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GSU/Operator: Difference between revisions

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* 2.1.6 on [https://archive.org/details/SNESDevManual/book2/page/n97 page 2-2-3 on Book II] of the official Super Nintendo development manual
* 2.1.6 on [https://archive.org/details/SNESDevManual/book2/page/n97 page 2-2-3 on Book II] of the official Super Nintendo development manual
* [https://archive.org/details/SNESDevManual/book2/page/n95 Figure 2-2-1], lbid.
* [https://archive.org/details/SNESDevManual/book2/page/n95 Figure 2-2-1], lbid.
* https://archive.org/details/SNESDevManual/book2/page/n155
* [https://archive.org/details/SNESDevManual/book2/page/n155 page 2-8-16], lbid.


[[Category:Super FX]]
[[Category:Super FX]]

Revision as of 10:18, 22 December 2023

The Operator is one of the six components in the Super FX. It performs 16-bit logical and arithmetic operations on the General Registers.

It also contains the multiplier, which works on 8-bit operands.

See Also

Reference