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	<id>https://sneslab.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tcdw</id>
	<title>SnesLab - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://sneslab.net/mw/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tcdw"/>
	<link rel="alternate" type="text/html" href="https://sneslab.net/wiki/Special:Contributions/Tcdw"/>
	<updated>2026-10-26T08:11:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=21024</id>
		<title>AddMusic Java</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=21024"/>
		<updated>2026-02-15T16:38:48Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: Add original video link for 浅い眠り&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original AddMusic (&#039;&#039;&#039;AddMusic Java&#039;&#039;&#039;) is written by an unknown user of 2ch in Java around 2007. It&#039;s the classic one which can insert seven overworld tracks and 32 level tracks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the foundation of all other versions of [[AddMusic]], and these new tool&#039;s [[Music Macro Language|MML]] syntax is mostly backwards compatible with the original AddMusic.&lt;br /&gt;
&lt;br /&gt;
== Design Flaw ==&lt;br /&gt;
* &amp;lt;code&amp;gt;@21&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;@29&amp;lt;/code&amp;gt; would cause the first note after that becoming N-SPC percussion note, [https://www.smwcentral.net/?p=viewthread&amp;amp;t=98157 but not the rest.]&lt;br /&gt;
* It tunes notes sliently when &amp;lt;code&amp;gt;@2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@9&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@10&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@12&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@15&amp;lt;/code&amp;gt; is used, and &#039;&#039;&#039;doesn&#039;t care other pitch-sensitive commands;&#039;&#039;&#039; you can only figure them out clearly when reading the source code.&lt;br /&gt;
* It was developed with and tested against an inaccurate emulator, which caused a lot of problems regarding running in real hardware and accurate emulators (eg. echo buffer overflow).&lt;br /&gt;
* Porters have to remember non-sensible hex commands in order to get access to various N-SPC features. To keep the compatiblity, even [[AddMusicK]] still have to follow up the old versions of N-SPC hex command set, instead of the standard one.&lt;br /&gt;
For backward compatibility of old ports, all versions of AddMusic have to do that in the same confusing way.&lt;br /&gt;
&lt;br /&gt;
== Demo Tracks ==&lt;br /&gt;
There are 27 demo tracks included in the original release file:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! File Name !! Track Name (Copied from original files as-is) !! Original&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11.txt&amp;lt;/code&amp;gt; || ロビンソン || [https://www.youtube.com/watch?v=51CH3dPaWXc Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12.txt&amp;lt;/code&amp;gt; || 空も飛べるはず || [https://www.youtube.com/watch?v=h-kQw4JqCHE Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;13.txt&amp;lt;/code&amp;gt; || 言葉にできない || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;14.txt&amp;lt;/code&amp;gt; || 冒険でしょでしょ？ || [https://www.youtube.com/watch?v=xpyqVO9FMfA Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;15.txt&amp;lt;/code&amp;gt; || 恋のミクル伝説 || [https://www.youtube.com/watch?v=CFIxD95yBzM Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;16.txt&amp;lt;/code&amp;gt; || 浅い眠り || [https://www.youtube.com/watch?v=CqrgGMzvLTE Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;17.txt&amp;lt;/code&amp;gt; || Hydlide 3 Town || [https://www.youtube.com/watch?v=LpVkNvyiQLM Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;20.txt&amp;lt;/code&amp;gt; || Mario Kart DS Rainbow Road || [https://www.youtube.com/watch?v=Zn9VjMEh9CM Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;21.txt&amp;lt;/code&amp;gt; || Mario Paint BGM 1 || [https://www.youtube.com/watch?v=As-V14W8H2E Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;22.txt&amp;lt;/code&amp;gt; || NEW SUPER MARIO 1-1 || [https://www.youtube.com/watch?v=-GK41pLUuP0 Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;23.txt&amp;lt;/code&amp;gt; || テトリス カリンカ ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;24.txt&amp;lt;/code&amp;gt; || テトリス Music A ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;25.txt&amp;lt;/code&amp;gt; || テトリス Music B ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;26.txt&amp;lt;/code&amp;gt; || テトリス Music C ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;27.txt&amp;lt;/code&amp;gt; || 夢大陸アドベンチャー 平原 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;28.txt&amp;lt;/code&amp;gt; || ロックマン2 ワイリーステージ1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;29.txt&amp;lt;/code&amp;gt; || Super Mario Land エンディング ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;30.txt&amp;lt;/code&amp;gt; || スーパーマリオランド 空中面 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31.txt&amp;lt;/code&amp;gt; || スーパーマリオブラザーズ 城 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;32.txt&amp;lt;/code&amp;gt; || チャレンジャー Stage 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;33.txt&amp;lt;/code&amp;gt; || Super Mario RPG ハナチャンの森 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;34.txt&amp;lt;/code&amp;gt; || バルーンファイト ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;35.txt&amp;lt;/code&amp;gt; || Bomber King ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;36.txt&amp;lt;/code&amp;gt; || 火の鳥 鳳凰編 太古ステージ ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;37.txt&amp;lt;/code&amp;gt; || 聖剣伝説 聖剣を求めて ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;38.txt&amp;lt;/code&amp;gt; || 光神話 パルテナの鏡 冥府界 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;39.txt&amp;lt;/code&amp;gt; || スーパーマリオサンシャイン ニセマリオ ||&lt;br /&gt;
|}&lt;br /&gt;
These tracks were actually used in a number of SMW Hacks, and inspired many SMW Hackers to create a lot of memorible ports.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://floating.muncher.se/byuu/accuracy/ bsnes :: Why Accuracy Matters]&lt;br /&gt;
* [https://web.archive.org/web/20191129183153/https://img.atwikiimg.com/www18.atwiki.jp/sm4wiki_mix/attach/88/322/addmusic_java.zip The original AddMusic]&lt;br /&gt;
* [https://bin.smwcentral.net/u/17572/addmusic_java_songs.7z AddMusic Java Demo Songs (Ready for AddMusicK use, SPC included)]&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusicM&amp;diff=14755</id>
		<title>AddMusicM</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusicM&amp;diff=14755"/>
		<updated>2024-01-15T14:10:12Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: /* BRR Format */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[AddMusicM]] is a version of [[AddMusic]] developed by 757 around 2010. It bases on [[carol&#039;s AddMusic]] and comes with a lot of new features. It also has improved compatibility with the real hardware and accurate emulators, since the SPC700 ARAM usage is heavily remapped, and actually caring about echo buffer.&lt;br /&gt;
&lt;br /&gt;
== Notable Features for Porters ==&lt;br /&gt;
* The &amp;lt;code&amp;gt;$ED&amp;lt;/code&amp;gt; command can not only set ADSR value for a channel, but also GAIN.&lt;br /&gt;
* Using &amp;lt;code&amp;gt;$F3 $XX $YY&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;$E5 $XX $YY&amp;lt;/code&amp;gt; for setting sample of a channel, which avoided the conflict of tremolo command.&lt;br /&gt;
* &#039;&#039;&#039;You can insert each BRR sample separately&#039;&#039;&#039; without needing sample bank file (.bnk) and Sample Tool.&lt;br /&gt;
* &#039;&#039;&#039;Super loop command:&#039;&#039;&#039; It would helps for decreasing insert size of a song if uses wisely.&lt;br /&gt;
* &#039;&#039;&#039;Legato command:&#039;&#039;&#039; Finally you can make legato in a song without spamming &amp;lt;code&amp;gt;$DD $00 $01 $XX ^YY&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Light staccato enabling command:&#039;&#039;&#039; It would decrease the length of minor silence between notes.&lt;br /&gt;
* &#039;&#039;&#039;Square wave command:&#039;&#039;&#039; It comes with built-in square wave sample, and the frequency CAN be changed mid-channel by simply using &amp;lt;code&amp;gt;$FA $XX&amp;lt;/code&amp;gt; command.&lt;br /&gt;
* &#039;&#039;&#039;Noise command:&#039;&#039;&#039; You can access to SPC&#039;s built-in noise with an single command.&lt;br /&gt;
* You can swap echo enabling mid-channel.&lt;br /&gt;
* You can set your custom FIR filter easily.&lt;br /&gt;
* You can write any values directly into DSP register or ARAM, though only 1 byte can be written at once.&lt;br /&gt;
&lt;br /&gt;
== BRR Format ==&lt;br /&gt;
AddMusicM&#039;s author (757) designed a file format for interchanging BRR samples, which includes the loop point of a BRR sample in the file.&lt;br /&gt;
&lt;br /&gt;
The file size should always be &#039;&#039;&#039;multiples of 9 plus 2&#039;&#039;&#039;, and the scheme look like this:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Byte 0-1 !! Byte 2+&lt;br /&gt;
|-&lt;br /&gt;
| Loop point (unsigned 16-bit, little endian) || Chunks of BRR sample data&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This file format has been supported by the community and various tools, like [[AddMusicK]], [[split700]], [[C700]].&lt;br /&gt;
&lt;br /&gt;
== Backward compatibility from other AddMusic versions ==&lt;br /&gt;
[[AddMusicK]] &#039;&#039;&#039;natively&#039;&#039;&#039; supports most of AddMusicM&#039;s features but built-in square wave and direst byte writing to ARAM.&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=User:Tcdw&amp;diff=12018</id>
		<title>User:Tcdw</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=User:Tcdw&amp;diff=12018"/>
		<updated>2023-12-07T12:19:19Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: update personal info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;tcdw, a user who porting / remixing VGM and other music to SNES SPC700 platform, mainly for SMW Hacking. Most of his ports are avaliable in [https://www.smwcentral.net/?p=section&amp;amp;s=smwmusic&amp;amp;f%5Bauthor%5D=Nanako SMW Central]. Sometimes he also uploading his works to his [https://www.youtube.com/@tcdwww YouTube Channel].&lt;br /&gt;
&lt;br /&gt;
He was an active SMW Hacker, but has been exited the scene (mostly).&lt;br /&gt;
&lt;br /&gt;
In real life, he is a dedicated JavaScript programmer / frontend engineer. He is also learning 65c816 ASM for creating his further side projects.&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/channel/UCRFLAz5ZWLh9VHPsjLwsD2g YouTube]&lt;br /&gt;
* [https://smwc.me/u/17572 SMW Central]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Resource_List&amp;diff=11722</id>
		<title>Resource List</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Resource_List&amp;diff=11722"/>
		<updated>2023-12-03T06:44:32Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: temp removed my list since I am too lazy to setup a web server for file display now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page links to various resources developed by members of SnesLab until an official resource page is opened along with an uploader. For now, if you have stuff you want exclusive to SnesLab, feel free to link them here. If the list becomes bigger, separate pages may be required alongside here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: You may remove your own resources at any time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== ROM Hacks ==&lt;br /&gt;
* P-switch: Nature&#039;s Unnatural Threat [To be released Summer C3 2021]&lt;br /&gt;
=== Kaizo Hacks ===&lt;br /&gt;
&lt;br /&gt;
* [[Super_LSG_World|Super LSG World]] by Insanit;&lt;br /&gt;
* [[The_Darkside_REMASTERED|The Darkside REMASTERED]] by Insanit;&lt;br /&gt;
* [[Nambona&#039;s Revenge]] by Nambona890;&lt;br /&gt;
* [http://namboner.com/myfilehostingshit/NambonasKaizoPack1-V1.2.bps Nambona&#039;s Kaizo Pack 1] by Nambona890;&lt;br /&gt;
* [https://namboner.com/myfilehostingshit/Canuck%27s%20Nightmare.zip Canuck&#039;s Nightmare] by Nambona890;&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* [https://github.com/VitorVilela7/SA1-Root SA-1 Root] by [[User:Vitor_Vilela|Vitor Vilela]].&lt;br /&gt;
* [https://github.com/VitorVilela7/SnesSpeedTest SnesSpeedTest] by [[User:Vitor_Vilela|Vitor Vilela]].&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
=== Super Mario World ===&lt;br /&gt;
* [https://www.dropbox.com/s/xdt6ao4lzctewse/%5BS%5D%20Mega%20Man%205%20-%20Wily%20Stage%20%2816-bit%29.zip?dl=0 Mega Man 5 - Wily Stage (Power Mario Version)] by [[User:Daizo_Dee_Von|Daizo Dee Von]].&lt;br /&gt;
* [https://www.dropbox.com/s/amkqv6xzfm5kpck/%5BS%5D%20Silent%20Hill%202%20-%20True.zip?dl=0 Silent Hill 2 - True] by Scooter102089 &amp;amp; [[User:Daizo_Dee_Von|Daizo Dee Von]]&lt;br /&gt;
&lt;br /&gt;
==== [https://michpem.github.io/ Masterlink&#039;s Song Pack] ====&lt;br /&gt;
Note: If any of these comes with &amp;lt;code&amp;gt;#amk 3&amp;lt;/code&amp;gt; at the beginning, you can change it to &amp;lt;code&amp;gt;#amk 2&amp;lt;/code&amp;gt; if you&#039;re using AddmusicK 1.0.8+ or AddmusicKFF.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt; Compatible only with [https://www.atarismwc.com/amkff_releases/ AMKFF beta].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[2]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt; Incompatible with SMW.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Castlevania: Aria of Sorrow - Castle Corridor [Sampled]&lt;br /&gt;
* Castlevania: Harmony of Dissonance - Chapel of Dissonance [Unsampled]&lt;br /&gt;
* Castlevania: Legends - Highest Castle Floor (Stage 4) 16-bit Remix [Unsampled]&lt;br /&gt;
* CUSTOM (Nox-Kixune) - Pirates [Sampled]&lt;br /&gt;
* Cyber Shadow - Meckacity Ruins (Stage 3) [Unsampled]&lt;br /&gt;
* Donkey Kong Country - Mine Cart Madness [Sampled]&lt;br /&gt;
* Donkey Kong Country 2: Diddy&#039;s Kong Quest - Boss Bossanova [Unsampled/Sampled]&lt;br /&gt;
* Donkey Kong Country 2: Diddy&#039;s Kong Quest - Token Tango [Sampled]&lt;br /&gt;
* Donkey Kong Land - Flooded Ruins [Sampled]&lt;br /&gt;
* Elevator Action (GBA) - Stage 7 [Sampled]&lt;br /&gt;
* Etrian Odyssey - Destruction Begets Decay (RS1 Style) [Sampled]&lt;br /&gt;
* Final Fantasy I (PS1) - Chaos&#039; Temple [Sampled] &lt;br /&gt;
* Final Fantasy III - Priestess Aria [Sampled]&lt;br /&gt;
* Final Fantasy V - A New World [Sampled]&lt;br /&gt;
* Final Fantasy V - Clash on the Big Bridge [Sampled]&lt;br /&gt;
* Final Fantasy VI - Kefka&#039;s Tower [Sampled]&lt;br /&gt;
* Final Fantasy VI - Searching for Friends [Unsampled]&lt;br /&gt;
* Final Fantasy VI - The Fierce Battle [Unsampled/Sampled]&lt;br /&gt;
* Final Fantasy VII - Forested Temple [Unsampled]&lt;br /&gt;
* Final Fantasy VII - Still More Fighting [Sampled]&lt;br /&gt;
* Final Fantasy X - Silence Before the Storm [Sampled]&lt;br /&gt;
* F-Zero GP Legend - Silence [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[2]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;NEW&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Ganbare Goemon 2 - Fortress [Sampled]&lt;br /&gt;
* Golden Sun - Isaac&#039;s Battle Theme [Sampled]&lt;br /&gt;
* Golden Sun - The Elemental Stars [Sampled]&lt;br /&gt;
* Golden Sun, The Lost Age - Felix&#039;s Battle Theme [Sampled]&lt;br /&gt;
* Kirby &amp;amp; The Amazing Mirror - Boss Battle [Sampled]&lt;br /&gt;
* Kirby &amp;amp; The Amazing Mirror - Dark Mind&#039;s Second Form [Sampled] &lt;br /&gt;
* Kirby &amp;amp; The Amazing Mirror - Fighting Dark Mind in the Sky [Sampled] &lt;br /&gt;
* Kirby Dreamland 2 - Dark Castle [Unsampled]&lt;br /&gt;
* Kirby Nightmare in Dreamland - Nightmare Battle (Final Boss) [Sampled]&lt;br /&gt;
* Kirby Nightmare in Dreamland - Rainbow Resort [Sampled]&lt;br /&gt;
* Magical Pop&#039;n - Around the Castle [Unsampled]&lt;br /&gt;
* Mario &amp;amp; Luigi: Super Star Saga - Beanbean Fields [Sampled]&lt;br /&gt;
* Mario &amp;amp; Luigi: Super Star Saga - Bowser&#039;s Castle [Sampled]&lt;br /&gt;
* Mario &amp;amp; Luigi: Super Star Saga - Hoohoo Village [Sampled]&lt;br /&gt;
* Mega Man &amp;amp; Bass - Museum (Intro Stage) [Unsampled]&lt;br /&gt;
* Mega Man Legends - At a Place Nobody Knows [Sampled]&lt;br /&gt;
* Mega Man X - Armored Armadilo [Sampled]&lt;br /&gt;
* Mega Man X2 - Absolute Zero [Sampled]&lt;br /&gt;
* Mega Man X2 - Zero&#039;s Rebirth [Sampled]&lt;br /&gt;
* Mega Man X3 - Blizzard Buffalo [Sampled]&lt;br /&gt;
* Metal Slug 2 / X - Steel Beast 6Beets [Sampled]&lt;br /&gt;
* Metal Slug 2 / X / 3 - First Contact [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[2]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Mother 3 - Mr. Batty Twist [Sampled]&lt;br /&gt;
* Odallus: The Dark Call - Devil&#039;s Peak [Unsampled] &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;NEW&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* Pokémon Diamond / Pearl / Platinum - Battle! Champion [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt; &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[2]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Romancing SaGa 2 - Last Battle [Sampled]&lt;br /&gt;
* Romancing SaGa 3 - Byunei&#039;s Nest [Unsampled]&lt;br /&gt;
* Romancing SaGa 3 - Leonid&#039;s Castle [Unsampled]&lt;br /&gt;
* Romancing SaGa 3 - Podorui/Podol [Unsampled]&lt;br /&gt;
* Romancing SaGa 3 - The Last Battle [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* SaGa 2 - Dreadful Fight (RS3 Arrangement) [Sampled]&lt;br /&gt;
* SaGa Frontier - Battle 2 [Sampled]&lt;br /&gt;
* SaGa Frontier - Trick [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Secret of Mana - Crystal Forest ~ A Wish [Unsampled]&lt;br /&gt;
* Secret of Mana - Forest ~ Into the Thick of it [Sampled]&lt;br /&gt;
* Secret of Mana - Ice Palace ~ Eight Ringing Bells [Sampled]&lt;br /&gt;
* Secret of Mana - Kakkara Desert ~ Secret of the Arid Sands [Unsampled]&lt;br /&gt;
* Secret of Mana - Pandora ~ Rose and Ghost [Sampled]&lt;br /&gt;
* Secret of Mana - Sage Joch&#039;s Cave ~ The Legend [Unsampled]&lt;br /&gt;
* Secret of Mana - Sunken Continent ~ Star of Darkness [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Ancient Dolphin [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Electric Talk [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Few Paths Forbidden [Unsampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Ordinary People [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Political Pressure [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Reincarnation [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Strange Medicine [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - The Sacrifice, Part 3 [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Three of Darkside [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Weird Counterpoint [Sampled] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Super Adventure Island II - Hiya-Hiya Island [Sampled] &lt;br /&gt;
* Super Bomberman 2 - BGM 2 [Sampled]&lt;br /&gt;
* Super Mario RPG - Fight Against an Armed Boss [Sampled]&lt;br /&gt;
* Super Mario RPG - Fight Against Culex [Sampled]&lt;br /&gt;
* Super Mario World - Title Screen (Beta Festive Remix) [Unsampled]&lt;br /&gt;
* Tales of Phantasia - Biting Cold [Unsampled]&lt;br /&gt;
* Wrecking Crew &#039;98 - Title Screen [Sampled]&lt;br /&gt;
* Xenogears - Faraway Promise [Sampled]&lt;br /&gt;
* Zelda: Majora&#039;s Mask - Song of Healing [Sampled]&lt;br /&gt;
* Zelda: Ocarina of Time/Majora&#039;s Mask - Goron City/Village [Sampled]&lt;br /&gt;
&lt;br /&gt;
==== Nambona890&#039;s Ports ====&lt;br /&gt;
* [http://namboner.com/ports/Metal%20Masters%20-%20Metal%20Beat.zip Metal Masters - Metal Beat]&lt;br /&gt;
* [http://namboner.com/ports/Cat%20Planet%20-%20Welcome%20to%20Cat%20Planet.zip Cat Planet - Welcome to Cat Planet]&lt;br /&gt;
* [http://namboner.com/ports/Angry%20Video%20Game%20Nerd.zip Angry Video Game Nerd]&lt;br /&gt;
* [http://namboner.com/ports/Azumanga%20Daioh%20Jingle.zip Azumanga Daioh Jingle]&lt;br /&gt;
* [http://namboner.com/ports/Dig%20Dug.zip Dig Dug]&lt;br /&gt;
* [http://namboner.com/ports/Doki%20Doki%20Literature%20Club%20-%20Dreams%20of%20Love%20and%20Literature.zip Doki Doki Literature Club - Dreams of Love and Literature]&lt;br /&gt;
* [http://namboner.com/ports/Jazz%20Jackrabbit%20-%20Medivo.zip Jazz Jackrabbit - Medivo]&lt;br /&gt;
* [http://namboner.com/ports/Jazz%20Jackrabbit%20-%20Tubelectric.zip Jazz Jackrabbit - Tubelectric]&lt;br /&gt;
* [http://namboner.com/ports/Kaizo%203%20Bowser%20Recreation.zip Kaizo 3 Bowser Recreation]&lt;br /&gt;
* [http://namboner.com/ports/Moskau%20Chorus.zip Moskau Chorus]&lt;br /&gt;
* [http://namboner.com/ports/Super%20Mario%20Bros%203%20-%20Bowser%20(NES%20samples).zip Super Mario Bros 3 - Bowser (NES samples)]&lt;br /&gt;
* [http://namboner.com/ports/Takeshi&#039;s%20Challenge.zip Takeshi&#039;s Challenge]&lt;br /&gt;
* [http://namboner.com/ports/Tamagotchi%20-%20Smile%20Game.zip Tamagotchi (GB) - Smile Game]&lt;br /&gt;
* [http://namboner.com/ports/tPORt%20-%20Graphic%20Conveyer.zip tPORt - Graphic Conveyer]&lt;br /&gt;
* [http://namboner.com/ports/tPORt%20-%20Shuric%20Scan.zip tPORt - Shuric Scan]&lt;br /&gt;
* [http://namboner.com/ports/algar%20-%20five.zip algar - five]&lt;br /&gt;
* [http://namboner.com/ports/BlaZeon%20-%20Emergency%20Avoidance.zip BlaZeon - Emergency Avoidance]&lt;br /&gt;
* [http://namboner.com/ports/Cerror%20-%20n-gen03.zip Cerror - n-gen#03]&lt;br /&gt;
* [http://namboner.com/ports/Mr%20Death%20-%20Red%20velvet.zip Mr. Death - Red velvet]&lt;br /&gt;
&lt;br /&gt;
==== [https://drive.google.com/folderview?id=1yF21dsowr_RNx4jgqh3lwMOf8H7lY9EM KiloMinimo&#039;s Port Pack] ====&lt;br /&gt;
Contents:&lt;br /&gt;
* Aero Fighters - Boss Battle (Sampled) &lt;br /&gt;
* Aero Fighters - Final Boss, Space (Sampled) &lt;br /&gt;
* Desert Strike: Return to the Gulf - Bus Ride to Freedom (Unsampled) &lt;br /&gt;
* Earthbound - The Deep Darkness (Sampled)&lt;br /&gt;
&lt;br /&gt;
==== [https://www.dropbox.com/sh/ytu6fbv2s2bx41r/AAAWKocAkRpq9GeH26eDGeJqa?dl=0 Wakana&#039;s incredibly flawed music matters] ====&lt;br /&gt;
The pack contains the following ports:&lt;br /&gt;
* Gubble 2 - Bizarre 2 [U] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 07/11/2020&amp;lt;/span&amp;gt;&lt;br /&gt;
* Guilty Gear X2 - Holy Orders [S] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 25/11/2020&amp;lt;/span&amp;gt;&lt;br /&gt;
* Sonic Mania - Studiopolis Act 1 [U] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 07/11/2020&amp;lt;/span&amp;gt;&lt;br /&gt;
* Stardew Valley - Deep in the Woods [U] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 07/11/2020&amp;lt;/span&amp;gt;&lt;br /&gt;
* Touhou 12 - Captain Murasa [U] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 25/11/2020&amp;lt;/span&amp;gt;&lt;br /&gt;
* Touhou 12.7 - Magus Night [U] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 25/11/2020&amp;lt;/span&amp;gt;&lt;br /&gt;
* Touhou 14 - Kobito of the Shining Needle [S] &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;- Added in 07/11/2020&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;For any issues, feedback, or anything about these, feel free to DM me in Discord or @ me in SnesLab Discord, thanks!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Anas&#039;s Ports ====&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt; Compatible only with [https://www.atarismwc.com/amkff_releases/ AMKFF beta].&lt;br /&gt;
&lt;br /&gt;
* [https://drive.google.com/file/d/1RvRTsuOVd-41tFoaEdca3KDwICzyN564/view?usp=sharing Eternal Heroines(修正版) - Romancing Kanon] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://drive.google.com/file/d/1EATTmw3FfjCB-eRmSEN2JdvzbKKIHz92/view?usp=sharing Doom: Ancient Aliens - Flee] &lt;br /&gt;
&lt;br /&gt;
* [https://drive.google.com/file/d/1g6sUwYmJzksC-s_Vfkn8gEt44aEWgg11/view?usp=sharing Chrono Trigger - Last Battle (uses AMKFF&#039;s PWM command)] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://drive.google.com/file/d/12Z3k82ReNYFuFu9Mcr5SSfPtVxXwmdfh/view?usp=sharing Chrono Trigger - Undersea Palace (uses AMKFF&#039;s PWM command)] &amp;lt;sup&amp;gt;&amp;lt;u&amp;gt;[1]&amp;lt;/u&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Graphics ==&lt;br /&gt;
&lt;br /&gt;
==== [http://www.mediafire.com/folder/28rdo0vn6zrid/SMW+Graphics Insanit&#039;s Graphics] ====&lt;br /&gt;
&lt;br /&gt;
* Geometry Dash - [https://imgur.com/RxG3Ulf Stereo Madness]&lt;br /&gt;
* Super Mario World - [https://imgur.com/CxDJCb2 Giant Muncher]&lt;br /&gt;
&lt;br /&gt;
== ASM ==&lt;br /&gt;
=== Patches: ===&lt;br /&gt;
