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CLR1 (SPC700): Difference between revisions
From SnesLab
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|'''Speed''' | |'''Speed''' | ||
|+ | |+ | ||
|[[Direct Page Addressing | Direct Page]] | |[[Direct Page Bit Addressing | Direct Page Bit]] | ||
|12 | |12 | ||
|2 bytes | |2 bytes | ||
|4 cycles | |4 cycles | ||
|+ | |+ | ||
|[[Direct Page Addressing | Direct Page]] | |[[Direct Page Bit Addressing | Direct Page Bit]] | ||
|32 | |32 | ||
|2 bytes | |2 bytes | ||
|4 cycles | |4 cycles | ||
|+ | |+ | ||
|[[Direct Page Addressing | Direct Page]] | |[[Direct Page Bit Addressing | Direct Page Bit]] | ||
|52 | |52 | ||
|2 bytes | |2 bytes | ||
|4 cycles | |4 cycles | ||
|+ | |+ | ||
|[[Direct Page Addressing | Direct Page]] | |[[Direct Page Bit Addressing | Direct Page Bit]] | ||
|72 | |72 | ||
|2 bytes | |2 bytes | ||
|4 cycles | |4 cycles | ||
|+ | |+ | ||
|[[Direct Page Addressing | Direct Page]] | |[[Direct Page Bit Addressing | Direct Page Bit]] | ||
|92 | |92 | ||
|2 bytes | |2 bytes | ||
|4 cycles | |4 cycles | ||
|+ | |+ | ||
|[[Direct Page Addressing | Direct Page]] | |[[Direct Page Bit Addressing | Direct Page Bit]] | ||
|B2 | |B2 | ||
|2 bytes | |2 bytes | ||
|4 cycles | |4 cycles | ||
|+ | |+ | ||
|[[Direct Page Addressing | Direct Page]] | |[[Direct Page Bit Addressing | Direct Page Bit]] | ||
|D2 | |D2 | ||
|2 bytes | |2 bytes | ||
|4 cycles | |4 cycles | ||
|+ | |+ | ||
|[[Direct Page Addressing | Direct Page]] | |[[Direct Page Bit Addressing | Direct Page Bit]] | ||
|F2 | |F2 | ||
|2 bytes | |2 bytes | ||
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'''CLR1''' is an [[SPC700]] command that clears a bit in a [[direct page]] byte. The byte following the opcode determines which byte. The | '''CLR1''' is an [[SPC700]] command that clears a bit in a [[direct page]] byte. The byte following the opcode determines which byte. The most significant 3 bits of the opcode determines which bit within that byte. | ||
=== See Also === | === See Also === | ||
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=== External Links === | === External Links === | ||
* Official Nintendo documentation on CLR1: Table C-18 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] | * Official Nintendo documentation on CLR1: Table C-18 in [https://archive.org/details/SNESDevManual/book1/page/n234 Appendix C-9 of Book I] | ||
* https://archive.org/details/SNESDevManual/book1/page/n186 | * subparagraph 8.2.3.1 of [https://archive.org/details/SNESDevManual/book1/page/n186 page 3-8-8], lbid. | ||
Latest revision as of 13:22, 29 December 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Addressing Mode | Opcode | Length | Speed | ||||
Direct Page Bit | 12 | 2 bytes | 4 cycles | ||||
Direct Page Bit | 32 | 2 bytes | 4 cycles | ||||
Direct Page Bit | 52 | 2 bytes | 4 cycles | ||||
Direct Page Bit | 72 | 2 bytes | 4 cycles | ||||
Direct Page Bit | 92 | 2 bytes | 4 cycles | ||||
Direct Page Bit | B2 | 2 bytes | 4 cycles | ||||
Direct Page Bit | D2 | 2 bytes | 4 cycles | ||||
Direct Page Bit | F2 | 2 bytes | 4 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . | . | . |
CLR1 is an SPC700 command that clears a bit in a direct page byte. The byte following the opcode determines which byte. The most significant 3 bits of the opcode determines which bit within that byte.
See Also
External Links
- Official Nintendo documentation on CLR1: Table C-18 in Appendix C-9 of Book I
- subparagraph 8.2.3.1 of page 3-8-8, lbid.