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MUL (SPC700): Difference between revisions

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'''MUL''' is an [[SPC700]] multiplication instruction.
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!colspan="8"|Basic Info
!colspan="8"|Basic Info
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|'''Speed'''
|'''Speed'''
|+
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|implied
|[[Implied]] (type 1)
|CF
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|1 byte
|1 byte
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!colspan="8"|Flags Clobbered
!colspan="8"|Flags Affected
|+
|+
|N
|[[Negative Flag|N]]
|V
|[[Overflow Flag|V]]
|P
|[[Direct Page Flag|P]]
|B
|[[Break Flag|B]]
|H
|[[Half-Carry Flag|H]]
|I
|[[Interrupt Enable Flag|I]]
|Z
|[[Zero Flag|Z]]
|C
|[[Carry Flag|C]]
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'''MUL''' is an [[SPC700]] instruction that multiplies the value in the [[Y index register]] by the value in the [[accumulator]] and stores the product in [[YA]].  The high byte of the product is stored in Y and the low byte is stored in A.<sup>[2]</sup>


=== See Also ===
=== See Also ===
* [[DIV]]
* [[DIV]]
* [[ADC (SPC700)]]
* [[SBC (SPC700)]]
* [[MULT]]
=== External Links ===
# Official Super Nintendo development manual on MUL: Table C-13, [https://archive.org/details/SNESDevManual/book1/page/n233 Appendix C-8 of Book I]
# https://forums.nesdev.org/viewtopic.php?p=141221#p141221


[[Category:ASM]]
[[Category:ASM]]
[[Category:SPC700]]
[[Category:SPC700]]
[[Category:Multiplication and Division Commands]]
[[Category:One-byte Instructions]]

Latest revision as of 12:22, 22 December 2023

Basic Info
Addressing Mode Opcode Length Speed
Implied (type 1) CF 1 byte 9 cycles
Flags Affected
N V P B H I Z C
. . . . . .

MUL is an SPC700 instruction that multiplies the value in the Y index register by the value in the accumulator and stores the product in YA. The high byte of the product is stored in Y and the low byte is stored in A.[2]

See Also

External Links

  1. Official Super Nintendo development manual on MUL: Table C-13, Appendix C-8 of Book I
  2. https://forums.nesdev.org/viewtopic.php?p=141221#p141221