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CMODE (Super FX): Difference between revisions

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=== External Links ===
=== External Links ===
* Official Nintendo documentation on CMODE: [https://archive.org/details/SNESDevManual/book2/page/n195 Page 2-9-39 of Book II]
* Official Nintendo documentation on CMODE: 9.28 on [https://archive.org/details/SNESDevManual/book2/page/n195 Page 2-9-39 of Book II]
* example: [https://archive.org/details/SNESDevManual/book2/page/n196 Page 2-9-40], lbid.


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:Plot-related Instructions]]
[[Category:Plot-related Instructions]]
[[Category:Two-byte Instructions]]

Latest revision as of 11:23, 21 December 2023

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
3D4E 2 bytes 6 cycles 6 cycles 2 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .
Color/Plot flags
Plot Transparent Plot Dither Color Src High Color Frz High Object Mode
Bit 0 of src Bit 1 of src Bit 2 of src Bit 3 of src Bit 4 of src

CMODE is a Super FX instruction that specifies execution modes. It sets plot and color related flags based on the low 5 bits of the source register.

See Also

External Links