https://sneslab.net/mw/api.php?action=feedcontributions&user=RanAS&feedformat=atomSnesLab - User contributions [en]2024-03-28T22:11:12ZUser contributionsMediaWiki 1.39.5https://sneslab.net/mw/index.php?title=SnesLab:Sandbox&diff=9929SnesLab:Sandbox2023-11-17T22:08:30Z<p>RanAS: test</p>
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<div>[[File:SMM SMW Rotating Block.png|thumb|right|alt=hi]]<br />
<strong>Welcome to the SNESLAB wiki!</strong><br />
<br />
The rest of this page is reserved for testing lots of stuff. ''italic'' '''bold''' '''''bold italic'''''<br />
<br />
function <code>int m2()</code> is nice<br />
<br />
<pre><br />
#include <iostream><br />
int m2 (int ax, char *p_ax) {<br />
std::cout <<"Hello World!";<br />
return 0;<br />
}</pre><br />
<br />
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== Getting started ==<br />
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&#x23; Not list</div>RanAShttps://sneslab.net/mw/index.php?title=Main_Page&diff=9853Main Page2023-11-09T10:56:38Z<p>RanAS: </p>
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<div>__NOTITLE__ __NOTOC__ {{Select Language|Main_Page}}<br />
<div class="portal-column-left"><h2 id="mp-tfa-h2" style="margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;">Welcome to SnesLab!</h2><br />
<br />
<p style="padding: 4px 8px;">'''SnesLab''' is your essential laboratory for all SNES activities, including but not restricted to '''retrogaming''', '''ROM hacking''', '''hardware modding''', '''technical documentation''', '''handy tutorials''' and much more!</p></div><br />
<div class="portal-column-right"><h2 id="mp-itn-h2" style="margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;">News</h2><br />
<p style="padding: 0 8px;">{{News}}</p></div><br />
<br />
<div style="clear: both;"><br />
<br />
<gallery widths="256px" heights="224px" mode="traditional" style="text-align: center;"><br />
File:PMCEntry NoWatermark.png|''<br />
File:SecretofMana NoWatermark.png|''<br />
File:Zelda3editor NoWatermark.png|''<br />
</gallery><br />
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<h2 style="border: 0;"><span class="mw-headline" id="Learn">Learn</span></h2><br />
<br />
SnesLab has several tutorials made for all kinds of users. This is the perfect place for learning something about the Super Nintendo. While we have emphasis in modding ''[[Super Mario World]]'' and making levels for ''Super Mario Maker'' we welcome '''every type of hacker that enjoys modding classic games''', and are interested to learn about said hacks.<br />
<br />
<h2 style="border: 0;"><span class="mw-headline" id="Interact">Interact</span></h2><br />
<br />
Our laboratory is full of '''fun challenges''', '''events''', and all around share our '''big projects''' to the community. SnesLab is completely self-sustaining, that is, we promote at first place a good ambience and opportunity to everyone start learning and have a nice stay on the site, regardless if you are still getting started or if you are an experienced ROM hacker.<br />
<br />
<h2 style="border: 0;"><span class="mw-headline" id="Have_Fun21">Have Fun!</span></h2><br />
<br />
More important than anything, '''SnesLab''' targets the entire SNES community public and we're always open to anyone join us at any moment! Consider '''joining our Discord''' as well to really interact with the userbase! https://discord.gg/KwSZM6a<br />
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'''And remember, have fun! We hope you enjoy your stay!'''<br />
<br />
<div class="columns-4" style="padding: 10px 20px;"><br />
<div class="column"><br />
<b style="font-size: 150%;">Articles</b><br />
* [[SA-1]]<br />
* [[HDMA]]<br />
* [[SNES's PPU Registers]]<br />
* [[WidescreenRomHacking|Widescreen SNES]]<br />
* [[Dynamic Z]]<br />
* [[SnesLab:Useful_Links|Useful Links]]<br />
</div><div class="column"><br />
<b style="font-size: 150%;">Tools</b><br />
* [[List of SNES ROM hacking tools]]<br />
* [[Lunar Magic]]<br />
* [[Dyzen Sprite Maker]]<br />
* [[UberASM Tool]]<br />
* [[SPC Studio]]<br />
</div><div class="column"><br />
<b style="font-size: 150%;">Site Statistics</b><br />
* Total articles: '''{{NUMBEROFARTICLES}}''' ([[Special:AllPages|view]])<br />
* Total edits: '''{{NUMBEROFEDITS}}'''<br />
* Total uploaded files: '''{{NUMBEROFFILES}}'''<br />
* Active editors: '''{{NUMBEROFACTIVEUSERS}}''' ([[Special:ActiveUsers|view]])<br />
* Users: '''{{NUMBEROFUSERS}}''' ([[Special:ListUsers|view]])<br />
</div><div class="column"><br />
<b style="font-size: 150%;">Online Users</b><br />
<br />
{{:Special:WhosOnline}}<br />
</div><br />
</div></div>RanAShttps://sneslab.net/mw/index.php?title=SnesLab:Sandbox&diff=9852SnesLab:Sandbox2023-11-09T10:39:46Z<p>RanAS: minor edit test</p>
<hr />
<div>[[File:SMM SMW Rotating Block.png|thumb|hi]]<br />
<strong>Welcome to the SNESLAB wiki!</strong><br />
<br />
The rest of this page is reserved for testing lots of stuff. ''italic'' '''bold''' '''''bold italic'''''<br />
<br />
function <code>int m2()</code> is nice<br />
<br />
<pre><br />
#include <iostream><br />
int m2 (int ax, char *p_ax) {<br />
std::cout <<"Hello World!";<br />
return 0;<br />
}</pre><br />
<br />
{| class="wikitable"<br />
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== Getting started ==<br />
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&#x23; Not list</div>RanAShttps://sneslab.net/mw/index.php?title=SnesLab:Sandbox&diff=9851SnesLab:Sandbox2023-11-09T10:38:51Z<p>RanAS: discord webhook test</p>
<hr />
<div>[[File:SMM SMW Rotating Block.png|thumb|hi]]<br />
<strong>Welcome to the SNESLAB wiki!</strong><br />
<br />
The rest of this page is reserved for testing lots of stuff. ''italic'' '''bold''' '''''bold italic'''''<br />
<br />
function <code>int m2()</code> is nice.<br />
<br />
<pre><br />
#include <iostream><br />
int m2 (int ax, char *p_ax) {<br />
std::cout <<"Hello World!";<br />
return 0;<br />
}</pre><br />
<br />
{| class="wikitable"<br />
|-<br />
! Header text !! Header text !! Header text<br />
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| Example || Example || Example<br />
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== Getting started ==<br />
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* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]<br />
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== Heading 2 ==<br />
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&#x23; Not list</div>RanAShttps://sneslab.net/mw/index.php?title=SnesLab:Sandbox&diff=9850SnesLab:Sandbox2023-11-09T10:02:38Z<p>RanAS: discord webhook test</p>
<hr />
<div>[[File:SMM SMW Rotating Block.png|thumb|hi]]<br />
<strong>Welcome to the SNESLAB wiki!</strong><br />
<br />
The rest of this page is reserved for testing lots of stuff. ''italic'' '''bold''' '''''bold italic'''''<br />
<br />
function <code>int m2()</code> is nice.<br />
<br />
<pre><br />
#include <iostream><br />
int m2 (int ax, char *p_ax) {<br />
std::cout <<"Hello World!";<br />
return 0;<br />
}</pre><br />
<br />
{| class="wikitable"<br />
|-<br />
! Header text !! Header text !! Header text<br />
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[[File:SneslabLogo.png|thumb|SNESLAB logo]]<br />
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[[File:SneslabLogo.png|SNESLAB logo]]<br />
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__TOC__<br />
<br />
== Getting started ==<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]<br />
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]<br />
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<br />
== Heading 2 ==<br />
=== Heading 3 ===<br />
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# List<br />
# List<br />
# List<br />
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&#x23; Not list<br><br />
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EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE</div>RanAShttps://sneslab.net/mw/index.php?title=Official_Documentation_Quick_Links&diff=4111Official Documentation Quick Links2023-05-15T22:36:23Z<p>RanAS: </p>
<hr />
<div>=== Book I ===<br />
<br />
* [https://archive.org/details/SNESDevManual/book1/page/n11 Preface]<br />
<br />
==== Section 1 - Approval Process ====<br />
<br />
* [https://archive.org/details/SNESDevManual/book1/page/n13 Chapter 1. NOA Licensed Software Approval Process]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n17 Chapter 2. Super NES Software Submission Requirements]<br />
<br />
==== Section 2 - Super NES Software ====<br />
<br />
* [https://archive.org/details/SNESDevManual/book1/page/n57 Chapter 1. Introduction]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n59 Chapter 2. Object (OBJ)]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n61 Chapter 3. Background (BG)]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n63 Chapter 4. Mosaic]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n65 Chapter 5. Rotation/Enlargement/Reduction]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n67 Chapter 6. Window (Window Mask)]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n67 Chapter 7. Main/Sub Screen]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n73 Chapter 8. CG Direct Select]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n73 Chapter 9. H-Pseudo 512]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n75 Chapter 10. Complementary Multiplication (Signed Multiplication)]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n75 Chapter 11. H/V Counter Latch]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n77 Chapter 12. Offset Change]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n77 Chapter 13. Standard Controller]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n79 Chapter 14. Programmable I/O Port]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n81 Chapter 15. Absolute Multiplication/Division]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n81 Chapter 16. H/V Count Timer]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n83 Chapter 17. Direct Memory Access (DMA)]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n87 Chapter 18. Interlace]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n89 Chapter 19. H-512 Mode (BG Mode 5 & 6)]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n89 Chapter 20. OBJ 33's Lines Over & Priority Order]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n91 Chapter 21. CPU Clock and Memory Mapping]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n97 Chapter 22. Super NES Functional Operation]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n99 Chapter 23. System Flowchart]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n103 Chapter 24. Programming Cautions]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n111 Chapter 25. Documented Problems]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n113 Chapter 26. Register Clear (Initial Settings)]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n113 Chapter 27. PPU Registers]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n113 INIDISP]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n113 OBJSEL]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n115 OAMADDL / OAMADDH]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n115 OAM DATA]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n115 BG MODE aka BGMODE]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n115 MOSAIC]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n117 BG1SC / BG2SC / BG3SC / BG4SC]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n117 BG1NBA / BG34NBA]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n117 BG1H0FS / BG1V0FS]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n119 BG2H0FS / BG2V0FS / BG3H0FS / BG3V0FS / BG40FS / BG4V0FS]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n119 VMAINC]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n119 VMADDL / VMADDH]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n119 VMDATAL / VMDATAH]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n121 M7SEL]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n121 M7A / M7B / M7C / M7D / M7X / M7Y]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n123 CGADD / CGDATA]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n125 W12SEL / W34SEL / WOBJSEL]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n125 WH0 / WH1 / WH2 / WH3]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n125 WBGLOG / WOBJLOG]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n127 TM]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n127 TS]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n127 TMW]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n127 TSW]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n129 CGSWEL]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n129 CGADSUB]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n131 COLDATA]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n131 SETINI]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n133 MPYL / MPYM / MPYH]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n133 SLHV]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n133 OAMDATA]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n133 VMDATAL / VMDATAH]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n135 CGDATA]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n135 OPHCT / OPVCT]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n135 STA77 / STA78]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n137 APUIO0 / APUIO1 / APUIO2 / APUIO3]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n137 VMDATA]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n137 VMADDL / VMADDM / VMADDH]<br />
<br />
* [https://archive.org/details/SNESDevManual/book1/page/n139 Chapter 28. CPU Registers]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n139 NMITIMEN]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n139 WRIO]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n140 WRMPYA / WRMPYB]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n140 WRDIVL / WRDIVH / WRDIVB]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n141 HTIMEL / HTIMEH]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n141 VTIMEL / VTIMEH]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n142 MDMAEN]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n143 HDMAEN]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n143 MEMSEL]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n143 RDNMI]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n143 TIMEUP]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n145 HVBJOY]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n145 RDIO]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n145 RDDIVL / RDDIVH]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n145 RDMPYL / RDMPYH]<br />
** [https://archive.org/details/SNESDevManual/book1/page/n147 STD CNTRRL1L / 1H / 2L/2H/3L/3H/4L/4H]<br />
<br />
==== Section 3 - Super NES Sound ====<br />
<br />
* [https://archive.org/details/SNESDevManual/book1/page/n151 Chapter 1. SNES Sound Source Outline]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n155 Chapter 2. BRR (Bit Rate Reduction)]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n159 Chapter 3. I/O Ports]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n161 Chapter 4. Control Register]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n163 Chapter 5. Timers]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n165 Chapter 6. DSP Interface Register]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n167 Chapter 7. Register Used]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n179 Chapter 8. CPU Organization]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n187 Chapter 9. Sound Programming Cautions]<br />
<br />
==== Tables of Appendix ====<br />
<br />
