<?xml version="1.0"?>
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	<id>https://sneslab.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ShinyNT</id>
	<title>SnesLab - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://sneslab.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ShinyNT"/>
	<link rel="alternate" type="text/html" href="https://sneslab.net/wiki/Special:Contributions/ShinyNT"/>
	<updated>2026-07-01T08:12:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://sneslab.net/mw/index.php?title=SnesLab:Staff&amp;diff=1248</id>
		<title>SnesLab:Staff</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=SnesLab:Staff&amp;diff=1248"/>
		<updated>2020-08-19T23:46:54Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: updated wiki username (Shiny)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The SnesLab Staff Team&#039;&#039;&#039; is the administrative team responsible for developing, keeping, guarding, helping and maintaining SnesLab. They are split in several areas and have different degrees of power. &#039;&#039;&#039;All of them&#039;&#039;&#039; are voluntary roles and they are always open for new members, since they don&#039;t have a fixed member limit.&lt;br /&gt;
&lt;br /&gt;
The most important for the staff team in the first place is promoting a &#039;&#039;&#039;healthy&#039;&#039;&#039; and a &#039;&#039;&#039;developing&#039;&#039;&#039; ambience where people can keep learning and improving their skills that applies for both ROM hacking, gaming and real life competences. If &#039;&#039;&#039;you are interested&#039;&#039;&#039; in joining the team, message one of the Lab Directors for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Active Areas ==&lt;br /&gt;
=== Lab Directors ===&lt;br /&gt;
&#039;&#039;&#039;Lab Directors&#039;&#039;&#039; are responsible for pointing the direction that SnesLab will go in the future. They&#039;re the current SnesLab administrators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039;&lt;br /&gt;
* Alcaro&lt;br /&gt;
* lx5&lt;br /&gt;
* RanAS&lt;br /&gt;
* ShinyNT&lt;br /&gt;
* Vitor Vilela (articulator/owner)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== DevOps ===&lt;br /&gt;
&#039;&#039;&#039;DevOps&#039;&#039;&#039; is the group responsible for the technical aspects of the SnesLab website. It was created from the members that had an important participation from the Website Committee and had technical knowledge in creating and maintaining the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039;&lt;br /&gt;
* Alcaro&lt;br /&gt;
* RanAS&lt;br /&gt;
* Vitor Vilela&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
! Former:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;&lt;br /&gt;
* Tattletale (resigned)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Lab Managers ===&lt;br /&gt;
&#039;&#039;&#039;Lab Managers&#039;&#039;&#039; are the Discord guardians (moderators). Responsible for keeping the good ambience of the community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039;&lt;br /&gt;
* Catador&lt;br /&gt;
* Ragey&lt;br /&gt;
* Super Maks 64&lt;br /&gt;
* JackTheSpades (inactive)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
! Former:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;&lt;br /&gt;
* Mirann (resigned)&lt;br /&gt;
* Tattletale (resigned)&lt;br /&gt;
* Alcaro (now Lab Director)&lt;br /&gt;
* lx5 (now Lab Director)&lt;br /&gt;
* RanAS (now Lab Director)&lt;br /&gt;
* ShinyNT (now Lab Director)&lt;br /&gt;
* Vitor Vilela (now Lab Director)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
== Incoming Areas ==&lt;br /&gt;
Areas that will be incoming when the SnesLab Board and SnesLab Hub are out:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Forum Moderators&lt;br /&gt;
* ASM Team&lt;br /&gt;
* Networking Team&lt;br /&gt;
* Music Team&lt;br /&gt;
* Graphics Team&lt;br /&gt;
* ROM Hacks Team&lt;br /&gt;
* Programming Team&lt;br /&gt;
* Projects Team&lt;br /&gt;
* Game-specific Team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Inactive/Archived Areas ==&lt;br /&gt;
Areas or groups that no longer exist or are inactive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Real Scientists ===&lt;br /&gt;
&#039;&#039;&#039;Real Scientists&#039;&#039;&#039; were the SnesLab administrators before the introduction of &#039;&#039;Lab Directors&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* DiscoTheBat&lt;br /&gt;
* Major Flare&lt;br /&gt;
* Zexi&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
! Former:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;&lt;br /&gt;
* Mirann (resigned)&lt;br /&gt;
* Tattletale (resigned)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Networking Area ===&lt;br /&gt;
The &#039;&#039;&#039;Networking Area&#039;&#039;&#039; was a group responsible for the website design, UX/UI experience and Public Relations. It&#039;s currently inactive but there are plans for reopening it with new members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039;&lt;br /&gt;
* Tob&lt;br /&gt;
* Luks&lt;br /&gt;
* Vitor Vilela&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Website Committee ===&lt;br /&gt;
&#039;&#039;&#039;Website Committee&#039;&#039;&#039; was a group for people discussing the creation of the SnesLab website, as well designing the website logo, identity, name, wiki and the technical challenges behind it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039;&lt;br /&gt;
* Aja&lt;br /&gt;
* Alcaro&lt;br /&gt;
* anonimzwx&lt;br /&gt;
* Daizo Dee Von&lt;br /&gt;
* Konata&lt;br /&gt;
* LadiesMan217&lt;br /&gt;
* Luks&lt;br /&gt;
* Masterlink&lt;br /&gt;
* mellonpizza&lt;br /&gt;
* Ragey&lt;br /&gt;
* RanAS&lt;br /&gt;
* randomdude999&lt;br /&gt;
* ShinyNT&lt;br /&gt;
* Tattletale&lt;br /&gt;
* Ukyo&lt;br /&gt;
* Vitor Vilela&lt;br /&gt;
* WYE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Forum Committee ===&lt;br /&gt;
The &#039;&#039;&#039;Forum Committee&#039;&#039;&#039; was a temporary group where people discussed the creation of SnesLab Forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039;&lt;br /&gt;
* Daizo Dee Von&lt;br /&gt;
* MarioE&lt;br /&gt;
* ShinyNT&lt;br /&gt;
* RanAS&lt;br /&gt;
* Vitor Vilela&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Council ==&lt;br /&gt;
&#039;&#039;&#039;The Council&#039;&#039;&#039; is a fixed and permanent group where people are invited to bring ideas, issues or concerns about SnesLab and SNES ROM hacking in general. They work as staff advisors. It was the first private channel created on the Discord server and people are occasionally invited to join them.&lt;br /&gt;
&lt;br /&gt;
If you would like to join it, please send a DM to Vitor Vilela.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039;&lt;br /&gt;
* Akaginite&lt;br /&gt;
* Alcaro&lt;br /&gt;
* amHunter&lt;br /&gt;
* BrunoValads&lt;br /&gt;
* Catador&lt;br /&gt;
* Daizo Dee Von&lt;br /&gt;
* FURiOUS&lt;br /&gt;
* FuSoYa&lt;br /&gt;
* JackTheSpades&lt;br /&gt;
* Kieran&lt;br /&gt;
* Lx5&lt;br /&gt;
* LadiesMan217&lt;br /&gt;
* Maxodex&lt;br /&gt;
* Masterlink&lt;br /&gt;
* Nep-Enut&lt;br /&gt;
* Ragey&lt;br /&gt;
* RanAS&lt;br /&gt;
* Sariel&lt;br /&gt;
* ShinyNT&lt;br /&gt;
* Skewer&lt;br /&gt;
* Super Maks 64&lt;br /&gt;
* TDW&lt;br /&gt;
* Vitor Vilela&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
! Former:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;&lt;br /&gt;
* Bruno Lucius&lt;br /&gt;
* Bruno Visnadi&lt;br /&gt;
* DiscoTheBat&lt;br /&gt;
* Lui37&lt;br /&gt;
* Major Flare&lt;br /&gt;
* MarioE&lt;br /&gt;
* Mirann&lt;br /&gt;
* Tattletale&lt;br /&gt;
* Zexi&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=jp/Main_Page&amp;diff=1246</id>
		<title>jp/Main Page</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=jp/Main_Page&amp;diff=1246"/>
		<updated>2020-08-19T23:29:04Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__ __NOTOC__ {{Select Language|Main_Page}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;portal-column-left&amp;quot;&amp;gt;&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;&amp;quot;&amp;gt;SnesLabへようこそ！&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding: 4px 8px;&amp;quot;&amp;gt;&#039;&#039;&#039;SnesLab&#039;&#039;&#039;はスーパーファミコンのポータルサイト、&#039;&#039;&#039;歴史&#039;&#039;&#039;と&#039;&#039;&#039;レトロゲーミング&#039;&#039;&#039;と&#039;&#039;&#039;ゲーム改造&#039;&#039;&#039;と&#039;&#039;&#039;ハードウェア&#039;&#039;&#039;と&#039;&#039;&#039;文書化&#039;&#039;&#039;と&#039;&#039;&#039;チュートリアル&#039;&#039;&#039;など満々な研究室です！&amp;lt;br&amp;gt;&lt;br /&gt;
私たちは知識を分け合うとスーファミのプラス面を鑑賞するに興味のコミュニティです。また、スーファミの遺産を鑑賞するも！&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;portal-column-right&amp;quot;&amp;gt;&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;&amp;quot;&amp;gt;ニュース&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding: 0 8px;&amp;quot;&amp;gt;{{News}}&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;256px&amp;quot; heights=&amp;quot;224px&amp;quot; mode=&amp;quot;traditional&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
File:PMCEntry NoWatermark.png|&#039;&#039;&lt;br /&gt;
File:SecretofMana NoWatermark.png|&#039;&#039;&lt;br /&gt;
File:Zelda3editor NoWatermark.png|&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border: 0;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Learn&amp;quot;&amp;gt;学ぶよ！&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
すべてのユーザー用にチュートリアルと知識がある。学びたいの場合も、改造とゲームをプレイしたいの場合も、SnesLabは最高のサイトです！&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border: 0;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Interact&amp;quot;&amp;gt;交流するよ！&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
私たちのコミュニティはずっと生えります！世界の各地のユーザーがあるも！話します、アイディアと歴史を言い合います、チャレンジを引き受けます…これの全部がある！&amp;lt;br&amp;gt;&lt;br /&gt;
私たちのフォーカスは友好と楽しいと包含的な環境を培います。レトロゲーの世界の中に、顔の広いの人の場合も、新米の人の場合も、あなたは迎えます！&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border: 0;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Have_Fun21&amp;quot;&amp;gt;楽しい過ぎるよ！！&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
何よりもまずに、&#039;&#039;&#039;SnesLab&#039;&#039;&#039;が全部のスーファミのコミュニティを網羅する！また、新しいメンバーがずっと入りできる！&amp;lt;br&amp;gt;&lt;br /&gt;
あなたはアカウントを作るも、コミュニティを交流するも、ずっと迎えます！待って何ですか？&#039;&#039;&#039;参加しますください！&#039;&#039;&#039; https://discord.gg/KwSZM6a&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;columns-4&amp;quot; style=&amp;quot;padding: 10px 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;記事&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[SA-1]]&lt;br /&gt;
* [[HDMA]]&lt;br /&gt;
* [[SNES&#039;s PPU Registers]]&lt;br /&gt;
* [[WidescreenRomHacking]]&lt;br /&gt;
* [[Dynamic Z]]&lt;br /&gt;
* [[SnesLab:Useful_Links]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;ツール&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[List of SNES ROM hacking tools]]&lt;br /&gt;
* [[Lunar Magic]]&lt;br /&gt;
* [[Dyzen Sprite Maker]]&lt;br /&gt;
* [[UberASM Tool]]&lt;br /&gt;
* [[SPC Studio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;統計&amp;lt;/b&amp;gt;&lt;br /&gt;
* 記事総計: &#039;&#039;&#039;{{NUMBEROFARTICLES}}&#039;&#039;&#039; ([[Special:AllPages|view]])&lt;br /&gt;
* エディット総計: &#039;&#039;&#039;{{NUMBEROFEDITS}}&#039;&#039;&#039;&lt;br /&gt;
* ファイル総計: &#039;&#039;&#039;{{NUMBEROFFILES}}&#039;&#039;&#039;&lt;br /&gt;
* アクティブユーザー: &#039;&#039;&#039;{{NUMBEROFACTIVEUSERS}}&#039;&#039;&#039; ([[Special:ActiveUsers|view]])&lt;br /&gt;
* ユーザーのリスト: &#039;&#039;&#039;{{NUMBEROFUSERS}}&#039;&#039;&#039; ([[Special:ListUsers|view]])&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;オンラインのユーザー&amp;lt;/b&amp;gt;&lt;br /&gt;
{{:Special:WhosOnline}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=es/Main_Page&amp;diff=1245</id>
		<title>es/Main Page</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=es/Main_Page&amp;diff=1245"/>
		<updated>2020-08-19T23:28:29Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__ __NOTOC__ {{Select Language|Main_Page}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;portal-column-left&amp;quot;&amp;gt;&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;&amp;quot;&amp;gt;Bienvenido(a) a SnesLab!&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding: 4px 8px;&amp;quot;&amp;gt;&#039;&#039;&#039;SnesLab&#039;&#039;&#039; es un sitio acerca de todo sobre el Super Nintendo, un laboratorio lleno de &#039;&#039;&#039;historia&#039;&#039;&#039;, &#039;&#039;&#039;retrogaming&#039;&#039;&#039;, &#039;&#039;&#039;ROM hacking&#039;&#039;&#039;, &#039;&#039;&#039;modificaciones de hardware&#039;&#039;&#039;, &#039;&#039;&#039;documentos técnicos&#039;&#039;&#039;, &#039;&#039;&#039;tutoriales&#039;&#039;&#039;, y mucho más! Somos una comunidad interesada en compartir conocimiento y celebrar un poco de todo lo bueno de nuestro querido Super Nintendo, y el gigante legado que nos dejó.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;portal-column-right&amp;quot;&amp;gt;&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;&amp;quot;&amp;gt;Noticias&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding: 0 8px;&amp;quot;&amp;gt;{{News}}&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;256px&amp;quot; heights=&amp;quot;224px&amp;quot; mode=&amp;quot;traditional&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
File:PMCEntry NoWatermark.png|&#039;&#039;&lt;br /&gt;
File:SecretofMana NoWatermark.png|&#039;&#039;&lt;br /&gt;
File:Zelda3editor NoWatermark.png|&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border: 0;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Learn&amp;quot;&amp;gt;Aprende&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tenemos varios tutoriales e información para todo tipo de usuario. Este es el lugar ideal si estás interesado en aprender algo nuevo o simplemente para explorar la gran biblioteca de juegos y ROM hacks que hay para la Super Nintendo!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border: 0;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Interact&amp;quot;&amp;gt;Interactúa&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nuestra comunidad está en constante crecimiento, con personas de todo el mundo presentes para conversar, compartir ideas, historias y nuevos desafíos. Nos enfocamos en cultivar un ambiente amistoso, inclusivo y divertido para todos los usuarios, no importa si sean novatos o reconocidos!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border: 0;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Have_Fun21&amp;quot;&amp;gt;Diviértete!&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lo más importante de todo, &#039;&#039;&#039;SnesLab&#039;&#039;&#039; enfoca a la comunidad entera de Super Nintendo y estamos siempre abiertos a nuevos miembros en cualquier momento! Eres más que bienvenido a crear una cuenta aqui y/o interactuar en nuestra comunidad, que tiene muchos usuarios latinos y un canal especial dedicado a hablar en Español! Que estás esperando? Únete ahora! https://discord.gg/KwSZM6a&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;columns-4&amp;quot; style=&amp;quot;padding: 10px 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Artículos&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[SA-1]]&lt;br /&gt;
* [[HDMA]]&lt;br /&gt;
* [[SNES&#039;s PPU Registers]]&lt;br /&gt;
* [[WidescreenRomHacking]]&lt;br /&gt;
* [[Dynamic Z]]&lt;br /&gt;
* [[SnesLab:Useful_Links|Enlaces Útiles]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Herramientas&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[List of SNES ROM hacking tools]]&lt;br /&gt;
* [[Lunar Magic]]&lt;br /&gt;
* [[Dyzen Sprite Maker]]&lt;br /&gt;
* [[UberASM Tool]]&lt;br /&gt;
* [[SPC Studio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Estadísticas&amp;lt;/b&amp;gt;&lt;br /&gt;
* Total de artículos: &#039;&#039;&#039;{{NUMBEROFARTICLES}}&#039;&#039;&#039; ([[Special:AllPages|ver]])&lt;br /&gt;
* Total de ediciones: &#039;&#039;&#039;{{NUMBEROFEDITS}}&#039;&#039;&#039;&lt;br /&gt;
* Total de ficheros: &#039;&#039;&#039;{{NUMBEROFFILES}}&#039;&#039;&#039;&lt;br /&gt;
* Editores activos: &#039;&#039;&#039;{{NUMBEROFACTIVEUSERS}}&#039;&#039;&#039; ([[Special:ActiveUsers|ver]])&lt;br /&gt;
* Usuarios: &#039;&#039;&#039;{{NUMBEROFUSERS}}&#039;&#039;&#039; ([[Special:ListUsers|ver]])&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Usuarios Conectados&amp;lt;/b&amp;gt;&lt;br /&gt;
{{:Special:WhosOnline}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=pt/Main_Page&amp;diff=1244</id>
		<title>pt/Main Page</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=pt/Main_Page&amp;diff=1244"/>
		<updated>2020-08-19T23:27:44Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__ __NOTOC__ {{Select Language|Main_Page}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;portal-column-left&amp;quot;&amp;gt;&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;&amp;quot;&amp;gt;Bem-vindo(a) ao SnesLab!&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding: 4px 8px;&amp;quot;&amp;gt;O &#039;&#039;&#039;SnesLab&#039;&#039;&#039; é um site de tudo sobre o Super Nintendo, um laboratório repleto de &#039;&#039;&#039;história&#039;&#039;&#039;, &#039;&#039;&#039;retrogaming&#039;&#039;&#039;, &#039;&#039;&#039;ROM hacking&#039;&#039;&#039;, &#039;&#039;&#039;hardware&#039;&#039;&#039;, &#039;&#039;&#039;documentos técnicos&#039;&#039;&#039;, &#039;&#039;&#039;tutoriais&#039;&#039;&#039; e muito mais! Nós somos uma comunidade interessada em compartilhar conhecimento e celebrar um pouco de tudo que tem de bom com o nosso querido Super Nintendo e o gigante legado que o mesmo deixou pra nós.&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;portal-column-right&amp;quot;&amp;gt;&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;&amp;quot;&amp;gt;Notícias&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding: 0 8px;&amp;quot;&amp;gt;{{News}}&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;256px&amp;quot; heights=&amp;quot;224px&amp;quot; mode=&amp;quot;traditional&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
File:PMCEntry NoWatermark.png|&#039;&#039;&lt;br /&gt;
File:SecretofMana NoWatermark.png|&#039;&#039;&lt;br /&gt;
File:Zelda3editor NoWatermark.png|&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border: 0;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Learn&amp;quot;&amp;gt;Aprenda&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nós temos diversos tutorais e informações feito pra todos os tipos de usuários. Este é o melhor lugar se você estiver interessado em aprender algo novo ou apenas pra curtir a grande biblioteca de jogos e ROM hacks que existem pra plataforma.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border: 0;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Interact&amp;quot;&amp;gt;Interaja&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nossa comunidade está em constante crescimento, com pessoas do mundo inteiro presente pra conversar, compartilhar ideas, histórias e novos desafios. O diferencial nosso é o cultivo de um ambiente amigável, inclusivo e divertido para todos os usuários, não importa se você é um novato ou alguém já conhecido entre o pessoal de retrogaming.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border: 0;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Have_Fun21&amp;quot;&amp;gt;Divirta-se!&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mais importante de tudo, o &#039;&#039;&#039;SnesLab&#039;&#039;&#039; foca a comunidade inteira de Super Nintendo e estamos sempre abertos a novos membros a qualquer momento! Você é mais do que bem-vindo a criar uma conta aqui ou interagir na nossa comunidade, que inclusive tem bastante brasileiros e canais decidados pra conversar em português! Então o que está esperando? Junte-se agora! https://discord.gg/KwSZM6a&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;columns-4&amp;quot; style=&amp;quot;padding: 10px 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Artigos&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[SA-1]]&lt;br /&gt;
* [[HDMA]]&lt;br /&gt;
* [[SNES&#039;s PPU Registers]]&lt;br /&gt;
* [[WidescreenRomHacking|Widescreen SNES]]&lt;br /&gt;
* [[Dynamic Z]]&lt;br /&gt;
* [[SnesLab:Useful_Links|Links Úteis]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Ferramentas&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[List of SNES ROM hacking tools]]&lt;br /&gt;
* [[Lunar Magic]]&lt;br /&gt;
* [[Dyzen Sprite Maker]]&lt;br /&gt;
* [[UberASM Tool]]&lt;br /&gt;
* [[SPC Studio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Estatísticas&amp;lt;/b&amp;gt;&lt;br /&gt;
* Total de artigos: &#039;&#039;&#039;{{NUMBEROFARTICLES}}&#039;&#039;&#039; ([[Special:AllPages|view]])&lt;br /&gt;
* Total de edições: &#039;&#039;&#039;{{NUMBEROFEDITS}}&#039;&#039;&#039;&lt;br /&gt;
* Total de arquivos: &#039;&#039;&#039;{{NUMBEROFFILES}}&#039;&#039;&#039;&lt;br /&gt;
* Editores ativos: &#039;&#039;&#039;{{NUMBEROFACTIVEUSERS}}&#039;&#039;&#039; ([[Special:ActiveUsers|view]])&lt;br /&gt;
* Usuários: &#039;&#039;&#039;{{NUMBEROFUSERS}}&#039;&#039;&#039; ([[Special:ListUsers|view]])&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Usuários Online&amp;lt;/b&amp;gt;&lt;br /&gt;
{{:Special:WhosOnline}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=SnesLab:Staff&amp;diff=1167</id>
		<title>SnesLab:Staff</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=SnesLab:Staff&amp;diff=1167"/>
		<updated>2020-04-26T19:28:02Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: fixed some redaction issues and changed references to Real Scientists (now Lab Directors)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The SnesLab Staff Team&#039;&#039;&#039; is the administrative team responsible for developing, keeping, guarding, helping and maintaining SnesLab. They are split in several areas and have different degrees of power. &#039;&#039;&#039;All of them&#039;&#039;&#039; are voluntary roles and they are always open for new members, since they don&#039;t have a fixed member limit.&lt;br /&gt;
&lt;br /&gt;
The most important for the staff team in the first place is promoting a &#039;&#039;&#039;healthy&#039;&#039;&#039; and a &#039;&#039;&#039;developing&#039;&#039;&#039; ambience where people can keep learning and improving their skills that applies for both ROM hacking, gaming and real life competences. If &#039;&#039;&#039;you are interested&#039;&#039;&#039; in joining the team, message one of the Lab Directors for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Active Areas ==&lt;br /&gt;
=== Lab Directors ===&lt;br /&gt;
&#039;&#039;&#039;Lab Directors&#039;&#039;&#039; (formerly known as &#039;&#039;Real Scientists&#039;&#039;) are the SnesLab administrators.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039;&lt;br /&gt;
* Alcaro&lt;br /&gt;
* lx5&lt;br /&gt;
* RanAS&lt;br /&gt;
* Shiny Ninetales&lt;br /&gt;
* Vitor Vilela (articulator/owner)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
! Former:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;&lt;br /&gt;
* Mirann (resigned)&lt;br /&gt;
* Tattletale (resigned)&lt;br /&gt;
* Major Flare (removed)&lt;br /&gt;
* Zexi (removed)&lt;br /&gt;
* DiscoTheBat (removed)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== DevOps ===&lt;br /&gt;
&#039;&#039;&#039;DevOps&#039;&#039;&#039; is the group responsible for the technical aspects of the SnesLab website. It was created from the members that had an important participation from the Website Committee and had technical knowledge in creating and maintaining the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039;&lt;br /&gt;
* Alcaro&lt;br /&gt;
* RanAS&lt;br /&gt;
* Vitor Vilela&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
! Former:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;&lt;br /&gt;
* Tattletale (resigned)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Lab Managers ===&lt;br /&gt;
&#039;&#039;&#039;Lab Managers&#039;&#039;&#039; are the Discord guardians (moderators). Responsible for keeping the good ambience of the community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039;&lt;br /&gt;
* Catador&lt;br /&gt;
* Ragey&lt;br /&gt;
* Super Maks 64&lt;br /&gt;
* JackTheSpades (inactive)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
! Former:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;&lt;br /&gt;
* Mirann (resigned)&lt;br /&gt;
* Tattletale (resigned)&lt;br /&gt;
* Alcaro (now Lab Director)&lt;br /&gt;
* lx5 (now Lab Director)&lt;br /&gt;
* RanAS (now Lab Director)&lt;br /&gt;
* Shiny Ninetales (now Lab Director)&lt;br /&gt;
* Vitor Vilela (now Lab Director)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
== Incoming Areas ==&lt;br /&gt;
Areas that will be incoming when the SnesLab Board and SnesLab Hub are out:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Forum Moderators&lt;br /&gt;
* ASM Team&lt;br /&gt;
* Networking Team&lt;br /&gt;
* Music Team&lt;br /&gt;
* Graphics Team&lt;br /&gt;
* ROM Hacks Team&lt;br /&gt;
* Programming Team&lt;br /&gt;
* Projects Team&lt;br /&gt;
* Game-specific Team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Inactive/Archived Areas ==&lt;br /&gt;
Areas or groups that no longer exist or are inactive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Networking Area ===&lt;br /&gt;
The &#039;&#039;&#039;Networking Area&#039;&#039;&#039; was a group responsible for the website design, UX/UI experience and Public Relations. It&#039;s currently inactive but there are plans for reopening it with new members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039;&lt;br /&gt;
* Tob&lt;br /&gt;
* Luks&lt;br /&gt;
* Vitor Vilela&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Website Committee ===&lt;br /&gt;
&#039;&#039;&#039;Website Committee&#039;&#039;&#039; was a group for people discussing the creation of the SnesLab website, as well designing the website logo, identity, name, wiki and the technical challenges behind it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039;&lt;br /&gt;
* Aja&lt;br /&gt;
* Alcaro&lt;br /&gt;
* anonimzwx&lt;br /&gt;
* Daizo Dee Von&lt;br /&gt;
* Konata&lt;br /&gt;
* LadiesMan217&lt;br /&gt;
* Luks&lt;br /&gt;
* Masterlink&lt;br /&gt;
* mellonpizza&lt;br /&gt;
* Ragey&lt;br /&gt;
* RanAS&lt;br /&gt;
* randomdude999&lt;br /&gt;
* Shiny Ninetales&lt;br /&gt;
* Tattletale&lt;br /&gt;
* Ukyo&lt;br /&gt;
* Vitor Vilela&lt;br /&gt;
* WYE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Forum Committee ===&lt;br /&gt;
The &#039;&#039;&#039;Forum Committee&#039;&#039;&#039; was a temporary group where people discussed the creation of SnesLab Forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039;&lt;br /&gt;
* Daizo Dee Von&lt;br /&gt;
* MarioE&lt;br /&gt;
* Shiny Ninetales&lt;br /&gt;
* RanAS&lt;br /&gt;
* Vitor Vilela&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Council ==&lt;br /&gt;
&#039;&#039;&#039;The Council&#039;&#039;&#039; is a fixed and permanent group where people are invited to bring ideas, issues or concerns about SnesLab and SNES ROM hacking in general. They work as staff advisors. It was the first private channel created on the Discord server and people are occasionally invited to join them.&lt;br /&gt;
&lt;br /&gt;
If you would like to join it, please send a DM to Vitor Vilela.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039;&lt;br /&gt;
* Akaginite&lt;br /&gt;
* Alcaro&lt;br /&gt;
* amHunter&lt;br /&gt;
* BrunoValads&lt;br /&gt;
* Catador&lt;br /&gt;
* Daizo Dee Von&lt;br /&gt;
* FURiOUS&lt;br /&gt;
* FuSoYa&lt;br /&gt;
* JackTheSpades&lt;br /&gt;
* Kieran&lt;br /&gt;
* Lx5&lt;br /&gt;
* LadiesMan217&lt;br /&gt;
* Maxodex&lt;br /&gt;
* Masterlink&lt;br /&gt;
* Nep-Enut&lt;br /&gt;
* Ragey&lt;br /&gt;
* RanAS&lt;br /&gt;
* Sariel&lt;br /&gt;
* Shiny Ninetales&lt;br /&gt;
* Skewer&lt;br /&gt;
* Super Maks 64&lt;br /&gt;
* TDW&lt;br /&gt;
* Vitor Vilela&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
! Former:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;&lt;br /&gt;
* Bruno Lucius&lt;br /&gt;
* Bruno Visnadi&lt;br /&gt;
* DiscoTheBat&lt;br /&gt;
* Lui37&lt;br /&gt;
* Major Flare&lt;br /&gt;
* MarioE&lt;br /&gt;
* Mirann&lt;br /&gt;
* Tattletale&lt;br /&gt;
* Zexi&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=SnesLab:Staff&amp;diff=1166</id>
		<title>SnesLab:Staff</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=SnesLab:Staff&amp;diff=1166"/>
		<updated>2020-04-26T08:31:16Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: updated page to show the latest changes in sneslab staff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The SnesLab Staff Team&#039;&#039;&#039; is the administrative team responsible for developing, keeping, guarding, helping and maintaining SnesLab. They are split in several areas and have different degrees of power. &#039;&#039;&#039;All of them&#039;&#039;&#039; are voluntary roles and they are always open for new members, since they don&#039;t have a fixed member limit.&lt;br /&gt;