==== Super Mario World: ====&lt;br /&gt;
* [https://github.com/TheLX5/Cappy Cappy] by lx5.&lt;br /&gt;
* [https://github.com/TheLX5/Powerups Powerups Patch] by lx5.&lt;br /&gt;
* [https://github.com/VitorVilela7/SA1-Pack SA-1 Pack] by [[User:Vitor_Vilela|Vitor Vilela]].&lt;br /&gt;
* [https://github.com/TheLX5/Star-Coins Star Coins] by lx5. (Unfinished)&lt;br /&gt;
&lt;br /&gt;
=== Sprites: ===&lt;br /&gt;
==== Super Mario World: ====&lt;br /&gt;
* [https://github.com/TheLX5/SMW-Sprites/tree/master/Cosmic%20Clone Cosmic Clones] by lx5.&lt;br /&gt;
* [https://github.com/TheLX5/SMW-Sprites/tree/master/Fire%20Bones Fire Drybones] by lx5.&lt;br /&gt;
* [https://namboner.com/myfilehostingshit/YILiftBetter.zip Yoshi&#039;s Island Lifts] by Carol, fixed and improved by Nambona890.&lt;br /&gt;
* [http://www.mediafire.com/file/iaykyfak188iz2w/Giant_Thwomp.zip/file Giant Thwomp] by Imamelia, converted and updated by Insanit.&lt;br /&gt;
* [http://www.mediafire.com/file/jtj9sx97pv4eod4/Giant_Bowser_Statue.zip/file Giant Bowser Statue] by Imamelia, converted and updated by Insanit.&lt;br /&gt;
* [https://www.dropbox.com/s/j3n7rrebt8v0o43/SMB3%20Burner%20%28Edited%20a%20bit%29.zip?dl=0 SMB3 Burner] by lion, edited by Rykon-V73.&lt;br /&gt;
* [https://www.dropbox.com/s/6h71c8q67moug5f/Mega%20Man%202%20Leaf%20Shield.zip?dl=0 Leaf Shield] by lion, based on original code by Carol.&lt;br /&gt;
* [https://www.dropbox.com/s/pshhni7fia6vk5b/Fire%20Stalking%20Piranha%20Plant.zip?dl=0 Fire Stalking Piranha Plant] by lion.&lt;br /&gt;
* [https://bin.smwcentral.net/u/39195/CountbombV1.zip Count Bomb Neo] by codfish1002.&lt;br /&gt;
* [https://bin.smwcentral.net/u/39195/YI_NipperDandelion_Ver1.1.zip YI Nipper and Dandelion] by codfish1002.&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=9865</id>
		<title>AddMusic Java</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=9865"/>
		<updated>2023-11-11T02:17:59Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: provide AddMusicK-ready versions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original AddMusic (&#039;&#039;&#039;AddMusic Java&#039;&#039;&#039;) is written by an unknown user of 2ch in Java around 2007. It&#039;s the classic one which can insert seven overworld tracks and 32 level tracks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the foundation of all other versions of [[AddMusic]], and these new tool&#039;s [[Music Macro Language|MML]] syntax is mostly backwards compatible with the original AddMusic.&lt;br /&gt;
&lt;br /&gt;
== Design Flaw ==&lt;br /&gt;
* &amp;lt;code&amp;gt;@21&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;@29&amp;lt;/code&amp;gt; would cause the first note after that becoming N-SPC percussion note, [https://www.smwcentral.net/?p=viewthread&amp;amp;t=98157 but not the rest.]&lt;br /&gt;
* It tunes notes sliently when &amp;lt;code&amp;gt;@2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@9&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@10&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@12&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@15&amp;lt;/code&amp;gt; is used, and &#039;&#039;&#039;doesn&#039;t care other pitch-sensitive commands;&#039;&#039;&#039; you can only figure them out clearly when reading the source code.&lt;br /&gt;
* It was developed with and tested against an inaccurate emulator, which caused a lot of problems regarding running in real hardware and accurate emulators (eg. echo buffer overflow).&lt;br /&gt;
* Porters have to remember non-sensible hex commands in order to get access to various N-SPC features. To keep the compatiblity, even [[AddMusicK]] still have to follow up the old versions of N-SPC hex command set, instead of the standard one.&lt;br /&gt;
For backward compatibility of old ports, all versions of AddMusic have to do that in the same confusing way.&lt;br /&gt;
&lt;br /&gt;
== Demo Tracks ==&lt;br /&gt;
There are 27 demo tracks included in the original release file:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! File Name !! Track Name (Copied from original files as-is) !! Original&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11.txt&amp;lt;/code&amp;gt; || ロビンソン || [https://www.youtube.com/watch?v=51CH3dPaWXc Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12.txt&amp;lt;/code&amp;gt; || 空も飛べるはず || [https://www.youtube.com/watch?v=h-kQw4JqCHE Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;13.txt&amp;lt;/code&amp;gt; || 言葉にできない || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;14.txt&amp;lt;/code&amp;gt; || 冒険でしょでしょ？ || [https://www.youtube.com/watch?v=xpyqVO9FMfA Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;15.txt&amp;lt;/code&amp;gt; || 恋のミクル伝説 || [https://www.youtube.com/watch?v=CFIxD95yBzM Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;16.txt&amp;lt;/code&amp;gt; || 浅い眠り ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;17.txt&amp;lt;/code&amp;gt; || Hydlide 3 Town || [https://www.youtube.com/watch?v=LpVkNvyiQLM Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;20.txt&amp;lt;/code&amp;gt; || Mario Kart DS Rainbow Road || [https://www.youtube.com/watch?v=Zn9VjMEh9CM Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;21.txt&amp;lt;/code&amp;gt; || Mario Paint BGM 1 || [https://www.youtube.com/watch?v=As-V14W8H2E Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;22.txt&amp;lt;/code&amp;gt; || NEW SUPER MARIO 1-1 || [https://www.youtube.com/watch?v=-GK41pLUuP0 Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;23.txt&amp;lt;/code&amp;gt; || テトリス カリンカ ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;24.txt&amp;lt;/code&amp;gt; || テトリス Music A ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;25.txt&amp;lt;/code&amp;gt; || テトリス Music B ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;26.txt&amp;lt;/code&amp;gt; || テトリス Music C ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;27.txt&amp;lt;/code&amp;gt; || 夢大陸アドベンチャー 平原 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;28.txt&amp;lt;/code&amp;gt; || ロックマン2 ワイリーステージ1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;29.txt&amp;lt;/code&amp;gt; || Super Mario Land エンディング ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;30.txt&amp;lt;/code&amp;gt; || スーパーマリオランド 空中面 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31.txt&amp;lt;/code&amp;gt; || スーパーマリオブラザーズ 城 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;32.txt&amp;lt;/code&amp;gt; || チャレンジャー Stage 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;33.txt&amp;lt;/code&amp;gt; || Super Mario RPG ハナチャンの森 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;34.txt&amp;lt;/code&amp;gt; || バルーンファイト ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;35.txt&amp;lt;/code&amp;gt; || Bomber King ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;36.txt&amp;lt;/code&amp;gt; || 火の鳥 鳳凰編 太古ステージ ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;37.txt&amp;lt;/code&amp;gt; || 聖剣伝説 聖剣を求めて ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;38.txt&amp;lt;/code&amp;gt; || 光神話 パルテナの鏡 冥府界 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;39.txt&amp;lt;/code&amp;gt; || スーパーマリオサンシャイン ニセマリオ ||&lt;br /&gt;
|}&lt;br /&gt;
These tracks were actually used in a number of SMW Hacks, and inspired many SMW Hackers to create a lot of memorible ports.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://floating.muncher.se/byuu/accuracy/ bsnes :: Why Accuracy Matters]&lt;br /&gt;
* [https://web.archive.org/web/20191129183153/https://img.atwikiimg.com/www18.atwiki.jp/sm4wiki_mix/attach/88/322/addmusic_java.zip The original AddMusic]&lt;br /&gt;
* [https://bin.smwcentral.net/u/17572/addmusic_java_songs.7z AddMusic Java Demo Songs (Ready for AddMusicK use, SPC included)]&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusicK&amp;diff=9812</id>
		<title>AddMusicK</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusicK&amp;diff=9812"/>
		<updated>2023-10-27T08:04:46Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: AddMusicKFF&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[AddMusicK]] is an open-source tool that modifies the music in [[Super Mario World]]. AddMusicK is an extension of the [[AddMusic]] family and was developed by [https://www.smwcentral.net/?p=profile&amp;amp;id=9822 Kipernal].&lt;br /&gt;
&lt;br /&gt;
[[An SMW Central Production#Sequel | SMW Central Production 2 Project]]&#039;s development initially inspired the creation of [[AddMusicK]] in order to combine the pros of [[AddmusicM]] and [[Addmusic405]] into one package after a debate over which Addmusic should be used for the project.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
* The usage is user-friendly.&lt;br /&gt;
* Backwards compatible with AddMusic 4.05 and AddMusicM ports by adding special headers to old MML files.&lt;br /&gt;
* Porters can define their custom N-SPC instruments in an official way, plus 16-bit tuning value support like the standard version of N-SPC.&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
* The song can encounter [https://smwc.me/1501654 noticeable slowdown] easily if too many N-SPC effect used at once. &#039;&#039;&#039;This issue is fixed since 1.0.6.&#039;&#039;&#039;&lt;br /&gt;
* The game will experience a long period of lag while loading a non-global song.&lt;br /&gt;
* When pressing a P-Switch while one is already active, the P-Switch music will not restart from the beginning. This is because AMK&#039;s development was short and Kipernal worked mostly to fix bugs and incompatibilities, so this vanilla feature was left out. KevinM made a fix that works with modern versions of AMK, including 1.0.8: https://bin.smwcentral.net/u/25222/patch.asm&lt;br /&gt;
Alternatively, if necessary for some reason, [https://mega.nz/file/oJMXRQoY#K-bEF7jC0KAmMRbTTh1y4Wjh5gjMPaYxIonpZfP8R5M a custom version of AddMusicK 1.0.5 was created by another individual to solve this problem.]&lt;br /&gt;
* The jump sound is slightly inaccurate to the original. This is because the original sound has no note data (according to LadiesMan217) so Kipernal couldn&#039;t directly rip it during AMK&#039;s development and thus he had to recreate it. This is rather unknown by the majority of hackers as the inaccuracy is not that noticeable unless heard very carefully. A fix was made by KungFuFurby below. The contents of &#039;35 Jump.txt&#039; and &#039;2B Jump.txt&#039; in the &#039;1DFC&#039; and &#039;1DF9&#039; folders respectively should be replaced with the fix:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;$DA $08&lt;br /&gt;
$05 $38&lt;br /&gt;
$DD $B2 $00 $05 $B5&lt;br /&gt;
$2A&lt;br /&gt;
$EB $00 $12 $B9&amp;lt;/pre&amp;gt;&lt;br /&gt;
* (TBD)&lt;br /&gt;
&lt;br /&gt;
== Forks ==&lt;br /&gt;
&lt;br /&gt;
=== AddMusicKFF ===&lt;br /&gt;
&lt;br /&gt;
[https://github.com/KungFuFurby/AddMusicKFF AddMusicKFF] is an forked version of the original AddMusicK by [[User:KungFuFurby]],  mainly for hosting changes made by KungFuFurby to AddMusicK for others to test, especially if they eventually get merged into the official AddMusicK. Some users already using AddMusicKFF for extra features not yet ported to the official AddMusicK.&lt;br /&gt;
&lt;br /&gt;
=== AddMusicK 1.1 ===&lt;br /&gt;
[https://smwc.me/1419112 AddMusicK 1.1] is an unofficial improved version of the original AddMusicK by [https://www.smwcentral.net/?p=profile&amp;amp;id=30594 Codec], with more new features and bug fixes. However, there is no information regarding whenever it will be officially released.&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=carol%27s_AddMusic&amp;diff=9811</id>
		<title>carol&#039;s AddMusic</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=carol%27s_AddMusic&amp;diff=9811"/>
		<updated>2023-10-27T07:52:49Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: /* Notable Features */ Information regarding dotted note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[carol&#039;s AddMusic]], or &#039;&#039;&#039;AddMusic by Perl&#039;&#039;&#039;, is one of the earliest publicly-known versions of [[AddMusic]]. Despite its official name (&#039;&#039;&#039;AddMusic by Perl&#039;&#039;&#039;), this version of [[AddMusic]] was developed in [https://www.perl.org/ the Perl programming language] by a [[Super Mario World]] rom-hacker who goes by [[carol]]. This AddMusic was specifically created for [[Super Kitiku World | Super Kitiku World (Brutal Mario)]].&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
* &#039;&#039;&#039;Macro support.&#039;&#039;&#039; With macro, you can avoid writing duplicate commands when defining your custom patches; however, this is processed by the compiler side and does NOT decrease the insert size of a song.&amp;lt;br&amp;gt;This feature is also appiled in [[AddMusicM]] and [[AddMusicK]].&lt;br /&gt;
* &#039;&#039;&#039;Dotted note.&#039;&#039;&#039;  With that, you can write dotted note without needing to spam tie &amp;lt;code&amp;gt;^&amp;lt;/code&amp;gt;. Example: &amp;lt;code&amp;gt;2^4^8^16^32 → 2....&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Semitone tuning.&#039;&#039;&#039; Unlike [[AddMusic405|AddMusic 4.05]], this command is handled by the compiler side, so it&#039;s not possible to make notes higher than o6a; also, you need to care about pitch-sensitive commands yourself.&lt;br /&gt;
[[Category: AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=2009</id>
		<title>AddMusic Java</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=2009"/>
		<updated>2021-07-23T11:16:45Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: /* Demo Tracks */ removed wrong link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original AddMusic (&#039;&#039;&#039;AddMusic Java&#039;&#039;&#039;) is written by an unknown user of 2ch in Java around 2007. It&#039;s the classic one which can insert seven overworld tracks and 32 level tracks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the foundation of all other versions of [[AddMusic]], and these new tool&#039;s [[Music Macro Language|MML]] syntax is mostly backwards compatible with the original AddMusic.&lt;br /&gt;
&lt;br /&gt;
== Design Flaw ==&lt;br /&gt;
* &amp;lt;code&amp;gt;@21&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;@29&amp;lt;/code&amp;gt; would cause the first note after that becoming N-SPC percussion note, [https://www.smwcentral.net/?p=viewthread&amp;amp;t=98157 but not the rest.]&lt;br /&gt;
* It tunes notes sliently when &amp;lt;code&amp;gt;@2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@9&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@10&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@12&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@15&amp;lt;/code&amp;gt; is used, and &#039;&#039;&#039;doesn&#039;t care other pitch-sensitive commands;&#039;&#039;&#039; you can only figure them out clearly when reading the source code.&lt;br /&gt;
* It was developed with and tested against an inaccurate emulator, which caused a lot of problems regarding running in real hardware and accurate emulators (eg. echo buffer overflow).&lt;br /&gt;
* Porters have to remember non-sensible hex commands in order to get access to various N-SPC features. To keep the compatiblity, even [[AddMusicK]] still have to follow up the old versions of N-SPC hex command set, instead of the standard one.&lt;br /&gt;
For backward compatibility of old ports, all versions of AddMusic have to do that in the same confusing way.&lt;br /&gt;
&lt;br /&gt;
== Demo Tracks ==&lt;br /&gt;
There are 27 demo tracks included in the original release file:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! File Name !! Track Name (Copied from original files as-is) !! Original&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11.txt&amp;lt;/code&amp;gt; || ロビンソン || [https://www.youtube.com/watch?v=51CH3dPaWXc Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12.txt&amp;lt;/code&amp;gt; || 空も飛べるはず || [https://www.youtube.com/watch?v=h-kQw4JqCHE Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;13.txt&amp;lt;/code&amp;gt; || 言葉にできない || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;14.txt&amp;lt;/code&amp;gt; || 冒険でしょでしょ？ || [https://www.youtube.com/watch?v=xpyqVO9FMfA Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;15.txt&amp;lt;/code&amp;gt; || 恋のミクル伝説 || [https://www.youtube.com/watch?v=CFIxD95yBzM Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;16.txt&amp;lt;/code&amp;gt; || 浅い眠り ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;17.txt&amp;lt;/code&amp;gt; || Hydlide 3 Town || [https://www.youtube.com/watch?v=LpVkNvyiQLM Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;20.txt&amp;lt;/code&amp;gt; || Mario Kart DS Rainbow Road || [https://www.youtube.com/watch?v=Zn9VjMEh9CM Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;21.txt&amp;lt;/code&amp;gt; || Mario Paint BGM 1 || [https://www.youtube.com/watch?v=As-V14W8H2E Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;22.txt&amp;lt;/code&amp;gt; || NEW SUPER MARIO 1-1 || [https://www.youtube.com/watch?v=-GK41pLUuP0 Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;23.txt&amp;lt;/code&amp;gt; || テトリス カリンカ ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;24.txt&amp;lt;/code&amp;gt; || テトリス Music A ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;25.txt&amp;lt;/code&amp;gt; || テトリス Music B ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;26.txt&amp;lt;/code&amp;gt; || テトリス Music C ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;27.txt&amp;lt;/code&amp;gt; || 夢大陸アドベンチャー 平原 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;28.txt&amp;lt;/code&amp;gt; || ロックマン2 ワイリーステージ1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;29.txt&amp;lt;/code&amp;gt; || Super Mario Land エンディング ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;30.txt&amp;lt;/code&amp;gt; || スーパーマリオランド 空中面 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31.txt&amp;lt;/code&amp;gt; || スーパーマリオブラザーズ 城 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;32.txt&amp;lt;/code&amp;gt; || チャレンジャー Stage 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;33.txt&amp;lt;/code&amp;gt; || Super Mario RPG ハナチャンの森 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;34.txt&amp;lt;/code&amp;gt; || バルーンファイト ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;35.txt&amp;lt;/code&amp;gt; || Bomber King ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;36.txt&amp;lt;/code&amp;gt; || 火の鳥 鳳凰編 太古ステージ ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;37.txt&amp;lt;/code&amp;gt; || 聖剣伝説 聖剣を求めて ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;38.txt&amp;lt;/code&amp;gt; || 光神話 パルテナの鏡 冥府界 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;39.txt&amp;lt;/code&amp;gt; || スーパーマリオサンシャイン ニセマリオ ||&lt;br /&gt;
|}&lt;br /&gt;
These tracks were actually used in a number of SMW Hacks, and inspired many SMW Hackers to create a lot of memorible ports.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://floating.muncher.se/byuu/accuracy/ bsnes :: Why Accuracy Matters]&lt;br /&gt;
* [https://web.archive.org/web/20191129183153/https://img.atwikiimg.com/www18.atwiki.jp/sm4wiki_mix/attach/88/322/addmusic_java.zip The original AddMusic]&lt;br /&gt;
* [https://dl.dropbox.com/s/0iog35dijek1wed/AddMusic%20Java%20Demo%20Songs%20%28AAC%29.7z AddMusic Java Demo Songs (Recorded in AAC format)]&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusicK&amp;diff=2008</id>
		<title>AddMusicK</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusicK&amp;diff=2008"/>
		<updated>2021-07-23T11:14:47Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: /* Issues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[AddMusicK]] is an open-source tool that modifies the music in [[Super Mario World]]. AddMusicK is an extension of the [[AddMusic]] family and was developed by [https://www.smwcentral.net/?p=profile&amp;amp;id=9822 Kipernal].&lt;br /&gt;
&lt;br /&gt;
[[AddMusicK]] was originally created for the [[An SMW Central Production#Sequel | SMW Central Production 2 Project]].&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
* The usage is user-friendly.&lt;br /&gt;
* Backwards compatible with AddMusic 4.05 and AddMusicM ports by adding special headers to old MML files.&lt;br /&gt;
* Porters can define their custom N-SPC instruments in an official way, plus 16-bit tuning value support like the standard version of N-SPC.&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
* The song can encounter [https://smwc.me/1501654 noticeable slowdown] easily if too many N-SPC effect used at once. &#039;&#039;&#039;This issue is fixed since 1.0.6.&#039;&#039;&#039;&lt;br /&gt;
* The game will experience a long period of lag while loading a non-global song.&lt;br /&gt;
* When pressing a P-Switch while one is already active, the P-Switch music will not restart from the beginning. [https://mega.nz/file/oJMXRQoY#K-bEF7jC0KAmMRbTTh1y4Wjh5gjMPaYxIonpZfP8R5M A custom version of AddMusicK 1.0.5 was created by another individual to solve this problem.]&lt;br /&gt;
* (TBD)&lt;br /&gt;
&lt;br /&gt;
== AddMusicK 1.1 ==&lt;br /&gt;
[https://smwc.me/1419112 AddMusicK 1.1] is an unofficial improved version of the original AddMusicK by [https://www.smwcentral.net/?p=profile&amp;amp;id=30594 Codec], with more new features and bug fixes. However, there is no information regarding whenever it will be officially released.&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Resource_List&amp;diff=1149</id>
		<title>Resource List</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Resource_List&amp;diff=1149"/>
		<updated>2020-02-17T15:31:53Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: /* Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page links to various resources developed by members of SNESLab until an official resource page is opened along with an uploader. For now, if you have stuff you want exclusive to SNESLab, feel free to link them here. If the list becomes bigger, separate pages may be required alongside here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: You may remove your own resources at any time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== ROM Hacks ==&lt;br /&gt;
* None listed.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* [https://github.com/VitorVilela7/SA1-Root SA-1 Root] by [[User:Vitor_Vilela|Vitor Vilela]].&lt;br /&gt;
* [https://github.com/VitorVilela7/SnesSpeedTest SnesSpeedTest] by [[User:Vitor_Vilela|Vitor Vilela]].&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
=== Super Mario World ===&lt;br /&gt;
* [https://www.dropbox.com/s/xdt6ao4lzctewse/%5BS%5D%20Mega%20Man%205%20-%20Wily%20Stage%20%2816-bit%29.zip?dl=0 Mega Man 5 - Wily Stage (Power Mario Version)] by [[User:Daizo_Dee_Von|Daizo Dee Von]].&lt;br /&gt;
&lt;br /&gt;
==== [https://www.dropbox.com/sh/icsm6ltj3kesqgi/AAApte1jqQNoLu_Q-e2R2thqa?dl=0 Masterlink&#039;s Song Pack] ====&lt;br /&gt;
* Castlevania: Aria of Sorrow - Castle Corridor [Sampled]&lt;br /&gt;
* Castlevania: Harmoney of Dissonance - Chapel of Dissonance [Unsampled]&lt;br /&gt;
* Castlevania: Legends - Highest Castle Floor (Stage 4) 16-bit Remix [Unsampled]&lt;br /&gt;
* CUSTOM (Nox-Kixune) - Pirates [Sampled]&lt;br /&gt;
* Donkey Kong Country - Mine Cart Madness [Sampled]&lt;br /&gt;
* Donkey Kong Country 2: Diddy&#039;s Kong Quest - Boss Bossanova [Unsampled/Sampled]&lt;br /&gt;
* Donkey Kong Country 2: Diddy&#039;s Kong Quest - Token Tango [Sampled]&lt;br /&gt;
* Donkey Kong Land - Flooded Ruins [Sampled] &#039;&#039;(Requires 7zip to open)&#039;&#039;&lt;br /&gt;
* Elevator Action (GBA) - Stage 7 [Sampled]&lt;br /&gt;
* Final Fantasy III - Priestess Aria [Sampled]&lt;br /&gt;
* Final Fantasy V - A New World [Sampled]&lt;br /&gt;
* Final Fantasy VI - Kefka&#039;s Tower [Sampled]&lt;br /&gt;
* Final Fantasy VI - The Fierce Battle [Unsampled/Sampled]&lt;br /&gt;
* Final Fantasy VII - Forested Temple [Unsampled]&lt;br /&gt;
* Final Fantasy X - Scilence Before the Storm [Sampled]&lt;br /&gt;
* Golden Sun - Isaac&#039;s Battle Theme [Sampled]&lt;br /&gt;
* Golden Sun, The Lost Age - Felix Battle Theme [Sampled]&lt;br /&gt;
* Kirby &amp;amp; The Amazing Mirror - Boss Battle [Sampled]&lt;br /&gt;
* Kirby Dreamland 2 - Dark Castle [Unsampled]&lt;br /&gt;
* Kirby Nightmare in Dreamland - Nightmare Battle (Final Boss) [Sampled]&lt;br /&gt;
* Kirby Nightmare in Dreamland - Rainbow Resort [Sampled]&lt;br /&gt;
* Magical Pop&#039;n - Around the Castle [Unsampled]&lt;br /&gt;
* Mario &amp;amp; Luigi: Super Star Saga - Beanbean Fields [Sampled]&lt;br /&gt;
* Mario &amp;amp; Luigi: Super Star Saga - Bowser&#039;s Castle [Sampled]&lt;br /&gt;
* Mario &amp;amp; Luigi: Super Star Saga - Hoohoo Village [Sampled]&lt;br /&gt;
* Mega Man Legends - At a Place Nobody Knows [Sampled]&lt;br /&gt;
* Mega Man X - Armored Armadilo [Sampled]&lt;br /&gt;
