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SMW VRAM Map: Difference between revisions

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[[Category:VRAM Maps]]

Latest revision as of 21:24, 18 April 2021

This is the location and allocation of graphics and tilemap resources used by Super Mario World on the VRAM, depending on the game context.

Levels

Used by Lunar Magic 1.70 and newer. The format was introduced by smkdan for allowing two more graphics slots and by reducing the L1/L2 tilemap to 512x256.

Resource VRAM Address Specifications
Layer 1/2 (FG1) $0000 - $07FF 4bpp
Layer 1/2 (FG2) $0800 - $0FFF 4bpp
Layer 1/2 (BG1) $1000 - $17FF 4bpp
Layer 1/2 (FG3) $1800 - $1FFF 4bpp
Layer 1/2 (BG2) $2000 - $27FF 4bpp
Layer 1/2 (BG3) $2800 - $2FFF 4bpp
Layer 1 Tilemap $3000 - $37FF 512x256
Layer 2 Tilemap $3800 - $3FFF 512x256
Layer 3 (LG1/GFX 28) $4000 - $43FF 2bpp
Layer 3 (LG2/GFX 29) $4400 - $47FF 2bpp
Layer 3 (LG3/GFX 2A) $4800 - $4BFF 2bpp
Layer 3 (LG4/GFX 2B) $4C00 - $4FFF 2bpp
Layer 3 Tilemap (LT3) $5000 - $5FFF 512x512
Sprites (SP1) $6000 - $67FF 4bpp
Sprites (SP2) $6800 - $6FFF 4bpp
Sprites (SP3) $7000 - $77FF 4bpp
Sprites (SP4) $7800 - $7FFF 4bpp

Overworld, Credits and Original Levels

Standard format used by Super Mario World. The format was used on levels without smkdan's VRAM patch.

Resource VRAM Address Specifications
Layer 1/2 (FG1/FG1) $0000 - $07FF 4bpp
Layer 1/2 (FG2/FG2) $0800 - $0FFF 4bpp
Layer 1/2 (FG3/BG1) $1000 - $17FF 4bpp
Layer 1/2 (FG4/FG3) $1800 - $1FFF 4bpp
Layer 1 Tilemap $2000 - $2FFF 512x512
Layer 2 Tilemap $3000 - $3FFF 512x512
Layer 3 (LG1/GFX 28) $4000 - $43FF 2bpp
Layer 3 (LG2/GFX 29) $4400 - $47FF 2bpp
Layer 3 (LG3/GFX 2A) $4800 - $4BFF 2bpp
Layer 3 (LG4/GFX 2B) $4C00 - $4FFF 2bpp
Layer 3 Tilemap (LT3) $5000 - $5FFF 512x512
Sprites (SP1) $6000 - $67FF 4bpp
Sprites (SP2) $6800 - $6FFF 4bpp
Sprites (SP3) $7000 - $77FF 4bpp
Sprites (SP4) $7800 - $7FFF 4bpp

Boss Battles

Used on Mode 7 battles.

Resource VRAM Address Specifications
Layer 1 (GFX/Tile) $0000 - $3FFF 1024x1024 tilemap interleaved with 128x128 8bpp linear tiled GFX.
Layer 3 (GFX 28) $4000 - $43FF 2bpp
Layer 3 (GFX 29) $4400 - $47FF 2bpp
Layer 3 (GFX 2A) $4800 - $4BFF 2bpp
Layer 3 (GFX 2B) $4C00 - $4FFF 2bpp
Layer 3 Tilemap $5000 - $5FFF 512x512
Sprites (SP1) $6000 - $67FF 4bpp
Sprites (SP2) $6800 - $6FFF 4bpp
Sprites (SP3) $7000 - $77FF 4bpp
Sprites (SP4) $7800 - $7FFF 4bpp