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DIV2 (Super FX): Difference between revisions

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'''DIV2''' (DIVide by 2)  is a [[Super FX]] instruction that shifts a register's bits one place to the right while also leaving the most significant bit unchanged. Unlike [[ASR]], the output becomes zero if the input is 0xFFFF.
'''DIV2''' (DIVide by 2)  is a [[Super FX]] instruction that shifts the value of the [[source register]]'s bits one place to the right while also leaving the most significant bit unchanged, storing the result in the [[destination register]].  The source register itself is left unchanged. Unlike [[ASR]], the output becomes zero if the input is 0xFFFF.


=== See Also ===
=== See Also ===
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=== External Links ===
=== External Links ===
* Official Nintendo documentation on DIV2: [https://archive.org/details/SNESDevManual/book2/page/n200 Page 2-9-44 of Book II]
* Official Nintendo documentation on DIV2: [https://archive.org/details/SNESDevManual/book2/page/n200 Page 2-9-44 of Book II]
* example: [https://archive.org/details/SNESDevManual/book2/page/n201 page 2-9-45], lbid.


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:Arithmetic Operation Instructions]]
[[Category:Arithmetic Operation Instructions]]
[[Category:Two-byte Instructions]]

Latest revision as of 02:53, 16 December 2023

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
3D96 2 bytes 6 cycles 6 cycles 2 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 .

DIV2 (DIVide by 2) is a Super FX instruction that shifts the value of the source register's bits one place to the right while also leaving the most significant bit unchanged, storing the result in the destination register. The source register itself is left unchanged. Unlike ASR, the output becomes zero if the input is 0xFFFF.

See Also

External Links