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Useful Code Snippets: Difference between revisions
From SnesLab
Vitor Vilela (talk | contribs) (Add get acts as from map16, add find OAM slot, add erase current save file) |
Vitor Vilela (talk | contribs) (Add branching and carry-flag macros.) |
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EOR #$FFFF | EOR #$FFFF | ||
INC | INC | ||
</pre> | |||
==== Toggle Carry Flag Macro ==== | |||
<pre> | |||
macro XOC() | |||
BCC ?set | |||
CLC | |||
BRA ?done | |||
?set: SEC | |||
?done: | |||
endmacro | |||
</pre> | |||
==== Long Branch Macros ==== | |||
Useful if your want to branch more than 0x80 bytes forward/backwards. | |||
<pre> | |||
macro JEQ(branch) | |||
BNE branch | |||
JMP <branch> | |||
branch: | |||
endmacro | |||
macro JNE(branch) | |||
BEQ branch | |||
JMP <branch> | |||
branch: | |||
endmacro | |||
macro JCC(branch) | |||
BCS branch | |||
JMP <branch> | |||
branch: | |||
endmacro | |||
macro JCS(branch) | |||
BCC branch | |||
JMP <branch> | |||
branch: | |||
endmacro | |||
macro JPL(branch) | |||
BMI branch | |||
JMP <branch> | |||
branch: | |||
endmacro | |||
macro JMI(branch) | |||
BPL branch | |||
JMP <branch> | |||
branch: | |||
endmacro | |||
macro JVC(branch) | |||
BVS branch | |||
JMP <branch> | |||
branch: | |||
endmacro | |||
macro JVS(branch) | |||
BVC branch | |||
JMP <branch> | |||
branch: | |||
endmacro | |||
</pre> | </pre> | ||
Revision as of 03:56, 2 August 2019
Useful code snippets for the 65c816 ASM and general SNES hardware.
65c816 S-CPU
General
Wait for H-Blank
- BIT $4212 BVS - - BIT $4212 BVC -
Inverse the accumulator (8-bit)
EOR #$FF INC
Inverse the accumulator (16-bit)
EOR #$FFFF INC
Toggle Carry Flag Macro
macro XOC() BCC ?set CLC BRA ?done ?set: SEC ?done: endmacro
Long Branch Macros
Useful if your want to branch more than 0x80 bytes forward/backwards.
macro JEQ(branch) BNE branch JMP <branch> branch: endmacro macro JNE(branch) BEQ branch JMP <branch> branch: endmacro macro JCC(branch) BCS branch JMP <branch> branch: endmacro macro JCS(branch) BCC branch JMP <branch> branch: endmacro macro JPL(branch) BMI branch JMP <branch> branch: endmacro macro JMI(branch) BPL branch JMP <branch> branch: endmacro macro JVC(branch) BVS branch JMP <branch> branch: endmacro macro JVS(branch) BVC branch JMP <branch> branch: endmacro
SMW Hacking
Custom block template
by Alcaro Works with SA-1.
db $42 ; or db $37 JMP MarioBelow : JMP MarioAbove : JMP MarioSide JMP SpriteV : JMP SpriteH : JMP MarioCape : JMP MarioFireball JMP TopCorner : JMP BodyInside : JMP HeadInside ; JMP WallFeet : JMP WallBody ; if using db $37 MarioBelow: MarioAbove: MarioSide: TopCorner: BodyInside: HeadInside: WallFeet: WallBody: SpriteV: SpriteH: MarioCape: MarioFireball: RTL
Decompress GFX File
by Vitor Vilela Works with SA-1.
; Decompress input GFX file ; Must be called from SNES CPU. ; SA-1 is automatically invoked on SA-1 Pack ROMs. STZ $00 REP #$20 LDA #$7EAD ; destination buffer = $7EAD00 STA $01 LDA #$0080 ; deoompress ExGFX80.bin .. JSL $0FF900
Get acts like from map16 number
by Vitor Vilela Works with SA-1.
; $00 = map16 tile get_act_like: LDA $06F624 STA $02 LDA $06F625 STA $03 LDA $06F626 STA $04 REP #$30 LDA $00 AND #$3FFF ASL TAY LDA [$02],y STA $00 SEP #$30 RTS
Find free OAM slot
by Vitor Vilela SA-1 hybrid.
; Routine for finding a free OAM slot ; NMSTL compatible. Tested against Level ASM, Overworld ASM. find_oam: LDY #$FC - LDA $02FD|!addr,y CMP #$F0 BNE + CPY #$3C BEQ + DEY DEY DEY DEY BRA - + RTS
Erase current save file
by Sixtare
Erase: REP #$10 LDA $010A CMP #$01 BEQ .01 BCS .02 .00 LDX #$008F JMP .delete .01 LDX #$011E JMP .delete .02 LDX #$01AD .delete LDY #$008F LDA #$00 - STA $700000,x STA $7001AD,x DEX DEY BPL - SEP #$10 RTS
65c816 SA-1 CPU
Some snippets present on S-CPU section works with SA-1 CPU as well.
General
Unsigned 16 bit x 16 bit = 32 bit multiplication
by Akaginite
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; 16bit * 16bit Multiplication SA-1 version ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Parameters ; $00-$01 : Multiplicand ; $02-$03 : Multiplier ; Return values ; $04-$07 : Product ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; MathMul16_16: STZ $2250 REP #$20 LDA $00 STA $2251 ASL A LDA $02 STA $2253 BCS + LDA.w #$0000 + BIT $02 BPL + CLC ADC $00 + CLC ADC $2308 STA $06 LDA $2306 STA $04 SEP #$20 RTS