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Useful Code Snippets: Difference between revisions
From SnesLab
Vitor Vilela (talk | contribs) |
Vitor Vilela (talk | contribs) (Add get acts as from map16, add find OAM slot, add erase current save file) |
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LDA #$0080 ; deoompress ExGFX80.bin .. | LDA #$0080 ; deoompress ExGFX80.bin .. | ||
JSL $0FF900 | JSL $0FF900 | ||
</pre> | |||
==== Get acts like from map16 number ==== | |||
by [[User:Vitor Vilela|Vitor Vilela]] | |||
Works with SA-1. | |||
<pre> | |||
; $00 = map16 tile | |||
get_act_like: | |||
LDA $06F624 | |||
STA $02 | |||
LDA $06F625 | |||
STA $03 | |||
LDA $06F626 | |||
STA $04 | |||
REP #$30 | |||
LDA $00 | |||
AND #$3FFF | |||
ASL | |||
TAY | |||
LDA [$02],y | |||
STA $00 | |||
SEP #$30 | |||
RTS | |||
</pre> | |||
==== Find free OAM slot ==== | |||
by [[User:Vitor Vilela|Vitor Vilela]] | |||
SA-1 hybrid. | |||
<pre> | |||
; Routine for finding a free OAM slot | |||
; NMSTL compatible. Tested against Level ASM, Overworld ASM. | |||
find_oam: | |||
LDY #$FC | |||
- LDA $02FD|!addr,y | |||
CMP #$F0 | |||
BNE + | |||
CPY #$3C | |||
BEQ + | |||
DEY | |||
DEY | |||
DEY | |||
DEY | |||
BRA - | |||
+ RTS | |||
</pre> | |||
==== Erase current save file ==== | |||
by [[User:Sixtare|Sixtare]] | |||
<pre> | |||
Erase: | |||
REP #$10 | |||
LDA $010A | |||
CMP #$01 | |||
BEQ .01 | |||
BCS .02 | |||
.00 | |||
LDX #$008F | |||
JMP .delete | |||
.01 | |||
LDX #$011E | |||
JMP .delete | |||
.02 | |||
LDX #$01AD | |||
.delete | |||
LDY #$008F | |||
LDA #$00 | |||
- STA $700000,x | |||
STA $7001AD,x | |||
DEX | |||
DEY | |||
BPL - | |||
SEP #$10 | |||
RTS | |||
</pre> | </pre> | ||
Revision as of 01:33, 26 July 2019
Useful code snippets for the 65c816 ASM and general SNES hardware.
65c816 S-CPU
General
Wait for H-Blank
- BIT $4212 BVS - - BIT $4212 BVC -
Inverse the accumulator (8-bit)
EOR #$FF INC
Inverse the accumulator (16-bit)
EOR #$FFFF INC
SMW Hacking
Custom block template
by Alcaro Works with SA-1.
db $42 ; or db $37 JMP MarioBelow : JMP MarioAbove : JMP MarioSide JMP SpriteV : JMP SpriteH : JMP MarioCape : JMP MarioFireball JMP TopCorner : JMP BodyInside : JMP HeadInside ; JMP WallFeet : JMP WallBody ; if using db $37 MarioBelow: MarioAbove: MarioSide: TopCorner: BodyInside: HeadInside: WallFeet: WallBody: SpriteV: SpriteH: MarioCape: MarioFireball: RTL
Decompress GFX File
by Vitor Vilela Works with SA-1.
; Decompress input GFX file ; Must be called from SNES CPU. ; SA-1 is automatically invoked on SA-1 Pack ROMs. STZ $00 REP #$20 LDA #$7EAD ; destination buffer = $7EAD00 STA $01 LDA #$0080 ; deoompress ExGFX80.bin .. JSL $0FF900
Get acts like from map16 number
by Vitor Vilela Works with SA-1.
; $00 = map16 tile get_act_like: LDA $06F624 STA $02 LDA $06F625 STA $03 LDA $06F626 STA $04 REP #$30 LDA $00 AND #$3FFF ASL TAY LDA [$02],y STA $00 SEP #$30 RTS
Find free OAM slot
by Vitor Vilela SA-1 hybrid.
; Routine for finding a free OAM slot ; NMSTL compatible. Tested against Level ASM, Overworld ASM. find_oam: LDY #$FC - LDA $02FD|!addr,y CMP #$F0 BNE + CPY #$3C BEQ + DEY DEY DEY DEY BRA - + RTS
Erase current save file
by Sixtare
Erase: REP #$10 LDA $010A CMP #$01 BEQ .01 BCS .02 .00 LDX #$008F JMP .delete .01 LDX #$011E JMP .delete .02 LDX #$01AD .delete LDY #$008F LDA #$00 - STA $700000,x STA $7001AD,x DEX DEY BPL - SEP #$10 RTS
65c816 SA-1 CPU
Some snippets present on S-CPU section works with SA-1 CPU as well.
General
Unsigned 16 bit x 16 bit = 32 bit multiplication
by Akaginite
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; 16bit * 16bit Multiplication SA-1 version ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Parameters ; $00-$01 : Multiplicand ; $02-$03 : Multiplier ; Return values ; $04-$07 : Product ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; MathMul16_16: STZ $2250 REP #$20 LDA $00 STA $2251 ASL A LDA $02 STA $2253 BCS + LDA.w #$0000 + BIT $02 BPL + CLC ADC $00 + CLC ADC $2308 STA $06 LDA $2306 STA $04 SEP #$20 RTS