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IWT (Super FX): Difference between revisions
From SnesLab
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!colspan="9"|Flags | !colspan="9"|Flags Affected | ||
|+ | |+ | ||
|B | |B | ||
|ALT1 | |[[ALT1]] | ||
|ALT2 | |[[ALT2]] | ||
|O/V | |[[O/V]] | ||
|S | |S | ||
|CY | |[[CY]] | ||
|Z | |Z | ||
|+ | |+ | ||
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'''IWT''' is a [[Super FX]] instruction that loads two immediate bytes. | '''IWT''' (Immediate Word Data?) is a [[Super FX]] instruction that loads two immediate bytes. | ||
=== Trivia === | === Trivia === | ||
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[[Category:Super FX]] | [[Category:Super FX]] | ||
[[Category:Data Transfer Instructions]] | [[Category:Data Transfer Instructions]] | ||
[[Category:Three-byte Instructions]] |
Latest revision as of 07:16, 28 November 2023
Basic Info | |||||||
---|---|---|---|---|---|---|---|
Opcode | Length | ROM Speed | RAM Speed | Cache Speed | |||
Fnxxxx | 3 bytes | 9 cycles | 9 cycles | 3 cycle |
Flags Affected | ||||||||
---|---|---|---|---|---|---|---|---|
B | ALT1 | ALT2 | O/V | S | CY | Z | ||
0 | 0 | 0 | . | . | . | . |
IWT (Immediate Word Data?) is a Super FX instruction that loads two immediate bytes.
Trivia
The official Super Nintendo development manual mispells the mnemonic as "ITW" in the opcode diagram.[1]
See Also
External Links
- Official Nintendo documentation on IWT: Page 2-9-62 of Book II