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AddMusic Java: Difference between revisions

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(provide AddMusicK-ready versions)
 
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* <code>@21</code> to <code>@29</code> would cause the first note after that becoming N-SPC percussion note, [https://www.smwcentral.net/?p=viewthread&t=98157 but not the rest.]
* <code>@21</code> to <code>@29</code> would cause the first note after that becoming N-SPC percussion note, [https://www.smwcentral.net/?p=viewthread&t=98157 but not the rest.]
* It tunes notes sliently when <code>@2</code>, <code>@9</code>, <code>@10</code>, <code>@12</code> and <code>@15</code> is used, and '''doesn't care other pitch-sensitive commands;''' you can only figure them out clearly when reading the source code.
* It tunes notes sliently when <code>@2</code>, <code>@9</code>, <code>@10</code>, <code>@12</code> and <code>@15</code> is used, and '''doesn't care other pitch-sensitive commands;''' you can only figure them out clearly when reading the source code.
* It was developed with and tested against an inaccurate emulator, which caused a lot of problems regarding running in accurate emulators (eg. echo buffer overflow, which made a bunch of old hacks doesn't run with real hardware and accurate emulators).
* It was developed with and tested against an inaccurate emulator, which caused a lot of problems regarding running in real hardware and accurate emulators (eg. echo buffer overflow).
* Porters have to remember non-sensible hex commands in order to get access to various N-SPC features. To keep the compatiblity, even [[AddMusicK]] still have to follow up the old versions of N-SPC hex command set, instead of the standard one.
* Porters have to remember non-sensible hex commands in order to get access to various N-SPC features. To keep the compatiblity, even [[AddMusicK]] still have to follow up the old versions of N-SPC hex command set, instead of the standard one.
* (TBD)
For backward compatibility of old ports, all versions of AddMusic have to do that in the same confusing way.
For backward compatibility of old ports, all versions of AddMusic have to do that in the same confusing way.


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| <code>16.txt</code> || 浅い眠り ||
| <code>16.txt</code> || 浅い眠り ||
|-
|-
| <code>17.txt</code> || Hydlide 3 Town ||
| <code>17.txt</code> || Hydlide 3 Town || [https://www.youtube.com/watch?v=LpVkNvyiQLM Video]
|-
|-
| <code>20.txt</code> || Mario Kart DS Rainbow Road ||
| <code>20.txt</code> || Mario Kart DS Rainbow Road || [https://www.youtube.com/watch?v=Zn9VjMEh9CM Video]
|-
|-
| <code>21.txt</code> || Mario Paint BGM 1 ||
| <code>21.txt</code> || Mario Paint BGM 1 || [https://www.youtube.com/watch?v=As-V14W8H2E Video]
|-
|-
| <code>22.txt</code> || NEW SUPER MARIO 1-1 ||
| <code>22.txt</code> || NEW SUPER MARIO 1-1 || [https://www.youtube.com/watch?v=-GK41pLUuP0 Video]
|-
|-
| <code>23.txt</code> || テトリス カリンカ ||
| <code>23.txt</code> || テトリス カリンカ ||
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* [https://floating.muncher.se/byuu/accuracy/ bsnes :: Why Accuracy Matters]
* [https://floating.muncher.se/byuu/accuracy/ bsnes :: Why Accuracy Matters]
* [https://web.archive.org/web/20191129183153/https://img.atwikiimg.com/www18.atwiki.jp/sm4wiki_mix/attach/88/322/addmusic_java.zip The original AddMusic]
* [https://web.archive.org/web/20191129183153/https://img.atwikiimg.com/www18.atwiki.jp/sm4wiki_mix/attach/88/322/addmusic_java.zip The original AddMusic]
* [https://dl.dropbox.com/s/0iog35dijek1wed/AddMusic%20Java%20Demo%20Songs%20%28AAC%29.7z AddMusic Java Demo Songs (Recorded in AAC format)]
* [https://bin.smwcentral.net/u/17572/addmusic_java_songs.7z AddMusic Java Demo Songs (Ready for AddMusicK use, SPC included)]


[[Category:AddMusic]]
[[Category:AddMusic]]

Latest revision as of 02:17, 11 November 2023

The original AddMusic (AddMusic Java) is written by an unknown user of 2ch in Java around 2007. It's the classic one which can insert seven overworld tracks and 32 level tracks.

It's the foundation of all other versions of AddMusic, and these new tool's MML syntax is mostly backwards compatible with the original AddMusic.

Design Flaw

  • @21 to @29 would cause the first note after that becoming N-SPC percussion note, but not the rest.
  • It tunes notes sliently when @2, @9, @10, @12 and @15 is used, and doesn't care other pitch-sensitive commands; you can only figure them out clearly when reading the source code.
  • It was developed with and tested against an inaccurate emulator, which caused a lot of problems regarding running in real hardware and accurate emulators (eg. echo buffer overflow).
  • Porters have to remember non-sensible hex commands in order to get access to various N-SPC features. To keep the compatiblity, even AddMusicK still have to follow up the old versions of N-SPC hex command set, instead of the standard one.

For backward compatibility of old ports, all versions of AddMusic have to do that in the same confusing way.

Demo Tracks

There are 27 demo tracks included in the original release file:

File Name Track Name (Copied from original files as-is) Original
11.txt ロビンソン Video
12.txt 空も飛べるはず Video
13.txt 言葉にできない
14.txt 冒険でしょでしょ? Video
15.txt 恋のミクル伝説 Video
16.txt 浅い眠り
17.txt Hydlide 3 Town Video
20.txt Mario Kart DS Rainbow Road Video
21.txt Mario Paint BGM 1 Video
22.txt NEW SUPER MARIO 1-1 Video
23.txt テトリス カリンカ
24.txt テトリス Music A
25.txt テトリス Music B
26.txt テトリス Music C
27.txt 夢大陸アドベンチャー 平原
28.txt ロックマン2 ワイリーステージ1
29.txt Super Mario Land エンディング
30.txt スーパーマリオランド 空中面
31.txt スーパーマリオブラザーズ 城
32.txt チャレンジャー Stage 1
33.txt Super Mario RPG ハナチャンの森
34.txt バルーンファイト
35.txt Bomber King
36.txt 火の鳥 鳳凰編 太古ステージ
37.txt 聖剣伝説 聖剣を求めて
38.txt 光神話 パルテナの鏡 冥府界
39.txt スーパーマリオサンシャイン ニセマリオ

These tracks were actually used in a number of SMW Hacks, and inspired many SMW Hackers to create a lot of memorible ports.

See Also