&lt;br /&gt;
The most important for the staff team in the first place is promoting a &#039;&#039;&#039;healthy&#039;&#039;&#039; and a &#039;&#039;&#039;developing&#039;&#039;&#039; ambience where people can keep learning and improving their skills that applies for both ROM hacking, gaming and real life competences. If &#039;&#039;&#039;you are interested&#039;&#039;&#039; in joining the team, message one of the Real Scientists for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Active Areas ==&lt;br /&gt;
=== Lab Directors ===&lt;br /&gt;
Lab Directors (formerly known as &#039;&#039;Real Scientists&#039;&#039;) are the SnesLab &#039;&#039;&#039;administrators&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039;&lt;br /&gt;
* Alcaro&lt;br /&gt;
* lx5&lt;br /&gt;
* RanAS&lt;br /&gt;
* Shiny Ninetales&lt;br /&gt;
* Vitor Vilela (articulator/owner)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
! Former:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;&lt;br /&gt;
* Mirann (resigned)&lt;br /&gt;
* Tattletale (resigned)&lt;br /&gt;
* Major Flare (removed)&lt;br /&gt;
* Zexi (removed)&lt;br /&gt;
* DiscoTheBat (removed)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== DevOps ===&lt;br /&gt;
DevOps is the group responsible for the technical aspects of the SnesLab website. It was created from the members that had an important participation from the Website Committee and had technical knowledge in creating and maintaining the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039;&lt;br /&gt;
* Alcaro&lt;br /&gt;
* RanAS&lt;br /&gt;
* Vitor Vilela&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
! Former:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;&lt;br /&gt;
* Tattletale (resigned)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Lab Managers ===&lt;br /&gt;
Lab Managers are the Discord guardians (moderators). Responsible for keeping the good ambience of the community.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039;&lt;br /&gt;
* Catador&lt;br /&gt;
* Ragey&lt;br /&gt;
* Super Maks 64&lt;br /&gt;
* JackTheSpades (inactive)&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
! Former:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;&lt;br /&gt;
* Mirann (resigned)&lt;br /&gt;
* Tattletale (resigned)&lt;br /&gt;
* Alcaro (now Lab Director)&lt;br /&gt;
* lx5 (now Lab Director)&lt;br /&gt;
* RanAS (now Lab Director)&lt;br /&gt;
* Shiny Ninetales (now Lab Director)&lt;br /&gt;
* Vitor Vilela (now Lab Director)&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
== Incoming Areas ==&lt;br /&gt;
Areas that will be incoming when the SnesLab Board and SnesLab Hub are out:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Forum Moderators&lt;br /&gt;
* ASM Team&lt;br /&gt;
* Networking Team&lt;br /&gt;
* Music Team&lt;br /&gt;
* Graphics Team&lt;br /&gt;
* ROM Hacks Team&lt;br /&gt;
* Programming Team&lt;br /&gt;
* Projects Team&lt;br /&gt;
* Game-specific Team&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Inactive/Archived Areas ==&lt;br /&gt;
Areas or groups that no longer exist or are inactive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Networking Area ===&lt;br /&gt;
The Networking Area is a group responsible for the website design, UX/UI experience and Public Relations. It&#039;s currently inactive but there are plans for reopening it with new members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039;&lt;br /&gt;
* Tob&lt;br /&gt;
* Luks&lt;br /&gt;
* Vitor Vilela&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Website Committee ===&lt;br /&gt;
Website Committee was a group for people discussing the creation of the SnesLab website, as well designing the website logo, identity, name, wiki and the technical challenges behind it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039;&lt;br /&gt;
* Aja&lt;br /&gt;
* Alcaro&lt;br /&gt;
* anonimzwx&lt;br /&gt;
* Daizo Dee Von&lt;br /&gt;
* Konata&lt;br /&gt;
* LadiesMan217&lt;br /&gt;
* Luks&lt;br /&gt;
* Masterlink&lt;br /&gt;
* mellonpizza&lt;br /&gt;
* Ragey&lt;br /&gt;
* RanAS&lt;br /&gt;
* randomdude999&lt;br /&gt;
* Shiny Ninetales&lt;br /&gt;
* Tattletale&lt;br /&gt;
* Ukyo&lt;br /&gt;
* Vitor Vilela&lt;br /&gt;
* WYE&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Forum Committee ===&lt;br /&gt;
The Forum Committee is a temporary group where people are currently discussing the creation of SnesLab Forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039;&lt;br /&gt;
* Daizo Dee Von&lt;br /&gt;
* MarioE&lt;br /&gt;
* Shiny Ninetales&lt;br /&gt;
* RanAS&lt;br /&gt;
* Vitor Vilela&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Council ==&lt;br /&gt;
The Council is a fixed and permanent group where people are invited to bring ideas, issues or concerns about SnesLab and SNES ROM hacking in general. They work as Real Scientists advisors. It was the first private channel created on the Discord server and people are occasionally invited to join them.&lt;br /&gt;
&lt;br /&gt;
If you would like to join it, please send a DM to Vitor Vilela.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Members:&#039;&#039;&#039;&lt;br /&gt;
* Akaginite&lt;br /&gt;
* Alcaro&lt;br /&gt;
* amHunter&lt;br /&gt;
* BrunoValads&lt;br /&gt;
* Catador&lt;br /&gt;
* Daizo Dee Von&lt;br /&gt;
* FURiOUS&lt;br /&gt;
* FuSoYa&lt;br /&gt;
* JackTheSpades&lt;br /&gt;
* Kieran&lt;br /&gt;
* Lx5&lt;br /&gt;
* LadiesMan217&lt;br /&gt;
* Maxodex&lt;br /&gt;
* Masterlink&lt;br /&gt;
* Nep-Enut&lt;br /&gt;
* Ragey&lt;br /&gt;
* RanAS&lt;br /&gt;
* Sariel&lt;br /&gt;
* Shiny Ninetales&lt;br /&gt;
* Skewer&lt;br /&gt;
* Super Maks 64&lt;br /&gt;
* TDW&lt;br /&gt;
* Vitor Vilela&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:auto&amp;quot;&lt;br /&gt;
! Former:&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;&lt;br /&gt;
* Bruno Lucius&lt;br /&gt;
* Bruno Visnadi&lt;br /&gt;
* DiscoTheBat&lt;br /&gt;
* Lui37&lt;br /&gt;
* Major Flare&lt;br /&gt;
* MarioE&lt;br /&gt;
* Mirann&lt;br /&gt;
* Tattletale&lt;br /&gt;
* Zexi&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Requests&amp;diff=1154</id>
		<title>Requests</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Requests&amp;diff=1154"/>
		<updated>2020-03-18T02:21:40Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: Shiny Ninetales moved page Requests to Requests / To do List: make page name a bit more clear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Requests / To do List]]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Requests_/_To_do_List&amp;diff=1153</id>
		<title>Requests / To do List</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Requests_/_To_do_List&amp;diff=1153"/>
		<updated>2020-03-18T02:21:40Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: Shiny Ninetales moved page Requests to Requests / To do List: make page name a bit more clear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of site article requests. If you would like to have a specific article created here, add it here.&lt;br /&gt;
If you would like to create or improve an article in particular, click on it and then on settings (gear icon), click on edit icon!&lt;br /&gt;
If you can&#039;t edit articles, make sure to register an account on SnesLab and contribute with us.&lt;br /&gt;
&lt;br /&gt;
The article does not need to be detailed. The idea is each article get its improvements though the time, but most important is to take an initial step and start contributing! The more you do, the better will be for the site.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== Emulators ===&lt;br /&gt;
* [[BizHawk]]&lt;br /&gt;
* [[bsnes]]&lt;br /&gt;
* [[bsnes-plus]]&lt;br /&gt;
* [[lsnes]]&lt;br /&gt;
* [[higan]]&lt;br /&gt;
* [[no$sns]]&lt;br /&gt;
* [[Mesen-S]]&lt;br /&gt;
* [[Snes9x]]&lt;br /&gt;
* [[ZSNES]]&lt;br /&gt;
=== Music Emulators ===&lt;br /&gt;
* [[SNES SPC700 PLAYER]]&lt;br /&gt;
* [[BRR Player]]&lt;br /&gt;
* [[SNESAPU]]&lt;br /&gt;
=== Hardware ===&lt;br /&gt;
* [[sd2snes]]&lt;br /&gt;
* [[Super NT]]&lt;br /&gt;
* [[Super Everdrive]]&lt;br /&gt;
* [[FPGA]]&lt;br /&gt;
=== Patchers ===&lt;br /&gt;
* [[Asar]]&lt;br /&gt;
* [[xkas]]&lt;br /&gt;
* [[bass]]&lt;br /&gt;
* [[Flips]]&lt;br /&gt;
* [[Lunar IPS]]&lt;br /&gt;
=== Reverse Engineering ===&lt;br /&gt;
* [[DiztinGUIsh]]&lt;br /&gt;
* [[dispel]]&lt;br /&gt;
* [[TLR]]&lt;br /&gt;
=== SMW hacking ===&lt;br /&gt;
* [[PIXI]]&lt;br /&gt;
* [[GPS]]&lt;br /&gt;
* [[BTSD]]&lt;br /&gt;
* [[AddmusicK]]&lt;br /&gt;
* [[UberASM Tool]]&lt;br /&gt;
* [[Romi&#039;s Sprite Tool]]&lt;br /&gt;
* [[HFD Addmusic]]&lt;br /&gt;
* [[GIEPY]]&lt;br /&gt;
* [[Blockreator]]&lt;br /&gt;
* [[Effect Tool]]&lt;br /&gt;
* [[Lunar Magic]]&lt;br /&gt;
* [[Lunar Magic/LMSW]]&lt;br /&gt;
=== YI hacking ===&lt;br /&gt;
* [[Golden Egg]]&lt;br /&gt;
=== F-Zero hacking ===&lt;br /&gt;
* [[FZEdit]]&lt;br /&gt;
* [[UltraNet]]&lt;br /&gt;
=== SMK hacking ===&lt;br /&gt;
* [[Epic Edit]]&lt;br /&gt;
=== SoM hacking ===&lt;br /&gt;
* [[Secret of Mana Ancient Cave]]&lt;br /&gt;
=== SMRPG hacking ===&lt;br /&gt;
* [[Lazy Shell]]&lt;br /&gt;
=== EB hacking ===&lt;br /&gt;
* [[PK Hack]]&lt;br /&gt;
* [[EBmused]]&lt;br /&gt;
=== SMAS hacking ===&lt;br /&gt;
* [[MushROMs]]&lt;br /&gt;
=== ALTTP hacking ===&lt;br /&gt;
* [[ZScream Magic]]&lt;br /&gt;
* [[Hyrule Magic]]&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
=== Homebrew ===&lt;br /&gt;
* [[Tutorials/Homebrew]]: this will cover how to create the setup environment for using asar and batch tools. Then initialize the SNES and display a simple flashing color animation on the screen. Then it will have an index for the other articles.&lt;br /&gt;
* [[Tutorials/Homebrew/Graphics]]: how to convert some images to the SNES format and display a background using Mode 3 (8BPP).&lt;br /&gt;
* [[Tutorials/Homebrew/Sprites]]: how to set up the OAM and display a few static sprites at random positions at bootup.&lt;br /&gt;
* [[Tutorials/Homebrew/Controllers]]: how to read controllers using auto joypad and start moving the sprites from the previous part.&lt;br /&gt;
* [[Tutorials/Homebrew/Top-Down View]]: creating a basic top-down view using a static 256x256 background, where you have a simple walkable tile and a solid tile.&lt;br /&gt;
* [[Tutorials/Homebrew/Top-Down with Scrolling]]: expand to a 512x512 background and introduce the basic background scrolling principles. Together that, introduce the basic camera principles and make a system for sprites only appearing when they are on screen.&lt;br /&gt;
* [[Tutorials/Homebrew/Multiple Scenes]]: let&#039;s create more block types. Now we have a teleport block where we can switch to another scene. That will teach how to load/unload scenes at real time and teach initial positioning of sprites.&lt;br /&gt;
=== Debuggers ===&lt;br /&gt;
* [[Tutorials/bsnes-plus]]&lt;br /&gt;
* [[Tutorials/Mesen-S]]&lt;br /&gt;
=== Asar ===&lt;br /&gt;
* [[How to apply ASM patches]]&lt;br /&gt;
* [[Tutorials/Asar/Basics]] (opcodes, org, autoclean, math, freecode, defines)&lt;br /&gt;
* [[Tutorials/Asar/Advanced]] (macros, loops, advanced math, prot, char tables, etc)&lt;br /&gt;
=== Lunar Magic ===&lt;br /&gt;
* [[Tutorials/Lunar Magic]] (anchor to the other pages)&lt;br /&gt;
* [[Tutorials/Lunar Magic/Beginning]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/How to Insert Custom Graphics]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/Level Design Principles]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/Locking ROMs]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/Conditional Map16]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/ExAnimation]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/Map16]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/Porting ROMs]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/Palettes]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/Sprites]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/Layer 3]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/Screens and Exits]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/Hidden Features]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/Overworld/Basics]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/Overworld/Events]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/Credits]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/Title Screen]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/Overworld/Layer 3]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/Overworld/ExAnimation]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/Overworld/Palettes]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/Message Boxes]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/Extra]]&lt;br /&gt;
* [[Tutorials/Lunar Magic/Music]]&lt;br /&gt;
&lt;br /&gt;
=== General ROM hacking ===&lt;br /&gt;
* [[Tutorials/PIXI]] (basics)&lt;br /&gt;
* [[Tutorials/GPS]] (basics)&lt;br /&gt;
* [[Tutorials/AddmusicK]]&lt;br /&gt;
* [[Tutorials/Golden Egg]]&lt;br /&gt;
* [[Tutorials/Golden Egg/Basics]]&lt;br /&gt;
* [[Tutorials/Golden Egg/Sprites]]&lt;br /&gt;
* [[Tutorials/FZEdit]]&lt;br /&gt;
* [[Tutorials/Epic Edit]]&lt;br /&gt;
* [[Tutorials/Lazy Shell]]&lt;br /&gt;
* [[Tutorials/PK Hack]]&lt;br /&gt;
&lt;br /&gt;
== Technical ==&lt;br /&gt;
* [[Controllers]]&lt;br /&gt;
=== SNES CPU and PPU ===&lt;br /&gt;
* [[65c816]]&lt;br /&gt;
* [[65c816/Reference]]&lt;br /&gt;
* [[Mode 7]]&lt;br /&gt;
* [[Graphics Format]]&lt;br /&gt;
* [[Tilemap Format]]&lt;br /&gt;
* [[IRQ]]&lt;br /&gt;
* [[NMI]]&lt;br /&gt;
* [[Blanking]]&lt;br /&gt;
* [[Timing]]&lt;br /&gt;
* [[Windowing]]&lt;br /&gt;
* [[Color Math]]&lt;br /&gt;
* [[Address Bus]]&lt;br /&gt;
* [[DMA]]&lt;br /&gt;
* [[H-DMA]]&lt;br /&gt;
* [[Open Bus]]&lt;br /&gt;
* [[Mode 0]]&lt;br /&gt;
* [[Mode 1]]&lt;br /&gt;
* [[Mode 2]]&lt;br /&gt;
* [[Mode 3]]&lt;br /&gt;
* [[Mode 4]]&lt;br /&gt;
* [[Mode 5]]&lt;br /&gt;
* [[Mode 6]]&lt;br /&gt;
* [[Sprites]]&lt;br /&gt;
* [[OAM]]&lt;br /&gt;
* [[Controllers]]&lt;br /&gt;
&lt;br /&gt;
=== SNES SPC/DSP ===&lt;br /&gt;
* [[SPC]] : redirect to SPC700&lt;br /&gt;
* [[SPC700]]&lt;br /&gt;
* [[SPC700/Reference]] : all opcodes and cycles&lt;br /&gt;
* [[SPC700/IPL ROM]] : the IPL ROM&lt;br /&gt;
* [[SPC700/Timing]] : clocks, timers, etc.&lt;br /&gt;
* [[DSP]] : redirect to S-DSP&lt;br /&gt;
* [[S-DSP]]&lt;br /&gt;
* [[S-DSP/BRR]]&lt;br /&gt;
* [[S-DSP/Envelope]]&lt;br /&gt;
* [[S-DSP/ADSR]]&lt;br /&gt;
* [[S-DSP/GAIN]]&lt;br /&gt;
* [[S-DSP/Pitch Modulation]]&lt;br /&gt;
* [[S-DSP/Noise]]&lt;br /&gt;
* [[S-DSP/Echo]]&lt;br /&gt;
* [[S-DSP/FIR Filter]]&lt;br /&gt;
* [[S-DSP/Gaussian Filter]]&lt;br /&gt;
=== Enhancement Chips ===&lt;br /&gt;
* [[DSP-1]]&lt;br /&gt;
* [[SA-1]]&lt;br /&gt;
* [[Super FX]]&lt;br /&gt;
* [[OBC-1]]&lt;br /&gt;
* [[Super Gameboy]]&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[Checksum]]&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
(more SNES-exclusive features are at SNES SPC/DSP)&lt;br /&gt;
&lt;br /&gt;
* [[MML]]&lt;br /&gt;
* [[Tempo]]&lt;br /&gt;
&lt;br /&gt;
=== Tools ===&lt;br /&gt;
* [[PetiteMM]]&lt;br /&gt;
* [[TinyMM]]&lt;br /&gt;
* [[IT2AMK]]&lt;br /&gt;
* [[SPCtoMML]]&lt;br /&gt;
==== Not SNES related ====&lt;br /&gt;
* [[FL Studio]]&lt;br /&gt;
* [[OpenMPT]]&lt;br /&gt;
* [[FamiTracker]]&lt;br /&gt;
* [[Audacity]]&lt;br /&gt;
&lt;br /&gt;
=== SPC Engines ===&lt;br /&gt;
* [[N-SPC Engine]]&lt;br /&gt;
* [[Square SPC Engine]]&lt;br /&gt;
* [[Rareware SPC Engine]]&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
The purpose of these articles is informing about the games, release date, a few screenshots and then doing some brief citations about its ROM hacking. Note that SnesLab is not JUST SNES ROM hacking, it&#039;s *everything* about SNES.&lt;br /&gt;
&lt;br /&gt;
* [[Super Mario World]]&lt;br /&gt;
* [[Super Mario World 2 - Yoshi&#039;s Island]]&lt;br /&gt;
* [[Secret of Mana]]&lt;br /&gt;
* [[Top Gear]]&lt;br /&gt;
* [[Top Gear 2]]&lt;br /&gt;
* [[Top Gear 3]]&lt;br /&gt;
* [[F-Zero]]&lt;br /&gt;
* [[Trials of Mana]]&lt;br /&gt;
* [[The Legend of Zelda - A Link to the Past]]&lt;br /&gt;
* [[Zelda 3]] : redirect to the previous one.&lt;br /&gt;
* [[Super Mario Kart]]&lt;br /&gt;
* [[Super Mario All-Stars]]&lt;br /&gt;
* [[Final Fantasy IV]]&lt;br /&gt;
* [[Final Fantasy V]]&lt;br /&gt;
* [[Final Fantasy VI]]&lt;br /&gt;
* [[Gradius III]]&lt;br /&gt;
* [[Contra III]]&lt;br /&gt;
* [[R-Type III]]&lt;br /&gt;
* [[Super R-Type]]&lt;br /&gt;
* [[SimCity]]&lt;br /&gt;
* [[SimCity 2000]]&lt;br /&gt;
* [[Star Fox]]&lt;br /&gt;
* [[Star Fox 2]]&lt;br /&gt;
* [[Super Mario RPG]]&lt;br /&gt;
* [[Super Metroid]]&lt;br /&gt;
* [[Kirby&#039;s Dream Land 3]]&lt;br /&gt;
* [[Kirby Super Star]]&lt;br /&gt;
* [[Chrono Trigger]]&lt;br /&gt;
* [[Act Raiser]]&lt;br /&gt;
* [[Act Raiser 2]]&lt;br /&gt;
* [[Donkey Kong Country]]&lt;br /&gt;
* [[Donkey Kong Country 2]]&lt;br /&gt;
* [[Donkey Kong Country 3]]&lt;br /&gt;
* [[Earthbound]]&lt;br /&gt;
* [[Super Bomberman]]&lt;br /&gt;
&lt;br /&gt;
== Tool-Assited Speedruns ==&lt;br /&gt;
* [[TAS]]&lt;br /&gt;
* [[TAS Studio]]&lt;br /&gt;
* [[Lua]]&lt;br /&gt;
&lt;br /&gt;
== SNES ROM hacking sites or communities ==&lt;br /&gt;
* [[RHDN]]&lt;br /&gt;
* [[SMW Central]]&lt;br /&gt;
* [[STARMEN.NET]]&lt;br /&gt;
* [[Acmlm&#039;s Board]]&lt;br /&gt;
* [[Kafuka Boards]]&lt;br /&gt;
* [[nesdev]]&lt;br /&gt;
* [[superfamicom.org]]&lt;br /&gt;
* [[Zophar]]&lt;br /&gt;
* [[byuu.org/net]]&lt;br /&gt;
&lt;br /&gt;
== Known SNES ROM hacks ==&lt;br /&gt;
* [[Brutal Mario]]&lt;br /&gt;
* [[K-16 - Story of Steel|K-16]]&lt;br /&gt;
* [[I HATE YOU]]&lt;br /&gt;
* [[VIP and Wall Mix]]&lt;br /&gt;
* [[Item Abuse]]&lt;br /&gt;
* [[SMW2+2]]&lt;br /&gt;
* [[Touhou Mario]]&lt;br /&gt;
* [[Mario Kart R]]&lt;br /&gt;
* [[Oh No More Zombies]]&lt;br /&gt;
* [[Super Mario Kart Pro Edition]]&lt;br /&gt;
* [[Super Mario World: Return to Dinosaur Land]]&lt;br /&gt;
* [[VLDC8]]&lt;br /&gt;
* [[VLDC9]]&lt;br /&gt;
* [[Hyper Metroid]]&lt;br /&gt;
* [[The Legend of Zelda Parallel Worlds]]&lt;br /&gt;
* [[Earthbound: Halloween Hack]]&lt;br /&gt;
* [[Kaizo Mario World]]&lt;br /&gt;
* [[Mario Gives Up 2]]&lt;br /&gt;
* [[The Bob-omb Mafia]]&lt;br /&gt;
* [[Armageddon]]&lt;br /&gt;
* [[An SMW Central Production|ASMWCP]]&lt;br /&gt;
&lt;br /&gt;
more...?&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=VIP_and_Wall_Mix&amp;diff=1141</id>
		<title>VIP and Wall Mix</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=VIP_and_Wall_Mix&amp;diff=1141"/>
		<updated>2020-02-08T12:55:35Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: /* Notable Contributors */ added a reference to carol&amp;#039;s page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vip1 1.png|thumb|right|Screenshot of the level &amp;quot;Dodge the Enemies!&amp;quot; of VIP and Wall Mix]]&#039;&#039;&#039;VIP and Wall Mix&#039;&#039;&#039; (also known as &#039;&#039;VIP and Wall and Alaska Mix&#039;&#039;, or just &#039;&#039;VIP&#039;&#039; or &#039;&#039;Mix&#039;&#039;) is a series of hacks made by japanese communities, mainly the several boards of the 2channel BBS, such as &#039;&#039;&#039;&#039;&#039;Newsoku@VIP&#039;&#039;&#039;&#039;&#039; (a shitposting board), the &#039;&#039;&#039;&#039;&#039;Kabe&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Alaska&#039;&#039;&#039;&#039;&#039; hidden boards, and &#039;&#039;&#039;&#039;&#039;Game Urawaza and Kaizou&#039;&#039;&#039;&#039;&#039; (the game hacking board), mostly several anonymous people. The hacks are known for being the one of most famous japanese specimen in the hacking scene (among with [[Brutal Mario]]) during the 2000&#039;s period. There are already 5 finished released hacks, plus with a sixth one still in progress.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Vipper logo.png|thumb|right|VIPPER Logo]]&lt;br /&gt;
There are several aspects which makes this hacks unique, some of them are:&lt;br /&gt;
* References to japanese culture and/or memes, including obscure, edgy and questionable topics.&lt;br /&gt;
* Graphical replacement of most sprites (including Mario, Peach and Bowser) to 2channel memes (*).&lt;br /&gt;
* Graphical replacement of some global objects (like cement blocks and doors).&lt;br /&gt;
* Extremely hard or tricky levels in late game (Kaizo borderline in some cases).&lt;br /&gt;
* Unusual, creative and/or weird gimmicks.&lt;br /&gt;
* Minor relevance of &amp;quot;polishing&amp;quot; aspects (palettes, cutoffs, clashing, glitch abuse, powerup breakage, etc.).&lt;br /&gt;
* Sequels or references to some levels across all the hacks.&lt;br /&gt;
&lt;br /&gt;
(*) &#039;&#039;For each hack there is an alternative version which uses all vanilla sprites&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Boon ===&lt;br /&gt;
[[File:{{#setmainimage:Boon.png}}|thumb|right|Boon]]&lt;br /&gt;
&#039;&#039;&#039;Boon&#039;&#039;&#039; (also known as &#039;&#039;Naitou Horizon&#039;&#039;) is the main character of the VIP and Wall Mix series, and the only playable character in the hacks (as he&#039;s technically the ASCII replacement of Mario). His raison d&#039;être is to always run, in the hopes that someday, he too will be able to fly high in the big blue skies. It can be implied that he has some kind of a relationship with Princess Tsundere, as he&#039;s the one who always goes to save her (just like Mario and Peach). He has the same moveset, frames and abilities than in the original SMW. &lt;br /&gt;
=== Princess Tsundere ===&lt;br /&gt;
[[File:Princess_Cindelle.png|thumb|right|Princess Tsundere]]&lt;br /&gt;
&#039;&#039;&#039;Tsundere&#039;&#039;&#039; is the always-kidnapped princess of the VIP and Wall Mix series (just like Peach in the original SMW and in the majority of its romhacks). She gets kidnapped at the start of every hack, one way or another. Her origin is to be a sort of pastiche of common Tsundere tropes, twindrills, &amp;quot;it&#039;s not like I love you&amp;quot;s and the like.&lt;br /&gt;
=== Yoshi ===&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;&#039;&#039; (also known as &#039;&#039;Detteiu&#039;&#039;, localized as &#039;&#039;Horse&#039;&#039;) is a dinosaur-like character that acts as an ally of Boon and Tsundere in the series (just like Yoshi in the original SMW and in the majority of its romhacks). He has the same alternate forms and abilities than in the original SMW. It didn&#039;t receive a proper ASCII replacement, likely due to the difficulty of editing Yoshi&#039;s sprites as well as Yoshi being a meme in Japan, therefore its sprite is identical in both versions of the hacks.&lt;br /&gt;
=== Daddy Cool ===&lt;br /&gt;
[[File:VIPPER.png|thumb|right|Daddy Cool]]&lt;br /&gt;
&#039;&#039;&#039;Daddy Cool&#039;&#039;&#039; is the main antagonist of the VIP and Wall Mix series. He&#039;s the ASCII replacement of Bowser. He&#039;s very good at mahjong, and can usually be seen in levels throwing riichi sticks to get in Boon&#039;s way.&lt;br /&gt;
=== Koopalings ===&lt;br /&gt;
The &#039;&#039;&#039;Koopalings&#039;&#039;&#039; are a seven-member clan of recurring enemies in the VIP and Wall MIX series, often seen as bosses in each world final castle. Individually, they are named Larry, Morton, Wendy, Iggy, Roy, Lemmy, and Ludwig. They are presumably Daddy Cool&#039;s minions (just like in the original SMW with Bowser). They didn&#039;t receive a proper ASCII replacement, likely to keep in the original spirit of Super Mario World, therefore their sprites are identical in both versions of the hacks. However, Lemmy does ride the poorly drawn monster Spoo in VIP2.&lt;br /&gt;
=== Big Boo ===&lt;br /&gt;
&#039;&#039;&#039;Big Boo&#039;&#039;&#039; is a recurrent boss in the VIP series, as well as for the majority of SMW Hacks. It&#039;s a giant boo that usually takes 3 hit to defeat. It got an ASCII replacement in VIP4.&lt;br /&gt;
=== Reznor ===&lt;br /&gt;
The &#039;&#039;&#039;Reznor&#039;&#039;&#039; are a recurrent boss in the VIP series, as well as for the majority of SMW Hacks. They&#039;re usually in a group of four, spinning in their platform, which needs to be hit to defeat each of them. Its ASCII replacement is a puppy, known as Zonu, supposedly commonly used in FamilyMart chicken meat.&lt;br /&gt;
&lt;br /&gt;
== Notable Contributors ==&lt;br /&gt;
=== The anons of the 2channel Community ===&lt;br /&gt;
The &#039;&#039;&#039;Anonymous&#039;&#039;&#039; members of the 2ch community compose most of the hacks as most of the userbase in 2ch keeps anonymous when posting. In 2ch, the anons involve people from all walks of life, but in VIP it can be assumed to just be huge video game nerds.&lt;br /&gt;
&lt;br /&gt;
=== 757 ===&lt;br /&gt;
&#039;&#039;&#039;757&#039;&#039;&#039; (also known as &#039;&#039;boldowa&#039;&#039; or &#039;&#039;6646&#039;&#039;) is a known porter and music contributor for the VIP series. He&#039;s known either in western and eastern communities.&lt;br /&gt;
&lt;br /&gt;
=== Anikiti ===&lt;br /&gt;
&#039;&#039;&#039;Anikiti&#039;&#039;&#039; is a well known Japanese romhacker, his fame deriving from the &#039;&#039;Mario X World&#039;&#039; and &#039;&#039;Luigi&#039;s Adventure&#039;&#039; series of hacks. His stages focus more on strategic enemy placement and very &amp;quot;choconilla&amp;quot;-ish gameplay.&lt;br /&gt;
&lt;br /&gt;
=== beyrevia ===&lt;br /&gt;
&#039;&#039;&#039;beyrevia&#039;&#039;&#039; is a little known VIPPER, infamous for doing the &#039;&#039;Absurd Athletic&#039;&#039; and &#039;&#039;Labyrinth Castle&#039;&#039; series of stages as well as the two DKC2 inspired stages, &#039;&#039;Stickerbrush Stickery&#039;&#039; (localized name) and &#039;&#039;Hornet Hole&#039;&#039;. His stages commonly focus in either impressive visuals or huge amounts of difficulty. Sometimes a bit too much.&lt;br /&gt;
&lt;br /&gt;
=== carol ===&lt;br /&gt;
[[File:VIP2targetterror.png|thumb|right|Target Terror, one of his VIP2 levels, based in a Donkey Kong Country 2 level]]&lt;br /&gt;
&#039;&#039;Main Article: [[carol]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Initially as an anonymous collaborator, &#039;&#039;&#039;carol&#039;&#039;&#039; started to contribute to VIP hacks since its second release, where he contributed with 4 levels (which were re-used later in his personal hack, [[Brutal Mario]]) and the Spoo Lemmy, the Giko Bowser and Neo VIPdeath bosses.&lt;br /&gt;
&lt;br /&gt;
For VIP3, he contributed the Banana Bird crystal minigame, the Mega Man 6 capsule room and the final bosses: Daddy Cool riding Gamma (from Mega Man 3) and Newsoku de Yaruo (based on Zero Two from Kirby 64), everything in the final castle of the hack.&lt;br /&gt;
&lt;br /&gt;
For VIP4, he contributed the Yoshi chimera boss and the Seven AA boss (based on The Seven Heroes from Romancing SaGa 2, which he also did for his hack).&lt;br /&gt;
&lt;br /&gt;
And finally, for VIP5 he contributed with 2 levels: &#039;&#039;Red Athletic&#039;&#039; (the Red Switch Palace) and &#039;&#039;Reznor Come Home&#039;&#039; (one of the stages in World 7). He also made the Tanasinn boss and worked on the coding for the Julius (from Final Fantasy Adventure) boss.&lt;br /&gt;
&lt;br /&gt;
His stages tend to be more simple ASM showpieces, though he has been showing more effort in level design in the 2010s.&lt;br /&gt;
&lt;br /&gt;
=== homing ===&lt;br /&gt;
&#039;&#039;&#039;homing&#039;&#039;&#039; is an ASMer who normally stays in the background for most of the VIPs. Yet, he is still well known for making the &#039;&#039;Uber Homing&#039;&#039; and &#039;&#039;One Room Studio Castle&#039;&#039; stages, showcasing impressive ASM for the time and high levels of challenge. For VIP6 he also attempted to manage the hack and ported a song for the second Bowser&#039;s Castle stage.&lt;br /&gt;
&lt;br /&gt;
=== SIG ===&lt;br /&gt;
&#039;&#039;&#039;SIG&#039;&#039;&#039; is a Japanese SMW hacker with more than 10 years of experience (2008 to present) and with a vast number of 38 hacks made. He is known for contributing only to VIP and Wall and Alaska Mix 5, but he could have contributed to others under anonymous. His levels are usually very vanilla with little to no ASM or non-traditional level design elements.&lt;br /&gt;
&lt;br /&gt;
=== TSC ===&lt;br /&gt;
&#039;&#039;&#039;TSC&#039;&#039;&#039; is known for being the only non-anonymous person who&#039;s participated in every finished hack of the series.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt; His levels are known for being very high in terms of difficulty, often times being difficulty spikes compared to the levels surrounding them.&lt;br /&gt;
