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LM (Super FX): Difference between revisions

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(see also LMS)
(linkify CY)
 
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{| class="wikitable" style="float:right;clear:right;width:40%"
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!colspan="8"|Basic Info
!colspan="8"|Basic Info
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{| class="wikitable" style="float:right;clear:right;width:30%"
{| class="wikitable" style="float:right;clear:right;width:30%"
!colspan="9"|Flags Clobbered
!colspan="9"|Flags Affected
|+
|+
|B
|B
|ALT1
|[[ALT1]]
|ALT2
|[[ALT2]]
|O/V
|O/V
|S
|S
|CY
|[[CY]]
|Z
|Z
|+
|+

Latest revision as of 23:28, 25 November 2023

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
3DFnxxxx 4 bytes 20 cycles 21 cycles 11 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

LM is a Super FX instruction that loads data from Game Pak RAM.

See Also

External Links