* [https://archive.org/details/SNESDevManual/book1/page/n195 Appendix A. PPU Registers]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n217 Appendix B. CPU Registers]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n225 Appendix C SPC700 Commands]<br />
* [https://archive.org/details/SNESDevManual/book1/page/n235 Appendix D. Data Transfer Procedure]<br />
<br />
=== Book II ===<br />
<br />
==== Section 1 - Super Accelerator (SA-1) ====<br />
<br />
* [https://archive.org/details/SNESDevManual/book2/page/n7 Super Accelerator System Functions]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n11 Configuration of SA-1]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n17 Super Accelerator Memory Map]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n21 SA-1 Internal Register Configuration]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n57 Chapter. Multi-Processor Processing]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n65 Chapter 6. Character Conversion]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n77 Arithmetic Function]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n81 Variable-Length Bit Processing]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n85 DMA]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n117 GSU Program Execution]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n123 Instruction Execution]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n135 Data Access]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n139 GSU Special Functions]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n157 Description of Instructions]<br />
<br />
==== Section 2 - Super FX ====<br />
<br />
* [https://archive.org/details/SNESDevManual/book2/page/n89 Chapter 1 Introduction to Super FX]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n95 GSU Functional Operation]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n103 Memory Mapping]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n107 GSU Internal Register Configuration]<br />
<br />
==== Section 3 - DSP/DSP-1 ====<br />
<br />
* [https://archive.org/details/SNESDevManual/book2/page/n279 Chapter 1 Introduction to DSP1]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n285 Chapter 2 Command Summary]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n285 Chapter 3 Parameter Data Type]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n287 Chapter 4 Use of DSP1]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n291 Description of DSP1 Commands]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n323 Chapter 6 Math Functions and Equations]<br />
<br />
==== Section 4 - Accessories ====<br />
<br />
* [https://archive.org/details/SNESDevManual/book2/page/n325 The Super NES Super Scope System]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n331 Principles of the Super NES Super Scope]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n225 Super NES Super Scope Functional Operation]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n341 Chapter 4. Super NES Super Scope Receiver Functions]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n351 Chapter 5. Graphics]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n353 Chapter 6. Super NES Mouse Specifications]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n361 Chapter 7. Using the Standard BIOS]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n375 Chapter 8 Programming Cautions]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n377 MultiPlayer 5 Specifications]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n389 MultiPlayer 5 Supplied BIOS]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n403 Super NES Parts List]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n405 Index for Book I]<br />
* [https://archive.org/details/SNESDevManual/book2/page/n407 Index for Book II]<br />
<br />
[[Category:Books]]</div>RanAShttps://sneslab.net/mw/index.php?title=SnesLab:Sandbox&diff=3076SnesLab:Sandbox2023-05-03T18:46:19Z<p>RanAS: hiiiiiiiiiiiiii</p>
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<strong>Welcome to the SNESLAB wiki!</strong><br />
<br />
The rest of this page is reserved for testing lots of stuff. ''italic'' '''bold''' '''''bold italic'''''<br />
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<br />
<pre><br />
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std::cout <<"Hello World!";<br />
return 0;<br />
}</pre><br />
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* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]<br />
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]<br />
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&#x23; Not list</div>RanAShttps://sneslab.net/mw/index.php?title=File:SMM_SMW_Rotating_Block.png&diff=3075File:SMM SMW Rotating Block.png2023-05-03T18:46:03Z<p>RanAS: </p>
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<div>did you know gaming</div>RanAShttps://sneslab.net/mw/index.php?title=100_Rooms_of_Enemies&diff=3072100 Rooms of Enemies2023-05-03T11:35:23Z<p>RanAS: </p>
<hr />
<div>[[File:{{#setmainimage:100 Rooms of Enemies Title Screen.png}}|thumb|''100 Rooms of Enemies''' Title Screen]]<br />
'''100 Rooms of Enemies''' is a [https://www.mariowiki.com/Pit_of_100_Trials_(Paper_Mario:_The_Thousand-Year_Door) Pit of 100 Trials] inspired SMW Romhack started by [[User:Daizo Dee Von|Daizo Dee Von]] where the goal is to get as far as you can to win by defeating every enemy in each room. The reason for it's existence is it was a hack that challenged the mindset that ''games without the ability to save progress are never fun'', first argued during the original '''Touhou Mario''' by [[User:Wakana|Wakana]]. It initially released in 2014 with v1.0.0. during Winter C3, and was rejected for the Fryguy boss clipping through walls, thus making the game unbeatable. [[User:Mellonpizza|MellonPizza]] joined development to fix the bugs found in v1.0.0. and so Daizo released the new v2.0.0. of 100 Rooms of Enemies in Summer 2015, and was since accepted. Ever since it's explosion in popularity in August 10th 2017 thanks to an [https://www.youtube.com/watch?v=JJbNnMxw7Lc upload by Blue Television Games], both Daizo and Mellon worked together to start work on "The Full Edition", later changed to "The Nightmare Edition" for it's inclusion of Nightmare Mode and it's many improvements and features. This update is still being worked on to this day.<br />
<br />
== v1.0.0 Release ==<br />
v1.0.0. was released in 2014 with moderate success that was unfortunately rejected due to a glitch with Fryguy where sometimes the SMW RNG will allow the boss to clip through walls in both Rooms 79 and 99. This was because the boss used to go up and down, and thus if it clipped between two tiles going up or down it'll result in passing through (basically, a sprite version of how Mario can wallclip and jump, except with constant horizontal momentum). The boss was fixed in v2 by making the boss go straight across instead of a vertical sin wave.<br />
<br />
What's also interesting is there was no retry system in place, but there were lives. So, you always start back on the overworld and starting at the very beginning. This eventually became '''Do or Die Mode''' where dying results in going back to the title screen. [[User:Daizo Dee Von|Daizo Dee Von]] always considers Do or Die as the "Original Mode" for that reason alone. However, he implemented '''Arcade Mode''' since it still fit his vision of having no midpoints and getting as high as you can.<br />
<br />
In Rooms 9, 19, 29, 39, 48, 59, 68, and 78 [[User:Daizo Dee Von|Daizo Dee Von]] intentionally used bad palettes since he wanted to use the default palettes as much as he could and save custom palettes for very important areas in the game. He figured the rooms would stand out if they used original palettes that didn't look as nice. However, since it was pointed out as a removal reason in the log, he ended up giving custom palettes to said areas to prevent further rejections for v2.<br />
<br />
Between v1 and v2, he swapped Rooms 75 and 76 due to an unfortunate incident in [https://youtu.be/-41579RfCYU?t=516 Levelengine's v1.0.0. let's play] where he thought Yoshi would still have wings in both rooms. He made the change because he felt that Yoshi should start out as the default so that it builds up towards Yoshi's powers rather than taking an ability away in the next room.<br />
<br />
== Initial v2.0.0 Release ==<br />
[[File:100 Rooms of Enemies Death Screen (Arcade).png|thumb|Death Screen in Arcade]]<br />
v2.0.0. brought forth two versions of the game: '''Arcade Mode''', and '''Do or Die Mode'''. It also fixes a few things that were brought in v1.0.0. which includes rooms with "bad palettes" changed to have custom palettes instead; the Fryguy boss being "almost" fixed, and Room 100's self lock being fixed.<br />
<br />
=== Arcade Mode ===<br />
Arcade Mode allows the player to have 5 credits to start, and each death brings you to the room you died in. Lose all of your lives, and you restart back from the title screen. This mode also brings in the ability to gain lives by finding hidden 1-up blocks that are scattered throughout all 100 rooms.<br />
<br />
=== Do or Die Mode ===<br />
Do or Die Mode is what it says in the tin: you have one chance to clear all 100 Rooms. You die, and you're sent back to the title screen to retry. You also cannot gain any lives, as the life count is stuck to 1 even if you bounce on enough enemies or collect enough coins to gain a life. This mode was first completed by levelengine save stateless.<br />
<br />
<br />
<br />
<br />
<br />
== The Nightmare Edition ==<br />
[[File:100 Rooms of Enemies Demo.png|thumb|Demo in Arcade Mode in "The Nightmare Edition"]]<br />
There are many features that make The Nightmare Edition special. One such feature is instead of a seperate rom for each mode, both Arcade and Do or Die are packaged together in a single ROM along with the new Nightmare Mode. Along with this, many playable characters have been added as unlockables for completing the modes. On top of it all, it also tweaks old rooms and fixes cutoff established in all of them.<br />
<br />
=== Arcade Mode ===<br />
Along with everything established, there will also be a new feature added that allows you to skip rooms by finding "Special Rooms" found by completely specific rooms in a special way. There are 10 of these special rooms, all with various styles and ideas.<br />
<br />
=== Do or Die Mode ===<br />
Do or Die returns with everything established, but now it has a stopwatch for those who speedrun the game from beginning to end.<br />
<br />
=== Nightmare Mode ===<br />
The new mode of the game, where the player is tasked with completing each room with 5 credits again. This time, all the rooms have been "remixed" into harder versions of the originals to provide a much harder challenge.<br />
<br />
=== The Characters (So Far) ===<br />
The biggest standout feature of ''100 Rooms of Enemies: The Nightmare Edition'' is it's playable roster filled with established Mario characters alongside some special guests that have joined the roster thanks to the efforts of it's respective creators.<br />
<br />
==== Mario ====<br />
The default character of ''100 Rooms of Enemies'' who has no changes to his move set in the latest version. An interesting fun fact is Mario's original code from SMW was removed in favor of a disassembled version of his characteristics. The reason it was done was so development for the other characters was made easier since code is shared between all the cast.<br />
<br />
==== Luigi ====<br />
Confirmed to be unlocked through completing any mode, Luigi comes with his staple physics established in many Mario games. More specifically, his higher jump and slippery traction.<br />
<br />
Confirmed Song OST:<br />
* ''Super Bomberman 2'' - Stage 5 || Heard during the Team Nightmare Direct. Possibly a reference to the Japanese ROM hack "SMW Yeah!!"?<br />
<br />
==== Demo ====<br />
First revealed in the raocow's talkhaus thread of ''100 Rooms of Enemies: The Nightmare Edition'', Demo originates from raocow's romhack "What The Hell", but her design was taken from the talkhaus collab "A Super Mario Thing". She acts as a skin to Mario, but contains a unique soundtrack that comes from ASMT and other games raocow has played. There might be a chance Daizo Dee Von chatted with Wyatt about possibly using songs from "A Second Mario Thing", but he hasn't confirmed or deny the songs appearing at all in a recent post.<br />
<br />
Confirmed Song OST:<br />
* '''Rooms 1-9''' - A Super Mario Thing ~ Decisive Here We Go (Pitch +1)<br />
* '''Rooms 40-48''' - Super Marisa World ~ World 3 Theme<br />
* '''Room Foe (Fryguy)''' - A Super Mario Thing ~ Battle Against Rumia<br />
* '''Room 90 Resting Area''' - A Super Mario Thing ~ Volcano<br />
* '''Rooms 90-96''' - A Super Mario Thing ~ The Kanji Factory<br />
<br />
Various Wyatt tracks are confirmed to appear as well. It's unclear which ones, however.<br />
<br />
==== K-16 ====<br />
First hinted at in the Teaser Trailer of ''100 Rooms'', on Daizo's 300 Subscriber Milestone he has created a fakeout trailer of himself playing [[Sicari Remastered]] only to somehow find himself swapping games while still playing as K-16 somehow. He exclaims "What is going on here?!" with a Super Smash Brothers-esque reveal that K-16 is playable in ''100 Rooms of Enemies'' with all her abilities in tact. K-16 comes with a health bar reminiscent of ''Super Metroid'''s, she can charge her shot when she gains fire power, can wall jump on walls, and cannot run nor spinjump on enemies. Both Daizo and Mellonpizza have admitted a number times that she is the most overpowered character in the roster so far, and that "you will really have to earn the right to play as her..."<br />
<br />
Confirmed Song OST:<br />
* ''Lufia II: Rise of the Sinistrals'' - Battle #2 || Heard during the K-16 trailer.<br />
* ''Mega Man 3'' - Spark Man's Stage || Heard during the Team Nightmare Direct.<br />
<br />
==== Wario ====<br />
As the last revealed character thus far, Wario has appeared in the very first trailer in Daizo Dee Von and Mellonpizza's "TEAM NIGHTMARE Direct" where Mario, Demo, and Luigi are playing a betting game. Luigi wins, but all the money flies up in the air as a shadowy figure dashes by. After the characters look upwards, Wario drops down from the ceiling and reveals himself, laughing at the characters as his name pops in. Wario's main move is his Wario Dash, an attack where the player holds a button to dash forward to take HP off enemies, killing them, or bouncing them in a stunned state. However, Wario has the lowest jump of the whole roster, requiring maximum speed to get onto the higher platforms.<br />
<br />
Confirmed OST:<br />
* ''Final Fantasy VII'' ~ Cait Sith's Theme || Plays at the beginning and ending of the "Gambly Night" Trailer.<br />
* ''Super Mario Land 3: Wario Land'' ~ Stove Canyon || Plays when Wario is about to be revealed in the trailer above.<br />
* ''Wario: Master of Disguise'' ~ Count Cannoli Battle || Plays during Wario's gameplay show off in the trailer above.<br />
* ''Super Mario Land 2: Six Golden Coins'' ~ Wario's Castle || Heard during the Team Nightmare Direct when Wario is explained in more detail.<br />
<br />
==== Waluigi(?) ====<br />
The only glimpses of Waluigi were at the end of the "Gambly Night" trailer, and also maybe behind the tree when Mellonpizza mentions "Maybe someone stole [Luigi's] lucky shoes?". Otherwise, he doesn't seem to be completely confirmed to be playable. Daizo Dee Von has posted on twitter saying that all the characters including "maybe" Waluigi are playable, so either he is trolling about Waluigi's conclusion to reference the fact Waluigi isn't in ''Super Smash Brothers'' as a playable roster, or he is in fact confirming it and isn't ready to be presented to the public just yet. Who knows?<br />
