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N-SPC Engine/Nintendo/Build Sorting: Difference between revisions

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(Adding two games accidentally omitted (both have the same build))
(Adding Gigaleak-era sound driver build sorting notes for Star Glider (prototype of Star Fox), Star Fox 2, FX Trax and Super Mario World 2: Yoshi's Island)
(9 intermediate revisions by the same user not shown)
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|Aging Cassette<br>SNES Burn-In Test Cartridge|| <tt>$0800</tt> || <tt>D0 FB BC 3F ?? ??</tt> || <tt>$113A</tt>||For distinguishing purposes, known outside of these notes as Sound Module and Burn-In Test to refer to the copy found in the SNES Burn-In Test Cartridge.
|Aging Cassette<br>SNES Burn-In Test Cartridge|| <tt>$0800</tt> || <tt>D0 FB BC 3F ?? ??</tt> || <tt>$113A</tt>||For distinguishing purposes, known outside of these notes as Sound Module and Burn-In Test to refer to the copy found in the SNES Burn-In Test Cartridge.
|-
|-
|Zootto Mahjong! || <tt>$0800</tt> || <tt>E8 ?? C5 ?? ?? 3F ?? ??</tt> || <tt>$1042</tt>||
|Mario Paint || <tt>$0800</tt> || <tt>D0 FB BC 3F ?? ??</tt> || <tt>$1430</tt>||
|-
|Nintendo Power Menu Program || <tt>$0800</tt> || <tt>D0 F8 BC 3F ?? ??</tt> || <tt>$0DCB</tt>||
|}
|}


==Akito Nakatsuka==
==Tetris & Dr. Mario Builds==
These builds are unique to one game, but unlike Super Scope 6 (which you may have noticed that LazerBlazer and Blastris are separated due to different SFX execution), they also match in general execution.
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes
! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes
|-
|-
|Super Game Boy<br>Super Game Boy 2 || <tt>$0400</tt> || <tt>D0 F3 BC 3F ?? ??</tt> || <tt>$0A5D</tt>||
|Tetris and Dr. Mario (Mixed Match) || <tt>$0800</tt> || <tt>C5 ?? ?? C5 ?? ?? BC 3F ?? ??</tt> & <br> <tt>84 ?? C4 ?? 90 19 3F ?? ??</tt> || <tt>$0D5C</tt> & <tt>$118F</tt>||
|-
|-
|JRA PAT<br>JRA PAT - Wide Taiouban || <tt>$06E0</tt> || <tt>8F ?? ?? 8F ?? ?? 3F ?? ??</tt> || <tt>$0739</tt>||
|Tetris and Dr. Mario (Dr. Mario) || <tt>$0800</tt> || <tt>C5 ?? ?? C5 ?? ?? BC 3F ?? ??</tt> & <br> <tt>84 ?? C4 ?? 90 19 3F ?? ??</tt> || <tt>$0D5C</tt> & <tt>$1199</tt>||
|-
|-
|Sutte Hakkun || <tt>$06E0</tt> || <tt>8F ?? ?? 8F ?? ?? 3F ?? ??</tt> || <tt>$074C</tt>||
|Tetris and Dr. Mario (Tetris) || <tt>$0800</tt> || <tt>C5 ?? ?? C5 ?? ?? BC 3F ?? ??</tt> & <br> <tt>84 ?? C4 ?? 90 19 3F ?? ??</tt> || <tt>$0D5C</tt> & <tt>$11A1</tt>||
|}
|}


===Yuichi Ozaki===
==Akito Nakatsuka==
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes
! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes
|-
|-
|Marvelous - Mouhitotsu no Takara-jima || <tt>$0400</tt> || <tt>D0 F3 BC 3F ?? ??</tt> || <tt>$0BC5</tt>||
|Super Scope 6 (LazerBlazer) (US version) || <tt>$0500</tt> || <tt>D0 F3 BC 3F ?? ??</tt> || <tt>$0B33</tt>||
|-
|Super Scope 6 (LazerBlazer) (Japanese and European version) || <tt>$0500</tt> || <tt>D0 F3 BC 3F ?? ??</tt> || <tt>$0B37</tt>||
|-
|Super Game Boy<br>Super Game Boy 2 || <tt>$0400</tt> || <tt>D0 F3 BC 3F ?? ??</tt> || <tt>$0A5D</tt>||
|-
|BS-X BIOS<br>Cassette Kensaki - NUS-you S Cassette || <tt>$0370</tt> || <tt>8F ?? ?? 8F ?? ?? 3F ?? ??</tt> || <tt>$04AB</tt>||
|-
|JRA PAT<br>JRA PAT - Wide Taiouban || <tt>$06E0</tt> || <tt>8F ?? ?? 8F ?? ?? 3F ?? ??</tt> || <tt>$0739</tt>||
|-
|-
|Heisei Shin Onigashima - Kouhen<br>Heisei Shin Onigashima - Zenpen || <tt>$0400</tt> || <tt>D0 F3 8F ?? ?? BC 3F ?? ??</tt> || <tt>$0C8D</tt>||
|Sutte Hakkun || <tt>$06E0</tt> || <tt>8F ?? ?? 8F ?? ?? 3F ?? ??</tt> || <tt>$074C</tt>||
|}
|}