&lt;br /&gt;
== Hacks ==&lt;br /&gt;
=== VIP &amp;amp; Wall MIX ===&lt;br /&gt;
[[File:VIP1title.png|thumb|right|Title Screen of VIP and Wall MIX]]&lt;br /&gt;
The first hack of the series. It&#039;s known for being largely vanilla and for introducing the level design style of the designers, but also for being the one with less memes/references. It&#039;s also the shortest hack in the series.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || ■ ■, 660, 771, 7shi, 880, Anikiti, Aruarukun, Hakkatsunan, Hikara, Itoiro-sensei Kumema, Nko, Noppo-san, Suibutsu no Sakusha, Teenz, TO-SIRO, TSC, People from Lufia3.net.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 60&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 78&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall MIX 2 ===&lt;br /&gt;
[[File:VIP2title.png|thumb|right|Title Screen of VIP and Wall MIX 2]]&lt;br /&gt;
The second hack of the series. It&#039;s known for being (until now) the hardest hack of the bunch, introducing the ASCII sprites (which were backported for VIP1), but also for introducing a bit more ASM (such as, custom sprites from other Mario games like Hammer Brothers) and Graphics than its predecessor. It&#039;s also the first one where carol, the [[Brutal Mario]]&#039;s author participated (primairly as an anonymous).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 112, 660, 864, carol, Mizu, Nan, Nanashi 50, Nanashi-san, P3, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 76&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 103&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall MIX 3 ===&lt;br /&gt;
[[File:VIP3title.png|thumb|right|Title Screen of VIP and Wall MIX 3]]&lt;br /&gt;
The third hack of the series. This hack is considered a turning point of them, since the polishment and features grew considerably in this one. It was the first hack in the SMW hacking history to have custom music on it.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt;, and it features a different type of overworld: after defeating the first world you can choose one of the following 4 worlds (Worlds 2 to 5) to continue your adventure, instead of following a linear progress (you needed to complete all of those 4 worlds to continue to World 6, though). The amount of custom resources were increased in this one, and some ASCII sprites were replaced.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 7shi, carol, Esuha, Ippanjin, Iwa, Nan, Nanashi?, Nanashi-san, P3, Pythagoras, Ringo, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2007&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 81&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 4 ===&lt;br /&gt;
[[File:VIP4title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 4]]&lt;br /&gt;
The fourth hack of the series. Everything seen in the first three hacks, but quadrupled: it features more ASM, more custom music and a more polished level design overall compared to their predecessors. One of the most iconic aspects of this hack is that you need to necessarily beat some of the special levels in order to reach the final levels and boss, and also for being the first one to have the VIP Coin indicator in the overworld border (right next to the level name).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 660, 757, 854, AAA, beyrevia, carol, gocha, homing, King Nanashi Salmon, Matomenin, Nan, oL7G5poF4c, P3, Pia, Ringo, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 94&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 114&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 5 ===&lt;br /&gt;
[[File:Vip5title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 5 (AAE)]]&lt;br /&gt;
The fifth hack of the series. It&#039;s known for being, by the vast majority of VIP fans, the best hack of the bunch. It&#039;s the first hack in the series to include &amp;quot;sampled&amp;quot; custom music, exclusive title screens for both ASCII Art and Mario/Normal editions, and exclusive realistic overworld graphics in the ASCII Art Edition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 1PfJGxh2, 660, 757, Akatsuki, Anta, beyrevia, carol, FY61, homing, IGU, Kaeru, King Nanashi Salmon, Kokunai, Kumo no Naka?, L3Rt, List, Pingu, Pilisa, SIG, Sui, sym, Tima, TSC, Zero&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2011&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 89&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 6 ===&lt;br /&gt;
[[File:VIP6title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 6]]&lt;br /&gt;
The sixth hack of the series. Still in development, this hack continues following the quality trail seen since VIP4: ASM, custom music and unique level ideas. It&#039;s known for being the hack with the longest development time (2012 to present) without an official release, but also for featuring an interesting multi-path overworld and for being the first hack in which western people have worked in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 705, Bsp, Hage, homing, Hyokashi, Imo, Irona, Isoge, Itoiro-sensei Komema, Jomes, Kametoto, Momonga, Nanashi-san, Nihonjin, Tatari, Uoa, Wagokoro&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || Not yet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 85&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || ?&lt;br /&gt;
|}&lt;br /&gt;
== Translations ==&lt;br /&gt;
===THFTT Translations===&lt;br /&gt;
Talkhaus&#039; &amp;quot;Hack Fix/Translation Team&amp;quot; (THFTT) started doing translations of all VIP hacks (including the ones which already had one) in October 2018, in a attempt to have all five (finished) hacks completely translated and able to play in accurate emulators. Up to the date, all of them are finished and you can download them in the official thread at talkhaus.&lt;br /&gt;
* &#039;&#039;&#039;THFTT General Topic, includes VIP 1-5 Translated and some more hacks:&#039;&#039;&#039; https://talkhaus.raocow.com/viewtopic.php?f=54&amp;amp;t=17811&lt;br /&gt;
&lt;br /&gt;
===Horikawa Otane Translations===&lt;br /&gt;
Some of the games were translated by Horikawa Otane of raocow&#039;s talkhaus, and they are available for download in her site. She only translated the first three hacks.&lt;br /&gt;
* &#039;&#039;&#039;VIP1 Translated:&#039;&#039;&#039; https://horikawaotane.com/vip1&lt;br /&gt;
* &#039;&#039;&#039;VIP2 Translated:&#039;&#039;&#039; https://horikawaotane.com/vip2&lt;br /&gt;
* &#039;&#039;&#039;VIP3 Translated:&#039;&#039;&#039; https://horikawaotane.com/vip3&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://vipmario.fandom.com/ English VIP and Wall Mix Wiki (FANDOM)]&lt;br /&gt;
* [https://wikiwiki.jp/vipmariok/ Japanese VIP and Wall Mix Wiki]&lt;br /&gt;
[[Category:Hacks]] [[Category:Super Mario World]]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=VIP_and_Wall_Mix&amp;diff=1131</id>
		<title>VIP and Wall Mix</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=VIP_and_Wall_Mix&amp;diff=1131"/>
		<updated>2020-02-04T03:29:58Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: added information about translations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vip1 1.png|thumb|right|Screenshot of the level &amp;quot;Dodge the Enemies!&amp;quot; of VIP and Wall Mix]]&#039;&#039;&#039;VIP and Wall Mix&#039;&#039;&#039; (also known as &#039;&#039;VIP and Wall and Alaska Mix&#039;&#039;, or just &#039;&#039;VIP&#039;&#039; or &#039;&#039;Mix&#039;&#039;) is a series of hacks made by japanese communities, mainly the several boards of the 2channel BBS, such as &#039;&#039;&#039;&#039;&#039;Newsoku@VIP&#039;&#039;&#039;&#039;&#039; (a shitposting board), the &#039;&#039;&#039;&#039;&#039;Kabe&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Alaska&#039;&#039;&#039;&#039;&#039; hidden boards, and &#039;&#039;&#039;&#039;&#039;Game Urawaza and Kaizou&#039;&#039;&#039;&#039;&#039; (the game hacking board), mostly several anonymous people. The hacks are known for being the one of most famous japanese specimen in the hacking scene (among with [[Brutal Mario]]) during the 2000&#039;s period. There are already 5 finished released hacks, plus with a sixth one still in progress.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Vipper logo.png|thumb|right|VIPPER Logo]]&lt;br /&gt;
There are several aspects which makes this hacks unique, some of them are:&lt;br /&gt;
* References to japanese culture and/or memes, including obscure, edgy and questionable topics.&lt;br /&gt;
* Graphical replacement of most sprites (including Mario, Peach and Bowser) to 2channel memes (*).&lt;br /&gt;
* Graphical replacement of some global objects (like cement blocks and doors).&lt;br /&gt;
* Extremely hard or tricky levels in late game (Kaizo borderline in some cases).&lt;br /&gt;
* Unusual, creative and/or weird gimmicks.&lt;br /&gt;
* Minor relevance of &amp;quot;polishing&amp;quot; aspects (palettes, cutoffs, clashing, glitch abuse, powerup breakage, etc.).&lt;br /&gt;
* Sequels or references to some levels across all the hacks.&lt;br /&gt;
&lt;br /&gt;
(*) &#039;&#039;For each hack there is an alternative version which uses all vanilla sprites&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Boon ===&lt;br /&gt;
[[File:{{#setmainimage:Boon.png}}|thumb|right|Boon]]&lt;br /&gt;
&#039;&#039;&#039;Boon&#039;&#039;&#039; (also known as &#039;&#039;Naitou Horizon&#039;&#039;) is the main character of the VIP and Wall Mix series, and the only playable character in the hacks (as he&#039;s technically the ASCII replacement of Mario). His raison d&#039;être is to always run, in the hopes that someday, he too will be able to fly high in the big blue skies. It can be implied that he has some kind of a relationship with Princess Tsundere, as he&#039;s the one who always goes to save her (just like Mario and Peach). He has the same moveset, frames and abilities than in the original SMW. &lt;br /&gt;
=== Princess Tsundere ===&lt;br /&gt;
[[File:Princess_Cindelle.png|thumb|right|Princess Tsundere]]&lt;br /&gt;
&#039;&#039;&#039;Tsundere&#039;&#039;&#039; is the always-kidnapped princess of the VIP and Wall Mix series (just like Peach in the original SMW and in the majority of its romhacks). She gets kidnapped at the start of every hack, one way or another. Her origin is to be a sort of pastiche of common Tsundere tropes, twindrills, &amp;quot;it&#039;s not like I love you&amp;quot;s and the like.&lt;br /&gt;
=== Yoshi ===&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;&#039;&#039; (also known as &#039;&#039;Detteiu&#039;&#039;, localized as &#039;&#039;Horse&#039;&#039;) is a dinosaur-like character that acts as an ally of Boon and Tsundere in the series (just like Yoshi in the original SMW and in the majority of its romhacks). He has the same alternate forms and abilities than in the original SMW. It didn&#039;t receive a proper ASCII replacement, likely due to the difficulty of editing Yoshi&#039;s sprites as well as Yoshi being a meme in Japan, therefore its sprite is identical in both versions of the hacks.&lt;br /&gt;
=== Daddy Cool ===&lt;br /&gt;
[[File:VIPPER.png|thumb|right|Daddy Cool]]&lt;br /&gt;
&#039;&#039;&#039;Daddy Cool&#039;&#039;&#039; is the main antagonist of the VIP and Wall Mix series. He&#039;s the ASCII replacement of Bowser. He&#039;s very good at mahjong, and can usually be seen in levels throwing riichi sticks to get in Boon&#039;s way.&lt;br /&gt;
=== Koopalings ===&lt;br /&gt;
The &#039;&#039;&#039;Koopalings&#039;&#039;&#039; are a seven-member clan of recurring enemies in the VIP and Wall MIX series, often seen as bosses in each world final castle. Individually, they are named Larry, Morton, Wendy, Iggy, Roy, Lemmy, and Ludwig. They are presumably Daddy Cool&#039;s minions (just like in the original SMW with Bowser). They didn&#039;t receive a proper ASCII replacement, likely to keep in the original spirit of Super Mario World, therefore their sprites are identical in both versions of the hacks. However, Lemmy does ride the poorly drawn monster Spoo in VIP2.&lt;br /&gt;
=== Big Boo ===&lt;br /&gt;
&#039;&#039;&#039;Big Boo&#039;&#039;&#039; is a recurrent boss in the VIP series, as well as for the majority of SMW Hacks. It&#039;s a giant boo that usually takes 3 hit to defeat. It got an ASCII replacement in VIP4.&lt;br /&gt;
=== Reznor ===&lt;br /&gt;
The &#039;&#039;&#039;Reznor&#039;&#039;&#039; are a recurrent boss in the VIP series, as well as for the majority of SMW Hacks. They&#039;re usually in a group of four, spinning in their platform, which needs to be hit to defeat each of them. Its ASCII replacement is a puppy, known as Zonu, supposedly commonly used in FamilyMart chicken meat.&lt;br /&gt;
&lt;br /&gt;
== Notable Contributors ==&lt;br /&gt;
=== The anons of the 2channel Community ===&lt;br /&gt;
The &#039;&#039;&#039;Anonymous&#039;&#039;&#039; members of the 2ch community compose most of the hacks as most of the userbase in 2ch keeps anonymous when posting. In 2ch, the anons involve people from all walks of life, but in VIP it can be assumed to just be huge video game nerds.&lt;br /&gt;
&lt;br /&gt;
=== 757 ===&lt;br /&gt;
&#039;&#039;&#039;757&#039;&#039;&#039; (also known as &#039;&#039;boldowa&#039;&#039; or &#039;&#039;6646&#039;&#039;) is a known porter and music contributor for the VIP series. He&#039;s known either in western and eastern communities.&lt;br /&gt;
&lt;br /&gt;
=== Anikiti ===&lt;br /&gt;
&#039;&#039;&#039;Anikiti&#039;&#039;&#039; is a well known Japanese romhacker, his fame deriving from the &#039;&#039;Mario X World&#039;&#039; and &#039;&#039;Luigi&#039;s Adventure&#039;&#039; series of hacks. His stages focus more on strategic enemy placement and very &amp;quot;choconilla&amp;quot;-ish gameplay.&lt;br /&gt;
&lt;br /&gt;
=== beyrevia ===&lt;br /&gt;
&#039;&#039;&#039;beyrevia&#039;&#039;&#039; is a little known VIPPER, infamous for doing the &#039;&#039;Absurd Athletic&#039;&#039; and &#039;&#039;Labyrinth Castle&#039;&#039; series of stages as well as the two DKC2 inspired stages, &#039;&#039;Stickerbrush Stickery&#039;&#039; (localized name) and &#039;&#039;Hornet Hole&#039;&#039;. His stages commonly focus in either impressive visuals or huge amounts of difficulty. Sometimes a bit too much.&lt;br /&gt;
&lt;br /&gt;
=== carol ===&lt;br /&gt;
[[File:VIP2targetterror.png|thumb|right|Target Terror, one of his VIP2 levels, based in a Donkey Kong Country 2 level]]&lt;br /&gt;
Initially as an anonymous collaborator, &#039;&#039;&#039;carol&#039;&#039;&#039; started to contribute to VIP hacks since its second release, where he contributed with 4 levels (which were re-used later in his personal hack, [[Brutal Mario]]) and the Spoo Lemmy, the Giko Bowser and Neo VIPdeath bosses.&lt;br /&gt;
&lt;br /&gt;
For VIP3, he contributed the Banana Bird crystal minigame, the Mega Man 6 capsule room and the final bosses: Daddy Cool riding Gamma (from Mega Man 3) and Newsoku de Yaruo (based on Zero Two from Kirby 64), everything in the final castle of the hack.&lt;br /&gt;
&lt;br /&gt;
For VIP4, he contributed the Yoshi chimera boss and the Seven AA boss (based on The Seven Heroes from Romancing SaGa 2, which he also did for his hack).&lt;br /&gt;
&lt;br /&gt;
And finally, for VIP5 he contributed with 2 levels: &#039;&#039;Red Athletic&#039;&#039; (the Red Switch Palace) and &#039;&#039;Reznor Come Home&#039;&#039; (one of the stages in World 7). He also made the Tanasinn boss and worked on the coding for the Julius (from Final Fantasy Adventure) boss.&lt;br /&gt;
&lt;br /&gt;
His stages tend to be more simple ASM showpieces, though he has been showing more effort in level design in the 2010s.&lt;br /&gt;
&lt;br /&gt;
=== homing ===&lt;br /&gt;
&#039;&#039;&#039;homing&#039;&#039;&#039; is an ASMer who normally stays in the background for most of the VIPs. Yet, he is still well known for making the &#039;&#039;Uber Homing&#039;&#039; and &#039;&#039;One Room Studio Castle&#039;&#039; stages, showcasing impressive ASM for the time and high levels of challenge. For VIP6 he also attempted to manage the hack and ported a song for the second Bowser&#039;s Castle stage.&lt;br /&gt;
&lt;br /&gt;
=== SIG ===&lt;br /&gt;
&#039;&#039;&#039;SIG&#039;&#039;&#039; is a Japanese SMW hacker with more than 10 years of experience (2008 to present) and with a vast number of 38 hacks made. He is known for contributing only to VIP and Wall and Alaska Mix 5, but he could have contributed to others under anonymous. His levels are usually very vanilla with little to no ASM or non-traditional level design elements.&lt;br /&gt;
&lt;br /&gt;
=== TSC ===&lt;br /&gt;
&#039;&#039;&#039;TSC&#039;&#039;&#039; is known for being the only non-anonymous person who&#039;s participated in every finished hack of the series.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt; His levels are known for being very high in terms of difficulty, often times being difficulty spikes compared to the levels surrounding them.&lt;br /&gt;
&lt;br /&gt;
== Hacks ==&lt;br /&gt;
=== VIP &amp;amp; Wall MIX ===&lt;br /&gt;
[[File:VIP1title.png|thumb|right|Title Screen of VIP and Wall MIX]]&lt;br /&gt;
The first hack of the series. It&#039;s known for being largely vanilla and for introducing the level design style of the designers, but also for being the one with less memes/references. It&#039;s also the shortest hack in the series.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || ■ ■, 660, 771, 7shi, 880, Anikiti, Aruarukun, Hakkatsunan, Hikara, Itoiro-sensei Kumema, Nko, Noppo-san, Suibutsu no Sakusha, Teenz, TO-SIRO, TSC, People from Lufia3.net.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 60&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 78&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall MIX 2 ===&lt;br /&gt;
[[File:VIP2title.png|thumb|right|Title Screen of VIP and Wall MIX 2]]&lt;br /&gt;
The second hack of the series. It&#039;s known for being (until now) the hardest hack of the bunch, introducing the ASCII sprites (which were backported for VIP1), but also for introducing a bit more ASM (such as, custom sprites from other Mario games like Hammer Brothers) and Graphics than its predecessor. It&#039;s also the first one where carol, the [[Brutal Mario]]&#039;s author participated (primairly as an anonymous).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 112, 660, 864, carol, Mizu, Nan, Nanashi 50, Nanashi-san, P3, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 76&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 103&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall MIX 3 ===&lt;br /&gt;
[[File:VIP3title.png|thumb|right|Title Screen of VIP and Wall MIX 3]]&lt;br /&gt;
The third hack of the series. This hack is considered a turning point of them, since the polishment and features grew considerably in this one. It was the first hack in the SMW hacking history to have custom music on it.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt;, and it features a different type of overworld: after defeating the first world you can choose one of the following 4 worlds (Worlds 2 to 5) to continue your adventure, instead of following a linear progress (you needed to complete all of those 4 worlds to continue to World 6, though). The amount of custom resources were increased in this one, and some ASCII sprites were replaced.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 7shi, carol, Esuha, Ippanjin, Iwa, Nan, Nanashi?, Nanashi-san, P3, Pythagoras, Ringo, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2007&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 81&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 4 ===&lt;br /&gt;
[[File:VIP4title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 4]]&lt;br /&gt;
The fourth hack of the series. Everything seen in the first three hacks, but quadrupled: it features more ASM, more custom music and a more polished level design overall compared to their predecessors. One of the most iconic aspects of this hack is that you need to necessarily beat some of the special levels in order to reach the final levels and boss, and also for being the first one to have the VIP Coin indicator in the overworld border (right next to the level name).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 660, 757, 854, AAA, beyrevia, carol, gocha, homing, King Nanashi Salmon, Matomenin, Nan, oL7G5poF4c, P3, Pia, Ringo, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 94&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 114&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 5 ===&lt;br /&gt;
[[File:Vip5title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 5 (AAE)]]&lt;br /&gt;
The fifth hack of the series. It&#039;s known for being, by the vast majority of VIP fans, the best hack of the bunch. It&#039;s the first hack in the series to include &amp;quot;sampled&amp;quot; custom music, exclusive title screens for both ASCII Art and Mario/Normal editions, and exclusive realistic overworld graphics in the ASCII Art Edition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 1PfJGxh2, 660, 757, Akatsuki, Anta, beyrevia, carol, FY61, homing, IGU, Kaeru, King Nanashi Salmon, Kokunai, Kumo no Naka?, L3Rt, List, Pingu, Pilisa, SIG, Sui, sym, Tima, TSC, Zero&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2011&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 89&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 6 ===&lt;br /&gt;
[[File:VIP6title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 6]]&lt;br /&gt;
The sixth hack of the series. Still in development, this hack continues following the quality trail seen since VIP4: ASM, custom music and unique level ideas. It&#039;s known for being the hack with the longest development time (2012 to present) without an official release, but also for featuring an interesting multi-path overworld and for being the first hack in which western people have worked in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 705, Bsp, Hage, homing, Hyokashi, Imo, Irona, Isoge, Itoiro-sensei Komema, Jomes, Kametoto, Momonga, Nanashi-san, Nihonjin, Tatari, Uoa, Wagokoro&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || Not yet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 85&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || ?&lt;br /&gt;
|}&lt;br /&gt;
== Translations ==&lt;br /&gt;
===THFTT Translations===&lt;br /&gt;
Talkhaus&#039; &amp;quot;Hack Fix/Translation Team&amp;quot; (THFTT) started doing translations of all VIP hacks (including the ones which already had one) in October 2018, in a attempt to have all five (finished) hacks completely translated and able to play in accurate emulators. Up to the date, all of them are finished and you can download them in the official thread at talkhaus.&lt;br /&gt;
* &#039;&#039;&#039;THFTT General Topic, includes VIP 1-5 Translated and some more hacks:&#039;&#039;&#039; https://talkhaus.raocow.com/viewtopic.php?f=54&amp;amp;t=17811&lt;br /&gt;
&lt;br /&gt;
===Horikawa Otane Translations===&lt;br /&gt;
Some of the games were translated by Horikawa Otane of raocow&#039;s talkhaus, and they are available for download in her site. She only translated the first three hacks.&lt;br /&gt;
* &#039;&#039;&#039;VIP1 Translated:&#039;&#039;&#039; https://horikawaotane.com/vip1&lt;br /&gt;
* &#039;&#039;&#039;VIP2 Translated:&#039;&#039;&#039; https://horikawaotane.com/vip2&lt;br /&gt;
* &#039;&#039;&#039;VIP3 Translated:&#039;&#039;&#039; https://horikawaotane.com/vip3&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://vipmario.fandom.com/ English VIP and Wall Mix Wiki (FANDOM)]&lt;br /&gt;
* [https://wikiwiki.jp/vipmariok/ Japanese VIP and Wall Mix Wiki]&lt;br /&gt;
[[Category:Hacks]] [[Category:Super Mario World]]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=VIP_and_Wall_Mix&amp;diff=916</id>
		<title>VIP and Wall Mix</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=VIP_and_Wall_Mix&amp;diff=916"/>
		<updated>2019-11-18T00:45:34Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vip1 1.png|thumb|right|Screenshot of the level &amp;quot;Dodge the Enemies!&amp;quot; of VIP and Wall Mix]]&#039;&#039;&#039;VIP and Wall Mix&#039;&#039;&#039; (also known as &#039;&#039;VIP and Wall and Alaska Mix&#039;&#039;, or just &#039;&#039;VIP&#039;&#039; or &#039;&#039;Mix&#039;&#039;) is a series of hacks made by japanese communities, mainly the several boards of the 2channel BBS, such as &#039;&#039;&#039;&#039;&#039;Newsoku@VIP&#039;&#039;&#039;&#039;&#039; (a shitposting board), the &#039;&#039;&#039;&#039;&#039;Kabe&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Alaska&#039;&#039;&#039;&#039;&#039; hidden boards, and &#039;&#039;&#039;&#039;&#039;Game Urawaza and Kaizou&#039;&#039;&#039;&#039;&#039; (the game hacking board), mostly several anonymous people. The hacks are known for being the one of most famous japanese specimen in the hacking scene (among with [[Brutal Mario]]) during the 2000&#039;s period. There are already 5 finished released hacks, plus with a sixth one still in progress.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Vipper logo.png|thumb|right|VIPPER Logo]]&lt;br /&gt;
There are several aspects which makes this hacks unique, some of them are:&lt;br /&gt;
* References to japanese culture and/or memes, including obscure, edgy and questionable topics.&lt;br /&gt;
* Graphical replacement of most sprites (including Mario, Peach and Bowser) to 2channel memes (*).&lt;br /&gt;
* Graphical replacement of some global objects (like cement blocks and doors).&lt;br /&gt;
* Extremely hard or tricky levels in late game (Kaizo borderline in some cases).&lt;br /&gt;
* Unusual, creative and/or weird gimmicks.&lt;br /&gt;
* Minor relevance of &amp;quot;polishing&amp;quot; aspects (palettes, cutoffs, clashing, glitch abuse, powerup breakage, etc.).&lt;br /&gt;
* Sequels or references to some levels across all the hacks.&lt;br /&gt;
&lt;br /&gt;
(*) &#039;&#039;For each hack there is an alternative version which uses all vanilla sprites&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Boon ===&lt;br /&gt;
[[File:{{#setmainimage:Boon.png}}|thumb|right|Boon]]&lt;br /&gt;
&#039;&#039;&#039;Boon&#039;&#039;&#039; (also known as &#039;&#039;Naitou Horizon&#039;&#039;) is the main character of the VIP and Wall Mix series, and the only playable character in the hacks (as he&#039;s technically the ASCII replacement of Mario). His raison d&#039;être is to always run, in the hopes that someday, he too will be able to fly high in the big blue skies. It can be implied that he has some kind of a relationship with Princess Tsundere, as he&#039;s the one who always goes to save her (just like Mario and Peach). He has the same moveset, frames and abilities than in the original SMW. &lt;br /&gt;
=== Princess Tsundere ===&lt;br /&gt;
[[File:Princess_Cindelle.png|thumb|right|Princess Tsundere]]&lt;br /&gt;
&#039;&#039;&#039;Tsundere&#039;&#039;&#039; is the always-kidnapped princess of the VIP and Wall Mix series (just like Peach in the original SMW and in the majority of its romhacks). She gets kidnapped at the start of every hack, one way or another. Her origin is to be a sort of pastiche of common Tsundere tropes, twindrills, &amp;quot;it&#039;s not like I love you&amp;quot;s and the like.&lt;br /&gt;
=== Yoshi ===&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;&#039;&#039; (also known as &#039;&#039;Detteiu&#039;&#039;, localized as &#039;&#039;Horse&#039;&#039;) is a dinosaur-like character that acts as an ally of Boon and Tsundere in the series (just like Yoshi in the original SMW and in the majority of its romhacks). He has the same alternate forms and abilities than in the original SMW. It didn&#039;t receive a proper ASCII replacement, likely due to the difficulty of editing Yoshi&#039;s sprites as well as Yoshi being a meme in Japan, therefore its sprite is identical in both versions of the hacks.&lt;br /&gt;
=== Daddy Cool ===&lt;br /&gt;
[[File:VIPPER.png|thumb|right|Daddy Cool]]&lt;br /&gt;
&#039;&#039;&#039;Daddy Cool&#039;&#039;&#039; is the main antagonist of the VIP and Wall Mix series. He&#039;s the ASCII replacement of Bowser. He&#039;s very good at mahjong, and can usually be seen in levels throwing riichi sticks to get in Boon&#039;s way.&lt;br /&gt;
=== Koopalings ===&lt;br /&gt;
