Recent changes

Jump to: navigation, search

Track the most recent changes to the wiki on this page.

Recent changes options Show last 50 | 100 | 250 | 500 changes in last 1 | 3 | 7 | 14 | 30 days
Hide registered users | Hide anonymous users | Hide my edits | Show bots | Hide minor edits
Show new changes starting from 14:57, 19 April 2021
   
List of abbreviations:
N
This edit created a new page (also see list of new pages)
m
This is a minor edit
b
This edit was performed by a bot
(±123)
The page size changed by this number of bytes

19 April 2021

     04:08  N-SPC Engine/Nintendo/F-Zero‎‎ 2 changes history +164 [KungFuFurby‎ (2×)]
     
04:08 (cur | prev) +149 KungFuFurby talk contribs →‎Play Music/Looping SFX/Second Engine Control (Command $00-$FE): Discovered that the fade out mechanism was incorrectly described, particularly after finding out that it had two different fade out rates and it was influenced by SFX tempo, not music
     
02:14 (cur | prev) +15 KungFuFurby talk contribs →‎CPUIO1 ($2141/$F5): Got a detail wrong on bit %y.
N    01:14  N-SPC Engine/Source Variant ARAM Map diffhist +13,085 KungFuFurby talk contribs Created page with "NOTE: This ARAM map only goes up to $800, which is the start of the SPC700 program. This is intended to show the purpose of the RAM-like memory locations that are used, which..."
     00:41  N-SPC Engine diffhist +13 KungFuFurby talk contribs
     00:40  N-SPC Engine/Source Variant Build Sorting diffhist +13 KungFuFurby talk contribs
     00:01  Category:MIDI-Based SPC Sound Engines diffhist +32 KungFuFurby talk contribs Adding category link to SPC sound engines
     00:01  Category:SPC Sound Engine Build Sorting Pages diffhist +32 KungFuFurby talk contribs Adding category link to SPC sound engines
     00:00  Category:N-SPC Variants diffhist +32 KungFuFurby talk contribs Adding category link to SPC sound engines

18 April 2021

     21:35  Category:N-SPC Variants diffhist +286 KungFuFurby talk contribs Adding link to de facto master list of N-SPC variants
     21:33  Category:SPC Sound Engines diffhist +294 KungFuFurby talk contribs Adding link to de facto master list of sound drivers and games that used each one
     21:30  Category:MIDI-Based SPC Sound Engines diffhist +32 KungFuFurby talk contribs Adding category link to SPC sound engines
N    21:27  Category:ARAM Maps‎‎ 2 changes history +381 [KungFuFurby‎ (2×)]
 m   
21:27 (cur | prev) +4 KungFuFurby talk contribs
N    
19:54 (cur | prev) +377 KungFuFurby talk contribs New page specific to ARAM maps (to compliment the ROM, OAM and RAM map categories)
     21:26  Super R-Type RAM Map diffhist +23 KungFuFurby talk contribs Adding category
     21:26  SMW Resource Memory Map diffhist +45 KungFuFurby talk contribs Adding categories
     21:24  SMW VRAM Map diffhist +24 KungFuFurby talk contribs Adding category
N    21:24  Category:VRAM Maps diffhist +28 KungFuFurby talk contribs Creating for the same general purpose as ROM, RAM and OAM maps
     04:51  N-SPC Engine/Prototype‎‎ 2 changes history +511 [KungFuFurby‎ (2×)]
     
04:51 (cur | prev) +104 KungFuFurby talk contribs →‎Play Music/BRR Wind Noise Frequency (Command $01-$FE): Discovered via code analysis that there are fewer wind frequency settings than expected.
     
04:41 (cur | prev) +407 KungFuFurby talk contribs →‎Play SFX Sequence (Command $01-$FE): Adding some interruptibility priorities

16 April 2021

13 April 2021

N    18:25  N-SPC Engine/Nintendo/Zootto Mahjong!‎‎ 4 changes history +778 [KungFuFurby‎ (4×)]
     
18:25 (cur | prev) +60 KungFuFurby talk contribs Adding category
     
17:51 (cur | prev) +114 KungFuFurby talk contribs Adding build sorting link
     
17:48 (cur | prev) +38 KungFuFurby talk contribs Adding return link
N    
03:25 (cur | prev) +566 KungFuFurby talk contribs Split from Nintendo page
N    18:25  N-SPC Engine/Nintendo/Sound Module and Burn-In Test‎‎ 4 changes history +3,709 [KungFuFurby‎ (4×)]
     
18:25 (cur | prev) +60 KungFuFurby talk contribs Adding category
     
17:52 (cur | prev) +63 KungFuFurby talk contribs
     
17:49 (cur | prev) +38 KungFuFurby talk contribs Adding return link
N    
03:23 (cur | prev) +3,548 KungFuFurby talk contribs Split from Nintendo page
N    18:25  N-SPC Engine/Nintendo/F-Zero‎‎ 5 changes history +6,731 [KungFuFurby‎ (5×)]
     
18:25 (cur | prev) +60 KungFuFurby talk contribs Adding category
     
17:50 (cur | prev) +117 KungFuFurby talk contribs Adding build sorting link
     
17:49 (cur | prev) +38 KungFuFurby talk contribs Adding return link
     
03:23 (cur | prev) +9 KungFuFurby talk contribs Add TOC location
N    
02:57 (cur | prev) +6,507 KungFuFurby talk contribs Split from Nintendo page
     17:53  N-SPC Engine/Prototype diffhist +64 KungFuFurby talk contribs →‎Voice Command Format
     04:03  N-SPC Engine/Nintendo‎‎ 3 changes history -9,806 [KungFuFurby‎ (3×)]
     
04:03 (cur | prev) -84 KungFuFurby talk contribs Remove Super Scope 6 (LazerBlazer) from unique cases list due to belonging with the Akito Nakatsuka branch instead
     
03:35 (cur | prev) +577 KungFuFurby talk contribs Adding the rest of the possible pages in here
     
03:26 (cur | prev) -10,299 KungFuFurby talk contribs Split all three games recorded so far into their own pages Tag: Replaced
     04:02  N-SPC Engine/Nintendo/Build Sorting‎‎ 2 changes history -330 [KungFuFurby‎ (2×)]
     
04:02 (cur | prev) -161 KungFuFurby talk contribs Super Scope 6 (LazerBlazer) is confirmed to belong to the Akito Nakatsuka branch after comparing the SFX programming with Super Game Boy
     
03:19 (cur | prev) -169 KungFuFurby talk contribs Hirokazu Tanaka now only has one section, citing inability to match up the three games (Mario Paint, Tetris and Dr. Mario and Nintendo Power Menu Program) at this time programmatically in the SFX department due to their hardcoded nature at times.
     02:17  N-SPC Engine/Prototype/SFX Sequence Format diffhist +332 KungFuFurby talk contribs Updating commentary (and updating $DD VCMD to be more accurate description-wise due to the extra parameter)