==Hirokazu Tanaka 1==
===Yuichi Ozaki===
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes
! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes
|-
|-
|Mario Paint || <tt>$0800</tt> || <tt>D0 FB BC 3F ?? ??</tt> || <tt>$1430</tt>||
|Marvelous - Mouhitotsu no Takara-jima || <tt>$0400</tt> || <tt>D0 F3 BC 3F ?? ??</tt> || <tt>$0BC5</tt>||
|-
|-
|Tetris and Dr. Mario || <tt>$0800</tt> || <tt>C5 ?? ?? C5 ?? ?? BC 3F ?? ??</tt> || <tt>$0D5C</tt>||
|SA-1 Demo || <tt>$0400</tt> || <tt>D0 F3 BC 3F ?? ??</tt> || <tt>$0B23</tt>||
|-
|-
|Nintendo Power Menu Program || <tt>$0800</tt> || <tt>D0 F8 BC 3F ?? ??</tt> || <tt>$0DCB</tt>||
|Heisei Shin Onigashima - Kouhen<br>Heisei Shin Onigashima - Zenpen || <tt>$0400</tt> || <tt>D0 F3 8F ?? ?? BC 3F ?? ??</tt> || <tt>$0C8D</tt>||
|}
|}


==Hirokazu Tanaka 2==
==Hirokazu Tanaka==
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
Line 71: Line 82:
|-
|-
|Super Mario: Yoshi Island/Super Mario World 2: Yoshi's Island || <tt>$0400</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$0A96</tt>||
|Super Mario: Yoshi Island/Super Mario World 2: Yoshi's Island || <tt>$0400</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$0A96</tt>||
|-
|Super Mario: Yoshi Island/Super Mario World 2: Yoshi's Island (beta version) || <tt>$0400</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$0B08</tt>||
|-
|-
|Star Fox/Star Wing || <tt>$0500</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$0B14</tt>||
|Star Fox/Star Wing || <tt>$0500</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$0B14</tt>||
Line 77: Line 90:
|-
|-
|Legend of Zelda - A Link to the Past/Zelda no Densetsu - Kamigami no Triforce || <tt>$0800</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$0E22</tt>||
|Legend of Zelda - A Link to the Past/Zelda no Densetsu - Kamigami no Triforce || <tt>$0800</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$0E22</tt>||
|-
|Star Glider || <tt>$0800</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$0E97</tt>|| Prototype of Star Fox/Star Wing.
|-
|-
|SimCity || <tt>$0800</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$175D</tt>||
|SimCity || <tt>$0800</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$175D</tt>||
Line 86: Line 101:
! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes
! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes
|-
|-
|Star Fox 2 || <tt>$0500</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$0BDF</tt>||
|Star Fox 2 (1994-04-01) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0B6F</tt>||
|-
|Star Fox 2 (1994-04-15) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0B6F</tt>|| Except for a single opcode's difference at $064C, all of the code differences are after the SFX data, and thus pointers cannot be fully factored in.
|-
|Star Fox 2 (1994-05-06 and 1994-05-13) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0B62</tt>||
|-
|Star Fox 2 (1994-08-31) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0B6D</tt>||
|-
|Star Fox 2 (1994-12-28) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0B9C</tt>||
|-
|Star Fox 2 (1995-06-08) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0BD4</tt>||
|-
|Star Fox 2 (1995-06-22)<br>Star Fox 2 (1995-06-27) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0BD7</tt>|| These builds are identical to each other minus pointers placed after the SFX data.
|-
|Star Fox 2 (1995-07-25) || <tt>$0500</tt> || <tt>D0 F7 BC 3F ?? ??</tt> || <tt>$0BDA</tt>||
|-
|Star Fox 2 || <tt>$0500</tt> || <tt>D0 FA BC 3F ?? ??</tt> || <tt>$0BDF</tt>||  
|}
|}