* Mega Man X3 - Blizzard Buffalo [Sampled]&lt;br /&gt;
* Mother 3 - Mr. Batty Twist [Sampled]&lt;br /&gt;
* Romancing Saga 3 - Byunei&#039;s Nest [Unsampled]&lt;br /&gt;
* SaGa 2 - Dreadful Fight (RS3 Arrangement) [Sampled]&lt;br /&gt;
* SaGa Frontier - Battle 2 [Sampled]&lt;br /&gt;
* Secret of Mana - Crystal Forest ~ A Wish [Unsampled]&lt;br /&gt;
* Secret of Mana - Forest ~ Into the Thick of it [Sampled]&lt;br /&gt;
* Secret of Mana - Ice Palace ~ Eight Ringing Bells [Sampled]&lt;br /&gt;
* Secret of Mana - Kakkara Desert ~ Secret of the Arid Sands [Unsampled]&lt;br /&gt;
* Secret of Mana - Pandora ~ Rose and Ghost [Sampled]&lt;br /&gt;
* Secret of Mana - Sage Joch&#039;s Cave ~ The Legend [Unsampled]&lt;br /&gt;
* Secret of Mana - Sunken Continent ~ Star of Darkness [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Few Paths Forbidden [Unsampled] &#039;&#039;(Requires 7zip to open)&#039;&#039;&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Strange Machine [Sampled]&lt;br /&gt;
* Super Bomberman 2 - BGM 2 [Sampled]&lt;br /&gt;
* Super Mario RPG - Fight Against an Armed Boss [Sampled]&lt;br /&gt;
* Super Mario World - Title Screen (Beta Festive Remix) [Unsampled]&lt;br /&gt;
* Tales of Phantasia - Biting Cold [Unsampled] &#039;&#039;(Requires 7zip to open)&#039;&#039;&lt;br /&gt;
* Wrecking Crew &#039;98 - Title Screen [Sampled]&lt;br /&gt;
* Xenogears - Faraway Promise [Sampled]&lt;br /&gt;
* Zelda: Majora&#039;s Mask - Song of Healing [Sampled]&lt;br /&gt;
* Zelda: Ocarina of Time/Majora&#039;s Mask - Goron City/Village [Sampled]&lt;br /&gt;
&lt;br /&gt;
==== [https://content.tcdw.net/Ports/ tcdw&#039;s AMK Song Collection] ====&lt;br /&gt;
* Hourai Gakuen no Bouken (Entire OST)&lt;br /&gt;
* Kirby: Nightmare in Dream Land - Forest Stages&lt;br /&gt;
* Kurukuru Kururin - Ocean&lt;br /&gt;
* Shizuku - Search&lt;br /&gt;
* Spanky&#039;s Quest - Ruins&lt;br /&gt;
&lt;br /&gt;
==== Nambona890&#039;s Ports ====&lt;br /&gt;
* [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=14104 Metal Masters - Metal Beat]&lt;br /&gt;
* [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=12825 Cat Planet - Welcome to Cat Planet]&lt;br /&gt;
* [http://namboner.com/ports/Angry%20Video%20Game%20Nerd.zip Angry Video Game Nerd]&lt;br /&gt;
* [http://namboner.com/ports/Azumanga%20Daioh%20Jingle.zip Azumanga Daioh Jingle]&lt;br /&gt;
* [http://namboner.com/ports/Dig%20Dug.zip Dig Dug]&lt;br /&gt;
* [http://namboner.com/ports/Doki%20Doki%20Literature%20Club%20-%20Dreams%20of%20Love%20and%20Literature.zip Doki Doki Literature Club - Dreams of Love and Literature]&lt;br /&gt;
* [http://namboner.com/ports/Jazz%20Jackrabbit%20-%20Medivo.zip Jazz Jackrabbit - Medivo]&lt;br /&gt;
* [http://namboner.com/ports/Jazz%20Jackrabbit%20-%20Tubelectric.zip Jazz Jackrabbit - Tubelectric]&lt;br /&gt;
* [http://namboner.com/ports/Kaizo%203%20Bowser%20Recreation.zip Kaizo 3 Bowser Recreation]&lt;br /&gt;
* [http://namboner.com/ports/Moskau%20Chorus.zip Moskau Chorus]&lt;br /&gt;
* [http://namboner.com/ports/Super%20Mario%20Bros%203%20-%20Bowser%20(NES%20samples).zip Super Mario Bros 3 - Bowser (NES samples)]&lt;br /&gt;
* [http://namboner.com/ports/Takeshi&#039;s%20Challenge.zip Takeshi&#039;s Challenge]&lt;br /&gt;
* [http://namboner.com/ports/Tamagotchi%20-%20Smile%20Game.zip Tamagotchi (GB) - Smile Game]&lt;br /&gt;
* [http://namboner.com/ports/tPORt%20-%20Graphic%20Conveyer.zip tPORt - Graphic Conveyer]&lt;br /&gt;
* [http://namboner.com/ports/tPORt%20-%20Shuric%20Scan.zip tPORt - Shuric Scan]&lt;br /&gt;
&lt;br /&gt;
== Graphics ==&lt;br /&gt;
* None listed.&lt;br /&gt;
&lt;br /&gt;
== ASM ==&lt;br /&gt;
=== Patches: ===&lt;br /&gt;
==== Super Mario World: ====&lt;br /&gt;
* [https://github.com/TheLX5/Cappy Cappy] by lx5.&lt;br /&gt;
* [https://github.com/TheLX5/Powerups Powerups Patch] by lx5.&lt;br /&gt;
* [https://github.com/VitorVilela7/SA1-Pack SA-1 Pack] by [[User:Vitor_Vilela|Vitor Vilela]].&lt;br /&gt;
* [https://github.com/TheLX5/Star-Coins Star Coins] by lx5. (Unfinished)&lt;br /&gt;
&lt;br /&gt;
=== Sprites: ===&lt;br /&gt;
==== Super Mario World: ====&lt;br /&gt;
* [https://github.com/TheLX5/SMW-Sprites/tree/master/Cosmic%20Clone Cosmic Clones] by lx5.&lt;br /&gt;
* [https://github.com/TheLX5/SMW-Sprites/tree/master/Fire%20Bones Fire Drybones] by lx5.&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Resource_List&amp;diff=1147</id>
		<title>Resource List</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Resource_List&amp;diff=1147"/>
		<updated>2020-02-15T03:55:43Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page links to various resources developed by members of SNESLab until an official resource page is opened along with an uploader. For now, if you have stuff you want exclusive to SNESLab, feel free to link them here. If the list becomes bigger, separate pages may be required alongside here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: You may remove your own resources at any time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== ROM Hacks ==&lt;br /&gt;
* None listed.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* [https://github.com/VitorVilela7/SA1-Root SA-1 Root] by [[User:Vitor_Vilela|Vitor Vilela]].&lt;br /&gt;
* [https://github.com/VitorVilela7/SnesSpeedTest SnesSpeedTest] by [[User:Vitor_Vilela|Vitor Vilela]].&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
=== Super Mario World ===&lt;br /&gt;
* [https://www.dropbox.com/s/xdt6ao4lzctewse/%5BS%5D%20Mega%20Man%205%20-%20Wily%20Stage%20%2816-bit%29.zip?dl=0 Mega Man 5 - Wily Stage (Power Mario Version)] by [[User:Daizo_Dee_Von|Daizo Dee Von]].&lt;br /&gt;
&lt;br /&gt;
==== [https://www.dropbox.com/sh/icsm6ltj3kesqgi/AAApte1jqQNoLu_Q-e2R2thqa?dl=0 Masterlink&#039;s Song Pack] ====&lt;br /&gt;
* Castlevania: Aria of Sorrow - Castle Corridor [Sampled]&lt;br /&gt;
* Castlevania: Harmoney of Dissonance - Chapel of Dissonance [Unsampled]&lt;br /&gt;
* Castlevania: Legends - Highest Castle Floor (Stage 4) 16-bit Remix [Unsampled]&lt;br /&gt;
* CUSTOM (Nox-Kixune) - Pirates [Sampled]&lt;br /&gt;
* Donkey Kong Country - Mine Cart Madness [Sampled]&lt;br /&gt;
* Donkey Kong Country 2: Diddy&#039;s Kong Quest - Boss Bossanova [Unsampled/Sampled]&lt;br /&gt;
* Donkey Kong Country 2: Diddy&#039;s Kong Quest - Token Tango [Sampled]&lt;br /&gt;
* Donkey Kong Land - Flooded Ruins [Sampled] &#039;&#039;(Requires 7zip to open)&#039;&#039;&lt;br /&gt;
* Elevator Action (GBA) - Stage 7 [Sampled]&lt;br /&gt;
* Final Fantasy III - Priestess Aria [Sampled]&lt;br /&gt;
* Final Fantasy V - A New World [Sampled]&lt;br /&gt;
* Final Fantasy VI - Kefka&#039;s Tower [Sampled]&lt;br /&gt;
* Final Fantasy VI - The Fierce Battle [Unsampled/Sampled]&lt;br /&gt;
* Final Fantasy VII - Forested Temple [Unsampled]&lt;br /&gt;
* Final Fantasy X - Scilence Before the Storm [Sampled]&lt;br /&gt;
* Golden Sun - Isaac&#039;s Battle Theme [Sampled]&lt;br /&gt;
* Golden Sun, The Lost Age - Felix Battle Theme [Sampled]&lt;br /&gt;
* Kirby &amp;amp; The Amazing Mirror - Boss Battle [Sampled]&lt;br /&gt;
* Kirby Dreamland 2 - Dark Castle [Unsampled]&lt;br /&gt;
* Kirby Nightmare in Dreamland - Nightmare Battle (Final Boss) [Sampled]&lt;br /&gt;
* Kirby Nightmare in Dreamland - Rainbow Resort [Sampled]&lt;br /&gt;
* Magical Pop&#039;n - Around the Castle [Unsampled]&lt;br /&gt;
* Mario &amp;amp; Luigi: Super Star Saga - Beanbean Fields [Sampled]&lt;br /&gt;
* Mario &amp;amp; Luigi: Super Star Saga - Bowser&#039;s Castle [Sampled]&lt;br /&gt;
* Mario &amp;amp; Luigi: Super Star Saga - Hoohoo Village [Sampled]&lt;br /&gt;
* Mega Man Legends - At a Place Nobody Knows [Sampled]&lt;br /&gt;
* Mega Man X - Armored Armadilo [Sampled]&lt;br /&gt;
* Mega Man X3 - Blizzard Buffalo [Sampled]&lt;br /&gt;
* Mother 3 - Mr. Batty Twist [Sampled]&lt;br /&gt;
* Romancing Saga 3 - Byunei&#039;s Nest [Unsampled]&lt;br /&gt;
* SaGa 2 - Dreadful Fight (RS3 Arrangement) [Sampled]&lt;br /&gt;
* SaGa Frontier - Battle 2 [Sampled]&lt;br /&gt;
* Secret of Mana - Crystal Forest ~ A Wish [Unsampled]&lt;br /&gt;
* Secret of Mana - Forest ~ Into the Thick of it [Sampled]&lt;br /&gt;
* Secret of Mana - Ice Palace ~ Eight Ringing Bells [Sampled]&lt;br /&gt;
* Secret of Mana - Kakkara Desert ~ Secret of the Arid Sands [Unsampled]&lt;br /&gt;
* Secret of Mana - Pandora ~ Rose and Ghost [Sampled]&lt;br /&gt;
* Secret of Mana - Sage Joch&#039;s Cave ~ The Legend [Unsampled]&lt;br /&gt;
* Secret of Mana - Sunken Continent ~ Star of Darkness [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Few Paths Forbidden [Unsampled] &#039;&#039;(Requires 7zip to open)&#039;&#039;&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Strange Machine [Sampled]&lt;br /&gt;
* Super Bomberman 2 - BGM 2 [Sampled]&lt;br /&gt;
* Super Mario RPG - Fight Against an Armed Boss [Sampled]&lt;br /&gt;
* Super Mario World - Title Screen (Beta Festive Remix) [Unsampled]&lt;br /&gt;
* Tales of Phantasia - Biting Cold [Unsampled] &#039;&#039;(Requires 7zip to open)&#039;&#039;&lt;br /&gt;
* Wrecking Crew &#039;98 - Title Screen [Sampled]&lt;br /&gt;
* Xenogears - Faraway Promise [Sampled]&lt;br /&gt;
* Zelda: Majora&#039;s Mask - Song of Healing [Sampled]&lt;br /&gt;
* Zelda: Ocarina of Time/Majora&#039;s Mask - Goron City/Village [Sampled]&lt;br /&gt;
&lt;br /&gt;
==== [https://content.tcdw.net/Ports/ tcdw&#039;s AMK Song Collection] ====&lt;br /&gt;
* Hourai Gakuen no Bouken (Entire OST)&lt;br /&gt;
* Shizuku - Search&lt;br /&gt;
* Spanky&#039;s Quest - Ruins&lt;br /&gt;
&lt;br /&gt;
==== Nambona890&#039;s Ports ====&lt;br /&gt;
* [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=14104 Metal Masters - Metal Beat]&lt;br /&gt;
* [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=12825 Cat Planet - Welcome to Cat Planet]&lt;br /&gt;
* [http://namboner.com/ports/Angry%20Video%20Game%20Nerd.zip Angry Video Game Nerd]&lt;br /&gt;
* [http://namboner.com/ports/Azumanga%20Daioh%20Jingle.zip Azumanga Daioh Jingle]&lt;br /&gt;
* [http://namboner.com/ports/Dig%20Dug.zip Dig Dug]&lt;br /&gt;
* [http://namboner.com/ports/Doki%20Doki%20Literature%20Club%20-%20Dreams%20of%20Love%20and%20Literature.zip Doki Doki Literature Club - Dreams of Love and Literature]&lt;br /&gt;
* [http://namboner.com/ports/Jazz%20Jackrabbit%20-%20Medivo.zip Jazz Jackrabbit - Medivo]&lt;br /&gt;
* [http://namboner.com/ports/Jazz%20Jackrabbit%20-%20Tubelectric.zip Jazz Jackrabbit - Tubelectric]&lt;br /&gt;
* [http://namboner.com/ports/Kaizo%203%20Bowser%20Recreation.zip Kaizo 3 Bowser Recreation]&lt;br /&gt;
* [http://namboner.com/ports/Moskau%20Chorus.zip Moskau Chorus]&lt;br /&gt;
* [http://namboner.com/ports/Super%20Mario%20Bros%203%20-%20Bowser%20(NES%20samples).zip Super Mario Bros 3 - Bowser (NES samples)]&lt;br /&gt;
* [http://namboner.com/ports/Takeshi&#039;s%20Challenge.zip Takeshi&#039;s Challenge]&lt;br /&gt;
* [http://namboner.com/ports/Tamagotchi%20-%20Smile%20Game.zip Tamagotchi (GB) - Smile Game]&lt;br /&gt;
* [http://namboner.com/ports/tPORt%20-%20Graphic%20Conveyer.zip tPORt - Graphic Conveyer]&lt;br /&gt;
* [http://namboner.com/ports/tPORt%20-%20Shuric%20Scan.zip tPORt - Shuric Scan]&lt;br /&gt;
&lt;br /&gt;
== Graphics ==&lt;br /&gt;
* None listed.&lt;br /&gt;
&lt;br /&gt;
== ASM ==&lt;br /&gt;
=== Patches: ===&lt;br /&gt;
==== Super Mario World: ====&lt;br /&gt;
* [https://github.com/TheLX5/Cappy Cappy] by lx5.&lt;br /&gt;
* [https://github.com/TheLX5/Powerups Powerups Patch] by lx5.&lt;br /&gt;
* [https://github.com/VitorVilela7/SA1-Pack SA-1 Pack] by [[User:Vitor_Vilela|Vitor Vilela]].&lt;br /&gt;
* [https://github.com/TheLX5/Star-Coins Star Coins] by lx5. (Unfinished)&lt;br /&gt;
&lt;br /&gt;
=== Sprites: ===&lt;br /&gt;
==== Super Mario World: ====&lt;br /&gt;
* [https://github.com/TheLX5/SMW-Sprites/tree/master/Cosmic%20Clone Cosmic Clones] by lx5.&lt;br /&gt;
* [https://github.com/TheLX5/SMW-Sprites/tree/master/Fire%20Bones Fire Drybones] by lx5.&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1145</id>
		<title>AddMusic Java</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1145"/>
		<updated>2020-02-08T14:11:06Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: /* Demo Tracks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original AddMusic (&#039;&#039;&#039;AddMusic Java&#039;&#039;&#039;) is written by an unknown user of 2ch in Java around 2007. It&#039;s the classic one which can insert seven overworld tracks and 32 level tracks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the foundation of all other versions of [[AddMusic]], and these new tool&#039;s [[Music Macro Language|MML]] syntax is mostly backwards compatible with the original AddMusic.&lt;br /&gt;
&lt;br /&gt;
== Design Flaw ==&lt;br /&gt;
* &amp;lt;code&amp;gt;@21&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;@29&amp;lt;/code&amp;gt; would cause the first note after that becoming N-SPC percussion note, [https://www.smwcentral.net/?p=viewthread&amp;amp;t=98157 but not the rest.]&lt;br /&gt;
* It tunes notes sliently when &amp;lt;code&amp;gt;@2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@9&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@10&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@12&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@15&amp;lt;/code&amp;gt; is used, and &#039;&#039;&#039;doesn&#039;t care other pitch-sensitive commands;&#039;&#039;&#039; you can only figure them out clearly when reading the source code.&lt;br /&gt;
* It was developed with and tested against an inaccurate emulator, which caused a lot of problems regarding running in real hardware and accurate emulators (eg. echo buffer overflow).&lt;br /&gt;
* Porters have to remember non-sensible hex commands in order to get access to various N-SPC features. To keep the compatiblity, even [[AddMusicK]] still have to follow up the old versions of N-SPC hex command set, instead of the standard one.&lt;br /&gt;
For backward compatibility of old ports, all versions of AddMusic have to do that in the same confusing way.&lt;br /&gt;
&lt;br /&gt;
== Demo Tracks ==&lt;br /&gt;
There are 27 demo tracks included in the original release file:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! File Name !! Track Name (Copied from original files as-is) !! Original&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11.txt&amp;lt;/code&amp;gt; || ロビンソン || [https://www.youtube.com/watch?v=51CH3dPaWXc Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12.txt&amp;lt;/code&amp;gt; || 空も飛べるはず || [https://www.youtube.com/watch?v=h-kQw4JqCHE Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;13.txt&amp;lt;/code&amp;gt; || 言葉にできない || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;14.txt&amp;lt;/code&amp;gt; || 冒険でしょでしょ？ || [https://www.youtube.com/watch?v=xpyqVO9FMfA Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;15.txt&amp;lt;/code&amp;gt; || 恋のミクル伝説 || [https://www.youtube.com/watch?v=CFIxD95yBzM Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;16.txt&amp;lt;/code&amp;gt; || 浅い眠り ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;17.txt&amp;lt;/code&amp;gt; || Hydlide 3 Town || [https://www.youtube.com/watch?v=LpVkNvyiQLM Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;20.txt&amp;lt;/code&amp;gt; || Mario Kart DS Rainbow Road || [https://www.youtube.com/watch?v=Zn9VjMEh9CM Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;21.txt&amp;lt;/code&amp;gt; || Mario Paint BGM 1 || [https://www.youtube.com/watch?v=As-V14W8H2E Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;22.txt&amp;lt;/code&amp;gt; || NEW SUPER MARIO 1-1 || [https://www.youtube.com/watch?v=-GK41pLUuP0 Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;23.txt&amp;lt;/code&amp;gt; || テトリス カリンカ ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;24.txt&amp;lt;/code&amp;gt; || テトリス Music A ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;25.txt&amp;lt;/code&amp;gt; || テトリス Music B ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;26.txt&amp;lt;/code&amp;gt; || テトリス Music C ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;27.txt&amp;lt;/code&amp;gt; || 夢大陸アドベンチャー 平原 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;28.txt&amp;lt;/code&amp;gt; || ロックマン2 ワイリーステージ1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;29.txt&amp;lt;/code&amp;gt; || Super Mario Land エンディング ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;30.txt&amp;lt;/code&amp;gt; || スーパーマリオランド 空中面 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31.txt&amp;lt;/code&amp;gt; || スーパーマリオブラザーズ 城 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;32.txt&amp;lt;/code&amp;gt; || チャレンジャー Stage 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;33.txt&amp;lt;/code&amp;gt; || Super Mario RPG ハナチャンの森 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;34.txt&amp;lt;/code&amp;gt; || バルーンファイト ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;35.txt&amp;lt;/code&amp;gt; || Bomber King ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;36.txt&amp;lt;/code&amp;gt; || 火の鳥 鳳凰編 太古ステージ ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;37.txt&amp;lt;/code&amp;gt; || 聖剣伝説 聖剣を求めて ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;38.txt&amp;lt;/code&amp;gt; || 光神話 パルテナの鏡 冥府界 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;39.txt&amp;lt;/code&amp;gt; || スーパーマリオサンシャイン ニセマリオ || [https://www.youtube.com/watch?v=bwRIQX8iLbI Video]&lt;br /&gt;
|}&lt;br /&gt;
These tracks were actually used in a number of SMW Hacks, and inspired many SMW Hackers to create a lot of memorible ports.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://floating.muncher.se/byuu/accuracy/ bsnes :: Why Accuracy Matters]&lt;br /&gt;
* [https://web.archive.org/web/20191129183153/https://img.atwikiimg.com/www18.atwiki.jp/sm4wiki_mix/attach/88/322/addmusic_java.zip The original AddMusic]&lt;br /&gt;
* [https://dl.dropbox.com/s/0iog35dijek1wed/AddMusic%20Java%20Demo%20Songs%20%28AAC%29.7z AddMusic Java Demo Songs (Recorded in AAC format)]&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Romi%27s_AddMusic&amp;diff=1144</id>
		<title>Romi&#039;s AddMusic</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Romi%27s_AddMusic&amp;diff=1144"/>
		<updated>2020-02-08T13:59:18Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: Created page with &amp;quot;Romi&amp;#039;s AddMusic is an version of AddMusic developed by [https://www.smwcentral.net/?p=profile&amp;amp;id=657 Romi] in C++. It&amp;#039;s compatible with AddMusic Java|the original Ad...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Romi&#039;s AddMusic]] is an version of [[AddMusic]] developed by [https://www.smwcentral.net/?p=profile&amp;amp;id=657 Romi] in C++. It&#039;s compatible with [[AddMusic Java|the original AddMusic]], but runs much more efficiently and easy to use.&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusicK&amp;diff=1143</id>
		<title>AddMusicK</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusicK&amp;diff=1143"/>
		<updated>2020-02-08T13:53:57Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[AddMusicK]] is an open-source tool that modifies the music in [[Super Mario World]]. AddMusicK is an extension of the [[AddMusic]] family and was developed by [https://www.smwcentral.net/?p=profile&amp;amp;id=9822 Kipernal].&lt;br /&gt;
&lt;br /&gt;
[[AddMusicK]] was originally created for the [[An SMW Central Production#Sequel | SMW Central Production 2 Project]].&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
* The usage is user-friendly.&lt;br /&gt;
* Backwards compatible with AddMusic 4.05 and AddMusicM ports by adding special headers to old MML files.&lt;br /&gt;
* Porters can define their custom N-SPC instruments in an official way, plus 16-bit tuning value support like the standard version of N-SPC.&lt;br /&gt;
&lt;br /&gt;
== Issues ==&lt;br /&gt;
* The song can encounter [https://smwc.me/1501654 noticeable slowdown] easily if too many N-SPC effect used at once.&lt;br /&gt;
* (TBD)&lt;br /&gt;
&lt;br /&gt;
== AddMusicK 1.1 ==&lt;br /&gt;
[https://smwc.me/1419112 AddMusicK 1.1] is an unofficial improved version of the original AddMusicK by [https://www.smwcentral.net/?p=profile&amp;amp;id=30594 Codec], with more new features and bug fixes. However, there is no information regarding whenever it will be officially released.&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusicK&amp;diff=1142</id>
		<title>AddMusicK</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusicK&amp;diff=1142"/>
		<updated>2020-02-08T13:43:53Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[AddMusicK]] is an open-source tool that modifies the music in [[Super Mario World]]. AddMusicK is an extension of the [[AddMusic]] family and was developed by [https://www.smwcentral.net/?p=profile&amp;amp;id=9822 Kipernal]. More recent versions are maintained by [https://www.smwcentral.net/?p=profile&amp;amp;id=30594 Codec].&lt;br /&gt;
&lt;br /&gt;
[[AddMusicK]] was originally created for the [[An SMW Central Production#Sequel | SMW Central Production 2 Project]].&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
* The usage is user-friendly.&lt;br /&gt;
* Backwards compatible with AddMusic 4.05 and AddMusicM ports by adding special headers to old MML files.&lt;br /&gt;
* Porters can define their custom N-SPC instruments in an official way, plus 16-bit tuning value support like the standard version of N-SPC.&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=carol&amp;diff=1140</id>
		<title>carol</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=carol&amp;diff=1140"/>
		<updated>2020-02-08T12:14:48Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[carol]] is a ROM hacker, most notable for creating [[Super Kitiku World | Super Kitiku World (Brutal Mario)]].&lt;br /&gt;
&lt;br /&gt;
== Contributions to the ROM hacking scene ==&lt;br /&gt;
[[carol]] had contributed many tools to the ROM hacking scene:&lt;br /&gt;
* [[carol&#039;s AddMusic]], an [[Music Macro Language | MML-based]] music editing software for [[Super Mario World]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [http://dragon.s151.xrea.com/ carol&#039;s Homepage]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusicM&amp;diff=1139</id>
		<title>AddMusicM</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusicM&amp;diff=1139"/>
		<updated>2020-02-06T17:30:02Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: /* Notable Features for Porters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[AddMusicM]] is a version of [[AddMusic]] developed by 757 around 2010. It bases on [[carol&#039;s AddMusic]] and comes with a lot of new features. It also has improved compatibility with the real hardware and accurate emulators, since the SPC700 ARAM usage is heavily remapped, and actually caring about echo buffer.&lt;br /&gt;
&lt;br /&gt;
== Notable Features for Porters ==&lt;br /&gt;
* The &amp;lt;code&amp;gt;$ED&amp;lt;/code&amp;gt; command can not only set ADSR value for a channel, but also GAIN.&lt;br /&gt;
* Using &amp;lt;code&amp;gt;$F3 $XX $YY&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;$E5 $XX $YY&amp;lt;/code&amp;gt; for setting sample of a channel, which avoided the conflict of tremolo command.&lt;br /&gt;
* &#039;&#039;&#039;You can insert each BRR sample separately&#039;&#039;&#039; without needing sample bank file (.bnk) and Sample Tool.&lt;br /&gt;
* &#039;&#039;&#039;Super loop command:&#039;&#039;&#039; It would helps for decreasing insert size of a song if uses wisely.&lt;br /&gt;
* &#039;&#039;&#039;Legato command:&#039;&#039;&#039; Finally you can make legato in a song without spamming &amp;lt;code&amp;gt;$DD $00 $01 $XX ^YY&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Light staccato enabling command:&#039;&#039;&#039; It would decrease the length of minor silence between notes.&lt;br /&gt;
* &#039;&#039;&#039;Square wave command:&#039;&#039;&#039; It comes with built-in square wave sample, and the frequency CAN be changed mid-channel by simply using &amp;lt;code&amp;gt;$FA $XX&amp;lt;/code&amp;gt; command.&lt;br /&gt;
* &#039;&#039;&#039;Noise command:&#039;&#039;&#039; You can access to SPC&#039;s built-in noise with an single command.&lt;br /&gt;
* You can swap echo enabling mid-channel.&lt;br /&gt;
* You can set your custom FIR filter easily.&lt;br /&gt;
* You can write any values directly into DSP register or ARAM, though only 1 byte can be written at once.&lt;br /&gt;
&lt;br /&gt;
== BRR Format ==&lt;br /&gt;
AddMusicM&#039;s author (757) designed a file format for interchanging BRR samples, which includes the loop point of a BRR sample in the file.&lt;br /&gt;
&lt;br /&gt;
The file size should always be &#039;&#039;&#039;multiples of 9 plus 2&#039;&#039;&#039;, and the scheme look like this:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Byte 0-1 !! Byte 2+&lt;br /&gt;
