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65c816 Instructions: Difference between revisions

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These instructions, usually used with branch commands, compare one of the three registers with a value or memory. (They essentially subtract the value following the compare instruction from the value in the register, affecting the processor flags but not the register itself.)
These instructions, usually used with branch commands, compare one of the three registers with a value or memory. (They essentially subtract the value following the compare instruction from the value in the register, affecting the processor flags but not the register itself.)


{| class="wikitable" style="width:auto;"
{| class="wikitable" style="width:auto;" style="width:auto;"
! Instruction  !! Description
! Instruction  !! Description
|-
|-
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These instructions store various values from a register into memory.
These instructions store various values from a register into memory.


  STA - Store Accumulator to Memory
{| class="wikitable" style="width:auto;"
  STX - Store X to Memory
! Instruction !! Description
  STY - Store Y to Memory
|-
  STZ - Store Zero to Memory
| STA || Store Accumulator to Memory
 
|-
| STX || Store X to Memory
|-
| STY || Store Y to Memory
|-
| STZ || Store Zero to Memory
|}
 
== Branching instructions ==
== Branching instructions ==


These instructions branch depending on the processor flags' status, except BRA and BRL, which always branch regardless of the processor flags.
These instructions branch depending on the processor flags' status, except BRA and BRL, which always branch regardless of the processor flags.


  BCC - Branch if Carry Clear
{| class="wikitable" style="width:auto;"
  BCS - Branch if Carry Set
! Instruction !! Description
  BPL - Branch if Plus value
|-
  BMI - Branch if Minus value
| BCC || Branch if Carry Clear
  BNE - Branch if not Equal/Branch if not zero
|-
  BEQ - Branch if Equal/Branch if zero
| BCS || Branch if Carry Set
  BVC - Branch if Overflow Clear
|-
  BVS - Branch if Overflow Set
| BPL || Branch if Plus value
  BRL - Branch Always Long
|-
  BRA - Branch Always
| BMI || Branch if Minus value
|-
| BNE || Branch if not Equal/Branch if not zero
|-
| BEQ || Branch if Equal/Branch if zero
|-
| BVC || Branch if Overflow Clear
|-
| BVS || Branch if Overflow Set
|-
| BRL || Branch Always Long
|-
| BRA || Branch Always
|}


== Mathematical instructions ==
== Mathematical instructions ==
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These instructions perform addition and subtraction with the registers and memory. (Note that there are no opcodes for multiplication and division; special registers must be used for those.)
These instructions perform addition and subtraction with the registers and memory. (Note that there are no opcodes for multiplication and division; special registers must be used for those.)


  ADC - Add with carry
{| class="wikitable" style="width:auto;"
  SBC - Subtract with Carry
! Instruction !! Description
  INC - Increment Accumulator or Memory
|-
  INX - Increment X
| ADC || Add with carry
  INY - Increment Y
|-
  DEC - Decrement Accumulator or Memory
| SBC || Subtract with Carry
  DEX - Decrement X
|-
  DEY - Decrement Y
| INC || Increment Accumulator or Memory
|-
| INX || Increment X
|-
| INY || Increment Y
|-
| DEC || Decrement Accumulator or Memory
|-
| DEX || Decrement X
|-
| DEY || Decrement Y
|}


== Processor flag instructions ==
== Processor flag instructions ==
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These instructions set or clear various processor flags of the SNES.
These instructions set or clear various processor flags of the SNES.