<br />
==== Boon ====<br />
The main character of the VIP Mario series, Boon was revealed to be playable in the [https://www.youtube.com/watch?v=HPD5t6_FBF8 January 2021 Direct]. More information in the direct suggests that "reskinned rooms" based on stages from his games will appear in place of the default rooms.<br />
<br />
==== Daizo ====<br />
The most strangest reveal of all, "Daizo" from [[Mushroom Kingdom: Beyond The Worlds]] makes his unexpected appearance as the meme character '''char_ID:7''' from the 100 Rooms Advent Calendar. We don't know how he plays, but the biggest guess is he will play similarly to how he does in [[Daizo's Journey: The Three Way War]]. We have not seen him ingame just yet, but all we can say is... of course the author would add his self-insert into this...<br />
<br />
==== Other Unconfirmed Songs ====<br />
* Nurykabe - naufrages || Appears in [https://www.youtube.com/watch?v=FyAn056KEPY an update video], but no context of the track was given. Contest related maybe?<br />
<br />
== 100 Rooms Advent Calendar (2019) ==<br />
In December 2019, Daizo has decided to upload daily revealing a random song from the ''100 Rooms of Enemies: The Nightmare Edition''. It was unique by the fact most of the songs had a "char_ID" attached revealings songs pur character number. By this, we know that the IDs go from 0-7, with a "???" upload, which means there's a grand total of 9 characters (Unless "Original Tertium" is a character, which that makes it 10.) The only question is what characters go in each ID slot? Recently Daizo Dee Von has added shadows to the relevant ones, confirming what we've expected for the most part. '''char_ID:0''' is Mario, '''char_ID:1''' is Luigi, '''char_ID:2''' is Demo, '''char_ID:3''' is Boon, '''char_ID:4''' is Wario, and '''char_ID:6''' is K-16. The most unexpected reveal is the character "Daizo" from the ''Mushroom Kingdom: Beyond The Worlds'' series is '''char_ID:7''', which on the surface doesn't make sense until you realize "Daizo's Journey: F*** Yeah" was a meme on [[SMW Central]] for a while.<br />
<br />
{| class="wikitable" style="float:right;clear:right;width:30%"<br />
!colspan="8"|Advent Calendar<br />
|+<br />
|'''Day'''<br />
|'''Game'''<br />
|'''Track'''<br />
|'''Composer'''<br />
|'''Porter'''<br />
|'''char_ID'''<br />
|'''Notes'''<br />
|+<br />
| 1<br />
| CUSTOM<br />
| Manufacturing Destruction<br />
| Mayonnai<br />
|<br />
| 5<br />
|<br />
|+<br />
| 2<br />
| Trials of Mana<br />
| Decision Bell<br />
| Hiroki Kikuta<br />
| Gocha<br />
| 3<br />
| Boon<br />
|+<br />
| 3<br />
| Battle Tetris Gaiden<br />
| Halloween<br />
|<br />
| Wyatt<br />
| 2<br />
| Demo<br />
|+<br />
| 4<br />
| CUSTOM<br />
| Epic Battle<br />
| Moose<br />
|<br />
| 5<br />
|<br />
|+<br />
| 5<br />
| Final Fantasy V<br />
| Clash on the Big Bridge<br />
|<br />
| Masterlink<br />
| 1<br />
|<br />
|+<br />
| 6<br />
| Final Fantasy IV<br />
| Another Moon<br />
|<br />
| MercuryPenny<br />
| 0<br />
| Mario, for Nightmare Mode<br />
|+<br />
| 7<br />
| Super Mario World<br />
| Forest of Illusion (Lost Version)<br />
|<br />
| Kipernal<br />
| 7<br />
| Daizo<br />
|+<br />
| 8<br />
| Mega Man 2<br />
| Bubble Man's Stage<br />
|<br />
| Jimmy<br />
| 6<br />
| K-16, referencing [[Sicari]]<br />
|+<br />
| 9<br />
|<br />
| A nameless original song<br />
| Daizo Dee Von<br />
|<br />
| 5<br />
|<br />
|+<br />
| 10<br />
| A Second Mario Thing<br />
| Where Does the Future Go? (Unused)<br />
| Wyatt<br />
|<br />
| 2<br />
| Demo<br />
|+<br />
| 11<br />
| Super Mario Land 3: Wario Land<br />
| Boss Battle<br />
|<br />
| FPI<br />
| 4<br />
| Wario<br />
|+<br />
| 12<br />
| A Second Mario Thing<br />
| Volcanic Expedition<br />
| Chrom1um<br />
| Wyatt<br />
| 2<br />
| Demo<br />
|+<br />
| 13<br />
| Final Fantasy IV<br />
| Dancing Calbrena<br />
|<br />
| Gocha<br />
| 3<br />
| Boon<br />
|+<br />
| 14<br />
| Pokémon Omega Ruby/Alpha Sapphire<br />
| Zinnia Battle<br />
|<br />
| [[Wakana]]<br />
| 0<br />
| Mario, for Nightmare Mode<br />
|+<br />
| 15<br />
| Romancing Saga 3<br />
| Battle 2<br />
|<br />
| Tamaki<br />
| 6<br />
|<br />
|+<br />
| 16<br />
| Super Mario World<br />
| Forest of Illusion<br />
|<br />
| Mario90<br />
| 0<br />
| Mario, for Do or Die<br />
|+<br />
| 17<br />
| Final Fantasy Legends II<br />
| Boss Battle<br />
|<br />
| [[Wakana]]<br />
| 7<br />
| Daizo<br />
|+<br />
| 18<br />
| CUSTOM<br />
| Trying to be Epic<br />
| ThinkOneMoreTime<br />
|<br />
| 5<br />
|<br />
|+<br />
| 19<br />
| Tsukikomori<br />
| Character Select<br />
|<br />
| tcdw<br />
| 6<br />
| K-16, referencing [[Sicari Remastered]]<br />
|+<br />
| 20<br />
| Contra III: The Alien Wars<br />
| Ground Zero<br />
|<br />
|<br />
|<br />
| dumped from SPCtoTXT for Original Tertium.<br />
|+<br />
| 21<br />
| Donkey Kong Country 2: Diddy's Kong Quest<br />
| Krook's March<br />
|<br />
| Gocha<br />
| 3<br />
| Boon<br />
|+<br />
| 22<br />
| Hundred Chain<br />
| The End of 1000 Years<br />
|<br />
| 757 (or 6466)<br />
| 6<br />
| K-16, referencing [[Sicari Remastered]]<br />
|+<br />
| 23<br />
| Illusion of [Gaia/Time]<br />
| Longing for the Past (Memories Back)<br />
|<br />
| Neidave<br />
|<br />
| for The Moon Vault<br />
|}<br />
<br />
''TODO: convert rest of this calendar into a table''<br />
<br />
'''Day 24:''' Final Fantasy VII - Cait Sith's Theme ported by MiracleWater for The Local Bar (interesting note: also used in Wario's trailer. Apparently not exclusive?)<br />
<br />
'''Day 25:''' A Second Mario Thing - Trials of the Parrot (Early Version) composed by Wyatt for char_ID:2 (Demo, for Nightmare Mode)<br />
<br />
'''Day 26:''' Live-A-Live - Nice Weather Ain't it! ported by tcdw for a potential score board?<br />
<br />
'''Day 27:''' Pokémon Gold/Silver/Crystal - Dark Cave ported by Lui37 for char_ID:7 (Daizo).<br />
<br />
'''Day 28:''' Super Bomberman 5 - Master of Time ported by Tamaki for Original Tertium.<br />
<br />
'''Day 29:''' Final Fantasy Legends II - Boss Battle ported by Gocha for char_ID:1 (Luigi). (interesting note: it used to be from the original soundtrack, and is used for Luigi instead of Boon because of SMW YEAH! using this theme as Luigi's boss theme)<br />
<br />
'''Day 30:''' Super Mario Land 2: 6 Golden Coins - Wario's Castle ported by scooter102089 (or Chaser the Ultimate Gamer) for char_ID:4 (Wario).<br />
<br />
'''Day 31:''' CUSTOM - "L u n a r M a g i c" composed by Daizo Dee Von for...?<br />
<br />
'''New Years Day:''' Castlevania 2 - Praying Hands ported by Wavee for char_ID:?? (interestingly, also used in [[Invictus]].)<br />
<br />
'''Bonus Day:''' Journey to Silius - Stage 4 ported by Dippy for Original Tertium.<br />
<br />
One thing is definitely for sure with this advent calendar... the soundtrack is going to be '''huge'''. We know this isn't the last of it either because songs have appeared in both the Team Nightmare Directs and the ''100 Rooms of Enemies'' updates, and that's not even including the original v2.0.0. ''100 Rooms of Enemies'' soundtrack. If this advent calendar is [[https://www.youtube.com/watch?v=BSAwnGL9iXM 1 hour and 22 minutes total]] just with those songs combined, then we might expect it to be over 2 hours long with over ''70 songs''.<br />
<br />
{{Clear|right}}<br />
== Legacy ==<br />
[[File:100 Rooms of Enemies K-16 Showoff.png|thumb|K-16 in ''100 Rooms of Enemies'']]<br />
''100 Rooms of Enemies'' was made at just the right time when people wanted a simple experience, and goes to show you don't need to be super "full of gimmicks" to be unique. Reception is also well received, baring comments about "Sonic music in a Mario Game" and "Bowser should be in Room 100 instead". A few fan sequels have been made, examples being '''100 Rooms Oof Kek''' by Team Dicks and '''10 Rooms of Enemies''' by Master Bluspark. [[User:Daizo Dee Von|Daizo Dee Von]] looks forward to seeing more by fans! It is also the second most downloaded ROM Hack made by Daizo, tho he thinks it'll reach to #1 fairly soon.<br />
<br />
<br />
The first news that introduced the idea of multiple characters in ''100 Rooms of Enemies'' was the official [https://talkhaus.raocow.com/viewtopic.php?f=54&t=17771 raocow talkhaus thread] where Daizo occasionally makes progress on, and that was where '''Luigi''' and '''Demo''' were first revealed. It was later fully confirmed in [https://www.smwcentral.net/?p=viewthread&t=94278 a later C3 thread] along with new info on what The Nightmare Edition brings. On February 14th of 2019, Daizo announced K-16's reveal in a [https://www.youtube.com/watch?v=S6l0LLH7eQc video trailer] in the style of Super Smash Brothers. On July 6th, Wario (and Waluigi?) has been revealed on Daizo and Mellonpizza's [https://www.youtube.com/watch?v=CaKVdJIsCME "2019 Summer TEAM NIGHTMARE Direct"]. On January 12th of 2021, Boon from the [[VIP_and_Wall_Mix|VIP & Wall & Alaska MIX]] series joins the roster in their [https://youtu.be/HPD5t6_FBF8 2021 Winter TEAM NIGHTMARE Mini Direct]. No other news has sparked since...<br />
<br />
<br />
As for when '''100 Rooms of Enemies: The Nightmare Edition''' will be releasing? Time will tell...<br />
<br />
[[Category:Hacks]] [[Category:Super Mario World]]</div>RanAShttps://sneslab.net/mw/index.php?title=RTL&diff=2941RTL2023-05-01T09:21:53Z<p>RanAS: </p>
<hr />
<div>'''RTL''' (Return from Subroutine Long) is a [[65c816]] instruction used to return control from a subroutine that was called from a different bank.<br />
<br />
{| class="wikitable" style="width:30%"<br />
!colspan="8"|Basic Info<br />
|+<br />
|'''Addressing Mode'''<br />
|'''Opcode'''<br />
|'''Length'''<br />
|'''Speed'''<br />
|+<br />
|stack<br />
|6B<br />
|1 byte<br />
|6 cycles<br />
|}<br />
<br />
{| class="wikitable" style="width:30%"<br />
!colspan="9"|Flags Clobbered<br />
|+<br />
|N<br />
|V<br />
|M<br />
|X<br />
|D<br />
|I<br />
|Z<br />
|C<br />
|+<br />
|.<br />
|.<br />
|.<br />
|.<br />
|.<br />
|.<br />
|.<br />
|.<br />
|}<br />
<br />
=== See Also ===<br />
* [[RTI]]<br />
* [[RTS]]<br />
<br />
[[Category:ASM]]</div>RanAShttps://sneslab.net/mw/index.php?title=SnesLab:Sandbox&diff=2101SnesLab:Sandbox2021-10-16T01:36:17Z<p>RanAS: done</p>
<hr />
<div><strong>Welcome to the SNESLAB wiki!</strong><br />
<br />
The rest of this page is reserved for testing lots of stuff. ''italic'' '''bold''' '''''bold italic'''''<br />
<br />
function <code>int m2()</code> is nice.<br />
<br />
<pre><br />
#include <iostream><br />
int m2 (int ax, char *p_ax) {<br />
std::cout <<"Hello World!";<br />
return 0;<br />
}</pre><br />
<br />
{| class="wikitable"<br />
|-<br />
! Header text !! Header text !! Header text<br />
|-<br />
| Example || Example || Example<br />
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<br />
{|<br />
|-<br />
! Header text !! Header text !! Header text<br />
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<br />
[[File:SneslabLogo.png|SNESLAB logo]]<br />
<br />
<br />
__TOC__<br />
<br />
== Getting started ==<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]<br />
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]<br />
<br />
== Heading 2 ==<br />
=== Heading 3 ===<br />
==== Heading 4 ====<br />
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====== Heading 6 ======<br />
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# List<br />
# List<br />
# List<br />
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&#x23; Not list</div>RanAShttps://sneslab.net/mw/index.php?title=SnesLab:Sandbox&diff=2100SnesLab:Sandbox2021-10-16T01:35:49Z<p>RanAS: OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO</p>
<hr />
<div><strong>Welcome to the SNESLAB wiki!</strong><br />
<br />
The rest of this page is reserved for testing lots of stuff. ''italic'' '''bold''' '''''bold italic'''''<br />
<br />
function <code>int m2()</code> is nice.<br />
<br />
<pre><br />
#include <iostream><br />
int m2 (int ax, char *p_ax) {<br />
std::cout <<"Hello World!";<br />
return 0;<br />
}</pre><br />
<br />
{| class="wikitable"<br />
|-<br />
! Header text !! Header text !! Header text<br />
|-<br />
| Example || Example || Example<br />
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<br />
{|<br />
|-<br />
! Header text !! Header text !! Header text<br />
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[[File:SneslabLogo.png|thumb|SNESLAB logo]]<br />
<br />
[[File:SneslabLogo.png|SNESLAB logo]]<br />
<br />
<br />
__TOC__<br />
<br />
== Getting started ==<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]<br />
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]<br />
<br />
== Heading 2 ==<br />
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==== Heading 4 ====<br />
===== Heading 5 =====<br />
====== Heading 6 ======<br />
<br />
# List<br />
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# List<br />
<br />
&#x23; Not list<br><br />
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<br />
SPOOKY SCARY LINK [https://duckduckgo.com/ OOOOOOOOOOOOOOOOOO]</div>RanAShttps://sneslab.net/mw/index.php?title=SnesLab:Sandbox&diff=2099SnesLab:Sandbox2021-10-16T01:33:29Z<p>RanAS: test</p>
<hr />
<div><strong>Welcome to the SNESLAB wiki!</strong><br />
<br />
The rest of this page is reserved for testing lots of stuff. ''italic'' '''bold''' '''''bold italic'''''<br />
<br />
function <code>int m2()</code> is nice.<br />
<br />
<pre><br />
#include <iostream><br />
int m2 (int ax, char *p_ax) {<br />
std::cout <<"Hello World!";<br />
return 0;<br />
}</pre><br />
<br />
{| class="wikitable"<br />
|-<br />
! Header text !! Header text !! Header text<br />
|-<br />
| Example || Example || Example<br />
|-<br />
| Example || Example || Example<br />
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|}<br />
<br />
{|<br />
|-<br />
! Header text !! Header text !! Header text<br />
|-<br />
| Example || Example || Example<br />
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|}<br />
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[[File:SneslabLogo.png|thumb|SNESLAB logo]]<br />
<br />
[[File:SneslabLogo.png|SNESLAB logo]]<br />
<br />
<br />
__TOC__<br />
<br />
== Getting started ==<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]<br />
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]<br />
<br />
== Heading 2 ==<br />
=== Heading 3 ===<br />
==== Heading 4 ====<br />
===== Heading 5 =====<br />
====== Heading 6 ======<br />
<br />
# List<br />
# List<br />
# List<br />
<br />
&#x23; Not list<br><br />
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&#x23; Not list<br />
<br />
SPOOKY SCARY LINK [https://www.google.com/ OOOOOOOOOOOOOOOOOO]</div>RanAShttps://sneslab.net/mw/index.php?title=Resource_List&diff=2084Resource List2021-10-07T14:00:37Z<p>RanAS: SNESLab -> SnesLab</p>
<hr />
<div>This page links to various resources developed by members of SnesLab until an official resource page is opened along with an uploader. For now, if you have stuff you want exclusive to SnesLab, feel free to link them here. If the list becomes bigger, separate pages may be required alongside here.<br />
<br />
'''Note: You may remove your own resources at any time.'''<br />
<br />
== ROM Hacks ==<br />
* P-switch: Nature's Unnatural Threat [To be released Summer C3 2021]<br />
<br />
=== Levels ===<br />
<br />
* [[Aerodynamics_City|Aerodynamics City]] by Anorakun;<br />
<br />
* [[Blackthorn_Remains|Blackthorn Remains]] by Anorakun;<br />
<br />
* [[Frigid_Garden_Panic|Frigid Garden Panic]] by Anorakun;<br />
<br />
=== Kaizo Hacks ===<br />
<br />
* [[Super_LSG_World|Super LSG World]] by Insanit;<br />
* [[The_Darkside_REMASTERED|The Darkside REMASTERED]] by Insanit;<br />