The &#039;&#039;&#039;Koopalings&#039;&#039;&#039; are a seven-member clan of recurring enemies in the VIP and Wall MIX series, often seen as bosses in each world final castle. Individually, they are named Larry, Morton, Wendy, Iggy, Roy, Lemmy, and Ludwig. They are presumably Daddy Cool&#039;s minions (just like in the original SMW with Bowser). They didn&#039;t receive a proper ASCII replacement, likely to keep in the original spirit of Super Mario World, therefore their sprites are identical in both versions of the hacks. However, Lemmy does ride the poorly drawn monster Spoo in VIP2.&lt;br /&gt;
=== Big Boo ===&lt;br /&gt;
&#039;&#039;&#039;Big Boo&#039;&#039;&#039; is a recurrent boss in the VIP series, as well as for the majority of SMW Hacks. It&#039;s a giant boo that usually takes 3 hit to defeat. It got an ASCII replacement in VIP4.&lt;br /&gt;
=== Reznor ===&lt;br /&gt;
The &#039;&#039;&#039;Reznor&#039;&#039;&#039; are a recurrent boss in the VIP series, as well as for the majority of SMW Hacks. They&#039;re usually in a group of four, spinning in their platform, which needs to be hit to defeat each of them. Its ASCII replacement is a puppy, known as Zonu, supposedly commonly used in FamilyMart chicken meat.&lt;br /&gt;
&lt;br /&gt;
== Notable Contributors ==&lt;br /&gt;
=== The anons of the 2channel Community ===&lt;br /&gt;
The &#039;&#039;&#039;Anonymous&#039;&#039;&#039; members of the 2ch community compose most of the hacks as most of the userbase in 2ch keeps anonymous when posting. In 2ch, the anons involve people from all walks of life, but in VIP it can be assumed to just be huge video game nerds.&lt;br /&gt;
&lt;br /&gt;
=== 757 ===&lt;br /&gt;
&#039;&#039;&#039;757&#039;&#039;&#039; (also known as &#039;&#039;boldowa&#039;&#039; or &#039;&#039;6646&#039;&#039;) is a known porter and music contributor for the VIP series. He&#039;s known either in western and eastern communities.&lt;br /&gt;
&lt;br /&gt;
=== Anikiti ===&lt;br /&gt;
&#039;&#039;&#039;Anikiti&#039;&#039;&#039; is a well known Japanese romhacker, his fame deriving from the &#039;&#039;Mario X World&#039;&#039; and &#039;&#039;Luigi&#039;s Adventure&#039;&#039; series of hacks. His stages focus more on strategic enemy placement and very &amp;quot;choconilla&amp;quot;-ish gameplay.&lt;br /&gt;
&lt;br /&gt;
=== beyrevia ===&lt;br /&gt;
&#039;&#039;&#039;beyrevia&#039;&#039;&#039; is a little known VIPPER, infamous for doing the &#039;&#039;Absurd Athletic&#039;&#039; and &#039;&#039;Labyrinth Castle&#039;&#039; series of stages as well as the two DKC2 inspired stages, &#039;&#039;Stickerbrush Stickery&#039;&#039; (localized name) and &#039;&#039;Hornet Hole&#039;&#039;. His stages commonly focus in either impressive visuals or huge amounts of difficulty. Sometimes a bit too much.&lt;br /&gt;
&lt;br /&gt;
=== carol ===&lt;br /&gt;
[[File:VIP2targetterror.png|thumb|right|Target Terror, one of his VIP2 levels, based in a Donkey Kong Country 2 level]]&lt;br /&gt;
Initially as an anonymous collaborator, &#039;&#039;&#039;carol&#039;&#039;&#039; started to contribute to VIP hacks since its second release, where he contributed with 4 levels (which were re-used later in his personal hack, [[Brutal Mario]]) and the Spoo Lemmy, the Giko Bowser and Neo VIPdeath bosses.&lt;br /&gt;
&lt;br /&gt;
For VIP3, he contributed the Banana Bird crystal minigame, the Mega Man 6 capsule room and the final bosses: Daddy Cool riding Gamma (from Mega Man 3) and Newsoku de Yaruo (based on Zero Two from Kirby 64), everything in the final castle of the hack.&lt;br /&gt;
&lt;br /&gt;
For VIP4, he contributed the Yoshi chimera boss and the Seven AA boss (based on The Seven Heroes from Romancing SaGa 2, which he also did for his hack).&lt;br /&gt;
&lt;br /&gt;
And finally, for VIP5 he contributed with 2 levels: &#039;&#039;Red Athletic&#039;&#039; (the Red Switch Palace) and &#039;&#039;Reznor Come Home&#039;&#039; (one of the stages in World 7). He also made the Tanasinn boss and worked on the coding for the Julius (from Final Fantasy Adventure) boss.&lt;br /&gt;
&lt;br /&gt;
His stages tend to be more simple ASM showpieces, though he has been showing more effort in level design in the 2010s.&lt;br /&gt;
&lt;br /&gt;
=== homing ===&lt;br /&gt;
&#039;&#039;&#039;homing&#039;&#039;&#039; is an ASMer who normally stays in the background for most of the VIPs. Yet, he is still well known for making the &#039;&#039;Uber Homing&#039;&#039; and &#039;&#039;One Room Studio Castle&#039;&#039; stages, showcasing impressive ASM for the time and high levels of challenge. For VIP6 he also attempted to manage the hack and ported a song for the second Bowser&#039;s Castle stage.&lt;br /&gt;
&lt;br /&gt;
=== SIG ===&lt;br /&gt;
&#039;&#039;&#039;SIG&#039;&#039;&#039; is a Japanese SMW hacker with more than 10 years of experience (2008 to present) and with a vast number of 38 hacks made. He is known for contributing only to VIP and Wall and Alaska Mix 5, but he could have contributed to others under anonymous. His levels are usually very vanilla with little to no ASM or non-traditional level design elements.&lt;br /&gt;
&lt;br /&gt;
=== TSC ===&lt;br /&gt;
&#039;&#039;&#039;TSC&#039;&#039;&#039; is known for being the only non-anonymous person who&#039;s participated in every finished hack of the series.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt; His levels are known for being very high in terms of difficulty, often times being difficulty spikes compared to the levels surrounding them.&lt;br /&gt;
&lt;br /&gt;
== Hacks ==&lt;br /&gt;
=== VIP &amp;amp; Wall MIX ===&lt;br /&gt;
[[File:VIP1title.png|thumb|right|Title Screen of VIP and Wall MIX]]&lt;br /&gt;
The first hack of the series. It&#039;s known for being largely vanilla and for introducing the level design style of the designers, but also for being the one with less memes/references. It&#039;s also the shortest hack in the series.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || ■ ■, 660, 771, 7shi, 880, Anikiti, Aruarukun, Hakkatsunan, Hikara, Itoiro-sensei Kumema, Nko, Noppo-san, Suibutsu no Sakusha, Teenz, TO-SIRO, TSC, People from Lufia3.net.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 60&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 78&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall MIX 2 ===&lt;br /&gt;
[[File:VIP2title.png|thumb|right|Title Screen of VIP and Wall MIX 2]]&lt;br /&gt;
The second hack of the series. It&#039;s known for being (until now) the hardest hack of the bunch, introducing the ASCII sprites (which were backported for VIP1), but also for introducing a bit more ASM (such as, custom sprites from other Mario games like Hammer Brothers) and Graphics than its predecessor. It&#039;s also the first one where carol, the [[Brutal Mario]]&#039;s author participated (primairly as an anonymous).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 112, 660, 864, carol, Mizu, Nan, Nanashi 50, Nanashi-san, P3, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 76&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 103&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall MIX 3 ===&lt;br /&gt;
[[File:VIP3title.png|thumb|right|Title Screen of VIP and Wall MIX 3]]&lt;br /&gt;
The third hack of the series. This hack is considered a turning point of them, since the polishment and features grew considerably in this one. It was the first hack in the SMW hacking history to have custom music on it.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt;, and it features a different type of overworld: after defeating the first world you can choose one of the following 4 worlds (Worlds 2 to 5) to continue your adventure, instead of following a linear progress (you needed to complete all of those 4 worlds to continue to World 6, though). The amount of custom resources were increased in this one, and some ASCII sprites were replaced.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 7shi, carol, Esuha, Ippanjin, Iwa, Nan, Nanashi?, Nanashi-san, P3, Pythagoras, Ringo, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2007&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 81&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 4 ===&lt;br /&gt;
[[File:VIP4title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 4]]&lt;br /&gt;
The fourth hack of the series. Everything seen in the first three hacks, but quadrupled: it features more ASM, more custom music and a more polished level design overall compared to their predecessors. One of the most iconic aspects of this hack is that you need to necessarily beat some of the special levels in order to reach the final levels and boss, and also for being the first one to have the VIP Coin indicator in the overworld border (right next to the level name).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 660, 757, 854, AAA, beyrevia, carol, gocha, homing, King Nanashi Salmon, Matomenin, Nan, oL7G5poF4c, P3, Pia, Ringo, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 94&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 114&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 5 ===&lt;br /&gt;
[[File:Vip5title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 5 (AAE)]]&lt;br /&gt;
The fifth hack of the series. It&#039;s known for being, by the vast majority of VIP fans, the best hack of the bunch. It&#039;s the first hack in the series to include &amp;quot;sampled&amp;quot; custom music, exclusive title screens for both ASCII Art and Mario/Normal editions, and exclusive realistic overworld graphics in the ASCII Art Edition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 1PfJGxh2, 660, 757, Akatsuki, Anta, beyrevia, carol, FY61, homing, IGU, Kaeru, King Nanashi Salmon, Kokunai, Kumo no Naka?, L3Rt, List, Pingu, Pilisa, SIG, Sui, sym, Tima, TSC, Zero&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2011&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 89&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 6 ===&lt;br /&gt;
[[File:VIP6title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 6]]&lt;br /&gt;
The sixth hack of the series. Still in development, this hack continues following the quality trail seen since VIP4: ASM, custom music and unique level ideas. It&#039;s known for being the hack with the longest development time (2012 to present) without an official release, but also for featuring an interesting multi-path overworld and for being the first hack in which western people have worked in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 705, Bsp, Hage, homing, Hyokashi, Imo, Irona, Isoge, Itoiro-sensei Komema, Jomes, Kametoto, Momonga, Nanashi-san, Nihonjin, Tatari, Uoa, Wagokoro&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || Not yet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 85&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://wikiwiki.jp/vipmariok/ Japanese VIP and Wall Mix Wiki]&lt;br /&gt;
[[Category:Hacks]] [[Category:Super Mario World]]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=VIP_and_Wall_Mix&amp;diff=829</id>
		<title>VIP and Wall Mix</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=VIP_and_Wall_Mix&amp;diff=829"/>
		<updated>2019-11-11T07:06:43Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: improved a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vip1 1.png|thumb|right|Screenshot of the level &amp;quot;Dodge the Enemies!&amp;quot; of VIP and Wall Mix]]&#039;&#039;&#039;VIP and Wall Mix&#039;&#039;&#039; (also known as &#039;&#039;VIP and Wall and Alaska Mix&#039;&#039;, or just &#039;&#039;VIP&#039;&#039; or &#039;&#039;Mix&#039;&#039;) is a series of hacks made by japanese communities, mainly the several boards of the 2channel BBS, such as &#039;&#039;&#039;&#039;&#039;Newsoku@VIP&#039;&#039;&#039;&#039;&#039; (a shitposting board), the &#039;&#039;&#039;&#039;&#039;Kabe&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Alaska&#039;&#039;&#039;&#039;&#039; hidden boards, and &#039;&#039;&#039;&#039;&#039;Game Urawaza and Kaizou&#039;&#039;&#039;&#039;&#039; (the game hacking board), mostly several anonymous people. The hacks are known for being the one of most famous japanese specimen in the hacking scene (among with [[Brutal Mario]]) during the 2000&#039;s period. There are already 5 finished released hacks, plus with a sixth one still in progress.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Vipper logo.png|thumb|right|VIPPER Logo]]&lt;br /&gt;
There are several aspects which makes this hacks unique, some of them are:&lt;br /&gt;
* References to japanese culture and/or memes, including obscure, edgy and questionable topics.&lt;br /&gt;
* Graphical replacement of most sprites (including Mario, Peach and Bowser) to 2channel memes (*).&lt;br /&gt;
* Graphical replacement of some global objects (like cement blocks and doors).&lt;br /&gt;
* Extremely hard or tricky levels in late game (Kaizo borderline in some cases).&lt;br /&gt;
* Unusual, creative and/or weird gimmicks.&lt;br /&gt;
* Minor relevance of &amp;quot;polishing&amp;quot; aspects (palettes, cutoffs, clashing, glitch abuse, powerup breakage, etc.).&lt;br /&gt;
* Sequels or references to some levels across all the hacks.&lt;br /&gt;
&lt;br /&gt;
(*) &#039;&#039;For each hack there is an alternative version which uses all vanilla sprites&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Boon ===&lt;br /&gt;
[[File:Boon.png|thumb|right|Boon]]&lt;br /&gt;
&#039;&#039;&#039;Boon&#039;&#039;&#039; (also known as &#039;&#039;Naitou Horizon&#039;&#039;) is the main character of the VIP and Wall Mix series, and the only playable character in the hacks (as he&#039;s technically the ASCII replacement of Mario). His raison d&#039;être is to always run, in the hopes that someday, he too will be able to fly high in the big blue skies. It can be implied that he has some kind of a relationship with Princess Tsundere, as he&#039;s the one who always goes to save her (just like Mario and Peach). He has the same moveset, frames and abilities than in the original SMW. &lt;br /&gt;
=== Princess Tsundere ===&lt;br /&gt;
[[File:Princess_Cindelle.png|thumb|right|Princess Tsundere]]&lt;br /&gt;
&#039;&#039;&#039;Tsundere&#039;&#039;&#039; is the always-kidnapped princess of the VIP and Wall Mix series (just like Peach in the original SMW and in the majority of its romhacks). She gets kidnapped at the start of every hack, one way or another. Her origin is to be a sort of pastiche of common Tsundere tropes, twindrills, &amp;quot;it&#039;s not like I love you&amp;quot;s and the like.&lt;br /&gt;
=== Yoshi ===&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;&#039;&#039; (also known as &#039;&#039;Detteiu&#039;&#039;, localized as &#039;&#039;Horse&#039;&#039;) is a dinosaur-like character that acts as an ally of Boon and Tsundere in the series (just like Yoshi in the original SMW and in the majority of its romhacks). He has the same alternate forms and abilities than in the original SMW. It didn&#039;t receive a proper ASCII replacement, likely due to the difficulty of editing Yoshi&#039;s sprites as well as Yoshi being a meme in Japan, therefore its sprite is identical in both versions of the hacks.&lt;br /&gt;
=== Daddy Cool ===&lt;br /&gt;
[[File:VIPPER.png|thumb|right|Daddy Cool]]&lt;br /&gt;
&#039;&#039;&#039;Daddy Cool&#039;&#039;&#039; is the main antagonist of the VIP and Wall Mix series. He&#039;s the ASCII replacement of Bowser. He&#039;s very good at mahjong, and can usually be seen in levels throwing riichi sticks to get in Boon&#039;s way.&lt;br /&gt;
=== Koopalings ===&lt;br /&gt;
The &#039;&#039;&#039;Koopalings&#039;&#039;&#039; are a seven-member clan of recurring enemies in the VIP and Wall MIX series, often seen as bosses in each world final castle. Individually, they are named Larry, Morton, Wendy, Iggy, Roy, Lemmy, and Ludwig. They are presumably Daddy Cool&#039;s minions (just like in the original SMW with Bowser). They didn&#039;t receive a proper ASCII replacement, likely to keep in the original spirit of Super Mario World, therefore their sprites are identical in both versions of the hacks. However, Lemmy does ride the poorly drawn monster Spoo in VIP2.&lt;br /&gt;
=== Big Boo ===&lt;br /&gt;
&#039;&#039;&#039;Big Boo&#039;&#039;&#039; is a recurrent boss in the VIP series, as well as for the majority of SMW Hacks. It&#039;s a giant boo that usually takes 3 hit to defeat. It got an ASCII replacement in VIP4.&lt;br /&gt;
=== Reznor ===&lt;br /&gt;
The &#039;&#039;&#039;Reznor&#039;&#039;&#039; are a recurrent boss in the VIP series, as well as for the majority of SMW Hacks. They&#039;re usually in a group of four, spinning in their platform, which needs to be hit to defeat each of them. Its ASCII replacement is a puppy, known as Zonu, supposedly commonly used in FamilyMart chicken meat.&lt;br /&gt;
&lt;br /&gt;
== Notable Contributors ==&lt;br /&gt;
=== The anons of the 2channel Community ===&lt;br /&gt;
The &#039;&#039;&#039;Anonymous&#039;&#039;&#039; members of the 2ch community compose most of the hacks as most of the userbase in 2ch keeps anonymous when posting. In 2ch, the anons involve people from all walks of life, but in VIP it can be assumed to just be huge video game nerds.&lt;br /&gt;
&lt;br /&gt;
=== 757 ===&lt;br /&gt;
&#039;&#039;&#039;757&#039;&#039;&#039; (also known as &#039;&#039;boldowa&#039;&#039; or &#039;&#039;6646&#039;&#039;) is a known porter and music contributor for the VIP series. He&#039;s known either in western and eastern communities.&lt;br /&gt;
&lt;br /&gt;
=== Anikiti ===&lt;br /&gt;
&#039;&#039;&#039;Anikiti&#039;&#039;&#039; is a well known Japanese romhacker, his fame deriving from the &#039;&#039;Mario X World&#039;&#039; and &#039;&#039;Luigi&#039;s Adventure&#039;&#039; series of hacks. His stages focus more on strategic enemy placement and very &amp;quot;choconilla&amp;quot;-ish gameplay.&lt;br /&gt;
&lt;br /&gt;
=== beyrevia ===&lt;br /&gt;
&#039;&#039;&#039;beyrevia&#039;&#039;&#039; is a little known VIPPER, infamous for doing the &#039;&#039;Absurd Athletic&#039;&#039; and &#039;&#039;Labyrinth Castle&#039;&#039; series of stages as well as the two DKC2 inspired stages, &#039;&#039;Stickerbrush Stickery&#039;&#039; (localized name) and &#039;&#039;Hornet Hole&#039;&#039;. His stages commonly focus in either impressive visuals or huge amounts of difficulty. Sometimes a bit too much.&lt;br /&gt;
&lt;br /&gt;
=== carol ===&lt;br /&gt;
[[File:VIP2targetterror.png|thumb|right|Target Terror, one of his VIP2 levels, based in a Donkey Kong Country 2 level]]&lt;br /&gt;
Initially as an anonymous collaborator, &#039;&#039;&#039;carol&#039;&#039;&#039; started to contribute to VIP hacks since its second release, where he contributed with 4 levels (which were re-used later in his personal hack, [[Brutal Mario]]) and the Spoo Lemmy, the Giko Bowser and Neo VIPdeath bosses.&lt;br /&gt;
&lt;br /&gt;
For VIP3, he contributed the Banana Bird crystal minigame, the Mega Man 6 capsule room and the final bosses: Daddy Cool riding Gamma (from Mega Man 3) and Newsoku de Yaruo (based on Zero Two from Kirby 64), everything in the final castle of the hack.&lt;br /&gt;
&lt;br /&gt;
For VIP4, he contributed the Yoshi chimera boss and the Seven AA boss (based on The Seven Heroes from Romancing SaGa 2, which he also did for his hack).&lt;br /&gt;
&lt;br /&gt;
And finally, for VIP5 he contributed with 2 levels: &#039;&#039;Red Athletic&#039;&#039; (the Red Switch Palace) and &#039;&#039;Reznor Come Home&#039;&#039; (one of the stages in World 7). He also made the Tanasinn boss and worked on the coding for the Julius (from Final Fantasy Adventure) boss.&lt;br /&gt;
&lt;br /&gt;
His stages tend to be more simple ASM showpieces, though he has been showing more effort in level design in the 2010s.&lt;br /&gt;
&lt;br /&gt;
=== homing ===&lt;br /&gt;
&#039;&#039;&#039;homing&#039;&#039;&#039; is an ASMer who normally stays in the background for most of the VIPs. Yet, he is still well known for making the &#039;&#039;Uber Homing&#039;&#039; and &#039;&#039;One Room Studio Castle&#039;&#039; stages, showcasing impressive ASM for the time and high levels of challenge. For VIP6 he also attempted to manage the hack and ported a song for the second Bowser&#039;s Castle stage.&lt;br /&gt;
&lt;br /&gt;
=== SIG ===&lt;br /&gt;
&#039;&#039;&#039;SIG&#039;&#039;&#039; is a Japanese SMW hacker with more than 10 years of experience (2008 to present) and with a vast number of 38 hacks made. He is known for contributing only to VIP and Wall and Alaska Mix 5, but he could have contributed to others under anonymous. His levels are usually very vanilla with little to no ASM or non-traditional level design elements.&lt;br /&gt;
&lt;br /&gt;
=== TSC ===&lt;br /&gt;
&#039;&#039;&#039;TSC&#039;&#039;&#039; is known for being the only non-anonymous person who&#039;s participated in every finished hack of the series.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt; His levels are known for being very high in terms of difficulty, often times being difficulty spikes compared to the levels surrounding them.&lt;br /&gt;
&lt;br /&gt;
== Hacks ==&lt;br /&gt;
=== VIP &amp;amp; Wall MIX ===&lt;br /&gt;
[[File:VIP1title.png|thumb|right|Title Screen of VIP and Wall MIX]]&lt;br /&gt;
The first hack of the series. It&#039;s known for being largely vanilla and for introducing the level design style of the designers, but also for being the one with less memes/references. It&#039;s also the shortest hack in the series.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || ■ ■, 660, 771, 7shi, 880, Anikiti, Aruarukun, Hakkatsunan, Hikara, Itoiro-sensei Kumema, Nko, Noppo-san, Suibutsu no Sakusha, Teenz, TO-SIRO, TSC, People from Lufia3.net.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 60&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 78&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall MIX 2 ===&lt;br /&gt;
[[File:VIP2title.png|thumb|right|Title Screen of VIP and Wall MIX 2]]&lt;br /&gt;
The second hack of the series. It&#039;s known for being (until now) the hardest hack of the bunch, introducing the ASCII sprites (which were backported for VIP1), but also for introducing a bit more ASM (such as, custom sprites from other Mario games like Hammer Brothers) and Graphics than its predecessor. It&#039;s also the first one where carol, the [[Brutal Mario]]&#039;s author participated (primairly as an anonymous).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 112, 660, 864, carol, Mizu, Nan, Nanashi 50, Nanashi-san, P3, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 76&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 103&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall MIX 3 ===&lt;br /&gt;
[[File:VIP3title.png|thumb|right|Title Screen of VIP and Wall MIX 3]]&lt;br /&gt;
The third hack of the series. This hack is considered a turning point of them, since the polishment and features grew considerably in this one. It was the first hack in the SMW hacking history to have custom music on it.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt;, and it features a different type of overworld: after defeating the first world you can choose one of the following 4 worlds (Worlds 2 to 5) to continue your adventure, instead of following a linear progress (you needed to complete all of those 4 worlds to continue to World 6, though). The amount of custom resources were increased in this one, and some ASCII sprites were replaced.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 7shi, carol, Esuha, Ippanjin, Iwa, Nan, Nanashi?, Nanashi-san, P3, Pythagoras, Ringo, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2007&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 81&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 4 ===&lt;br /&gt;
[[File:VIP4title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 4]]&lt;br /&gt;
The fourth hack of the series. Everything seen in the first three hacks, but quadrupled: it features more ASM, more custom music and a more polished level design overall compared to their predecessors. One of the most iconic aspects of this hack is that you need to necessarily beat some of the special levels in order to reach the final levels and boss, and also for being the first one to have the VIP Coin indicator in the overworld border (right next to the level name).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 660, 757, 854, AAA, beyrevia, carol, gocha, homing, King Nanashi Salmon, Matomenin, Nan, oL7G5poF4c, P3, Pia, Ringo, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 94&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 114&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 5 ===&lt;br /&gt;
[[File:Vip5title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 5 (AAE)]]&lt;br /&gt;
The fifth hack of the series. It&#039;s known for being, by the vast majority of VIP fans, the best hack of the bunch. It&#039;s the first hack in the series to include &amp;quot;sampled&amp;quot; custom music, exclusive title screens for both ASCII Art and Mario/Normal editions, and exclusive realistic overworld graphics in the ASCII Art Edition.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 1PfJGxh2, 660, 757, Akatsuki, Anta, beyrevia, carol, FY61, homing, IGU, Kaeru, King Nanashi Salmon, Kokunai, Kumo no Naka?, L3Rt, List, Pingu, Pilisa, SIG, Sui, sym, Tima, TSC, Zero&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2011&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 89&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 6 ===&lt;br /&gt;
[[File:VIP6title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 6]]&lt;br /&gt;
The sixth hack of the series. Still in development, this hack continues following the quality trail seen since VIP4: ASM, custom music and unique level ideas. It&#039;s known for being the hack with the longest development time (2012 to present) without an official release, but also for featuring an interesting multi-path overworld and for being the first hack in which western people have worked in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 705, Bsp, Hage, homing, Hyokashi, Imo, Irona, Isoge, Itoiro-sensei Komema, Jomes, Kametoto, Momonga, Nanashi-san, Nihonjin, Tatari, Uoa, Wagokoro&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || Not yet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039; || 85&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://wikiwiki.jp/vipmariok/ Japanese VIP and Wall Mix Wiki]&lt;br /&gt;
[[Category:Hacks]] [[Category:Super Mario World]]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=es/Main_Page&amp;diff=737</id>
		<title>es/Main Page</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=es/Main_Page&amp;diff=737"/>
		<updated>2019-10-04T18:04:32Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: corregidos varios errores menores de gramática y redacción (corrected several minor grammar and redaction oversights), thanks lion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTITLE__ __NOTOC__ {{Select Language|Main_Page}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;portal-column-left&amp;quot;&amp;gt;&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;&amp;quot;&amp;gt;Bienvenido(a) a SnesLab!&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding: 4px 8px;&amp;quot;&amp;gt;&#039;&#039;&#039;SnesLab&#039;&#039;&#039; es un sitio acerca de todo sobre el Super Nintendo, un laboratorio lleno de &#039;&#039;&#039;historia&#039;&#039;&#039;, &#039;&#039;&#039;retrogaming&#039;&#039;&#039;, &#039;&#039;&#039;ROM hacking&#039;&#039;&#039;, &#039;&#039;&#039;modificaciones de hardware&#039;&#039;&#039;, &#039;&#039;&#039;documentos técnicos&#039;&#039;&#039;, &#039;&#039;&#039;tutoriales&#039;&#039;&#039;, y mucho más! Somos una comunidad interesada en compartir conocimiento y celebrar un poco de todo lo bueno de nuestro querido Super Nintendo, y el gigante legado que nos dejó.&amp;lt;p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;portal-column-right&amp;quot;&amp;gt;&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;&amp;quot;&amp;gt;Noticias&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;padding: 0 8px;&amp;quot;&amp;gt;{{News}}&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;256px&amp;quot; heights=&amp;quot;224px&amp;quot; mode=&amp;quot;traditional&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
File:PMCEntry NoWatermark.png|&#039;&#039;&lt;br /&gt;
File:SecretofMana NoWatermark.png|&#039;&#039;&lt;br /&gt;
