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Bithacks: Difference between revisions

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Bithacks are optimization tricks that utilize information in bits and [https://en.wikipedia.org/wiki/Bit_manipulation bit manipulation]
Bithacks are optimization tricks that utilize information in bits and [https://en.wikipedia.org/wiki/Bit_manipulation bit manipulation]
to accomplish their tasks. Usually they work in a slightly non-obvious way, (the most famous being the [https://en.wikipedia.org/wiki/Fast_inverse_square_root fast inverse sqrt]), and bit manipulation in general is harder on the 65c816. To that end here is a collection of some useful tricks.
to accomplish their tasks. Usually they work in a slightly non-obvious way, (the most famous being the [https://en.wikipedia.org/wiki/Fast_inverse_square_root fast inverse sqrt]), and bit manipulation in general is harder on the [[65c816]]. To that end, here is a collection of some useful tricks.
<br>
<br>
'''Note: cycle counts are intended to be a worst case measure.'''
'''Note: cycle counts are intended to be a worst case measure.'''
<br>
See also: [[Useful_Code_Snippets|Useful Code Snippets]]


= Math Bithacks =
= Math Bithacks =
== Signed Division By 2 ==
== Signed Division By 2 ==
''7 bytes / 8 cycles''
<br>
<u>inputs:</u> A
<br>
<u>outputs:</u> A
<pre>
CMP #$80
ROR
BPL +
ADC #$00
+
</pre>
note: Rounds toward zero.
== Arithmetic Shift Right ==
''3 bytes / 4 cycles''
''3 bytes / 4 cycles''
<br>
<br>
Line 15: Line 32:
ROR
ROR
</pre>
</pre>
note: This is similar to division by 2, but rounds toward negative infinity.


== Signed Division By 2<sup>n</sup> ==
== Arithmetic Shift Right, multiple steps ==
''6+n bytes / 6+2n cycles''
''6+n bytes / 6+2n cycles''
<br>
<br>
Line 24: Line 42:
<pre>
<pre>
; signed division by two, n times
; signed division by two, n times
macro SignedDiv_2N(n)
macro ASR_multi(n)
LSR #<n>
LSR #<n>
BIT.b #$80>><n>
BIT.b #$80>><n>
Line 33: Line 51:


; -1 cycle and +n bytes, but must have N flag set before use
; -1 cycle and +n bytes, but must have N flag set before use
macro SignedDiv_2N(n)
macro ASR_multi(n)
BMI ?negative
BMI ?negative
LSR #<n>
LSR #<n>
Line 95: Line 113:
Extents:
Extents:
db -$23, $23
db -$23, $23
</pre>
== Sign Extend ==
''13 bytes / 18 cycles''
<br>
<u>inputs:</u> 8bit value in $10
<br>
<u>outputs:</u> A
<pre>
REP #$20
LDA $10-1 ; load $10 into A high, and garbage in low
AND #$FF00 ; discard garbage
BPL +
ORA #$00FF
+
XBA
</pre>
== Clamp Signed (To Constants) ==
''16 bytes/15 cycles''
<br>
<u>inputs:</u> A
<br>
<u>outputs:</u> A
<pre>
; clamp signed value in A to [min,max] if min/max are signed constants
macro clamp_const(min,max)
EOR #$80
CMP #$80^<min> : BCS ?+
LDA #$80^<min>
?+ CMP #$80^<max> : BCC ?+
LDA #$80^<max>
?+ EOR #$80
endmacro
</pre>
</pre>


= Misc. Tricks =
= Misc. Tricks =
<small>As this list grows tricks here will be consolidated into their own sections. Clever optimization tricks that aren't necessarily what someone might personally call a "bithack" are okay here as well!</small>
<small>As this list grows tricks here will be consolidated into their own sections. Clever optimization tricks that aren't necessarily what someone might personally call a "bithack" are okay here as well!</small>
== XCN ==
''12 bytes / 16 cycles''
<br>
<u>inputs:</u> A
<br>
<u>outputs:</u> A
<pre>
; eXchaNge Nibble without a LUT
ASL : ADC #$00
ASL : ADC #$00
ASL : ADC #$00
ASL : ADC #$00
</pre>


== Clear Low Byte of Accumulator ==
== Clear Low Byte of Accumulator ==
Line 119: Line 185:
<pre>
<pre>
; Ever wonder why facing flags are 0=right and 1=left? This is why. It's incredibly cheap.
; Ever wonder why facing flags are 0=right and 1=left? This is why. It's incredibly cheap.
; The input here is specifically a signed speed, or similar value.
ASL
ASL
ROL
ROL
Line 164: Line 231:
<u>outputs:</u> (none)
<u>outputs:</u> (none)
<pre>
<pre>
; If you need to skip one byte of dead code (due to a hijack or whatever reason) you can use:
; If you need to skip just one byte of dead code (due to a hijack or whatever reason) you can use:
NOP ; 1 byte, 2 cycles
NOP ; 1 byte, 2 cycles