* [[Nambona's Revenge]] by Nambona890;<br />
* [http://namboner.com/myfilehostingshit/NambonasKaizoPack1-V1.2.bps Nambona's Kaizo Pack 1] by Nambona890;<br />
<br />
== Tools ==<br />
=== General ===<br />
* [https://github.com/VitorVilela7/SA1-Root SA-1 Root] by [[User:Vitor_Vilela|Vitor Vilela]].<br />
* [https://github.com/VitorVilela7/SnesSpeedTest SnesSpeedTest] by [[User:Vitor_Vilela|Vitor Vilela]].<br />
<br />
== Music ==<br />
=== Super Mario World ===<br />
* [https://www.dropbox.com/s/xdt6ao4lzctewse/%5BS%5D%20Mega%20Man%205%20-%20Wily%20Stage%20%2816-bit%29.zip?dl=0 Mega Man 5 - Wily Stage (Power Mario Version)] by [[User:Daizo_Dee_Von|Daizo Dee Von]].<br />
* [https://www.dropbox.com/s/amkqv6xzfm5kpck/%5BS%5D%20Silent%20Hill%202%20-%20True.zip?dl=0 Silent Hill 2 - True] by Scooter102089 & [[User:Daizo_Dee_Von|Daizo Dee Von]]<br />
<br />
==== [https://www.dropbox.com/sh/icsm6ltj3kesqgi/AAApte1jqQNoLu_Q-e2R2thqa?dl=0 Masterlink's Song Pack] ====<br />
Note: If any of these comes with <code>#amk 3</code> at the beginning, you can change it to <code>#amk 2</code> if you're using AddmusicK 1.0.8 or AddmusicKFF.<br />
<br><br />
<br><sup><u>[1]</u></sup> Compatible only with [https://www.atarismwc.com/amkff_releases/ AMKFF beta].<br />
<br><sup><u>[2]</u></sup> Incompatible with SMW.<br />
<br><br />
* Castlevania: Aria of Sorrow - Castle Corridor [Sampled]<br />
* Castlevania: Harmony of Dissonance - Chapel of Dissonance [Unsampled]<br />
* Castlevania: Legends - Highest Castle Floor (Stage 4) 16-bit Remix [Unsampled]<br />
* CUSTOM (Nox-Kixune) - Pirates [Sampled]<br />
* Donkey Kong Country - Mine Cart Madness [Sampled]<br />
* Donkey Kong Country 2: Diddy's Kong Quest - Boss Bossanova [Unsampled/Sampled]<br />
* Donkey Kong Country 2: Diddy's Kong Quest - Token Tango [Sampled]<br />
* Donkey Kong Land - Flooded Ruins [Sampled]<br />
* Elevator Action (GBA) - Stage 7 [Sampled]<br />
* Etrian Odyssey - Destruction Begets Decay (RS1 Style) [Sampled]<br />
* Final Fantasy I (PS1) - Chaos' Temple [Sampled] <span style="color:gold"><big>'''NEW'''</big></span><br />
* Final Fantasy III - Priestess Aria [Sampled]<br />
* Final Fantasy V - A New World [Sampled]<br />
* Final Fantasy V - Clash on the Big Bridge [Sampled]<br />
* Final Fantasy VI - Kefka's Tower [Sampled]<br />
* Final Fantasy VI - Searching for Friends [Unsampled]<br />
* Final Fantasy VI - The Fierce Battle [Unsampled/Sampled]<br />
* Final Fantasy VII - Forested Temple [Unsampled]<br />
* Final Fantasy VII - Still More Fighting [Sampled]<br />
* Final Fantasy X - Silence Before the Storm [Sampled]<br />
* Ganbare Goemon 2 - Fortress [Sampled]<br />
* Golden Sun - Isaac's Battle Theme [Sampled]<br />
* Golden Sun - The Elemental Stars [Sampled]<br />
* Golden Sun, The Lost Age - Felix's Battle Theme [Sampled]<br />
* Kirby & The Amazing Mirror - Boss Battle [Sampled]<br />
* Kirby & The Amazing Mirror - Dark Mind's Second Form [Sampled] <br />
* Kirby & The Amazing Mirror - Fighting Dark Mind in the Sky [Sampled] <br />
* Kirby Dreamland 2 - Dark Castle [Unsampled]<br />
* Kirby Nightmare in Dreamland - Nightmare Battle (Final Boss) [Sampled]<br />
* Kirby Nightmare in Dreamland - Rainbow Resort [Sampled]<br />
* Magical Pop'n - Around the Castle [Unsampled]<br />
* Mario & Luigi: Super Star Saga - Beanbean Fields [Sampled]<br />
* Mario & Luigi: Super Star Saga - Bowser's Castle [Sampled]<br />
* Mario & Luigi: Super Star Saga - Hoohoo Village [Sampled]<br />
* Mega Man & Bass - Museum (Intro Stage) [Unsampled]<br />
* Mega Man Legends - At a Place Nobody Knows [Sampled]<br />
* Mega Man X - Armored Armadilo [Sampled]<br />
* Mega Man X2 - Absolute Zero [Sampled]<br />
* Mega Man X2 - Zero's Rebirth [Sampled]<br />
* Mega Man X3 - Blizzard Buffalo [Sampled]<br />
* Metal Slug 2 / X - Steel Beast 6Beets [Sampled]<br />
* Metal Slug 2 / X / 3 - First Contact [Sampled] <sup><u>[2]</u></sup><br />
* Mother 3 - Mr. Batty Twist [Sampled]<br />
* Pokémon Diamond / Pearl / Platinum - Battle! Champion [Sampled] <sup><u>[1]</u></sup> <sup><u>[2]</u></sup><br />
* Romancing SaGa 2 - Last Battle [Sampled]<br />
* Romancing SaGa 3 - Byunei's Nest [Unsampled]<br />
* Romancing SaGa 3 - Leonid's Castle [Unsampled]<br />
* Romancing SaGa 3 - Podorui/Podol [Unsampled]<br />
* Romancing SaGa 3 - The Last Battle [Sampled] <sup><u>[1]</u></sup><br />
* SaGa 2 - Dreadful Fight (RS3 Arrangement) [Sampled]<br />
* SaGa Frontier - Battle 2 [Sampled]<br />
* SaGa Frontier - Trick [Sampled] <sup><u>[1]</u></sup><br />
* Secret of Mana - Crystal Forest ~ A Wish [Unsampled]<br />
* Secret of Mana - Forest ~ Into the Thick of it [Sampled]<br />
* Secret of Mana - Ice Palace ~ Eight Ringing Bells [Sampled]<br />
* Secret of Mana - Kakkara Desert ~ Secret of the Arid Sands [Unsampled]<br />
* Secret of Mana - Pandora ~ Rose and Ghost [Sampled]<br />
* Secret of Mana - Sage Joch's Cave ~ The Legend [Unsampled]<br />
* Secret of Mana - Sunken Continent ~ Star of Darkness [Sampled]<br />
* Seiken Densetsu 3 (Trials of Mana) - Few Paths Forbidden [Unsampled]<br />
* Seiken Densetsu 3 (Trials of Mana) - Strange Medicine [Sampled]<br />
* Super Adventure Island II - Hiya-Hiya Island [Sampled] <br />
* Super Bomberman 2 - BGM 2 [Sampled]<br />
* Super Mario RPG - Fight Against an Armed Boss [Sampled]<br />
* Super Mario RPG - Fight Against Culex [Sampled]<br />
* Super Mario World - Title Screen (Beta Festive Remix) [Unsampled]<br />
* Tales of Phantasia - Biting Cold [Unsampled]<br />
* Wrecking Crew '98 - Title Screen [Sampled]<br />
* Xenogears - Faraway Promise [Sampled]<br />
* Zelda: Majora's Mask - Song of Healing [Sampled]<br />
* Zelda: Ocarina of Time/Majora's Mask - Goron City/Village [Sampled]<br />
<br />
==== [https://content.tcdw.net/Ports/ tcdw's AMK Song Collection] ====<br />
* Hourai Gakuen no Bouken (Entire OST)<br />
* Kirby: Nightmare in Dream Land - Forest Stages<br />
* Kurukuru Kururin - Ocean<br />
* Shizuku - Search<br />
* Spanky's Quest - Ruins<br />
<br />
==== Nambona890's Ports ====<br />
* [http://namboner.com/ports/Metal%20Masters%20-%20Metal%20Beat.zip Metal Masters - Metal Beat]<br />
* [http://namboner.com/ports/Cat%20Planet%20-%20Welcome%20to%20Cat%20Planet.zip Cat Planet - Welcome to Cat Planet]<br />
* [http://namboner.com/ports/Angry%20Video%20Game%20Nerd.zip Angry Video Game Nerd]<br />
* [http://namboner.com/ports/Azumanga%20Daioh%20Jingle.zip Azumanga Daioh Jingle]<br />
* [http://namboner.com/ports/Dig%20Dug.zip Dig Dug]<br />
* [http://namboner.com/ports/Doki%20Doki%20Literature%20Club%20-%20Dreams%20of%20Love%20and%20Literature.zip Doki Doki Literature Club - Dreams of Love and Literature]<br />
* [http://namboner.com/ports/Jazz%20Jackrabbit%20-%20Medivo.zip Jazz Jackrabbit - Medivo]<br />
* [http://namboner.com/ports/Jazz%20Jackrabbit%20-%20Tubelectric.zip Jazz Jackrabbit - Tubelectric]<br />
* [http://namboner.com/ports/Kaizo%203%20Bowser%20Recreation.zip Kaizo 3 Bowser Recreation]<br />
* [http://namboner.com/ports/Moskau%20Chorus.zip Moskau Chorus]<br />
* [http://namboner.com/ports/Super%20Mario%20Bros%203%20-%20Bowser%20(NES%20samples).zip Super Mario Bros 3 - Bowser (NES samples)]<br />
* [http://namboner.com/ports/Takeshi's%20Challenge.zip Takeshi's Challenge]<br />
* [http://namboner.com/ports/Tamagotchi%20-%20Smile%20Game.zip Tamagotchi (GB) - Smile Game]<br />
* [http://namboner.com/ports/tPORt%20-%20Graphic%20Conveyer.zip tPORt - Graphic Conveyer]<br />
* [http://namboner.com/ports/tPORt%20-%20Shuric%20Scan.zip tPORt - Shuric Scan]<br />
* [http://namboner.com/ports/algar%20-%20five.zip algar - five]<br />
* [http://namboner.com/ports/BlaZeon%20-%20Emergency%20Avoidance.zip BlaZeon - Emergency Avoidance]<br />
* [http://namboner.com/ports/Cerror%20-%20n-gen03.zip Cerror - n-gen#03]<br />
* [http://namboner.com/ports/Mr%20Death%20-%20Red%20velvet.zip Mr. Death - Red velvet]<br />
<br />
==== [https://drive.google.com/folderview?id=1yF21dsowr_RNx4jgqh3lwMOf8H7lY9EM KiloMinimo's Port Pack] ====<br />
Contents:<br />
* Aero Fighters - Boss Battle (Sampled) <br />
* Aero Fighters - Final Boss, Space (Sampled) <br />
* Desert Strike: Return to the Gulf - Bus Ride to Freedom (Unsampled) <br />
* Earthbound - The Deep Darkness (Sampled)<br />
<br />
==== [https://www.dropbox.com/sh/ytu6fbv2s2bx41r/AAAWKocAkRpq9GeH26eDGeJqa?dl=0 Wakana's incredibly flawed music matters] ====<br />
The pack contains the following ports:<br />
* Gubble 2 - Bizarre 2 [U] <span style="color:gray">- Added in 07/11/2020</span><br />
* Guilty Gear X2 - Holy Orders [S] <span style="color:gray">- Added in 25/11/2020</span><br />
* Sonic Mania - Studiopolis Act 1 [U] <span style="color:gray">- Added in 07/11/2020</span><br />
* Stardew Valley - Deep in the Woods [U] <span style="color:gray">- Added in 07/11/2020</span><br />
* Touhou 12 - Captain Murasa [U] <span style="color:gray">- Added in 25/11/2020</span><br />
* Touhou 12.7 - Magus Night [U] <span style="color:gray">- Added in 25/11/2020</span><br />
* Touhou 14 - Kobito of the Shining Needle [S] <span style="color:gray">- Added in 07/11/2020</span><br />
<span style="color:gray">For any issues, feedback, or anything about these, feel free to DM me in Discord or @ me in SnesLab Discord, thanks!</span><br />
<br />
==== Anas's Ports ====<br />
<br />
* [https://drive.google.com/file/d/1RvRTsuOVd-41tFoaEdca3KDwICzyN564/view?usp=sharing Eternal Heroines(修正版) - Romancing Kanon]<br />
== Graphics ==<br />
<br />
==== [https://www.dropbox.com/sh/uuh9adoimna5kno/AAACNHZnjmey2g1pJ31Y5diva?dl=0 Anorakun's Graphic Rips] ====<br />
<br />
'''''OBSERVATION: If any background uses bank 90-9F or A0-AF, probably you will receive some blank map 16 tiles in the background. To fix that, just replace the tiles 9000 or A000 with a transparent tile. It's very easy to do so and may not take even a minute. If a rip doesn't work, looks garbled or something like that, send me a DM in the Discord.'''''<br />
<br />
* 3 Ninjas Kick Back - [https://i.imgur.com/3Ri1u8S.png Stage 4 Zone 1 (Japanese Garden)];<br />
* ActRaiser - [https://i.imgur.com/0f2FVZN.png Bloodpool (Act 1)];<br />
* ActRaiser 2 - [https://i.imgur.com/IjSD6TG.png Modero];<br />
* Battle Mania: Daiginjou - [https://i.imgur.com/znw53tN.png Ghost Wail Temple ]; [https://i.imgur.com/4wvEUwP.png Temple Summit]; [https://i.imgur.com/xmoWCXu.png Underground Base];<br />
* Castlevania III - [https://i.imgur.com/87DBcUC.png Flying Skeleton] (Giant Eerie replacement, redrawn by TheMorganah); [https://i.imgur.com/WsYM1BQ.png Medusa Head];<br />
* Castlevania: Circle of the Moon - [https://i.imgur.com/hoUEvkN.png Machine Tower];<br />
* Castlevania: Dracula X - [https://i.imgur.com/WAzaZyg.png Stage 1 - Burned City]; [https://i.imgur.com/kjs7NU7.png Stage 2 - Castle Entrance]; [https://i.imgur.com/JzLyRIC.png Stage 3 - Basement]; [https://i.imgur.com/9EZTRB6.png Stage 3 - Boss]; [https://i.imgur.com/WpvUrpO.png Stage 4 - Catacombs]; [https://i.imgur.com/c5iJiBB.png Stage 4' - Boss]; [https://i.imgur.com/XcezrI5.png Stage 5' - Aquatic Ruins]; [https://i.imgur.com/Hy0Aahh.png Stage 6 - Clock Tower Rooftops]<br />
* Castlevania : Harmony of Dissonance - [https://i.imgur.com/ihKDbD2.png Skeleton Cave A (Skeleton Glass Room)]; [https://i.imgur.com/IrGhJ0o.png Sky Walkway (First Room)];<br />
* Castlevania: Rondo of Blood - [https://i.imgur.com/N6STKbT.png Dracula]; Stage 2 - Bridge (Tileset) ([https://i.imgur.com/CGtPlX5.png Image 1] / [https://i.imgur.com/aKwpplU.png Image 2]); [https://i.imgur.com/W78mvPe.gif Stage 3 - Giant Candles]; [https://i.imgur.com/1YBFjZB.png Stage 5 - Outside of the Ghost Ship]; [https://i.imgur.com/V42xkMZ.png Stage 8 - Throne Room];<br />
* Castlevania: Symphony of the Night - Long Library (Entrance) ( [https://i.imgur.com/qJ6zPIM.png image 1] / [https://i.imgur.com/u1DzDTw.png image 2] ); [https://i.imgur.com/ZFqUwC7.png Long Library (Corridor)];<br />
* Chrono Trigger - [https://i.imgur.com/TQ4nx3z.png Death Peak];<br />
* Demon's Crest - [https://i.imgur.com/sbz0ozJ.png Ice Palace (Boss Room)];<br />
* Donkey Kong Country 3 Styled Sniper Scope (Drawn by TheMorganah, edited by Anorakun) - [https://i.imgur.com/tvPsFjO.png image 1]; [https://i.imgur.com/Qa27NLe.png image 2];<br />
* Dragon Ball: Advanced Adventure - [https://i.imgur.com/2AulpRR.png Island of Training (Sunset)];<br />
* Dragon Ball Z : Super Butouden 3 - [https://i.imgur.com/5wToSWP.png Sky (Sunset)];<br />
* Earthworm Jim 1 (SNES) - [https://i.imgur.com/uDFIyHG.png New Junk City];<br />
* Earthworm Jim 2 (SNES) - [https://i.imgur.com/SPNKAqx.png Inflated Head];<br />
* E.V.O.: Search for Eden - [https://i.imgur.com/hOC6t0h.png Underwater Caverns] <br />
* Final Fantasy V - [https://i.imgur.com/EEqFCZw.png Ancient Library (Battle Background)];<br />
* Ganbare Goemon 2 (Super Famicom) - [https://i.imgur.com/AQ7D8cL.png Flower Petals]; [https://i.imgur.com/6ctdRrZ.png Former Site of Edo Castle]; [https://i.imgur.com/2Gzs9cR.png Goofy Woods]; [https://i.imgur.com/tEdLOXx.png Impenetrable Road]; [https://i.imgur.com/mkOarWy.png Kabuki Castle]; Kabuki Castle Tileset ([https://i.imgur.com/teHrTzd.png image 1] / [https://i.imgur.com/rozGk6S.png image 2] / [https://i.imgur.com/Y0b0U5P.png image 3] / [https://i.imgur.com/9f5tOrs.png image 4]); [https://i.imgur.com/McxOXHm.png Kokeshi (Wooden Dolls)];[https://i.imgur.com/BdJGbFI.png Log Bridge Road]; [https://i.imgur.com/yYJ47ZV.png Oyuki Mountain]; [https://i.imgur.com/GvxdKSe.png Samurai Woods]; [https://i.imgur.com/deQHEWk.png Virtual Hell 1]; [https://i.imgur.com/YnAmS8s.png Virtual Hell 2];<br />
* Ganbare Goemon 3 - Big Bathhouse ([https://i.imgur.com/9A8GbMD.png image 1] / [https://i.imgur.com/loe4mWx.png image 2] / [https://i.imgur.com/zbrCJkV.png image 3]); [https://i.imgur.com/LDvSFyh.png Iga Ninja Mansion]; [https://i.imgur.com/ESB9Ltu.png Mechanical Park]; [https://i.imgur.com/HahiuRV.png Walker Factory (Inside)]; Walker Factory (Outside) ([https://i.imgur.com/cr4GVyz.png image 1] / [https://i.imgur.com/Ej5loXv.png image 2]); <br />
* Ganbare Goemon 4 - [https://i.imgur.com/xBziCok.png Aquann Castle (Cavern)]; [https://i.imgur.com/HqfuANt.png Aquann Castle (Underwater)]; [https://i.imgur.com/dUwsRyl.gif Depths Lake] ; [https://i.imgur.com/BpFWMcb.png Desert Forest] ; [https://i.imgur.com/LDvPLc9.png Diver Ridge] ; [https://i.imgur.com/L3K6eGM.png Falling Car] ; [https://i.imgur.com/EApPcHB.png Foresce Castle (Cheerleader Section)]; [https://i.imgur.com/l5THscO.png Kickory Forest] ; [https://i.imgur.com/2EzM8cd.png Qubasa Castle (Baseball Scoreboard)]; [https://i.imgur.com/qKOy82C.png Qubasa Castle (Baseball Stadium)] ; [https://i.imgur.com/tTRsXK2.png Qubasa Castle (Soccer Field)]; Rocky Islands ([https://i.imgur.com/b7qsfQ0.png image 1] / [https://i.imgur.com/exeLnlS.png image 2] / [https://i.imgur.com/t4LYT2H.png image 3]); [https://i.imgur.com/rKD0Egm.png Snow Ravines]; [https://i.imgur.com/frnEDMP.png Sweah Castle (Alien Crowd)] ; [https://i.imgur.com/vlkHysC.png Sweah Castle (Brick Breaking Room)]; [https://i.imgur.com/DsqY0Sb.png Sweah Castle (Swordplay Training Room)] ; [https://i.imgur.com/zfKhU5W.png Water Road];<br />
* Ganbare Goemon: Oedo Daikaten - [https://i.imgur.com/LlD5UUN.png Feudal Castle];<br />
* Ganbare Goemon Uchuu Kaizoku Akogingu - [https://i.imgur.com/wOxwApE.png Mt. Urala's Forest]; [https://i.imgur.com/60QfiYt.png Turtle Platforms]; [https://i.imgur.com/a8HiNyJ.png Golden and Silver Houses (Interior)]<br />
* Ganbare Goemon: Seikuushi Dynamites Arawaru - Mechanical Town ([https://i.imgur.com/PDEEEdM.png image 1] [https://i.imgur.com/TElSPbB.png image 2] [https://i.imgur.com/rVBfz9X.png image 3] [https://i.imgur.com/wVrmfKj.png image 4]);<br />
* Gekisou Sentai Carranger - [https://i.imgur.com/OYiiiap.png City];<br />