File:Zelda3editor NoWatermark.png|&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border: 0;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Learn&amp;quot;&amp;gt;Aprende&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tenemos varios tutoriales e información para todo tipo de usuario. Este es el lugar ideal si estás interesado en aprender algo nuevo o simplemente para explorar la gran biblioteca de juegos y ROM hacks que hay para la Super Nintendo!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border: 0;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Interact&amp;quot;&amp;gt;Interactúa&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nuestra comunidad está en constante crecimiento, con personas de todo el mundo presentes para conversar, compartir ideas, historias y nuevos desafíos. Nos enfocamos en cultivar un ambiente amistoso, inclusivo y divertido para todos los usuarios, no importa si sean novatos o reconocidos!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2 style=&amp;quot;border: 0;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot; id=&amp;quot;Have_Fun21&amp;quot;&amp;gt;Diviértete!&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lo más importante de todo, &#039;&#039;&#039;SnesLab&#039;&#039;&#039; enfoca a la comunidad entera de Super Nintendo y estamos siempre abiertos a nuevos miembros en cualquier momento! Eres más que bienvenido a crear una cuenta aqui y/o interactuar en nuestra comunidad, que tiene muchos usuarios latinos y un canal especial dedicado a hablar en Español! Que estás esperando? Únete ahora! https://discord.gg/bGEV6PB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;columns-4&amp;quot; style=&amp;quot;padding: 10px 20px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Artículos&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[SA-1]]&lt;br /&gt;
* [[HDMA]]&lt;br /&gt;
* [[SNES&#039;s PPU Registers]]&lt;br /&gt;
* [[WidescreenRomHacking]]&lt;br /&gt;
* [[Dynamic Z]]&lt;br /&gt;
* [[SnesLab:Useful_Links|Enlaces Útiles]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Herramientas&amp;lt;/b&amp;gt;&lt;br /&gt;
* [[List of SNES ROM hacking tools]]&lt;br /&gt;
* [[Lunar Magic]]&lt;br /&gt;
* [[Dyzen Sprite Maker]]&lt;br /&gt;
* [[UberASM Tool]]&lt;br /&gt;
* [[SPC Studio]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Estadísticas&amp;lt;/b&amp;gt;&lt;br /&gt;
* Total de artículos: &#039;&#039;&#039;{{NUMBEROFARTICLES}}&#039;&#039;&#039; ([[Special:AllPages|ver]])&lt;br /&gt;
* Total de ediciones: &#039;&#039;&#039;{{NUMBEROFEDITS}}&#039;&#039;&#039;&lt;br /&gt;
* Total de ficheros: &#039;&#039;&#039;{{NUMBEROFFILES}}&#039;&#039;&#039;&lt;br /&gt;
* Editores activos: &#039;&#039;&#039;{{NUMBEROFACTIVEUSERS}}&#039;&#039;&#039; ([[Special:ActiveUsers|ver]])&lt;br /&gt;
* Usuarios: &#039;&#039;&#039;{{NUMBEROFUSERS}}&#039;&#039;&#039; ([[Special:ListUsers|ver]])&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;div class=&amp;quot;column&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 150%;&amp;quot;&amp;gt;Usuarios Conectados&amp;lt;/b&amp;gt;&lt;br /&gt;
{{:Special:WhosOnline}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Base_Page:_Games&amp;diff=671</id>
		<title>Base Page: Games</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Base_Page:_Games&amp;diff=671"/>
		<updated>2019-09-05T07:14:34Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: adjusted some wording a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;(NOTE: This page is intended to be used as a base for creating/editing [https://sneslab.net/wiki/Category:Games Games]‏‎ pages.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 250%;&amp;quot;&amp;gt;Game&#039;s Official Title&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:baseboxart.png|300px|thumb|right|Official Box Art/Title Screen]]Short summary from the game. It can be taken from another wiki or something already made, since it&#039;s not that important.&lt;br /&gt;
&lt;br /&gt;
== Hacking Tools ==&lt;br /&gt;
=== Standard ===&lt;br /&gt;
List of standard hacking tools of the game.&lt;br /&gt;
=== Deprecated ===&lt;br /&gt;
List of deprecated hacking tools of the game, if there&#039;s any.&lt;br /&gt;
=== Beta/Unfinished ===&lt;br /&gt;
List of beta or unfinished hacking tools of the game, if there&#039;s any.&lt;br /&gt;
== Notable ROM Hacks ==&lt;br /&gt;
List of notable ROM hacks, if there&#039;s any.&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
Technical information about the game, either useful for developers or for general knowledge. Information about enhancement/special chips goes here.&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
Tutorials about the game&#039;s romhacking, if there&#039;s any.&lt;br /&gt;
== Extra Menus ==&lt;br /&gt;
Anything relevant about the game that deserves its own category and it isn&#039;t already included in the previous ones.&lt;br /&gt;
== External Links ==&lt;br /&gt;
Worthly external pages about the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Base Pages]]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Base_Page:_Games&amp;diff=670</id>
		<title>Base Page: Games</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Base_Page:_Games&amp;diff=670"/>
		<updated>2019-09-05T01:45:58Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: Created page with &amp;quot;&amp;#039;&amp;#039;(This page is intended to be used as a base for creating/editing [https://sneslab.net/wiki/Category:Games Games]‏‎ pages)&amp;#039;&amp;#039;  &amp;lt;b style=&amp;quot;font-size: 250%;&amp;quot;&amp;gt;Game&amp;#039;s Official...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;(This page is intended to be used as a base for creating/editing [https://sneslab.net/wiki/Category:Games Games]‏‎ pages)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b style=&amp;quot;font-size: 250%;&amp;quot;&amp;gt;Game&#039;s Official Title&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:baseboxart.png|300px|thumb|right]]Small summary from the game. It can be taken from another wiki or something already made, since it&#039;s not that important.&lt;br /&gt;
&lt;br /&gt;
== Hacking Tools ==&lt;br /&gt;
=== Standard ===&lt;br /&gt;
List of standard hacking tools of the game.&lt;br /&gt;
=== Deprecated ===&lt;br /&gt;
List of deprecated hacking tools of the game, if there&#039;s any.&lt;br /&gt;
=== Beta/Unfinished ===&lt;br /&gt;
List of beta or unfinished hacking tools of the game, if there&#039;s any.&lt;br /&gt;
== Notable ROM Hacks ==&lt;br /&gt;
List of notable ROM hacks, if there&#039;s any.&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
Technical information about the game, either useful for developers or for general knowledge.&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
Tutorials about the game&#039;s romhacking, if there&#039;s any.&lt;br /&gt;
== Extra Menus ==&lt;br /&gt;
Anything relevant about the game that deserves its own category and it isn&#039;t already included in the previous ones.&lt;br /&gt;
== External Links ==&lt;br /&gt;
Worthly external pages about the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Base Pages]]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:baseboxart.png&amp;diff=669</id>
		<title>File:baseboxart.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:baseboxart.png&amp;diff=669"/>
		<updated>2019-09-05T01:43:03Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Category:Base_Pages&amp;diff=668</id>
		<title>Category:Base Pages</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Category:Base_Pages&amp;diff=668"/>
		<updated>2019-09-05T01:42:06Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: Created page with &amp;quot;Base pages intended to be used as a guide for creating/editing certain article types.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Base pages intended to be used as a guide for creating/editing certain article types.&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Super_Mario_World_2:_Yoshi%27s_Island&amp;diff=647</id>
		<title>Super Mario World 2: Yoshi&#039;s Island</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Super_Mario_World_2:_Yoshi%27s_Island&amp;diff=647"/>
		<updated>2019-08-26T09:03:40Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: /* Standard */ (added AddMusicY)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SMW2YI.jpg|300px|thumb|right|Official Artwork]]&#039;&#039;&#039;Super Mario World 2: Yoshi&#039;s Island&#039;&#039;&#039; (sometimes referred to simply as &#039;&#039;Yoshi&#039;s Island&#039;&#039;) is a 2D platform game for the [[Super Nintendo]], developed by Nintendo EAD. The game is the prequel to [[Super Mario World]] and chronologically the first in the Mario franchise. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game&#039;s time period. Rather than relying on powerful pre-rendered graphics as its contemporary, [[Donkey Kong Country]] did, &#039;&#039;&#039;Super Mario World 2: Yoshi&#039;s Island&#039;&#039;&#039; employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially-released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.&lt;br /&gt;
&lt;br /&gt;
== Hacking Tools ==&lt;br /&gt;
=== Standard ===&lt;br /&gt;
==== Golden Egg ====&lt;br /&gt;
&#039;&#039;Main Article: [[Golden Egg]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Egg&#039;&#039;&#039; made by Romi is the main level editor of the game, therefore the basic and essential tool and it was made by Romi.&lt;br /&gt;
==== YI Entrance Editor ====&lt;br /&gt;
&#039;&#039;Main Article: [[YI Entrance Editor]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YI Entrance Editor&#039;&#039;&#039; is a pack of 2 tools made by Romi. The first one edits the start position of Yoshi in every level, while the second one edits the midway entrances (the position where you start after you collect a midway ring in-game), both features that Golden Egg lacks. The latter is currently deprecated by [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=14709 Raidenthequick&#039;s Better Middle Ring ASM patch].&lt;br /&gt;
==== Ycompress ====&lt;br /&gt;
&#039;&#039;Main Article: [[Ycompress]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ycompress&#039;&#039;&#039; is a tool made by FuSoYa that decompress and dump most of the graphics in Yoshi&#039;s Island, so that they can be modified by a graphic editor. It can then be used to recompress and insert the graphics back into the ROM.&lt;br /&gt;
==== Yoshi&#039;s Island Level Tool ====&lt;br /&gt;
&#039;&#039;Main Article: [[Yoshi&#039;s Island Level Tool]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Level Tool&#039;&#039;&#039; is a tool made by FURiOUS that can be used to export and import level data and entrances from/to any rom (another lacking feature of Golden Egg). It can be also used to apply [[Asar]]&#039;s patches.&lt;br /&gt;
==== BTD6_maker&#039;s YI Text Editor ====&lt;br /&gt;
&#039;&#039;Main Article: [[BTD6_maker&#039;s YI Text Editor]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTD6_maker&#039;s YI Text Editor&#039;&#039;&#039; (also known as &#039;&#039;BYTE&#039;&#039;) is is a text editor written in Python made by BTD6_maker, and it&#039;s used to edit various text in the game, such as level names and message boxes. The difference between this and Y.I.P.E.S. (a deprecated text editor) is that the latter may occasionally overwrite important data, which sometimes corrupt the level data.&lt;br /&gt;
==== Sprite Set Editor ====&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Sprite Set Editor&#039;&#039;&#039; (also known as &#039;&#039;YI Sprite Set Editor&#039;&#039; or just &#039;&#039;Sprite Set Editor&#039;&#039;) is a tool made by Kipernal that lets you edit, as the name suggests, the set of sprites used by the game, allowing you to replace existing sets with new combinations of sprites. Even being a standard tool, it has some crashing bugs and it&#039;s tedious to use because their listing system is in decimal (instead of hexadecimal).&lt;br /&gt;
==== AddMusicY ====&lt;br /&gt;
&#039;&#039;&#039;AddMusicY&#039;&#039;&#039; is a tool made by Jimmy which is used to insert custom music into a Yoshi&#039;s Island ROM. Due to the lack of flexibility of the YI ROM, this tool only replaces the existing songs, rather than adding new ones.&lt;br /&gt;
&lt;br /&gt;
=== Deprecated ===&lt;br /&gt;
==== EggVine ====&lt;br /&gt;
EggVine was the first editor for Yoshi&#039;s Island, and was made by Squash Monster (and later improved by Yoshis Fan). It was known for crashing a lot, and for lacking graphical display, but other than that the tool was decent and several hacks were finished by using this tool. It was obsoleted by Golden Egg.&lt;br /&gt;
==== Y.I.P.E.S. ====&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Phrase Editing System&#039;&#039;&#039;, usually known as &#039;&#039;Y.I.P.E.S.&#039;&#039; (or just &#039;&#039;YIPES&#039;&#039;) was the first text editor for Yoshi&#039;s Island, made by Kipernal. The tool is very intuitive and has a good user interface with graphical display, but at the same time it isn&#039;t safe to use, because it may ocasionally overwrite level data. It was obsoleted by BTD6_maker&#039;s YI Text Editor.&lt;br /&gt;
==== Title Screen Editor ====&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Title Screen Editor&#039;&#039;&#039; (or just &#039;&#039;Title Screen Editor&#039;&#039;) is a tool made by Kipernal, which lets you edit the title screen island sprites. It&#039;s a very buggy tool (it crashes a lot and most of the time it doesn&#039;t work) and it has no practical use.&lt;br /&gt;
=== Beta/Unfinished ===&lt;br /&gt;
==== Pastel ====&lt;br /&gt;
&#039;&#039;&#039;Pastel&#039;&#039;&#039; is a beta tool written in Python 2.7 by Lui37, that can be used to edit the palette sets in the game. Despite being useful, it has at least [https://smwc.me/1446056 one crashing bug] that corrupts the rom, and one that crashes the tool.&lt;br /&gt;
==== Overworld Editor ====&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Overworld Editor&#039;&#039;&#039; (or just &#039;&#039;Overworld Editor&#039;&#039;) is a beta tool made by tehaxor69 which lets you edit the tilemaps and sprites of the overworld (the level selection screen, specifically). Despite the tilemap editing works, the tool is unfinished and unpolished so it&#039;s hard to use (bad user interface and functions and lack of core features).&lt;br /&gt;
==== Golden EggVine ====&lt;br /&gt;
&#039;&#039;&#039;Golden EggVine&#039;&#039;&#039; is a unfinished level editor, started by Yoshis Fan and default0. It&#039;s presumable it was going to be a kind of blend of Golden Egg and EggVine.&lt;br /&gt;
==== YoshiOmelette ====&lt;br /&gt;
&#039;&#039;&#039;YoshiOmelette&#039;&#039;&#039; is a unfinished level editor, started by shibbo.&lt;br /&gt;
&lt;br /&gt;
== Notable ROM Hacks ==&lt;br /&gt;
=== SMW2+ ===&lt;br /&gt;
=== SMW2+2 ===&lt;br /&gt;
=== NEW! SMW2 Yoshi&#039;s Island ===&lt;br /&gt;
=== Kamek&#039;s Revenge ===&lt;br /&gt;
=== Yoshi&#039;s Highland ===&lt;br /&gt;
== ASM Patches ==&lt;br /&gt;
[https://www.smwcentral.net/?p=section&amp;amp;s=yipatches List of Yoshi&#039;s Island ASM patches]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
=== Special Chips ===&lt;br /&gt;
==== SuperFX 2 ====&lt;br /&gt;
&#039;&#039;See also: [[Super FX]]&#039;&#039;&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://github.com/Raidenthequick/yoshisisland-disassembly Yoshi&#039;s Island Dissasembly, by Raidenthequick]&lt;br /&gt;
[[Category:Games]] [[Category:Yoshi&#039;s Island]]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Super_Mario_World_2:_Yoshi%27s_Island&amp;diff=639</id>
		<title>Super Mario World 2: Yoshi&#039;s Island</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Super_Mario_World_2:_Yoshi%27s_Island&amp;diff=639"/>
		<updated>2019-08-24T17:14:11Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: Undo revision 638 by Shiny Ninetales (talk) (reverted, the old one was better)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SMW2YI.jpg|300px|thumb|right|Official Artwork]]&#039;&#039;&#039;Super Mario World 2: Yoshi&#039;s Island&#039;&#039;&#039; (sometimes referred to simply as &#039;&#039;Yoshi&#039;s Island&#039;&#039;) is a 2D platform game for the [[Super Nintendo]], developed by Nintendo EAD. The game is the prequel to [[Super Mario World]] and chronologically the first in the Mario franchise. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game&#039;s time period. Rather than relying on powerful pre-rendered graphics as its contemporary, [[Donkey Kong Country]] did, &#039;&#039;&#039;Super Mario World 2: Yoshi&#039;s Island&#039;&#039;&#039; employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially-released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.&lt;br /&gt;
&lt;br /&gt;
== Hacking Tools ==&lt;br /&gt;
=== Standard ===&lt;br /&gt;
==== Golden Egg ====&lt;br /&gt;
&#039;&#039;Main Article: [[Golden Egg]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Egg&#039;&#039;&#039; made by Romi is the main level editor of the game, therefore the basic and essential tool and it was made by Romi.&lt;br /&gt;
==== YI Entrance Editor ====&lt;br /&gt;
&#039;&#039;Main Article: [[YI Entrance Editor]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YI Entrance Editor&#039;&#039;&#039; is a pack of 2 tools made by Romi. The first one edits the start position of Yoshi in every level, while the second one edits the midway entrances (the position where you start after you collect a midway ring in-game), both features that Golden Egg lacks. The latter is currently deprecated by [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=14709 Raidenthequick&#039;s Better Middle Ring ASM patch].&lt;br /&gt;
==== Ycompress ====&lt;br /&gt;
&#039;&#039;Main Article: [[Ycompress]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ycompress&#039;&#039;&#039; is a tool made by FuSoYa that decompress and dump most of the graphics in Yoshi&#039;s Island, so that they can be modified by a graphic editor. It can then be used to recompress and insert the graphics back into the ROM.&lt;br /&gt;
==== Yoshi&#039;s Island Level Tool ====&lt;br /&gt;
&#039;&#039;Main Article: [[Yoshi&#039;s Island Level Tool]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Level Tool&#039;&#039;&#039; is a tool made by FURiOUS that can be used to export and import level data and entrances from/to any rom (another lacking feature of Golden Egg). It can be also used to apply [[Asar]]&#039;s patches.&lt;br /&gt;
==== BTD6_maker&#039;s YI Text Editor ====&lt;br /&gt;
&#039;&#039;Main Article: [[BTD6_maker&#039;s YI Text Editor]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTD6_maker&#039;s YI Text Editor&#039;&#039;&#039; (also known as &#039;&#039;BYTE&#039;&#039;) is is a text editor written in Python made by BTD6_maker, and it&#039;s used to edit various text in the game, such as level names and message boxes. The difference between this and Y.I.P.E.S. (a deprecated text editor) is that the latter may occasionally overwrite important data, which sometimes corrupt the level data.&lt;br /&gt;
==== Sprite Set Editor ====&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Sprite Set Editor&#039;&#039;&#039; (also known as &#039;&#039;YI Sprite Set Editor&#039;&#039; or just &#039;&#039;Sprite Set Editor&#039;&#039;) is a tool made by Kipernal that lets you edit, as the name suggests, the set of sprites used by the game, allowing you to replace existing sets with new combinations of sprites. Even being a standard tool, it has some crashing bugs and it&#039;s tedious to use because their listing system is in decimal (instead of hexadecimal).&lt;br /&gt;
=== Deprecated ===&lt;br /&gt;
==== EggVine ====&lt;br /&gt;
EggVine was the first editor for Yoshi&#039;s Island, and was made by Squash Monster (and later improved by Yoshis Fan). It was known for crashing a lot, and for lacking graphical display, but other than that the tool was decent and several hacks were finished by using this tool. It was obsoleted by Golden Egg.&lt;br /&gt;
==== Y.I.P.E.S. ====&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Phrase Editing System&#039;&#039;&#039;, usually known as &#039;&#039;Y.I.P.E.S.&#039;&#039; (or just &#039;&#039;YIPES&#039;&#039;) was the first text editor for Yoshi&#039;s Island, made by Kipernal. The tool is very intuitive and has a good user interface with graphical display, but at the same time it isn&#039;t safe to use, because it may ocasionally overwrite level data. It was obsoleted by BTD6_maker&#039;s YI Text Editor.&lt;br /&gt;
==== Title Screen Editor ====&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Title Screen Editor&#039;&#039;&#039; (or just &#039;&#039;Title Screen Editor&#039;&#039;) is a tool made by Kipernal, which lets you edit the title screen island sprites. It&#039;s a very buggy tool (it crashes a lot and most of the time it doesn&#039;t work) and it has no practical use.&lt;br /&gt;
=== Beta/Unfinished ===&lt;br /&gt;
==== Pastel ====&lt;br /&gt;
&#039;&#039;&#039;Pastel&#039;&#039;&#039; is a beta tool written in Python 2.7 by Lui37, that can be used to edit the palette sets in the game. Despite being useful, it has at least [https://smwc.me/1446056 one crashing bug] that corrupts the rom, and one that crashes the tool.&lt;br /&gt;
==== Overworld Editor ====&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Overworld Editor&#039;&#039;&#039; (or just &#039;&#039;Overworld Editor&#039;&#039;) is a beta tool made by tehaxor69 which lets you edit the tilemaps and sprites of the overworld (the level selection screen, specifically). Despite the tilemap editing works, the tool is unfinished and unpolished so it&#039;s hard to use (bad user interface and functions and lack of core features).&lt;br /&gt;
==== Golden EggVine ====&lt;br /&gt;
&#039;&#039;&#039;Golden EggVine&#039;&#039;&#039; is a unfinished level editor, started by Yoshis Fan and default0. It&#039;s presumable it was going to be a kind of blend of Golden Egg and EggVine.&lt;br /&gt;
==== YoshiOmelette ====&lt;br /&gt;
&#039;&#039;&#039;YoshiOmelette&#039;&#039;&#039; is a unfinished level editor, started by shibbo.&lt;br /&gt;
&lt;br /&gt;
== Notable ROM Hacks ==&lt;br /&gt;
=== SMW2+ ===&lt;br /&gt;
=== SMW2+2 ===&lt;br /&gt;
=== NEW! SMW2 Yoshi&#039;s Island ===&lt;br /&gt;
=== Kamek&#039;s Revenge ===&lt;br /&gt;
=== Yoshi&#039;s Highland ===&lt;br /&gt;
== ASM Patches ==&lt;br /&gt;
[https://www.smwcentral.net/?p=section&amp;amp;s=yipatches List of Yoshi&#039;s Island ASM patches]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
=== Special Chips ===&lt;br /&gt;
==== SuperFX 2 ====&lt;br /&gt;
&#039;&#039;See also: [[Super FX]]&#039;&#039;&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://github.com/Raidenthequick/yoshisisland-disassembly Yoshi&#039;s Island Dissasembly, by Raidenthequick]&lt;br /&gt;
[[Category:Games]] [[Category:Yoshi&#039;s Island]]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Super_Mario_World_2:_Yoshi%27s_Island&amp;diff=638</id>
		<title>Super Mario World 2: Yoshi&#039;s Island</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Super_Mario_World_2:_Yoshi%27s_Island&amp;diff=638"/>
		<updated>2019-08-24T17:11:46Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: adjusted format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SMW2YI.jpg|300px|thumb|right|Official Artwork]]&#039;&#039;&#039;Super Mario World 2: Yoshi&#039;s Island&#039;&#039;&#039; (sometimes referred to simply as &#039;&#039;Yoshi&#039;s Island&#039;&#039;) is a 2D platform game for the [[Super Nintendo]], developed by Nintendo EAD. The game is the prequel to [[Super Mario World]] and chronologically the first in the Mario franchise. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game&#039;s time period. Rather than relying on powerful pre-rendered graphics as its contemporary, [[Donkey Kong Country]] did, &#039;&#039;&#039;Super Mario World 2: Yoshi&#039;s Island&#039;&#039;&#039; employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially-released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.&lt;br /&gt;
&lt;br /&gt;
= Hacking Tools =&lt;br /&gt;
== Standard ==&lt;br /&gt;
=== Golden Egg ===&lt;br /&gt;
&#039;&#039;Main Article: [[Golden Egg]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Egg&#039;&#039;&#039; made by Romi is the main level editor of the game, therefore the basic and essential tool and it was made by Romi.&lt;br /&gt;
=== YI Entrance Editor ===&lt;br /&gt;
&#039;&#039;Main Article: [[YI Entrance Editor]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YI Entrance Editor&#039;&#039;&#039; is a pack of 2 tools made by Romi. The first one edits the start position of Yoshi in every level, while the second one edits the midway entrances (the position where you start after you collect a midway ring in-game), both features that Golden Egg lacks. The latter is currently deprecated by [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=14709 Raidenthequick&#039;s Better Middle Ring ASM patch].&lt;br /&gt;
=== Ycompress ===&lt;br /&gt;
&#039;&#039;Main Article: [[Ycompress]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ycompress&#039;&#039;&#039; is a tool made by FuSoYa that decompress and dump most of the graphics in Yoshi&#039;s Island, so that they can be modified by a graphic editor. It can then be used to recompress and insert the graphics back into the ROM.&lt;br /&gt;
=== Yoshi&#039;s Island Level Tool ===&lt;br /&gt;
&#039;&#039;Main Article: [[Yoshi&#039;s Island Level Tool]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Level Tool&#039;&#039;&#039; is a tool made by FURiOUS that can be used to export and import level data and entrances from/to any rom (another lacking feature of Golden Egg). It can be also used to apply [[Asar]]&#039;s patches.&lt;br /&gt;
=== BTD6_maker&#039;s YI Text Editor ===&lt;br /&gt;
&#039;&#039;Main Article: [[BTD6_maker&#039;s YI Text Editor]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTD6_maker&#039;s YI Text Editor&#039;&#039;&#039; (also known as &#039;&#039;BYTE&#039;&#039;) is is a text editor written in Python made by BTD6_maker, and it&#039;s used to edit various text in the game, such as level names and message boxes. The difference between this and Y.I.P.E.S. (a deprecated text editor) is that the latter may occasionally overwrite important data, which sometimes corrupt the level data.&lt;br /&gt;
=== Sprite Set Editor ===&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Sprite Set Editor&#039;&#039;&#039; (also known as &#039;&#039;YI Sprite Set Editor&#039;&#039; or just &#039;&#039;Sprite Set Editor&#039;&#039;) is a tool made by Kipernal that lets you edit, as the name suggests, the set of sprites used by the game, allowing you to replace existing sets with new combinations of sprites. Even being a standard tool, it has some crashing bugs and it&#039;s tedious to use because their listing system is in decimal (instead of hexadecimal).&lt;br /&gt;
== Deprecated ==&lt;br /&gt;
=== EggVine ===&lt;br /&gt;
EggVine was the first editor for Yoshi&#039;s Island, and was made by Squash Monster (and later improved by Yoshis Fan). It was known for crashing a lot, and for lacking graphical display, but other than that the tool was decent and several hacks were finished by using this tool. It was obsoleted by Golden Egg.&lt;br /&gt;
=== Y.I.P.E.S. ===&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Phrase Editing System&#039;&#039;&#039;, usually known as &#039;&#039;Y.I.P.E.S.&#039;&#039; (or just &#039;&#039;YIPES&#039;&#039;) was the first text editor for Yoshi&#039;s Island, made by Kipernal. The tool is very intuitive and has a good user interface with graphical display, but at the same time it isn&#039;t safe to use, because it may ocasionally overwrite level data. It was obsoleted by BTD6_maker&#039;s YI Text Editor.&lt;br /&gt;
=== Title Screen Editor ===&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Title Screen Editor&#039;&#039;&#039; (or just &#039;&#039;Title Screen Editor&#039;&#039;) is a tool made by Kipernal, which lets you edit the title screen island sprites. It&#039;s a very buggy tool (it crashes a lot and most of the time it doesn&#039;t work) and it has no practical use.&lt;br /&gt;
== Beta/Unfinished ==&lt;br /&gt;
=== Pastel ===&lt;br /&gt;
&#039;&#039;&#039;Pastel&#039;&#039;&#039; is a beta tool written in Python 2.7 by Lui37, that can be used to edit the palette sets in the game. Despite being useful, it has at least [https://smwc.me/1446056 one crashing bug] that corrupts the rom, and one that crashes the tool.&lt;br /&gt;
=== Overworld Editor ===&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Overworld Editor&#039;&#039;&#039; (or just &#039;&#039;Overworld Editor&#039;&#039;) is a beta tool made by tehaxor69 which lets you edit the tilemaps and sprites of the overworld (the level selection screen, specifically). Despite the tilemap editing works, the tool is unfinished and unpolished so it&#039;s hard to use (bad user interface and functions and lack of core features).&lt;br /&gt;
