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N-SPC Engine/Kemco: Difference between revisions

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(Adding output notes for CPUIO0-CPUIO2)
(Making an addition to the notes after reanalyzing the code and realizing that the phrase processing for channels 7 and 8 didn't support fast forward phrase commands. For the music (and channels 1-6 in general), they still support fast forward phrase commands.)
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__TOC__
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Kemco is the first company outside of Nintendo themselves to release a game using their own variant of N-SPC (that being Bombuzal). The main customization that they did was to have the CPUIO registers play sounds on specific channels, and only the channels on the phase list specified to be used by the corresponding CPUIO register would be used. One other CPUIO register was allocated mainly to perform volume fades.
Kemco is the first company outside of Nintendo themselves to release a game using their own variant of N-SPC (that being Bombuzal). The main customization that they did was to have the CPUIO registers play sounds on specific channels, and only the channels on the phrase list specified to be used by the corresponding CPUIO register would be used. All non-music CPUIO registers, when processing phrase data, also did not support the fast forward phrase commands. One other CPUIO register was allocated mainly to perform volume fades.


{| class="wikitable sortable"
{| class="wikitable sortable"
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|<tt>$E5-$FF</tt> || Acknowledge ||
|<tt>$E5-$FF</tt> || Acknowledge ||
|}
|}
=====Acknowledge=====
 
For V3.0-V3.1, <tt>$80</tt> and up can be transformed into this binary-based notation instead:
<pre>%1yyxxxxx</pre>
* <tt>%xxxxx</tt> is a command ID. The commands are as following...
** <tt>%00000</tt> (<tt>$00</tt>) - Halt Volume Operations
** <tt>%00001</tt> (<tt>$01</tt>) - Fade Out
** <tt>%00010</tt> (<tt>$02</tt>) - Fade In
** <tt>%00011</tt> (<tt>$03</tt>) - Zero Volume
** <tt>%00100</tt> (<tt>$04</tt>) - Volume Restore
** Any other value (<tt>$05-$1F</tt>) - Acknowledge
* <tt>%yy</tt> defines what will be affected by the command. The values are...
** <tt>%00</tt> (<tt>$0</tt>) - Channels 1-6
** <tt>%01</tt> (<tt>$1</tt>) - Channels 7-8
** <tt>%10</tt> (<tt>$2</tt>) - Invalid (causes all values to merely acknowledge)
** <tt>%11</tt> (<tt>$3</tt>) - Master Volume
 
====Acknowledge====
Merely echoes back the value you just sent to $2143/$F7.
Merely echoes back the value you just sent to $2143/$F7.


=====Halt Volume Operations=====
====Halt Volume Operations====
The command ID used depends on the version...<br>
The command ID used depends on the version...<br>
<u>Channels 1-6</u>
<u>Channels 1-6</u>
Line 163: Line 179:
This command halts all volume-related operation. The effect is most noticeable on fades. $2143/$F7 outputs a zero.
This command halts all volume-related operation. The effect is most noticeable on fades. $2143/$F7 outputs a zero.


=====Fade Out=====
====Fade Out====
The command ID used depends on the version...<br>
The command ID used depends on the version...<br>
<u>Channels 1-6</u>
<u>Channels 1-6</u>
Line 177: Line 193:
The command does not properly function past V1.0 for channels 1-6. Technically it still works, but a wrong branching location causes the channel ID to use (and the number of channels to copy) to not be initialized properly, which causes the volume values to not be saved.
The command does not properly function past V1.0 for channels 1-6. Technically it still works, but a wrong branching location causes the channel ID to use (and the number of channels to copy) to not be initialized properly, which causes the volume values to not be saved.


=====Fade In=====
====Fade In====
The command ID used depends on the version...<br>
The command ID used depends on the version...<br>
<u>Channels 1-6</u>
<u>Channels 1-6</u>
Line 190: Line 206:
Fades in the volume to the original volume at a rate of 1 per tempo tick. If no value was saved beforehand, this can overflow back to zero. $2143/$F7 outputs the current volume value of the last channel in the set (or the intended right echo volume value in the master volume's case).
Fades in the volume to the original volume at a rate of 1 per tempo tick. If no value was saved beforehand, this can overflow back to zero. $2143/$F7 outputs the current volume value of the last channel in the set (or the intended right echo volume value in the master volume's case).


=====Zero Volume=====
====Zero Volume====
The command ID used depends on the version...<br>
The command ID used depends on the version...<br>
<u>Channels 1-6</u>
<u>Channels 1-6</u>
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The command does not properly function past V1.0 for channels 1-6 due to a wrong branching location.
The command does not properly function past V1.0 for channels 1-6 due to a wrong branching location.


