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CALL (SPC700): Difference between revisions

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{| class="wikitable" style="float:right;clear:right;width:30%"
{| class="wikitable" style="float:right;clear:right;width:30%"
!colspan="8"|Flags Clobbered
!colspan="8"|Flags Affected
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|N
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=== External Links ===
=== External Links ===
* Official Nintendo documentation on CALL: https://archive.org/details/SNESDevManual/book1/page/n234
* Official Nintendo documentation on CALL: [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I]


[[Category:ASM]]
[[Category:ASM]]
[[Category:SPC700]]
[[Category:SPC700]]

Revision as of 01:10, 8 July 2023

CALL is an SPC700 instruction that performs a subroutine call.

Basic Info
Addressing Mode Opcode Length Speed
implied 3F 3 bytes 8 cycles
Flags Affected
N V P B H I Z C
. . . . . . . .

See Also

External Links