=== Golden EggVine ===&lt;br /&gt;
&#039;&#039;&#039;Golden EggVine&#039;&#039;&#039; is a unfinished level editor, started by Yoshis Fan and default0. It&#039;s presumable it was going to be a kind of blend of Golden Egg and EggVine.&lt;br /&gt;
=== YoshiOmelette ===&lt;br /&gt;
&#039;&#039;&#039;YoshiOmelette&#039;&#039;&#039; is a unfinished level editor, started by shibbo.&lt;br /&gt;
&lt;br /&gt;
= Notable ROM Hacks =&lt;br /&gt;
== SMW2+ ==&lt;br /&gt;
== SMW2+2 ==&lt;br /&gt;
== NEW! SMW2 Yoshi&#039;s Island ==&lt;br /&gt;
== Kamek&#039;s Revenge ==&lt;br /&gt;
== Yoshi&#039;s Highland ==&lt;br /&gt;
= ASM Patches =&lt;br /&gt;
[https://www.smwcentral.net/?p=section&amp;amp;s=yipatches List of Yoshi&#039;s Island ASM patches]&lt;br /&gt;
= Tutorials =&lt;br /&gt;
= Technical Information =&lt;br /&gt;
== Special Chips ==&lt;br /&gt;
=== SuperFX 2 ===&lt;br /&gt;
&#039;&#039;See also: [[Super FX]]&#039;&#039;&lt;br /&gt;
= External Links =&lt;br /&gt;
[https://github.com/Raidenthequick/yoshisisland-disassembly Yoshi&#039;s Island Dissasembly, by Raidenthequick]&lt;br /&gt;
[[Category:Games]] [[Category:Yoshi&#039;s Island]]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Super_Mario_World&amp;diff=637</id>
		<title>Super Mario World</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Super_Mario_World&amp;diff=637"/>
		<updated>2019-08-24T17:09:32Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Super Mario World&#039;&#039;&#039; (subtitled &#039;&#039;Super Mario Bros. 4&#039;&#039; on the Japanese logo) is a platform game and a launch title released for the [[Super Nintendo]] in 1990, developed by Nintendo EAD. Being a sequel to Super Mario Bros. 3, the game retains much of the elements that debuted in that game, such as the world map and Koopaling boss fights while introducing a large variety of new gameplay mechanics, such as an expanded and less linear world map and the ability to save the game.&lt;br /&gt;
&lt;br /&gt;
= Hacking Tools =&lt;br /&gt;
== Standard ==&lt;br /&gt;
=== Lunar Magic ===&lt;br /&gt;
&#039;&#039;Main Article: [[Lunar Magic]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lunar Magic&#039;&#039; is the essential tool to edit the game, made by FuSoYa. You can edit levels, overworld, title screen, credits, text boxes and graphics, among a lot of misc. things.&lt;br /&gt;
=== PIXI ===&lt;br /&gt;
&#039;&#039;Main Article: [[PIXI]]&#039;&#039;&lt;br /&gt;
=== GPS ===&lt;br /&gt;
&#039;&#039;Main Article: [[GPS]]&#039;&#039;&lt;br /&gt;
=== AddMusicK ===&lt;br /&gt;
&#039;&#039;Main Article: [[AddMusicK]]&#039;&#039;&lt;br /&gt;
=== UberASM Tool ===&lt;br /&gt;
&#039;&#039;Main Article: [[UberASM Tool]]&#039;&#039;&lt;br /&gt;
== Deprecated ==&lt;br /&gt;
=== Jonwil&#039;s BlockTool ===&lt;br /&gt;
=== Block Tool Super Deluxe ===&lt;br /&gt;
=== Romi&#039;s Addmusic ===&lt;br /&gt;
=== AddMusicM ===&lt;br /&gt;
=== SampleTool ===&lt;br /&gt;
=== Terra Stripe ===&lt;br /&gt;
= Notable ROM Hacks =&lt;br /&gt;
== Kaizo Mario World ==&lt;br /&gt;
&#039;&#039;Main Article: [[Kaizo Mario World]]&#039;&#039;&lt;br /&gt;
== Brutal Mario ==&lt;br /&gt;
&#039;&#039;Main Article: [[Brutal Mario]]&#039;&#039;&lt;br /&gt;
== VLDC ==&lt;br /&gt;
&#039;&#039;Main Article: [[VLDC]]&#039;&#039;&lt;br /&gt;
== Item Abuse ==&lt;br /&gt;
&#039;&#039;Main Article: [[Item Abuse]]&#039;&#039;&lt;br /&gt;
== VIP and Wall Mix ==&lt;br /&gt;
&#039;&#039;Main Article: [[VIP and Wall Mix]]&#039;&#039;&lt;br /&gt;
[[Category:Super Mario World]] [[Category:Games]]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Super_Mario_World_2:_Yoshi%27s_Island&amp;diff=636</id>
		<title>Super Mario World 2: Yoshi&#039;s Island</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Super_Mario_World_2:_Yoshi%27s_Island&amp;diff=636"/>
		<updated>2019-08-24T16:41:19Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: /* Beta/Unfinished */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SMW2YI.jpg|300px|thumb|right|Official Artwork]]&#039;&#039;&#039;Super Mario World 2: Yoshi&#039;s Island&#039;&#039;&#039; (sometimes referred to simply as &#039;&#039;Yoshi&#039;s Island&#039;&#039;) is a 2D platform game for the [[Super Nintendo]], developed by Nintendo EAD. The game is the prequel to [[Super Mario World]] and chronologically the first in the Mario franchise. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game&#039;s time period. Rather than relying on powerful pre-rendered graphics as its contemporary, [[Donkey Kong Country]] did, &#039;&#039;&#039;Super Mario World 2: Yoshi&#039;s Island&#039;&#039;&#039; employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially-released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.&lt;br /&gt;
&lt;br /&gt;
== Hacking Tools ==&lt;br /&gt;
=== Standard ===&lt;br /&gt;
==== Golden Egg ====&lt;br /&gt;
&#039;&#039;Main Article: [[Golden Egg]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Egg&#039;&#039;&#039; made by Romi is the main level editor of the game, therefore the basic and essential tool and it was made by Romi.&lt;br /&gt;
==== YI Entrance Editor ====&lt;br /&gt;
&#039;&#039;Main Article: [[YI Entrance Editor]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YI Entrance Editor&#039;&#039;&#039; is a pack of 2 tools made by Romi. The first one edits the start position of Yoshi in every level, while the second one edits the midway entrances (the position where you start after you collect a midway ring in-game), both features that Golden Egg lacks. The latter is currently deprecated by [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=14709 Raidenthequick&#039;s Better Middle Ring ASM patch].&lt;br /&gt;
==== Ycompress ====&lt;br /&gt;
&#039;&#039;Main Article: [[Ycompress]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ycompress&#039;&#039;&#039; is a tool made by FuSoYa that decompress and dump most of the graphics in Yoshi&#039;s Island, so that they can be modified by a graphic editor. It can then be used to recompress and insert the graphics back into the ROM.&lt;br /&gt;
==== Yoshi&#039;s Island Level Tool ====&lt;br /&gt;
&#039;&#039;Main Article: [[Yoshi&#039;s Island Level Tool]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Level Tool&#039;&#039;&#039; is a tool made by FURiOUS that can be used to export and import level data and entrances from/to any rom (another lacking feature of Golden Egg). It can be also used to apply [[Asar]]&#039;s patches.&lt;br /&gt;
==== BTD6_maker&#039;s YI Text Editor ====&lt;br /&gt;
&#039;&#039;Main Article: [[BTD6_maker&#039;s YI Text Editor]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTD6_maker&#039;s YI Text Editor&#039;&#039;&#039; (also known as &#039;&#039;BYTE&#039;&#039;) is is a text editor written in Python made by BTD6_maker, and it&#039;s used to edit various text in the game, such as level names and message boxes. The difference between this and Y.I.P.E.S. (a deprecated text editor) is that the latter may occasionally overwrite important data, which sometimes corrupt the level data.&lt;br /&gt;
==== Sprite Set Editor ====&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Sprite Set Editor&#039;&#039;&#039; (also known as &#039;&#039;YI Sprite Set Editor&#039;&#039; or just &#039;&#039;Sprite Set Editor&#039;&#039;) is a tool made by Kipernal that lets you edit, as the name suggests, the set of sprites used by the game, allowing you to replace existing sets with new combinations of sprites. Even being a standard tool, it has some crashing bugs and it&#039;s tedious to use because their listing system is in decimal (instead of hexadecimal).&lt;br /&gt;
=== Deprecated ===&lt;br /&gt;
==== EggVine ====&lt;br /&gt;
EggVine was the first editor for Yoshi&#039;s Island, and was made by Squash Monster (and later improved by Yoshis Fan). It was known for crashing a lot, and for lacking graphical display, but other than that the tool was decent and several hacks were finished by using this tool. It was obsoleted by Golden Egg.&lt;br /&gt;
==== Y.I.P.E.S. ====&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Phrase Editing System&#039;&#039;&#039;, usually known as &#039;&#039;Y.I.P.E.S.&#039;&#039; (or just &#039;&#039;YIPES&#039;&#039;) was the first text editor for Yoshi&#039;s Island, made by Kipernal. The tool is very intuitive and has a good user interface with graphical display, but at the same time it isn&#039;t safe to use, because it may ocasionally overwrite level data. It was obsoleted by BTD6_maker&#039;s YI Text Editor.&lt;br /&gt;
==== Title Screen Editor ====&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Title Screen Editor&#039;&#039;&#039; (or just &#039;&#039;Title Screen Editor&#039;&#039;) is a tool made by Kipernal, which lets you edit the title screen island sprites. It&#039;s a very buggy tool (it crashes a lot and most of the time it doesn&#039;t work) and it has no practical use.&lt;br /&gt;
=== Beta/Unfinished ===&lt;br /&gt;
==== Pastel ====&lt;br /&gt;
&#039;&#039;&#039;Pastel&#039;&#039;&#039; is a beta tool written in Python 2.7 by Lui37, that can be used to edit the palette sets in the game. Despite being useful, it has at least [https://smwc.me/1446056 one crashing bug] that corrupts the rom, and one that crashes the tool.&lt;br /&gt;
==== Overworld Editor ====&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Overworld Editor&#039;&#039;&#039; (or just &#039;&#039;Overworld Editor&#039;&#039;) is a beta tool made by tehaxor69 which lets you edit the tilemaps and sprites of the overworld (the level selection screen, specifically). Despite the tilemap editing works, the tool is unfinished and unpolished so it&#039;s hard to use (bad user interface and functions and lack of core features).&lt;br /&gt;
==== Golden EggVine ====&lt;br /&gt;
&#039;&#039;&#039;Golden EggVine&#039;&#039;&#039; is a unfinished level editor, started by Yoshis Fan and default0. It&#039;s presumable it was going to be a kind of blend of Golden Egg and EggVine.&lt;br /&gt;
==== YoshiOmelette ====&lt;br /&gt;
&#039;&#039;&#039;YoshiOmelette&#039;&#039;&#039; is a unfinished level editor, started by shibbo.&lt;br /&gt;
&lt;br /&gt;
== Notable ROM Hacks ==&lt;br /&gt;
=== SMW2+ ===&lt;br /&gt;
=== SMW2+2 ===&lt;br /&gt;
=== NEW! SMW2 Yoshi&#039;s Island ===&lt;br /&gt;
=== Kamek&#039;s Revenge ===&lt;br /&gt;
=== Yoshi&#039;s Highland ===&lt;br /&gt;
== ASM Patches ==&lt;br /&gt;
[https://www.smwcentral.net/?p=section&amp;amp;s=yipatches List of Yoshi&#039;s Island ASM patches]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
=== Special Chips ===&lt;br /&gt;
==== SuperFX 2 ====&lt;br /&gt;
&#039;&#039;See also: [[Super FX]]&#039;&#039;&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://github.com/Raidenthequick/yoshisisland-disassembly Yoshi&#039;s Island Dissasembly, by Raidenthequick]&lt;br /&gt;
[[Category:Games]] [[Category:Yoshi&#039;s Island]]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Super_Mario_World_2:_Yoshi%27s_Island&amp;diff=635</id>
		<title>Super Mario World 2: Yoshi&#039;s Island</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Super_Mario_World_2:_Yoshi%27s_Island&amp;diff=635"/>
		<updated>2019-08-24T16:31:21Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: /* Beta/Unfinished */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SMW2YI.jpg|300px|thumb|right|Official Artwork]]&#039;&#039;&#039;Super Mario World 2: Yoshi&#039;s Island&#039;&#039;&#039; (sometimes referred to simply as &#039;&#039;Yoshi&#039;s Island&#039;&#039;) is a 2D platform game for the [[Super Nintendo]], developed by Nintendo EAD. The game is the prequel to [[Super Mario World]] and chronologically the first in the Mario franchise. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game&#039;s time period. Rather than relying on powerful pre-rendered graphics as its contemporary, [[Donkey Kong Country]] did, &#039;&#039;&#039;Super Mario World 2: Yoshi&#039;s Island&#039;&#039;&#039; employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially-released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.&lt;br /&gt;
&lt;br /&gt;
== Hacking Tools ==&lt;br /&gt;
=== Standard ===&lt;br /&gt;
==== Golden Egg ====&lt;br /&gt;
&#039;&#039;Main Article: [[Golden Egg]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Egg&#039;&#039;&#039; made by Romi is the main level editor of the game, therefore the basic and essential tool and it was made by Romi.&lt;br /&gt;
==== YI Entrance Editor ====&lt;br /&gt;
&#039;&#039;Main Article: [[YI Entrance Editor]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YI Entrance Editor&#039;&#039;&#039; is a pack of 2 tools made by Romi. The first one edits the start position of Yoshi in every level, while the second one edits the midway entrances (the position where you start after you collect a midway ring in-game), both features that Golden Egg lacks. The latter is currently deprecated by [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=14709 Raidenthequick&#039;s Better Middle Ring ASM patch].&lt;br /&gt;
==== Ycompress ====&lt;br /&gt;
&#039;&#039;Main Article: [[Ycompress]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ycompress&#039;&#039;&#039; is a tool made by FuSoYa that decompress and dump most of the graphics in Yoshi&#039;s Island, so that they can be modified by a graphic editor. It can then be used to recompress and insert the graphics back into the ROM.&lt;br /&gt;
==== Yoshi&#039;s Island Level Tool ====&lt;br /&gt;
&#039;&#039;Main Article: [[Yoshi&#039;s Island Level Tool]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Level Tool&#039;&#039;&#039; is a tool made by FURiOUS that can be used to export and import level data and entrances from/to any rom (another lacking feature of Golden Egg). It can be also used to apply [[Asar]]&#039;s patches.&lt;br /&gt;
==== BTD6_maker&#039;s YI Text Editor ====&lt;br /&gt;
&#039;&#039;Main Article: [[BTD6_maker&#039;s YI Text Editor]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTD6_maker&#039;s YI Text Editor&#039;&#039;&#039; (also known as &#039;&#039;BYTE&#039;&#039;) is is a text editor written in Python made by BTD6_maker, and it&#039;s used to edit various text in the game, such as level names and message boxes. The difference between this and Y.I.P.E.S. (a deprecated text editor) is that the latter may occasionally overwrite important data, which sometimes corrupt the level data.&lt;br /&gt;
==== Sprite Set Editor ====&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Sprite Set Editor&#039;&#039;&#039; (also known as &#039;&#039;YI Sprite Set Editor&#039;&#039; or just &#039;&#039;Sprite Set Editor&#039;&#039;) is a tool made by Kipernal that lets you edit, as the name suggests, the set of sprites used by the game, allowing you to replace existing sets with new combinations of sprites. Even being a standard tool, it has some crashing bugs and it&#039;s tedious to use because their listing system is in decimal (instead of hexadecimal).&lt;br /&gt;
=== Deprecated ===&lt;br /&gt;
==== EggVine ====&lt;br /&gt;
EggVine was the first editor for Yoshi&#039;s Island, and was made by Squash Monster (and later improved by Yoshis Fan). It was known for crashing a lot, and for lacking graphical display, but other than that the tool was decent and several hacks were finished by using this tool. It was obsoleted by Golden Egg.&lt;br /&gt;
==== Y.I.P.E.S. ====&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Phrase Editing System&#039;&#039;&#039;, usually known as &#039;&#039;Y.I.P.E.S.&#039;&#039; (or just &#039;&#039;YIPES&#039;&#039;) was the first text editor for Yoshi&#039;s Island, made by Kipernal. The tool is very intuitive and has a good user interface with graphical display, but at the same time it isn&#039;t safe to use, because it may ocasionally overwrite level data. It was obsoleted by BTD6_maker&#039;s YI Text Editor.&lt;br /&gt;
==== Title Screen Editor ====&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Title Screen Editor&#039;&#039;&#039; (or just &#039;&#039;Title Screen Editor&#039;&#039;) is a tool made by Kipernal, which lets you edit the title screen island sprites. It&#039;s a very buggy tool (it crashes a lot and most of the time it doesn&#039;t work) and it has no practical use.&lt;br /&gt;
=== Beta/Unfinished ===&lt;br /&gt;
==== Pastel ====&lt;br /&gt;
&#039;&#039;&#039;Pastel&#039;&#039;&#039; is a beta tool written in Python 2.7 by Lui37, that can be used to edit the palette sets in the game. Despite being useful, it has at least [https://smwc.me/1446056 one crashing bug] that corrupts the rom, and one that crashes the tool.&lt;br /&gt;
==== Overworld Editor ====&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Overworld Editor&#039;&#039;&#039; (or just &#039;&#039;Overworld Editor&#039;&#039;) is a beta tool made by tehaxor69 which lets you edit the tilemaps and sprites of the overworld (the level selection screen, specifically). Despite the tilemap editing works, the tool is unfinished and unpolished so it&#039;s hard to use (bad user interface and functions and lack of core features).&lt;br /&gt;
==== Golden EggVine ====&lt;br /&gt;
&#039;&#039;&#039;Golden EggVine&#039;&#039;&#039; was a unfinished level editor, started by Yoshis Fan and default0. It&#039;s presumable it was going to be a kind of blend of Golden Egg and EggVine.&lt;br /&gt;
&lt;br /&gt;
== Notable ROM Hacks ==&lt;br /&gt;
=== SMW2+ ===&lt;br /&gt;
=== SMW2+2 ===&lt;br /&gt;
=== NEW! SMW2 Yoshi&#039;s Island ===&lt;br /&gt;
=== Kamek&#039;s Revenge ===&lt;br /&gt;
=== Yoshi&#039;s Highland ===&lt;br /&gt;
== ASM Patches ==&lt;br /&gt;
[https://www.smwcentral.net/?p=section&amp;amp;s=yipatches List of Yoshi&#039;s Island ASM patches]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
=== Special Chips ===&lt;br /&gt;
==== SuperFX 2 ====&lt;br /&gt;
&#039;&#039;See also: [[Super FX]]&#039;&#039;&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://github.com/Raidenthequick/yoshisisland-disassembly Yoshi&#039;s Island Dissasembly, by Raidenthequick]&lt;br /&gt;
[[Category:Games]] [[Category:Yoshi&#039;s Island]]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Super_Mario_World_2:_Yoshi%27s_Island&amp;diff=612</id>
		<title>Super Mario World 2: Yoshi&#039;s Island</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Super_Mario_World_2:_Yoshi%27s_Island&amp;diff=612"/>
		<updated>2019-08-22T11:39:45Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: added more tools with their respective information and listed notable romhacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SMW2YI.jpg|300px|thumb|right|Official Artwork]]&#039;&#039;&#039;Super Mario World 2: Yoshi&#039;s Island&#039;&#039;&#039; (sometimes referred to simply as &#039;&#039;Yoshi&#039;s Island&#039;&#039;) is a 2D platform game for the [[Super Nintendo]], developed by Nintendo EAD. The game is the prequel to [[Super Mario World]] and chronologically the first in the Mario franchise. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game&#039;s time period. Rather than relying on powerful pre-rendered graphics as its contemporary, [[Donkey Kong Country]] did, &#039;&#039;&#039;Super Mario World 2: Yoshi&#039;s Island&#039;&#039;&#039; employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially-released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.&lt;br /&gt;
&lt;br /&gt;
== Hacking Tools ==&lt;br /&gt;
=== Standard ===&lt;br /&gt;
==== Golden Egg ====&lt;br /&gt;
&#039;&#039;Main Article: [[Golden Egg]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Egg&#039;&#039;&#039; made by Romi is the main level editor of the game, therefore the basic and essential tool and it was made by Romi.&lt;br /&gt;
==== YI Entrance Editor ====&lt;br /&gt;
&#039;&#039;Main Article: [[YI Entrance Editor]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YI Entrance Editor&#039;&#039;&#039; is a pack of 2 tools made by Romi. The first one edits the start position of Yoshi in every level, while the second one edits the midway entrances (the position where you start after you collect a midway ring in-game), both features that Golden Egg lacks. The latter is currently deprecated by [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=14709 Raidenthequick&#039;s Better Middle Ring ASM patch].&lt;br /&gt;
==== Ycompress ====&lt;br /&gt;
&#039;&#039;Main Article: [[Ycompress]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ycompress&#039;&#039;&#039; is a tool made by FuSoYa that decompress and dump most of the graphics in Yoshi&#039;s Island, so that they can be modified by a graphic editor. It can then be used to recompress and insert the graphics back into the ROM.&lt;br /&gt;
==== Yoshi&#039;s Island Level Tool ====&lt;br /&gt;
&#039;&#039;Main Article: [[Yoshi&#039;s Island Level Tool]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Level Tool&#039;&#039;&#039; is a tool made by FURiOUS that can be used to export and import level data and entrances from/to any rom (another lacking feature of Golden Egg). It can be also used to apply [[Asar]]&#039;s patches.&lt;br /&gt;
==== BTD6_maker&#039;s YI Text Editor ====&lt;br /&gt;
&#039;&#039;Main Article: [[BTD6_maker&#039;s YI Text Editor]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTD6_maker&#039;s YI Text Editor&#039;&#039;&#039; (also known as &#039;&#039;BYTE&#039;&#039;) is is a text editor written in Python made by BTD6_maker, and it&#039;s used to edit various text in the game, such as level names and message boxes. The difference between this and Y.I.P.E.S. (a deprecated text editor) is that the latter may occasionally overwrite important data, which sometimes corrupt the level data.&lt;br /&gt;
==== Sprite Set Editor ====&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Sprite Set Editor&#039;&#039;&#039; (also known as &#039;&#039;YI Sprite Set Editor&#039;&#039; or just &#039;&#039;Sprite Set Editor&#039;&#039;) is a tool made by Kipernal that lets you edit, as the name suggests, the set of sprites used by the game, allowing you to replace existing sets with new combinations of sprites. Even being a standard tool, it has some crashing bugs and it&#039;s tedious to use because their listing system is in decimal (instead of hexadecimal).&lt;br /&gt;
=== Deprecated ===&lt;br /&gt;
==== EggVine ====&lt;br /&gt;
EggVine was the first editor for Yoshi&#039;s Island, and was made by Squash Monster (and later improved by Yoshis Fan). It was known for crashing a lot, and for lacking graphical display, but other than that the tool was decent and several hacks were finished by using this tool. It was obsoleted by Golden Egg.&lt;br /&gt;
==== Y.I.P.E.S. ====&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Phrase Editing System&#039;&#039;&#039;, usually known as &#039;&#039;Y.I.P.E.S.&#039;&#039; (or just &#039;&#039;YIPES&#039;&#039;) was the first text editor for Yoshi&#039;s Island, made by Kipernal. The tool is very intuitive and has a good user interface with graphical display, but at the same time it isn&#039;t safe to use, because it may ocasionally overwrite level data. It was obsoleted by BTD6_maker&#039;s YI Text Editor.&lt;br /&gt;
==== Title Screen Editor ====&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Title Screen Editor&#039;&#039;&#039; (or just &#039;&#039;Title Screen Editor&#039;&#039;) is a tool made by Kipernal, which lets you edit the title screen island sprites. It&#039;s a very buggy tool (it crashes a lot and most of the time it doesn&#039;t work) and it has no practical use.&lt;br /&gt;
=== Beta/Unfinished ===&lt;br /&gt;
==== Pastel ====&lt;br /&gt;
&#039;&#039;&#039;Pastel&#039;&#039;&#039; is a beta tool written in Python 2.7 by Lui37, that can be used to edit the palette sets in the game. Despite being useful, it has at least [https://smwc.me/1446056 one crashing bug] that corrupts the rom, and one that crashes the tool.&lt;br /&gt;
==== Overworld Editor ====&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Overworld Editor&#039;&#039;&#039; (or just &#039;&#039;Overworld Editor&#039;&#039;) is a beta tool made by tehaxor69 which lets you edit the tilemaps and sprites of the overworld (the level selection screen, specifically). Despite the tilemap editing works, the tool is unfinished and unpolished so it&#039;s hard to use (bad user interface and functions and lack of core features).&lt;br /&gt;
== Notable ROM Hacks ==&lt;br /&gt;
=== SMW2+ ===&lt;br /&gt;
=== SMW2+2 ===&lt;br /&gt;
=== NEW! SMW2 Yoshi&#039;s Island ===&lt;br /&gt;
=== Kamek&#039;s Revenge ===&lt;br /&gt;
=== Yoshi&#039;s Highland ===&lt;br /&gt;
== ASM Patches ==&lt;br /&gt;
[https://www.smwcentral.net/?p=section&amp;amp;s=yipatches List of Yoshi&#039;s Island ASM patches]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
=== Special Chips ===&lt;br /&gt;
==== SuperFX 2 ====&lt;br /&gt;
&#039;&#039;See also: [[Super FX]]&#039;&#039;&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://github.com/Raidenthequick/yoshisisland-disassembly Yoshi&#039;s Island Dissasembly, by Raidenthequick]&lt;br /&gt;
[[Category:Games]] [[Category:Yoshi&#039;s Island]]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Super_Mario_World_2:_Yoshi%27s_Island&amp;diff=606</id>
		<title>Super Mario World 2: Yoshi&#039;s Island</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Super_Mario_World_2:_Yoshi%27s_Island&amp;diff=606"/>
		<updated>2019-08-21T07:25:51Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: added basic description to the tools&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SMW2YI.jpg|300px|thumb|right|Official Artwork]]&#039;&#039;&#039;Super Mario World 2: Yoshi&#039;s Island&#039;&#039;&#039; (sometimes referred to simply as &#039;&#039;Yoshi&#039;s Island&#039;&#039;) is a 2D platform game for the [[Super Nintendo]], developed by Nintendo EAD. The game is the prequel to [[Super Mario World]] and chronologically the first in the Mario franchise. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game&#039;s time period. Rather than relying on powerful pre-rendered graphics as its contemporary, [[Donkey Kong Country]] did, &#039;&#039;&#039;Super Mario World 2: Yoshi&#039;s Island&#039;&#039;&#039; employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially-released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.&lt;br /&gt;
&lt;br /&gt;
== Hacking Tools ==&lt;br /&gt;
=== Golden Egg ===&lt;br /&gt;
&#039;&#039;Main Article: [[Golden Egg]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Egg&#039;&#039;&#039; is the level editor of the game, therefore the basic and essential tool.&lt;br /&gt;
=== YI Entrance Editor ===&lt;br /&gt;
&#039;&#039;Main Article: [[YI Entrance Editor]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YI Entrance Editor&#039;&#039;&#039; is a pack of 2 tools made by Romi. The first one edits the start position of Yoshi in every level, while the second one edits the midway entrances (the position where you start after you collect a midway ring in-game), both features that Golden Egg lacks. The latter is currently deprecated by [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=14709 Raidenthequick&#039;s Better Middle Ring ASM patch].&lt;br /&gt;
=== Ycompress ===&lt;br /&gt;
&#039;&#039;Main Article: [[Ycompress]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ycompress&#039;&#039;&#039; decompress and dump most of the graphics in Yoshi&#039;s Island, so that they can be modified by a graphic editor. It can then be used to recompress and insert the graphics back into the ROM.&lt;br /&gt;
=== Yoshi&#039;s Island Level Tool ===&lt;br /&gt;
&#039;&#039;Main Article: [[Yoshi&#039;s Island Level Tool]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;s Island Level Tool&#039;&#039;&#039; can be used to export and import level data and entrances from/to any rom (another lacking feature of Golden Egg). It can be also used to apply [[Asar]]&#039;s patches.&lt;br /&gt;
=== BTD6_maker&#039;s YI Text Editor ===&lt;br /&gt;
&#039;&#039;Main Article: [[BTD6_maker&#039;s YI Text Editor]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTD6_maker&#039;s YI Text Editor&#039;&#039;&#039; (also known as &#039;&#039;BYTE&#039;&#039;) is is a text editor written in Python, and it&#039;s used to edit various text in the game, such as level names and message boxes. The difference between this and YIPES (a deprecated text editor) is that YIPES may occasionally overwrite important data, which sometimes corrupt the level data.&lt;br /&gt;
== ASM Patches ==&lt;br /&gt;
[https://www.smwcentral.net/?p=section&amp;amp;s=yipatches List of Yoshi&#039;s Island ASM patches]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
