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BGE (Super FX): Difference between revisions

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'''BGE''' (Branch if Greater or Equal) is a [[Super FX]] opcode that performs a jump if the [[negative flag]] is equal to the [[O/V]] flag, effectively checking for a signed greater-equal comparison (compare [[BCS]] which is an unsigned greater-equal comparison).
{| class="wikitable" style="float:right;clear:right;width:40%"
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!colspan="8"|Basic Info
!colspan="8"|Basic Info
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{| class="wikitable" style="float:right;clear:right;width:30%"
!colspan="9"|Flags Clobbered
!colspan="9"|Flags Affected
|+
|+
|B
|B
|ALT1
|[[ALT1]]
|ALT2
|[[ALT2]]
|O/V
|[[O/V]]
|S
|S
|CY
|[[CY]]
|Z
|Z
|+
|+
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'''BGE''' (Branch if Greater or Equal) is a [[Super FX]] opcode that performs a jump if the [[negative flag]] is equal to the [[O/V]] flag, effectively checking for a signed greater-equal comparison (compare [[BCS]] which is an unsigned greater-equal comparison).
According to [[fullsnes]], the official documentation has BGE exchanged with [[BLT]].  <sup>[2]</sup>


=== See also ===
=== See also ===
* [[BLT]]
* [[BLT]]
* [[BCS]]
* [[BCS]]
=== References ===
# Official Nintendo dev manual on BGE: [https://archive.org/details/SNESDevManual/book2/page/n176 Page 2-9-20 of Book II]
# https://problemkaputt.de/fullsnes.htm#snescartgsuncpumisc
# example: [https://archive.org/details/SNESDevManual/book2/page/n177 page 2-9-21], lbid.


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:GSU Control Instructions]]
[[Category:GSU Control Instructions]]

Latest revision as of 01:07, 11 December 2023

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
07 2 bytes 6 cycles 6 cycles 2 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

BGE (Branch if Greater or Equal) is a Super FX opcode that performs a jump if the negative flag is equal to the O/V flag, effectively checking for a signed greater-equal comparison (compare BCS which is an unsigned greater-equal comparison).

According to fullsnes, the official documentation has BGE exchanged with BLT. [2]

See also

References

  1. Official Nintendo dev manual on BGE: Page 2-9-20 of Book II
  2. https://problemkaputt.de/fullsnes.htm#snescartgsuncpumisc
  3. example: page 2-9-21, lbid.