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LM (Super FX): Difference between revisions

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'''LM''' is a [[Super FX]] instruction that loads data from [[Game Pak]] RAM.
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!colspan="9"|Flags Clobbered
!colspan="9"|Flags Affected
|+
|+
|B
|B
|ALT1
|[[ALT1]]
|ALT2
|[[ALT2]]
|O/V
|O/V
|S
|S
|CY
|[[CY]]
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|Z
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'''LM''' is a [[Super FX]] instruction that loads data from [[Game Pak]] RAM.
=== See Also ===
* [[LMS]]


=== External Links ===
=== External Links ===
* Official Nintendo documentation on LM: https://archive.org/details/SNESDevManual/book2/page/n226
* Official Nintendo documentation on LM: [https://archive.org/details/SNESDevManual/book2/page/n226 Page 2-9-70 of Book II]


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:Data Transfer Instructions]]
[[Category:Data Transfer Instructions]]

Latest revision as of 23:28, 25 November 2023

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
3DFnxxxx 4 bytes 20 cycles 21 cycles 11 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

LM is a Super FX instruction that loads data from Game Pak RAM.

See Also

External Links