; But if you need to skip just 2 bytes the most efficient is:
; But if you need to skip two bytes the most efficient is:
; NOTE: many times WDM is used as a breakpoint for debugging so only do this as a final pass to speed up your code!
; NOTE: many times WDM is used as a breakpoint for debugging so only do this as a final pass to speed up your code!
WDM ; 2 bytes, 2 cycles
WDM ; 2 bytes, 2 cycles
Line 197: Line 264:
.bit5_set:
.bit5_set:
</pre>
</pre>
== Combine Carry Flag ==
''4 bytes / 8 cycles''
<br>
<u>inputs:</u> (Flag, On Stack)
<br>
<u>outputs:</u> (Carry Flag)
<pre>
; flag on stack via PHP (8-Bit A if this), etc.
; code that alters Carry Flag
PLA : BCS +
LSR
+</pre>
== Transfer Carry Flag To Overflow Flag ==
''2 bytes / 2 cycles''
<br>
<u>inputs:</u> (Carry Flag)
<br>
<u>outputs:</u> (Overflow Flag)
<pre>
ADC #$7F ; $7FFF for 16-bit
</pre>
== Convert hex to decimal (16 bits) ==
<u>inputs:</u> A
<br>
<u>outputs:</u> Y (lower four digits, one per nybble), $00 (ten-thousands digit)
<pre>
rep #$30
sed
tax
stz $00
and #$0007 ; bottom three bits are easy
tay
!bit = 16
while !bit <= 32768
txa
bit.w #!bit
beq +
tya
adc.w #$!bit ; not a typo
tay
if !bit == 8192
bcc +
inc $00
endif
if !bit >= 16384 ; carry isn't used after 32768
lda $00
adc.w #!bit/10000
sta $00
if !bit < 32768
clc
endif
endif
+
!bit #= !bit*2
endwhile
</pre>
[[Category:ASM]]

Latest revision as of 21:02, 24 April 2024

Bithacks are optimization tricks that utilize information in bits and bit manipulation to accomplish their tasks. Usually they work in a slightly non-obvious way, (the most famous being the fast inverse sqrt), and bit manipulation in general is harder on the 65c816. To that end, here is a collection of some useful tricks.
Note: cycle counts are intended to be a worst case measure.
See also: Useful Code Snippets

Math Bithacks

Signed Division By 2

7 bytes / 8 cycles
inputs: A
outputs: A

	CMP #$80
	ROR
	BPL +
	ADC #$00
	+

note: Rounds toward zero.

Arithmetic Shift Right

3 bytes / 4 cycles
inputs: A
outputs: A

	CMP #$80
	ROR

note: This is similar to division by 2, but rounds toward negative infinity.

Arithmetic Shift Right, multiple steps

6+n bytes / 6+2n cycles
inputs: A
outputs: A

; signed division by two, n times
macro ASR_multi(n)
	LSR #<n>
	BIT.b #$80>><n>
	BEQ ?positive
	ORA.b #$FF00>><n>    ; sign extension
?positive:
endmacro

; -1 cycle and +n bytes, but must have N flag set before use
macro ASR_multi(n)
	BMI ?negative
	LSR #<n>
	BRA ?end
?negative:
	LSR #<n>
	ORA.b #$FF00>><n>    ; sign extension
?end:
endmacro

Absolute Value

5 bytes / 6 cycles
inputs: A, (N Flag)
outputs: A

macro abs()
	BPL ?plus
	EOR #$FF
	INC
?plus:		; only 3 cycles if branch taken
endmacro

Absolute Value (SEC)

4 bytes / 4 cycles
inputs: A, (Carry Set)
outputs: A

; compared to the branching version this is 1 byte smaller
; it's either 2 cycles slower/faster depending on branch taken
	EOR #$7F
;	SEC		; the instant you add this in it becomes worse than the branching version
	SBC #$7F

Magnitude/Extents Check

~7 bytes / 12 cycles
inputs: A
outputs: (none)

; asks "Is [A] on the zero-side of value [X] or the far side?"
; good for magnitude checks, smaller *AND* faster than alternatives
; NOTE: in the event that it is exactly [X] it will have that value at branch
; doesn't need to be an indexed CMP but is most useful this way
; this can be used to combine the BPL and BMI checks for both signs into one
	SEC : SBC Extents,x
	EOR Extents,x
	BMI .zero_side
.far_side:
	; do things
.zero_side:
	; do things

Extents:
	db -$23, $23

Sign Extend

13 bytes / 18 cycles
inputs: 8bit value in $10
outputs: A

	REP #$20
	LDA $10-1 ; load $10 into A high, and garbage in low
	AND #$FF00 ; discard garbage
	BPL +
	ORA #$00FF
	+
	XBA

Clamp Signed (To Constants)

16 bytes/15 cycles
inputs: A
outputs: A

; clamp signed value in A to [min,max] if min/max are signed constants
macro clamp_const(min,max)
	EOR #$80
	CMP #$80^<min> : BCS ?+
	LDA #$80^<min>
?+	CMP #$80^<max> : BCC ?+
	LDA #$80^<max>
?+	EOR #$80
endmacro

Misc. Tricks

As this list grows tricks here will be consolidated into their own sections. Clever optimization tricks that aren't necessarily what someone might personally call a "bithack" are okay here as well!