|-&lt;br /&gt;
| Loop point (little endian) || Chunks of BRR sample data&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This file format has been supported by the community and various tools, like [[AddMusicK]], [[split700]], [[C700]].&lt;br /&gt;
&lt;br /&gt;
== Backward compatibility from other AddMusic versions ==&lt;br /&gt;
[[AddMusicK]] &#039;&#039;&#039;natively&#039;&#039;&#039; supports most of AddMusicM&#039;s features but built-in square wave and direst byte writing to ARAM.&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusicM&amp;diff=1138</id>
		<title>AddMusicM</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusicM&amp;diff=1138"/>
		<updated>2020-02-06T17:27:56Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: /* Backward compatibility from other AddMusic versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[AddMusicM]] is a version of [[AddMusic]] developed by 757 around 2010. It bases on [[carol&#039;s AddMusic]] and comes with a lot of new features. It also has improved compatibility with the real hardware and accurate emulators, since the SPC700 ARAM usage is heavily remapped, and actually caring about echo buffer.&lt;br /&gt;
&lt;br /&gt;
== Notable Features for Porters ==&lt;br /&gt;
* The &amp;lt;code&amp;gt;$ED&amp;lt;/code&amp;gt; command can not only set ADSR value for a channel, but also GAIN.&lt;br /&gt;
* Using &amp;lt;code&amp;gt;$F3 $XX $YY&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;$E5 $XX $YY&amp;lt;/code&amp;gt; for setting sample of a channel, which avoided the conflict of tremolo command.&lt;br /&gt;
* &#039;&#039;&#039;Super loop command:&#039;&#039;&#039; It would helps for decreasing insert size of a song if uses wisely.&lt;br /&gt;
* &#039;&#039;&#039;Legato command:&#039;&#039;&#039; Finally you can make legato in a song without spamming &amp;lt;code&amp;gt;$DD $00 $01 $XX ^YY&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Light staccato enabling command:&#039;&#039;&#039; It would decrease the length of minor silence between notes.&lt;br /&gt;
* &#039;&#039;&#039;Square wave command:&#039;&#039;&#039; It comes with built-in square wave sample, and the frequency CAN be changed mid-channel by simply using &amp;lt;code&amp;gt;$FA $XX&amp;lt;/code&amp;gt; command.&lt;br /&gt;
* &#039;&#039;&#039;Noise command:&#039;&#039;&#039; You can access to SPC&#039;s built-in noise with an single command.&lt;br /&gt;
* You can swap echo enabling mid-channel.&lt;br /&gt;
* You can set your custom FIR filter easily.&lt;br /&gt;
* You can write any values directly into DSP register or ARAM, though only 1 byte can be written at once.&lt;br /&gt;
&lt;br /&gt;
== BRR Format ==&lt;br /&gt;
AddMusicM&#039;s author (757) designed a file format for interchanging BRR samples, which includes the loop point of a BRR sample in the file.&lt;br /&gt;
&lt;br /&gt;
The file size should always be &#039;&#039;&#039;multiples of 9 plus 2&#039;&#039;&#039;, and the scheme look like this:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Byte 0-1 !! Byte 2+&lt;br /&gt;
|-&lt;br /&gt;
| Loop point (little endian) || Chunks of BRR sample data&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This file format has been supported by the community and various tools, like [[AddMusicK]], [[split700]], [[C700]].&lt;br /&gt;
&lt;br /&gt;
== Backward compatibility from other AddMusic versions ==&lt;br /&gt;
[[AddMusicK]] &#039;&#039;&#039;natively&#039;&#039;&#039; supports most of AddMusicM&#039;s features but built-in square wave and direst byte writing to ARAM.&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusicM&amp;diff=1137</id>
		<title>AddMusicM</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusicM&amp;diff=1137"/>
		<updated>2020-02-06T17:26:37Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[AddMusicM]] is a version of [[AddMusic]] developed by 757 around 2010. It bases on [[carol&#039;s AddMusic]] and comes with a lot of new features. It also has improved compatibility with the real hardware and accurate emulators, since the SPC700 ARAM usage is heavily remapped, and actually caring about echo buffer.&lt;br /&gt;
&lt;br /&gt;
== Notable Features for Porters ==&lt;br /&gt;
* The &amp;lt;code&amp;gt;$ED&amp;lt;/code&amp;gt; command can not only set ADSR value for a channel, but also GAIN.&lt;br /&gt;
* Using &amp;lt;code&amp;gt;$F3 $XX $YY&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;$E5 $XX $YY&amp;lt;/code&amp;gt; for setting sample of a channel, which avoided the conflict of tremolo command.&lt;br /&gt;
* &#039;&#039;&#039;Super loop command:&#039;&#039;&#039; It would helps for decreasing insert size of a song if uses wisely.&lt;br /&gt;
* &#039;&#039;&#039;Legato command:&#039;&#039;&#039; Finally you can make legato in a song without spamming &amp;lt;code&amp;gt;$DD $00 $01 $XX ^YY&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Light staccato enabling command:&#039;&#039;&#039; It would decrease the length of minor silence between notes.&lt;br /&gt;
* &#039;&#039;&#039;Square wave command:&#039;&#039;&#039; It comes with built-in square wave sample, and the frequency CAN be changed mid-channel by simply using &amp;lt;code&amp;gt;$FA $XX&amp;lt;/code&amp;gt; command.&lt;br /&gt;
* &#039;&#039;&#039;Noise command:&#039;&#039;&#039; You can access to SPC&#039;s built-in noise with an single command.&lt;br /&gt;
* You can swap echo enabling mid-channel.&lt;br /&gt;
* You can set your custom FIR filter easily.&lt;br /&gt;
* You can write any values directly into DSP register or ARAM, though only 1 byte can be written at once.&lt;br /&gt;
&lt;br /&gt;
== BRR Format ==&lt;br /&gt;
AddMusicM&#039;s author (757) designed a file format for interchanging BRR samples, which includes the loop point of a BRR sample in the file.&lt;br /&gt;
&lt;br /&gt;
The file size should always be &#039;&#039;&#039;multiples of 9 plus 2&#039;&#039;&#039;, and the scheme look like this:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Byte 0-1 !! Byte 2+&lt;br /&gt;
|-&lt;br /&gt;
| Loop point (little endian) || Chunks of BRR sample data&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This file format has been supported by the community and various tools, like [[AddMusicK]], [[split700]], [[C700]].&lt;br /&gt;
&lt;br /&gt;
== Backward compatibility from other AddMusic versions ==&lt;br /&gt;
[[AddMusicK]] supports most of AddMusicM&#039;s features except built-in square wave and direst byte writing to ARAM.&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Resource_List&amp;diff=1136</id>
		<title>Resource List</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Resource_List&amp;diff=1136"/>
		<updated>2020-02-06T08:12:27Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: /* tcdw&amp;#039;s AMK Song Collection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page links to various resources developed by members of SNESLab until an official resource page is opened along with an uploader. For now, if you have stuff you want exclusive to SNESLab, feel free to link them here. If the list becomes bigger, separate pages may be required alongside here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: You may remove your own resources at any time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== ROM Hacks ==&lt;br /&gt;
* None listed.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* [https://github.com/VitorVilela7/SA1-Root SA-1 Root] by [[User:Vitor_Vilela|Vitor Vilela]].&lt;br /&gt;
* [https://github.com/VitorVilela7/SnesSpeedTest SnesSpeedTest] by [[User:Vitor_Vilela|Vitor Vilela]].&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
=== Super Mario World ===&lt;br /&gt;
* [https://www.dropbox.com/s/xdt6ao4lzctewse/%5BS%5D%20Mega%20Man%205%20-%20Wily%20Stage%20%2816-bit%29.zip?dl=0 Mega Man 5 - Wily Stage (Power Mario Version)] by [[User:Daizo_Dee_Von|Daizo Dee Von]].&lt;br /&gt;
&lt;br /&gt;
==== [https://www.dropbox.com/sh/icsm6ltj3kesqgi/AAApte1jqQNoLu_Q-e2R2thqa?dl=0 Masterlink&#039;s Song Pack] ====&lt;br /&gt;
* Castlevania: Aria of Sorrow - Castle Corridor [Sampled]&lt;br /&gt;
* Castlevania: Harmoney of Dissonance - Chapel of Dissonance [Unsampled]&lt;br /&gt;
* Castlevania: Legends - Highest Castle Floor (Stage 4) 16-bit Remix [Unsampled]&lt;br /&gt;
* CUSTOM (Nox-Kixune) - Pirates [Sampled]&lt;br /&gt;
* Donkey Kong Country - Mine Cart Madness [Sampled]&lt;br /&gt;
* Donkey Kong Country 2: Diddy&#039;s Kong Quest - Boss Bossanova [Unsampled/Sampled]&lt;br /&gt;
* Donkey Kong Country 2: Diddy&#039;s Kong Quest - Token Tango [Sampled]&lt;br /&gt;
* Donkey Kong Land - Flooded Ruins [Sampled] &#039;&#039;(Requires 7zip to open)&#039;&#039;&lt;br /&gt;
* Elevator Action (GBA) - Stage 7 [Sampled]&lt;br /&gt;
* Final Fantasy III - Priestess Aria [Sampled]&lt;br /&gt;
* Final Fantasy V - A New World [Sampled]&lt;br /&gt;
* Final Fantasy VI - Kefka&#039;s Tower [Sampled]&lt;br /&gt;
* Final Fantasy VI - The Fierce Battle [Unsampled/Sampled]&lt;br /&gt;
* Final Fantasy VII - Forested Temple [Unsampled]&lt;br /&gt;
* Final Fantasy X - Scilence Before the Storm [Sampled]&lt;br /&gt;
* Golden Sun - Isaac&#039;s Battle Theme [Sampled]&lt;br /&gt;
* Golden Sun, The Lost Age - Felix Battle Theme [Sampled]&lt;br /&gt;
* Kirby &amp;amp; The Amazing Mirror - Boss Battle [Sampled]&lt;br /&gt;
* Kirby Dreamland 2 - Dark Castle [Unsampled]&lt;br /&gt;
* Kirby Nightmare in Dreamland - Nightmare Battle (Final Boss) [Sampled]&lt;br /&gt;
* Kirby Nightmare in Dreamland - Rainbow Resort [Sampled]&lt;br /&gt;
* Magical Pop&#039;n - Around the Castle [Unsampled]&lt;br /&gt;
* Mario &amp;amp; Luigi: Super Star Saga - Beanbean Fields [Sampled]&lt;br /&gt;
* Mario &amp;amp; Luigi: Super Star Saga - Bowser&#039;s Castle [Sampled]&lt;br /&gt;
* Mario &amp;amp; Luigi: Super Star Saga - Hoohoo Village [Sampled]&lt;br /&gt;
* Mega Man Legends - At a Place Nobody Knows [Sampled]&lt;br /&gt;
* Mega Man X - Armored Armadilo [Sampled]&lt;br /&gt;
* Mega Man X3 - Blizzard Buffalo [Sampled]&lt;br /&gt;
* Mother 3 - Mr. Batty Twist [Sampled]&lt;br /&gt;
* Romancing Saga 3 - Byunei&#039;s Nest [Unsampled]&lt;br /&gt;
* SaGa 2 - Dreadful Fight (RS3 Arrangement) [Sampled]&lt;br /&gt;
* SaGa Frontier - Battle 2 [Sampled]&lt;br /&gt;
* Secret of Mana - Crystal Forest ~ A Wish [Unsampled]&lt;br /&gt;
* Secret of Mana - Forest ~ Into the Thick of it [Sampled]&lt;br /&gt;
* Secret of Mana - Ice Palace ~ Eight Ringing Bells [Sampled]&lt;br /&gt;
* Secret of Mana - Kakkara Desert ~ Secret of the Arid Sands [Unsampled]&lt;br /&gt;
* Secret of Mana - Pandora ~ Rose and Ghost [Sampled]&lt;br /&gt;
* Secret of Mana - Sage Joch&#039;s Cave ~ The Legend [Unsampled]&lt;br /&gt;
* Secret of Mana - Sunken Continent ~ Star of Darkness [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Few Paths Forbidden [Unsampled] &#039;&#039;(Requires 7zip to open)&#039;&#039;&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Strange Machine [Sampled]&lt;br /&gt;
* Super Bomberman 2 - BGM 2 [Sampled]&lt;br /&gt;
* Super Mario RPG - Fight Against an Armed Boss [Sampled]&lt;br /&gt;
* Super Mario World - Title Screen (Beta Festive Remix) [Unsampled]&lt;br /&gt;
* Tales of Phantasia - Biting Cold [Unsampled] &#039;&#039;(Requires 7zip to open)&#039;&#039;&lt;br /&gt;
* Wrecking Crew &#039;98 - Title Screen [Sampled]&lt;br /&gt;
* Xenogears - Faraway Promise [Sampled]&lt;br /&gt;
* Zelda: Majora&#039;s Mask - Song of Healing [Sampled]&lt;br /&gt;
* Zelda: Ocarina of Time/Majora&#039;s Mask - Goron City/Village [Sampled]&lt;br /&gt;
&lt;br /&gt;
==== [https://content.tcdw.net/Ports/ tcdw&#039;s AMK Song Collection] ====&lt;br /&gt;
* Hourai Gakuen no Bouken (Entire OST)&lt;br /&gt;
* Shizuku - Search&lt;br /&gt;
&lt;br /&gt;
==== Nambona890&#039;s Ports ====&lt;br /&gt;
* [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=14104 Metal Masters - Metal Beat]&lt;br /&gt;
* [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=12825 Cat Planet - Welcome to Cat Planet]&lt;br /&gt;
* [http://namboner.com/ports/Angry%20Video%20Game%20Nerd.zip Angry Video Game Nerd]&lt;br /&gt;
* [http://namboner.com/ports/Azumanga%20Daioh%20Jingle.zip Azumanga Daioh Jingle]&lt;br /&gt;
* [http://namboner.com/ports/Dig%20Dug.zip Dig Dug]&lt;br /&gt;
* [http://namboner.com/ports/Doki%20Doki%20Literature%20Club%20-%20Dreams%20of%20Love%20and%20Literature.zip Doki Doki Literature Club - Dreams of Love and Literature]&lt;br /&gt;
* [http://namboner.com/ports/Jazz%20Jackrabbit%20-%20Medivo.zip Jazz Jackrabbit - Medivo]&lt;br /&gt;
* [http://namboner.com/ports/Jazz%20Jackrabbit%20-%20Tubelectric.zip Jazz Jackrabbit - Tubelectric]&lt;br /&gt;
* [http://namboner.com/ports/Kaizo%203%20Bowser%20Recreation.zip Kaizo 3 Bowser Recreation]&lt;br /&gt;
* [http://namboner.com/ports/Moskau%20Chorus.zip Moskau Chorus]&lt;br /&gt;
* [http://namboner.com/ports/Super%20Mario%20Bros%203%20-%20Bowser%20(NES%20samples).zip Super Mario Bros 3 - Bowser (NES samples)]&lt;br /&gt;
* [http://namboner.com/ports/Takeshi&#039;s%20Challenge.zip Takeshi&#039;s Challenge]&lt;br /&gt;
* [http://namboner.com/ports/Tamagotchi%20-%20Smile%20Game.zip Tamagotchi (GB) - Smile Game]&lt;br /&gt;
* [http://namboner.com/ports/tPORt%20-%20Graphic%20Conveyer.zip tPORt - Graphic Conveyer]&lt;br /&gt;
* [http://namboner.com/ports/tPORt%20-%20Shuric%20Scan.zip tPORt - Shuric Scan]&lt;br /&gt;
&lt;br /&gt;
== Graphics ==&lt;br /&gt;
* None listed.&lt;br /&gt;
&lt;br /&gt;
== ASM ==&lt;br /&gt;
=== Patches: ===&lt;br /&gt;
==== Super Mario World: ====&lt;br /&gt;
* [https://github.com/TheLX5/Cappy Cappy] by lx5.&lt;br /&gt;
* [https://github.com/TheLX5/Powerups Powerups Patch] by lx5.&lt;br /&gt;
* [https://github.com/VitorVilela7/SA1-Pack SA-1 Pack] by [[User:Vitor_Vilela|Vitor Vilela]].&lt;br /&gt;
* [https://github.com/TheLX5/Star-Coins Star Coins] by lx5. (Unfinished)&lt;br /&gt;
&lt;br /&gt;
=== Sprites: ===&lt;br /&gt;
==== Super Mario World: ====&lt;br /&gt;
* [https://github.com/TheLX5/SMW-Sprites/tree/master/Cosmic%20Clone Cosmic Clones] by lx5.&lt;br /&gt;
* [https://github.com/TheLX5/SMW-Sprites/tree/master/Fire%20Bones Fire Drybones] by lx5.&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusicM&amp;diff=1130</id>
		<title>AddMusicM</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusicM&amp;diff=1130"/>
		<updated>2020-02-03T17:38:48Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[AddMusicM]] is a version of [[AddMusic]] developed by 757 around 2010. It bases on [[carol&#039;s AddMusic]] and comes with a lot of new features. It also has improved compatibility with the real hardware and accurate emulators, since the SPC700 ARAM usage is heavily remapped, and actually caring about echo buffer.&lt;br /&gt;
&lt;br /&gt;
== Notable Features for Porters ==&lt;br /&gt;
* The &amp;lt;code&amp;gt;$ED&amp;lt;/code&amp;gt; command can not only set ADSR value for a channel, but also GAIN.&lt;br /&gt;
* Using &amp;lt;code&amp;gt;$F3 $XX $YY&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;$E5 $XX $YY&amp;lt;/code&amp;gt; for setting sample of a channel, which avoided the conflict of tremolo command.&lt;br /&gt;
* &#039;&#039;&#039;Super loop command:&#039;&#039;&#039; It would helps for decreasing insert size of a song if uses wisely.&lt;br /&gt;
* &#039;&#039;&#039;Legato command:&#039;&#039;&#039; Finally you can make legato in a song without spamming &amp;lt;code&amp;gt;$DD $00 $01 $XX ^YY&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Light staccato enabling command:&#039;&#039;&#039; It would decrease the length of minor silence between notes.&lt;br /&gt;
* &#039;&#039;&#039;Square wave command:&#039;&#039;&#039; It comes with built-in square wave sample, and the frequency CAN be changed mid-channel by simply using &amp;lt;code&amp;gt;$FA $XX&amp;lt;/code&amp;gt; command.&lt;br /&gt;
* &#039;&#039;&#039;Noise command:&#039;&#039;&#039; You can access to SPC&#039;s built-in noise with an single command.&lt;br /&gt;
* You can swap echo enabling mid-channel.&lt;br /&gt;
* You can set your custom FIR filter easily.&lt;br /&gt;
* You can write any values directly into DSP register or ARAM, though only 1 byte can be written at once.&lt;br /&gt;
&lt;br /&gt;
== BRR Format ==&lt;br /&gt;
AddMusicM&#039;s author (757) designed a file format for interchanging BRR samples, which includes the loop point of a BRR sample in the file.&lt;br /&gt;
&lt;br /&gt;
The file size should always be &#039;&#039;&#039;multiples of 9 plus 2&#039;&#039;&#039;, and the scheme look like this:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Byte 0-1 !! Byte 2+&lt;br /&gt;
|-&lt;br /&gt;
| Loop point (little endian) || Chunks of BRR sample data&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This file format has been supported by the community and various tools, like [[split700]], [[C700]] and [[AddMusicK]].&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusicM&amp;diff=1129</id>
		<title>AddMusicM</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusicM&amp;diff=1129"/>
		<updated>2020-02-03T10:00:18Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[AddMusicM]] is a version of [[AddMusic]] developed by 757 around 2010. It bases on [[carol&#039;s AddMusic]] and comes with a lot of new features. It also has improved compatibility with the real hardware and accurate emulators, since the SPC700 ARAM usage is heavily remapped, and actually caring about echo buffer.&lt;br /&gt;
&lt;br /&gt;
== Notable Features for Porters ==&lt;br /&gt;
* The &amp;lt;code&amp;gt;$ED&amp;lt;/code&amp;gt; command can not only set ADSR value for a channel, but also GAIN.&lt;br /&gt;
* Using &amp;lt;code&amp;gt;$F3 $XX $YY&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;$E5 $XX $YY&amp;lt;/code&amp;gt; for setting sample of a channel, which avoided the conflict of tremolo command.&lt;br /&gt;
* &#039;&#039;&#039;Super loop command:&#039;&#039;&#039; It would helps for decreasing insert size of a song if uses wisely.&lt;br /&gt;
* &#039;&#039;&#039;Legato command:&#039;&#039;&#039; Finally you can make legato in a song without spamming &amp;lt;code&amp;gt;$DD $00 $01 $XX ^YY&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Light staccato enabling command:&#039;&#039;&#039; It would decrease the length of minor silence between notes.&lt;br /&gt;
* &#039;&#039;&#039;Square wave command:&#039;&#039;&#039; It comes with built-in square wave sample, and the frequency CAN be changed mid-channel by simply using &amp;lt;code&amp;gt;$FA $XX&amp;lt;/code&amp;gt; command.&lt;br /&gt;
* &#039;&#039;&#039;Noise command:&#039;&#039;&#039; You can access to SPC&#039;s built-in noise with an single command.&lt;br /&gt;
* You can swap echo enabling mid-channel.&lt;br /&gt;
* You can set your custom FIR filter easily.&lt;br /&gt;
* You can write any values directly into DSP register or ARAM, though only 1 byte can be written at once.&lt;br /&gt;
&lt;br /&gt;
== BRR Format ==&lt;br /&gt;
AddMusicM&#039;s author (757) designed a file format for interchanging BRR samples, which includes the loop point of a BRR sample in the file.&lt;br /&gt;
&lt;br /&gt;
The file size should always be &#039;&#039;&#039;multiples of 9 plus 2&#039;&#039;&#039;, and the scheme look like this:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Byte 0-1 !! Byte 2+&lt;br /&gt;
|-&lt;br /&gt;
| Loop point (little endian) || Chunks of BRR sample data&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
This file format has been supported by the community and various tools, like [[split700]], [[C700]] and [[AddMusicK]].&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusicM&amp;diff=1128</id>
		<title>AddMusicM</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusicM&amp;diff=1128"/>
		<updated>2020-02-03T09:53:20Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[AddMusicM]] is a version of [[AddMusic]] developed by 757 around 2010. It bases on [[carol&#039;s AddMusic]] and comes with a lot of new features. It also has improved compatibility with the real hardware and accurate emulators, since the SPC700 ARAM usage is heavily remapped, and actually caring about echo buffer.&lt;br /&gt;
&lt;br /&gt;
== Notable Features for Porters ==&lt;br /&gt;
* The &amp;lt;code&amp;gt;$ED&amp;lt;/code&amp;gt; command can not only set ADSR value for a channel, but also GAIN.&lt;br /&gt;
* Using &amp;lt;code&amp;gt;$F3 $XX $YY&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;$E5 $XX $YY&amp;lt;/code&amp;gt; for setting sample of a channel, which avoided the conflict of tremolo command.&lt;br /&gt;
* &#039;&#039;&#039;Super loop command:&#039;&#039;&#039; It would helps for decreasing insert size of a song if uses wisely.&lt;br /&gt;
* &#039;&#039;&#039;Legato command:&#039;&#039;&#039; Finally you can make legato in a song without spamming &amp;lt;code&amp;gt;$DD $00 $01 $XX ^YY&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Light staccato enabling command:&#039;&#039;&#039; It would decrease the length of minor silence between notes.&lt;br /&gt;
* &#039;&#039;&#039;Square wave command:&#039;&#039;&#039; It comes with built-in square wave sample, and the frequency CAN be changed mid-channel by simply using &amp;lt;code&amp;gt;$FA $XX&amp;lt;/code&amp;gt; command.&lt;br /&gt;
* &#039;&#039;&#039;Noise command:&#039;&#039;&#039; You can access to SPC&#039;s built-in noise with an single command.&lt;br /&gt;
* You can swap echo enabling mid-channel.&lt;br /&gt;
* You can set your custom FIR filter easily.&lt;br /&gt;
* You can write any values directly into DSP register or ARAM, though only 1 byte can be written at once.&lt;br /&gt;
&lt;br /&gt;
== BRR Format ==&lt;br /&gt;
AddMusicM&#039;s author (757) designed a file format for interchanging BRR samples, which includes the loop point of a BRR sample in the file.&lt;br /&gt;
&lt;br /&gt;
The file size should always be &#039;&#039;&#039;multiples of 9 plus 2&#039;&#039;&#039;, and the scheme look like this:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Byte 0-1 !! Byte 2+&lt;br /&gt;
|-&lt;br /&gt;
| Loop point (little endian) || Chunks of BRR sample data&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusicM&amp;diff=1127</id>
		<title>AddMusicM</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusicM&amp;diff=1127"/>
		<updated>2020-02-03T09:33:14Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: Created page with &amp;quot;AddMusicM is a version of AddMusic developed by 757 around 2010. It bases on carol&amp;#039;s AddMusic and comes with a lot of new features. It also has improved compatibil...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[AddMusicM]] is a version of [[AddMusic]] developed by 757 around 2010. It bases on [[carol&#039;s AddMusic]] and comes with a lot of new features. It also has improved compatibility with the real hardware and accurate emulators, since the SPC700 ARAM usage is heavily remapped, and actually caring about echo buffer.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
* The &amp;lt;code&amp;gt;$ED&amp;lt;/code&amp;gt; command can not only set ADSR value for a channel, but also GAIN.&lt;br /&gt;
* Using &amp;lt;code&amp;gt;$F3 $XX $YY&amp;lt;/code&amp;gt; instead of &amp;lt;code&amp;gt;$E5 $XX $YY&amp;lt;/code&amp;gt; for setting sample of a channel, which avoided the conflict of tremolo command.&lt;br /&gt;
* &#039;&#039;&#039;Super loop command:&#039;&#039;&#039; It would helps for decreasing insert size of a song if uses wisely.&lt;br /&gt;
* &#039;&#039;&#039;Legato command:&#039;&#039;&#039; Finally you can make legato in a song without spamming &amp;lt;code&amp;gt;$DD $00 $01 $XX ^YY&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Light staccato enabling command:&#039;&#039;&#039; It would decrease the length of minor silence between notes.&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=carol%27s_AddMusic&amp;diff=1126</id>
		<title>carol&#039;s AddMusic</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=carol%27s_AddMusic&amp;diff=1126"/>
		<updated>2020-02-03T06:33:50Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[carol&#039;s AddMusic]], or &#039;&#039;&#039;AddMusic by Perl&#039;&#039;&#039;, is one of the earliest publicly-known versions of [[AddMusic]]. Despite its official name (&#039;&#039;&#039;AddMusic by Perl&#039;&#039;&#039;), this version of [[AddMusic]] was developed in [https://www.perl.org/ the Perl programming language] by a [[Super Mario World]] rom-hacker who goes by [[carol]]. This AddMusic was specifically created for [[Super Kitiku World | Super Kitiku World (Brutal Mario)]].&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
