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Useful Code Snippets
From SnesLab
Useful code snippets for the 65c816 ASM and general SNES hardware.
65c816 S-CPU
General
Wait for H-Blank
- BIT $4212 BVS - - BIT $4212 BVC -
Inverse the accumulator (8-bit)
EOR #$FF INC
Inverse the accumulator (16-bit)
EOR #$FFFF INC
SMW Hacking
Custom block template
by Alcaro Works with SA-1.
db $42 ; or db $37 JMP MarioBelow : JMP MarioAbove : JMP MarioSide JMP SpriteV : JMP SpriteH : JMP MarioCape : JMP MarioFireball JMP TopCorner : JMP BodyInside : JMP HeadInside ; JMP WallFeet : JMP WallBody ; if using db $37 MarioBelow: MarioAbove: MarioSide: TopCorner: BodyInside: HeadInside: WallFeet: WallBody: SpriteV: SpriteH: MarioCape: MarioFireball: RTL
Decompress GFX File
by Vitor Vilela Works with SA-1.
; Decompress input GFX file ; Must be called from SNES CPU. ; SA-1 is automatically invoked on SA-1 Pack ROMs. STZ $00 REP #$20 LDA #$7EAD ; destination buffer = $7EAD00 STA $01 LDA #$0080 ; deoompress ExGFX80.bin .. JSL $0FF900
65c816 SA-1 CPU
Some snippets present on S-CPU section works with SA-1 CPU as well.
General
Unsigned 16 bit x 16 bit = 32 bit multiplication
by Akaginite
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; 16bit * 16bit Multiplication SA-1 version ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Parameters ; $00-$01 : Multiplicand ; $02-$03 : Multiplier ; Return values ; $04-$07 : Product ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; MathMul16_16: STZ $2250 REP #$20 LDA $00 STA $2251 ASL A LDA $02 STA $2253 BCS + LDA.w #$0000 + BIT $02 BPL + CLC ADC $00 + CLC ADC $2308 STA $06 LDA $2306 STA $04 SEP #$20 RTS