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LSA: Difference between revisions

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'''LSA''' stands for Source Loop Start Address, as defined on page 3-7-11 of the official Super Nintendo development manual.
'''LSA''' stands for Source Loop Start Address.<sup>[1]</sup>  It is 16 bits wide.


=== References ===
=== References ===
* https://archive.org/details/SNESDevManual/book1/page/n177
# subparagraph 7.3.1.2 of [https://archive.org/details/SNESDevManual/book1/page/n177 page 3-7-11 of Book I] of the official Super Nintendo development manual
 
[[Category:Audio]]

Latest revision as of 13:12, 29 December 2023

LSA stands for Source Loop Start Address.[1] It is 16 bits wide.

References

  1. subparagraph 7.3.1.2 of page 3-7-11 of Book I of the official Super Nintendo development manual