Recent changes
Track the most recent changes to the wiki on this page.
List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
19 April 2021
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04:08 | N-SPC Engine/Nintendo/F-Zero 2 changes history +164 [KungFuFurby (2×)] | |||
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04:08 (cur | prev) +149 KungFuFurby talk contribs →Play Music/Looping SFX/Second Engine Control (Command $00-$FE): Discovered that the fade out mechanism was incorrectly described, particularly after finding out that it had two different fade out rates and it was influenced by SFX tempo, not music | ||||
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02:14 (cur | prev) +15 KungFuFurby talk contribs →CPUIO1 ($2141/$F5): Got a detail wrong on bit %y. |
N 01:14 | N-SPC Engine/Source Variant ARAM Map diffhist +13,085 KungFuFurby talk contribs Created page with "NOTE: This ARAM map only goes up to $800, which is the start of the SPC700 program. This is intended to show the purpose of the RAM-like memory locations that are used, which..." |
00:41 | N-SPC Engine diffhist +13 KungFuFurby talk contribs |
00:40 | N-SPC Engine/Source Variant Build Sorting diffhist +13 KungFuFurby talk contribs |
00:01 | Category:MIDI-Based SPC Sound Engines diffhist +32 KungFuFurby talk contribs Adding category link to SPC sound engines |
00:01 | Category:SPC Sound Engine Build Sorting Pages diffhist +32 KungFuFurby talk contribs Adding category link to SPC sound engines |
00:00 | Category:N-SPC Variants diffhist +32 KungFuFurby talk contribs Adding category link to SPC sound engines |
18 April 2021
21:35 | Category:N-SPC Variants diffhist +286 KungFuFurby talk contribs Adding link to de facto master list of N-SPC variants |
21:33 | Category:SPC Sound Engines diffhist +294 KungFuFurby talk contribs Adding link to de facto master list of sound drivers and games that used each one |
21:30 | Category:MIDI-Based SPC Sound Engines diffhist +32 KungFuFurby talk contribs Adding category link to SPC sound engines |
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N 21:27 | Category:ARAM Maps 2 changes history +381 [KungFuFurby (2×)] | |||
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21:27 (cur | prev) +4 KungFuFurby talk contribs | |||
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19:54 (cur | prev) +377 KungFuFurby talk contribs New page specific to ARAM maps (to compliment the ROM, OAM and RAM map categories) |
21:26 | Super R-Type RAM Map diffhist +23 KungFuFurby talk contribs Adding category |
21:26 | SMW Resource Memory Map diffhist +45 KungFuFurby talk contribs Adding categories |
21:24 | SMW VRAM Map diffhist +24 KungFuFurby talk contribs Adding category |
N 21:24 | Category:VRAM Maps diffhist +28 KungFuFurby talk contribs Creating for the same general purpose as ROM, RAM and OAM maps |
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04:51 | N-SPC Engine/Prototype 2 changes history +511 [KungFuFurby (2×)] | |||
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04:51 (cur | prev) +104 KungFuFurby talk contribs →Play Music/BRR Wind Noise Frequency (Command $01-$FE): Discovered via code analysis that there are fewer wind frequency settings than expected. | ||||
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04:41 (cur | prev) +407 KungFuFurby talk contribs →Play SFX Sequence (Command $01-$FE): Adding some interruptibility priorities |
16 April 2021
04:52 | How to apply ROM patches diffhist +47 Vitor Vilela talk contribs |
13 April 2021
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N 18:25 | N-SPC Engine/Nintendo/Zootto Mahjong! 4 changes history +778 [KungFuFurby (4×)] | |||
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18:25 (cur | prev) +60 KungFuFurby talk contribs Adding category | ||||
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17:51 (cur | prev) +114 KungFuFurby talk contribs Adding build sorting link | ||||
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17:48 (cur | prev) +38 KungFuFurby talk contribs Adding return link | ||||
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03:25 (cur | prev) +566 KungFuFurby talk contribs Split from Nintendo page |
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N 18:25 | N-SPC Engine/Nintendo/Sound Module and Burn-In Test 4 changes history +3,709 [KungFuFurby (4×)] | |||
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18:25 (cur | prev) +60 KungFuFurby talk contribs Adding category | ||||
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17:52 (cur | prev) +63 KungFuFurby talk contribs | ||||
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17:49 (cur | prev) +38 KungFuFurby talk contribs Adding return link | ||||
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03:23 (cur | prev) +3,548 KungFuFurby talk contribs Split from Nintendo page |
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N 18:25 | N-SPC Engine/Nintendo/F-Zero 5 changes history +6,731 [KungFuFurby (5×)] | |||
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18:25 (cur | prev) +60 KungFuFurby talk contribs Adding category | ||||
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17:50 (cur | prev) +117 KungFuFurby talk contribs Adding build sorting link | ||||
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17:49 (cur | prev) +38 KungFuFurby talk contribs Adding return link | ||||
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03:23 (cur | prev) +9 KungFuFurby talk contribs Add TOC location | ||||
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02:57 (cur | prev) +6,507 KungFuFurby talk contribs Split from Nintendo page |
17:53 | N-SPC Engine/Prototype diffhist +64 KungFuFurby talk contribs →Voice Command Format |
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04:03 | N-SPC Engine/Nintendo 3 changes history -9,806 [KungFuFurby (3×)] | |||
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04:03 (cur | prev) -84 KungFuFurby talk contribs Remove Super Scope 6 (LazerBlazer) from unique cases list due to belonging with the Akito Nakatsuka branch instead | ||||
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03:35 (cur | prev) +577 KungFuFurby talk contribs Adding the rest of the possible pages in here | ||||
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03:26 (cur | prev) -10,299 KungFuFurby talk contribs Split all three games recorded so far into their own pages Tag: Replaced |
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04:02 | N-SPC Engine/Nintendo/Build Sorting 2 changes history -330 [KungFuFurby (2×)] | |||
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04:02 (cur | prev) -161 KungFuFurby talk contribs Super Scope 6 (LazerBlazer) is confirmed to belong to the Akito Nakatsuka branch after comparing the SFX programming with Super Game Boy | ||||
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03:19 (cur | prev) -169 KungFuFurby talk contribs Hirokazu Tanaka now only has one section, citing inability to match up the three games (Mario Paint, Tetris and Dr. Mario and Nintendo Power Menu Program) at this time programmatically in the SFX department due to their hardcoded nature at times. |
02:17 | N-SPC Engine/Prototype/SFX Sequence Format diffhist +332 KungFuFurby talk contribs Updating commentary (and updating $DD VCMD to be more accurate description-wise due to the extra parameter) |