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EOR (SPC700): Difference between revisions
From SnesLab
(Z flag affected) |
(opcode 48 is immediate addressing) |
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|'''Speed''' | |'''Speed''' | ||
|+ | |+ | ||
| | |[[Immediate]] | ||
|48 | |48 | ||
|2 bytes | |2 bytes |
Revision as of 06:01, 23 July 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Immediate | 48 | 2 bytes | 2 cycles | ||||
46 | 1 byte | 3 cycles | |||||
44 | 2 bytes | 3 cycles | |||||
54 | 2 bytes | 4 cycles | |||||
45 | 3 bytes | 4 cycles | |||||
55 | 3 bytes | 5 cycles | |||||
56 | 3 bytes | 5 cycles | |||||
47 | 2 bytes | 6 cycles | |||||
57 | 2 bytes | 6 cycles | |||||
59 | 1 bytes | 5 cycles | |||||
49 | 3 bytes | 6 cycles | |||||
58 | 3 bytes | 5 cycles |
Flags Clobbered | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . |
EOR is an SPC700 instruction that performs an exclusive or.
See Also
External Links
- Official Super Nintendo development manual on EOR: Appendix C-6 of Book I