=== Special Chips ===&lt;br /&gt;
==== SuperFX 2 ====&lt;br /&gt;
&#039;&#039;See also: [[Super FX]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Yoshi&#039;s Island]]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Super_Mario_World_2:_Yoshi%27s_Island&amp;diff=605</id>
		<title>Super Mario World 2: Yoshi&#039;s Island</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Super_Mario_World_2:_Yoshi%27s_Island&amp;diff=605"/>
		<updated>2019-08-21T06:55:07Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: created page: summary from the game (adapted from mariowiki.com) and listed tools and chips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SMW2YI.jpg|300px|thumb|right|Official Artwork]]&#039;&#039;&#039;Super Mario World 2: Yoshi&#039;s Island&#039;&#039;&#039; (sometimes referred to simply as &#039;&#039;Yoshi&#039;s Island&#039;&#039;) is a 2D platform game for the [[Super Nintendo]], developed by Nintendo EAD. The game is the prequel to [[Super Mario World]] and chronologically the first in the Mario franchise. The game is notable for introducing a time-based health system rather than hit points, an anomaly to what many platform games typically did in this game&#039;s time period. Rather than relying on powerful pre-rendered graphics as its contemporary, [[Donkey Kong Country]] did, &#039;&#039;&#039;Super Mario World 2: Yoshi&#039;s Island&#039;&#039;&#039; employs a very distinct, stylized arts and crafts style to stand on its own. The game makes use of the Super FX2 graphics chip (one of only four commercially-released SNES games to do so), which allows for larger, more detailed sprites and more advanced effects that emulate 3D space.&lt;br /&gt;
&lt;br /&gt;
== Hacking Tools ==&lt;br /&gt;
=== Golden Egg ===&lt;br /&gt;
&#039;&#039;Main Article: [[Golden Egg]]&#039;&#039;&lt;br /&gt;
=== YI Entrance Editor ===&lt;br /&gt;
&#039;&#039;Main Article: [[YI Entrance Editor]]&lt;br /&gt;
=== Ycompress ===&lt;br /&gt;
&#039;&#039;Main Article: [[Ycompress]]&#039;&#039;&lt;br /&gt;
=== Yoshi&#039;s Island Level Tool ===&lt;br /&gt;
&#039;&#039;Main Article: [[Yoshi&#039;s Island Level Tool]]&lt;br /&gt;
=== BTD6_maker&#039;s YI Text Editor ===&lt;br /&gt;
&#039;&#039;Main Article: [[BTD6_maker&#039;s YI Text Editor]]&lt;br /&gt;
== Technical Information ==&lt;br /&gt;
=== Special Chips ===&lt;br /&gt;
==== SuperFX 2 ====&lt;br /&gt;
&#039;&#039;See also: [[Super FX]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]] [[Category:Yoshi&#039;s Island]]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:SMW2YI.jpg&amp;diff=604</id>
		<title>File:SMW2YI.jpg</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:SMW2YI.jpg&amp;diff=604"/>
		<updated>2019-08-21T06:50:12Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=VIP_and_Wall_Mix&amp;diff=574</id>
		<title>VIP and Wall Mix</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=VIP_and_Wall_Mix&amp;diff=574"/>
		<updated>2019-08-15T22:22:57Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: added more pics, some formatting and corrected some minor info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vip1 1.png|thumb|right|Screenshot of the level &amp;quot;Dodge the Enemies!&amp;quot; of VIP and Wall Mix]]&#039;&#039;&#039;VIP and Wall Mix&#039;&#039;&#039; (also known as &#039;&#039;VIP and Wall and Alaska Mix&#039;&#039;, or just &#039;&#039;VIP&#039;&#039; or &#039;&#039;Mix&#039;&#039;) is a series of hacks made by japanese communities, mainly 2channel forums and VIP News Board, plus several anonymous people. The hacks are known for being the one of most famous japanese specimen in the hacking scene (among with [[Brutal Mario]]) during the 2000&#039;s period. There are already 5 finished released hacks, plus with a sixth one still in progress.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Vipper logo.png|thumb|right|VIPPER Logo]]&lt;br /&gt;
There are several aspects which makes this hacks unique, some of them are:&lt;br /&gt;
* References to japanese culture and/or memes, including obscure, edgy and questionable topics.&lt;br /&gt;
* Graphical replacement of most sprites (including Mario, Peach and Bowser) to 2channel memes (*).&lt;br /&gt;
* Graphical replacement of some global objects (like cement blocks and doors).&lt;br /&gt;
* Extremely hard or tricky levels in late game (Kaizo borderline in some cases).&lt;br /&gt;
* Unusual, creative and/or weird gimmicks.&lt;br /&gt;
* Minor relevance of &amp;quot;polishing&amp;quot; aspects (palettes, cutoffs, clashing, glitch abuse, powerup breakage, etc.).&lt;br /&gt;
* Sequels or references to some levels across all the hacks.&lt;br /&gt;
&lt;br /&gt;
(*) &#039;&#039;For each hack there is an alternative version which uses all vanilla sprites&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Boon ===&lt;br /&gt;
[[File:Boon.png|thumb|right|Boon]]&lt;br /&gt;
&#039;&#039;&#039;Boon&#039;&#039;&#039; is the main character of the VIP and Wall Mix series, and the only playable character in the hacks (as he&#039;s technically the ASCII replacement of Mario). He appears to be an anthropomorphous cat dressed as Mario. It can be implied that he has some kind of a relationship with Princess Cindele, as he&#039;s the one who always goes to save her (just like Mario and Peach). He has the same moveset, frames and abilities than in the original SMW. &lt;br /&gt;
=== Princess Cindelle ===&lt;br /&gt;
[[File:Princess_Cindelle.png|thumb|right|Princess Cindelle]]&lt;br /&gt;
&#039;&#039;&#039;Princess Cindelle&#039;&#039;&#039; is the always-kidnapped princess of the VIP and Wall Mix series (just like Peach in the original SMW and in the majority of its romhacks). She gets kidnapped at the start of every hack, one way or another.&lt;br /&gt;
=== Yoshi ===&lt;br /&gt;
&#039;&#039;&#039;Yoshi&#039;&#039;&#039; (also known as &#039;&#039;Horse&#039;&#039;) is a dinosaur-like character that acts as an ally of Boon and Princess Cindelle in the series (just like Yoshi in the original SMW and in the majority of its romhacks). He has the same alternate forms and abilities than in the original SMW. It didn&#039;t receive a proper ASCII replacement, therefore its sprite is identical in both versions of the hacks.&lt;br /&gt;
=== VIPPER ===&lt;br /&gt;
[[File:VIPPER.png|thumb|right|VIPPER]]&lt;br /&gt;
&#039;&#039;&#039;VIPPER&#039;&#039;&#039; is the main antagonist of the VIP and Wall Mix series. He&#039;s the ASCII replacement of Bowser.&lt;br /&gt;
=== Koopalings ===&lt;br /&gt;
The &#039;&#039;&#039;Koopalings&#039;&#039;&#039; are a seven-member clan of recurring enemies in the VIP and Wall MIX series, often seen as bosses in each world final castle. Individually, they are named Larry, Morton, Wendy, Iggy, Roy, Lemmy, and Ludwig. They are presumably VIPPER&#039;s minions (just like in the original SMW with Bowser). They didn&#039;t receive a proper ASCII replacement, therefore their sprites are identical in both versions of the hacks.&lt;br /&gt;
=== Big Boo ===&lt;br /&gt;
&#039;&#039;&#039;Big Boo&#039;&#039;&#039; is a recurrent boss in the VIP series, as well as for the majority of SMW Hacks. It&#039;s a giant boo that usually takes 3 hit to defeat.&lt;br /&gt;
=== Reznor ===&lt;br /&gt;
The &#039;&#039;&#039;Reznor&#039;&#039;&#039; are a recurrent boss in the VIP series, as well as for the majority of SMW Hacks. They&#039;re usually in a group of four, spinning in their platform, which needs to be hit to defeat each of them. Its ASCII replacement is a puppy.&lt;br /&gt;
&lt;br /&gt;
== Notable Contributors ==&lt;br /&gt;
=== 2channel Community ===&lt;br /&gt;
=== Lufia3.net Community ===&lt;br /&gt;
=== 757 ===&lt;br /&gt;
&#039;&#039;&#039;757&#039;&#039;&#039; (also known as &#039;&#039;boldowa&#039;&#039; or &#039;&#039;6646&#039;&#039;) is a known porter and music contributor for the VIP series. He&#039;s known either in western and eastern communities.&lt;br /&gt;
=== Anikiti ===&lt;br /&gt;
=== beyrevia ===&lt;br /&gt;
=== carol ===&lt;br /&gt;
[[File:VIP2targetterror.png|thumb|right|Target Terror, one of his VIP2 levels, based in a Donkey Kong Country 2 level]]&lt;br /&gt;
Initially as an anonymous collaborator, &#039;&#039;&#039;carol&#039;&#039;&#039; started to contribute to VIP hacks since its second release, where he contributed with 4 levels (which were re-used later in his personal hack, [[Brutal Mario]]) and the Giko Bowser and Neo VIPdeath bosses. For VIP3, he contributed the Banana Bird crystal minigame, the Mega Man 6 capsule room and the final bosses: Daddy Cool riding Gamma (from Mega Man 3) and Newsoku de Yaruo (based on Zero Two from Kirby 64), everything in the final castle of the hack. For VIP4, he contributed the Yoshi chimera boss and the Seven AA boss (based on The Seven Heroes from Romancing SaGa 2, which he also did for his hack). And finally, for VIP5 he contributed with 2 levels: Red Athletic (the Red Switch Palace) and Little Zonu Lost (one of the stages in World 8). He also made the Tanasinn boss and worked on the coding for the Julius (from Final Fantasy Adventure) boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Homing ===&lt;br /&gt;
=== Nanashi ===&lt;br /&gt;
=== SIG ===&lt;br /&gt;
&#039;&#039;&#039;SIG&#039;&#039;&#039; is a japanese smw hacker with more than 10 years of experience (2008 to present) and with a vast number of 38 hacks made. He contributed only to VIP and Wall and Alaska Mix 5.&lt;br /&gt;
=== TSC ===&lt;br /&gt;
&#039;&#039;&#039;TSC&#039;&#039;&#039; is known for being the only non-anonymous person who&#039;s participated in every hack of the series.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hacks ==&lt;br /&gt;
=== VIP &amp;amp; Wall MIX ===&lt;br /&gt;
[[File:VIP1title.png|thumb|right|Title Screen of VIP and Wall MIX]]&lt;br /&gt;
The first hack of the series. It&#039;s known for being largely vanilla and for introducing the level design style of the designers and the ASCII sprites, but also for being the one with less memes/references. It&#039;s also the shortest hack in the series.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || ■ ■, 660, 771, 7shi, 880, Anikiti, Aruarukun, Hakkatsunan, Hikara, Itoiro-sensei Kumema, Nko, Noppo-san, Suibutsu no Sakusha, Teenz, TO-SIRO, TSC, People from Lufia3.net.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 78&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall MIX 2 ===&lt;br /&gt;
[[File:VIP2title.png|thumb|right|Title Screen of VIP and Wall MIX 2]]&lt;br /&gt;
The second hack of the series. It&#039;s known for being, until now, the hardest hack of the bunch, but also for introducing a bit more ASM and Graphics than its predecessor. It&#039;s also the first one where carol, the [[Brutal Mario]]&#039;s author participated (primairly as an anonymous).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 112, 660, 864, carol, Mizu ,Nan, Nanashi 50, Nanashi-san, P3, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 103&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall MIX 3 ===&lt;br /&gt;
[[File:VIP3title.png|thumb|right|Title Screen of VIP and Wall MIX 3]]&lt;br /&gt;
The third hack of the series. This hack is considered a turning point of them, since the polishment and features grew considerably in this one: it was the first hack in the SMW hacking history to have custom music on it.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt; It features a different type of overworld: after defeating the first world you can choose one of the following 4 worlds (Worlds 2 to 5) to continue your adventure, instead of following a linear progress (you needed to complete all of those 4 worlds to continue to World 6, though). The amount of custom resources were increased in this one, and some ASCII sprites were replaced.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 7shi, carol, Esuha, Ippanjin, Iwa, Nan, Nanashi?, Nanashi-san, P3, Pythagoras, Ringo, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2007&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 4 ===&lt;br /&gt;
[[File:VIP4title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 4]]&lt;br /&gt;
The fourth hack of the series. Everything seen in the first three hacks, but quadrupled: it features more ASM, more custom music and a more polished level design overall compared to their predecessors. One of the most iconic aspects of this hack is that you need to beat all of the special levels in order to reach the final levels and boss, and also for being the first one to have the VIP Coin indicator in the overworld border (right next to the level name).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 660, 757, 854, AAA, carol, gocha, King Nanashi Salmon, Matomenin, Nan, oL7G5poF4c, P3, Pia, Ringo, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 114&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 5 ===&lt;br /&gt;
[[File:Vip5title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 5]]&lt;br /&gt;
The fifth hack of the series. Known for being, by the vast majority of VIP fans, the best hack of the bunch. It features even more things that its predecessor: custom graphics for all overworld (including sprites and border), more ASM and custom music, and more unique gimmicks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 1PfJGxh2, 660, 757, Akatsuki, Anta, beyrevia, carol, FY61, Homing, IGU, Kaeru, King Nanashi Salmon, Kokunai, Kumo no Naka?, L3Rt, List, Pingu, Pilisa, SIG, Sui, sym, Tima, TSC, Zero&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2011&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 6 ===&lt;br /&gt;
[[File:VIP6title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 6]]&lt;br /&gt;
The sixth hack of the series. Still in development, this hack continues following the quality trail seen since VIP4: ASM, custom music and unique level ideas. It&#039;s known for being the hack with the longest development time (2012 to present) without an official release, but also for featuring an interesting multi-path overworld and for being the first hack in which western people have worked in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || Not yet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://wikiwiki.jp/vipmariok/ Japanese VIP and Wall Mix Wiki]&lt;br /&gt;
[[Category:Hacks]] [[Category:Super Mario World]]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:Princess_Cindelle.png&amp;diff=573</id>
		<title>File:Princess Cindelle.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:Princess_Cindelle.png&amp;diff=573"/>
		<updated>2019-08-15T21:50:51Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:Boon.png&amp;diff=572</id>
		<title>File:Boon.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:Boon.png&amp;diff=572"/>
		<updated>2019-08-15T21:49:24Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: Shiny Ninetales uploaded a new version of File:Boon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:Boon.png&amp;diff=571</id>
		<title>File:Boon.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:Boon.png&amp;diff=571"/>
		<updated>2019-08-15T21:49:06Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: Shiny Ninetales uploaded a new version of File:Boon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:VIPPER.png&amp;diff=570</id>
		<title>File:VIPPER.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:VIPPER.png&amp;diff=570"/>
		<updated>2019-08-15T21:46:11Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:Boon.png&amp;diff=569</id>
		<title>File:Boon.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:Boon.png&amp;diff=569"/>
		<updated>2019-08-15T21:44:46Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: Shiny Ninetales uploaded a new version of File:Boon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Golden_Egg&amp;diff=567</id>
		<title>Golden Egg</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Golden_Egg&amp;diff=567"/>
		<updated>2019-08-12T20:37:29Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GE.png|300px|thumb|right|Golden Egg interface]]&#039;&#039;&#039;Golden Egg&#039;&#039;&#039; is a beta tool to edit [[Super Mario World 2 - Yoshi&#039;s Island]]. It was developed by Romi and released in 13th November 2010. Note that still being in a beta status, it&#039;s still better than its predecessor: EggVine, that&#039;s why it&#039;s considered the standard tool to edit the game.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Level Editor&lt;br /&gt;
# Objects&lt;br /&gt;
# Sprites&lt;br /&gt;
# Palettes&lt;br /&gt;
# Header Properties (Tilesets, Music, Level Mode, Animation, BG Scrolling Rate and Item Memory)&lt;br /&gt;
# Exits&lt;br /&gt;
&lt;br /&gt;
== Bugs and Glitches ==&lt;br /&gt;
&#039;&#039;Main Article: [[List of Golden Egg Bugs and Glitches]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Yoshi&#039;s Island]] [[Category:Yoshi&#039;s Island Hacking Tools]]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=List_of_Golden_Egg_Bugs_and_Glitches&amp;diff=566</id>
		<title>List of Golden Egg Bugs and Glitches</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=List_of_Golden_Egg_Bugs_and_Glitches&amp;diff=566"/>
		<updated>2019-08-12T20:35:11Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: ported from my (Shiny Ninetales) personal github wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Bugs &amp;amp; Glitches ==&lt;br /&gt;
=== Crashing ===&lt;br /&gt;
* When you have 2 or more levels opened and go to &#039;&#039;File -&amp;gt; Close ROM&#039;&#039; the program will crash.&lt;br /&gt;
&lt;br /&gt;
=== Object Related ===&lt;br /&gt;
* Objects 1D and 1E will appear with the triple height when dragged from the Object Selector window, opposite as the ones placed in the original levels. In both cases, height can&#039;t be decreased or increased.&lt;br /&gt;
* Objects 35, 47 and DC (Animated Water, Lava in Castle and Icy floor edges, with water between them) will update automatically when you set the animation (&#039;&#039;HeaderEditor -&amp;gt; Animation&#039;&#039;) they work in, but they won&#039;t return into their transparent state when you set an animation where they don&#039;t work (need to re-load the level).&lt;br /&gt;
* Object DC (Icy floor edges, with water between them) will appear always in the Object Selector window after applying the filter button &amp;quot;Current&amp;quot;, besides only showing properly in Tileset 4 (Snow).&lt;br /&gt;
* Object E2 will appear upside-down when dragged from the Object Selector window (needs to be resized from the top).&lt;br /&gt;
&lt;br /&gt;
=== Minor ===&lt;br /&gt;
* You can open mutiple tabs for the same level.&lt;br /&gt;
* The Mini-Map opens smaller than it should be.&lt;br /&gt;
* The menu &#039;&#039;Windows -&amp;gt; Level Editor&#039;&#039; does nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Missing Core Functions ==&lt;br /&gt;
* You can&#039;t use mouse scroll wheel.&lt;br /&gt;
* You won&#039;t be advertised if an object is out of level boundaries (which makes the level unreadable).&lt;br /&gt;
* Clipboard is absent (for copy/paste options between levels).&lt;br /&gt;
* You won&#039;t be advertised if you have changes without saving when you exit the program.&lt;br /&gt;
&lt;br /&gt;
[[Category:Yoshi&#039;s Island]] [[Category:Yoshi&#039;s Island Hacking Tools]]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=VIP_and_Wall_Mix&amp;diff=559</id>
		<title>VIP and Wall Mix</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=VIP_and_Wall_Mix&amp;diff=559"/>
		<updated>2019-08-11T01:21:34Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: fixed minor typos and contextual words&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vip1 1.png|thumb|right|Screenshot of a level of VIP and Wall Mix 1]]&#039;&#039;&#039;VIP and Wall Mix&#039;&#039;&#039; (also known as &#039;&#039;VIP and Wall and Alaska Mix&#039;&#039;, or just &#039;&#039;VIP&#039;&#039; or &#039;&#039;Mix&#039;&#039;) is a series of hacks made by japanese communities, mainly 2channel forums and VIP News Board, plus several anonymous people. The hacks are known for being the one of most famous japanese specimen in the hacking scene (among with [[Brutal Mario]]) during the 2000&#039;s period. There are already 5 finished released hacks, plus with a sixth one still in progress.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Vipper logo.png|thumb|right|VIPPER Logo]]&lt;br /&gt;
There are several aspects which makes this hacks unique, some of them are:&lt;br /&gt;
* References to japanese culture and/or memes, including obscure, edgy and questionable topics.&lt;br /&gt;
* Graphical replacement of most sprites (including Mario, Peach and Bowser) to 2channel memes (*).&lt;br /&gt;
* Graphical replacement of some global objects (like cement blocks or doors).&lt;br /&gt;
* Extremely hard levels in late game (Kaizo borderline in some cases).&lt;br /&gt;
* Unusual, Creative or Weird gimmicks (including ASM in various levels).&lt;br /&gt;
* Minor relevance of &amp;quot;polishing&amp;quot; aspects (palettes, cutoffs, clashing, glitches, etc.).&lt;br /&gt;
* Sequels or references to some levels across all the hacks.&lt;br /&gt;
&lt;br /&gt;
(*) &#039;&#039;For each hack there is an alternative version which uses all vanilla sprites&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Boon ===&lt;br /&gt;
[[File:Boon.png|thumb|right|Boon]]&lt;br /&gt;
Boon is the main character of the VIP and Wall Mix series, and the only playable character in the hacks. He appears to be an anthropomorphous cat dressed as Mario. It can be implied that he has some kind of a relationship with Princess Cindele, as he&#039;s the one who always goes to save her (just like Mario and Peach). He has the same moveset, frames and abilities than in the original SMW.&lt;br /&gt;
=== Princess Cindelle ===&lt;br /&gt;
Princess Cindelle is the always-kidnapped princess of the VIP and Wall Mix series (just like Peach in the original SMW and in the majority of its romhacks). She gets kidnapped at the start of every hack, one way or another.&lt;br /&gt;
=== Yoshi ===&lt;br /&gt;
Yoshi (also known as &#039;&#039;&#039;Horse&#039;&#039;&#039;) is a dinosaur-like character that acts as an ally of Boon and Princess Cindelle in the series (just like Peach in the original SMW and in the majority of its romhacks). He has the same alternate forms and abilities than in the original SMW.&lt;br /&gt;
=== VIPPER ===&lt;br /&gt;
VIPPER is the main antagonist of the VIP and Wall Mix series.&lt;br /&gt;
=== Koopalings ===&lt;br /&gt;
The Koopalings are a seven-member clan of recurring enemies in the VIP and Wall MIX series, often seen as bosses in each world final castle. Individually, they are named Larry, Morton, Wendy, Iggy, Roy, Lemmy, and Ludwig. They are presumably VIPPER&#039;s minions (just like in the original SMW with Bowser).&lt;br /&gt;
=== Big Boo ===&lt;br /&gt;
=== Reznor ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notable Contributors ==&lt;br /&gt;
=== 2channel Community ===&lt;br /&gt;
=== Lufia3.net Community ===&lt;br /&gt;
=== 757 (also known as boldowa) ===&lt;br /&gt;
=== Anikiti ===&lt;br /&gt;
=== beyrevia ===&lt;br /&gt;
=== carol ===&lt;br /&gt;
[[File:VIP2targetterror.png|thumb|right|Target Terror, one of his VIP2 levels, based in a Donkey Kong Country 2 level]]&lt;br /&gt;
Initially as an anonymous collaborator, carol started to contribute to VIP hacks since its second release, where he contributed with 4 levels (which were re-used later in his personal hack, [[Brutal Mario]]) and the Giko Bowser and Neo VIPdeath bosses. For VIP3, he contributed the Banana Bird crystal minigame, the Mega Man 6 capsule room and the final bosses: Daddy Cool riding Gamma (from Mega Man 3) and Newsoku de Yaruo (based on Zero Two from Kirby 64). For VIP4, he contributed the Yoshi chimera boss and the Seven AA boss (based on The Seven Heroes from Romancing SaGa 2, which he also did for his hack). And finally, for VIP5 he contributed with 2 levels: Red Athletic (the Red Switch Palace) and Little Zonu Lost (one of the stages in World 8). He also made the Tanasinn boss and worked on the coding for the Julius (from Final Fantasy Adventure) boss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
=== Homing ===&lt;br /&gt;
=== Nanashi ===&lt;br /&gt;
=== SIG ===&lt;br /&gt;
SIG is a japanese smw hacker with more than 10 years of experience (2008 to present) and with a vast number of 38 hacks made. He contributed only to VIP and Wall and Alaska Mix 5.&lt;br /&gt;
=== TSC ===&lt;br /&gt;
TSC is known for being the only non-anonymous person who&#039;s participated in every hack of the series.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hacks ==&lt;br /&gt;
=== VIP &amp;amp; Wall MIX ===&lt;br /&gt;
[[File:VIP1title.png|thumb|right|Title Screen of VIP and Wall MIX]]&lt;br /&gt;
The first hack of the series. It&#039;s known for being largely vanilla and for introducing the level design style of the designers, but also for being the one with less memes/references. It&#039;s also the shortest hack in the series.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || ■ ■, 660, 771, 7shi, 880, Anikiti, Aruarukun, Hakkatsunan, Hikara, Itoiro-sensei Kumema, Nko, Noppo-san, Suibutsu no Sakusha, Teenz, TO-SIRO, TSC, People from Lufia3.net.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 78&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall MIX 2 ===&lt;br /&gt;
[[File:VIP2title.png|thumb|right|Title Screen of VIP and Wall MIX 2]]&lt;br /&gt;
The second hack of the series. It&#039;s known for being, until now, the hardest hack of the bunch, but also for introducing a bit more ASM and Graphics than its predecessor. It&#039;s also the first one where carol, the [[Brutal Mario]]&#039;s author participated (primairly as an anonymous).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 112, 660, 864, carol, Mizu ,Nan, Nanashi 50, Nanashi-san, P3, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 103&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
=== VIP &amp;amp; Wall MIX 3 ===&lt;br /&gt;
[[File:VIP3title.png|thumb|right|Title Screen of VIP and Wall MIX 3]]&lt;br /&gt;
The third hack of the series. This hack is considered a turning point of them, since the polishment and features grew considerably in this one: it was the first hack in the SMW hacking history to have custom music on it.&amp;lt;sup&amp;gt;[&#039;&#039;citation needed&#039;&#039;]&amp;lt;/sup&amp;gt; It features a new type of overworld: after defeating World 1 you can choose one of 4 worlds (Worlds 2 to 5) to continue your adventure, instead of following a linear progress (you needed to complete all of those 4 world to continue to World 6, though). The amount of custom resources were increased in this one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 7shi, carol, Esuha, Ippanjin, Iwa, Nan, Nanashi?, Nanashi-san, P3, Pythagoras, Ringo, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2007&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 4 ===&lt;br /&gt;
[[File:VIP4title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 4]]&lt;br /&gt;
The fourth hack of the series. Everything seen in the first three hacks, but quadrupled: it features more ASM, more custom music and a more polished level design overall compared to their predecessors. One of the most iconic aspects of this hack is that you need to beat all of the special levels in order to reach the final levels and boss, and also for being the first one to have the VIP Coin indicator in the overworld border (right next to the level name).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 660, 757, 854, AAA, carol, King Nanashi Salmon, Matomenin, Nan, P3, Pia, Ringo, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 114&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 5 ===&lt;br /&gt;
[[File:Vip5title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 5]]&lt;br /&gt;
The fifth hack of the series. Known for being, by the vast majority of VIP fans, the best hack of the bunch. It features even more things that its predecessor: custom graphics for all overworld (including sprites and border), more ASM and custom music, and more unique gimmicks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 1PfJGxh2, 660, 757, Akatsuki, Anta, beyrevia, carol, FY61, Homing, IGU, Kaeru, King Nanashi Salmon, Kokunai, Kumo no Naka?, L3Rt, List, Pingu, Pilisa, SIG, Sui, sym, Tima, TSC, Zero&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2011&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 6 ===&lt;br /&gt;
[[File:VIP6title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 6]]&lt;br /&gt;
