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Programming guide
From SnesLab
This index is intended to help explore the SNES from the perspective of writing a game engine for it. That is, this page is intended to help someone learn how to do SNES homebrew.
For NES developers
Many concepts from NES development transfer over to SNES development with some modifications.
General concepts
- Fixed point
- Collision detection
- Level compression
- Random number generator
- The frame and NMIs's concepts apply to SNES development too