* Gokujou Parodius (SNES) - [https://i.imgur.com/76U671o.png Eliza and Neil] ; [https://i.imgur.com/XeQHCjK.png Princess Kaguya] ; [https://i.imgur.com/4NS6on2.png Shooting Memories; (Pentaro X Arena)]; [https://i.imgur.com/S9qQmse.png The Moon (Garden)];<br />
* Gunstar Heroes - [https://i.imgur.com/d8dAK2X.png Ancient Ruins] ; [https://i.imgur.com/V5g05BG.png Black's Base] ; [https://i.imgur.com/Quxi7HA.png Rescue Yellow];<br />
* Hagane - Rocket ( [https://i.imgur.com/eHgtVyv.png image 1] / [https://i.imgur.com/IZOXtiz.png image 2] / [https://i.imgur.com/8PzSak9.png image 3] / [https://i.imgur.com/0ITrVW7.png image 4]);<br />
* Illusion of Gaia - [https://i.imgur.com/3f08pLQ.png Dark Gaia];<br />
* Indiana Jones' Greatest Adventures - [https://i.imgur.com/QN3ZVf8.png Nepal (Foreground)];<br />
* Jelly Boy 2 - [https://i.imgur.com/6LSrAiV.png Crazy Ocean (Sea)]; [https://i.imgur.com/WQ42j6N.png Ninja Western (Underground Tunnel)]; <br />
* Jikkyou Oshaberi Parodius (PSX) - [https://i.imgur.com/JX5ytIZ.png Dr. Warumon's Pig Ship]; [https://i.imgur.com/VhJTY6Q.png Fiesta Base (Outside the Temple)]; Gigantic! Hikaru and Akane ([https://i.imgur.com/JJuZL9w.png image 1] / [https://i.imgur.com/iclfsda.png image 2]); [https://i.imgur.com/VU5Cs8Z.png Goemon Compact Room];<br />
* Jikkyou Oshaberi Parodius (SNES) - [https://i.imgur.com/0A7Djh5.png Donburi Fields]; Dr. Mardock's Trash Ship ([https://i.imgur.com/SMXJzHA.png image 1] / [https://i.imgur.com/hNWsEcf.png image 2]); [https://i.imgur.com/AO74Xly.png Edo (Cookie Area)]; [https://i.imgur.com/8lBmpwq.png Edo (Japanese Garden)]; [https://i.imgur.com/4L2nZpV.png Edo (Kabuki Corridor)]; [https://i.imgur.com/FZ2SSRh.png Edo (Temple)]; [https://i.imgur.com/d4qWryK.png Edo (Tileset)]; [https://i.imgur.com/swjkgao.png Ghost Lady]; Gigantic! Hikaru and Akane ([https://i.imgur.com/czqF8Fy.png image 1] / [https://i.imgur.com/KoX9nqJ.png image 2]); [https://i.imgur.com/V5RBNKY.png Let's Play with the Master]; [https://i.imgur.com/niaDKbE.png School (Yard)]; [https://i.imgur.com/DrPv2MJ.png Temple Master];<br />
* Kirby's Dream Land 3 - [https://i.imgur.com/NkMAW5u.png Ripple Field (Sunset)];<br />
* Maui Mallard in Cold Shadow (SNES) - [https://i.imgur.com/D8UKOje.png Babaluau Baby]; [https://i.imgur.com/UnplwmT.png The Flying Duckman]; [https://i.imgur.com/iAGyDMc.png Mudrake Mayhem];<br />
* Mega Man & Bass - [https://i.imgur.com/6A88aNz.png Magic Man]; [https://i.imgur.com/FsgdvFf.png Tengu Man]<br />
* Mega Man 6 - [https://i.imgur.com/kNel04w.png Yamato Man] <br />
* Mega Man 7 - [https://i.imgur.com/mTt5OVV.png Burst Man (Final Section)]; [https://i.imgur.com/tPmj6k7.png Burst Man (First Section)]; [https://i.imgur.com/ktypBh2.png Dr. Wily Stage 1 (Inside)]; [https://i.imgur.com/9A8sg1P.png Freeze Man (Mountains)]; Freeze Man Tileset ([https://i.imgur.com/24dlO4Q.png Image 1] / [https://i.imgur.com/Ytnx1GO.png Image 2] );<br />
* Mega Man 8 - [https://i.imgur.com/XySONy1.png Frost Man (Night)];<br />
* Mega Man 9 - [https://i.imgur.com/tOgygA3.gif Telly X];<br />
* Mega Man X2 - [https://i.imgur.com/Nfg3BT7.png Bubble Crab (Underwater Abyss)]; [https://i.imgur.com/KjfLTDg.png Crystal Snail]; [https://i.imgur.com/hj49ZDd.png Magna Centipede (X-Hunters Cutscene)];<br />
* Mega Man X3 - [https://i.imgur.com/X2hc7N2.png Ruins of Dr. Doppler Lab (Ending)]; [https://i.imgur.com/J2jQXgF.png Toxic Seahorse (Sewers)]; [https://i.imgur.com/XvX8xUb.png Toxic Seahorse (Water Barrage)]; [https://i.imgur.com/JSH6NaE.png Tunnel Rhino (Inside)];<br />
* Mystical Ninja - [https://i.imgur.com/PN0zUDE.png Horohoro Temple (Lower Half)]; [https://i.imgur.com/Be9rt97.png Horohoro Temple (Upper Half)]; Horohoro Temple Tileset ([https://i.imgur.com/ycj6pib.png image 1] / [https://i.imgur.com/rUmUi1u.png image 2] / [https://i.imgur.com/WV6PgsF.png image 3] / [https://i.imgur.com/1c1nmFB.png image 4] / [https://i.imgur.com/Bsj7kk0.png image 5] / [https://i.imgur.com/XdEmC8U.png image 6]); [https://i.imgur.com/aXCPQ8r.png Iga Ninja Mansion (Dungeon)]; [https://i.imgur.com/5ArLpxb.png Iga Ninja Mansion (Entrance)]; [https://i.imgur.com/prmW0en.png Iga Ninja Mansion (Mountains)]; [https://i.imgur.com/6s5IU81.png Otafuku Army Headquarters]; [https://i.imgur.com/Lv5S71o.png Otafuku Army Headquarters (Slot Machine Room)]; [https://i.imgur.com/UhTDOvO.png Ryukyu Palace (Underwater Tunnel)];<br />
* Ninja Warriors - [https://i.imgur.com/MGgLGb9.png Tank];<br />
* Osman (Arcade) - [https://i.imgur.com/43Tn8t5.png Red Sky];<br />
* Parodius Da! (SNES) - [https://i.imgur.com/Z1SgguV.png Cemetery]; [https://i.imgur.com/uwBWKyl.png Clouds and Bubbles]; [https://i.imgur.com/tg8nCDt.png Labyrinth (Boss Room)]; [https://i.imgur.com/SlK8Qmk.png Octo's Bad Hair Day]; [https://i.imgur.com/EShnbuy.png Pachinko];<br />
* Parodius Portable (MSX Remake) - [https://i.imgur.com/HZD452i.gif Mole];<br />
* Pokémon: Diamond / Pearl - [https://i.imgur.com/XDmOf75.png Dress-Up Room (Underwater)];<br />
* Quattro Arcade: Go! Dizzy Go! (Bootleg) - [https://i.imgur.com/KqXpmax.png Castle Walls] ; [https://i.imgur.com/fUYXVUs.png Mountains]; [https://i.imgur.com/3bZFhSA.png Woods];<br />
* Romancing SaGa 3 - [https://i.imgur.com/mHrrOHA.png Magical Tank Battle (Magical Tanks)];<br />
* Rudra no Hihou - [https://i.imgur.com/hEe6rDU.png Mantra Peak (Night)];<br />
* Samurai Kid - [https://i.imgur.com/Fbzb7d3.png Feudal Castle Tileset];<br />
* Sexy Parodius - [https://i.imgur.com/eTqmrZc.png Dragon Palace]; [https://i.imgur.com/rAf7h9d.png Gigantic Medusa]; [https://i.imgur.com/3ujdgLR.gif Happy Coins];<br />
* Sonic 3 (Prototype) - [https://i.imgur.com/6rwBl2r.png Hydrocity Zone Act 1];<br />
* Sonic Advance 2 - [https://i.imgur.com/Cy543p5.png Ice Paradise];<br />
* Sonic Mania - [https://i.imgur.com/DOtslKP.png Press Garden Zone Act 2 (Lanterns)];<br />
* Super Castlevania IV - [https://i.imgur.com/4Jn4Gfj.png Stage 7 - Art Gallery]; [https://i.imgur.com/Zqlkdpl.png Stage A - Clock Tower];<br />
* Super Paper Mario - Pit of 100 Trials (Made by edrobot) - ([https://i.imgur.com/4ce05sd.png image 1] / [https://i.imgur.com/VsLh3vn.png image 2]);<br />
* Super Valis IV - [https://i.imgur.com/EmtVSy5.png Babylon]; [https://i.imgur.com/6j2mrY6.png Castle Vanity]; [https://i.imgur.com/PzdYs1i.png Valhalla (Outside)]; [https://i.imgur.com/3Oztt3f.png Valhalla (Inside the Chapel)]; [https://i.imgur.com/i1AL8WV.png Vecanti];<br />
* Terranigma - [https://i.imgur.com/zpKg84x.png Hitoderon and Gossie];<br />
* The Legendary Stafy 2 - [https://i.imgur.com/Zn5fadC.png Stage 2-3 (Night)];<br />
* Treasure Hunter G - [https://i.imgur.com/2Or3sx3.png Aged Cave (Ferric Falcon)]; [https://i.imgur.com/QlYpvWr.png Mountains]<br />
* Trials of Mana - [https://i.imgur.com/SKfUOxk.png Chartmoon Tower]; [https://i.imgur.com/XMIV4uc.png Dark Castle (Exterior)];<br />
* Wario Land 3 - [https://i.imgur.com/5nQdvaK.png The Big Bridge];<br />
<br />
==== [https://www.dropbox.com/sh/oyqsyhoxa6jqjjb/AACLXxoUbJtAEy27e6-xZUJCa?dl=0 No Body the Dragon Sprite Works] ====<br />
<br />
Includes 30 original sprites made by No Body the Dragon. Ripped and assembled for your convenience.<br />
<br />
==== [http://www.mediafire.com/folder/28rdo0vn6zrid/SMW+Graphics Insanit's Graphics] ====<br />
<br />
* Geometry Dash - [https://imgur.com/RxG3Ulf Stereo Madness]<br />
* Super Mario World - [https://imgur.com/CxDJCb2 Giant Muncher]<br />
<br />
== ASM ==<br />
=== Patches: ===<br />
==== Super Mario World: ====<br />
* [https://github.com/TheLX5/Cappy Cappy] by lx5.<br />
* [https://github.com/TheLX5/Powerups Powerups Patch] by lx5.<br />
* [https://github.com/VitorVilela7/SA1-Pack SA-1 Pack] by [[User:Vitor_Vilela|Vitor Vilela]].<br />
* [https://github.com/TheLX5/Star-Coins Star Coins] by lx5. (Unfinished)<br />
<br />
=== Sprites: ===<br />
==== Super Mario World: ====<br />
* [https://github.com/TheLX5/SMW-Sprites/tree/master/Cosmic%20Clone Cosmic Clones] by lx5.<br />
* [https://github.com/TheLX5/SMW-Sprites/tree/master/Fire%20Bones Fire Drybones] by lx5.<br />
* [https://www.mediafire.com/file/br28qgyk00dto2v/YILiftBetter.zip/file Yoshi's Island Lifts] by Carol, fixed and improved by Nambona890.<br />
* [http://www.mediafire.com/file/iaykyfak188iz2w/Giant_Thwomp.zip/file Giant Thwomp] by Imamelia, converted and updated by Insanit.<br />
* [http://www.mediafire.com/file/jtj9sx97pv4eod4/Giant_Bowser_Statue.zip/file Giant Bowser Statue] by Imamelia, converted and updated by Insanit.<br />
* [https://www.dropbox.com/s/j3n7rrebt8v0o43/SMB3%20Burner%20%28Edited%20a%20bit%29.zip?dl=0 SMB3 Burner] by lion, edited by Rykon-V73.<br />
* [https://www.dropbox.com/s/6h71c8q67moug5f/Mega%20Man%202%20Leaf%20Shield.zip?dl=0 Leaf Shield] by lion, based on original code by Carol.<br />
* [https://www.dropbox.com/s/pshhni7fia6vk5b/Fire%20Stalking%20Piranha%20Plant.zip?dl=0 Fire Stalking Piranha Plant] by lion.</div>RanAShttps://sneslab.net/mw/index.php?title=Main_Page&diff=1247Main Page2020-08-19T23:30:15Z<p>RanAS: welp</p>
<hr />
<div>__NOTITLE__ __NOTOC__ {{Select Language|Main_Page}}<br />
<div class="portal-column-left"><h2 id="mp-tfa-h2" style="margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;">Welcome to SnesLab!</h2><br />
<br />
<p style="padding: 4px 8px;">'''SnesLab''' is your essential laboratory for all SNES activities, including but not restricted to '''retrogaming''', '''ROM hacking''', '''hardware modding''', '''technical documentation''', '''handy tutorials''' and much more!</p></div><br />
<div class="portal-column-right"><h2 id="mp-itn-h2" style="margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;">News</h2><br />
<p style="padding: 0 8px;">{{News}}</p></div><br />
<br />
<div style="clear: both;"><br />
<br />
<gallery widths="256px" heights="224px" mode="traditional" style="text-align: center;"><br />
File:PMCEntry NoWatermark.png|''<br />
File:SecretofMana NoWatermark.png|''<br />
File:Zelda3editor NoWatermark.png|''<br />
</gallery><br />
<br />
<h2 style="border: 0;"><span class="mw-headline" id="Learn">Learn</span></h2><br />
<br />
SnesLab has several tutorials made for all kind of users. This is the perfect place for learning something about the Super Nintendo. While we have emphasis in modding ''[[Super Mario World]]'' and making levels for ''Super Mario Maker'' we welcome '''every type of hacker that enjoys modding classic games''', and are interested to learn about said hacks.<br />
<br />
<h2 style="border: 0;"><span class="mw-headline" id="Interact">Interact</span></h2><br />
<br />
Our laboratory is full of '''fun challenges''', '''events''', and all around share our '''big projects''' to the community. SnesLab is completely self-sustaining, that is, we promote at first place a good ambience and opportunity to everyone start learning and have a nice stay on the site, regardless if you are still getting started or if you are an experienced ROM hacker.<br />
<br />
<h2 style="border: 0;"><span class="mw-headline" id="Have_Fun21">Have Fun!</span></h2><br />
<br />
More important than anything, '''SnesLab''' targets the entire SNES community public and we're always open to anyone join us at any moment! Consider '''joining our Discord''' as well to really interact with the userbase! https://discord.gg/KwSZM6a<br />
<br />
'''And remember, have fun! We hope you enjoy your stay!'''<br />
<br />
<div class="columns-4" style="padding: 10px 20px;"><br />
<div class="column"><br />
<b style="font-size: 150%;">Articles</b><br />
* [[SA-1]]<br />
* [[HDMA]]<br />
* [[SNES's PPU Registers]]<br />
* [[WidescreenRomHacking|Widescreen SNES]]<br />
* [[Dynamic Z]]<br />
* [[SnesLab:Useful_Links|Useful Links]]<br />
</div><div class="column"><br />
<b style="font-size: 150%;">Tools</b><br />
* [[List of SNES ROM hacking tools]]<br />
* [[Lunar Magic]]<br />
* [[Dyzen Sprite Maker]]<br />
* [[UberASM Tool]]<br />
* [[SPC Studio]]<br />
</div><div class="column"><br />
<b style="font-size: 150%;">Site Statistics</b><br />
* Total articles: '''{{NUMBEROFARTICLES}}''' ([[Special:AllPages|view]])<br />
* Total edits: '''{{NUMBEROFEDITS}}'''<br />
* Total uploaded files: '''{{NUMBEROFFILES}}'''<br />
* Active editors: '''{{NUMBEROFACTIVEUSERS}}''' ([[Special:ActiveUsers|view]])<br />
* Users: '''{{NUMBEROFUSERS}}''' ([[Special:ListUsers|view]])<br />
</div><div class="column"><br />
<b style="font-size: 150%;">Online Users</b><br />
{{:Special:WhosOnline}}<br />
</div><br />
</div></div>RanAShttps://sneslab.net/mw/index.php?title=MediaWiki:Sidebar&diff=1243MediaWiki:Sidebar2020-08-19T23:09:48Z<p>RanAS: uh oops</p>
<hr />
<div><br />
* navigation<br />
** mainpage|mainpage-description<br />
** recentchanges-url|recentchanges<br />
** randompage-url|randompage<br />
* Community<br />
** https://twitter.com/sneslab|Twitter<br />
** https://discord.gg/KwSZM6a|Discord<br />
* SEARCH<br />
* TOOLBOX<br />
* LANGUAGES</div>RanAShttps://sneslab.net/mw/index.php?title=SnesLab:Staff&diff=1168SnesLab:Staff2020-05-02T11:49:12Z<p>RanAS: clarifying that Lab Directors and Real Scientists have (had?) different permissions</p>
<hr />
<div>'''The SnesLab Staff Team''' is the administrative team responsible for developing, keeping, guarding, helping and maintaining SnesLab. They are split in several areas and have different degrees of power. '''All of them''' are voluntary roles and they are always open for new members, since they don't have a fixed member limit.<br />
<br />
The most important for the staff team in the first place is promoting a '''healthy''' and a '''developing''' ambience where people can keep learning and improving their skills that applies for both ROM hacking, gaming and real life competences. If '''you are interested''' in joining the team, message one of the Lab Directors for more information.<br />
<br />
<br />
== Active Areas ==<br />
=== Lab Directors ===<br />
'''Lab Directors''' are responsible for pointing the direction that SnesLab will go in the future. They're the current SnesLab administrators.<br />
<br />
<br />
'''Members:'''<br />
* Alcaro<br />
* lx5<br />
* RanAS<br />
* Shiny Ninetales<br />
* Vitor Vilela (articulator/owner)<br />
<br />
<br />
=== DevOps ===<br />
'''DevOps''' is the group responsible for the technical aspects of the SnesLab website. It was created from the members that had an important participation from the Website Committee and had technical knowledge in creating and maintaining the server.<br />
<br />
<br />
'''Members:'''<br />
* Alcaro<br />
* RanAS<br />
* Vitor Vilela<br />
{| class="mw-collapsible mw-collapsed" style="width:auto"<br />
! Former:<br />
|-<br />
|<small><br />
* Tattletale (resigned)</small><br />
|}<br />
=== Lab Managers ===<br />
'''Lab Managers''' are the Discord guardians (moderators). Responsible for keeping the good ambience of the community.<br />
<br />
<br />
'''Members:'''<br />
* Catador<br />
* Ragey<br />
* Super Maks 64<br />
* JackTheSpades (inactive)<br />
{| class="mw-collapsible mw-collapsed" style="width:auto"<br />
! Former:<br />
|-<br />
|<small><br />
* Mirann (resigned)<br />
* Tattletale (resigned)<br />
* Alcaro (now Lab Director)<br />
* lx5 (now Lab Director)<br />
* RanAS (now Lab Director)<br />
* Shiny Ninetales (now Lab Director)<br />
* Vitor Vilela (now Lab Director)</small><br />
|}<br />
== Incoming Areas ==<br />
Areas that will be incoming when the SnesLab Board and SnesLab Hub are out:<br />
<br />
<br />
* Forum Moderators<br />
* ASM Team<br />
* Networking Team<br />
* Music Team<br />
* Graphics Team<br />
* ROM Hacks Team<br />
* Programming Team<br />
* Projects Team<br />
* Game-specific Team<br />
<br />
<br />
== Inactive/Archived Areas ==<br />
Areas or groups that no longer exist or are inactive.<br />
<br />
<br />
=== Real Scientists ===<br />
'''Real Scientists''' were the SnesLab administrators before the introduction of ''Lab Directors''.<br />