Line 93: Line 124:
|-
|-
! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes
! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes
|-
|Super Mario Kart (beta version) (1992-01-21 build) || <tt>$0800</tt> || <tt>2F ?? BC 3F ?? ??</tt> || <tt>$0E3D</tt> || Refers to a sound.bin file with this timestamp that was not embedded in a known prototype build.
|-
|Super Mario Kart (beta version) (mkart) || <tt>$0800</tt> || <tt>E8 ?? BC 3F ?? ??</tt> || <tt>$0D79</tt>|| Refers to a prototype from April 13, 1992.
|-
|Super Mario Kart (beta version) (mario_kart-01) || <tt>$0800</tt> || <tt>C5 ?? ?? E8 ?? 3F ?? ??</tt> || <tt>$0D65</tt> || Refers to what is known as the Enigma prototype build.
|-
|Super Mario Kart (beta version) (mario_kart) || <tt>$0800</tt> || <tt>E8 ?? C5 ?? ?? 3F ?? ??</tt> || <tt>$0D74</tt> || Refers to a prototype from late June 1992, created before kar4t.
|-
|Super Mario Kart (beta version) (kar4t) || <tt>$0800</tt> || <tt>E8 ?? C4 ?? 3F ?? ??</tt> &<br><tt>C4 ?? 90 0A 3F ?? ??</tt> || <tt>$0D6A</tt> & <tt>$1598</tt> || Refers to a prototype from late June 1992, created after mario_kart.
|-
|-
|Super Mario Kart (US version) || <tt>$0800</tt> || <tt>E8 ?? C4 ?? 3F ?? ??</tt> &<br><tt>C4 ?? 90 0A 3F ?? ??</tt> &<br><tt>7D C4 ?? 5F ?? ??</tt> || <tt>$0D6A</tt> & <tt>$1664</tt> & <tt>$19B4</tt>||
|Super Mario Kart (US version) || <tt>$0800</tt> || <tt>E8 ?? C4 ?? 3F ?? ??</tt> &<br><tt>C4 ?? 90 0A 3F ?? ??</tt> &<br><tt>7D C4 ?? 5F ?? ??</tt> || <tt>$0D6A</tt> & <tt>$1664</tt> & <tt>$19B4</tt>||
|-
|-
|Super Mario Kart (Japanese and European version) || <tt>$0800</tt> || <tt>E8 ?? C4 ?? 3F ?? ??</tt> &<br><tt>C4 ?? 90 0A 3F ?? ??</tt> &<br><tt>7D C4 ?? 5F ?? ??</tt> || <tt>$0D6A</tt> & <tt>$1664</tt> & <tt>$19BA</tt>||
|Super Mario Kart (Japanese and European version) || <tt>$0800</tt> || <tt>E8 ?? C4 ?? 3F ?? ??</tt> &<br><tt>C4 ?? 90 0A 3F ?? ??</tt> &<br><tt>7D C4 ?? 5F ?? ??</tt> || <tt>$0D6A</tt> & <tt>$1664</tt> & <tt>$19BA</tt>||
|-
|FX Trax || <tt>$0800</tt> || <tt>D0 F7 E8 ?? 3F ?? ??</tt> || <tt>$0D61</tt>|| Prototype of Wild Trax/Stunt Race FX.
|-
|-
|Wild Trax/Stunt Race FX || <tt>$0800</tt> || <tt>D0 FB BC 3F ?? ??</tt> || <tt>$0D73</tt>|| Loading program at $0675 before the actual start location
|Wild Trax/Stunt Race FX || <tt>$0800</tt> || <tt>D0 FB BC 3F ?? ??</tt> || <tt>$0D73</tt>|| Loading program at $0675 before the actual start location
|}
|}


==Unknown 1==
==Yoshidayama-Workshop==
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes
! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes
|-
|-
|SNES Burn-In Test Cartridge || <tt>$0800</tt> || <tt>D0 F8 BC 3F ?? ??</tt> || <tt>$0D6D</tt>||For distinguishing purposes, known outside of these notes as Super Scope Test.
|Zootto Mahjong! || <tt>$0800</tt> || <tt>E8 ?? C5 ?? ?? 3F ?? ??</tt> || <tt>$1042</tt>||
|-
|Super Scope 6 (Blastris) || <tt>$0800</tt> || <tt>90 F8 BC 3F ?? ??</tt> || <tt>$0D89</tt>||
|}
|}


