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OR (Super FX): Difference between revisions

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'''OR''' is a [[Super FX]] instruction that performs a bitwise OR.
{| class="wikitable" style="float:right;clear:right;width:40%"
{| class="wikitable" style="float:right;clear:right;width:40%"
!colspan="8"|Basic Info
!colspan="8"|Basic Info
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{| class="wikitable" style="float:right;clear:right;width:30%"
{| class="wikitable" style="float:right;clear:right;width:30%"
!colspan="9"|Flags Clobbered
!colspan="9"|Flags Affected
|+
|+
|B
|B
|ALT1
|[[ALT1]]
|ALT2
|[[ALT2]]
|O/V
|[[O/V]]
|S
|S
|CY
|[[CY]]
|Z
|Z
|+
|+
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'''OR''' is a [[Super FX]] instruction that performs a bitwise OR.
=== See Also ===
* [[AND (Super FX)]]
* [[XOR (Super FX)]]
=== External Links ===
* Official Nintendo documentation on OR: [https://archive.org/details/SNESDevManual/book2/page/n253 Page 2-9-97 of Book II]
* example: [https://archive.org/details/SNESDevManual/book2/page/n254 page 2-9-98 of Book II], lbid.


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:Logical Operation Instructions]]
[[Category:One-byte Instructions]]

Latest revision as of 06:33, 29 November 2023

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
Cn 1 byte 3 cycles 3 cycles 1 cycle
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . .

OR is a Super FX instruction that performs a bitwise OR.

See Also

External Links