<br />
* DiscoTheBat<br />
* Major Flare<br />
* Zexi<br />
<br />
{| class="mw-collapsible mw-collapsed" style="width:auto"<br />
! Former:<br />
|-<br />
|<small><br />
* Mirann (resigned)<br />
* Tattletale (resigned)</small><br />
|}<br />
<br />
=== Networking Area ===<br />
The '''Networking Area''' was a group responsible for the website design, UX/UI experience and Public Relations. It's currently inactive but there are plans for reopening it with new members.<br />
<br />
<br />
'''Members:'''<br />
* Tob<br />
* Luks<br />
* Vitor Vilela<br />
<br />
<br />
=== Website Committee ===<br />
'''Website Committee''' was a group for people discussing the creation of the SnesLab website, as well designing the website logo, identity, name, wiki and the technical challenges behind it.<br />
<br />
<br />
'''Members:'''<br />
* Aja<br />
* Alcaro<br />
* anonimzwx<br />
* Daizo Dee Von<br />
* Konata<br />
* LadiesMan217<br />
* Luks<br />
* Masterlink<br />
* mellonpizza<br />
* Ragey<br />
* RanAS<br />
* randomdude999<br />
* Shiny Ninetales<br />
* Tattletale<br />
* Ukyo<br />
* Vitor Vilela<br />
* WYE<br />
<br />
<br />
=== Forum Committee ===<br />
The '''Forum Committee''' was a temporary group where people discussed the creation of SnesLab Forums.<br />
<br />
<br />
'''Members:'''<br />
* Daizo Dee Von<br />
* MarioE<br />
* Shiny Ninetales<br />
* RanAS<br />
* Vitor Vilela<br />
<br />
<br />
== The Council ==<br />
'''The Council''' is a fixed and permanent group where people are invited to bring ideas, issues or concerns about SnesLab and SNES ROM hacking in general. They work as staff advisors. It was the first private channel created on the Discord server and people are occasionally invited to join them.<br />
<br />
If you would like to join it, please send a DM to Vitor Vilela.<br />
<br />
<br />
'''Members:'''<br />
* Akaginite<br />
* Alcaro<br />
* amHunter<br />
* BrunoValads<br />
* Catador<br />
* Daizo Dee Von<br />
* FURiOUS<br />
* FuSoYa<br />
* JackTheSpades<br />
* Kieran<br />
* Lx5<br />
* LadiesMan217<br />
* Maxodex<br />
* Masterlink<br />
* Nep-Enut<br />
* Ragey<br />
* RanAS<br />
* Sariel<br />
* Shiny Ninetales<br />
* Skewer<br />
* Super Maks 64<br />
* TDW<br />
* Vitor Vilela<br />
{| class="mw-collapsible mw-collapsed" style="width:auto"<br />
! Former:<br />
|-<br />
|<small><br />
* Bruno Lucius<br />
* Bruno Visnadi<br />
* DiscoTheBat<br />
* Lui37<br />
* Major Flare<br />
* MarioE<br />
* Mirann<br />
* Tattletale<br />
* Zexi</small><br />
|}</div>RanAShttps://sneslab.net/mw/index.php?title=Main_Page&diff=1164Main Page2020-04-23T01:20:48Z<p>RanAS: </p>
<hr />
<div>__NOTITLE__ __NOTOC__ {{Select Language|Main_Page}}<br />
<div class="portal-column-left"><h2 id="mp-tfa-h2" style="margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;">Welcome to SnesLab!</h2><br />
<br />
<p style="padding: 4px 8px;">'''SnesLab''' is your essential laboratory for all SNES activities, including but not restricted to '''retrogaming''', '''ROM hacking''', '''hardware modding''', '''technical documentation''', '''handy tutorials''' and much more!</p></div><br />
<div class="portal-column-right"><h2 id="mp-itn-h2" style="margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;">News</h2><br />
<p style="padding: 0 8px;">{{News}}</p></div><br />
<br />
<div style="clear: both;"><br />
<br />
<gallery widths="256px" heights="224px" mode="traditional" style="text-align: center;"><br />
File:PMCEntry NoWatermark.png|''<br />
File:SecretofMana NoWatermark.png|''<br />
File:Zelda3editor NoWatermark.png|''<br />
</gallery><br />
<br />
<h2 style="border: 0;"><span class="mw-headline" id="Learn">Learn</span></h2><br />
<br />
SnesLab has several tutorials made for all kind of users. This is the perfect place for learning something about the Super Nintendo. While we have emphasis in modding ''[[Super Mario World]]'' and making levels for ''Super Mario Maker'' we welcome '''every type of hacker that enjoys modding classic games''', and are interested to learn about said hacks.<br />
<br />
<h2 style="border: 0;"><span class="mw-headline" id="Interact">Interact</span></h2><br />
<br />
Our laboratory is full of '''fun challenges''', '''events''', and all around share our '''big projects''' to the community. SnesLab is completely self-sustaining, that is, we promote at first place a good ambience and opportunity to everyone start learning and have a nice stay on the site, regardless if you are still getting started or if you are an experienced ROM hacker.<br />
<br />
<h2 style="border: 0;"><span class="mw-headline" id="Have_Fun21">Have Fun!</span></h2><br />
<br />
More important than anything, '''SnesLab''' targets the entire SNES community public and we're always open to anyone join us at any moment! Consider '''joining our Discord''' as well to really interact with the userbase! https://discord.gg/bGEV6PB<br />
<br />
'''And remember, have fun! We hope you enjoy your stay!'''<br />
<br />
<div class="columns-4" style="padding: 10px 20px;"><br />
<div class="column"><br />
<b style="font-size: 150%;">Articles</b><br />
* [[SA-1]]<br />
* [[HDMA]]<br />
* [[SNES's PPU Registers]]<br />
* [[WidescreenRomHacking|Widescreen SNES]]<br />
* [[Dynamic Z]]<br />
* [[SnesLab:Useful_Links|Useful Links]]<br />
</div><div class="column"><br />
<b style="font-size: 150%;">Tools</b><br />
* [[List of SNES ROM hacking tools]]<br />
* [[Lunar Magic]]<br />
* [[Dyzen Sprite Maker]]<br />
* [[UberASM Tool]]<br />
* [[SPC Studio]]<br />
</div><div class="column"><br />
<b style="font-size: 150%;">Site Statistics</b><br />
* Total articles: '''{{NUMBEROFARTICLES}}''' ([[Special:AllPages|view]])<br />
* Total edits: '''{{NUMBEROFEDITS}}'''<br />
* Total uploaded files: '''{{NUMBEROFFILES}}'''<br />
* Active editors: '''{{NUMBEROFACTIVEUSERS}}''' ([[Special:ActiveUsers|view]])<br />
* Users: '''{{NUMBEROFUSERS}}''' ([[Special:ListUsers|view]])<br />
</div><div class="column"><br />
<b style="font-size: 150%;">Online Users</b><br />
{{:Special:WhosOnline}}<br />
</div><br />
</div></div>RanAShttps://sneslab.net/mw/index.php?title=User:RanAS&diff=1155User:RanAS2020-03-18T11:53:04Z<p>RanAS: lets test edits</p>
<hr />
<div>It be me. I'm one of the DevOps for SnesLab. If something's going wrong with the wiki (or anything else server-related) feel free to send me a message.<br />
<br />
I actually don't know a whole lot about SMW Hacking aside from the basic Lunar Magic stuff, but hopefully that'll change in the future.</div>RanAShttps://sneslab.net/mw/index.php?title=SnesLab:Staff&diff=700SnesLab:Staff2019-09-19T01:00:30Z<p>RanAS: Clarifying that anonimzwx is a former member of these groups.</p>
<hr />
<div>'''The SnesLab Staff Team''' is the administrative team responsible for developing, keeping, guarding, helping and maintaining SnesLab. They are split in several areas and have different degrees of power. '''All of them''' are voluntary roles and they are always open for new members, since they don't have a fixed member limit.<br />
<br />
The most important for the staff team in the first place is promoting a '''healthy''' and a '''developing''' ambience where people can keep learning and improving their skills that applies for both ROM hacking, gaming and real life competences. If '''you are interested''' in joining the team, message one of the Real Scientists for more information.<br />
<br />
<br />
== Active Areas ==<br />
=== Real Scientists ===<br />
Real Scientists are the SnesLab '''administrators'''.<br />
<br />
<br />
'''Members:'''<br />
* Tattletale<br />
* Vitor Vilela (articulator/owner)<br />
* Major Flare (inactive)<br />
* Zexi (inactive)<br />
* DiscoTheBat (inactive)<br />
<br />
'''Former:'''<br />
* Mirann (resigned, now Lab Manager)<br />
<br />
=== DevOps ===<br />
DevOps is the group responsible for the technical aspects of the SnesLab website. It was created from the members that had an important participation from the Website Committee and had technical knowledge in creating and maintaining the server.<br />
<br />
<br />
'''Members:'''<br />
* Alcaro<br />
* RanAS<br />
* Vitor Vilela<br />
* Tattletale (inactive)<br />
<br />
=== Lab Managers ===<br />
Lab Managers are the Discord guardians (moderators). Responsible for keeping the good ambience of the community.<br />
<br />
<br />
'''Members:'''<br />
* Alcaro<br />
* LX5<br />
* Mirann<br />
* Ragey<br />
* Shiny Ninetales<br />
* Super Maks 64<br />
* Tattletale<br />
* Vitor Vilela<br />
* JackTheSpades (inactive)<br />
<br />
=== Forum Committee ===<br />
The Forum Committee is a temporary group where people are currently discussing the creation of SnesLab Forums.<br />
<br />
<br />
'''Members:'''<br />
* Aja<br />
* Daizo Dee Von<br />
* MarioE<br />
* Shiny Ninetales<br />
* RanAS<br />
* Vitor Vilela<br />
<br />
<br />
== Incoming Areas ==<br />
Areas that will be incoming when the SnesLab Board and SnesLab Hub are out:<br />
<br />
* Forum Moderators<br />
* ASM Team<br />
* Networking Team<br />
* Music Team<br />
* Graphics Team<br />
* ROM Hacks Team<br />
* Programming Team<br />
* Projects Team<br />
* Game-specific Team<br />
<br />
== Inactive/Archived Areas ==<br />
Areas or groups that no longer exist or are inactive.<br />
<br />
=== Networking Area ===<br />
The Networking Area is a group responsible for the website design, UX/UI experience and Public Relations. It's currently inactive but there are plans for reopening it with new members.<br />
<br />
<br />
'''Members:'''<br />
* Tob<br />
* Luks<br />
* Vitor Vilela<br />
<br />
=== Website Committee ===<br />
Website Committee was a group for people discussing the creation of the SnesLab website, as well designing the website logo, identity, name, wiki and the technical challenges behind it.<br />
<br />
<br />
'''Members:'''<br />
* Aja<br />
* Alcaro<br />
* anonimzwx<br />
* Daizo Dee Von<br />
* Konata<br />
* LadiesMan217<br />
* Luks<br />
* Masterlink<br />
* mellonpizza<br />
* Ragey<br />
* RanAS<br />
* randomdude999<br />
* Shiny Ninetales<br />
* Tattletale<br />
* Ukyo<br />
* Vitor Vilela<br />
* WYE<br />
<br />
<br />
== The Council ==<br />
The Council is a fixed and permanent group where people are invited to bring ideas, issues or concerns about SnesLab and SNES ROM hacking in general. They work as Real Scientists advisors. It was the first private channel created on the Discord server and people are occasionally invited to join them.<br />
<br />
<br />
'''Members:'''<br />
* aCrowned<br />
* Aja<br />
* Akaginite<br />
* Alcaro<br />
* amHunter<br />
* Amaraticando<br />
* Anonimato<br />
* Bruno Lucius<br />
* Bruno Visnadi<br />
* BrunoValads<br />
* Daizo Dee Von<br />
* DiscoTheBat<br />
* FURiOUS<br />
* FuSoYa<br />
* JackTheSpades<br />
* Jimmy<br />
* K3fka<br />
* Kieran<br />
* LX5<br />
* LadiesMan217<br />
* Lui37<br />
* Kaizoman<br />
* MarioE<br />
* Masterlink<br />
* MaxodeX<br />
* Major Flare<br />
* Mirann<br />
* Nep-Enut<br />
* Ragey<br />
* RanAS<br />
* Sariel<br />
* Sinc-X<br />
* Shiny Ninetales<br />
* Skewer<br />
* Super Maks 64<br />
* Tattletale<br />
* TheMorganah<br />
* TheRedhotbr<br />
* Tob<br />
* Torchkas<br />
* Ukyo<br />
* Vitor Vilela<br />
* WYE<br />
* Wakana<br />
* Zexi<br />
<br />
'''Former:'''<br />
* anonimzwx</div>RanAShttps://sneslab.net/mw/index.php?title=Main_Page&diff=418Main Page2019-07-03T10:10:07Z<p>RanAS: </p>
<hr />
<div>__NOTITLE__ __NOTOC__<br />
<div class="portal-column-left"><h2 id="mp-tfa-h2" style="margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;">Welcome to SnesLab!</h2><br />
<br />
<p style="padding: 4px 8px;">'''SnesLab''' is your essential laboratory for all SNES activities, including but not restricted to '''retrogaming''', '''ROM hacking''', '''hardware modding''', '''technical documentation''', '''handy tutorials''' and much more!<p></div><br />
<div class="portal-column-right"><h2 id="mp-itn-h2" style="margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;">News</h2><br />
<p style="padding: 0 8px;">{{News}}</p></div><br />
<br />
<div style="clear: both;"><br />
<br />
<gallery widths="256px" heights="224px" mode="traditional" style="text-align: center;"><br />
File:PMCEntry NoWatermark.png|''<br />
File:SecretofMana NoWatermark.png|''<br />
File:Zelda3editor NoWatermark.png|''<br />
</gallery><br />
<br />
<h2 style="border: 0;"><span class="mw-headline" id="Learn">Learn</span></h2><br />
<br />
SnesLab has several tutorials made for all kind of users. This is the perfect place for learning something about the Super Nintendo. While we have emphasis in modding ''[[Super Mario World]]'' and making levels for ''Super Mario Maker'' we welcome '''every type of hacker that enjoys modding classic games''', and are interested to learn about said hacks.<br />
<br />
<h2 style="border: 0;"><span class="mw-headline" id="Interact">Interact</span></h2><br />
<br />
Our laboratory is full of '''fun challenges''', '''events''', and all around share our '''big projects''' to the community. SnesLab is completely self-sustaining, that is, we promote at first place a good ambience and opportunity to everyone start learning and have a nice stay on the site, regardless if you are still getting started or if you are an experienced ROM hacker.<br />
<br />
<h2 style="border: 0;"><span class="mw-headline" id="Have_Fun21">Have Fun!</span></h2><br />
<br />
More important than anything, '''SnesLab''' targets the entire SNES community public and we're always open to anyone join us at any moment! Consider '''joining our Discord''' as well to really interact with the userbase! https://discord.gg/bGEV6PB<br />
<br />
And never forget... Have fun! On a life of so many problems and issues, the most important is '''to everyone have the nicest stay here!'''<br />
<br />
<div class="columns-4" style="padding: 10px 20px;"><br />
<div class="column"><br />
<b style="font-size: 150%;">Articles</b><br />
* [[SA-1]]<br />
* [[HDMA]]<br />
* [[SNES's PPU Registers]]<br />
* [[WidescreenRomHacking|Widescreen SNES]]<br />
* [[Dynamic Z]]<br />
* [[SnesLab:Useful_Links|Useful Links]]<br />
</div><div class="column"><br />
<b style="font-size: 150%;">Tools</b><br />
* [[List of SNES ROM hacking tools]]<br />
* [[Lunar Magic]]<br />
* [[Dyzen Sprite Maker]]<br />
* [[UberASM Tool]]<br />
* [[SPC Studio]]<br />
</div><div class="column"><br />
<b style="font-size: 150%;">Site Statistics</b><br />
* Total articles: '''{{NUMBEROFARTICLES}}''' ([[Special:AllPages|view]])<br />
* Total edits: '''{{NUMBEROFEDITS}}'''<br />
* Total uploaded files: '''{{NUMBEROFFILES}}'''<br />
* Active editors: '''{{NUMBEROFACTIVEUSERS}}''' ([[Special:ActiveUsers|view]])<br />
* Users: '''{{NUMBEROFUSERS}}''' ([[Special:ListUsers|view]])<br />
</div><div class="column"><br />
<b style="font-size: 150%;">Online Users</b><br />
{{:Special:WhosOnline}}<br />
</div><br />
</div></div>RanAShttps://sneslab.net/mw/index.php?title=Main_Page&diff=417Main Page2019-07-03T10:07:53Z<p>RanAS: adding more articles to the main page</p>
<hr />
<div>__NOTITLE__ __NOTOC__<br />
<div class="portal-column-left"><h2 id="mp-tfa-h2" style="margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;">Welcome to SnesLab!</h2><br />
<br />
<p style="padding: 4px 8px;">'''SnesLab''' is your essential laboratory for all SNES activities, including but not restricted to '''retrogaming''', '''ROM hacking''', '''hardware modding''', '''technical documentation''', '''handy tutorials''' and much more!<p></div><br />
<div class="portal-column-right"><h2 id="mp-itn-h2" style="margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;">News</h2><br />
<p style="padding: 0 8px;">{{News}}</p></div><br />
<br />
<div style="clear: both;"><br />
<br />
