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Dyzen Sprite Maker: Difference between revisions

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'''Dyzen Sprite Maker''' (or symply '''Dyzen''') is a tool that facilitates the creation of [[dynamic sprites]] (or any object that uses OAM tiles), originally created [[anonimwzx]]. The tool was first conceived for [[Super Mario World]], however, there are plans to add support for other games.
'''Dyzen Sprite Maker''' (or symply '''Dyzen''') is a tool that facilitates the creation of [[sprites]] (enemies or any object that uses OAM tiles), originally made by [[User:anonimzwx|anonimzwx]]. The tool was first conceived for [[Super Mario World]], however, there are plans to add support for other games.


== Features ==
== Features ==
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* Animations
* Animations
* Hitboxes
* Hitboxes
* Write [[ASM]] via the integrated text editor.
* Automatically generate [https://en.wikipedia.org/wiki/Assembly_language ASM] codes
* Write ASM via the integrated text editor.


== Video Tutorials (Spanish only) ==
== Video Tutorials (Spanish only) ==
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* [https://www.youtube.com/watch?v=qcGRzFNey3c Resource extraction and coding]
* [https://www.youtube.com/watch?v=qcGRzFNey3c Resource extraction and coding]
== Sprite Creation Workshops ==
There are Youtube Livestreams that teach how to do things using the tool:
* [https://www.smwcentral.net/?p=viewthread&t=98571 Sprite Creation Workshop Thread]


== Contribution ==
== Contribution ==

Latest revision as of 20:08, 20 July 2019

Dyzen Sprite Maker (or symply Dyzen) is a tool that facilitates the creation of sprites (enemies or any object that uses OAM tiles), originally made by anonimzwx. The tool was first conceived for Super Mario World, however, there are plans to add support for other games.

Features

Dyzen allows the user to create the following:

  • Graphics routine
  • Animations
  • Hitboxes
  • Automatically generate ASM codes
  • Write ASM via the integrated text editor.

Video Tutorials (Spanish only)

Sprite Creation Workshops

There are Youtube Livestreams that teach how to do things using the tool:

Contribution

Dyzen is open source, thus anyone can contribute to its development. The source code can be found in the following link:

https://github.com/weierstrass1/SMWControlib