XCN

12 bytes / 16 cycles
inputs: A
outputs: A

; eXchaNge Nibble without a LUT
	ASL : ADC #$00
	ASL : ADC #$00
	ASL : ADC #$00
	ASL : ADC #$00

Clear Low Byte of Accumulator

1 byte / 2 cycles
inputs: (none)
outputs: A

; "Trashes" A but clears low byte
	TDC

Direction/Facing As Index

4 bytes / 6 cycles
inputs: A
outputs: A

; Ever wonder why facing flags are 0=right and 1=left? This is why. It's incredibly cheap.
; The input here is specifically a signed speed, or similar value.
	ASL
	ROL
	AND #$01

Check N Conditions True

n+7 bytes / 2n+7 cycles
inputs: A
outputs: A

; You can test for multiple conditions being true (7 conditions true, at least 5 conditions, etc.) by simply using a counter and rounding to the next power of 2 and test if that bit is set.
; You can also test for "Less than N True", "More than N", etc. with variations.
; This is almost more a coding technique, but it's super helpful, so worth pointing out.
; It can allow you to re-arrange branches of code as independent blocks among other useful things.
; You can also use any RAM instead of A at a small cost.

; Example Test For 5 True Conditions:
!Next_Highest_Power_of_2 = $08
!N_True_Target = $05
	LDA #!Next_Highest_Power_of_2!-!N_True_Target-1		; here we set up our rounding, the -1 isn't strictly necessary *most* of the time
	%TestSomeCondition()
	BCC +	; here we're going to say our test just returns carry set on true (but it could directly INC inside the code as well)
	INC
+
;	... repeat the above 5 times for different tests

N_True_Test:
	INC	; replace our -1 to bring us up to a full power of 2 if we had enough True
	AND #!Next_Highest_Power_of_2
	BEQ .false
.true:
	; N Tests were True
.false:
	; Not exactly N tests were true

Skip Dead Code

1-2 bytes / 2-3 cycles
inputs: (none)
outputs: (none)

; If you need to skip just one byte of dead code (due to a hijack or whatever reason) you can use:
	NOP		; 1 byte, 2 cycles

; But if you need to skip two bytes the most efficient is:
; NOTE: many times WDM is used as a breakpoint for debugging so only do this as a final pass to speed up your code!
	WDM		; 2 bytes, 2 cycles

; Finally, if you need to skip a large amount of dead code you can use BRA/JMP instead
; JMP is as fast as BRA on the SNES CPU, but will be slightly slower on SA-1, and 1 cycle slower on SPC. So BRA is recommended
; (The extra byte used for JMP in this case doesn't matter)
	BRA +		; 2 bytes, 3 cycles
	; dead code
+

Check 3 Conditions

2 bytes / 2 cycles
inputs: A
outputs: (none)

; just the opcode as normal here (not counting the conditions), using any operand that's not immediate (#)
; it's worth noting that you can do up to 3 tests with a single opcode though!
; Just As A Reminder: the V & N flag are set by the *operand* to BIT not the result of the AND!
	BIT $00
	BMI .bit7_set
	BVS .bit6_set
	BNE .bit5_set	; assuming #$20 is in $00
.bit7_set:
.bit6_set:
.bit5_set:

Combine Carry Flag

4 bytes / 8 cycles
inputs: (Flag, On Stack)
outputs: (Carry Flag)

; flag on stack via PHP (8-Bit A if this), etc.
	; code that alters Carry Flag
	PLA : BCS +
	LSR
+

Transfer Carry Flag To Overflow Flag

2 bytes / 2 cycles
inputs: (Carry Flag)
outputs: (Overflow Flag)

	ADC #$7F	; $7FFF for 16-bit

Convert hex to decimal (16 bits)

inputs: A
outputs: Y (lower four digits, one per nybble), $00 (ten-thousands digit)

rep #$30
sed
tax
stz $00

and #$0007 ; bottom three bits are easy
tay

!bit = 16
while !bit <= 32768
txa
bit.w #!bit
beq +
tya
adc.w #$!bit ; not a typo
tay
if !bit == 8192
bcc +
inc $00
endif
if !bit >= 16384 ; carry isn't used after 32768
lda $00
adc.w #!bit/10000
sta $00
if !bit < 32768
clc
endif
endif
+
!bit #= !bit*2
endwhile