* &#039;&#039;&#039;Macro support.&#039;&#039;&#039; With macro, you can avoid writing duplicate commands when defining your custom patches; however, this is processed by the compiler side and does NOT decrease the insert size of a song.&amp;lt;br&amp;gt;This feature is also appiled in [[AddMusicM]] and [[AddMusicK]].&lt;br /&gt;
* &#039;&#039;&#039;Semitone tuning.&#039;&#039;&#039; Unlike [[AddMusic405|AddMusic 4.05]], this command is handled by the compiler side, so it&#039;s not possible to make notes higher than o6a; also, you need to care about pitch-sensitive commands yourself.&lt;br /&gt;
[[Category: AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1125</id>
		<title>AddMusic Java</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1125"/>
		<updated>2020-02-03T06:20:24Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original AddMusic (&#039;&#039;&#039;AddMusic Java&#039;&#039;&#039;) is written by an unknown user of 2ch in Java around 2007. It&#039;s the classic one which can insert seven overworld tracks and 32 level tracks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the foundation of all other versions of [[AddMusic]], and these new tool&#039;s [[Music Macro Language|MML]] syntax is mostly backwards compatible with the original AddMusic.&lt;br /&gt;
&lt;br /&gt;
== Design Flaw ==&lt;br /&gt;
* &amp;lt;code&amp;gt;@21&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;@29&amp;lt;/code&amp;gt; would cause the first note after that becoming N-SPC percussion note, [https://www.smwcentral.net/?p=viewthread&amp;amp;t=98157 but not the rest.]&lt;br /&gt;
* It tunes notes sliently when &amp;lt;code&amp;gt;@2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@9&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@10&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@12&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@15&amp;lt;/code&amp;gt; is used, and &#039;&#039;&#039;doesn&#039;t care other pitch-sensitive commands;&#039;&#039;&#039; you can only figure them out clearly when reading the source code.&lt;br /&gt;
* It was developed with and tested against an inaccurate emulator, which caused a lot of problems regarding running in real hardware and accurate emulators (eg. echo buffer overflow).&lt;br /&gt;
* Porters have to remember non-sensible hex commands in order to get access to various N-SPC features. To keep the compatiblity, even [[AddMusicK]] still have to follow up the old versions of N-SPC hex command set, instead of the standard one.&lt;br /&gt;
For backward compatibility of old ports, all versions of AddMusic have to do that in the same confusing way.&lt;br /&gt;
&lt;br /&gt;
== Demo Tracks ==&lt;br /&gt;
There are 27 demo tracks included in the original release file:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! File Name !! Track Name (Copied from original files as-is) !! Original&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11.txt&amp;lt;/code&amp;gt; || ロビンソン || [https://www.youtube.com/watch?v=51CH3dPaWXc Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12.txt&amp;lt;/code&amp;gt; || 空も飛べるはず || [https://www.youtube.com/watch?v=h-kQw4JqCHE Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;13.txt&amp;lt;/code&amp;gt; || 言葉にできない || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;14.txt&amp;lt;/code&amp;gt; || 冒険でしょでしょ？ || [https://www.youtube.com/watch?v=xpyqVO9FMfA Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;15.txt&amp;lt;/code&amp;gt; || 恋のミクル伝説 || [https://www.youtube.com/watch?v=CFIxD95yBzM Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;16.txt&amp;lt;/code&amp;gt; || 浅い眠り ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;17.txt&amp;lt;/code&amp;gt; || Hydlide 3 Town || [https://www.youtube.com/watch?v=LpVkNvyiQLM Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;20.txt&amp;lt;/code&amp;gt; || Mario Kart DS Rainbow Road || [https://www.youtube.com/watch?v=Zn9VjMEh9CM Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;21.txt&amp;lt;/code&amp;gt; || Mario Paint BGM 1 || [https://www.youtube.com/watch?v=As-V14W8H2E Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;22.txt&amp;lt;/code&amp;gt; || NEW SUPER MARIO 1-1 || [https://www.youtube.com/watch?v=-GK41pLUuP0 Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;23.txt&amp;lt;/code&amp;gt; || テトリス カリンカ ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;24.txt&amp;lt;/code&amp;gt; || テトリス Music A ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;25.txt&amp;lt;/code&amp;gt; || テトリス Music B ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;26.txt&amp;lt;/code&amp;gt; || テトリス Music C ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;27.txt&amp;lt;/code&amp;gt; || 夢大陸アドベンチャー 平原 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;28.txt&amp;lt;/code&amp;gt; || ロックマン2 ワイリーステージ1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;29.txt&amp;lt;/code&amp;gt; || Super Mario Land エンディング ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;30.txt&amp;lt;/code&amp;gt; || スーパーマリオランド 空中面 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31.txt&amp;lt;/code&amp;gt; || スーパーマリオブラザーズ 城 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;32.txt&amp;lt;/code&amp;gt; || チャレンジャー Stage 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;33.txt&amp;lt;/code&amp;gt; || Super Mario RPG ハナチャンの森 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;34.txt&amp;lt;/code&amp;gt; || バルーンファイト ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;35.txt&amp;lt;/code&amp;gt; || Bomber King ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;36.txt&amp;lt;/code&amp;gt; || 火の鳥 鳳凰編 太古ステージ ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;37.txt&amp;lt;/code&amp;gt; || 聖剣伝説 聖剣を求めて ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;38.txt&amp;lt;/code&amp;gt; || 光神話 パルテナの鏡 冥府界 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;39.txt&amp;lt;/code&amp;gt; || スーパーマリオサンシャイン ニセマリオ ||&lt;br /&gt;
|}&lt;br /&gt;
These tracks were actually used in a number of SMW Hacks, and inspired many SMW Hackers to create a lot of memorible ports.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://floating.muncher.se/byuu/accuracy/ bsnes :: Why Accuracy Matters]&lt;br /&gt;
* [https://web.archive.org/web/20191129183153/https://img.atwikiimg.com/www18.atwiki.jp/sm4wiki_mix/attach/88/322/addmusic_java.zip The original AddMusic]&lt;br /&gt;
* [https://dl.dropbox.com/s/0iog35dijek1wed/AddMusic%20Java%20Demo%20Songs%20%28AAC%29.7z AddMusic Java Demo Songs (Recorded in AAC format)]&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1123</id>
		<title>AddMusic Java</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1123"/>
		<updated>2020-02-01T18:45:04Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original AddMusic (&#039;&#039;&#039;AddMusic Java&#039;&#039;&#039;) is written by an unknown user of 2ch in Java around 2007. It&#039;s the classic one which can insert seven overworld tracks and 32 level tracks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the foundation of all other versions of [[AddMusic]], and these new tool&#039;s [[Music Macro Language|MML]] syntax is mostly backwards compatible with the original AddMusic.&lt;br /&gt;
&lt;br /&gt;
== Design Flaw ==&lt;br /&gt;
* &amp;lt;code&amp;gt;@21&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;@29&amp;lt;/code&amp;gt; would cause the first note after that becoming N-SPC percussion note, [https://www.smwcentral.net/?p=viewthread&amp;amp;t=98157 but not the rest.]&lt;br /&gt;
* It tunes notes sliently when &amp;lt;code&amp;gt;@2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@9&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@10&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@12&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@15&amp;lt;/code&amp;gt; is used, and &#039;&#039;&#039;doesn&#039;t care other pitch-sensitive commands;&#039;&#039;&#039; you can only figure them out clearly when reading the source code.&lt;br /&gt;
* It was developed with and tested against an inaccurate emulator, which caused a lot of problems regarding running in accurate emulators (eg. echo buffer overflow).&lt;br /&gt;
* Porters have to remember non-sensible hex commands in order to get access to various N-SPC features. To keep the compatiblity, even [[AddMusicK]] still have to follow up the old versions of N-SPC hex command set, instead of the standard one.&lt;br /&gt;
* (TBD)&lt;br /&gt;
&lt;br /&gt;
For backward compatibility of old ports, all versions of AddMusic have to do that in the same confusing way.&lt;br /&gt;
&lt;br /&gt;
== Demo Tracks ==&lt;br /&gt;
There are 27 demo tracks included in the original release file:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! File Name !! Track Name (Copied from original files as-is) !! Original&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11.txt&amp;lt;/code&amp;gt; || ロビンソン || [https://www.youtube.com/watch?v=51CH3dPaWXc Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12.txt&amp;lt;/code&amp;gt; || 空も飛べるはず || [https://www.youtube.com/watch?v=h-kQw4JqCHE Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;13.txt&amp;lt;/code&amp;gt; || 言葉にできない || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;14.txt&amp;lt;/code&amp;gt; || 冒険でしょでしょ？ || [https://www.youtube.com/watch?v=xpyqVO9FMfA Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;15.txt&amp;lt;/code&amp;gt; || 恋のミクル伝説 || [https://www.youtube.com/watch?v=CFIxD95yBzM Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;16.txt&amp;lt;/code&amp;gt; || 浅い眠り ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;17.txt&amp;lt;/code&amp;gt; || Hydlide 3 Town ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;20.txt&amp;lt;/code&amp;gt; || Mario Kart DS Rainbow Road ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;21.txt&amp;lt;/code&amp;gt; || Mario Paint BGM 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;22.txt&amp;lt;/code&amp;gt; || NEW SUPER MARIO 1-1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;23.txt&amp;lt;/code&amp;gt; || テトリス カリンカ ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;24.txt&amp;lt;/code&amp;gt; || テトリス Music A ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;25.txt&amp;lt;/code&amp;gt; || テトリス Music B ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;26.txt&amp;lt;/code&amp;gt; || テトリス Music C ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;27.txt&amp;lt;/code&amp;gt; || 夢大陸アドベンチャー 平原 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;28.txt&amp;lt;/code&amp;gt; || ロックマン2 ワイリーステージ1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;29.txt&amp;lt;/code&amp;gt; || Super Mario Land エンディング ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;30.txt&amp;lt;/code&amp;gt; || スーパーマリオランド 空中面 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31.txt&amp;lt;/code&amp;gt; || スーパーマリオブラザーズ 城 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;32.txt&amp;lt;/code&amp;gt; || チャレンジャー Stage 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;33.txt&amp;lt;/code&amp;gt; || Super Mario RPG ハナチャンの森 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;34.txt&amp;lt;/code&amp;gt; || バルーンファイト ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;35.txt&amp;lt;/code&amp;gt; || Bomber King ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;36.txt&amp;lt;/code&amp;gt; || 火の鳥 鳳凰編 太古ステージ ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;37.txt&amp;lt;/code&amp;gt; || 聖剣伝説 聖剣を求めて ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;38.txt&amp;lt;/code&amp;gt; || 光神話 パルテナの鏡 冥府界 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;39.txt&amp;lt;/code&amp;gt; || スーパーマリオサンシャイン ニセマリオ ||&lt;br /&gt;
|}&lt;br /&gt;
These tracks were actually used in a number of SMW Hacks, and inspired many SMW Hackers to create a lot of memorible ports.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://floating.muncher.se/byuu/accuracy/ bsnes :: Why Accuracy Matters]&lt;br /&gt;
* [https://web.archive.org/web/20191129183153/https://img.atwikiimg.com/www18.atwiki.jp/sm4wiki_mix/attach/88/322/addmusic_java.zip The original AddMusic]&lt;br /&gt;
* [https://dl.dropbox.com/s/0iog35dijek1wed/AddMusic%20Java%20Demo%20Songs%20%28AAC%29.7z AddMusic Java Demo Songs (Recorded in AAC format)]&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1122</id>
		<title>AddMusic Java</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1122"/>
		<updated>2020-02-01T18:43:32Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original AddMusic (&#039;&#039;&#039;AddMusic Java&#039;&#039;&#039;) is written by an unknown user of 2ch in Java around 2007. It&#039;s the classic one which can insert seven overworld tracks and 32 level tracks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the foundation of all other versions of [[AddMusic]], and these new tool&#039;s [[Music Macro Language|MML]] syntax is mostly backwards compatible with the original AddMusic.&lt;br /&gt;
&lt;br /&gt;
== Design Flaw ==&lt;br /&gt;
* &amp;lt;code&amp;gt;@21&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;@29&amp;lt;/code&amp;gt; would cause the first note after that becoming N-SPC percussion note, [https://www.smwcentral.net/?p=viewthread&amp;amp;t=98157 but not the rest.]&lt;br /&gt;
* It tunes notes sliently when &amp;lt;code&amp;gt;@2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@9&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@10&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@12&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@15&amp;lt;/code&amp;gt; is used, and &#039;&#039;&#039;doesn&#039;t care other pitch-sensitive commands;&#039;&#039;&#039; you can only figure them out clearly when reading the source code.&lt;br /&gt;
* It was developed with and tested against an inaccurate emulator, which caused a lot of problems regarding running in accurate emulators (eg. echo buffer overflow, which made a bunch of old hacks doesn&#039;t run with real hardware and accurate emulators).&lt;br /&gt;
* Porters have to remember non-sensible hex commands in order to get access to various N-SPC features. To keep the compatiblity, even [[AddMusicK]] still have to follow up the old versions of N-SPC hex command set, instead of the standard one.&lt;br /&gt;
* (TBD)&lt;br /&gt;
&lt;br /&gt;
For backward compatibility of old ports, all versions of AddMusic have to do that in the same confusing way.&lt;br /&gt;
&lt;br /&gt;
== Demo Tracks ==&lt;br /&gt;
There are 27 demo tracks included in the original release file:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! File Name !! Track Name (Copied from original files as-is) !! Original&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11.txt&amp;lt;/code&amp;gt; || ロビンソン || [https://www.youtube.com/watch?v=51CH3dPaWXc Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12.txt&amp;lt;/code&amp;gt; || 空も飛べるはず || [https://www.youtube.com/watch?v=h-kQw4JqCHE Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;13.txt&amp;lt;/code&amp;gt; || 言葉にできない || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;14.txt&amp;lt;/code&amp;gt; || 冒険でしょでしょ？ || [https://www.youtube.com/watch?v=xpyqVO9FMfA Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;15.txt&amp;lt;/code&amp;gt; || 恋のミクル伝説 || [https://www.youtube.com/watch?v=CFIxD95yBzM Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;16.txt&amp;lt;/code&amp;gt; || 浅い眠り ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;17.txt&amp;lt;/code&amp;gt; || Hydlide 3 Town ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;20.txt&amp;lt;/code&amp;gt; || Mario Kart DS Rainbow Road ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;21.txt&amp;lt;/code&amp;gt; || Mario Paint BGM 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;22.txt&amp;lt;/code&amp;gt; || NEW SUPER MARIO 1-1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;23.txt&amp;lt;/code&amp;gt; || テトリス カリンカ ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;24.txt&amp;lt;/code&amp;gt; || テトリス Music A ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;25.txt&amp;lt;/code&amp;gt; || テトリス Music B ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;26.txt&amp;lt;/code&amp;gt; || テトリス Music C ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;27.txt&amp;lt;/code&amp;gt; || 夢大陸アドベンチャー 平原 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;28.txt&amp;lt;/code&amp;gt; || ロックマン2 ワイリーステージ1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;29.txt&amp;lt;/code&amp;gt; || Super Mario Land エンディング ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;30.txt&amp;lt;/code&amp;gt; || スーパーマリオランド 空中面 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31.txt&amp;lt;/code&amp;gt; || スーパーマリオブラザーズ 城 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;32.txt&amp;lt;/code&amp;gt; || チャレンジャー Stage 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;33.txt&amp;lt;/code&amp;gt; || Super Mario RPG ハナチャンの森 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;34.txt&amp;lt;/code&amp;gt; || バルーンファイト ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;35.txt&amp;lt;/code&amp;gt; || Bomber King ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;36.txt&amp;lt;/code&amp;gt; || 火の鳥 鳳凰編 太古ステージ ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;37.txt&amp;lt;/code&amp;gt; || 聖剣伝説 聖剣を求めて ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;38.txt&amp;lt;/code&amp;gt; || 光神話 パルテナの鏡 冥府界 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;39.txt&amp;lt;/code&amp;gt; || スーパーマリオサンシャイン ニセマリオ ||&lt;br /&gt;
|}&lt;br /&gt;
These tracks were actually used in a number of SMW Hacks, and inspired many SMW Hackers to create a lot of memorible ports.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://floating.muncher.se/byuu/accuracy/ bsnes :: Why Accuracy Matters]&lt;br /&gt;
* [https://web.archive.org/web/20191129183153/https://img.atwikiimg.com/www18.atwiki.jp/sm4wiki_mix/attach/88/322/addmusic_java.zip The original AddMusic]&lt;br /&gt;
* [https://dl.dropbox.com/s/0iog35dijek1wed/AddMusic%20Java%20Demo%20Songs%20%28AAC%29.7z AddMusic Java Demo Songs (Recorded in AAC format)]&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1121</id>
		<title>AddMusic Java</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1121"/>
		<updated>2020-02-01T18:42:08Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original AddMusic (&#039;&#039;&#039;AddMusic Java&#039;&#039;&#039;) is written by an unknown user of 2ch in Java around 2007. It&#039;s the classic one which can insert seven overworld tracks and 32 level tracks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the foundation of all other versions of [[AddMusic]], and these new tool&#039;s [[Music Macro Language|MML]] syntax is mostly backwards compatible with the original AddMusic.&lt;br /&gt;
&lt;br /&gt;
== Design Flaw ==&lt;br /&gt;
* &amp;lt;code&amp;gt;@21&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;@29&amp;lt;/code&amp;gt; would cause the first note after that becoming N-SPC percussion note, [https://www.smwcentral.net/?p=viewthread&amp;amp;t=98157 but not the rest.]&lt;br /&gt;
* It tunes notes sliently when &amp;lt;code&amp;gt;@2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@9&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@10&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@12&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@15&amp;lt;/code&amp;gt; is used, and &#039;&#039;&#039;doesn&#039;t care other pitch-sensitive commands;&#039;&#039;&#039; you can only figure them out clearly when reading the source code.&lt;br /&gt;
* It was developed with and tested against an inaccurate emulator, which caused a lot of problems regarding running in accurate emulators (eg. echo buffer overflow, which made a bunch of old hacks doesn&#039;t run with real hardware and accurate emulators).&amp;lt;ref&amp;gt;[https://floating.muncher.se/byuu/accuracy/ bsnes :: Why Accuracy Matters]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Porters have to remember non-sensible hex commands in order to get access to various N-SPC features. To keep the compatiblity, even [[AddMusicK]] still have to follow up the old versions of N-SPC hex command set, instead of the standard one.&lt;br /&gt;
* (TBD)&lt;br /&gt;
&lt;br /&gt;
For backward compatibility of old ports, all versions of AddMusic have to do that in the same confusing way.&lt;br /&gt;
&lt;br /&gt;
== Demo Tracks ==&lt;br /&gt;
There are 27 demo tracks included in the original release file:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! File Name !! Track Name (Copied from original files as-is) !! Original&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11.txt&amp;lt;/code&amp;gt; || ロビンソン || [https://www.youtube.com/watch?v=51CH3dPaWXc Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12.txt&amp;lt;/code&amp;gt; || 空も飛べるはず || [https://www.youtube.com/watch?v=h-kQw4JqCHE Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;13.txt&amp;lt;/code&amp;gt; || 言葉にできない || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;14.txt&amp;lt;/code&amp;gt; || 冒険でしょでしょ？ || [https://www.youtube.com/watch?v=xpyqVO9FMfA Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;15.txt&amp;lt;/code&amp;gt; || 恋のミクル伝説 || [https://www.youtube.com/watch?v=CFIxD95yBzM Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;16.txt&amp;lt;/code&amp;gt; || 浅い眠り ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;17.txt&amp;lt;/code&amp;gt; || Hydlide 3 Town ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;20.txt&amp;lt;/code&amp;gt; || Mario Kart DS Rainbow Road ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;21.txt&amp;lt;/code&amp;gt; || Mario Paint BGM 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;22.txt&amp;lt;/code&amp;gt; || NEW SUPER MARIO 1-1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;23.txt&amp;lt;/code&amp;gt; || テトリス カリンカ ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;24.txt&amp;lt;/code&amp;gt; || テトリス Music A ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;25.txt&amp;lt;/code&amp;gt; || テトリス Music B ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;26.txt&amp;lt;/code&amp;gt; || テトリス Music C ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;27.txt&amp;lt;/code&amp;gt; || 夢大陸アドベンチャー 平原 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;28.txt&amp;lt;/code&amp;gt; || ロックマン2 ワイリーステージ1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;29.txt&amp;lt;/code&amp;gt; || Super Mario Land エンディング ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;30.txt&amp;lt;/code&amp;gt; || スーパーマリオランド 空中面 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31.txt&amp;lt;/code&amp;gt; || スーパーマリオブラザーズ 城 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;32.txt&amp;lt;/code&amp;gt; || チャレンジャー Stage 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;33.txt&amp;lt;/code&amp;gt; || Super Mario RPG ハナチャンの森 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;34.txt&amp;lt;/code&amp;gt; || バルーンファイト ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;35.txt&amp;lt;/code&amp;gt; || Bomber King ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;36.txt&amp;lt;/code&amp;gt; || 火の鳥 鳳凰編 太古ステージ ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;37.txt&amp;lt;/code&amp;gt; || 聖剣伝説 聖剣を求めて ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;38.txt&amp;lt;/code&amp;gt; || 光神話 パルテナの鏡 冥府界 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;39.txt&amp;lt;/code&amp;gt; || スーパーマリオサンシャイン ニセマリオ ||&lt;br /&gt;
|}&lt;br /&gt;
These tracks were actually used in a number of SMW Hacks, and inspired many SMW Hackers to create a lot of memorible ports.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://web.archive.org/web/20191129183153/https://img.atwikiimg.com/www18.atwiki.jp/sm4wiki_mix/attach/88/322/addmusic_java.zip The original AddMusic]&lt;br /&gt;
* [https://dl.dropbox.com/s/0iog35dijek1wed/AddMusic%20Java%20Demo%20Songs%20%28AAC%29.7z AddMusic Java Demo Songs (Recorded in AAC format)]&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1118</id>
		<title>AddMusic Java</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1118"/>
		<updated>2020-01-27T15:32:17Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original AddMusic (&#039;&#039;&#039;AddMusic Java&#039;&#039;&#039;) is written by an unknown user of 2ch in Java around 2007. It&#039;s the classic one which can insert seven overworld tracks and 32 level tracks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the foundation of all other versions of [[AddMusic]], and these new tool&#039;s [[Music Macro Language|MML]] syntax is mostly backwards compatible with the original AddMusic.&lt;br /&gt;
&lt;br /&gt;
== Design Flaw ==&lt;br /&gt;
* &amp;lt;code&amp;gt;@21&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;@29&amp;lt;/code&amp;gt; would cause the first note after that becoming N-SPC percussion note, [https://www.smwcentral.net/?p=viewthread&amp;amp;t=98157 but not the rest.]&lt;br /&gt;
