We've just updated MediaWiki and its underlying software. If anything doesn't look or work quite right, please mention it to us. --RanAS
SEP: Difference between revisions
From SnesLab
(made basic info table shorter) |
(immediate addressing) |
||
Line 7: | Line 7: | ||
|'''Speed''' | |'''Speed''' | ||
|+ | |+ | ||
| | |[[Immediate]] | ||
|E2 | |E2 | ||
|2 bytes | |2 bytes |
Revision as of 20:42, 23 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Immediate | E2 | 2 bytes | 3 cycles |
Flags Clobbered | ||||||||
---|---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C | |
SEP is a 65c816 instruction that sets bits in the status register that correspond to set bits in the operand.
See Also
External Links
- Eyes & Lichty page on SEP: https://archive.org/details/0893037893ProgrammingThe65816/page/n528
- Labiak page on SEP: https://archive.org/details/Programming_the_65816/page/n193
- snes9x implementation of SEP: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L3203
- undisbeliever on SEP: https://undisbeliever.net/snesdev/65816-opcodes.html#sep-set-status-bits