==Unknown 2==
==Unknown==
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes
! Game Name(s) !! Starting Memory Location !! Sorting Signature(s) || Memory Locations Noted || Extra notes
|-
|-
|Super Scope 6 (LazerBlazer) (US version) || <tt>$0500</tt> || <tt>D0 F3 BC 3F ?? ??</tt> || <tt>$0B33</tt>||
|SNES Burn-In Test Cartridge || <tt>$0800</tt> || <tt>D0 F8 BC 3F ?? ??</tt> || <tt>$0D6D</tt>||For distinguishing purposes, known outside of these notes as Super Scope Test.
|-
|-
|Super Scope 6 (LazerBlazer) (Japanese and European version) || <tt>$0500</tt> || <tt>D0 F3 BC 3F ?? ??</tt> || <tt>$0B37</tt>||
|Super Scope 6 (Blastris) || <tt>$0800</tt> || <tt>90 F8 BC 3F ?? ??</tt> || <tt>$0D89</tt>||
|}
|}
[[Category:SPC Sound Engine Build Sorting Pages]]

Revision as of 15:50, 10 September 2021

Unique cases

Game Name(s) Starting Memory Location Sorting Signature(s) Memory Locations Noted Extra notes
F-Zero $0800 D0 FB BC 3F ?? ?? $0E3D
Aging Cassette
SNES Burn-In Test Cartridge
$0800 D0 FB BC 3F ?? ?? $113A For distinguishing purposes, known outside of these notes as Sound Module and Burn-In Test to refer to the copy found in the SNES Burn-In Test Cartridge.
Mario Paint $0800 D0 FB BC 3F ?? ?? $1430
Nintendo Power Menu Program $0800 D0 F8 BC 3F ?? ?? $0DCB

Tetris & Dr. Mario Builds

These builds are unique to one game, but unlike Super Scope 6 (which you may have noticed that LazerBlazer and Blastris are separated due to different SFX execution), they also match in general execution.

Game Name(s) Starting Memory Location Sorting Signature(s) Memory Locations Noted Extra notes
Tetris and Dr. Mario (Mixed Match) $0800 C5 ?? ?? C5 ?? ?? BC 3F ?? ?? &
84 ?? C4 ?? 90 19 3F ?? ??
$0D5C & $118F
Tetris and Dr. Mario (Dr. Mario) $0800 C5 ?? ?? C5 ?? ?? BC 3F ?? ?? &
84 ?? C4 ?? 90 19 3F ?? ??
$0D5C & $1199
Tetris and Dr. Mario (Tetris) $0800 C5 ?? ?? C5 ?? ?? BC 3F ?? ?? &
84 ?? C4 ?? 90 19 3F ?? ??
$0D5C & $11A1

Akito Nakatsuka

Game Name(s) Starting Memory Location Sorting Signature(s) Memory Locations Noted Extra notes
Super Scope 6 (LazerBlazer) (US version) $0500 D0 F3 BC 3F ?? ?? $0B33
Super Scope 6 (LazerBlazer) (Japanese and European version) $0500 D0 F3 BC 3F ?? ?? $0B37
Super Game Boy
Super Game Boy 2
$0400 D0 F3 BC 3F ?? ?? $0A5D
BS-X BIOS
Cassette Kensaki - NUS-you S Cassette
$0370 8F ?? ?? 8F ?? ?? 3F ?? ?? $04AB
JRA PAT
JRA PAT - Wide Taiouban
$06E0 8F ?? ?? 8F ?? ?? 3F ?? ?? $0739
Sutte Hakkun $06E0 8F ?? ?? 8F ?? ?? 3F ?? ?? $074C

Yuichi Ozaki

Game Name(s) Starting Memory Location Sorting Signature(s) Memory Locations Noted Extra notes
Marvelous - Mouhitotsu no Takara-jima $0400 D0 F3 BC 3F ?? ?? $0BC5
SA-1 Demo $0400 D0 F3 BC 3F ?? ?? $0B23
Heisei Shin Onigashima - Kouhen
Heisei Shin Onigashima - Zenpen
$0400 D0 F3 8F ?? ?? BC 3F ?? ?? $0C8D

Hirokazu Tanaka

Game Name(s) Starting Memory Location Sorting Signature(s) Memory Locations Noted Extra notes
Mother 2/Earthbound $0500 D0 FB 3F ?? ?? $16A5
Snoopy Concert $0500 D0 FB 3F ?? ?? $16EB

Kenji Yamamoto

Game Name(s) Starting Memory Location Sorting Signature(s) Memory Locations Noted Extra notes
Super Metroid $1500 E8 ?? C5 ?? ?? 3F ?? ?? $1ED7