=====Volume Restore=====
====Volume Restore====
The command ID used depends on the version...<br>
The command ID used depends on the version...<br>
<u>Channels 1-6</u>
<u>Channels 1-6</u>

Revision as of 02:32, 17 August 2021

Go back to N-SPC Engine

Kemco is the first company outside of Nintendo themselves to release a game using their own variant of N-SPC (that being Bombuzal). The main customization that they did was to have the CPUIO registers play sounds on specific channels, and only the channels on the phrase list specified to be used by the corresponding CPUIO register would be used. All non-music CPUIO registers, when processing phrase data, also did not support the fast forward phrase commands. One other CPUIO register was allocated mainly to perform volume fades.

Game Name Version VCMD Table Location ($E0 and up) ROM Offset
Bombuzal 1.0 0x10EB, relative to 0x102B 0x04807A
Lagoon 2.0 0x1156, relative to 0x1096 0x0D80A4 (all versions)
Drakkhen 3.0 0x129E, relative to 0x11DE 0x1C805C (all versions)
Ka-blooey 3.0 0x129E, relative to 0x11DE 0x048080
First Samurai 3.1 0x129E, relative to 0x11DE 0x0DB15E (all versions)
Phalanx - The Enforce Fighter A-144 3.1 0x129E, relative to 0x11DE 0x1EB23E (all versions)
Super Drakkhen/Dragon View 3.1 0x129E, relative to 0x11DE 0x09B6F6 (all versions)
Super Full Metal 3.1 0x129E, relative to 0x11DE 0x0C80B6
X Zone 3.1 0x129E, relative to 0x11DE 0x0FAEE6 (all versions)
Kid Klown in Crazy Chase 4.0 0x12A1, relative to 0x11E1 0x1EC1E0 (all versions)

The raw build sorting notes can be found here.

Communication with the SNES

Each CPUIO register has an individual use.

CPUIO0 ($2140/$F4)

This register always controls which sound ID will play out of channels 1-6, regardless of which sound driver version is used. It also supports the source build's N-SPC/Kankichi commands. These same commands are not present in the other CPUIO ports that control the channels, and instead you can only play or stop them.

Command ID Description Register Values & Arguments
$00 Stop Sound $00 ?? ?? ??
$01-?? Play Sound (Channels 1-6) xx ?? ?? ??
$F0 Pause Sound (Channels 1-6) $F0 ?? ?? ??
$F1 Continue Sound (Channels 1-6) $F1 ?? ?? ??
$FF Load New Data $FF ?? xx xx

The output to $2140/$F4 is as following...

  • $00 - Sound is not playing (usually caused by the zero command)
  • $3F - Usually on the first tempo tick only, or sound is paused (caused by commands $F0 and $FF)
  • $40 - Sound is playing on channels 1-6

CPUIO1 ($2141/$F5)

This register controls which sound ID will play of of the following channel IDs, depending on the version...

  • V1.0, V3.0: Channels 7-8
  • V2.0, V4.0: Channel 7

The output is as following...

  • $00 - Most common output with V1.0 and V3.0 (even if sound is playing). Otherwise indicates that a sound is not playing.
  • $40 - Usually on the first tempo tick only for V2.0 and V4.0 after the sound is activated.
  • $80 - Sound is playing on channel 7.
  • $FF - Usually on the first tempo tick only for V1.0 and V3.0 after the sound is activated.

CPUIO2 ($2142/$F6)

Only used in V2.0 and V4.0. This register always controls which sound ID will play out of channel 8.
This register always outputs a zero on V1.0 and V3.0-V3.1. Otherwise, when it is used, the output is...

  • $00 - Most common output, even if sound is playing.
  • $80 - Usually on the first tempo tick only after the sound is activated.

CPUIO3 ($2143/$F7)

Never used in V2.0. It does output a value, though: namely, whatever you sent in $2142/$F6.
This CPUIO register is used to perform volume fades on either the note volumes of channels 1-8 or the MVOL DSP registers (The EVOL DSP registers are modified as well, but they get overwritten shortly afterwards). The values supported depend on the sound driver version.

Commands (V1.0)

Command ID Description
$00-$9F Acknowledge
$A0 Halt Volume Operations (Channels 1-6)
$A1 Fade Out (Channels 1-6)
$A2 Fade In (Channels 1-6)
$A3 Zero Volume (Channels 1-6)
$A4 Volume Restore (Channels 7-8)
$A5 Halt Volume Operations (Channels 7-8)
$A6 Fade Out (Channels 7-8)
$A7 Fade In (Channels 7-8)
$A8 Zero Volume (Channels 7-8)
$A9 Volume Restore (Channels 7-8)
$AA-$FF Acknowledge

Commands (V3.0-V4.0)

