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BEQ (SPC700): Difference between revisions

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!colspan="8"|Flags Affected
!colspan="8"|Flags Affected
|+
|+
|[[N Flag|N]]
|[[Negative Flag|N]]
|[[V Flag|V]]
|[[Overflow Flag|V]]
|[[M Flag|M]]
|[[Direct Page Flag|P]]
|[[X Flag|X]]
|[[Break Flag|B]]
|[[D Flag|D]]
|[[Half-Carry Flag|H]]
|[[I Flag|I]]
|[[Interrupt Enable Flag|I]]
|[[Z Flag|Z]]
|[[Zero Flag|Z]]
|[[C Flag|C]]
|[[Carry Flag|C]]
|+
|+
|.
|.
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'''BEQ''' is an [[SPC700]] instruction that performs a branch when the zero flag is set.
'''BEQ''' is an [[SPC700]] instruction that performs a branch when the [[zero flag]] is set.


=== See Also ===
=== See Also ===
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=== External Links ===
=== External Links ===
* Official Super Nintendo development manual on BEQ: [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-8 of Book I]
* Official Super Nintendo development manual on BEQ: Table C-15,  [https://archive.org/details/SNESDevManual/book1/page/n233 Appendix C-8 of Book I]


[[Category:ASM]]
[[Category:ASM]]

Latest revision as of 10:20, 14 December 2023

Basic Info
Addressing Mode Opcode Length Speed
Program Counter Relative F0 2 bytes when condition false: 2 cycles

when condition true: 4 cycles

Flags Affected
N V P B H I Z C
. . . . . . . .

BEQ is an SPC700 instruction that performs a branch when the zero flag is set.

See Also

External Links