<gallery widths="256px" heights="224px" mode="traditional" style="text-align: center;"><br />
File:PMCEntry NoWatermark.png|''<br />
File:SecretofMana NoWatermark.png|''<br />
File:Zelda3editor NoWatermark.png|''<br />
</gallery><br />
<br />
<h2 style="border: 0;"><span class="mw-headline" id="Learn">Learn</span></h2><br />
<br />
SnesLab has several tutorials made for all kind of users. This is the perfect place for learning something about the Super Nintendo. While we have emphasis in modding ''[[Super Mario World]]'' and making levels for ''Super Mario Maker'' we welcome '''every type of hacker that enjoys modding classic games''', and are interested to learn about said hacks.<br />
<br />
<h2 style="border: 0;"><span class="mw-headline" id="Interact">Interact</span></h2><br />
<br />
Our laboratory is full of '''fun challenges''', '''events''', and all around share our '''big projects''' to the community. SnesLab is completely self-sustaining, that is, we promote at first place a good ambience and opportunity to everyone start learning and have a nice stay on the site, regardless if you are still getting started or if you are an experienced ROM hacker.<br />
<br />
<h2 style="border: 0;"><span class="mw-headline" id="Have_Fun21">Have Fun!</span></h2><br />
<br />
More important than anything, '''SnesLab''' targets the entire SNES community public and we're always open to anyone join us at any moment! Consider '''joining our Discord''' as well to really interact with the userbase! https://discord.gg/bGEV6PB<br />
<br />
And never forget... Have fun! On a life of so many problems and issues, the most important is '''to everyone have the nicest stay here!'''<br />
<br />
<div class="columns-4" style="padding: 10px 20px;"><br />
<div class="column"><br />
<b style="font-size: 150%;">Articles</b><br />
* [[SA-1]]<br />
* [[HDMA]]<br />
* [[SNES's PPU Registers]]<br />
* [[WidescreenRomHacking|Widescreen SNES]]<br />
* [[Dynamic Z]]<br />
* [[SnesLab:Useful_Links|Useful Links]]<br />
</div><div class="column"><br />
<b style="font-size: 150%;">Tools</b><br />
* [[Lunar Magic]]<br />
* [[Dyzen Sprite Maker]]<br />
* [[UberASM Tool]]<br />
* [[SPC Studio]]<br />
</div><div class="column"><br />
<b style="font-size: 150%;">Site Statistics</b><br />
* Total articles: '''{{NUMBEROFARTICLES}}''' ([[Special:AllPages|view]])<br />
* Total edits: '''{{NUMBEROFEDITS}}'''<br />
* Total uploaded files: '''{{NUMBEROFFILES}}'''<br />
* Active editors: '''{{NUMBEROFACTIVEUSERS}}''' ([[Special:ActiveUsers|view]])<br />
* Users: '''{{NUMBEROFUSERS}}''' ([[Special:ListUsers|view]])<br />
</div><div class="column"><br />
<b style="font-size: 150%;">Online Users</b><br />
{{:Special:WhosOnline}}<br />
</div><br />
</div></div>RanAShttps://sneslab.net/mw/index.php?title=SnesLab:Useful_Links&diff=404SnesLab:Useful Links2019-06-02T23:00:07Z<p>RanAS: Created page with "This page contains a few useful links to other resources. * [https://wiki.superfamicom.org/ SFC Development Wiki] * [https://en.wikibooks.org/wiki/Super_NES_Programming SNES..."</p>
<hr />
<div>This page contains a few useful links to other resources.<br />
<br />
<br />
* [https://wiki.superfamicom.org/ SFC Development Wiki]<br />
* [https://en.wikibooks.org/wiki/Super_NES_Programming SNES Programming Book]<br />
<br />
<br />
* [http://fusoya.eludevisibility.org/ FuSoYa's website]<br />
* [https://byuu.org/ byuu's website]<br />
* [http://www.snes9x.com/ Snes9x official website]<br />
<br />
<br />
* [http://emulation.gametechwiki.com/index.php/Super_Nintendo_emulators Super Nintendo emulators]</div>RanAShttps://sneslab.net/mw/index.php?title=Template:Clear&diff=403Template:Clear2019-05-27T12:44:04Z<p>RanAS: </p>
<hr />
<div><includeonly><div style="clear: {{ #if: {{{1|}}} | {{{1}}} | both }};"></div></includeonly><noinclude><br />
Inserts a block element with the <code>clear: both</code> CSS attribute. It's useful if you need any text or other element below a floated image in a page. Without this, the text might be displayed beside the image instead.<br />
<br />
You can set the first parameter to '''left''' or '''right''' to only have it clear that side, for example: <code><nowiki>{{clear|left}}</nowiki></code>.</noinclude></div>RanAShttps://sneslab.net/mw/index.php?title=Template:Clear&diff=402Template:Clear2019-05-27T12:42:14Z<p>RanAS: Created page with "<includeonly><div style="clear: {{ #if: {{{1|}}} | {{{1}}} | both }};"></div></includeonly><noinclude> Inserts a block element with the <code>clear: both</code> CSS attribute...."</p>
<hr />
<div><includeonly><div style="clear: {{ #if: {{{1|}}} | {{{1}}} | both }};"></div></includeonly><noinclude><br />
Inserts a block element with the <code>clear: both</code> CSS attribute. It's useful if you need any text or other element below a floated image in a page. Without this, the text might be displayed beside the image instead.<br />
<br />
You can set the first parameter to '''left''' or '''right''' to only have it clear that side, for example: <code><nowiki>{{clear|left}}</nowiki></code>.<br />
<br />
[[Category:Templates]]</noinclude></div>RanAShttps://sneslab.net/mw/index.php?title=SnesLab:Sandbox&diff=398SnesLab:Sandbox2019-05-26T20:52:39Z<p>RanAS: </p>
<hr />
<div><strong>Welcome to the SNESLAB wiki!</strong><br />
<br />
The rest of this page is reserved for testing lots of stuff. ''italic'' '''bold''' '''''bold italic'''''<br />
<br />
function <code>int m2()</code> is nice.<br />
<br />
<pre><br />
#include <iostream><br />
int m2 (int ax, char *p_ax) {<br />
std::cout <<"Hello World!";<br />
return 0;<br />
}</pre><br />
<br />
{| class="wikitable"<br />
|-<br />
! Header text !! Header text !! Header text<br />
|-<br />
| Example || Example || Example<br />
|-<br />
| Example || Example || Example<br />
|-<br />
| Example || Example || Example<br />
|}<br />
<br />
{|<br />
|-<br />
! Header text !! Header text !! Header text<br />
|-<br />
| Example || Example || Example<br />
|-<br />
| Example || Example || Example<br />
|-<br />
| Example || Example || Example<br />
|}<br />
<br />
[[File:SneslabLogo.png|thumb|SNESLAB logo]]<br />
<br />
[[File:SneslabLogo.png|SNESLAB logo]]<br />
<br />
<br />
__TOC__<br />
<br />
== Getting started ==<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]<br />
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]<br />
<br />
== Heading 2 ==<br />
=== Heading 3 ===<br />
==== Heading 4 ====<br />
===== Heading 5 =====<br />
====== Heading 6 ======</div>RanAShttps://sneslab.net/mw/index.php?title=SnesLab:Privacy_policy&diff=352SnesLab:Privacy policy2019-05-21T01:10:45Z<p>RanAS: </p>
<hr />
<div>This wiki has no formal privacy policy, but we do have some general basic information instead:<br />
* We do not sell or give away your data.<br />
* As a guest, the only information collected is your IP address.<br />
* As a registered user, your username and e-mail address are collected as per requirement of the MediaWiki software.<br />
<br />
We currently do not use any analytics software. Any data currently collected is purely for the integrity of the wiki itself.<br />
<br />
We use Google's reCAPTCHA v2 for prevention against automated spam. When a user or guest is prompted to use said CAPTCHA, it'll contain a link to Google's Terms of Use and Privacy Policy. If you disagree with these, or if you are having issues with the CAPTCHA in general, please contact an administrator.</div>RanAShttps://sneslab.net/mw/index.php?title=MediaWiki:Filedelete-reason-dropdown&diff=348MediaWiki:Filedelete-reason-dropdown2019-05-21T00:56:33Z<p>RanAS: Created page with "*Common delete reasons ** Copyright violation ** Duplicated file ** Unnecessary file"</p>
<hr />
<div>*Common delete reasons<br />
** Copyright violation<br />
** Duplicated file<br />
** Unnecessary file</div>RanAShttps://sneslab.net/mw/index.php?title=User:RanAS&diff=347User:RanAS2019-05-21T00:46:42Z<p>RanAS: </p>
<hr />
<div>I'm a Brazilian programmer and one of the developers for this wiki, currently 18 years old. I don't know much about SMW Hacking unfortunately, but I've been trying to learn more about it whenever I can. I'm generally quiet and a bit awkward, but I'm usually friendly, so don't hesitate to talk to me if you need to. '''Please contact me or one of the other developers if you have any website issues, specially regarding the site's theme.''' Preferably through Discord.<br />
<br />
<br />
==List of noticeable things sort-of==<br />
* Testing out MediaWiki and customizing it, including the theme.<br />
* Helping out with server settings and other miscellaneous development things.</div>RanAShttps://sneslab.net/mw/index.php?title=Main_Page&diff=343Main Page2019-05-20T23:35:26Z<p>RanAS: </p>
<hr />
<div>__NOTITLE__ __NOTOC__<br />
<div class="portal-column-left"><h2 id="mp-tfa-h2" style="margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;">Welcome to SnesLab!</h2><br />
<br />
<p style="padding: 4px 8px;">'''SnesLab''' is your essential laboratory for all SNES activities, including but not restricted to '''retrogaming''', '''ROM hacking''', '''hardware modding''', '''technical documentation''', '''handy tutorials''' and much more!<p></div><br />
<div class="portal-column-right"><h2 id="mp-itn-h2" style="margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;">News</h2><br />
<p style="padding: 0 8px;">{{News}}</p></div><br />
<br />
<div style="clear: both;"><br />
<br />
<gallery widths="256px" heights="224px" mode="traditional" style="text-align: center;"><br />
File:PMCEntry NoWatermark.png|''<br />
File:SecretofMana NoWatermark.png|''<br />
File:Zelda3editor NoWatermark.png|''<br />
</gallery><br />
<br />
<h2 style="border: 0;"><span class="mw-headline" id="Learn">Learn</span></h2><br />
<br />
SnesLab has several tutorials made for all kind of users. This is the perfect place for learning something about the Super Nintendo. While we have emphasis in modding ''[[Super Mario World]]'' and making levels for ''Super Mario Maker'' we welcome '''every type of hacker that enjoys modding classic games''', and are interested to learn about said hacks.<br />
<br />
<h2 style="border: 0;"><span class="mw-headline" id="Interact">Interact</span></h2><br />
<br />
Our laboratory is full of '''fun challenges''', '''events''', and all around share our '''big projects''' to the community. SnesLab is completely self-sustaining, that is, we promote at first place a good ambience and opportunity to everyone start learning and have a nice stay on the site, regardless if you are still getting started or if you are an experienced ROM hacker.<br />
<br />
<h2 style="border: 0;"><span class="mw-headline" id="Have_Fun21">Have Fun!</span></h2><br />
<br />
More important than anything, '''SnesLab''' targets the entire SNES community public and we're always open to anyone join us at any moment! Consider '''joining our Discord''' as well to really interact with the userbase! https://discord.gg/bGEV6PB<br />
<br />
And never forget... Have fun! On a life of so many problems and issues, the most important is '''to everyone have the nicest stay here!'''<br />
<br />
<div class="columns-4" style="padding: 10px 20px;"><br />
<div class="column"><br />
<b style="font-size: 150%;">Articles</b><br />
* [[SA-1]]<br />
* [[HDMA]]<br />
* [[WidescreenRomHacking|Widescreen SNES]]<br />
* [[SnesLab:Useful_Links|Useful Links]]<br />
</div><div class="column"><br />
<b style="font-size: 150%;">Tools</b><br />
* [[Lunar Magic]]<br />
* [[Dyzen Sprite Maker]]<br />
* [[UberASM Tool]]<br />
</div><div class="column"><br />
<b style="font-size: 150%;">Site Statistics</b><br />
* Total articles: '''{{NUMBEROFARTICLES}}''' ([[Special:AllPages|view]])<br />
* Total edits: '''{{NUMBEROFEDITS}}'''<br />
* Total uploaded files: '''{{NUMBEROFFILES}}'''<br />
* Active editors: '''{{NUMBEROFACTIVEUSERS}}''' ([[Special:ActiveUsers|view]])<br />
* Users: '''{{NUMBEROFUSERS}}''' ([[Special:ListUsers|view]])<br />
</div><div class="column"><br />
<b style="font-size: 150%;">Online Users</b><br />
{{:Special:WhosOnline}}<br />
</div><br />
</div></div>RanAShttps://sneslab.net/mw/index.php?title=MediaWiki:Common.css&diff=342MediaWiki:Common.css2019-05-20T23:30:37Z<p>RanAS: Adding flexible columns</p>
<hr />
<div>/* Allow limiting of which header levels are shown in a TOC;<br />
<div class="toclimit-3">, for instance, will limit to<br />
showing ==headings== and ===headings=== but no further<br />
(as long as there are no =headings= on the page, which<br />
there shouldn't be according to the MoS).<br />
*/<br />
.toclimit-2 .toclevel-1 ul,<br />
.toclimit-3 .toclevel-2 ul,<br />
.toclimit-4 .toclevel-3 ul,<br />
.toclimit-5 .toclevel-4 ul,<br />
.toclimit-6 .toclevel-5 ul,<br />
.toclimit-7 .toclevel-6 ul {<br />
display: none;<br />
}<br />
<br />
/* Content in columns with CSS instead of tables [[Template:Columns]] */<br />
.columns-2 div.column {<br />
/* @noflip */<br />
float: left;<br />
width: 50%;<br />
min-width: 300px;<br />
}<br />
.columns-3 div.column {<br />
/* @noflip */<br />
float: left;<br />
width: 33.3%;<br />
min-width: 200px;<br />
}<br />
.columns-4 div.column {<br />
/* @noflip */<br />
float: left;<br />
width: 25%;<br />
min-width: 150px;<br />
}<br />
.columns-5 div.column {<br />
/* @noflip */<br />
float: left;<br />
width: 20%;<br />
min-width: 120px;<br />
}<br />
<br />
.portal-column-left {<br />
float: left;<br />
width: 50%;<br />
}<br />
.portal-column-right {<br />
float: right;<br />
width: 49%;<br />
}<br />
.portal-column-left-wide {<br />
float: left;<br />
width: 60%;<br />
}<br />
.portal-column-right-narrow {<br />
float: right;<br />
width: 39%;<br />
}<br />
.portal-column-left-extra-wide {<br />
float: left;<br />
width: 70%;<br />
}<br />
.portal-column-right-extra-narrow {<br />
float: right;<br />
width: 29%;<br />
}<br />
@media only screen and (max-width: 800px) {<br />
/* Decouple the columns on narrow screens */<br />
.portal-column-left,<br />
.portal-column-right,<br />
.portal-column-left-wide,<br />
.portal-column-right-narrow,<br />
.portal-column-left-extra-wide,<br />
.portal-column-right-extra-narrow {<br />
float: inherit;<br />
width: inherit;<br />
}<br />
}</div>RanAShttps://sneslab.net/mw/index.php?title=Template:News&diff=294Template:News2019-05-20T01:14:27Z<p>RanAS: testing the "news"</p>
<hr />
<div>* The official SnesLab website was released!<br />
* There are no other news topics to display.<br />
<includeonly><div style="text-align:right;"><small>[[Template:News|more...]]</small></div></includeonly><br />
<noinclude><br />
* This item will only be displayed in this page, not on the main page.</div>RanAShttps://sneslab.net/mw/index.php?title=Main_Page&diff=289Main Page2019-05-20T00:58:43Z<p>RanAS: more organized maybe</p>
<hr />
<div>__NOTITLE__ __NOTOC__<br />
{|<br />
| style="width:65%; padding: 0;" | <h2 id="mp-tfa-h2" style="margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;">Welcome to SnesLab!</h2><br />
| style="padding: 0;" | <h2 id="mp-itn-h2" style="margin: 0; padding: 0; font-family: inherit; font-size: 200%; font-weight: bold; border: 0; text-align: left;">News</h2><br />
|-<br />
| style="width: 65%;" | '''SnesLab''' is your essential laboratory for all SNES activities, including but not restricted to '''retrogaming''', '''ROM hacking''', '''hardware modding''', '''technical documentation''', '''handy tutorials''' and much more!<br />
| {{News}}<br />
|}<br />
<br />
<gallery widths="256px" heights="224px" mode="traditional" style="text-align: center;"><br />
File:PMCEntry NoWatermark.png|''<br />
File:SecretofMana NoWatermark.png|''<br />
File:Zelda3editor NoWatermark.png|''<br />
</gallery><br />
<br />
<h2 style="border: 0;"><span class="mw-headline" id="Learn">Learn</span></h2><br />
<br />
