Bithacks
Bithacks are optimization tricks that utilize information in bits and bit manipulation
to accomplish their tasks. Usually they work in a slightly non-obvious way, (the most famous being the fast inverse sqrt), and bit manipulation in general is harder on the 65c816. To that end here is a collection of some useful tricks.
Note: cycle counts are intended to be a worst case measure.
Math Bithacks
Signed Division By 2 (5 bytes / 10 cycles)
inputs: A
outputs: A
STA $00 ASL $00 ROR
Signed Division By 2n (6+2n bytes / 5+2n cycles)
inputs: A, n
outputs: A
; signed division by two, n times macro SignedDiv_2N(n) BMI ?negative LSR #<n> BRA ?end ?negative: LSR #<n> ORA #($FF<<(8-<n>)) ; sign extension ?end: endmacro
Absolute Value (5 bytes / 6 cycles)
inputs: A
outputs: A
macro abs() BPL ?plus EOR #$FF INC ?plus: ; only 3 cycles if branch taken endmacro
Absolute Value (SEC) (4 bytes / 4 cycles)
inputs: A, (Carry Set)
outputs: A
; compared to the branching version this is 1 byte smaller ; it's either 2 cycles slower/faster depending on branch taken EOR #$7F ; SEC ; the instant you add this in it becomes worse than the branching version SBC #$7F
Magnitude/Extents Check (~7 bytes / 12 cycles)
inputs: A
outputs: (none)
; asks "Is [A] on the zero-side of value [X] or the far side?" ; good for magnitude checks, smaller *AND* faster than alternatives ; NOTE: in the event that it is exactly [X] it will have that value at branch ; doesn't need to be an indexed CMP but is most useful this way ; this can be used to combine the BPL and BMI checks for both signs into one SEC : SBC Extents,x EOR Extents,x BMI .zero_side .far_side: ; do things .zero_side: ; do things Extents: db -$23, $23
Misc. Tricks
As this list grows tricks here will be consolidated into their own sections. Clever optimization tricks that aren't necessarily what someone might personally call a "bithack" are okay here as well!
Direction/Facing As Index (4 bytes / 6 cycles)
inputs: A
outputs: A
; Ever wonder why facing flags are 0=right and 1=left? This is why. It's incredibly cheap. ASL ROL AND #$01
Skip Dead Code (1-2 bytes / 2-3 cycles)
inputs: (none)
outputs: (none)
; If you need to skip one byte of dead code (due to a hijack or whatever reason) you can use: NOP ; 1 byte, 2 cycles ; But if you need to skip just 2 bytes the most efficient is: ; NOTE: many times WDM is used as a breakpoint for debugging so only do this as a final pass to speed up your code! WDM ; 2 bytes, 2 cycles ; Finally, if you need to skip a large amount of dead code you can use JMP instead ; (BRA is just as fast but has less range, it's advantage is mostly in reducing code size, but that's not an issue at this point) JMP + ; 3 bytes, 3 cycles ; dead code +
Check 3 Conditions (2 bytes / 2 cycles)
inputs: A
outputs: (none)
; just the opcode as normal here (not counting the conditions), you can use other operands instead of #$20 ; it's worth noting that you can do up to 3 tests with a single opcode though! ; just as a reminder: the V and N flag are set by the *operand* to BIT not the result of the AND! ; this means you can check the input on bit 6 with #$40 for example BIT #$20 BMI .bit7_set: BVS .bit6_set: BNE .bit5_set: .bit7_set: .bit6_set: .bit5_set: