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ASR (Super FX): Difference between revisions

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'''ASR''' (Arithmetic Shift Right) is a [[Super FX]] instruction that shifts all bits to the right.
{| class="wikitable" style="float:right;clear:right;width:50%"
!colspan="8"|Basic Info
|+
|'''Opcode'''
|'''Length'''
|'''ROM Speed'''
|'''RAM Speed'''
|'''Cache Speed'''
|+
|96
|1 byte
|3 cycles
|3 cycles
|1 cycle
|}
 
{| class="wikitable" style="float:right;clear:right;width:30%"
!colspan="9"|Flags Affected
|+
|B
|[[ALT1]]
|[[ALT2]]
|[[O/V]]
|S
|[[CY]]
|Z
|+
|0
|0
|0
|.
|
|
|
|}
 
'''ASR''' (Arithmetic Shift Right) is a [[Super FX]] instruction that shifts all bits to the right while also leaving the most significant bit unchanged.


=== See Also ===
=== See Also ===
* [[ASL]]
* [[ASL]]
* [[LSR]]
* [[LSR]]
* [[DIV2]]
=== External Links ===
* Official Nintendo documentation on ASR: [https://archive.org/details/SNESDevManual/book2/page/n168 Page 2-9-12 of Book II]
* example: [https://archive.org/details/SNESDevManual/book2/page/n169 page 2-9-13 of Book II], lbid.


[[Category:ASM]]
[[Category:ASM]]
[[Category:Enhancement Chips]]
[[Category:Super FX]]
[[Category:Shift Instructions]]
[[Category:One-byte Instructions]]

Latest revision as of 06:43, 29 November 2023

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
96 1 byte 3 cycles 3 cycles 1 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 .

ASR (Arithmetic Shift Right) is a Super FX instruction that shifts all bits to the right while also leaving the most significant bit unchanged.

See Also

External Links