their dad why she&#039;s dead. Some have theorized that this kid isn&#039;t actually born and is just a representation of the child Norma doesn&#039;t want to have (her death being the thing preventing the kid from being born).&lt;br /&gt;
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This ending, unsurprisingly, gave a lot of people pause. Not just because of the fact a &amp;quot;2&amp;quot; is teased, but also because of the context displayed to the player. It is, without a doubt, the darkest of the, now 5, endings.&lt;br /&gt;
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On February 14th 2022 (Valentines Day), two videos popped up on Daizo Dee Von&#039;s youtube channel from a mysterious title simply called &amp;quot;2&amp;quot;. The video each have a song and a smoothly animated red 1-bit &amp;quot;2&amp;quot; moving forward and backward. The titles of the videos are called &amp;quot;[https://youtu.be/_ErVGFqK4IE Home]&amp;quot; and &amp;quot;[https://youtu.be/M26HKdnDVb8 Andre&#039;s Wish]&amp;quot;.&lt;br /&gt;
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On April 2nd 2022, a completely unrelated hack called &amp;quot;Do NOT Press The Yellow Switch&amp;quot; was submitted to 72hoQLDC containing a teaser of this sequel if you wait 5 hours before pressing it. This hack is actually the first to feature the &amp;quot;Home&amp;quot; song, and the 5 hour ending uses it too. A lot of the text is hard to make out, but the top part might say &amp;quot;MAKE YOUR GIRL USING THE ALPHA SPHERE&amp;quot; and the bottom part says &amp;quot;FATHER, I DO NOT KNOW LOVE, YOU FAILED&amp;quot;. The middle is censored, but says &amp;quot;ENDING ■ AND ENDING ■ ARE ■■■ ■■■■■&amp;quot;. The top and bottoms seem like a conversation between Doctor Andre (the father) and his son; and the alpha sphere is still around. We know the kid is a boy because Doctor Andre is confident that the alpha sphere will bring a girl so the cycle repeats until humanity is populated once again. That would mean that it doesn&#039;t take place after Ending Z because Norma destroyed the sphere at that point. Ending A and J can&#039;t happen either for that same reason. So that means Endings 2 and B are still on the table, both times Norma gets deflowered and the Alpha Sphere is still around. Which one it is remains to be seen.&lt;br /&gt;
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From all the teases gathered, this is, in fact, a sequel. Norma is no longer around, and their child is the protagonist. The Alpha Sphere is planned to be used to create a brand new girl, but Doctor Andre&#039;s flaw is that his son resents him to some extent. Because no women are around, his son knows no love, therefore the Alpha Sphere might not work as intended. The &amp;quot;Andre&#039;s Wish&amp;quot; song could very well be for a cutscene, maybe with a nightmare hospital scene judging from it&#039;s name and how it sounds. &amp;quot;Home&amp;quot; could be the theme used for the title screen, overworld, or Doctor Andre&#039;s home.&lt;br /&gt;
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On October 20th 2022, a prequel title called &amp;quot;Rotten Brains&amp;quot; was released. This isn&#039;t the ALPHA SPHERE 2 that was teased, but if you play until the end it confirms that it is in development. This title, in terms of the overall narrative, answers many of the questions left unexplained in the original title...but not everything. There is also a monster shown off; a multi-limb creature with 4 legs, a long body, and multiple heads. Maybe this is one of the monsters that will be in the sequel? It seems to know who Norma is...&lt;br /&gt;
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Judging from all the tech found in the latest update of ALPHA SPHERE, as well as the tech found in some of Daizo&#039;s latest hacks (R-ACK, Neural World, Fury of the Storm, and now &amp;quot;Rotten Brains&amp;quot;), ALPHA SPHERE 2 promises to be &#039;&#039;&#039;much scarier&#039;&#039;&#039; than the first game.&lt;br /&gt;
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[[Category:Hacks]] [[Category:Super Mario World]]&lt;/div&gt;</summary>
		<author><name>Daizo Dee Von</name></author>
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