* It tunes notes sliently when &amp;lt;code&amp;gt;@2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@9&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@10&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@12&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@15&amp;lt;/code&amp;gt; is used, and &#039;&#039;&#039;doesn&#039;t care other pitch-sensitive commands;&#039;&#039;&#039; you can only figure them out clearly when reading the source code.&lt;br /&gt;
* (TBD)&lt;br /&gt;
&lt;br /&gt;
For backward compatibility of old ports, all versions of AddMusic have to do that in the same confusing way.&lt;br /&gt;
&lt;br /&gt;
== Demo Tracks ==&lt;br /&gt;
There are 27 demo tracks included in the original release file:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! File Name !! Track Name (Copied from original files as-is) !! Original&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11.txt&amp;lt;/code&amp;gt; || ロビンソン || [https://www.youtube.com/watch?v=51CH3dPaWXc Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12.txt&amp;lt;/code&amp;gt; || 空も飛べるはず || [https://www.youtube.com/watch?v=h-kQw4JqCHE Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;13.txt&amp;lt;/code&amp;gt; || 言葉にできない || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;14.txt&amp;lt;/code&amp;gt; || 冒険でしょでしょ？ || [https://www.youtube.com/watch?v=xpyqVO9FMfA Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;15.txt&amp;lt;/code&amp;gt; || 恋のミクル伝説 || [https://www.youtube.com/watch?v=CFIxD95yBzM Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;16.txt&amp;lt;/code&amp;gt; || 浅い眠り ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;17.txt&amp;lt;/code&amp;gt; || Hydlide 3 Town ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;20.txt&amp;lt;/code&amp;gt; || Mario Kart DS Rainbow Road ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;21.txt&amp;lt;/code&amp;gt; || Mario Paint BGM 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;22.txt&amp;lt;/code&amp;gt; || NEW SUPER MARIO 1-1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;23.txt&amp;lt;/code&amp;gt; || テトリス カリンカ ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;24.txt&amp;lt;/code&amp;gt; || テトリス Music A ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;25.txt&amp;lt;/code&amp;gt; || テトリス Music B ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;26.txt&amp;lt;/code&amp;gt; || テトリス Music C ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;27.txt&amp;lt;/code&amp;gt; || 夢大陸アドベンチャー 平原 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;28.txt&amp;lt;/code&amp;gt; || ロックマン2 ワイリーステージ1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;29.txt&amp;lt;/code&amp;gt; || Super Mario Land エンディング ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;30.txt&amp;lt;/code&amp;gt; || スーパーマリオランド 空中面 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31.txt&amp;lt;/code&amp;gt; || スーパーマリオブラザーズ 城 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;32.txt&amp;lt;/code&amp;gt; || チャレンジャー Stage 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;33.txt&amp;lt;/code&amp;gt; || Super Mario RPG ハナチャンの森 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;34.txt&amp;lt;/code&amp;gt; || バルーンファイト ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;35.txt&amp;lt;/code&amp;gt; || Bomber King ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;36.txt&amp;lt;/code&amp;gt; || 火の鳥 鳳凰編 太古ステージ ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;37.txt&amp;lt;/code&amp;gt; || 聖剣伝説 聖剣を求めて ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;38.txt&amp;lt;/code&amp;gt; || 光神話 パルテナの鏡 冥府界 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;39.txt&amp;lt;/code&amp;gt; || スーパーマリオサンシャイン ニセマリオ ||&lt;br /&gt;
|}&lt;br /&gt;
These tracks were actually used in a number of SMW Hacks, and inspired many SMW Hackers to create a lot of memorible ports.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://web.archive.org/web/20191129183153/https://img.atwikiimg.com/www18.atwiki.jp/sm4wiki_mix/attach/88/322/addmusic_java.zip The original AddMusic]&lt;br /&gt;
* [https://dl.dropbox.com/s/0iog35dijek1wed/AddMusic%20Java%20Demo%20Songs%20%28AAC%29.7z AddMusic Java Demo Songs (Recorded in AAC format)]&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1111</id>
		<title>AddMusic Java</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1111"/>
		<updated>2020-01-25T16:51:13Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: /* Demo Tracks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original AddMusic (&#039;&#039;&#039;AddMusic Java&#039;&#039;&#039;) is written by an unknown user of 2ch in Java around 2007. It&#039;s the classic one which can insert seven overworld tracks and 32 level tracks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the foundation of all other versions of [[AddMusic]], and these new tool&#039;s [[Music Macro Language|MML]] syntax is mostly backwards compatible with the original AddMusic.&lt;br /&gt;
&lt;br /&gt;
== Design Flaw ==&lt;br /&gt;
* &amp;lt;code&amp;gt;@21&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;@29&amp;lt;/code&amp;gt; would cause the first note after that becoming N-SPC percussion note, [https://www.smwcentral.net/?p=viewthread&amp;amp;t=98157 but not the rest.]&lt;br /&gt;
* It tunes notes sliently when &amp;lt;code&amp;gt;@2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@9&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@10&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@12&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@15&amp;lt;/code&amp;gt; is used, and &#039;&#039;&#039;doesn&#039;t care other pitch-sensitive commands;&#039;&#039;&#039; you can only figure them out clearly when reading the source code.&lt;br /&gt;
* (TBD)&lt;br /&gt;
&lt;br /&gt;
For backward compatibility of old ports, all versions of AddMusic have to do that in the same confusing way.&lt;br /&gt;
&lt;br /&gt;
== Demo Tracks ==&lt;br /&gt;
There are 27 demo tracks included in the original release file:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! File Name !! Track Name (Copied from original files as-is) !! Original&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11.txt&amp;lt;/code&amp;gt; || ロビンソン || [https://www.youtube.com/watch?v=51CH3dPaWXc Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12.txt&amp;lt;/code&amp;gt; || 空も飛べるはず || [https://www.youtube.com/watch?v=h-kQw4JqCHE Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;13.txt&amp;lt;/code&amp;gt; || 言葉にできない || &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;14.txt&amp;lt;/code&amp;gt; || 冒険でしょでしょ？ || [https://www.youtube.com/watch?v=xpyqVO9FMfA Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;15.txt&amp;lt;/code&amp;gt; || 恋のミクル伝説 || [https://www.youtube.com/watch?v=CFIxD95yBzM Video]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;16.txt&amp;lt;/code&amp;gt; || 浅い眠り ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;17.txt&amp;lt;/code&amp;gt; || Hydlide 3 Town ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;20.txt&amp;lt;/code&amp;gt; || Mario Kart DS Rainbow Road ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;21.txt&amp;lt;/code&amp;gt; || Mario Paint BGM 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;22.txt&amp;lt;/code&amp;gt; || NEW SUPER MARIO 1-1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;23.txt&amp;lt;/code&amp;gt; || テトリス カリンカ ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;24.txt&amp;lt;/code&amp;gt; || テトリス Music A ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;25.txt&amp;lt;/code&amp;gt; || テトリス Music B ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;26.txt&amp;lt;/code&amp;gt; || テトリス Music C ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;27.txt&amp;lt;/code&amp;gt; || 夢大陸アドベンチャー 平原 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;28.txt&amp;lt;/code&amp;gt; || ロックマン2 ワイリーステージ1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;29.txt&amp;lt;/code&amp;gt; || Super Mario Land エンディング ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;30.txt&amp;lt;/code&amp;gt; || スーパーマリオランド 空中面 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31.txt&amp;lt;/code&amp;gt; || スーパーマリオブラザーズ 城 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;32.txt&amp;lt;/code&amp;gt; || チャレンジャー Stage 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;33.txt&amp;lt;/code&amp;gt; || Super Mario RPG ハナチャンの森 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;34.txt&amp;lt;/code&amp;gt; || バルーンファイト ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;35.txt&amp;lt;/code&amp;gt; || Bomber King ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;36.txt&amp;lt;/code&amp;gt; || 火の鳥 鳳凰編 太古ステージ ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;37.txt&amp;lt;/code&amp;gt; || 聖剣伝説 聖剣を求めて ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;38.txt&amp;lt;/code&amp;gt; || 光神話 パルテナの鏡 冥府界 ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;39.txt&amp;lt;/code&amp;gt; || スーパーマリオサンシャイン ニセマリオ ||&lt;br /&gt;
|}&lt;br /&gt;
These tracks were actually used in a number of SMW Hacks, and inspired many SMW Hackers to create a lot of memorible ports.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[https://web.archive.org/web/20191129183153/https://img.atwikiimg.com/www18.atwiki.jp/sm4wiki_mix/attach/88/322/addmusic_java.zip The original AddMusic]&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Resource_List&amp;diff=1110</id>
		<title>Resource List</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Resource_List&amp;diff=1110"/>
		<updated>2020-01-24T16:41:17Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: /* Music */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page links to various resources developed by members of SNESLab until an official resource page is opened along with an uploader. For now, if you have stuff you want exclusive to SNESLab, feel free to link them here. If the list becomes bigger, separate pages may be required alongside here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: You may remove your own resources at any time.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== ROM Hacks ==&lt;br /&gt;
* None listed.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
=== General ===&lt;br /&gt;
* [https://github.com/VitorVilela7/SA1-Root SA-1 Root] by [[User:Vitor_Vilela|Vitor Vilela]].&lt;br /&gt;
* [https://github.com/VitorVilela7/SnesSpeedTest SnesSpeedTest] by [[User:Vitor_Vilela|Vitor Vilela]].&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
=== Super Mario World ===&lt;br /&gt;
* [https://www.dropbox.com/s/xdt6ao4lzctewse/%5BS%5D%20Mega%20Man%205%20-%20Wily%20Stage%20%2816-bit%29.zip?dl=0 Mega Man 5 - Wily Stage (Power Mario Version)] by [[User:Daizo_Dee_Von|Daizo Dee Von]].&lt;br /&gt;
&lt;br /&gt;
==== [https://www.dropbox.com/sh/icsm6ltj3kesqgi/AAApte1jqQNoLu_Q-e2R2thqa?dl=0 Masterlink&#039;s Song Pack] ====&lt;br /&gt;
* Castlevania: Aria of Sorrow - Castle Corridor [Sampled]&lt;br /&gt;
* Castlevania: Harmoney of Dissonance - Chapel of Dissonance [Unsampled]&lt;br /&gt;
* Castlevania: Legends - Highest Castle Floor (Stage 4) 16-bit Remix [Unsampled]&lt;br /&gt;
* CUSTOM (Nox-Kixune) - Pirates [Sampled]&lt;br /&gt;
* Donkey Kong Country - Mine Cart Madness [Sampled]&lt;br /&gt;
* Donkey Kong Country 2: Diddy&#039;s Kong Quest - Boss Bossanova [Unsampled/Sampled]&lt;br /&gt;
* Donkey Kong Country 2: Diddy&#039;s Kong Quest - Token Tango [Sampled]&lt;br /&gt;
* Donkey Kong Land - Flooded Ruins [Sampled] &#039;&#039;(Requires 7zip to open)&#039;&#039;&lt;br /&gt;
* Elevator Action (GBA) - Stage 7 [Sampled]&lt;br /&gt;
* Final Fantasy III - Priestess Aria [Sampled]&lt;br /&gt;
* Final Fantasy V - A New World [Sampled]&lt;br /&gt;
* Final Fantasy VI - Kefka&#039;s Tower [Sampled]&lt;br /&gt;
* Final Fantasy VI - The Fierce Battle [Unsampled/Sampled]&lt;br /&gt;
* Final Fantasy VII - Forested Temple [Unsampled]&lt;br /&gt;
* Final Fantasy X - Scilence Before the Storm [Sampled]&lt;br /&gt;
* Golden Sun - Isaac&#039;s Battle Theme [Sampled]&lt;br /&gt;
* Golden Sun, The Lost Age - Felix Battle Theme [Sampled]&lt;br /&gt;
* Kirby &amp;amp; The Amazing Mirror - Boss Battle [Sampled]&lt;br /&gt;
* Kirby Dreamland 2 - Dark Castle [Unsampled]&lt;br /&gt;
* Kirby Nightmare in Dreamland - Nightmare Battle (Final Boss) [Sampled]&lt;br /&gt;
* Kirby Nightmare in Dreamland - Rainbow Resort [Sampled]&lt;br /&gt;
* Magical Pop&#039;n - Around the Castle [Unsampled]&lt;br /&gt;
* Mario &amp;amp; Luigi: Super Star Saga - Beanbean Fields [Sampled]&lt;br /&gt;
* Mario &amp;amp; Luigi: Super Star Saga - Bowser&#039;s Castle [Sampled]&lt;br /&gt;
* Mario &amp;amp; Luigi: Super Star Saga - Hoohoo Village [Sampled]&lt;br /&gt;
* Mega Man Legends - At a Place Nobody Knows [Sampled]&lt;br /&gt;
* Mega Man X - Armored Armadilo [Sampled]&lt;br /&gt;
* Mega Man X3 - Blizzard Buffalo [Sampled]&lt;br /&gt;
* Mother 3 - Mr. Batty Twist [Sampled]&lt;br /&gt;
* Romancing Saga 3 - Byunei&#039;s Nest [Unsampled]&lt;br /&gt;
* SaGa 2 - Dreadful Fight (RS3 Arrangement) [Sampled]&lt;br /&gt;
* SaGa Frontier - Battle 2 [Sampled]&lt;br /&gt;
* Secret of Mana - Crystal Forest ~ A Wish [Unsampled]&lt;br /&gt;
* Secret of Mana - Forest ~ Into the Thick of it [Sampled]&lt;br /&gt;
* Secret of Mana - Ice Palace ~ Eight Ringing Bells [Sampled]&lt;br /&gt;
* Secret of Mana - Kakkara Desert ~ Secret of the Arid Sands [Unsampled]&lt;br /&gt;
* Secret of Mana - Pandora ~ Rose and Ghost [Sampled]&lt;br /&gt;
* Secret of Mana - Sage Joch&#039;s Cave ~ The Legend [Unsampled]&lt;br /&gt;
* Secret of Mana - Sunken Continent ~ Star of Darkness [Sampled]&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Few Paths Forbidden [Unsampled] &#039;&#039;(Requires 7zip to open)&#039;&#039;&lt;br /&gt;
* Seiken Densetsu 3 (Trials of Mana) - Strange Machine [Sampled]&lt;br /&gt;
* Super Bomberman 2 - BGM 2 [Sampled]&lt;br /&gt;
* Super Mario RPG - Fight Against an Armed Boss [Sampled]&lt;br /&gt;
* Super Mario World - Title Screen (Beta Festive Remix) [Unsampled]&lt;br /&gt;
* Tales of Phantasia - Biting Cold [Unsampled] &#039;&#039;(Requires 7zip to open)&#039;&#039;&lt;br /&gt;
* Wrecking Crew &#039;98 - Title Screen [Sampled]&lt;br /&gt;
* Xenogears - Faraway Promise [Sampled]&lt;br /&gt;
* Zelda: Majora&#039;s Mask - Song of Healing [Sampled]&lt;br /&gt;
* Zelda: Ocarina of Time/Majora&#039;s Mask - Goron City/Village [Sampled]&lt;br /&gt;
&lt;br /&gt;
=== [https://content.tcdw.net/Ports/ tcdw&#039;s AMK Song Collection] ===&lt;br /&gt;
* Shizuku - Search&lt;br /&gt;
&lt;br /&gt;
== Graphics ==&lt;br /&gt;
* None listed.&lt;br /&gt;
&lt;br /&gt;
== ASM ==&lt;br /&gt;
=== Patches: ===&lt;br /&gt;
==== Super Mario World: ====&lt;br /&gt;
* [https://github.com/TheLX5/Cappy Cappy] by lx5.&lt;br /&gt;
* [https://github.com/TheLX5/Powerups Powerups Patch] by lx5.&lt;br /&gt;
* [https://github.com/VitorVilela7/SA1-Pack SA-1 Pack] by [[User:Vitor_Vilela|Vitor Vilela]].&lt;br /&gt;
* [https://github.com/TheLX5/Star-Coins Star Coins] by lx5. (Unfinished)&lt;br /&gt;
&lt;br /&gt;
=== Sprites: ===&lt;br /&gt;
==== Super Mario World: ====&lt;br /&gt;
* [https://github.com/TheLX5/SMW-Sprites/tree/master/Cosmic%20Clone Cosmic Clones] by lx5.&lt;br /&gt;
* [https://github.com/TheLX5/SMW-Sprites/tree/master/Fire%20Bones Fire Drybones] by lx5.&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=SMW_Central&amp;diff=1109</id>
		<title>SMW Central</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=SMW_Central&amp;diff=1109"/>
		<updated>2020-01-24T15:53:58Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: /* Contributions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SMW Central is a community dedicated to ROM Hacking of Mario games, most notably [[Super Mario World]]. The site includes a forum, and many sections to download hacks, tools and items for Super Mario World, [[Super Mario world 2: Yoshi&#039;s Island]] and [[Super Mario 64]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
SMW Central was created in January 1st 2005 by Kieran Menor (then Boom.dk) and Smallhacker who wanted to have a common gathering place for Super Mario World hackers as well as an organised database of hacks and hacking tools.&lt;br /&gt;
&lt;br /&gt;
== The great wipe ==&lt;br /&gt;
In August 2007, Kieran and Smallhacker decided to give all non-banned regular users moderation powers as an experiment, this included the ability to move and close threads in the forum as well as ban users. The idea, however, backfired and in a few hours, the forum turned into chaos. The administration decided to shut down the forums entirely and deleted all the information, including user accounts, this event is known as &amp;quot;The great wipe&amp;quot;. The forums came back on august 20th 2007.&lt;br /&gt;
&lt;br /&gt;
== Arbe hacks SMWC ==&lt;br /&gt;
In November 2008, user Arbewhat hacked a moderator&#039;s account and deleted all the Super Mario World hacks in the site. He also gave his own account administrator powers (chaning his name to Arbeministrator in the process) and banned almost every staff member at the time, including Kieran himself. The details of how this was acheived are unknown.&lt;br /&gt;
&lt;br /&gt;
Arbe did a second attack in March 2009, this time he gained access to an administrator&#039;s account via a cookie-stealing script and used it to unban his old account and once again give himself administrator powers. He later used those powers to give staff powers to other users. Arbe was asked to perform this attack by the same people who later got staff powers, who were dissatisfied about how things were being handled.&lt;br /&gt;
&lt;br /&gt;
Both attacks were halted by Kieran and no other hacking attempts have happened since.&lt;br /&gt;
&lt;br /&gt;
= Contributions =&lt;br /&gt;
SMW Central is responsible for the creation of the following tools:&lt;br /&gt;
&lt;br /&gt;
[[AddMusicK]] - Music Inserter for Super Mario World&lt;br /&gt;
&amp;lt;br&amp;gt;[[Asar]] - ASM Inserter for Super Mario World&lt;br /&gt;
&amp;lt;br&amp;gt;[[Uber ASM Tool]] - ASM Inserter for Super Mario World&lt;br /&gt;
&amp;lt;br&amp;gt;[[Floating IPS]] - IPS patch applier&lt;br /&gt;
&amp;lt;br&amp;gt;[[Gopher Popcorn Stew]] - Block inserter for Super Mario World&lt;br /&gt;
&amp;lt;br&amp;gt;[[PIXI]] - Sprite inserter for Super Mario World&lt;br /&gt;
&lt;br /&gt;
== Notable Hacks ==&lt;br /&gt;
&lt;br /&gt;
[[An SMW Central Production]] - First collaborative hack created by SMW Central.&lt;br /&gt;
&amp;lt;br&amp;gt;[[Vanilla Level Design Contest collaborations]] - These are compilations of the entries in some iterations of the Vanilla Level Design Contest (VLDC) held in SMW Central. Currently only the first, seventh, eighth and ninth iterations have compilations hacks.&lt;br /&gt;
&lt;br /&gt;
= Links =&lt;br /&gt;
&lt;br /&gt;
[https://www.smwcentral.net/?p=main Website]&lt;br /&gt;
&amp;lt;br&amp;gt;[https://discord.gg/697mvE5 Discord]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1108</id>
		<title>AddMusic Java</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1108"/>
		<updated>2020-01-24T15:19:59Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original AddMusic (&#039;&#039;&#039;AddMusic Java&#039;&#039;&#039;) is written by an unknown user of 2ch in Java around 2007. It&#039;s the classic one which can insert seven overworld tracks and 32 level tracks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the foundation of all other versions of [[AddMusic]], and these new tool&#039;s [[Music Macro Language|MML]] syntax is mostly backwards compatible with the original AddMusic.&lt;br /&gt;
&lt;br /&gt;
== Design Flaw ==&lt;br /&gt;
* &amp;lt;code&amp;gt;@21&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;@29&amp;lt;/code&amp;gt; would cause the first note after that becoming N-SPC percussion note, [https://www.smwcentral.net/?p=viewthread&amp;amp;t=98157 but not the rest.]&lt;br /&gt;
* It tunes notes sliently when &amp;lt;code&amp;gt;@2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@9&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@10&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@12&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@15&amp;lt;/code&amp;gt; is used, and &#039;&#039;&#039;doesn&#039;t care other pitch-sensitive commands;&#039;&#039;&#039; you can only figure them out clearly when reading the source code.&lt;br /&gt;
* (TBD)&lt;br /&gt;
&lt;br /&gt;
For backward compatibility of old ports, all versions of AddMusic have to do that in the same confusing way.&lt;br /&gt;
&lt;br /&gt;
== Demo Tracks ==&lt;br /&gt;
There are 27 demo tracks included in the original release file:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! File Name !! Track Name (Copied from original files as-is)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11.txt&amp;lt;/code&amp;gt; || ロビンソン&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12.txt&amp;lt;/code&amp;gt; || 空も飛べるはず&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;13.txt&amp;lt;/code&amp;gt; || 言葉にできない&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;14.txt&amp;lt;/code&amp;gt; || 冒険でしょでしょ？&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;15.txt&amp;lt;/code&amp;gt; || 恋のミクル伝説&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;16.txt&amp;lt;/code&amp;gt; || 浅い眠り&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;17.txt&amp;lt;/code&amp;gt; || Hydlide 3 Town&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;20.txt&amp;lt;/code&amp;gt; || Mario Kart DS Rainbow Road&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;21.txt&amp;lt;/code&amp;gt; || Mario Paint BGM 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;22.txt&amp;lt;/code&amp;gt; || NEW SUPER MARIO 1-1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;23.txt&amp;lt;/code&amp;gt; || テトリス カリンカ&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;24.txt&amp;lt;/code&amp;gt; || テトリス Music A&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;25.txt&amp;lt;/code&amp;gt; || テトリス Music B&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;26.txt&amp;lt;/code&amp;gt; || テトリス Music C&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;27.txt&amp;lt;/code&amp;gt; || 夢大陸アドベンチャー 平原&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;28.txt&amp;lt;/code&amp;gt; || ロックマン2 ワイリーステージ1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;29.txt&amp;lt;/code&amp;gt; || Super Mario Land エンディング&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;30.txt&amp;lt;/code&amp;gt; || スーパーマリオランド 空中面&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31.txt&amp;lt;/code&amp;gt; || スーパーマリオブラザーズ 城&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;32.txt&amp;lt;/code&amp;gt; || チャレンジャー Stage 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;33.txt&amp;lt;/code&amp;gt; || Super Mario RPG ハナチャンの森&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;34.txt&amp;lt;/code&amp;gt; || バルーンファイト&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;35.txt&amp;lt;/code&amp;gt; || Bomber King&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;36.txt&amp;lt;/code&amp;gt; || 火の鳥 鳳凰編 太古ステージ&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;37.txt&amp;lt;/code&amp;gt; || 聖剣伝説 聖剣を求めて&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;38.txt&amp;lt;/code&amp;gt; || 光神話 パルテナの鏡 冥府界&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;39.txt&amp;lt;/code&amp;gt; || スーパーマリオサンシャイン ニセマリオ&lt;br /&gt;
|}&lt;br /&gt;
These tracks were actually used in a number of SMW Hacks, and inspired many SMW Hackers to create a lot of memorible ports; Some of them are still sounds amazing by today&#039;s standards.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[https://web.archive.org/web/20191129183153/https://img.atwikiimg.com/www18.atwiki.jp/sm4wiki_mix/attach/88/322/addmusic_java.zip The original AddMusic]&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1107</id>
		<title>AddMusic Java</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1107"/>
		<updated>2020-01-24T15:18:21Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: /* Design Flaw */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original AddMusic (&#039;&#039;&#039;AddMusic Java&#039;&#039;&#039;) is written by an unknown user of 2ch in Java around 2007. It&#039;s the classic one which can insert seven overworld tracks and 32 level tracks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the foundation of all other versions of [[AddMusic]], and these new tool&#039;s [[Music Macro Language|MML]] syntax is mostly backwards compatible with the original AddMusic.&lt;br /&gt;
&lt;br /&gt;
== Design Flaw ==&lt;br /&gt;
