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BEQ (Super FX): Difference between revisions

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'''BEQ''' (Branch equal) is a [[Super FX]] instruction that performs a conditional jump.
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{| class="wikitable" style="float:right;clear:right;width:40%"
!colspan="8"|Basic Info
!colspan="8"|Basic Info
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|+
|+
|B
|B
|ALT1
|[[ALT1]]
|ALT2
|[[ALT2]]
|O/V
|[[O/V]]
|S
|S
|CY
|[[CY]]
|Z
|Z
|+
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'''BEQ''' (Branch equal) is a [[Super FX]] instruction that performs a conditional jump.
=== See Also ===
* [[BNE (Super FX)]]
* [[BEQ]]


=== External Links ===
=== External Links ===
* Official Nintendo documentation on BEQ: https://archive.org/details/SNESDevManual/book2/page/n174
* Official Nintendo documentation on BEQ: [https://archive.org/details/SNESDevManual/book2/page/n174 Page 2-9-18 of Book II]
* example: [https://archive.org/details/SNESDevManual/book2/page/n175 page 2-9-19], lbid.


[[Category:Super FX]]
[[Category:Super FX]]
[[Category:ASM]]
[[Category:ASM]]

Latest revision as of 01:22, 11 December 2023

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
09?? 2 bytes 6 cycles 6 cycles 2 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
. . . . . . .

BEQ (Branch equal) is a Super FX instruction that performs a conditional jump.

See Also

External Links