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GETB (Super FX): Difference between revisions
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''' | {| class="wikitable" style="float:right;clear:right;width:50%" | ||
!colspan="8"|Basic Info | |||
|+ | |||
|'''Opcode''' | |||
|'''Length''' | |||
|'''ROM Speed''' | |||
|'''RAM Speed''' | |||
|'''Cache Speed''' | |||
|+ | |||
|EF | |||
|1 byte | |||
|3 to 8 cycles | |||
|3 to 9 cycles | |||
|1 to 6 cycle | |||
|} | |||
{| class="wikitable" style="float:right;clear:right;width:30%" | {| class="wikitable" style="float:right;clear:right;width:30%" | ||
!colspan="9"|Flags | !colspan="9"|Flags Affected | ||
|+ | |+ | ||
|B | |B | ||
|ALT1 | |[[ALT1]] | ||
|ALT2 | |[[ALT2]] | ||
|O/V | |[[O/V]] | ||
|S | |S | ||
|CY | |[[CY]] | ||
|Z | |Z | ||
|+ | |+ | ||
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|. | |. | ||
|} | |} | ||
'''GETB''' (Get Byte) is a [[Super FX]] instruction that loads one byte from the [[ROM buffer]] into the low byte of the [[destination register]]. The high byte of the destination register is zeroed. | |||
=== See Also === | |||
* [[GETBH]] | |||
* [[GETBS]] | |||
* [[ROMB]] | |||
=== External Links === | |||
* Official Super Nintendo development manual on GETB: 9.35 on [https://archive.org/details/SNESDevManual/book2/page/n205 Page 2-9-49 of Book II] | |||
* example: [https://archive.org/details/SNESDevManual/book2/page/n206 page 2-9-50 of Book II], lbid | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category: | [[Category:Super FX]] | ||
[[Category:Data Transfer Instructions]] | |||
[[Category:One-byte Instructions]] |
Latest revision as of 11:38, 21 December 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
EF | 1 byte | 3 to 8 cycles | 3 to 9 cycles | 1 to 6 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
GETB (Get Byte) is a Super FX instruction that loads one byte from the ROM buffer into the low byte of the destination register. The high byte of the destination register is zeroed.
See Also
External Links
- Official Super Nintendo development manual on GETB: 9.35 on Page 2-9-49 of Book II
- example: page 2-9-50 of Book II, lbid