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LOB (Super FX): Difference between revisions

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{| class="wikitable" style="float:right;clear:right;width:30%"
{| class="wikitable" style="float:right;clear:right;width:30%"
!colspan="9"|Flags Clobbered
!colspan="9"|Flags Affected
|+
|+
|B
|B
|ALT1
|[[ALT1]]
|ALT2
|[[ALT2]]
|O/V
|[[O/V]]
|S
|S
|CY
|[[CY]]
|Z
|Z
|+
|+
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=== External Links ===
=== External Links ===
* Official Nintendo documentation on LOB: [https://archive.org/details/SNESDevManual/book2/page/n231 Page 2-9-75 of Book II]
* Official Nintendo documentation on LOB: 9.53 on [https://archive.org/details/SNESDevManual/book2/page/n231 Page 2-9-75 of Book II]
* example: [https://archive.org/details/SNESDevManual/book2/page/n232 page 2-9-76 of Book II], lbid.
 
 


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:Byte Transfer Instructions]]
[[Category:Byte Transfer Instructions]]
[[Category:One-byte Instructions]]

Latest revision as of 11:22, 21 December 2023

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
9E 1 byte 3 cycles 3 cycles 1 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . .

LOB (Low Byte) is a Super FX instruction that moves the low byte of the source register into the low byte of the destination register. The high byte of the destination register is zeroed.

See Also

External Links