  SEP - Set Processor Status Flag
{| class="wikitable" style="width:auto;"
  REP - Reset Processor Status Flag
! Instruction !! Description
  SEC - Set Carry Flag
|-
  SED - Set Decimal Flag
| SEP || Set Processor Status Flag
  SEI - Set Interrupt Flag
|-
  CLC - Clear Carry Flag
| REP || Reset Processor Status Flag
  CLD - Clear Decimal Flag
|-
  CLI - Clear Interrupt Flag
| SEC || Set Carry Flag
  CLV - Clear Overflow Flag
|-
  XCE - Exchange Carry and Emulation (swaps bits of emulation flag and carry flag, toggling emulation mode on/off)
| SED || Set Decimal Flag
 
|-
| SEI || Set Interrupt Flag
|-
| CLC || Clear Carry Flag
|-
| CLD || Clear Decimal Flag
|-
| CLI || Clear Interrupt Flag
|-
| CLV || Clear Overflow Flag
|-
| XCE || Exchange Carry and Emulation (swaps bits of emulation flag and carry flag, toggling emulation mode on/off)
|}
== Stack instructions ==
== Stack instructions ==


These instructions push and pull various bytes on/from the stack, a special designated area of RAM that is located at $01FF-$010B in SMW.
These instructions push and pull various bytes on/from the stack, a special designated area of RAM that is located at $01FF-$010B in SMW.


  PEA - Push Effective Address (Simply push a 16-bit absolute value on the stack)
{| class="wikitable" style="width:auto;"
  PEI - Push Effective Indirect Address
! Instruction !! Description
  PER - Push Program Counter Relative
|-
  PHA - Push Accumulator
| PEA || Push Effective Address (Simply push a 16-bit absolute value on the stack)
  PHB - Push Data Bank Register
|-
  PHD - Push Direct Page Register
| PEI || Push Effective Indirect Address
  PHK - Push Program Bank Register
|-
  PHP - Push Processor Status Flags
| PER || Push Program Counter Relative
  PHX - Push X
|-
  PHY - Push Y
| PHA || Push Accumulator
  PLA - Pull Accumulator
|-
  PLB - Pull Data Bank Register
| PHB || Push Data Bank Register
  PLD - Pull Direct Page Register
|-
  PLP - Pull Processor Status Flags
| PHD || Push Direct Page Register
  PLX - Pull X
|-
  PLY - Pull Y
| PHK || Push Program Bank Register
 
|-
| PHP || Push Processor Status Flags
|-
| PHX || Push X
|-
| PHY || Push Y
|-
| PLA || Pull Accumulator
|-
| PLB || Pull Data Bank Register
|-
| PLD || Pull Direct Page Register
|-
| PLP || Pull Processor Status Flags
|-
| PLX || Pull X
|-
| PLY || Pull Y
|}
== Bitwise instructions ==
== Bitwise instructions ==


These operations affect the individual bits of A and/or memory.
These operations affect the individual bits of A and/or memory.


  AND - AND Accumulator with Memory
{| class="wikitable" style="width:auto;"
  ASL - Left Shift Accumulator or Memory
! Instruction !! Description
  BIT - Bit Test
|-
  EOR - Exclusive OR Accumulator with Memory
| AND || AND Accumulator with Memory
  LSR - Shift Right Accumulator or Memory
|-
  ORA - OR Accumulator with Memory
| ASL || Left Shift Accumulator or Memory
  ROL - Rotate Left Accumulator or Memory
|-
  ROR - Rotate Right Accumulator or Memory
| BIT || Bit Test
  TRB - Test and Reset Bit
|-
  TSB - Test and Set Bit
| EOR || Exclusive OR Accumulator with Memory
|-
| LSR || Shift Right Accumulator or Memory
|-
| ORA || OR Accumulator with Memory
|-
| ROL || Rotate Left Accumulator or Memory
|-
| ROR || Rotate Right Accumulator or Memory
|-
| TRB || Test and Reset Bit
|-
| TSB || Test and Set Bit
|}


== Transfer instructions ==
== Transfer instructions ==
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These opcodes transfer values from register to register (or, in the case of MVN and MVP, from memory to memory).
These opcodes transfer values from register to register (or, in the case of MVN and MVP, from memory to memory).


