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PLD: Difference between revisions

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=== External Links ===
=== External Links ===
* [[Eyes & Lichty]] page 485, on PLD: https://archive.org/details/0893037893ProgrammingThe65816/page/n511
* [[Eyes & Lichty]] page 485, on PLD: https://archive.org/details/0893037893ProgrammingThe65816/page/n511
* [[Labiak]] page on PLD: https://archive.org/details/Programming_the_65816/page/n179
* [[Labiak]] page 169 on PLD: https://archive.org/details/Programming_the_65816/page/n179
* snes9x implementation of PLD: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2069
* snes9x implementation of PLD: https://github.com/snes9xgit/snes9x/blob/master/cpuops.cpp#L2069



Revision as of 10:43, 27 November 2023

Basic Info
Addressing Mode Opcode Length Speed
Stack (Pull) 2B 1 byte 5 cycles
Flags Affected
N V M X D I Z C
. . . . . .

PLD (PulL Direct page) is a 65c816 instruction that pulls the 16-bit value at the top of the stack into the direct page register.

See Also

External Links