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User contributions for KungFuFurby
6 April 2021
- 21:1121:11, 6 April 2021 diff hist +48 David Whittaker Sound Engine/Build Sorting Adding category
- 21:0921:09, 6 April 2021 diff hist +50 Rebecca Heineman Engine/Build Sorting Adding category
- 21:0921:09, 6 April 2021 diff hist +50 H-Sound Engine/Build Sorting Adding category
- 21:0821:08, 6 April 2021 diff hist +2,006 N Category:SPC Sound Engine Build Sorting Pages Created page with "A collection of build sorting pages. Each one generally contains the following, sometimes sorted into sub-categories: * Game Name(s) ** Name of the game. Sometimes contains a..."
- 21:0721:07, 6 April 2021 diff hist +50 N-SPC Engine/Source Variant Build Sorting Adding category
- 21:0621:06, 6 April 2021 diff hist +50 N-SPC Engine/Punk Development/Build Sorting Adding category current
- 21:0621:06, 6 April 2021 diff hist +50 N-SPC Engine/Prototype/Build Sorting Adding category
- 21:0521:05, 6 April 2021 diff hist +50 N-SPC Engine/Nintendo/Build Sorting Adding category
- 21:0521:05, 6 April 2021 diff hist +50 N-SPC Engine/Kemco/Build Sorting Adding category
- 20:5120:51, 6 April 2021 diff hist +50 N-SPC Engine/Imagitec Design/Build Sorting Adding category
- 20:4720:47, 6 April 2021 diff hist +544 N-SPC Engine →Shijou Saikyou no Quiz Ou Ketteisen Super: Updating output documentation for clarity.
- 20:3820:38, 6 April 2021 diff hist +149 N-SPC Engine →Communication with the SNES: Updating the output side of the communication protocol, partially for greater clarity, and partially because it was in error anyways.
2 April 2021
- 20:2220:22, 2 April 2021 diff hist +191 N-SPC Engine Adding hexadecimal translations to command IDs
- 20:1820:18, 2 April 2021 diff hist +115 Rebecca Heineman Engine/RPM Racing Adding hexadecimal translations to command IDs
- 20:1520:15, 2 April 2021 diff hist +64 David Whittaker Sound Engine Adding binary translation of VCMD ID + better labeling of invalid command (since it's only present in one game that is otherwise a V3.1 game)
- 20:0820:08, 2 April 2021 diff hist +995 H-Sound Engine Adding hexadecimal translations to command IDs
24 March 2021
- 19:3419:34, 24 March 2021 diff hist +555 N-SPC Engine/Imagitec Design Adding Top Gear's Car Engine command descriptions, due to not properly defining them before.
- 18:5918:59, 24 March 2021 diff hist +434 H-Sound Engine →Communication with the SNES: Adjust command IDs to account for highest two bits not being accounted for (they're only there to allow command IDs to be executed more than once by toggling them)
- 18:1218:12, 24 March 2021 diff hist +349 H-Sound Engine Adding output that is not depending on the command ID being sent
23 March 2021
- 04:2804:28, 23 March 2021 diff hist −70 m Rebecca Heineman Engine/RPM Racing Get rid of stub marking: the documentation is now mostly complete here minus the IPL replica transfer protocol.
- 04:2604:26, 23 March 2021 diff hist +230 m Rebecca Heineman Engine/RPM Racing →Master Volume Fade In (Command $29-$7F/$A9-$FF)
- 02:3302:33, 23 March 2021 diff hist +2,806 H-Sound Engine All command names added on (but not further documentation yet)
17 March 2021
- 03:4803:48, 17 March 2021 diff hist +10 m Rebecca Heineman Engine/RPM Racing →Reset DSP Registers and Load New Data (Command $7F/$FF)
- 03:3603:36, 17 March 2021 diff hist +982 Rebecca Heineman Engine/RPM Racing →Voice Command Format: Adding VCMD format documentation
- 03:2303:23, 17 March 2021 diff hist +1,680 Rebecca Heineman Engine/RPM Racing →Communication with the SNES: Adding sound driver commands
- 02:3302:33, 17 March 2021 diff hist +951 Rebecca Heineman Engine/RPM Racing →Instrument Format: Document instrument format
- 02:1702:17, 17 March 2021 diff hist +727 N Rebecca Heineman Engine/RPM Racing New page for version unique to RPM Racing
- 02:0002:00, 17 March 2021 diff hist +104 Rebecca Heineman Engine Adding build sorting link
- 01:5901:59, 17 March 2021 diff hist +661 N Rebecca Heineman Engine/Build Sorting New build sorting page
- 01:5501:55, 17 March 2021 diff hist +1,095 N Rebecca Heineman Engine New sound driver page created
14 March 2021
- 23:2223:22, 14 March 2021 diff hist +364 David Whittaker Sound Engine →Instrument Format: Revising for better visualization
- 23:2223:22, 14 March 2021 diff hist −3 m H-Sound Engine →Instrument Format
- 22:3722:37, 14 March 2021 diff hist −7 N-SPC Engine/Nintendo/Koji Kondo/Prototype →CPUIO1 ($2141/$F5): Two 4-bit values -> two nibbles
- 22:3522:35, 14 March 2021 diff hist −11 N-SPC Engine/Nintendo Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 22:2722:27, 14 March 2021 diff hist +1 H-Sound Engine Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 22:2622:26, 14 March 2021 diff hist +236 H-Sound Engine →Header Format: Revising for better visualization
- 22:2122:21, 14 March 2021 diff hist +162 H-Sound Engine →Instrument Format: Revising for better visualization
- 22:1922:19, 14 March 2021 diff hist +9 m N-SPC Engine/Nintendo/Koji Kondo/Prototype No edit summary
- 21:0921:09, 14 March 2021 diff hist +6 David Whittaker Sound Engine Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 21:0121:01, 14 March 2021 diff hist +9 m N-SPC Engine/Nintendo/Koji Kondo/Prototype No edit summary
- 21:0021:00, 14 March 2021 diff hist +1,121 N-SPC Engine/Nintendo/Koji Kondo/Prototype →Play Pattern: Give out a better visualization of how pattern entries are stored.
- 20:5820:58, 14 March 2021 diff hist +24 N-SPC Engine/Nintendo/Koji Kondo/Prototype Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 20:5520:55, 14 March 2021 diff hist +2 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 20:5420:54, 14 March 2021 diff hist +405 N-SPC Engine/Nintendo/Koji Kondo/SFX Sequence Format Updating SFX Instrument format for better visualization
- 20:4820:48, 14 March 2021 diff hist +840 N-SPC Engine/Nintendo/Koji Kondo/Prototype Updating Instrument and Percussion format for better visualization
- 20:4520:45, 14 March 2021 diff hist +9 N-SPC Engine Be more explicit in defining which parameters are defined by the bit outside of the above definitions
- 20:3520:35, 14 March 2021 diff hist +292 N-SPC Engine →Instrument Format: Revising for better visualization.
- 19:1119:11, 14 March 2021 diff hist +201 David Whittaker Sound Engine →Song Entry: Provide a better visualization for older versions that don't have all 8 channels defined
- 19:0719:07, 14 March 2021 diff hist +1,121 N-SPC Engine →Play Pattern: Give out a better visualization of how pattern entries are stored.
- 18:4318:43, 14 March 2021 diff hist +157 David Whittaker Sound Engine Adding some minor adjustments to reduce confusion, and making the pitch envelope format a bit more formerly documented in a format similar to the music