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LDX: Difference between revisions

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* snes9x implementation of LDX: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L772
* snes9x implementation of LDX: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L772
* undisbeliever on LDX: https://undisbeliever.net/snesdev/65816-opcodes.html#ldx-load-index-register-x-from-memory
* undisbeliever on LDX: https://undisbeliever.net/snesdev/65816-opcodes.html#ldx-load-index-register-x-from-memory
* http://www.6502.org/tutorials/6502opcodes.html#LDX
* Pickens, John. http://www.6502.org/tutorials/6502opcodes.html#LDX


[[Category:ASM]]
[[Category:ASM]]

Revision as of 12:34, 22 July 2024

Basic Info
Addressing Mode Opcode Length Speed
Immediate A2 2/3 bytes 2 cycles*
Absolute AE 3 bytes 4 cycles*
Direct Page A6 2 bytes 3 cycles*
Absolute Indexed by Y BE 3 bytes 4 cycles*
Direct Page Indexed by Y B6 2 bytes 4 cycles*
Flags Affected
N V M X D I Z C
. . . . . .

LDX (Load X) is a 65x instruction that loads the X index register. In immediate addressing only, LDX is a total of 3 bytes long when the index registers are 16 bits wide.

Syntax

LDX #const
LDX addr
LDX dp
LDX addr, Y
LDX dp, Y
Cycle Penalties

See Also

External Links