  TAX - Transfer Accumulator to X
{| class="wikitable" style="width:auto;"
  TAY - Transfer Accumulator to Y
! Instruction !! Description
  TCD - Transfer Accumulator to Direct Page
|-
  TCS - Transfer Accumulator to Stack pointer
| TAX || Transfer Accumulator to X
  TDC - Transfer Direct Page to Accumulator
|-
  TSC - Transfer Stack Pointer to Accumulator
| TAY || Transfer Accumulator to Y
  TSX - Transfer Stack Pointer to X
|-
  TXA - Transfer X to Accumulator
| TCD || Transfer Accumulator to Direct Page
  TXS - Transfer X to Stack Pointer
|-
  TXY - Transfer X to Y
| TCS || Transfer Accumulator to Stack pointer
  TYA - Transfer Y to Accumulator
|-
  TYX - Transfer Y to X
| TDC || Transfer Direct Page to Accumulator
  MVN - Block Move Negative
|-
  MVP - Block Move Positive
| TSC || Transfer Stack Pointer to Accumulator
|-
| TSX || Transfer Stack Pointer to X
|-
| TXA || Transfer X to Accumulator
|-
| TXS || Transfer X to Stack Pointer
|-
| TXY || Transfer X to Y
|-
| TYA || Transfer Y to Accumulator
|-
| TYX || Transfer Y to X
|-
| MVN || Block Move Negative
|-
| MVP || Block Move Positive
|}


== Program flow instructions ==
== Program flow instructions ==
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These instructions jump into some other part of the ROM/RAM.
These instructions jump into some other part of the ROM/RAM.


  JML - Jump Long
{| class="wikitable" style="width:auto;"
  JMP - Jump
! Instruction !! Description
  JSL - Jump to Subroutine Long
|-
  JSR - Jump to Subroutine
| JML || Jump Long
  RTI - Return from Interrupt
|-
  RTL - Return from Subroutine Long
| JMP || Jump
  RTS - Return from Subroutine
|-
| JSL || Jump to Subroutine Long
|-
| JSR || Jump to Subroutine
|-
| RTI || Return from Interrupt
|-
| RTL || Return from Subroutine Long
|-
| RTS || Return from Subroutine
|}


== Other instructions ==
== Other instructions ==
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These are other misc. opcodes.
These are other misc. opcodes.


  BRK - Software Break (Sets the B flag in emulation mode, interrupt in native)
{| class="wikitable" style="width:auto;"
  COP - Coprocessor Empowerment (interrupt)
! Instruction !! Description
  NOP - No operation (does absolutely nothing except waste a cycle of processing time)
|-
  STP - Stop the Clock (freezes the SNES's processor)
| BRK || Software Break (Sets the B flag in emulation mode, interrupt in native)
  WAI - Wait for Interrupt
|-
  XBA - Exchanges low and high byte of the A register
| COP || Coprocessor Empowerment (interrupt)
|-
| NOP || No operation (does absolutely nothing except waste a cycle of processing time)
|-
| STP || Stop the Clock (freezes the SNES's processor)
|-
| WAI || Wait for Interrupt
|-
| XBA || Exchanges low and high byte of the A register
|}

Revision as of 22:59, 9 November 2019

There are approximately 91 opcodes in ASM. They are divided into different categories.

Loading instructions

These instructions load an 8-bit or a 16-bit value into one of the three registers.

Instruction Description
LDA Load into accumulator from memory
LDX Load into X from memory
LDY Load into Y from memory

Compare instructions

These instructions, usually used with branch commands, compare one of the three registers with a value or memory. (They essentially subtract the value following the compare instruction from the value in the register, affecting the processor flags but not the register itself.)

Instruction Description
CMP Compare accumulator with memory
CPY Compare Y with memory
CPX Compare X with memory

Storage instructions

These instructions store various values from a register into memory.

Instruction Description
STA Store Accumulator to Memory
STX Store X to Memory
STY Store Y to Memory
STZ Store Zero to Memory

Branching instructions

These instructions branch depending on the processor flags' status, except BRA and BRL, which always branch regardless of the processor flags.