The sixth hack of the series. Still in development, this hack continues following the quality trail seen since VIP4: ASM, custom music and unique level ideas. It&#039;s known for being the hack with the longest development time (2012 to present) without an official release, but also for featuring an interesting multi-path overworld and for being the first hack in which western people have worked in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || Not yet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://wikiwiki.jp/vipmariok/ Japanese VIP and Wall Mix Wiki]&lt;br /&gt;
[[Category:Hacks]] [[Category:Super Mario World]]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=VIP_and_Wall_Mix&amp;diff=558</id>
		<title>VIP and Wall Mix</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=VIP_and_Wall_Mix&amp;diff=558"/>
		<updated>2019-08-11T00:45:11Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: added more screenshots (title screens, carol&amp;#039;s target terror and boon), fixed some typos, sorted some text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vip1 1.png|thumb|right|Screenshot of a level of VIP and Wall Mix 1]]&#039;&#039;&#039;VIP and Wall Mix&#039;&#039;&#039; (also known as &#039;&#039;VIP and Wall and Alaska Mix&#039;&#039;, or just &#039;&#039;VIP&#039;&#039; or &#039;&#039;Mix&#039;&#039;) is a series of hacks made by japanese communities, mainly 2channel forums and VIP News Board, plus several anonymous people. The hacks are known for being the one of most famous japanese specimen in the hacking scene (among with [[Brutal Mario]]) during the 2000&#039;s period. There are already 5 finished released hacks, plus with a sixth one still in progress.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
[[File:Vipper logo.png|thumb|right|VIPPER Logo]]&lt;br /&gt;
There are several aspects which makes this hacks unique, some of them are:&lt;br /&gt;
* References to japanese culture and/or memes, including obscure, edgy and questionable topics.&lt;br /&gt;
* Graphical replacement of most sprites (including Mario, Peach and Bowser) to 2channel memes (*).&lt;br /&gt;
* Graphical replacement of some global objects (like cement blocks or doors).&lt;br /&gt;
* Extremely hard levels in late game (Kaizo borderline in some cases).&lt;br /&gt;
* Unusual, Creative or Weird gimmicks (including ASM in various levels).&lt;br /&gt;
* Minor relevance of &amp;quot;polishing&amp;quot; aspects (palettes, cutoffs, clashing, glitches, etc.).&lt;br /&gt;
* Sequels or references to some levels across all the hacks.&lt;br /&gt;
&lt;br /&gt;
(*) &#039;&#039;For each hack there is an alternative version which uses all vanilla sprites&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Boon ===&lt;br /&gt;
[[File:Boon.png|thumb|right|Boon]]&lt;br /&gt;
Boon is the main character of the VIP and Wall Mix series, and the only playable character in the hacks. He appears to be an anthropomorphous cat dressed as Mario. It can be implied that he has some kind of a relationship with Princess Cindele, as he&#039;s the one who always goes to save her (just like Mario and Peach). He has the same moveset, frames and abilities than in the original SMW.&lt;br /&gt;
=== Princess Cindelle ===&lt;br /&gt;
Princess Cindelle is the always-kidnapped princess of the VIP and Wall Mix series (just like Peach in the original SMW and in the majority of its romhacks). He gets kidnapped at the start of every hack, one way or another.&lt;br /&gt;
=== Yoshi ===&lt;br /&gt;
Yoshi (also known as &#039;&#039;&#039;Horse&#039;&#039;&#039;) is a dinosaur-like character that acts as an ally of Boon and Princess Cindelle in the series (just like Peach in the original SMW and in the majority of its romhacks). He has the same alternate forms and abilities than in the original SMW.&lt;br /&gt;
=== VIPPER ===&lt;br /&gt;
VIPPER is the main antagonist of the VIP and Wall Mix series.&lt;br /&gt;
=== Koopalings ===&lt;br /&gt;
The Koopalings are a seven-member clan of recurring enemies in the VIP and Wall MIX series, often seen as bosses in each world final castle. Individually, they are named Larry, Morton, Wendy, Iggy, Roy, Lemmy, and Ludwig. They are presumably VIPPER&#039;s minions (just like in the original SMW with Bowser).&lt;br /&gt;
=== Big Boo ===&lt;br /&gt;
=== Reznor ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notable Contributors ==&lt;br /&gt;
=== 2channel Community ===&lt;br /&gt;
=== Lufia3.net Community ===&lt;br /&gt;
=== 757 (also known as boldowa) ===&lt;br /&gt;
=== Anikiti ===&lt;br /&gt;
=== beyrevia ===&lt;br /&gt;
=== carol ===&lt;br /&gt;
[[File:VIP2targetterror.png|thumb|right|Target Terror, one of his VIP2 levels, based in a Donkey Kong Country 2 level]]&lt;br /&gt;
Initially as an anonymous collaborator, carol started to contribute to VIP hacks since its second release, where he contributed with 4 levels (which were re-used later in his personal hack, [[Brutal Mario]]) and the Giko Bowser and Neo VIPdeath bosses. For VIP3, he contributed the Banana Bird crystal minigame, the Mega Man 6 capsule room and the final bosses: Daddy Cool riding Gamma (from Mega Man 3) and Newsoku de Yaruo (based on Zero Two from Kirby 64). For VIP4, he contributed the Yoshi chimera boss and the Seven AA boss (based on The Seven Heroes from Romancing SaGa 2, which he also did for his hack). And finally, for VIP5 he contributed with 2 levels: Red Athletic (the Red Switch Palace) and Little Zonu Lost (one of the stages in World 8). He also made the Tanasinn boss and worked on the coding for the Julius (from Final Fantasy Adventure) boss.&lt;br /&gt;
&lt;br /&gt;
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=== Homing ===&lt;br /&gt;
=== Nanashi ===&lt;br /&gt;
=== SIG ===&lt;br /&gt;
SIG is a japanese smw hacker with more than 10 years of experience (2008 to present) and with a vast number of 38 hacks made. He contributed only to VIP and Wall and Alaska Mix 5.&lt;br /&gt;
=== TSC ===&lt;br /&gt;
TSC is known for being the only non-anonymous person who&#039;s participated in every hack of the series.&lt;br /&gt;
&lt;br /&gt;
== Hacks ==&lt;br /&gt;
=== VIP &amp;amp; Wall MIX ===&lt;br /&gt;
[[File:VIP1title.png|thumb|right|Title Screen of VIP and Wall MIX]]&lt;br /&gt;
The first hack of the series. It&#039;s known for being largely vanilla and for introducing the level design style of the designers, but also for being the one with less memes/references. It&#039;s also the shortest hack in the series.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || ■ ■, 660, 771, 7shi, 880, Anikiti, Aruarukun, Hakkatsunan, Hikara, Itoiro-sensei Kumema, Nko, Noppo-san, Suibutsu no Sakusha, Teenz, TO-SIRO, TSC, People from Lufia3.net.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 78&lt;br /&gt;
|}&lt;br /&gt;
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=== VIP &amp;amp; Wall MIX 2 ===&lt;br /&gt;
[[File:VIP2title.png|thumb|right|Title Screen of VIP and Wall MIX 2]]&lt;br /&gt;
The second hack of the series. It&#039;s known for being, until now, the hardest hack of the bunch, but also for introducing a bit more ASM and Graphics than its predecessor. It&#039;s also the first one where carol, the [[Brutal Mario]]&#039;s author participated (primairly as an anonymous).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 112, 660, 864, carol, Mizu ,Nan, Nanashi 50, Nanashi-san, P3, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 103&lt;br /&gt;
|}&lt;br /&gt;
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=== VIP &amp;amp; Wall MIX 3 ===&lt;br /&gt;
[[File:VIP3title.png|thumb|right|Title Screen of VIP and Wall MIX 3]]&lt;br /&gt;
The third hack of the series. This hack is considered a turning point of them, since the polishment and features grew considerably in this one: it was the first hack in the SMWH history to have custom music on it. It features a new type of overworld: after defeating World 1 you can choose one of 4 worlds (Worlds 2 to 5) to continue your adventure, instead of following a linear progress (you needed to complete all of those 4 world to continue to World 6, though). The amount of custom resources were increased in this one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 7shi, carol, Esuha, Ippanjin, Iwa, Nan, Nanashi?, Nanashi-san, P3, Pythagoras, Ringo, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2007&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
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=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 4 ===&lt;br /&gt;
[[File:VIP4title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 4]]&lt;br /&gt;
The fourth hack of the series. Everything seen in the first three hacks, but quadrupled: it features more ASM, more custom music and a more polished level design overall compared to their predecessors. One of the most iconic aspects of this hack is that you need to beat all of the special levels in order to reach the final levels and boss, and also for being the first one to have the VIP Coin indicator in the overworld border (right next to the level name).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 660, 757, 854, AAA, carol, King Nanashi Salmon, Matomenin, Nan, P3, Pia, Ringo, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 114&lt;br /&gt;
|}&lt;br /&gt;
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=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 5 ===&lt;br /&gt;
[[File:Vip5title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 5]]&lt;br /&gt;
The fifth hack of the series. Known for being, by the vast majority of VIP fans, the best hack of the bunch. It features even more things that its predecessor: custom graphics for all overworld (including sprites and border), more ASM and custom music, and more unique gimmicks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 1PfJGxh2, 660, 757, Akatsuki, Anta, beyrevia, carol, FY61, Homing, IGU, Kaeru, King Nanashi Salmon, Kokunai, Kumo no Naka?, L3Rt, List, Pingu, Pilisa, SIG, Sui, sym, Tima, TSC, Zero&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2011&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
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=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 6 ===&lt;br /&gt;
[[File:VIP6title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 6]]&lt;br /&gt;
The sixth hack of the series. Still in development, this hack continues following the quality trail seen since VIP4: ASM, custom music and unique level ideas. It&#039;s known for being the hack with the longest development time (2012 to present) without an official release, but also for featuring a wise multi-path overworld and for being the first hack in which non-oriental people have worked in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || Not yet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || ?&lt;br /&gt;
|}&lt;br /&gt;
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== External Links ==&lt;br /&gt;
* [https://wikiwiki.jp/vipmariok/ Japanese VIP and Wall Mix Wiki]&lt;br /&gt;
[[Category:Hacks]] [[Category:Super Mario World]]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:Boon.png&amp;diff=557</id>
		<title>File:Boon.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:Boon.png&amp;diff=557"/>
		<updated>2019-08-11T00:42:00Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:VIP2targetterror.png&amp;diff=554</id>
		<title>File:VIP2targetterror.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:VIP2targetterror.png&amp;diff=554"/>
		<updated>2019-08-11T00:07:55Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:VIP6title.png&amp;diff=553</id>
		<title>File:VIP6title.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:VIP6title.png&amp;diff=553"/>
		<updated>2019-08-10T23:47:54Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: Title screen of VIP and Wall and Alaska MIX 6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Title screen of VIP and Wall and Alaska MIX 6&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:VIP4title.png&amp;diff=552</id>
		<title>File:VIP4title.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:VIP4title.png&amp;diff=552"/>
		<updated>2019-08-10T23:45:00Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:VIP3title.png&amp;diff=551</id>
		<title>File:VIP3title.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:VIP3title.png&amp;diff=551"/>
		<updated>2019-08-10T23:42:45Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: Title screen of VIP and Wall MIX 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Title screen of VIP and Wall MIX 3&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:VIP2title.png&amp;diff=550</id>
		<title>File:VIP2title.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:VIP2title.png&amp;diff=550"/>
		<updated>2019-08-10T23:29:00Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: Title screen of VIP and Wall MIX 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Title screen of VIP and Wall MIX 2&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:VIP1title.png&amp;diff=549</id>
		<title>File:VIP1title.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:VIP1title.png&amp;diff=549"/>
		<updated>2019-08-10T23:25:33Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: Title screen of VIP and Wall Mix 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Title screen of VIP and Wall Mix 1&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Golden_Egg&amp;diff=548</id>
		<title>Golden Egg</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Golden_Egg&amp;diff=548"/>
		<updated>2019-08-10T22:31:28Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: Created page, added basic information, sections (to be filled later) and screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GE.png|300px|thumb|right|Golden Egg interface]]&#039;&#039;&#039;Golden Egg&#039;&#039;&#039; is a beta tool to edit [[Super Mario World 2 - Yoshi&#039;s Island]]. It was developed by Romi and released in 13th November 2010. Note that still being in a beta status, it&#039;s still better than its predecessor: EggVine, that&#039;s why it&#039;s considered the standard tool to edit the game.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Level Editor&lt;br /&gt;
# Objects&lt;br /&gt;
# Sprites&lt;br /&gt;
# Palettes&lt;br /&gt;
# Header Properties (Tilesets, Music, Level Mode, Animation, BG Scrolling Rate and Item Memory)&lt;br /&gt;
# Exits&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[https://github.com/ShinyNinetalesTM/Yoshi-s-Island-Hacking-Useful-Information/wiki/List-of-GoldenEgg-Bugs-&amp;amp;-Glitches List of Golden Egg Bugs &amp;amp; Glitches] (will eventually port it there)&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=File:GE.png&amp;diff=547</id>
		<title>File:GE.png</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:GE.png&amp;diff=547"/>
		<updated>2019-08-10T22:29:33Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=VIP_and_Wall_Mix&amp;diff=542</id>
		<title>VIP and Wall Mix</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=VIP_and_Wall_Mix&amp;diff=542"/>
		<updated>2019-08-09T01:13:02Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: added more information about contributors and more screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vip1 1.png|thumb|right|Screenshot of a level of VIP and Wall Mix 1]][[File:Vipper logo.png|thumb|right|VIPPER Logo]]&#039;&#039;&#039;VIP and Wall Mix&#039;&#039;&#039; (also known as &#039;&#039;VIP and Wall and Alaska Mix&#039;&#039;, or just &#039;&#039;VIP&#039;&#039; or &#039;&#039;Mix&#039;&#039;) is a serie of hacks made by japanese communities, mainly 2channel forums and VIP News Board, plus several anons. The hacks are known for being the one of most famous japanese specimen in the hacking scene (among with [[Brutal Mario]]) during the 2000&#039;s period. There are already 5 finished released hacks, plus with a sixth one still in progress.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
There are several aspects which makes this hacks unique, some of them are:&lt;br /&gt;
* References to japanese culture and/or memes, including obscure, edgy and questionable topics.&lt;br /&gt;
* Graphical replacement of most sprites (including Mario, Peach and Bowser) to 2channel memes (*).&lt;br /&gt;
* Graphical replacement of some global objects (like cement blocks or doors).&lt;br /&gt;
* Extremely hard levels in late game (Kaizo borderline in some cases).&lt;br /&gt;
* Unusual, Creative or Weird gimmicks (including ASM in various levels).&lt;br /&gt;
* Minor relevance of &amp;quot;polishing&amp;quot; aspects (palettes, cutoffs, clashing, glitches, etc.).&lt;br /&gt;
* Sequels or references to some levels across all the hacks.&lt;br /&gt;
&lt;br /&gt;
(*) &#039;&#039;For each hack there is an alternative version which uses all vanilla sprites&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Boon ===&lt;br /&gt;
=== Princess Cindelle ===&lt;br /&gt;
=== Yoshi ===&lt;br /&gt;
=== VIPPER ===&lt;br /&gt;
=== Koopalings ===&lt;br /&gt;
&lt;br /&gt;
== Notable Contributors ==&lt;br /&gt;
=== 2channel Community ===&lt;br /&gt;
=== Lufia3.net Community ===&lt;br /&gt;
=== 757 (also known as boldowa) ===&lt;br /&gt;
=== Anikiti ===&lt;br /&gt;
=== beyrevia ===&lt;br /&gt;
=== carol ===&lt;br /&gt;
Initially as an anonymous collaborator, carol started to contribute to VIP hacks since its second release, where he contributed with 4 levels (which were re-used later in his personal hack, [[Brutal Mario]]) and the Giko Bowser and Neo VIPdeath bosses. For VIP3, he contributed the Banana Bird crystal minigame, the Mega Man 6 capsule room and the final bosses: Daddy Cool riding Gamma (from Mega Man 3) and Newsoku de Yaruo (based on Zero Two from Kirby 64). For VIP4, he contributed the Yoshi chimera boss and the Seven AA boss (based on The Seven Heroes from Romancing SaGa 2, which he also did for his hack). And finally, for VIP5 he contributed with 2 levels: Red Athletic (the Red Switch Palace) and Little Zonu Lost (one of the stages in World 8). He also made the Tanasinn boss and worked on the coding for the Julius (from Final Fantasy Adventure) boss. &lt;br /&gt;
=== Homing ===&lt;br /&gt;
=== Nanashi ===&lt;br /&gt;
=== SIG ===&lt;br /&gt;
SIG is a japanese smw hacker with more than 10 years of experience (2008 to present) and with a vast number of 38 hacks made. He contributed only to VIP and Wall and Alaska Mix 5.&lt;br /&gt;
=== TSC ===&lt;br /&gt;
TSC is known for being the only non-anonymous person who&#039;s participated in every hack of the serie.&lt;br /&gt;
&lt;br /&gt;
== Hacks ==&lt;br /&gt;
=== VIP &amp;amp; Wall MIX 1 ===&lt;br /&gt;
The first hack of the serie. It&#039;s known for being largely vanilla and for introducing the level design style of the designers, but also for being the one with less memes/references on it and the shortest of all hacks. It&#039;s also the shortest hack in the serie.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || ■ ■, 660, 771, 7shi, 880, Anikiti, Aruarukun, Hakkatsunan, Hikara, Itoiro-sensei Kumema, Nko, Noppo-san, Suibutsu no Sakusha, Teenz, TO-SIRO, TSC, People from Lufia3.net.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 78&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall MIX 2 ===&lt;br /&gt;
The second hack of the serie. It&#039;s known for being, until now, the hardest hack of the bunch, but also for introducing a bit more ASM and Graphics than its predecessor. It&#039;s also the first one where carol, the [[Brutal Mario]]&#039;s author participated (primairly as an anonymous).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 112, 660, 864, carol, Mizu ,Nan, Nanashi 50, Nanashi-san, P3, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 103&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall MIX 3 ===&lt;br /&gt;
The third hack of the serie. This hack is considered a turning point of them, since the polishment and features grew considerably in this one: it was the first hack in the SMWH history to have custom music on it. It features a new type of overworld: after defeating World 1 you can choose one of 4 worlds (Worlds 2 to 5) to continue your adventure, instead of following a linear progress (you needed to complete all of those 4 world to continue to World 6, though). The amount of custom resources were increased in this one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 7shi, carol, Esuha, Ippanjin, Iwa, Nan, Nanashi?, Nanashi-san, P3, Pythagoras, Ringo, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2007&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 4 ===&lt;br /&gt;
The fourth hack of the serie. Everything seen in the first three hacks, but quadrupled: it features more ASM, more custom music and a more polished level design overall compared to their predecessors. One of the most iconic aspects of this hack is that you need to beat all of the special levels in order to reach the final levels and boss, and also for being the first one to have the VIP Coin indicator in the overworld border (right next to the level name).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 660, 757, 854, AAA, carol, King Nanashi Salmon, Matomenin, Nan, P3, Pia, Ringo, TSC&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2008&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 114&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 5 ===&lt;br /&gt;
[[File:Vip5title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 5]]The fifth hack of the serie. Known for being, by the vast majority of VIP fans, the best hack of the bunch. It features even more things that its predecessor: custom graphics for all overworld (including sprites and border), more ASM and custom music, and more unique gimmicks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Known Contributors:&#039;&#039;&#039; || 1PfJGxh2, 660, 757, Akatsuki, Anta, beyrevia, Carol, FY61, Homing, IGU, Kaeru, King Nanashi Salmon, Kokunai, Kumo no Naka?, L3Rt, List, Pingu, Pilisa, SIG, Sui, sym, Tima, TSC, Zero&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || 2011&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 6 ===&lt;br /&gt;
The sixth hack of the serie. Still in development, this hack continues following the quality trail seen since VIP4: ASM, custom music and unique level ideas. It&#039;s known for being the hack with the longest development time (2012 to present) without an official release, but also for featuring a wise multi-path overworld and for being the first hack in which non-oriental people have worked in.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Technical Infomation&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Release Date:&#039;&#039;&#039; || Not yet.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Exits:&#039;&#039;&#039; || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://wikiwiki.jp/vipmariok/ Japanese VIP and Wall Mix Wiki]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
	<entry>
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		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=File:Vip1_1.png&amp;diff=540"/>
		<updated>2019-08-09T01:08:02Z</updated>

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		<id>https://sneslab.net/mw/index.php?title=VIP_and_Wall_Mix&amp;diff=539</id>
		<title>VIP and Wall Mix</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=VIP_and_Wall_Mix&amp;diff=539"/>
		<updated>2019-08-07T16:14:51Z</updated>

		<summary type="html">&lt;p&gt;ShinyNT: Created page, added basic information, sections (to be filled later) and screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Vip5title.png|thumb|right|Title Screen of VIP and Wall and Alaska MIX 5]]&#039;&#039;&#039;VIP and Wall Mix&#039;&#039;&#039; (also known as &#039;&#039;VIP and Wall and Alaska Mix&#039;&#039;, or just &#039;&#039;VIP&#039;&#039; or &#039;&#039;Mix&#039;&#039;) is a serie of hacks made by japanese communities, mainly 2channel forums and VIP News Board, plus several anons. The hacks are known for being the one of most famous japanese specimen in the hacking scene (among with [[Brutal Mario]]) during the 2000&#039;s period. There are already 5 finished released hacks, plus with a sixth one still in progress.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
There are several aspects which makes this hacks unique, some of them are:&lt;br /&gt;
* References to japanese culture and/or memes.&lt;br /&gt;
* Graphical replacement of most sprites (including Mario, Peach and Bowser) to 2channel memes (*).&lt;br /&gt;
* Graphical replacement of some global objects (like cement blocks or doors).&lt;br /&gt;
* Extremely hard levels in late game (Kaizo borderline in some cases).&lt;br /&gt;
* Unusual, Creative or Weird gimmicks (including ASM in various levels).&lt;br /&gt;
* Minor relevance of &amp;quot;polishing&amp;quot; aspects (palettes, cutoffs, clashing, glitches, etc.).&lt;br /&gt;
* Sequels or references to some levels across all the hacks.&lt;br /&gt;
&lt;br /&gt;
(*) For each hack there is an alternative version which uses all vanilla sprites.&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Boon ===&lt;br /&gt;
=== Princess Cindelle ===&lt;br /&gt;
=== Yoshi ===&lt;br /&gt;
=== VIPPER ===&lt;br /&gt;
=== Koopalings ===&lt;br /&gt;
== Hacks ==&lt;br /&gt;
=== VIP &amp;amp; Wall MIX 1 ===&lt;br /&gt;
The first hack of the serie. It&#039;s known for being largely vanilla and for introducing the level design style of the designers, but also for being the one with less memes/references on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; 2006&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exits:&#039;&#039;&#039; 78&lt;br /&gt;
=== VIP &amp;amp; Wall MIX 2 ===&lt;br /&gt;
The second hack of the serie. It&#039;s known for being, until now, the hardest hack of the bunch, but also for introducing a bit more ASM and Graphics than its predecessor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; 2006&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exits:&#039;&#039;&#039; 103&lt;br /&gt;
=== VIP &amp;amp; Wall MIX 3 ===&lt;br /&gt;
The third hack of the serie. This hack is considered a turning point of them, since the polishment grew considerably in this one: it was the first hack in the SMWH history to have custom music on it. It also features a new type of overworld: after defeating World 1 you can choose one of 4 worlds (Worlds 2 to 5) to continue your adventure, instead of following a linear progress (you needed to complete all of those 4 world to continue to World 6, though). The amount of custom resources were increased in this one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; 2007&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exits:&#039;&#039;&#039; 100&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 4 ===&lt;br /&gt;
The fourth hack of the serie. Everything seen in the first three hacks, but quadrupled: it features more ASM, more custom music and a more polished level design overall compared to their predecessors. One of the most iconic aspects of this hack is that you need to beat all of the special levels in order to reach the final levels and boss, and also for being the first one to have the VIP Coin indicator in the overworld border (right next to the level name).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; 2008&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exits:&#039;&#039;&#039; 114&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 5 ===&lt;br /&gt;
The fifth hack of the serie. Known for being, by the vast majority of VIP fans, the best hack of the bunch. It features even more things that its predecessor: custom graphics for all overworld (including sprites and border), more ASM and custom music, and more unique gimmicks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; 2011&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exits:&#039;&#039;&#039; 100&lt;br /&gt;
=== VIP &amp;amp; Wall &amp;amp; Alaska MIX 6 ===&lt;br /&gt;
The sixth hack of the serie. Still in development, this hack continues following the quality trail seen since VIP4: ASM, custom music and unique level ideas. It&#039;s known for being the hack with the longest development time (2012 to present) without an official release, but also for featuring a wise multi-path overworld.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; Not yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exits:&#039;&#039;&#039; ?&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://wikiwiki.jp/vipmariok/ Japanese VIP and Wall Mix Wiki]&lt;/div&gt;</summary>
		<author><name>ShinyNT</name></author>
	</entry>
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