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SBK (Super FX): Difference between revisions
From SnesLab
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!colspan="9"|Flags Affected | !colspan="9"|Flags Affected | ||
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|B | |[[B Flag|B]] | ||
|[[ALT1]] | |[[ALT1]] | ||
|[[ALT2]] | |[[ALT2]] |
Revision as of 20:13, 1 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
90 | 1 byte | 3 to 8 cycles | 7 to 11 cycles | 1 to 6 cycles |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
SBK is a Super FX instruction that uses Bulk Processing. It stores the value in the source register to the address in the ram address cache.
External Links
- Official Super Nintendo development manual on SBK: Page 2-9-109 of Book II