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AddMusic Java: Difference between revisions

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For backward compatibility, all versions of AddMusic have to do that in the same confusing way.
For backward compatibility of old ports, all versions of AddMusic have to do that in the same confusing way.


== Demo Tracks ==
== Demo Tracks ==

Revision as of 15:19, 24 January 2020

The original AddMusic (AddMusic Java) is written by an unknown user of 2ch in Java around 2007. It's the classic one which can insert seven overworld tracks and 32 level tracks.

It's the foundation of all other versions of AddMusic, and these new tool's MML syntax is mostly backwards compatible with the original AddMusic.

Design Flaw

  • @21 to @29 would cause the first note after that becoming N-SPC percussion note, but not the rest.
  • It tunes notes sliently when @2, @9, @10, @12 and @15 is used, and doesn't care other pitch-sensitive commands; you can only figure them out clearly when reading the source code.
  • (TBD)

For backward compatibility of old ports, all versions of AddMusic have to do that in the same confusing way.

Demo Tracks

There are 27 demo tracks included in the original release file:

File Name Track Name (Copied from original files as-is)
11.txt ロビンソン
12.txt 空も飛べるはず
13.txt 言葉にできない
14.txt 冒険でしょでしょ?
15.txt 恋のミクル伝説
16.txt 浅い眠り
17.txt Hydlide 3 Town
20.txt Mario Kart DS Rainbow Road
21.txt Mario Paint BGM 1
22.txt NEW SUPER MARIO 1-1
23.txt テトリス カリンカ
24.txt テトリス Music A
25.txt テトリス Music B
26.txt テトリス Music C
27.txt 夢大陸アドベンチャー 平原
28.txt ロックマン2 ワイリーステージ1
29.txt Super Mario Land エンディング
30.txt スーパーマリオランド 空中面
31.txt スーパーマリオブラザーズ 城
32.txt チャレンジャー Stage 1
33.txt Super Mario RPG ハナチャンの森
34.txt バルーンファイト
35.txt Bomber King
36.txt 火の鳥 鳳凰編 太古ステージ
37.txt 聖剣伝説 聖剣を求めて
38.txt 光神話 パルテナの鏡 冥府界
39.txt スーパーマリオサンシャイン ニセマリオ

These tracks were actually used in a number of SMW Hacks, and inspired many SMW Hackers to create a lot of memorible ports; Some of them are still sounds amazing by today's standards.

See Also

The original AddMusic