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MUL (SPC700): Difference between revisions
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!colspan="8"|Basic Info | !colspan="8"|Basic Info | ||
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|'''Speed''' | |'''Speed''' | ||
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| | |[[Implied]] (type 1) | ||
|CF | |CF | ||
|1 byte | |1 byte | ||
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!colspan="8"|Flags | !colspan="8"|Flags Affected | ||
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|N | |[[Negative Flag|N]] | ||
|V | |[[Overflow Flag|V]] | ||
|P | |[[Direct Page Flag|P]] | ||
|B | |[[Break Flag|B]] | ||
|H | |[[Half-Carry Flag|H]] | ||
|I | |[[Interrupt Enable Flag|I]] | ||
|Z | |[[Zero Flag|Z]] | ||
|C | |[[Carry Flag|C]] | ||
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'''MUL''' is an [[SPC700]] instruction that multiplies the value in the [[Y index register]] by the value in the [[accumulator]] and stores the product in [[YA]]. The high byte of the product is stored in Y and the low byte is stored in A.<sup>[2]</sup> | |||
=== See Also === | === See Also === | ||
* [[DIV]] | * [[DIV]] | ||
* [[ADC (SPC700)]] | |||
* [[SBC (SPC700)]] | |||
* [[MULT]] | |||
=== External Links === | |||
# Official Super Nintendo development manual on MUL: Table C-13, [https://archive.org/details/SNESDevManual/book1/page/n233 Appendix C-8 of Book I] | |||
# https://forums.nesdev.org/viewtopic.php?p=141221#p141221 | |||
[[Category:ASM]] | [[Category:ASM]] | ||
[[Category:SPC700]] | [[Category:SPC700]] | ||
[[Category:Multiplication and Division Commands]] | |||
[[Category:One-byte Instructions]] |
Latest revision as of 12:22, 22 December 2023
Basic Info | |||||||
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Addressing Mode | Opcode | Length | Speed | ||||
Implied (type 1) | CF | 1 byte | 9 cycles |
Flags Affected | |||||||
---|---|---|---|---|---|---|---|
N | V | P | B | H | I | Z | C |
. | . | . | . | . | . |
MUL is an SPC700 instruction that multiplies the value in the Y index register by the value in the accumulator and stores the product in YA. The high byte of the product is stored in Y and the low byte is stored in A.[2]
See Also
External Links
- Official Super Nintendo development manual on MUL: Table C-13, Appendix C-8 of Book I
- https://forums.nesdev.org/viewtopic.php?p=141221#p141221