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ASR (Super FX): Difference between revisions
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'''ASR''' (Arithmetic Shift Right) is a [[Super FX]] instruction that shifts all bits to the right. | {| class="wikitable" style="float:right;clear:right;width:50%" | ||
!colspan="8"|Basic Info | |||
|+ | |||
|'''Opcode''' | |||
|'''Length''' | |||
|'''ROM Speed''' | |||
|'''RAM Speed''' | |||
|'''Cache Speed''' | |||
|+ | |||
|96 | |||
|1 byte | |||
|3 cycles | |||
|3 cycles | |||
|1 cycle | |||
|} | |||
{| class="wikitable" style="float:right;clear:right;width:30%" | |||
!colspan="9"|Flags Affected | |||
|+ | |||
|B | |||
|[[ALT1]] | |||
|[[ALT2]] | |||
|[[O/V]] | |||
|S | |||
|[[CY]] | |||
|Z | |||
|+ | |||
|0 | |||
|0 | |||
|0 | |||
|. | |||
| | |||
| | |||
| | |||
|} | |||
'''ASR''' (Arithmetic Shift Right) is a [[Super FX]] instruction that shifts all bits to the right while also leaving the most significant bit unchanged. | |||
=== See Also === | === See Also === | ||
* [[ASL]] | * [[ASL]] | ||
* [[LSR]] | * [[LSR]] | ||
* [[DIV2]] | |||
=== External Links === | |||
* Official Nintendo documentation on ASR: [https://archive.org/details/SNESDevManual/book2/page/n168 Page 2-9-12 of Book II] | |||
* example: [https://archive.org/details/SNESDevManual/book2/page/n169 page 2-9-13 of Book II], lbid. | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category: | [[Category:Super FX]] | ||
[[Category:Shift Instructions]] | |||
[[Category:One-byte Instructions]] |
Latest revision as of 06:43, 29 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
96 | 1 byte | 3 cycles | 3 cycles | 1 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . |
ASR (Arithmetic Shift Right) is a Super FX instruction that shifts all bits to the right while also leaving the most significant bit unchanged.
See Also
External Links
- Official Nintendo documentation on ASR: Page 2-9-12 of Book II
- example: page 2-9-13 of Book II, lbid.