* &amp;lt;code&amp;gt;@21&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;@29&amp;lt;/code&amp;gt; would cause the first note after that becoming N-SPC percussion note, [https://www.smwcentral.net/?p=viewthread&amp;amp;t=98157 but not the rest.]&lt;br /&gt;
* It tunes notes sliently when &amp;lt;code&amp;gt;@2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@9&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@10&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@12&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@15&amp;lt;/code&amp;gt; is used, and &#039;&#039;&#039;doesn&#039;t care other pitch-sensitive commands;&#039;&#039;&#039; you can only figure them out clearly when reading the source code.&lt;br /&gt;
* (TBD)&lt;br /&gt;
&lt;br /&gt;
For backward compatibility, all versions of AddMusic have to do that in the same confusing way.&lt;br /&gt;
&lt;br /&gt;
== Demo Tracks ==&lt;br /&gt;
There are 27 demo tracks included in the original release file:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! File Name !! Track Name (Copied from original files as-is)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11.txt&amp;lt;/code&amp;gt; || ロビンソン&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12.txt&amp;lt;/code&amp;gt; || 空も飛べるはず&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;13.txt&amp;lt;/code&amp;gt; || 言葉にできない&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;14.txt&amp;lt;/code&amp;gt; || 冒険でしょでしょ？&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;15.txt&amp;lt;/code&amp;gt; || 恋のミクル伝説&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;16.txt&amp;lt;/code&amp;gt; || 浅い眠り&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;17.txt&amp;lt;/code&amp;gt; || Hydlide 3 Town&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;20.txt&amp;lt;/code&amp;gt; || Mario Kart DS Rainbow Road&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;21.txt&amp;lt;/code&amp;gt; || Mario Paint BGM 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;22.txt&amp;lt;/code&amp;gt; || NEW SUPER MARIO 1-1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;23.txt&amp;lt;/code&amp;gt; || テトリス カリンカ&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;24.txt&amp;lt;/code&amp;gt; || テトリス Music A&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;25.txt&amp;lt;/code&amp;gt; || テトリス Music B&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;26.txt&amp;lt;/code&amp;gt; || テトリス Music C&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;27.txt&amp;lt;/code&amp;gt; || 夢大陸アドベンチャー 平原&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;28.txt&amp;lt;/code&amp;gt; || ロックマン2 ワイリーステージ1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;29.txt&amp;lt;/code&amp;gt; || Super Mario Land エンディング&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;30.txt&amp;lt;/code&amp;gt; || スーパーマリオランド 空中面&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31.txt&amp;lt;/code&amp;gt; || スーパーマリオブラザーズ 城&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;32.txt&amp;lt;/code&amp;gt; || チャレンジャー Stage 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;33.txt&amp;lt;/code&amp;gt; || Super Mario RPG ハナチャンの森&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;34.txt&amp;lt;/code&amp;gt; || バルーンファイト&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;35.txt&amp;lt;/code&amp;gt; || Bomber King&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;36.txt&amp;lt;/code&amp;gt; || 火の鳥 鳳凰編 太古ステージ&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;37.txt&amp;lt;/code&amp;gt; || 聖剣伝説 聖剣を求めて&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;38.txt&amp;lt;/code&amp;gt; || 光神話 パルテナの鏡 冥府界&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;39.txt&amp;lt;/code&amp;gt; || スーパーマリオサンシャイン ニセマリオ&lt;br /&gt;
|}&lt;br /&gt;
These tracks were actually used in a number of SMW Hacks, and inspired many SMW Hackers to create a lot of memorible ports; Some of them are still sounds amazing by today&#039;s standards.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[https://web.archive.org/web/20191129183153/https://img.atwikiimg.com/www18.atwiki.jp/sm4wiki_mix/attach/88/322/addmusic_java.zip The original AddMusic]&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1106</id>
		<title>AddMusic Java</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1106"/>
		<updated>2020-01-24T15:17:56Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: /* Design Flaw */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original AddMusic (&#039;&#039;&#039;AddMusic Java&#039;&#039;&#039;) is written by an unknown user of 2ch in Java around 2007. It&#039;s the classic one which can insert seven overworld tracks and 32 level tracks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the foundation of all other versions of [[AddMusic]], and these new tool&#039;s [[Music Macro Language|MML]] syntax is mostly backwards compatible with the original AddMusic.&lt;br /&gt;
&lt;br /&gt;
== Design Flaw ==&lt;br /&gt;
* &amp;lt;code&amp;gt;@21&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;@29&amp;lt;/code&amp;gt; would cause the first note after that becoming N-SPC percussion note, [https://www.smwcentral.net/?p=viewthread&amp;amp;t=98157 but not the rest.]&lt;br /&gt;
* It tunes notes sliently when &amp;lt;code&amp;gt;@2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@9&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@10&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@12&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@15&amp;lt;/code&amp;gt; is used, and &#039;&#039;&#039;doesn&#039;t care other pitch-sensitive commands;&#039;&#039;&#039; you can only figure them out clearly when reading the source code.&lt;br /&gt;
* (TBD)&lt;br /&gt;
&lt;br /&gt;
For backward compatibility, all Addmusics have to do that in the same confusing way.&lt;br /&gt;
&lt;br /&gt;
== Demo Tracks ==&lt;br /&gt;
There are 27 demo tracks included in the original release file:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! File Name !! Track Name (Copied from original files as-is)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11.txt&amp;lt;/code&amp;gt; || ロビンソン&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12.txt&amp;lt;/code&amp;gt; || 空も飛べるはず&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;13.txt&amp;lt;/code&amp;gt; || 言葉にできない&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;14.txt&amp;lt;/code&amp;gt; || 冒険でしょでしょ？&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;15.txt&amp;lt;/code&amp;gt; || 恋のミクル伝説&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;16.txt&amp;lt;/code&amp;gt; || 浅い眠り&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;17.txt&amp;lt;/code&amp;gt; || Hydlide 3 Town&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;20.txt&amp;lt;/code&amp;gt; || Mario Kart DS Rainbow Road&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;21.txt&amp;lt;/code&amp;gt; || Mario Paint BGM 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;22.txt&amp;lt;/code&amp;gt; || NEW SUPER MARIO 1-1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;23.txt&amp;lt;/code&amp;gt; || テトリス カリンカ&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;24.txt&amp;lt;/code&amp;gt; || テトリス Music A&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;25.txt&amp;lt;/code&amp;gt; || テトリス Music B&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;26.txt&amp;lt;/code&amp;gt; || テトリス Music C&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;27.txt&amp;lt;/code&amp;gt; || 夢大陸アドベンチャー 平原&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;28.txt&amp;lt;/code&amp;gt; || ロックマン2 ワイリーステージ1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;29.txt&amp;lt;/code&amp;gt; || Super Mario Land エンディング&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;30.txt&amp;lt;/code&amp;gt; || スーパーマリオランド 空中面&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31.txt&amp;lt;/code&amp;gt; || スーパーマリオブラザーズ 城&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;32.txt&amp;lt;/code&amp;gt; || チャレンジャー Stage 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;33.txt&amp;lt;/code&amp;gt; || Super Mario RPG ハナチャンの森&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;34.txt&amp;lt;/code&amp;gt; || バルーンファイト&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;35.txt&amp;lt;/code&amp;gt; || Bomber King&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;36.txt&amp;lt;/code&amp;gt; || 火の鳥 鳳凰編 太古ステージ&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;37.txt&amp;lt;/code&amp;gt; || 聖剣伝説 聖剣を求めて&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;38.txt&amp;lt;/code&amp;gt; || 光神話 パルテナの鏡 冥府界&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;39.txt&amp;lt;/code&amp;gt; || スーパーマリオサンシャイン ニセマリオ&lt;br /&gt;
|}&lt;br /&gt;
These tracks were actually used in a number of SMW Hacks, and inspired many SMW Hackers to create a lot of memorible ports; Some of them are still sounds amazing by today&#039;s standards.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[https://web.archive.org/web/20191129183153/https://img.atwikiimg.com/www18.atwiki.jp/sm4wiki_mix/attach/88/322/addmusic_java.zip The original AddMusic]&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1105</id>
		<title>AddMusic Java</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1105"/>
		<updated>2020-01-24T15:17:08Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: /* Design Flaw */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original AddMusic (&#039;&#039;&#039;AddMusic Java&#039;&#039;&#039;) is written by an unknown user of 2ch in Java around 2007. It&#039;s the classic one which can insert seven overworld tracks and 32 level tracks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the foundation of all other versions of [[AddMusic]], and these new tool&#039;s [[Music Macro Language|MML]] syntax is mostly backwards compatible with the original AddMusic.&lt;br /&gt;
&lt;br /&gt;
== Design Flaw ==&lt;br /&gt;
* &amp;lt;code&amp;gt;@21&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;@29&amp;lt;/code&amp;gt; would cause the first note after that becoming N-SPC percussion note, [https://www.smwcentral.net/?p=viewthread&amp;amp;t=98157 but not the rest.]&lt;br /&gt;
* It tunes notes sliently when &amp;lt;code&amp;gt;@2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@9&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@10&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@12&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@15&amp;lt;/code&amp;gt; is used, and &#039;&#039;&#039;doesn&#039;t care other pitch-sensitive commands;&#039;&#039;&#039; you can only figure them out clearly when reading the source code.&lt;br /&gt;
* (TBD)&lt;br /&gt;
&lt;br /&gt;
== Demo Tracks ==&lt;br /&gt;
There are 27 demo tracks included in the original release file:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! File Name !! Track Name (Copied from original files as-is)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11.txt&amp;lt;/code&amp;gt; || ロビンソン&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12.txt&amp;lt;/code&amp;gt; || 空も飛べるはず&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;13.txt&amp;lt;/code&amp;gt; || 言葉にできない&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;14.txt&amp;lt;/code&amp;gt; || 冒険でしょでしょ？&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;15.txt&amp;lt;/code&amp;gt; || 恋のミクル伝説&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;16.txt&amp;lt;/code&amp;gt; || 浅い眠り&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;17.txt&amp;lt;/code&amp;gt; || Hydlide 3 Town&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;20.txt&amp;lt;/code&amp;gt; || Mario Kart DS Rainbow Road&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;21.txt&amp;lt;/code&amp;gt; || Mario Paint BGM 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;22.txt&amp;lt;/code&amp;gt; || NEW SUPER MARIO 1-1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;23.txt&amp;lt;/code&amp;gt; || テトリス カリンカ&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;24.txt&amp;lt;/code&amp;gt; || テトリス Music A&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;25.txt&amp;lt;/code&amp;gt; || テトリス Music B&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;26.txt&amp;lt;/code&amp;gt; || テトリス Music C&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;27.txt&amp;lt;/code&amp;gt; || 夢大陸アドベンチャー 平原&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;28.txt&amp;lt;/code&amp;gt; || ロックマン2 ワイリーステージ1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;29.txt&amp;lt;/code&amp;gt; || Super Mario Land エンディング&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;30.txt&amp;lt;/code&amp;gt; || スーパーマリオランド 空中面&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31.txt&amp;lt;/code&amp;gt; || スーパーマリオブラザーズ 城&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;32.txt&amp;lt;/code&amp;gt; || チャレンジャー Stage 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;33.txt&amp;lt;/code&amp;gt; || Super Mario RPG ハナチャンの森&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;34.txt&amp;lt;/code&amp;gt; || バルーンファイト&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;35.txt&amp;lt;/code&amp;gt; || Bomber King&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;36.txt&amp;lt;/code&amp;gt; || 火の鳥 鳳凰編 太古ステージ&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;37.txt&amp;lt;/code&amp;gt; || 聖剣伝説 聖剣を求めて&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;38.txt&amp;lt;/code&amp;gt; || 光神話 パルテナの鏡 冥府界&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;39.txt&amp;lt;/code&amp;gt; || スーパーマリオサンシャイン ニセマリオ&lt;br /&gt;
|}&lt;br /&gt;
These tracks were actually used in a number of SMW Hacks, and inspired many SMW Hackers to create a lot of memorible ports; Some of them are still sounds amazing by today&#039;s standards.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[https://web.archive.org/web/20191129183153/https://img.atwikiimg.com/www18.atwiki.jp/sm4wiki_mix/attach/88/322/addmusic_java.zip The original AddMusic]&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1104</id>
		<title>AddMusic Java</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1104"/>
		<updated>2020-01-24T15:15:25Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original AddMusic (&#039;&#039;&#039;AddMusic Java&#039;&#039;&#039;) is written by an unknown user of 2ch in Java around 2007. It&#039;s the classic one which can insert seven overworld tracks and 32 level tracks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the foundation of all other versions of [[AddMusic]], and these new tool&#039;s [[Music Macro Language|MML]] syntax is mostly backwards compatible with the original AddMusic.&lt;br /&gt;
&lt;br /&gt;
== Design Flaw ==&lt;br /&gt;
* &amp;lt;code&amp;gt;@21&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;@29&amp;lt;/code&amp;gt; would cause the first note after that becoming N-SPC percussion note, [https://www.smwcentral.net/?p=viewthread&amp;amp;t=98157 but not the rest.]&lt;br /&gt;
* It tunes notes sliently when &amp;lt;code&amp;gt;@2&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@9&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@10&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;@12&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@15&amp;lt;/code&amp;gt; is used, and &#039;&#039;&#039;doesn&#039;t care other pitch-sensitive commands.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Demo Tracks ==&lt;br /&gt;
There are 27 demo tracks included in the original release file:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! File Name !! Track Name (Copied from original files as-is)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11.txt&amp;lt;/code&amp;gt; || ロビンソン&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12.txt&amp;lt;/code&amp;gt; || 空も飛べるはず&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;13.txt&amp;lt;/code&amp;gt; || 言葉にできない&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;14.txt&amp;lt;/code&amp;gt; || 冒険でしょでしょ？&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;15.txt&amp;lt;/code&amp;gt; || 恋のミクル伝説&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;16.txt&amp;lt;/code&amp;gt; || 浅い眠り&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;17.txt&amp;lt;/code&amp;gt; || Hydlide 3 Town&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;20.txt&amp;lt;/code&amp;gt; || Mario Kart DS Rainbow Road&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;21.txt&amp;lt;/code&amp;gt; || Mario Paint BGM 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;22.txt&amp;lt;/code&amp;gt; || NEW SUPER MARIO 1-1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;23.txt&amp;lt;/code&amp;gt; || テトリス カリンカ&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;24.txt&amp;lt;/code&amp;gt; || テトリス Music A&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;25.txt&amp;lt;/code&amp;gt; || テトリス Music B&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;26.txt&amp;lt;/code&amp;gt; || テトリス Music C&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;27.txt&amp;lt;/code&amp;gt; || 夢大陸アドベンチャー 平原&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;28.txt&amp;lt;/code&amp;gt; || ロックマン2 ワイリーステージ1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;29.txt&amp;lt;/code&amp;gt; || Super Mario Land エンディング&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;30.txt&amp;lt;/code&amp;gt; || スーパーマリオランド 空中面&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31.txt&amp;lt;/code&amp;gt; || スーパーマリオブラザーズ 城&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;32.txt&amp;lt;/code&amp;gt; || チャレンジャー Stage 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;33.txt&amp;lt;/code&amp;gt; || Super Mario RPG ハナチャンの森&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;34.txt&amp;lt;/code&amp;gt; || バルーンファイト&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;35.txt&amp;lt;/code&amp;gt; || Bomber King&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;36.txt&amp;lt;/code&amp;gt; || 火の鳥 鳳凰編 太古ステージ&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;37.txt&amp;lt;/code&amp;gt; || 聖剣伝説 聖剣を求めて&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;38.txt&amp;lt;/code&amp;gt; || 光神話 パルテナの鏡 冥府界&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;39.txt&amp;lt;/code&amp;gt; || スーパーマリオサンシャイン ニセマリオ&lt;br /&gt;
|}&lt;br /&gt;
These tracks were actually used in a number of SMW Hacks, and inspired many SMW Hackers to create a lot of memorible ports; Some of them are still sounds amazing by today&#039;s standards.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[https://web.archive.org/web/20191129183153/https://img.atwikiimg.com/www18.atwiki.jp/sm4wiki_mix/attach/88/322/addmusic_java.zip The original AddMusic]&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1103</id>
		<title>AddMusic Java</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1103"/>
		<updated>2020-01-24T15:04:33Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original AddMusic (&#039;&#039;&#039;AddMusic Java&#039;&#039;&#039;) is written by an unknown user of 2ch in Java around 2007. It&#039;s the classic one which can insert seven overworld tracks and 32 level tracks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the foundation of all other versions of [[AddMusic]], and these new tool&#039;s [[Music Macro Language|MML]] syntax is mostly backwards compatible with the original AddMusic.&lt;br /&gt;
&lt;br /&gt;
== Demo Tracks ==&lt;br /&gt;
There are 27 demo tracks included in the original release file:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! File Name !! Track Name (Copied from original files as-is)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11.txt&amp;lt;/code&amp;gt; || ロビンソン&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12.txt&amp;lt;/code&amp;gt; || 空も飛べるはず&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;13.txt&amp;lt;/code&amp;gt; || 言葉にできない&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;14.txt&amp;lt;/code&amp;gt; || 冒険でしょでしょ？&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;15.txt&amp;lt;/code&amp;gt; || 恋のミクル伝説&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;16.txt&amp;lt;/code&amp;gt; || 浅い眠り&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;17.txt&amp;lt;/code&amp;gt; || Hydlide 3 Town&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;20.txt&amp;lt;/code&amp;gt; || Mario Kart DS Rainbow Road&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;21.txt&amp;lt;/code&amp;gt; || Mario Paint BGM 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;22.txt&amp;lt;/code&amp;gt; || NEW SUPER MARIO 1-1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;23.txt&amp;lt;/code&amp;gt; || テトリス カリンカ&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;24.txt&amp;lt;/code&amp;gt; || テトリス Music A&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;25.txt&amp;lt;/code&amp;gt; || テトリス Music B&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;26.txt&amp;lt;/code&amp;gt; || テトリス Music C&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;27.txt&amp;lt;/code&amp;gt; || 夢大陸アドベンチャー 平原&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;28.txt&amp;lt;/code&amp;gt; || ロックマン2 ワイリーステージ1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;29.txt&amp;lt;/code&amp;gt; || Super Mario Land エンディング&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;30.txt&amp;lt;/code&amp;gt; || スーパーマリオランド 空中面&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31.txt&amp;lt;/code&amp;gt; || スーパーマリオブラザーズ 城&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;32.txt&amp;lt;/code&amp;gt; || チャレンジャー Stage 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;33.txt&amp;lt;/code&amp;gt; || Super Mario RPG ハナチャンの森&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;34.txt&amp;lt;/code&amp;gt; || バルーンファイト&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;35.txt&amp;lt;/code&amp;gt; || Bomber King&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;36.txt&amp;lt;/code&amp;gt; || 火の鳥 鳳凰編 太古ステージ&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;37.txt&amp;lt;/code&amp;gt; || 聖剣伝説 聖剣を求めて&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;38.txt&amp;lt;/code&amp;gt; || 光神話 パルテナの鏡 冥府界&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;39.txt&amp;lt;/code&amp;gt; || スーパーマリオサンシャイン ニセマリオ&lt;br /&gt;
|}&lt;br /&gt;
These tracks were actually used in a number of SMW Hacks, and inspired many SMW Hackers to create a lot of memorible ports; Some of them are still sounds amazing by today&#039;s standards.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[https://w.atwiki.jp/sm4wiki_mix/pages/88.html#id_bef5f2fc The original AddMusic (addmusic_java.zip)]&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1102</id>
		<title>AddMusic Java</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1102"/>
		<updated>2020-01-24T14:39:48Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: tracks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original AddMusic (&#039;&#039;&#039;AddMusic Java&#039;&#039;&#039;) is written by an unknown user of 2ch in Java around 2007. It&#039;s the classic one which can insert seven overworld tracks and 32 level tracks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the foundation of all other versions of [[AddMusic]], and these new tool&#039;s [[Music Macro Language|MML]] syntax is mostly backwards compatible with the original AddMusic.&lt;br /&gt;
&lt;br /&gt;
== Demo Tracks ==&lt;br /&gt;
