Recent changes
Track the most recent changes to the wiki on this page.
List of abbreviations:
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- This edit created a new page (also see list of new pages)
- m
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- (±123)
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21 May 2026
| 21:36 | Stack diffhist +50 Xetheria talk contribs (no stack base pointer) | ||||
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06:53 | COP 2 changes history 0 [Xetheria (2×)] | |||
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06:53 (cur | prev) +1 Xetheria talk contribs (Undo revision 21257 by Xetheria (talk)) Tag: Undo | ||||
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06:37 (cur | prev) −1 Xetheria talk contribs (→External Links: de n'd page number) | ||||
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06:51 | BRK 2 changes history 0 [Xetheria (2×)] | |||
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06:51 (cur | prev) +1 Xetheria talk contribs (Undo revision 21258 by Xetheria (talk)) Tag: Undo | ||||
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06:39 (cur | prev) −1 Xetheria talk contribs (→External Links: de n'd page number) | ||||
18 May 2026
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18:35 | es/Dynamic Xtreme 2 changes history +4 [Anonimzwx (2×)] | |||
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18:35 (cur | prev) +6 Anonimzwx talk contribs (→Quick Start) | ||||
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18:33 (cur | prev) −2 Anonimzwx talk contribs (→Archivos y formatos) | ||||
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18:35 | Dynamic Xtreme 2 changes history +100 [Anonimzwx (2×)] | |||
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18:35 (cur | prev) +6 Anonimzwx talk contribs (→Quick Start) | ||||
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18:34 (cur | prev) +94 Anonimzwx talk contribs (→Files and Formats) | ||||
| N 18:32 | Dynamic Xtreme files and formats diffhist +25,115 Anonimzwx talk contribs (Created page with "{{Select Language|Dynamic_Xtreme_files_and_formats}} Dynamic Xtreme uses its own well-structured file system, allowing users to have precise and flexible control over the resources, effects, and data used during the game's execution. This page documents the different types of files handled by the tool, how they work, their purpose, and the specific formats they use (both current and legacy). Understanding this structure is essential to fully take advantage of Dynamic X...") | ||||
| N 18:27 | es/Dynamic Xtreme files and formats diffhist +27,835 Anonimzwx talk contribs (Created page with "{{Select Language|Dynamic_Xtreme_files_and_formats}} Dynamic Xtreme utiliza un sistema de archivos propio y bien estructurado que permite al usuario tener un control preciso y flexible sobre los recursos, efectos y datos que se usan durante la ejecución del juego. Esta página documenta los diferentes tipos de archivos que maneja la herramienta, cómo funcionan, su propósito y los formatos específicos que utilizan (tanto los actuales como los legacy). Entender esta...") | ||||