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PLOT (Super FX): Difference between revisions

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!colspan="8"|Basic Info
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{| class="wikitable" style="float:right;clear:right;width:30%"
{| class="wikitable" style="float:right;clear:right;width:30%"
!colspan="9"|Flags Clobbered
!colspan="9"|Flags Affected
|+
|+
|B
|B
|ALT1
|[[ALT1]]
|ALT2
|[[ALT2]]
|O/V
|[[O/V]]
|S
|S
|CY
|[[CY]]
|Z
|Z
|+
|+
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R1 is automatically incremented after the pixel is plotted.
R1 is automatically incremented after the pixel is plotted.
=== See Also ===
* [[RPIX]]


=== External Links ===
=== External Links ===
* Official Nintendo documentation on PLOT: [https://archive.org/details/SNESDevManual/book2/page/n256 Page 2-9-100 of Book II]
* Official Nintendo documentation on PLOT: 9.72 on [https://archive.org/details/SNESDevManual/book2/page/n256 Page 2-9-100 of Book II]


[[Category:ASM]]
[[Category:ASM]]
[[Category:Super FX]]
[[Category:Super FX]]
[[Category:Plot-related Instructions]]
[[Category:Plot-related Instructions]]
[[Category:One-byte Instructions]]

Latest revision as of 11:18, 21 December 2023

Basic Info
Opcode Length ROM Speed RAM Speed Cache Speed
4C 1 byte 3 to 48 cycles 3 to 51 cycles 1 to 48 cycles
Flags Affected
B ALT1 ALT2 O/V S CY Z
0 0 0 . . . .

PLOT is a Super FX instruction that plots a single pixel. The X coordinate is specified by R1. The Y coordinate is specified by R2. The color is specified by COLOR or GETC.

The PLOT circuitry exists inside the Game Pak RAM Controller.

R1 is automatically incremented after the pixel is plotted.

See Also

External Links