There are 27 demo tracks included in the original release file:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! File Name !! Track Name (Copied from original files as-is)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;11.txt&amp;lt;/code&amp;gt; || ロビンソン&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;12.txt&amp;lt;/code&amp;gt; || 空も飛べるはず&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;13.txt&amp;lt;/code&amp;gt; || 言葉にできない&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;14.txt&amp;lt;/code&amp;gt; || 冒険でしょでしょ？&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;15.txt&amp;lt;/code&amp;gt; || 恋のミクル伝説&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;16.txt&amp;lt;/code&amp;gt; || 浅い眠り&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;17.txt&amp;lt;/code&amp;gt; || Hydlide 3 Town&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;20.txt&amp;lt;/code&amp;gt; || Mario Kart DS Rainbow Road&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;21.txt&amp;lt;/code&amp;gt; || Mario Paint BGM 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;22.txt&amp;lt;/code&amp;gt; || NEW SUPER MARIO 1-1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;23.txt&amp;lt;/code&amp;gt; || テトリス カリンカ&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;24.txt&amp;lt;/code&amp;gt; || テトリス Music A&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;25.txt&amp;lt;/code&amp;gt; || テトリス Music B&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;26.txt&amp;lt;/code&amp;gt; || テトリス Music C&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;27.txt&amp;lt;/code&amp;gt; || 夢大陸アドベンチャー 平原&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;28.txt&amp;lt;/code&amp;gt; || ロックマン2 ワイリーステージ1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;29.txt&amp;lt;/code&amp;gt; || Super Mario Land エンディング&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;30.txt&amp;lt;/code&amp;gt; || スーパーマリオランド 空中面&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;31.txt&amp;lt;/code&amp;gt; || スーパーマリオブラザーズ 城&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;32.txt&amp;lt;/code&amp;gt; || チャレンジャー Stage 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;33.txt&amp;lt;/code&amp;gt; || Super Mario RPG ハナチャンの森&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;34.txt&amp;lt;/code&amp;gt; || バルーンファイト&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;35.txt&amp;lt;/code&amp;gt; || Bomber King&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;36.txt&amp;lt;/code&amp;gt; || 火の鳥 鳳凰編 太古ステージ&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;37.txt&amp;lt;/code&amp;gt; || 聖剣伝説 聖剣を求めて&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;38.txt&amp;lt;/code&amp;gt; || 光神話 パルテナの鏡 冥府界&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;39.txt&amp;lt;/code&amp;gt; || スーパーマリオサンシャイン ニセマリオ&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1101</id>
		<title>AddMusic Java</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic_Java&amp;diff=1101"/>
		<updated>2020-01-24T14:01:53Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: addmusic java&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The original AddMusic (&#039;&#039;&#039;AddMusic Java&#039;&#039;&#039;), which is written by an unknown user of 2ch in Java. It&#039;s the classic one which can insert seven overworld tracks and 32 level tracks.&lt;br /&gt;
&lt;br /&gt;
It&#039;s the foundation of all other versions of [[AddMusic]], and these new tool&#039;s [[Music Macro Language|MML]] syntax is mostly backwards compatible with the original AddMusic.&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic405&amp;diff=1100</id>
		<title>AddMusic405</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic405&amp;diff=1100"/>
		<updated>2020-01-24T13:49:03Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;HuFlungDu&#039;s Addmusic v4.05&#039;&#039;&#039; is the first version of [[AddMusic]] that guarantees compatibility of real SNES and accurate emulators. It&#039;s developed by [https://www.smwcentral.net/?p=profile&amp;amp;id=6666 HuFlungDu] and bases on [[Romi&#039;s Unofficial AddMusic 4.04]].&lt;br /&gt;
&lt;br /&gt;
It was one of the Addmusic versions officially supported by [[SMW Central]] until [[AddMusicK]] is officially released.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct write to DSP command.&#039;&#039;&#039; The command is commonly used for setting correct echo buffer starting position to ensure no echo buffer overflow would happen.&lt;br /&gt;
* &#039;&#039;&#039;Semitone tuning.&#039;&#039;&#039; Unlike [[AddMusicM]], this command is handled by the SPC engine, so it&#039;s possible to make notes higher than &amp;lt;code&amp;gt;o6a&amp;lt;/code&amp;gt; as long as the pitch is not exceeded 0x3FFF.&lt;br /&gt;
* &#039;&#039;&#039;SPC Data write.&#039;&#039;&#039; With this, you can actually expand the original instrument table (at $6136) to [https://www.smwcentral.net/?p=viewthread&amp;amp;t=56860 make your own custom instruments].&lt;br /&gt;
* &#039;&#039;&#039;SPC Code write.&#039;&#039;&#039; You can write your own SPC700 code and execute that; though it&#039;s rarely used by porters.&lt;br /&gt;
* &#039;&#039;&#039;Echo delay can be up to $07&#039;&#039;&#039; depending on the insert size of a song.&lt;br /&gt;
* &#039;&#039;&#039;ADSR and custom sample commands are officially supported and standardized&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Category:AddMusic&amp;diff=1099</id>
		<title>Category:AddMusic</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Category:AddMusic&amp;diff=1099"/>
		<updated>2020-01-24T10:43:49Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: original addmusic from 2ch community&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AddMusic is an [[Music Macro Language | MML-based]] music-editing tool for [[Super Mario World]].&lt;br /&gt;
&lt;br /&gt;
== Versions ==&lt;br /&gt;
There have been several versions of AddMusic throughout the years of editing Super Mario World&#039;s music.&lt;br /&gt;
&lt;br /&gt;
=== Modern AddMusic ===&lt;br /&gt;
* [[AddMusicK]]&lt;br /&gt;
&lt;br /&gt;
=== Deprecated ===&lt;br /&gt;
* [[AddMusic Java | Original AddMusic (Java)]]&lt;br /&gt;
* [[carol&#039;s AddMusic | carol&#039;s AddMusic (Addmusic By Perl)]]&lt;br /&gt;
* [[Romi&#039;s AddMusic]]&lt;br /&gt;
* [[AddMusicM]]&lt;br /&gt;
* [[AddMusic405 | HuFlungDu&#039;s AddMusic (AddMusic 4.05)]]&lt;br /&gt;
&lt;br /&gt;
== Editing Tools ==&lt;br /&gt;
While some people prefer to type all of their song data manually in plaintext, there are tools that are designed to make the AddMusic process easier for those who prefer to use more common music creation methods.&lt;br /&gt;
* The [http://picopicose.com/software.html C700 VST] by [https://twitter.com/osoumen osoumen]&lt;br /&gt;
* [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=15205 SPC700 Player] by [https://dgrfactory.jp/index.html degrade-factory]&lt;br /&gt;
* [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=11713 PetiteMM] by [https://github.com/loveemu loveemu]&lt;br /&gt;
* [https://www.smwcentral.net/?p=viewthread&amp;amp;t=94345 it2amk] by Jimmy&lt;br /&gt;
* [https://www.smwcentral.net/?p=section&amp;amp;a=details&amp;amp;id=7009 BRR Player] by [[Vitor Vilela]]&lt;br /&gt;
&lt;br /&gt;
=== Deprecated ===&lt;br /&gt;
* [http://smkdan.eludevisibility.org/other/SampleTool.zip SampleTool] by smkdan&lt;br /&gt;
* [https://musicalnexus.net/3mle-download/ 3MLE] by Musical Nexus&lt;br /&gt;
* [https://media.smwcentral.net/Old%20Tools/tinymm.zip TinyMM] by Anonymous (corrected octave-flipping version by [https://www.smwcentral.net/?p=profile&amp;amp;id=1191 spel werdz rite]&lt;br /&gt;
* [https://www.smwcentral.net/?p=viewthread&amp;amp;t=40877 A Mad Scheme] by [https://www.smwcentral.net/?p=profile&amp;amp;id=9822 Kipernal]&lt;br /&gt;
* [https://www.smwcentral.net/?p=viewthread&amp;amp;t=58663 AMPlayer] (formerly AM4 Player) by [[Vitor Vilela]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic405&amp;diff=1098</id>
		<title>AddMusic405</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic405&amp;diff=1098"/>
		<updated>2020-01-24T09:23:50Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: /* Notable Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;HuFlungDu&#039;s Addmusic v4.05&#039;&#039;&#039; is the first version of [[AddMusic]] that guarantees compatibility of real SNES and accurate emulators. It&#039;s developed by [https://www.smwcentral.net/?p=profile&amp;amp;id=6666 HuFlungDu] and bases on [[Romi&#039;s Unofficial AddMusic 4.04]].&lt;br /&gt;
&lt;br /&gt;
It was one of the Addmusic versions officially supported by [[SMW Central]] until [[AddMusicK]] is officially released.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct write to DSP command.&#039;&#039;&#039; The command is commonly used for setting correct echo buffer starting position to ensure no echo buffer overflow would happen.&lt;br /&gt;
* &#039;&#039;&#039;Fine tuning.&#039;&#039;&#039; Unlike [[AddMusicM]], this command is handled by the SPC engine, so it&#039;s possible to make notes higher than &amp;lt;code&amp;gt;o6a&amp;lt;/code&amp;gt; as long as the pitch is not exceeded 0x3FFF.&lt;br /&gt;
* &#039;&#039;&#039;SPC Data write.&#039;&#039;&#039; With this, you can actually expand the original instrument table (at $6136) to [https://www.smwcentral.net/?p=viewthread&amp;amp;t=56860 make your own custom instruments].&lt;br /&gt;
* &#039;&#039;&#039;SPC Code write.&#039;&#039;&#039; You can write your own SPC700 code and execute that; though it&#039;s rarely used by porters.&lt;br /&gt;
* &#039;&#039;&#039;Echo delay can be up to $07&#039;&#039;&#039; depending on the insert size of a song.&lt;br /&gt;
* &#039;&#039;&#039;ADSR and custom sample commands are officially supported and standardized&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic405&amp;diff=1097</id>
		<title>AddMusic405</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic405&amp;diff=1097"/>
		<updated>2020-01-24T09:16:58Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;HuFlungDu&#039;s Addmusic v4.05&#039;&#039;&#039; is the first version of [[AddMusic]] that guarantees compatibility of real SNES and accurate emulators. It&#039;s developed by [https://www.smwcentral.net/?p=profile&amp;amp;id=6666 HuFlungDu] and bases on [[Romi&#039;s Unofficial AddMusic 4.04]].&lt;br /&gt;
&lt;br /&gt;
It was one of the Addmusic versions officially supported by [[SMW Central]] until [[AddMusicK]] is officially released.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Direct write to DSP command.&#039;&#039;&#039; The command is commonly used for setting correct echo buffer starting position to ensure no echo buffer overflow would happen.&lt;br /&gt;
* &#039;&#039;&#039;Fine tuning.&#039;&#039;&#039; Unlike [[AddMusicM]], this command is handled by the SPC engine, so it&#039;s possible to make notes higher than &amp;lt;code&amp;gt;o6a&amp;lt;/code&amp;gt; as long as the pitch is not exceeded 0x3FFF.&lt;br /&gt;
* &#039;&#039;&#039;SPC Data write.&#039;&#039;&#039; With this, you can actually expand the original instrument table (at $6136) to [https://www.smwcentral.net/?p=viewthread&amp;amp;t=56860 make your own custom instruments].&lt;br /&gt;
* &#039;&#039;&#039;SPC Code write.&#039;&#039;&#039; You can write your own SPC700 code and execute that; though it&#039;s rarely uesd by porters.&lt;br /&gt;
* &#039;&#039;&#039;Echo delay can be up to $07&#039;&#039;&#039; depending on the insert size of a song.&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic405&amp;diff=1096</id>
		<title>AddMusic405</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic405&amp;diff=1096"/>
		<updated>2020-01-24T09:10:16Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;HuFlungDu&#039;s Addmusic v4.05&#039;&#039;&#039; is the first version of [[AddMusic]] that guarantees compatibility of real SNES and accurate emulators. It&#039;s developed by [https://www.smwcentral.net/?p=profile&amp;amp;id=6666 HuFlungDu] and bases on [[Romi&#039;s Unofficial AddMusic 4.04]].&lt;br /&gt;
&lt;br /&gt;
It was one of the Addmusic versions officially supported by [[SMW Central]] until [[AddMusicK]] is officially released.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
* Direct write to DSP command. The command is commonly used for setting correct echo buffer starting position to ensure no echo buffer overflow would happen.&lt;br /&gt;
* Fine tuning. Unlike [[AddMusicM]], this command is handled by the SPC engine, so it&#039;s possible to make notes higher than &amp;lt;code&amp;gt;o6a&amp;lt;/code&amp;gt; as long as the pitch is not exceeded 0x3FFF.&lt;br /&gt;
* SPC Data write. With this, you can actually expand the original instrument table (at $6136) to [https://www.smwcentral.net/?p=viewthread&amp;amp;t=56860 make your own custom instruments].&lt;br /&gt;
* SPC Code write. You can write your own SPC700 code and execute that; though it&#039;s rarely uesd by porters.&lt;br /&gt;
&lt;br /&gt;
[[Category:AddMusic]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=AddMusic405&amp;diff=1095</id>
		<title>AddMusic405</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=AddMusic405&amp;diff=1095"/>
		<updated>2020-01-24T09:00:07Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: wip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;HuFlungDu&#039;s Addmusic v4.05&#039;&#039;&#039; is the first version of [[AddMusic]] that guarantees compatibility of real SNES and accurate emulators. It bases on [[Romi&#039;s Unofficial AddMusic 4.04]].&lt;br /&gt;
&lt;br /&gt;
It was one of the Addmusic versions officially supported by [[SMW Central]] until [[AddMusicK]] is officially released.&lt;br /&gt;
&lt;br /&gt;
== Notable Features ==&lt;br /&gt;
&lt;br /&gt;
* Direct write to DSP command.&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Music_Macro_Language&amp;diff=1094</id>
		<title>Music Macro Language</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Music_Macro_Language&amp;diff=1094"/>
		<updated>2020-01-24T08:31:38Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Music Macro Language (MML)&#039;&#039;&#039; is a method of transcribing musical notation as sequence data, which then gets processed into binary performance data, akin to [https://en.wikipedia.org/wiki/MIDI MIDI], for a computer to playback. Most popularly, this syntax can be used to create [https://en.wikipedia.org/wiki/Chiptune chiptune music].&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
MML has many variations, but the majority of those languages share a similar syntax.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Syntax !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;oX&amp;lt;/code&amp;gt; || Set octave for the rest of notes before the next &amp;lt;code&amp;gt;&amp;amp;lt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;oX&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;For example, &amp;lt;code&amp;gt;o6&amp;lt;/code&amp;gt; will set the octave to 6.&amp;lt;br&amp;gt;The range is depending on platform.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;c&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;d&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;e&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;f&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;g&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;a&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;b&amp;lt;/code&amp;gt; || Play a note. Use &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt; after the letter to specify a sharp or flat, respectively.&amp;lt;br&amp;gt;A number should appear after the note; this number should denote the note&#039;s duration. 1 is a whole note, 2 is a half note, 4 a quarter note, 8 an eighth note, etc.&amp;lt;br&amp;gt;If no duration is specified, then the duration will be the value specified by the &amp;lt;code&amp;gt;l&amp;lt;/code&amp;gt; command.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt; || Play a rest. Similar to a normal note, the number after it defines its length.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;^&amp;lt;/code&amp;gt; || Play a tie (extending pervious note, rest or tie). Similar to a normal note, the number after it defines its length.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;amp;lt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;gt;&amp;lt;/code&amp;gt; || Decrease or increase octave by 1. The direction is depending on platform, but both of them should be opposite each other.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lXX&amp;lt;/code&amp;gt; || Defining the default length of a note when the length is not specified.&amp;lt;br&amp;gt;For example, &amp;lt;code&amp;gt;l4&amp;lt;/code&amp;gt; will set the default length to a quarter note.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; || Set instrument for a channel. The range is depending on platform.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;v&amp;lt;/code&amp;gt; || Set channel volume. The range is depending on platform.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Convert to MML ==&lt;br /&gt;
There are a handful of tools help you convert other sequence formats to MML:&lt;br /&gt;
* [https://github.com/loveemu/petitemm PetiteMM], MIDI to MML command-line converter. [https://www.java.com/en/download/ Java] is required to use this tool.&lt;br /&gt;
&lt;br /&gt;
== MML usage in SNES ROM hacking ==&lt;br /&gt;
There are a handful of tools known to incorporate MML syntax into editing the music for existing SNES games:&lt;br /&gt;
&lt;br /&gt;
* [[ZScream Magic]], for [[The Legend of Zelda - A Link to the Past]]&lt;br /&gt;
* [[AddMusicY]], for [[Yoshi&#039;s Island]]&lt;br /&gt;
* [[AddMusic]], for [[Super Mario World]]&lt;br /&gt;
* [[LazyShell]], for [[Super Mario RPG]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [http://gocha.hatenablog.com/entry/2013/09/02/Midi2MML_Comparison I Compared Various MIDI to MML Programs (Japanese)]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Music_Macro_Language&amp;diff=1093</id>
		<title>Music Macro Language</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Music_Macro_Language&amp;diff=1093"/>
		<updated>2020-01-24T08:21:56Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: add mml convert tool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Music Macro Language (MML)&#039;&#039;&#039; is a method of transcribing musical notation as sequence data, which then gets processed into binary performance data, akin to [https://en.wikipedia.org/wiki/MIDI MIDI], for a computer to playback. Most popularly, this syntax can be used to create [https://en.wikipedia.org/wiki/Chiptune chiptune music].&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
MML has many variations, but the majority of those languages share a similar syntax.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Syntax !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;oX&amp;lt;/code&amp;gt; || Set octave for the rest of notes before the next &amp;lt;code&amp;gt;&amp;amp;lt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;oX&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;For example, &amp;lt;code&amp;gt;o6&amp;lt;/code&amp;gt; will set the octave to 6.&amp;lt;br&amp;gt;The range is depending on platform.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;c&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;d&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;e&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;f&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;g&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;a&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;b&amp;lt;/code&amp;gt; || Play a note. Use &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt; after the letter to specify a sharp or flat, respectively.&amp;lt;br&amp;gt;A number should appear after the note; this number should denote the note&#039;s duration. 1 is a whole note, 2 is a half note, 4 a quarter note, 8 an eighth note, etc.&amp;lt;br&amp;gt;If no duration is specified, then the duration will be the value specified by the &amp;lt;code&amp;gt;l&amp;lt;/code&amp;gt; command.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt; || Play a rest. Similar to a normal note, the number after it defines its length.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;^&amp;lt;/code&amp;gt; || Play a tie (extending pervious note, rest or tie). Similar to a normal note, the number after it defines its length.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;amp;lt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;gt;&amp;lt;/code&amp;gt; || Decrease or increase octave by 1. The direction is depending on platform, but both of them should be opposite each other.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lXX&amp;lt;/code&amp;gt; || Defining the default length of a note when the length is not specified.&amp;lt;br&amp;gt;For example, &amp;lt;code&amp;gt;l4&amp;lt;/code&amp;gt; will set the default length to a quarter note.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; || Set instrument for a channel. The range is depending on platform.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;v&amp;lt;/code&amp;gt; || Set channel volume. The range is depending on platform.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Convert to MML ==&lt;br /&gt;
There are a handful of tools help you convert other sequence formats to MML:&lt;br /&gt;
* [https://github.com/loveemu/petitemm PetiteMM], MIDI to MML command-line converter. [https://www.java.com/en/download/ Java] is required to use this tool.&lt;br /&gt;
&lt;br /&gt;
== MML usage in SNES ROM hacking ==&lt;br /&gt;
There are a handful of tools known to incorporate MML syntax into editing the music for existing SNES games:&lt;br /&gt;
&lt;br /&gt;
* [[ZScream Magic]], for [[The Legend of Zelda - A Link to the Past]]&lt;br /&gt;
* [[AddMusicY]], for [[Yoshi&#039;s Island]]&lt;br /&gt;
* [[AddMusic]], for [[Super Mario World]]&lt;br /&gt;
* [[LazyShell]], for [[Super Mario RPG]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
	<entry>
		<id>https://sneslab.net/mw/index.php?title=Music_Macro_Language&amp;diff=1092</id>
		<title>Music Macro Language</title>
		<link rel="alternate" type="text/html" href="https://sneslab.net/mw/index.php?title=Music_Macro_Language&amp;diff=1092"/>
		<updated>2020-01-24T08:18:26Z</updated>

		<summary type="html">&lt;p&gt;Tcdw: /* Syntax */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Music Macro Language (MML)&#039;&#039;&#039; is a method of transcribing musical notation as sequence data, which then gets processed into binary performance data, akin to [https://en.wikipedia.org/wiki/MIDI MIDI], for a computer to playback. Most popularly, this syntax can be used to create [https://en.wikipedia.org/wiki/Chiptune chiptune music].&lt;br /&gt;
&lt;br /&gt;
== Syntax ==&lt;br /&gt;
MML has many variations, but the majority of those languages share a similar syntax.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Syntax !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;oX&amp;lt;/code&amp;gt; || Set octave for the rest of notes before the next &amp;lt;code&amp;gt;&amp;amp;lt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;gt;&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;oX&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;For example, &amp;lt;code&amp;gt;o6&amp;lt;/code&amp;gt; will set the octave to 6.&amp;lt;br&amp;gt;The range is depending on platform.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;c&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;d&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;e&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;f&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;g&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;a&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;b&amp;lt;/code&amp;gt; || Play a note. Use &amp;lt;code&amp;gt;+&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt; after the letter to specify a sharp or flat, respectively.&amp;lt;br&amp;gt;A number should appear after the note; this number should denote the note&#039;s duration. 1 is a whole note, 2 is a half note, 4 a quarter note, 8 an eighth note, etc.&amp;lt;br&amp;gt;If no duration is specified, then the duration will be the value specified by the &amp;lt;code&amp;gt;l&amp;lt;/code&amp;gt; command.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;r&amp;lt;/code&amp;gt; || Play a rest. Similar to a normal note, the number after it defines its length.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;^&amp;lt;/code&amp;gt; || Play a tie (extending pervious note, rest or tie). Similar to a normal note, the number after it defines its length.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;&amp;amp;lt;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&amp;gt;&amp;lt;/code&amp;gt; || Decrease or increase octave by 1. The direction is depending on platform, but both of them should be opposite each other.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;lXX&amp;lt;/code&amp;gt; || Defining the default length of a note when the length is not specified.&amp;lt;br&amp;gt;For example, &amp;lt;code&amp;gt;l4&amp;lt;/code&amp;gt; will set the default length to a quarter note.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;@&amp;lt;/code&amp;gt; || Set instrument for a channel. The range is depending on platform.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;v&amp;lt;/code&amp;gt; || Set channel volume. The range is depending on platform.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== MML usage in SNES ROM hacking ==&lt;br /&gt;
There are a handful of tools known to incorporate MML syntax into editing the music for existing SNES games:&lt;br /&gt;
&lt;br /&gt;
* [[ZScream Magic]], for [[The Legend of Zelda - A Link to the Past]]&lt;br /&gt;
* [[AddMusicY]], for [[Yoshi&#039;s Island]]&lt;br /&gt;
* [[AddMusic]], for [[Super Mario World]]&lt;br /&gt;
* [[LazyShell]], for [[Super Mario RPG]]&lt;/div&gt;</summary>
		<author><name>Tcdw</name></author>
	</entry>
</feed>