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Background: Difference between revisions

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(linkify BG)
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throughout the official Super Nintendo development manual.
throughout the official Super Nintendo development manual.
{| class="wikitable"
! Mode !! # of Layers Displayed !! Layer !! # of Tile Dots !! # of Tile Colors !! # of Palettes !! # of Colors Per Layer !! Function !!
|-
| 0 || max 4 || BG1 || 8x8 || 4 || 8 || 32 ||  ||
|-
|  ||  || BG2 || or || 4 || 8 || 32 ||  ||
|-
|  ||  || BG3 || 16x16 || 4 || 8 || 32 ||  ||
|-
|  ||  || BG4 ||  || 4 || 8 || 32 ||  ||
|-
| 1 || max 3 || BG1 ||  || 16 || 8 || 128 ||  ||
|-
|  ||  || BG2 ||  || 16 || 8 || 128 ||  ||
|-
|  ||  || BG3 ||  || 4 || 8 || 32 ||  ||
|-
| 2 || max 2 || BG1 ||  || 16 || 8 || 128 ||  ||
|-
|  ||  || BG2 ||  || 16 || 8 || 128 ||  ||
|-
| 3 || max 2 || BG1 ||  || 256 || 1 || 256 ||  ||
|-
|  ||  || BG2 ||  || 16 || 8 || 128 ||  ||
|-
| 4 || max 2 || BG1 ||  || 256 || 1 || 256 ||  ||
|-
|  ||  || BG2 ||  || 4 || 8 || 32 ||  ||
|-
| 5 || max 2 || BG1 ||  || 16 || 8 || 128 ||  ||
|-
|  ||  || BG2 ||  || 4 || 8 || 32 ||  ||
|-
| 6 || 1 || BG1 || 16x8 || 16 || 8 || 128 ||  ||
|-
| 7 || 1 || BG1 || 8x8 || 256 || 1 || 256 ||  ||
|-
| EXT BG || 1 || BG1 || 8x8 || 128 || 1 || 128 ||  ||
|}
=== Reference ===
* https://archive.org/details/SNESDevManual/book1/page/n199


[[Category:Video]]
[[Category:Video]]

Revision as of 03:26, 20 July 2023

A Background is a layer of tiles, mapped and possibly scrolled, that appears behind the sprite layer. The SNES supports up to four simultaneous backgrounds, conventionally named:

throughout the official Super Nintendo development manual.

Mode # of Layers Displayed Layer # of Tile Dots # of Tile Colors # of Palettes # of Colors Per Layer Function
0 max 4 BG1 8x8 4 8 32
BG2 or 4 8 32
BG3 16x16 4 8 32
BG4 4 8 32
1 max 3 BG1 16 8 128
BG2 16 8 128
BG3 4 8 32
2 max 2 BG1 16 8 128
BG2 16 8 128
3 max 2 BG1 256 1 256
BG2 16 8 128
4 max 2 BG1 256 1 256
BG2 4 8 32
5 max 2 BG1 16 8 128
BG2 4 8 32
6 1 BG1 16x8 16 8 128
7 1 BG1 8x8 256 1 256
EXT BG 1 BG1 8x8 128 1 128

Reference