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CGRAM: Difference between revisions

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(15-bit color)
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'''CGRAM''' is where palettes are stored.  The SNES uses 15-bit color here.
'''CGRAM''' is where palettes are stored.  The SNES uses 15-bit color here. The "CG" stands for "color generator."<sup>[2]</sup>


=== See Also ===
=== See Also ===
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=== References ===
=== References ===
* [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix 17] of the official Super Nintendo development manual on CG-RAM
# [https://archive.org/details/SNESDevManual/book1/page/n211 Appendix 17] of the official Super Nintendo development manual on CG-RAM
# https://problemkaputt.de/fullsnes.htm#snesmemorycgramaccesspalettememory


[[Category:Video]]
[[Category:Video]]
[[Category:Address Spaces]]
[[Category:Address Spaces]]

Revision as of 03:41, 19 July 2023

CGRAM is where palettes are stored. The SNES uses 15-bit color here. The "CG" stands for "color generator."[2]

See Also

References

  1. Appendix 17 of the official Super Nintendo development manual on CG-RAM
  2. https://problemkaputt.de/fullsnes.htm#snesmemorycgramaccesspalettememory