Command ID Description Versions Supported
$00-$7F Acknowledge
$80 Halt Volume Operations (Channels 1-6) V3.0-V3.1
$81 Fade Out (Channels 1-6) V3.0-V3.1
$82 Fade In (Channels 1-6) V3.0-V3.1
$83 Zero Volume (Channels 1-6) V3.0-V3.1
$84 Volume Restore (Channels 1-6) V3.0-V3.1
$85-$9F Acknowledge
$A0 Halt Volume Operations (Channels 7-8) V3.0-V3.1
$A1 Fade Out (Channels 7-8) V3.0-V3.1
$A2 Fade In (Channels 7-8) V3.0-V3.1
$A3 Zero Volume (Channels 7-8) V3.0-V3.1
$A4 Volume Restore (Channels 7-8) V3.0-V3.1
$A5-$DF Acknowledge
$E0 Halt Volume Operations (Master Volume) V3.0-V4.0
$E1 Fade Out (Master Volume) V3.0-V4.0
$E2 Fade In (Master Volume) V3.0-V4.0
$E3 Zero Volume (Master Volume) V3.0-V4.0
$E4 Volume Restore (Master Volume) V3.0-V4.0
$E5-$FF Acknowledge

For V3.0-V3.1, $80 and up can be transformed into this binary-based notation instead:

%1yyxxxxx
  • %xxxxx is a command ID. The commands are as following...
    • %00000 ($00) - Halt Volume Operations
    • %00001 ($01) - Fade Out
    • %00010 ($02) - Fade In
    • %00011 ($03) - Zero Volume
    • %00100 ($04) - Volume Restore
    • Any other value ($05-$1F) - Acknowledge
  • %yy defines what will be affected by the command. The values are...
    • %00 ($0) - Channels 1-6
    • %01 ($1) - Channels 7-8
    • %10 ($2) - Invalid (causes all values to merely acknowledge)
    • %11 ($3) - Master Volume

Acknowledge

Merely echoes back the value you just sent to $2143/$F7.

Halt Volume Operations

The command ID used depends on the version...
Channels 1-6

  • V1.0: $A0
  • V3.0-V3.1: $80

Channels 7-8

  • V1.0: $A5
  • V3.0-V3.1: $A0

Master Volume

  • V3.0-V4.0: $E0

This command halts all volume-related operation. The effect is most noticeable on fades. $2143/$F7 outputs a zero.

Fade Out

The command ID used depends on the version...
Channels 1-6

  • V1.0: $A1
  • V3.0-V3.1: $81

Channels 7-8

  • V1.0: $A6
  • V3.0-V3.1: $A1

Master Volume

  • V3.0-V4.0: $E1

Fades out the volume to 0. On V1.0, this is done at a rate of 3 per tempo tick: on other versions, it's 1 per tempo tick. On V3.0 and later, the original volume value is saved. $2143/$F7 outputs the current volume value of the last channel in the set (or the intended right echo volume value in the master volume's case).
The command does not properly function past V1.0 for channels 1-6. Technically it still works, but a wrong branching location causes the channel ID to use (and the number of channels to copy) to not be initialized properly, which causes the volume values to not be saved.

Fade In

The command ID used depends on the version...
Channels 1-6

  • V1.0: $A2
  • V3.0-V3.1: $82

Channels 7-8

  • V1.0: $A7
  • V3.0-V3.1: $A2

Master Volume

  • V3.0-V4.0: $E2

Fades in the volume to the original volume at a rate of 1 per tempo tick. If no value was saved beforehand, this can overflow back to zero. $2143/$F7 outputs the current volume value of the last channel in the set (or the intended right echo volume value in the master volume's case).

Zero Volume

The command ID used depends on the version...
Channels 1-6

  • V1.0: $A3
  • V3.0-V3.1: $83

Channels 7-8

  • V1.0: $A8
  • V3.0-V3.1: $A3

Master Volume

  • V3.0-V4.0: $E3

Zeroes out the volume, saving the original volume for restoration later on. $2143/$F7 outputs the current volume value (or the intended right echo volume value in the master volume's case) for one tempo tick, then a $01 (or, for the master volume, always outputs a zero).
The command does not properly function past V1.0 for channels 1-6 due to a wrong branching location.

Volume Restore

The command ID used depends on the version...
Channels 1-6

  • V1.0: $A4
  • V3.0-V3.1: $84

Channels 7-8

  • V1.0: $A9
  • V3.0-V3.1: $A4

Master Volume

  • V3.0-V4.0: $E4

Restores the volumes to the saved value. $2143/$F7 outputs the current volume value for one tempo tick, then a $01 (or, for the master volume, always outputs the intended right echo volume value... which is saved to the left master volume by mistake).
The command does not properly function past V1.0 for channels 1-6 due to a wrong branching location.
The master volume variant does not work properly due to a typo in the code: specifically, the right echo volume gets copied to the left master volume by mistake, overwriting the correct value that was copied earlier.