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Useful Code Snippets
From SnesLab
Useful code snippets for the 65c816 ASM and general SNES hardware.
65c816 S-CPU
General
Wait for H-Blank
- BIT $4212 BVS - - BIT $4212 BVC -
Inverse the accumulator (8-bit)
EOR #$FF INC
Inverse the accumulator (16-bit)
EOR #$FFFF INC
Toggle Carry Flag Macro
macro XOC() BCC ?set CLC BRA ?done ?set: SEC ?done: endmacro
Long Branch Macros
Useful if your want to branch more than 0x80 bytes forward/backwards.
macro JEQ(branch) BNE ?branch JMP <branch> ?branch: endmacro macro JNE(branch) BEQ ?branch JMP <branch> ?branch: endmacro macro JCC(branch) BCS ?branch JMP <branch> ?branch: endmacro macro JCS(branch) BCC ?branch JMP <branch> ?branch: endmacro macro JPL(branch) BMI ?branch JMP <branch> ?branch: endmacro macro JMI(branch) BPL ?branch JMP <branch> ?branch: endmacro macro JVC(branch) BVS ?branch JMP <branch> ?branch: endmacro macro JVS(branch) BVC ?branch JMP <branch> ?branch: endmacro
SMW Hacking
Custom block template
by Alcaro Works with SA-1.
db $42 ; or db $37 JMP MarioBelow : JMP MarioAbove : JMP MarioSide JMP SpriteV : JMP SpriteH : JMP MarioCape : JMP MarioFireball JMP TopCorner : JMP BodyInside : JMP HeadInside ; JMP WallFeet : JMP WallBody ; if using db $37 MarioBelow: MarioAbove: MarioSide: TopCorner: BodyInside: HeadInside: WallFeet: WallBody: SpriteV: SpriteH: MarioCape: MarioFireball: RTL
Decompress GFX File
by Vitor Vilela Works with SA-1.
; Decompress input GFX file ; Must be called from SNES CPU. ; SA-1 is automatically invoked on SA-1 Pack ROMs. STZ $00 REP #$20 LDA #$7EAD ; destination buffer = $7EAD00 STA $01 LDA #$0080 ; deoompress ExGFX80.bin .. JSL $0FF900
Get acts like from map16 number
by Vitor Vilela Works with SA-1.
; $00 = map16 tile get_act_like: LDA $06F624 STA $02 LDA $06F625 STA $03 LDA $06F626 STA $04 REP #$30 LDA $00 AND #$3FFF ASL TAY LDA [$02],y STA $00 SEP #$30 RTS
Find free OAM slot
by Vitor Vilela SA-1 hybrid.
; Routine for finding a free OAM slot ; NMSTL compatible. Tested against Level ASM, Overworld ASM. find_oam: LDY #$FC - LDA $02FD|!addr,y CMP #$F0 BNE + CPY #$3C BEQ + DEY DEY DEY DEY BRA - + RTS
Erase current save file
by Sixtare
Erase: REP #$10 LDA $010A CMP #$01 BEQ .01 BCS .02 .00 LDX #$008F JMP .delete .01 LDX #$011E JMP .delete .02 LDX #$01AD .delete LDY #$008F LDA #$00 - STA $700000,x STA $7001AD,x DEX DEY BPL - SEP #$10 RTS
65c816 SA-1 CPU
Some snippets present on S-CPU section works with SA-1 CPU as well.
General
Unsigned 16 bit x 16 bit = 32 bit multiplication
by Akaginite
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; 16bit * 16bit Multiplication SA-1 version ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Parameters ; $00-$01 : Multiplicand ; $02-$03 : Multiplier ; Return values ; $04-$07 : Product ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; MathMul16_16: STZ $2250 REP #$20 LDA $00 STA $2251 ASL A LDA $02 STA $2253 BCS + LDA.w #$0000 + BIT $02 BPL + CLC ADC $00 + CLC ADC $2308 STA $06 LDA $2306 STA $04 SEP #$20 RTS