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User contributions for MarioFanGamer
29 November 2023
- 11:0011:00, 29 November 2023 diff hist +1 m ADC (Super FX) Fixed opcode for ADC Rn.
28 November 2023
- 18:1018:10, 28 November 2023 diff hist +12 m FMULT (Super FX) →See Also: Added link to LMULT.
27 November 2023
- 09:4109:41, 27 November 2023 diff hist +1,011 N Talk:WITH (Super FX) Detailed information about WITH and relation with MOVE(S). current
17 November 2023
- 20:3920:39, 17 November 2023 diff hist +137 Emulation Mode Flag Added relation about RESET and emulation mode.
- 20:1720:17, 17 November 2023 diff hist +22 N forced blank Added redirect. current Tag: New redirect
- 20:0920:09, 17 November 2023 diff hist 0 m Offset Change Mode Corrected level number
29 October 2023
- 20:3820:38, 29 October 2023 diff hist +2,092 Super FX →Bus Conflicts: Added information about memory access and what happens if a processor isn't granted it.
20 October 2023
- 07:0007:00, 20 October 2023 diff hist +12 m Super FX →Pipeline Processing: Spelling and error fixes.
- 06:5106:51, 20 October 2023 diff hist +114 m Super FX →ROM: Spelling errors and details.
19 July 2023
- 18:4918:49, 19 July 2023 diff hist +21 m Mode 4 Added another property of Mode 4.
6 May 2023
- 09:5709:57, 6 May 2023 diff hist +177 IBT Added description for high byte, added category.
- 09:4009:40, 6 May 2023 diff hist +724 BLT (Super FX) Removed redirect, added proper description. Tag: Removed redirect
- 09:3909:39, 6 May 2023 diff hist +736 BGE (Super FX) Removed redirect, added proper description. Tag: Removed redirect
- 07:1207:12, 6 May 2023 diff hist +3,872 SMW level data format Fixed more formatting and turned text-tables into Wiki tables. current
5 May 2023
- 18:5018:50, 5 May 2023 diff hist +505 SMW level data format Added table formatting to most tables, removed some unwanted formattings.
- 15:0415:04, 5 May 2023 diff hist −232 Super FX Added links to most mentionings of opcodes, refined certain sentences.
- 14:4314:43, 5 May 2023 diff hist +166 DIV2 (Super FX) Added links to other bitshift operators, explanation to most significant bit and differenciation to ASR.
- 14:4014:40, 5 May 2023 diff hist +65 ASR (Super FX) Added link to similar DIV2 as well as explanation to most significant.
27 April 2023
- 07:1407:14, 27 April 2023 diff hist −1 m Yoshi's Island Fixed redirection. current Tag: Redirect target changed
- 07:0107:01, 27 April 2023 diff hist +206 N Super Metroid Created page.
- 06:5306:53, 27 April 2023 diff hist +20 m Final Fantasy Mystic Quest Added category.
- 06:5306:53, 27 April 2023 diff hist +20 m Seiken Densetsu 3 Added category. current
- 06:5206:52, 27 April 2023 diff hist +20 m F-Zero Added category. current
- 06:5106:51, 27 April 2023 diff hist +20 m The Legend of Zelda: A Link to the Past Added category.
24 March 2023
- 19:5319:53, 24 March 2023 diff hist +63 N Category:Compression Formats Create category. current
- 19:5219:52, 24 March 2023 diff hist +28 m Super FX Added category.
- 19:5019:50, 24 March 2023 diff hist +34 m LZ5 Added category. current
- 19:5019:50, 24 March 2023 diff hist +34 m LC LZ2 Added category. current
- 19:5019:50, 24 March 2023 diff hist +34 m RLE2 Added category. current
- 19:4919:49, 24 March 2023 diff hist +34 m LZ3 Added category. current
- 19:4919:49, 24 March 2023 diff hist +34 m LZ1 Added category. current
- 19:4819:48, 24 March 2023 diff hist +34 m RLE1 Added category. current
12 March 2023
- 06:2606:26, 12 March 2023 diff hist −22 List of SNES ROM hacking tools →Emulators/Debuggers: Replaced Mesen-S with Mesen2.
27 February 2023
- 07:0707:07, 27 February 2023 diff hist +3,861 Super FX →Hardware Registers: Described all Super FX registers. TODO: Add links for further references.
26 February 2023
- 10:0010:00, 26 February 2023 diff hist +4,470 Super FX Prepared hardware registers, filled some of them, fixed some typos in other sections.
11 November 2022
- 12:1212:12, 11 November 2022 diff hist +26 Super FX →Cache: Removed unfinished sentence, reformatting, replaced backticks by code-tags.
- 11:4911:49, 11 November 2022 diff hist +13 Super FX →Memory Map: Fixed small typo, reformulated sentence with mirroring.
25 July 2022
- 19:5319:53, 25 July 2022 diff hist +2,388 Super FX Added section to cache, added danger of cache with pipelining, fixed some spelling errors.
5 March 2022
- 12:0812:08, 5 March 2022 diff hist +315 N Talk:Offset Change Mode TODO: Need some screenshots. current
5 November 2021
- 16:4016:40, 5 November 2021 diff hist +65 m Super FX →Pipeline Processing: Fixed some spelling errors, fixed an error at an opcode, added some missing information.
4 November 2021
- 08:1408:14, 4 November 2021 diff hist +1,938 Super FX →ROM: Added information to ROM and ROM access.
28 October 2021
- 17:5917:59, 28 October 2021 diff hist +367 m Super FX →Pipeline Processing
- 17:5417:54, 28 October 2021 diff hist +17 Super FX →Pipeline Processing: Fixed some faulty formatting with code blocks (it's my first time using them).
- 17:4017:40, 28 October 2021 diff hist +3,181 Super FX Added description, put cache after pipeline processing.
- 15:4815:48, 28 October 2021 diff hist +32 N Offset Per Tile Redirected page to Offset Change Mode current Tag: New redirect
16 October 2021
- 23:2423:24, 16 October 2021 diff hist +1,997 Super FX Added information to memory mapping. TODO: Fix table.
9 October 2021
- 09:2109:21, 9 October 2021 diff hist 0 m Super FX Misspelt Argonaut Games as "Argonauts Games".
- 09:2009:20, 9 October 2021 diff hist −449 Super FX I have rewritten the whole page. The information comes from SMWiki, back when the knowledge of Super FX wasn't as large as it is now. It contained some misinformation as well (despite ironically clarifying them). Instruction will probably be put at another page. And yes, it is based of the current SA-1 page.
8 October 2021
- 06:5806:58, 8 October 2021 diff hist +76 m Offset Change Mode Fixed some spelling errors and rewrote some slightly confusing sentences.
7 October 2021
- 22:4222:42, 7 October 2021 diff hist +2,896 N Offset Change Mode This information is mostly correct when both, tilemap and offsets are made of 8x8 tiles. TODO: Figure out what happens if one of the layers as well as both of them are 16x16 and test out OPT in Mode 6 because of Hi-Res and wider tiles.