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TYX: Difference between revisions
From SnesLab
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The [[negative flag]] will then match the most significant bit of the transferred value. | The [[negative flag]] will then match the most significant bit of the transferred value. | ||
The [[zero flag]] will indicate whether the transferred value is zero (set if zero). | The [[zero flag]] will indicate whether the transferred value is zero (set if zero). | ||
==== Syntax ==== | |||
<pre> | |||
TYX | |||
</pre> | |||
=== See Also === | === See Also === |
Revision as of 16:45, 6 July 2024
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Implied (type 1) | BB | 1 byte | 2 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | M | X | D | I | Z | C |
. | . | . | . | . | . |
TYX is a 65c816 instruction that transfers the value of the Y index register to the X index register. The x flag determines whether 8 or 16 bits are transferred.
The negative flag will then match the most significant bit of the transferred value. The zero flag will indicate whether the transferred value is zero (set if zero).
Syntax
TYX
See Also
External Links
- Eyes & Lichty page 521, on TYX: https://archive.org/details/0893037893ProgrammingThe65816/page/n547
- Labiak page 202 on TYX: https://archive.org/details/Programming_the_65816/page/n212
- snes9x implementation of TYX: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2486