Instruction Description
BCC Branch if Carry Clear
BCS Branch if Carry Set
BPL Branch if Plus value
BMI Branch if Minus value
BNE Branch if not Equal/Branch if not zero
BEQ Branch if Equal/Branch if zero
BVC Branch if Overflow Clear
BVS Branch if Overflow Set
BRL Branch Always Long
BRA Branch Always

Mathematical instructions

These instructions perform addition and subtraction with the registers and memory. (Note that there are no opcodes for multiplication and division; special registers must be used for those.)

Instruction Description
ADC Add with carry
SBC Subtract with Carry
INC Increment Accumulator or Memory
INX Increment X
INY Increment Y
DEC Decrement Accumulator or Memory
DEX Decrement X
DEY Decrement Y

Processor flag instructions

These instructions set or clear various processor flags of the SNES.

Instruction Description
SEP Set Processor Status Flag
REP Reset Processor Status Flag
SEC Set Carry Flag
SED Set Decimal Flag
SEI Set Interrupt Flag
CLC Clear Carry Flag
CLD Clear Decimal Flag
CLI Clear Interrupt Flag
CLV Clear Overflow Flag
XCE Exchange Carry and Emulation (swaps bits of emulation flag and carry flag, toggling emulation mode on/off)

Stack instructions

These instructions push and pull various bytes on/from the stack, a special designated area of RAM that is located at $01FF-$010B in SMW.

Instruction Description
PEA Push Effective Address (Simply push a 16-bit absolute value on the stack)
PEI Push Effective Indirect Address
PER Push Program Counter Relative
PHA Push Accumulator
PHB Push Data Bank Register
PHD Push Direct Page Register
PHK Push Program Bank Register
PHP Push Processor Status Flags
PHX Push X
PHY Push Y
PLA Pull Accumulator
PLB Pull Data Bank Register
PLD Pull Direct Page Register
PLP Pull Processor Status Flags
PLX Pull X
PLY Pull Y

Bitwise instructions

These operations affect the individual bits of A and/or memory.

Instruction Description
AND AND Accumulator with Memory
ASL Left Shift Accumulator or Memory
BIT Bit Test
EOR Exclusive OR Accumulator with Memory
LSR Shift Right Accumulator or Memory
ORA OR Accumulator with Memory
ROL Rotate Left Accumulator or Memory
ROR Rotate Right Accumulator or Memory
TRB Test and Reset Bit
TSB Test and Set Bit

Transfer instructions

These opcodes transfer values from register to register (or, in the case of MVN and MVP, from memory to memory).

Instruction Description
TAX Transfer Accumulator to X
TAY Transfer Accumulator to Y
TCD Transfer Accumulator to Direct Page
TCS Transfer Accumulator to Stack pointer
TDC Transfer Direct Page to Accumulator
TSC Transfer Stack Pointer to Accumulator
TSX Transfer Stack Pointer to X
TXA Transfer X to Accumulator
TXS Transfer X to Stack Pointer
TXY Transfer X to Y
TYA Transfer Y to Accumulator
TYX Transfer Y to X
MVN Block Move Negative
MVP Block Move Positive

Program flow instructions

These instructions jump into some other part of the ROM/RAM.

Instruction Description
JML Jump Long
JMP Jump
JSL Jump to Subroutine Long
JSR Jump to Subroutine
RTI Return from Interrupt
RTL Return from Subroutine Long
RTS Return from Subroutine

Other instructions

These are other misc. opcodes.

Instruction Description
BRK Software Break (Sets the B flag in emulation mode, interrupt in native)
COP Coprocessor Empowerment (interrupt)
NOP No operation (does absolutely nothing except waste a cycle of processing time)
STP Stop the Clock (freezes the SNES's processor)
WAI Wait for Interrupt
XBA Exchanges low and high byte of the A register