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HIB (Super FX): Difference between revisions

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=== External Links ===
=== External Links ===
* Official Nintendo documentation on HIB: [https://archive.org/details/SNESDevManual/book2/page/n214 Page 2-9-58 of Book II]
* Official Nintendo documentation on HIB: 9.40 on [https://archive.org/details/SNESDevManual/book2/page/n214 Page 2-9-58 of Book II]
* example: [https://archive.org/details/SNESDevManual/book2/page/n215 page 2-9-59 of Book II], lbid.
* example: [https://archive.org/details/SNESDevManual/book2/page/n215 page 2-9-59 of Book II], lbid.



Latest revision as of 11:22, 21 December 2023

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
C0 1 byte 3 cycles 3 cycles 1 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . .

HIB (High Byte) is a Super FX instruction that moves the high byte of the source register into the low byte of the destination register. The high byte of the destination register is zeroed.

See Also

External Links