Koji Kondo

Game Name(s) Starting Memory Location Sorting Signature(s) Memory Locations Noted Extra notes
Super Mario: Yoshi Island/Super Mario World 2: Yoshi's Island $0400 D0 FA BC 3F ?? ?? $0A96
Super Mario: Yoshi Island/Super Mario World 2: Yoshi's Island (beta version) $0400 D0 FA BC 3F ?? ?? $0B08
Star Fox/Star Wing $0500 D0 FA BC 3F ?? ?? $0B14
Super Mario All-Stars/Super Mario Collection $0500 D0 FA BC 3F ?? ?? $0C11
Legend of Zelda - A Link to the Past/Zelda no Densetsu - Kamigami no Triforce $0800 D0 FA BC 3F ?? ?? $0E22
Star Glider $0800 D0 FA BC 3F ?? ?? $0E97 Prototype of Star Fox/Star Wing.
SimCity $0800 D0 FA BC 3F ?? ?? $175D

Yoji Inagaki

Game Name(s) Starting Memory Location Sorting Signature(s) Memory Locations Noted Extra notes
Star Fox 2 (1994-04-01) $0500 D0 F7 BC 3F ?? ?? $0B6F
Star Fox 2 (1994-04-15) $0500 D0 F7 BC 3F ?? ?? $0B6F Except for a single opcode's difference at $064C, all of the code differences are after the SFX data, and thus pointers cannot be fully factored in.
Star Fox 2 (1994-05-06 and 1994-05-13) $0500 D0 F7 BC 3F ?? ?? $0B62
Star Fox 2 (1994-08-31) $0500 D0 F7 BC 3F ?? ?? $0B6D
Star Fox 2 (1994-12-28) $0500 D0 F7 BC 3F ?? ?? $0B9C
Star Fox 2 (1995-06-08) $0500 D0 F7 BC 3F ?? ?? $0BD4
Star Fox 2 (1995-06-22)
Star Fox 2 (1995-06-27)
$0500 D0 F7 BC 3F ?? ?? $0BD7 These builds are identical to each other minus pointers placed after the SFX data.
Star Fox 2 (1995-07-25) $0500 D0 F7 BC 3F ?? ?? $0BDA
Star Fox 2 $0500 D0 FA BC 3F ?? ?? $0BDF

Taro Bando

Game Name(s) Starting Memory Location Sorting Signature(s) Memory Locations Noted Extra notes
Super Mario Kart (beta version) (1992-01-21 build) $0800 2F ?? BC 3F ?? ?? $0E3D Refers to a sound.bin file with this timestamp that was not embedded in a known prototype build.
Super Mario Kart (beta version) (mkart) $0800 E8 ?? BC 3F ?? ?? $0D79 Refers to a prototype from April 13, 1992.
Super Mario Kart (beta version) (mario_kart-01) $0800 C5 ?? ?? E8 ?? 3F ?? ?? $0D65 Refers to what is known as the Enigma prototype build.
Super Mario Kart (beta version) (mario_kart) $0800 E8 ?? C5 ?? ?? 3F ?? ?? $0D74 Refers to a prototype from late June 1992, created before kar4t.
Super Mario Kart (beta version) (kar4t) $0800 E8 ?? C4 ?? 3F ?? ?? &
C4 ?? 90 0A 3F ?? ??
$0D6A & $1598 Refers to a prototype from late June 1992, created after mario_kart.
Super Mario Kart (US version) $0800 E8 ?? C4 ?? 3F ?? ?? &
C4 ?? 90 0A 3F ?? ?? &
7D C4 ?? 5F ?? ??
$0D6A & $1664 & $19B4
Super Mario Kart (Japanese and European version) $0800 E8 ?? C4 ?? 3F ?? ?? &
C4 ?? 90 0A 3F ?? ?? &
7D C4 ?? 5F ?? ??
$0D6A & $1664 & $19BA
FX Trax $0800 D0 F7 E8 ?? 3F ?? ?? $0D61 Prototype of Wild Trax/Stunt Race FX.
Wild Trax/Stunt Race FX $0800 D0 FB BC 3F ?? ?? $0D73 Loading program at $0675 before the actual start location

Yoshidayama-Workshop

Game Name(s) Starting Memory Location Sorting Signature(s) Memory Locations Noted Extra notes
Zootto Mahjong! $0800 E8 ?? C5 ?? ?? 3F ?? ?? $1042

Unknown

Game Name(s) Starting Memory Location Sorting Signature(s) Memory Locations Noted Extra notes
SNES Burn-In Test Cartridge $0800 D0 F8 BC 3F ?? ?? $0D6D For distinguishing purposes, known outside of these notes as Super Scope Test.
Super Scope 6 (Blastris) $0800 90 F8 BC 3F ?? ?? $0D89