SnesLab has several tutorials made for all kind of users. This is the perfect place for learning something about the Super Nintendo. While we have emphasis in modding ''[[Super Mario World]]'' and making levels for ''Super Mario Maker'' we welcome '''every type of hacker that enjoys modding classic games''', and are interested to learn about said hacks.<br />
<br />
<h2 style="border: 0;"><span class="mw-headline" id="Interact">Interact</span></h2><br />
<br />
Our laboratory is full of '''fun challenges''', '''events''', and all around share our '''big projects''' to the community. SnesLab is completely self-sustaining, that is, we promote at first place a good ambience and opportunity to everyone start learning and have a nice stay on the site, regardless if you are still getting started or if you are an experienced ROM hacker.<br />
<br />
<h2 style="border: 0;"><span class="mw-headline" id="Have_Fun21">Have Fun!</span></h2><br />
<br />
More important than anything, '''SnesLab''' targets the entire SNES community public and we're always open to anyone join us at any moment! Consider '''joining our Discord''' as well to really interact with the userbase! https://discord.gg/bGEV6PB<br />
<br />
And never forget... Have fun! On a life of so many problems and issues, the most important is '''to everyone have the nicest stay here!'''<br />
<br />
{|<br />
|- valign="top"<br />
|<br />
<b style="font-size: 150%;">Articles</b><br />
* [[SA-1]]<br />
* [[WidescreenRomHacking|Widescreen SNES]]<br />
* [[SnesLab:Useful_Links|Useful Links]]<br />
|<br />
<b style="font-size: 150%;">Tools</b><br />
* [[Lunar Magic]]<br />
* [[Dyzen Sprite Maker]]<br />
* [[UberASM Tool]]<br />
|<br />
<b style="font-size: 150%;">Site Statistics</b><br />
* Total articles: '''{{NUMBEROFARTICLES}}''' ([[Special:AllPages|view]])<br />
* Total edits: '''{{NUMBEROFEDITS}}'''<br />
* Total uploaded files: '''{{NUMBEROFFILES}}'''<br />
* Active editors: '''{{NUMBEROFACTIVEUSERS}}''' ([[Special:ActiveUsers|view]])<br />
* Users: '''{{NUMBEROFUSERS}}''' ([[Special:ListUsers|view]])<br />
|}</div>RanAShttps://sneslab.net/mw/index.php?title=Main_Page&diff=267Main Page2019-05-19T22:52:11Z<p>RanAS: fixing Vector oddities</p>
<hr />
<div>__NOTITLE__ __NOTOC__<br />
[[File:PMCEntry NoWatermark.png|thumb]] [[File:SecretofMana NoWatermark.png|thumb]] [[File:Zelda3editor NoWatermark.png|thumb]]<br />
= Welcome to SnesLab! =<br />
'''SnesLab''' is your essential laboratory for all SNES activities, including but not restricted to '''retrogaming''', '''ROM hacking''', '''hardware modding''', '''technical documentions''', '''handy tutorials''' and much more!<br />
<br />
== Learn ==<br />
<br />
SnesLab has several tutorials made for all kind of users. This is the perfect place for learning something about the Super Nintendo. While we have emphasis in modding ''[[Super Mario World]]'' and making levels for ''Super Mario Maker'' we welcome '''every type of hacker that enjoys modding classic games''', and are interested to learn about said hacks.<br />
<br />
== Interact ==<br />
<br />
Our laboratory is full of '''fun challenges''', '''events''', and all around share our '''big projects''' to the community. SnesLab is completely self-sustaining, that is, we promote at first place a good ambience and opportunity to everyone start learning and have a nice stay on the site, regardless if you are still getting started or if you are an experienced ROM hacker.<br />
<br />
== Have Fun! ==<br />
<br />
More important than anything, '''SnesLab''' targets the entire SNES community public and we're always open to anyone join us at any moment! Consider '''joining our Discord''' as well to really interact with the userbase! https://discord.gg/bGEV6PB<br />
<br />
And never forget... Have fun! On a life of so many problems and issues, the most important is '''to everyone have the nicest stay here!'''<br />
<br />
== Site Statistics ==<br />
* Total articles: '''{{NUMBEROFARTICLES}}''' ([[Special:AllPages|view]])<br />
* Total edits: '''{{NUMBEROFEDITS}}'''<br />
* Total uploaded files: '''{{NUMBEROFFILES}}'''<br />
* Active editors: '''{{NUMBEROFACTIVEUSERS}}''' ([[Special:ActiveUsers|view]])<br />
* Users: '''{{NUMBEROFUSERS}}''' ([[Special:ListUsers|view]])</div>RanAShttps://sneslab.net/mw/index.php?title=MediaWiki:Sidebar&diff=249MediaWiki:Sidebar2019-05-19T20:45:22Z<p>RanAS: </p>
<hr />
<div><br />
* navigation<br />
** mainpage|mainpage-description<br />
** recentchanges-url|recentchanges<br />
** randompage-url|randompage<br />
* Community<br />
** https://twitter.com/sneslab|Twitter<br />
** https://discord.gg/bGEV6PB|Discord<br />
* SEARCH<br />
* TOOLBOX<br />
* LANGUAGES</div>RanAShttps://sneslab.net/mw/index.php?title=MediaWiki:Sidebar&diff=248MediaWiki:Sidebar2019-05-19T20:43:16Z<p>RanAS: </p>
<hr />
<div><br />
* navigation<br />
** mainpage|mainpage-description<br />
** recentchanges-url|recentchanges<br />
** randompage-url|randompage<br />
** SnesLab:Privacy policy|Privacy policy<br />
** SnesLab:General disclaimer|Disclaimers<br />
** SnesLab:About|About us<br />
* community<br />
** https://twitter.com/sneslab|Twitter<br />
** https://discord.gg/bGEV6PB|Discord<br />
* SEARCH<br />
* TOOLBOX<br />
* LANGUAGES</div>RanAShttps://sneslab.net/mw/index.php?title=Main_Page&diff=245Main Page2019-05-19T19:42:17Z<p>RanAS: linky</p>
<hr />
<div>__NOTITLE__ __NOTOC__<br />
[[File:PMCEntry NoWatermark.png|thumb]] [[File:SecretofMana NoWatermark.png|thumb]] [[File:Zelda3editor NoWatermark.png|thumb]]<br />
<br />
= Welcome to SnesLab! =<br />
'''SnesLab''' is your essential laboratory for all SNES activities, including but not restricted to '''retrogaming''', '''ROM hacking''', '''hardware modding''', '''technical documentions''', '''handy tutorials''' and much more!<br />
<br />
== Learn ==<br />
<br />
SnesLab has several tutorials made for all kind of users. This is the perfect place for learning something about the Super Nintendo. While we have emphasis in modding ''[[Super Mario World]]'' and making levels for ''Super Mario Maker'' we welcome '''every type of hacker that enjoys modding classic games''', and are interested to learn about said hacks.<br />
<br />
== Interact ==<br />
<br />
Our laboratory is full of '''fun challenges''', '''events''', and all around share our '''big projects''' to the community. SnesLab is completely self-sustaining, that is, we promote at first place a good ambience and opportunity to everyone start learning and have a nice stay on the site, regardless if you are still getting started or if you are an experienced ROM hacker.<br />
<br />
== Have Fun! ==<br />
<br />
More important than anything, '''SnesLab''' targets the entire SNES community public and we're always open to anyone join us at any moment! Consider '''joining our Discord''' as well to really interact with the userbase! https://discord.gg/bGEV6PB<br />
<br />
And never forget... Have fun! On a life of so many problems and issues, the most important is '''to everyone have the nicest stay here!'''<br />
<br />
== Site Statistics ==<br />
* Total articles: '''{{NUMBEROFARTICLES}}''' ([[Special:AllPages|view]])<br />
* Total edits: '''{{NUMBEROFEDITS}}'''<br />
* Total uploaded files: '''{{NUMBEROFFILES}}'''<br />
* Active editors: '''{{NUMBEROFACTIVEUSERS}}''' ([[Special:ActiveUsers|view]])<br />
* Users: '''{{NUMBEROFUSERS}}''' ([[Special:ListUsers|view]])</div>RanAShttps://sneslab.net/mw/index.php?title=Main_Page&diff=175Main Page2019-05-15T01:12:47Z<p>RanAS: No more title</p>
<hr />
<div>__NOTITLE__<br />
[[File:PMCEntry NoWatermark.png|thumb]] [[File:SecretofMana NoWatermark.png|thumb]] [[File:Zelda3editor NoWatermark.png|thumb]]<br />
Hello! Welcome to '''SnesLab''', where members of the community can talk about '''romhacking other SNES games alike'''! While most users have a deep emphasis in modding ''[[Super Mario World]]'' and making levels for ''Super Mario Maker'', we welcome '''every type of hacker that enjoys modding classic games''', and are interested to learn about said hacks. In this laboratory we love to do '''fun challenges''', '''events''', and all around share our '''big projects''' to our lovely members of the site!<br />
<br />
<br />
But please, also consider '''joining our Discord''' as well to really interact with the userbase! https://discord.gg/bGEV6PB ← ''you can share this to anyone!''<br />
<br />
<br />
'''We hope you enjoy your stay at the lab, regardless!'''</div>RanAShttps://sneslab.net/mw/index.php?title=MediaWiki:Sidebar&diff=174MediaWiki:Sidebar2019-05-15T00:50:51Z<p>RanAS: </p>
<hr />
<div><br />
* navigation<br />
** mainpage|mainpage-description<br />
** recentchanges-url|recentchanges<br />
** randompage-url|randompage<br />
** SnesLab:Privacy policy|Privacy policy<br />
** SnesLab:General disclaimer|Disclaimers<br />
** SnesLab:About|About us<br />
* SEARCH<br />
* TOOLBOX<br />
* LANGUAGES</div>RanAShttps://sneslab.net/mw/index.php?title=MediaWiki:Sidebar&diff=173MediaWiki:Sidebar2019-05-15T00:50:21Z<p>RanAS: Created page with " * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** SnesLab:About|About ** SnesLab:Privacy policy|Privacy Policy..."</p>
<hr />
<div><br />
* navigation<br />
** mainpage|mainpage-description<br />
** recentchanges-url|recentchanges<br />
** randompage-url|randompage<br />
** SnesLab:About|About<br />
** SnesLab:Privacy policy|Privacy Policy<br />
** SnesLab:General disclaimer|Disclaimers<br />
* SEARCH<br />
* TOOLBOX<br />
* LANGUAGES</div>RanAShttps://sneslab.net/mw/index.php?title=SnesLab:Sandbox&diff=140SnesLab:Sandbox2019-05-14T11:49:20Z<p>RanAS: RanAS moved page Test Page to SnesLab:Sandbox: moving this to a more appropriate place</p>
<hr />
<div><strong>Welcome to the SNESLAB wiki!</strong><br />
<br />
The rest of this page is reserved for testing lots of stuff. ''italic'' '''bold''' '''''bold italic'''''<br />
<br />
function <code>int m2()</code> is nice.<br />
<br />
<pre><br />
#include <iostream><br />
int m2 (int ax, char *p_ax) {<br />
std::cout <<"Hello World!";<br />
return 0;<br />
}</pre><br />
<br />
{| class="wikitable"<br />
|-<br />
! Header text !! Header text !! Header text<br />
|-<br />
| Example || Example || Example<br />
|-<br />
| Example || Example || Example<br />
|-<br />
| Example || Example || Example<br />
|}<br />
<br />
{|<br />
|-<br />
! Header text !! Header text !! Header text<br />
|-<br />
| Example || Example || Example<br />
|-<br />
| Example || Example || Example<br />
|-<br />
| Example || Example || Example<br />
|}<br />
<br />
[[File:SneslabLogo.png|thumb|SNESLAB logo]]<br />
<br />
[[File:SneslabLogo.png|SNESLAB logo]]<br />
<br />
== Getting started ==<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]<br />
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]<br />
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]</div>RanAShttps://sneslab.net/mw/index.php?title=File:Redirect-ltr.png&diff=139File:Redirect-ltr.png2019-05-14T11:40:33Z<p>RanAS: Protected "File:Redirect-ltr.png" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite))</p>
<hr />
<div></div>RanAShttps://sneslab.net/mw/index.php?title=File:Redirect-ltr.png&diff=138File:Redirect-ltr.png2019-05-14T11:40:20Z<p>RanAS: </p>
<hr />
<div></div>RanAShttps://sneslab.net/mw/index.php?title=Category:News&diff=137Category:News2019-05-14T11:12:23Z<p>RanAS: Created blank page</p>
<hr />
<div></div>RanAShttps://sneslab.net/mw/index.php?title=Main_Page&diff=94Main Page2019-05-10T01:42:46Z<p>RanAS: sNES</p>
<hr />
<div>[[File:PMCEntry.png|thumb]] [[File:SecretofManaLatest.png|thumb]] [[File:Zelda3edit.png|thumb]]<br />
Hello! Welcome to '''SnesLab''', where members of the community can talk about '''romhacking other SNES games alike'''! While most users have a deep emphasis in modding ''Super Mario World'' and making levels for ''Super Mario Maker'', we welcome '''every type of hacker that enjoys modding classic games''', and are interested to learn about said hacks. In this laboratory we love to do '''fun challenges''', '''events''', and all around share our '''big projects''' to our lovely members of the site!<br />
<br />
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But please, also consider '''joining our Discord''' as well to really interact with the userbase! https://discord.gg/bGEV6PB ← ''you can share this to anyone!''<br />
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'''We hope you enjoy your stay at the lab, regardless!'''</div>RanAShttps://sneslab.net/mw/index.php?title=SnesLab:Guidelines_and_Conducts&diff=91SnesLab:Guidelines and Conducts2019-05-09T09:28:21Z<p>RanAS: o</p>
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<div>'''General conduct rules'''<br />
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# Be respectful towards everyone else, do not bully, mock, insult or disrespect other users in any way.<br />
# Treat everyone equally, do not engage in discriminatory or hate speech.<br />
# Do not engage in conflict publicly. If you have a problem with another user, take it to a staff member or solve it privately. SnesLab is not a place for drama!<br />
# Do not advertise your own webpage or community unless you are affiliated to SnesLab.<br />
# Do not upload ilegal material. This includes but is not limited to: ROMs, free downloads (of movies, games, etc.), torrents, virus and malware.<br />
# Do not post NSFW (18+) content.<br />
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'''Forum rules'''<br />
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# Do not spam or flood threads.<br />
# Respect the subject of every thread.<br />
# Before making a new thread, make sure it does not already exist. If you are going to ask for help, it is possible the question you are about to ask has been already answered.<br />
# If somebody replied to your post, do not delete it or edit it in a way that would change its meaning.<br />
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'''Wiki rules'''<br />
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# Do not vandalize pages.<br />
# Make sure any information you add is legitimate and can be validated by external sources.<br />
# Respect the templates and formats for creating pages.<br />
# Do not create pages unrelated to the interests of SnesLab.<br />
# Do not turn your userpage in your second profile or bio, they are not for that!</div>RanAShttps://sneslab.net/mw/index.php?title=File:SNESLAB_logo_withname.png&diff=61File:SNESLAB logo withname.png2019-05-07T11:28:57Z<p>RanAS: Protected "File:SNESLAB logo withname.png": Wiki Image ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite))</p>
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<div></div>RanAShttps://sneslab.net/mw/index.php?title=File:SneslabLogo.png&diff=60File:SneslabLogo.png2019-05-07T11:28:51Z<p>RanAS: Protected "File:SneslabLogo.png": Wiki Image ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite))</p>
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<div></div>RanAShttps://sneslab.net/mw/index.php?title=File:Icon-editpage.png&diff=59File:Icon-editpage.png2019-05-07T11:27:10Z<p>RanAS: Protected "File:Icon-editpage.png": Wiki Image ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite) [Upload=Allow only administrators] (indefinite))</p>
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<div></div>RanAShttps://sneslab.net/mw/index.php?title=User:RanAS&diff=58User:RanAS2019-05-07T10:40:07Z<p>RanAS: Created page with "Member of the development team for the wiki. If something breaks with it, feel free to contact me or one of the other administrators/developers."</p>
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<div>Member of the development team for the wiki.<br />
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If something breaks with it, feel free to contact me or one of the other administrators/developers.</div>RanAS