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CALL (SPC700): Difference between revisions

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(3 byte Instructions)
 
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|'''Speed'''
|'''Speed'''
|+
|+
|implied
|[[Absolute Addressing | Absolute]]
|3F
|3F
|3 bytes
|3 bytes
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!colspan="8"|Flags Affected
!colspan="8"|Flags Affected
|+
|+
|N
|[[Negative Flag|N]]
|V
|[[Overflow Flag|V]]
|P
|[[Direct Page Flag|P]]
|B
|[[Break Flag|B]]
|H
|[[Half-Carry Flag|H]]
|I
|[[Interrupt Enable Flag|I]]
|Z
|[[Zero Flag|Z]]
|C
|[[Carry Flag|C]]
|+
|+
|.
|.
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* [[TCALL]]
* [[TCALL]]
* [[PCALL]]
* [[PCALL]]
* [[JSR]]


=== External Links ===
=== External Links ===
# Official Nintendo documentation on CALL: [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I]
# Official Nintendo documentation on CALL: Table C-16 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I]
# anomie's spc700 doc
# [https://www.romhacking.net/documents/197 anomie's spc700 doc]


[[Category:ASM]]
[[Category:ASM]]
[[Category:SPC700]]
[[Category:SPC700]]
[[Category:Subroutine Call Return Commands]]
[[Category:Subroutine Call Return Commands]]
[[Category:Three-byte Instructions]]

Latest revision as of 12:05, 28 November 2023

Basic Info
Addressing Mode Opcode Length Speed
Absolute 3F 3 bytes 8 cycles
Flags Affected
N V P B H I Z C
. . . . . . . .

CALL is an SPC700 instruction that calls a subroutine. The current program counter is pushed to the stack (high byte first, then low byte). Then the address following the opcode becomes the new value of the program counter.[2]

See Also

External Links

  1. Official Nintendo documentation on CALL: Table C-16 in Appendix C-9 of Book I
  2. anomie's spc700 doc