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N-SPC Engine/Imagitec Design
From SnesLab
Go back to N-SPC Engine
Imagitec Design is a company that used the N-SPC engine for most of its games. Most of these games don't actually support music and sound effects played together: only the earliest version does.
Game Name | Version | VCMD Table Location ($E0 and up) | ROM Offset |
---|---|---|---|
Top Gear/Top Racer | 1.0 | 0x0B89, relative to 0x0AC9 | 0x0DE000 (all versions) |
American Gladiators | 2.0 | 0x0B87, relative to 0x0AC7 | 0x1E8000 |
The Humans | 2.0 | 0x0B87, relative to 0x0AC7 | 0x048000/0x058000/0x12C0FE (RNC compressed) |
Wheel of Fortune (Title Screen) Wheel of Fortune - Deluxe Edition (Title Screen) |
3.0a | 0x0BAF, relative to 0x0AEF | 0x0FB59C (all versions) |
Wheel of Fortune (In-Game) Wheel of Fortune - Deluxe Edition (In-Game) |
3.0b | 0x0775, relative to 0x06B5 | 0x0C8000/0x0DD7D3 (all versions) |
The only modification made to the VCMD formats are to remove the fast forward and channel mute VCMDs and fast forward phrase commands, and to allow the end phrase (and/or a second note duration/quantization/velocity combo) to execute rather than playing an invalid note.
Communication with the SNES
Commands (V1.0)
This is the only version to support playing sound effects in tandem with the music.
TODO document this
Commands (V2.0)
TODO document this
Commands (V3.0a)
TODO document this
Commands (V3.0b)
TODO document this